Add PCH for JSystem (#2645)

This commit is contained in:
Max Roncace
2025-09-11 16:20:45 -04:00
committed by GitHub
parent f28c8efc08
commit 93d3b2af3b
247 changed files with 553 additions and 57 deletions
+2
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@@ -1,3 +1,5 @@
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/J2DGraph/J2DAnimation.h"
#include "JSystem/J2DGraph/J2DScreen.h"
#include "JSystem/J3DGraphBase/J3DTexture.h"
+2
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@@ -2,6 +2,8 @@
// J2DAnmLoader
//
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/J2DGraph/J2DAnmLoader.h"
#include "JSystem/JSupport/JSupport.h"
+2
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@@ -1,3 +1,5 @@
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/J2DGraph/J2DGrafContext.h"
#include "dolphin/gx.h"
+3 -1
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@@ -1,3 +1,5 @@
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/J2DGraph/J2DManage.h"
#include "JSystem/JSupport/JSUInputStream.h"
#include "string.h"
@@ -77,4 +79,4 @@ char* J2DResReference::getName(u16 idx) const {
}
return p_name;
}
}
}
+2
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@@ -3,6 +3,8 @@
// Translation Unit: J2DMatBlock
//
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/J2DGraph/J2DMatBlock.h"
#include "JSystem/JUtility/JUTPalette.h"
#include "JSystem/JUtility/JUTResFont.h"
+2
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@@ -3,6 +3,8 @@
// Translation Unit: J2DMaterial
//
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/J2DGraph/J2DMaterial.h"
#include "JSystem/J3DGraphBase/J3DStruct.h"
#include "JSystem/JKernel/JKRHeap.h"
@@ -3,6 +3,8 @@
// Translation Unit: J2DMaterialFactory
//
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/J2DGraph/J2DMaterialFactory.h"
#include "JSystem/J2DGraph/J2DMaterial.h"
#include "JSystem/J2DGraph/J2DScreen.h"
+3 -1
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@@ -1,3 +1,5 @@
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/J2DGraph/J2DOrthoGraph.h"
#include "dolphin/gx.h"
@@ -90,4 +92,4 @@ void J2DDrawFrame(JGeometry::TBox2<f32> const& box, JUtility::TColor color, u8 l
oGrph.setColor(color);
oGrph.setLineWidth(line_width);
oGrph.drawFrame(box);
}
}
+3 -1
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@@ -1,3 +1,5 @@
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/J2DGraph/J2DPane.h"
#include "JSystem/J2DGraph/J2DAnimation.h"
#include "JSystem/J2DGraph/J2DOrthoGraph.h"
@@ -968,4 +970,4 @@ void J2DPane::update() {
/* 802F8478-802F847C 2F2DB8 0004+00 1/0 1/0 0/0 .text drawSelf__7J2DPaneFff */
void J2DPane::drawSelf(f32, f32) {
/* empty function */
}
}
+2
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@@ -3,6 +3,8 @@
// Translation Unit: J2DPicture
//
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/J2DGraph/J2DPicture.h"
#include "JSystem/J2DGraph/J2DScreen.h"
#include "JSystem/J2DGraph/J2DMaterial.h"
+2 -1
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@@ -3,12 +3,13 @@
// Translation Unit: J2DPictureEx
//
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/J2DGraph/J2DPictureEx.h"
#include "JSystem/J2DGraph/J2DMaterial.h"
#include "JSystem/J2DGraph/J2DScreen.h"
#include "JSystem/JSupport/JSURandomInputStream.h"
#include "JSystem/JUtility/JUTTexture.h"
#include "dol2asm.h"
#include "dolphin/types.h"
/* 80303640-803036EC 2FDF80 00AC+00 1/0 0/0 0/0 .text
+2 -1
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@@ -1,9 +1,10 @@
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/J2DGraph/J2DPrint.h"
#include "JSystem/JKernel/JKRHeap.h"
#include "JSystem/JUtility/JUTFont.h"
#include <stdio.h>
