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https://github.com/TwilitRealm/dusklight
synced 2026-08-13 03:29:16 -04:00
don't transform in twilight fog if the player doesn't have shadow crystal
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@@ -55,6 +55,13 @@
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#include "res/Object/Alink.h"
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#include <cstring>
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#include "dusk/randomizer/game/flags.h"
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#include "dusk/randomizer/game/stages.h"
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#if TARGET_PC
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#include "dusk/randomizer/game/tools.h"
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#endif
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static int daAlink_Create(fopAc_ac_c* i_this);
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static int daAlink_Delete(daAlink_c* i_this);
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static int daAlink_Execute(daAlink_c* i_this);
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@@ -12265,6 +12272,14 @@ BOOL daAlink_c::checkGroundSpecialMode() {
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if (mLinkAcch.ChkGroundHit() && !checkModeFlg(MODE_PLAYER_FLY) && !checkMagneBootsOn() &&
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checkEndResetFlg0(ERFLG0_FORCE_WOLF_CHANGE))
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{
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#if TARGET_PC
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u8 stage = getStageID();
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// In rando, don't transform in twilight fog unless we have shadow crystal
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if (randomizer_IsActive() && !dComIfGs_isEventBit(TRANSFORMING_UNLOCKED) &&
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(stage == Palace_of_Twilight || stage == Phantom_Zant_1 || stage == Phantom_Zant_2)) {
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return 0;
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}
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#endif
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return procCoMetamorphoseInit();
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}
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