Skip oscillator channels properly I think

This commit is contained in:
PJB3005
2026-03-27 12:42:37 +01:00
parent 258d42b49e
commit 962193d73c
+2 -1
View File
@@ -130,8 +130,9 @@ void dusk::audio::DspRender(OutputSubframe& subframe) {
continue;
}
if (channel.mBytesPerBlock == 0) {
if (channel.mWaveAramAddress == 0) {
// I think these are oscillator channels? Not backed by audio.
// No idea how to implement these yet, so skip them.
channel.mIsFinished = true;
continue;
}