#include <stdlib.h>
#include "global.h"
/* 80451580-80451584 000A80 0004+00 3/3 0/0 0/0 .sbss mStrBuff__8J2DPrint */
char* J2DPrint::mStrBuff;
+2
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@@ -3,6 +3,8 @@
// Translation Unit: J2DScreen
//
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/J2DGraph/J2DScreen.h"
#include "JSystem/J2DGraph/J2DMaterialFactory.h"
#include "JSystem/J2DGraph/J2DPictureEx.h"
+2
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@@ -2,6 +2,8 @@
// J2DTevs
//
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/J2DGraph/J2DTevs.h"
#include "JSystem/J2DGraph/J2DMatBlock.h"
#include "math.h"
+2 -1
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@@ -3,11 +3,12 @@
// Translation Unit: J2DTextBox
//
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/J2DGraph/J2DTextBox.h"
#include "JSystem/J2DGraph/J2DPrint.h"
#include "JSystem/JSupport/JSURandomInputStream.h"
#include "JSystem/JUtility/JUTResFont.h"
#include "dol2asm.h"
/* 802FF660-802FF6D8 2F9FA0 0078+00 0/0 1/1 0/0 .text __ct__10J2DTextBoxFv */
J2DTextBox::J2DTextBox()
+3 -1
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@@ -2,6 +2,8 @@
// J2DTextBoxEx
//
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/J2DGraph/J2DTextBoxEx.h"
#include "JSystem/J2DGraph/J2DPrint.h"
#include "JSystem/JSupport/JSURandomInputStream.h"
@@ -595,4 +597,4 @@ void J2DTextBoxEx::setAnimation(J2DAnmBase* anm) {
J2DPane::setAnimation(anm);
}
/* 803A1DF0-803A1DF0 02E450 0000+00 0/0 0/0 0/0 .rodata @stringBase0 */
/* 803A1DF0-803A1DF0 02E450 0000+00 0/0 0/0 0/0 .rodata @stringBase0 */
+2
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@@ -1,3 +1,5 @@
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/J2DGraph/J2DWindow.h"
#include "JSystem/JSupport/JSURandomInputStream.h"
#include "JSystem/JUtility/JUTPalette.h"
+2
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@@ -3,6 +3,8 @@
// Translation Unit: J2DWindowEx
//
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/J2DGraph/J2DWindowEx.h"
#include "JSystem/JUtility/JUTTexture.h"
#include "JSystem/JSupport/JSURandomInputStream.h"
@@ -1,3 +1,5 @@
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/J3DGraphAnimator/J3DAnimation.h"
#include "JSystem/J3DGraphBase/J3DStruct.h"
#include "JSystem/JMath/JMath.h"
@@ -1,3 +1,5 @@
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/J3DGraphAnimator/J3DCluster.h"
#include "JSystem/J3DGraphAnimator/J3DAnimation.h"
#include "JSystem/J3DGraphAnimator/J3DModel.h"
@@ -1,3 +1,5 @@
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/J3DGraphAnimator/J3DJoint.h"
#include "JSystem/J3DGraphAnimator/J3DMaterialAnm.h"
#include "JSystem/J3DGraphAnimator/J3DModel.h"
@@ -1,3 +1,5 @@
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/J3DGraphAnimator/J3DJointTree.h"
#include "JSystem/J3DGraphAnimator/J3DMaterialAttach.h"
#include "JSystem/J3DGraphAnimator/J3DShapeTable.h"
@@ -1,3 +1,5 @@
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/J3DGraphAnimator/J3DMaterialAnm.h"
#include "JSystem/J3DGraphBase/J3DMaterial.h"
@@ -1,3 +1,5 @@
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/J3DGraphAnimator/J3DMaterialAttach.h"
#include "JSystem/J3DGraphAnimator/J3DMaterialAnm.h"
#include "JSystem/J3DGraphBase/J3DMaterial.h"
@@ -1,3 +1,5 @@
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/J3DGraphAnimator/J3DModel.h"
#include "JSystem/J3DGraphAnimator/J3DMaterialAnm.h"
#include "JSystem/J3DGraphBase/J3DMaterial.h"
@@ -2,6 +2,8 @@
// J3DModelData
//
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/J3DGraphAnimator/J3DModelData.h"
#include "JSystem/J3DGraphAnimator/J3DMaterialAnm.h"
#include "JSystem/J3DGraphBase/J3DMaterial.h"
