mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-07-10 21:00:55 -04:00
Remove blur and shadow from counter, consolidate options
This commit is contained in:
@@ -24,8 +24,6 @@ fps,
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toast {
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position: absolute;
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border: 1dp #92875B;
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backdrop-filter: blur(5dp);
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box-shadow: 0 0 15dp 3dp;
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background-color: rgba(21, 22, 16, 80%);
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}
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@@ -36,6 +34,8 @@ toast {
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flex-flow: column;
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border-radius: 14dp;
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overflow: hidden;
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backdrop-filter: blur(5dp);
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box-shadow: 0 0 15dp 3dp;
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filter: opacity(0);
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transform: scale(0.9);
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transform-origin: center;
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+29
-15
@@ -479,39 +479,53 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
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.key = "Pause on Focus Lost",
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.isDisabled = [] { return IsMobile; },
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});
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config_bool_select(leftPane, rightPane, getSettings().video.enableFpsOverlay,
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{
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.key = "Enable FPS Counter",
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.helpText = "Display the current framerate in a corner of the screen while playing.",
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});
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leftPane.register_control(leftPane.add_select_button({
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.key = "FPS Counter Display Corner",
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.key = "Show FPS Counter",
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.getValue =
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[] {
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const int corner = getSettings().video.fpsOverlayCorner.getValue();
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return Rml::String{kFpsOverlayCornerNames[corner]};
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if (!getSettings().video.enableFpsOverlay.getValue()) {
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return Rml::String{"Off"};
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}
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const int idx = getSettings().video.fpsOverlayCorner.getValue();
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return Rml::String{kFpsOverlayCornerNames[idx]};
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},
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.isModified =
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[] {
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const auto& enable = getSettings().video.enableFpsOverlay;
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const auto& corner = getSettings().video.fpsOverlayCorner;
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return enable.getValue() != enable.getDefaultValue() ||
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(enable.getValue() && corner.getValue() != corner.getDefaultValue());
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},
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.isDisabled = [] { return !getSettings().video.enableFpsOverlay.getValue(); },
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}),
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rightPane, [](Pane& pane) {
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pane.add_button({
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.text = "Off",
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.isSelected =
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[] { return !getSettings().video.enableFpsOverlay.getValue(); },
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})
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.on_pressed([] {
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mDoAud_seStartMenu(kSoundItemChange);
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getSettings().video.enableFpsOverlay.setValue(false);
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config::Save();
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});
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for (int i = 0; i < static_cast<int>(kFpsOverlayCornerNames.size()); ++i) {
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pane
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.add_button({
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pane.add_button({
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.text = kFpsOverlayCornerNames[i],
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.isSelected =
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[i] {
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return std::clamp(
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getSettings().video.fpsOverlayCorner.getValue(), 0,
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3) == i;
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return getSettings().video.enableFpsOverlay.getValue() &&
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getSettings().video.fpsOverlayCorner.getValue() == i;
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},
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})
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.on_pressed([i] {
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mDoAud_seStartMenu(kSoundItemChange);
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getSettings().video.enableFpsOverlay.setValue(true);
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getSettings().video.fpsOverlayCorner.setValue(i);
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config::Save();
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});
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}
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pane.add_rml("<br/>Choose which corner the framerate counter displays in.");
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pane.add_rml(
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"<br/>Display the current framerate in a corner of the screen while playing.");
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});
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leftPane.add_section("Resolution");
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