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https://github.com/TwilitRealm/dusklight
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Skip oscillator channels properly I think
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@@ -130,8 +130,9 @@ void dusk::audio::DspRender(OutputSubframe& subframe) {
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continue;
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}
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if (channel.mBytesPerBlock == 0) {
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if (channel.mWaveAramAddress == 0) {
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// I think these are oscillator channels? Not backed by audio.
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// No idea how to implement these yet, so skip them.
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channel.mIsFinished = true;
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continue;
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}
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