@@ -1,3 +1,5 @@
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/J3DGraphAnimator/J3DMtxBuffer.h"
#include "JSystem/J3DGraphBase/J3DMaterial.h"
#include "JSystem/J3DGraphLoader/J3DModelLoader.h"
@@ -1,3 +1,5 @@
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/J3DGraphAnimator/J3DShapeTable.h"
void J3DShapeTable::hide() {
@@ -1,3 +1,5 @@
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/J3DGraphAnimator/J3DSkinDeform.h"
#include "JSystem/J3DGraphAnimator/J3DModel.h"
#include "JSystem/JKernel/JKRHeap.h"
@@ -3,6 +3,8 @@
*
*/
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/J3DGraphBase/J3DDrawBuffer.h"
#include "JSystem/J3DGraphBase/J3DMaterial.h"
#include "JSystem/JKernel/JKRHeap.h"
+2
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@@ -2,6 +2,8 @@
// J3DGD
//
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/J3DGraphBase/J3DGD.h"
#include "JSystem/J3DGraphBase/J3DFifo.h"
+2
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@@ -1,3 +1,5 @@
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/J3DGraphBase/J3DMatBlock.h"
#include "JSystem/J3DGraphBase/J3DPacket.h"
#include "JSystem/J3DGraphBase/J3DSys.h"
+2
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@@ -1,3 +1,5 @@
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/J3DGraphBase/J3DMaterial.h"
#include "JSystem/J3DGraphBase/J3DGD.h"
+2 -1
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@@ -1,3 +1,5 @@
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/J3DGraphBase/J3DPacket.h"
#include "JSystem/J3DGraphAnimator/J3DModel.h"
#include "JSystem/J3DGraphBase/J3DDrawBuffer.h"
@@ -5,7 +7,6 @@
#include "JSystem/J3DGraphBase/J3DShapeMtx.h"
#include "JSystem/JKernel/JKRHeap.h"
#include <dolphin/os.h>
#include <dolphin/os.h>
#include "string.h"
#include "global.h"
+2
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@@ -1,3 +1,5 @@
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/J3DGraphBase/J3DShape.h"
#include "JSystem/J3DGraphBase/J3DPacket.h"
#include "JSystem/J3DGraphBase/J3DVertex.h"
@@ -1,3 +1,5 @@
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/J3DGraphBase/J3DShapeDraw.h"
#include "JSystem/JKernel/JKRHeap.h"
#include <string.h>
+2
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@@ -1,3 +1,5 @@
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/J3DGraphBase/J3DShapeMtx.h"
#include "JSystem/J3DGraphAnimator/J3DModel.h"
#include "JSystem/J3DGraphBase/J3DFifo.h"
+2
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@@ -2,6 +2,8 @@
// J3DStruct
//
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/J3DGraphBase/J3DStruct.h"
#include "JSystem/JMath/JMath.h"
+2
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@@ -1,3 +1,5 @@
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/J3DGraphBase/J3DSys.h"
#include "JSystem/J3DGraphBase/J3DTevs.h"
#include "JSystem/J3DGraphBase/J3DTexture.h"
+2
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@@ -2,6 +2,8 @@
// J3DTevs
//
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/J3DGraphBase/J3DTevs.h"
#include "JSystem/J3DGraphBase/J3DGD.h"
#include "JSystem/J3DGraphBase/J3DMatBlock.h"
+2
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@@ -1,3 +1,5 @@
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/J3DGraphBase/J3DTexture.h"
#include "JSystem/J3DAssert.h"
@@ -1,3 +1,5 @@
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/J3DGraphBase/J3DTransform.h"
#include "JSystem/J3DGraphBase/J3DStruct.h"
#include "JSystem/JMath/JMATrigonometric.h"
+2 -1
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@@ -1,9 +1,10 @@
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/J3DGraphBase/J3DVertex.h"
