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https://github.com/TwilitRealm/dusklight
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Add PCH for JSystem (#2645)
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@@ -3,6 +3,8 @@
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*
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*/
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#include "JSystem/JSystem.h" // IWYU pragma: keep
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#include "JSystem/J3DGraphBase/J3DDrawBuffer.h"
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#include "JSystem/J3DGraphBase/J3DMaterial.h"
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#include "JSystem/JKernel/JKRHeap.h"
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@@ -2,6 +2,8 @@
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// J3DGD
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//
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#include "JSystem/JSystem.h" // IWYU pragma: keep
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#include "JSystem/J3DGraphBase/J3DGD.h"
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#include "JSystem/J3DGraphBase/J3DFifo.h"
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@@ -1,3 +1,5 @@
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#include "JSystem/JSystem.h" // IWYU pragma: keep
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#include "JSystem/J3DGraphBase/J3DMatBlock.h"
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#include "JSystem/J3DGraphBase/J3DPacket.h"
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#include "JSystem/J3DGraphBase/J3DSys.h"
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@@ -1,3 +1,5 @@
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#include "JSystem/JSystem.h" // IWYU pragma: keep
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#include "JSystem/J3DGraphBase/J3DMaterial.h"
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#include "JSystem/J3DGraphBase/J3DGD.h"
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@@ -1,3 +1,5 @@
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#include "JSystem/JSystem.h" // IWYU pragma: keep
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#include "JSystem/J3DGraphBase/J3DPacket.h"
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#include "JSystem/J3DGraphAnimator/J3DModel.h"
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#include "JSystem/J3DGraphBase/J3DDrawBuffer.h"
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@@ -5,7 +7,6 @@
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#include "JSystem/J3DGraphBase/J3DShapeMtx.h"
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#include "JSystem/JKernel/JKRHeap.h"
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#include <dolphin/os.h>
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#include <dolphin/os.h>
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#include "string.h"
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#include "global.h"
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@@ -1,3 +1,5 @@
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#include "JSystem/JSystem.h" // IWYU pragma: keep
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#include "JSystem/J3DGraphBase/J3DShape.h"
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#include "JSystem/J3DGraphBase/J3DPacket.h"
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#include "JSystem/J3DGraphBase/J3DVertex.h"
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@@ -1,3 +1,5 @@
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#include "JSystem/JSystem.h" // IWYU pragma: keep
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#include "JSystem/J3DGraphBase/J3DShapeDraw.h"
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#include "JSystem/JKernel/JKRHeap.h"
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#include <string.h>
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@@ -1,3 +1,5 @@
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#include "JSystem/JSystem.h" // IWYU pragma: keep
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#include "JSystem/J3DGraphBase/J3DShapeMtx.h"
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#include "JSystem/J3DGraphAnimator/J3DModel.h"
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#include "JSystem/J3DGraphBase/J3DFifo.h"
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@@ -2,6 +2,8 @@
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// J3DStruct
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//
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#include "JSystem/JSystem.h" // IWYU pragma: keep
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#include "JSystem/J3DGraphBase/J3DStruct.h"
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#include "JSystem/JMath/JMath.h"
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@@ -1,3 +1,5 @@
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#include "JSystem/JSystem.h" // IWYU pragma: keep
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#include "JSystem/J3DGraphBase/J3DSys.h"
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#include "JSystem/J3DGraphBase/J3DTevs.h"
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#include "JSystem/J3DGraphBase/J3DTexture.h"
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@@ -2,6 +2,8 @@
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// J3DTevs
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//
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#include "JSystem/JSystem.h" // IWYU pragma: keep
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#include "JSystem/J3DGraphBase/J3DTevs.h"
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#include "JSystem/J3DGraphBase/J3DGD.h"
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#include "JSystem/J3DGraphBase/J3DMatBlock.h"
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@@ -1,3 +1,5 @@
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#include "JSystem/JSystem.h" // IWYU pragma: keep
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#include "JSystem/J3DGraphBase/J3DTexture.h"
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#include "JSystem/J3DAssert.h"
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@@ -1,3 +1,5 @@
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#include "JSystem/JSystem.h" // IWYU pragma: keep
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#include "JSystem/J3DGraphBase/J3DTransform.h"
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#include "JSystem/J3DGraphBase/J3DStruct.h"
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#include "JSystem/JMath/JMATrigonometric.h"
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@@ -1,9 +1,10 @@
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#include "JSystem/JSystem.h" // IWYU pragma: keep
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#include "JSystem/J3DGraphBase/J3DVertex.h"
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#include "JSystem/J3DGraphAnimator/J3DJointTree.h"
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#include "JSystem/J3DGraphBase/J3DSys.h"
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#include "JSystem/JKernel/JKRHeap.h"
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#include <string.h>
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#include "global.h"
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/* 80310EF8-80310F78 30B838 0080+00 0/0 1/1 0/0 .text __ct__13J3DVertexDataFv */
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J3DVertexData::J3DVertexData() {
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