#include "JSystem/J3DGraphAnimator/J3DJointTree.h"
#include "JSystem/J3DGraphBase/J3DSys.h"
#include "JSystem/JKernel/JKRHeap.h"
#include <string.h>
#include "global.h"
/* 80310EF8-80310F78 30B838 0080+00 0/0 1/1 0/0 .text __ct__13J3DVertexDataFv */
J3DVertexData::J3DVertexData() {
@@ -2,6 +2,8 @@
// J3DAnmLoader
//
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/J3DGraphLoader/J3DAnmLoader.h"
#include "JSystem/JSupport/JSupport.h"
#include "dolphin/os.h"
@@ -2,6 +2,8 @@
// J3DClusterLoader
//
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/J3DGraphLoader/J3DClusterLoader.h"
#include "JSystem/J3DGraphAnimator/J3DSkinDeform.h"
#include "JSystem/JSupport/JSupport.h"
@@ -3,6 +3,8 @@
// Translation Unit: J3DJointFactory
//
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/J3DGraphLoader/J3DJointFactory.h"
#include "JSystem/J3DGraphLoader/J3DModelLoader.h"
#include "JSystem/J3DGraphAnimator/J3DJoint.h"
@@ -3,6 +3,8 @@
// Translation Unit: J3DMaterialFactory
//
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/J3DGraphLoader/J3DMaterialFactory.h"
#include "JSystem/J3DGraphBase/J3DMaterial.h"
#include "JSystem/JMath/JMath.h"
@@ -3,6 +3,8 @@
// Translation Unit: J3DMaterialFactory_v21
//
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/J3DGraphLoader/J3DMaterialFactory_v21.h"
#include "JSystem/J3DGraphLoader/J3DMaterialFactory.h"
#include "JSystem/J3DGraphBase/J3DMaterial.h"
@@ -3,6 +3,8 @@
// Translation Unit: J3DModelLoader
//
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/J3DGraphLoader/J3DModelLoader.h"
#include "JSystem/J3DGraphLoader/J3DJointFactory.h"
#include "JSystem/J3DGraphLoader/J3DMaterialFactory.h"
@@ -3,6 +3,8 @@
// Translation Unit: J3DModelLoaderCalcSize
//
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/J3DGraphLoader/J3DModelLoaderCalcSize.h"
#include "JSystem/J3DGraphLoader/J3DModelLoader.h"
#include "JSystem/J3DGraphLoader/J3DShapeFactory.h"
@@ -3,6 +3,8 @@
// Translation Unit: J3DShapeFactory
//
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/J3DGraphLoader/J3DShapeFactory.h"
#include "JSystem/J3DGraphBase/J3DShape.h"
#include "JSystem/J3DGraphBase/J3DShapeMtx.h"
+2
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@@ -3,6 +3,8 @@
// Translation Unit: J3DUClipper
//
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/J3DU/J3DUClipper.h"
#include "math.h"
+2
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@@ -3,6 +3,8 @@
// Translation Unit: J3DUDL
//
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/J3DU/J3DUDL.h"
#include "JSystem/J3DGraphBase/J3DShapeMtx.h"
+3 -1
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@@ -1,3 +1,5 @@
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/JAudio2/JAIAudible.h"
JAIAudible::~JAIAudible() {}
JAIAudible::~JAIAudible() {}
+3 -1
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@@ -1,3 +1,5 @@
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/JAudio2/JAIAudience.h"
JAIAudience::~JAIAudience() {}
JAIAudience::~JAIAudience() {}
+2
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@@ -3,6 +3,8 @@
// Translation Unit: JAISe
//
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/JAudio2/JAISe.h"
#include "JSystem/JAudio2/JAIAudience.h"
#include "JSystem/JAudio2/JAISeMgr.h"
+2
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@@ -3,6 +3,8 @@
// Translation Unit: JAISeMgr
//
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/JAudio2/JAISeMgr.h"
#include "JSystem/JAudio2/JAISoundHandles.h"
#include "JSystem/JAudio2/JAISoundInfo.h"
+2
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@@ -3,6 +3,8 @@
// Translation Unit: JAISeq
//
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/JAudio2/JAISeq.h"
#include "JSystem/JAudio2/JAISeqMgr.h"
#include "JSystem/JAudio2/JAISoundChild.h"
+3 -1
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@@ -1,5 +1,7 @@
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/JAudio2/JAISeqDataMgr.h"
JAISeqDataUser::~JAISeqDataUser() {}
JAISeqDataMgr::~JAISeqDataMgr() {}
JAISeqDataMgr::~JAISeqDataMgr() {}
+2
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@@ -3,6 +3,8 @@
// Translation Unit: JAISeqMgr
//
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/JAudio2/JAISeqMgr.h"
#include "JSystem/JAudio2/JAISeq.h"
#include "JSystem/JAudio2/JAISoundHandles.h"
+2
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@@ -3,6 +3,8 @@
// Translation Unit: JAISound
//
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/JAudio2/JAISound.h"
#include "JSystem/JAudio2/JAIAudience.h"
#include "JSystem/JAudio2/JAISoundHandles.h"
+3 -1
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@@ -1,3 +1,5 @@
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/JAudio2/JAISoundChild.h"
#include "JSystem/JAudio2/JASTrack.h"
@@ -13,4 +15,4 @@ void JAISoundChild::mixOut(JASTrack* pTrack) {
void JAISoundChild::calc() {
mMove.calc();
}
}
+2
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@@ -3,6 +3,8 @@
// Translation Unit: JAISoundHandles
//
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/JAudio2/JAISoundHandles.h"
//
+2
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@@ -3,6 +3,8 @@
// Translation Unit: JAISoundInfo
//
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/JAudio2/JAISoundInfo.h"
//
+3 -1
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@@ -1,3 +1,5 @@
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/JAudio2/JAISoundParams.h"
void JAISoundParamsMove::moveVolume(f32 newValue, u32 count) {
@@ -43,4 +45,4 @@ void JAISoundParamsMove::moveDolby(f32 newValue, u32 count) {
} else {
mTransition.mDolby.set(newValue, mParams.mDolby, count);
}
}
}
+3 -1
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@@ -2,6 +2,8 @@
// JAISoundStarter
//
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/JAudio2/JAISoundStarter.h"
#include "JSystem/JAudio2/JAISoundHandles.h"
@@ -32,4 +34,4 @@ bool JAISoundStarter::startLevelSound(JAISoundID param_0, JAISoundHandle* param_
(*param_1)->setLifeTime(1, false);
}
return iVar2;
}
}
+2
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@@ -3,6 +3,8 @@
// Translation Unit: JAIStream
//
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/JAudio2/JAIStream.h"
#include "JSystem/JAudio2/JAIStreamMgr.h"
#include "JSystem/JAudio2/JAISoundChild.h"
+3 -1
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@@ -1,5 +1,7 @@
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/JAudio2/JAIStreamDataMgr.h"
JAIStreamDataMgr::~JAIStreamDataMgr() {}
JAIStreamAramMgr::~JAIStreamAramMgr() {}
JAIStreamAramMgr::~JAIStreamAramMgr() {}
+2
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@@ -3,6 +3,8 @@
// Translation Unit: JAIStreamMgr
//
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/JAudio2/JAIStreamMgr.h"
#include "JSystem/JAudio2/JAISoundHandles.h"
#include "JSystem/JAudio2/JAIStreamDataMgr.h"
+2
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@@ -3,6 +3,8 @@
// Translation Unit: JASAiCtrl
//
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/JAudio2/JASAiCtrl.h"
#include "JSystem/JAudio2/JASAudioThread.h"
#include "JSystem/JAudio2/JASCalc.h"
+2
View File
@@ -3,6 +3,8 @@
// Translation Unit: JASAramStream
//
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/JAudio2/JASAramStream.h"
#include "JSystem/JAudio2/JASAiCtrl.h"
#include "JSystem/JAudio2/JASChannel.h"
+2
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@@ -3,6 +3,8 @@
// Translation Unit: JASAudioReseter
//
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/JAudio2/JASAudioReseter.h"
#include "JSystem/JAudio2/JASAudioThread.h"
#include "JSystem/JAudio2/JASCriticalSection.h"
+2
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@@ -3,6 +3,8 @@
// Translation Unit: JASAudioThread
//
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/JAudio2/JASAudioThread.h"
#include "JSystem/JAudio2/JASAiCtrl.h"
#include "JSystem/JAudio2/JASDriverIF.h"
+2
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@@ -3,6 +3,8 @@
// Translation Unit: JASBNKParser
//
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/JAudio2/JASBNKParser.h"
#include "JSystem/JAudio2/JASBasicBank.h"
#include "JSystem/JAudio2/JASCalc.h"
+2
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@@ -3,6 +3,8 @@
// Translation Unit: JASBank
//
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/JAudio2/JASBank.h"
#include "JSystem/JAudio2/JASAiCtrl.h"
#include "JSystem/JAudio2/JASBasicInst.h"
+2
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@@ -3,6 +3,8 @@
// Translation Unit: JASBasicBank
//
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/JAudio2/JASBasicBank.h"
#include "JSystem/JAudio2/JASCalc.h"
+2
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@@ -2,6 +2,8 @@
// JASBasicInst
//
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/JAudio2/JASBasicInst.h"
#include "JSystem/JAudio2/JASCalc.h"
#include "JSystem/JKernel/JKRHeap.h"
+2
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@@ -3,6 +3,8 @@
// Translation Unit: JASBasicWaveBank
//
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/JAudio2/JASBasicWaveBank.h"
#include "JSystem/JAudio2/JASMutex.h"
#include "JSystem/JKernel/JKRHeap.h"
+2
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@@ -2,6 +2,8 @@
// JASCalc
//
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/JAudio2/JASCalc.h"
#include <dolphin/os.h>
#include "math.h"
+2
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@@ -3,6 +3,8 @@
// Translation Unit: JASCallback
//
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/JAudio2/JASCallback.h"
#include "JSystem/JAudio2/JASCriticalSection.h"
+2
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@@ -3,6 +3,8 @@
// Translation Unit: JASChannel
//
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/JAudio2/JASChannel.h"
#include "JSystem/JAudio2/JASAiCtrl.h"
#include "JSystem/JAudio2/JASCalc.h"
+3 -1
View File
@@ -2,6 +2,8 @@
// JASCmdStack
//
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/JAudio2/JASCmdStack.h"
#include "dolphin/os.h"
@@ -38,4 +40,4 @@ void JASPortCmd::TPortHead::execCommandStay() {
link->getObject()->_10(link->getObject()->_14);
}
OSRestoreInterrupts(interrupts);
}
}
+2
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@@ -3,6 +3,8 @@
// Translation Unit: JASDSPChannel
//
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/JAudio2/JASDSPChannel.h"
#include "JSystem/JAudio2/JASHeapCtrl.h"
#include "JSystem/JKernel/JKRSolidHeap.h"
+2
View File
@@ -3,6 +3,8 @@
// Translation Unit: JASDSPInterface
//
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/JAudio2/JASDSPInterface.h"
#include "JSystem/JAudio2/JASCalc.h"
#include "JSystem/JAudio2/JASHeapCtrl.h"
+2
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@@ -3,6 +3,8 @@
// Translation Unit: JASDriverIF
//
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/JAudio2/JASDriverIF.h"
#include "JSystem/JAudio2/JASAiCtrl.h"
#include "JSystem/JAudio2/JASDSPInterface.h"
+2
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@@ -3,6 +3,8 @@
// Translation Unit: JASDrumSet
//
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/JAudio2/JASDrumSet.h"
#include "JSystem/JAudio2/JASCalc.h"
#include "JSystem/JKernel/JKRHeap.h"
+2
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@@ -3,6 +3,8 @@
// Translation Unit: JASDvdThread
//
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/JAudio2/JASDvdThread.h"
#include "JSystem/JAudio2/JASTaskThread.h"
#include "JSystem/JKernel/JKRSolidHeap.h"
+2
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@@ -3,6 +3,8 @@
// Translation Unit: JASHeapCtrl
//
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/JAudio2/JASHeapCtrl.h"
#include "JSystem/JAudio2/JASMutex.h"
#include "JSystem/JAudio2/JASWaveArcLoader.h"
+2
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@@ -3,6 +3,8 @@
// Translation Unit: JASLfo
//
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/JAudio2/JASLfo.h"
#include "SSystem/SComponent/c_math.h"
+2
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@@ -3,6 +3,8 @@
// Translation Unit: JASOscillator
//
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/JAudio2/JASOscillator.h"
//
+2
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@@ -3,6 +3,8 @@
// Translation Unit: JASProbe
//
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/JAudio2/JASProbe.h"
#include "dolphin/os.h"
+2
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@@ -3,6 +3,8 @@
// Translation Unit: JASRegisterParam
//
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/JAudio2/JASRegisterParam.h"
//
+2
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@@ -3,6 +3,8 @@
// Translation Unit: JASReport
//
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/JAudio2/JASReport.h"
#include "JSystem/JAudio2/JASMutex.h"
#include "stdio.h"
+2
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@@ -3,6 +3,8 @@
* JAS - Resource Archive Loader
*/
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/JAudio2/JASResArcLoader.h"
#include "JSystem/JAudio2/JASDvdThread.h"
#include "JSystem/JAudio2/JASTaskThread.h"
+2
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@@ -3,6 +3,8 @@
// Translation Unit: JASSeqCtrl
//
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/JAudio2/JASSeqCtrl.h"
#include "JSystem/JAudio2/JASSeqParser.h"
#include "JSystem/JAudio2/JASTrack.h"
+2
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@@ -3,6 +3,8 @@
// Translation Unit: JASSeqParser
//
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/JAudio2/JASSeqParser.h"
#include "JSystem/JAudio2/JASCalc.h"
#include "JSystem/JAudio2/JASReport.h"
+2
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@@ -3,6 +3,8 @@
*
*/
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/JAudio2/JASSeqReader.h"
/* 80296108-80296148 290A48 0040+00 0/0 2/2 0/0 .text init__12JASSeqReaderFv */
@@ -3,6 +3,8 @@
// Translation Unit: JASSimpleWaveBank
//
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/JAudio2/JASSimpleWaveBank.h"
/* 80298C94-80298CF4 2935D4 0060+00 0/0 1/1 0/0 .text __ct__17JASSimpleWaveBankFv */
+2
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@@ -3,6 +3,8 @@
// Translation Unit: JASSoundParams
//
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/JAudio2/JASSoundParams.h"
/* 8029E3B0-8029E47C 298CF0 00CC+00 0/0 2/2 0/0 .text clamp__14JASSoundParamsFv */
+2
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@@ -3,6 +3,8 @@
// Translation Unit: JASTaskThread
//
#include "JSystem/JSystem.h" // IWYU pragma: keep
#include "JSystem/JAudio2/JASTaskThread.h"
#include "JSystem/JAudio2/JASCalc.h"
#include "JSystem/JAudio2/JASCriticalSection.h"

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