mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-05-24 23:01:23 -04:00
Add spatial sound option to RmlUi, remove ImGui audio menu
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@@ -14,16 +14,9 @@
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#include "dusk/settings.h"
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#include "dusk/livesplit.h"
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#include "m_Do/m_Do_controller_pad.h"
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#include "m_Do/m_Do_graphic.h"
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#include <aurora/gfx.h>
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#include <SDL3/SDL_gamepad.h>
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#include "m_Do/m_Do_main.h"
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namespace {
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constexpr int kInternalResolutionScaleMax = 12;
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} // namespace
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#include <SDL3/SDL_gamepad.h>
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namespace dusk {
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void ImGuiMenuGame::ToggleFullscreen() {
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@@ -36,7 +29,6 @@ namespace dusk {
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void ImGuiMenuGame::draw() {
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if (ImGui::BeginMenu("Settings")) {
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drawAudioMenu();
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drawCheatsMenu();
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drawGameplayMenu();
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drawInputMenu();
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@@ -253,64 +245,6 @@ namespace dusk {
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}
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}
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void ImGuiMenuGame::drawAudioMenu() {
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if (ImGui::BeginMenu("Audio")) {
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ImGui::SeparatorText("Volume");
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ImGui::Text("Master Volume");
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if (config::ImGuiSliderInt("##masterVolume", getSettings().audio.masterVolume, 0, 100)) {
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dusk::audio::SetMasterVolume(getSettings().audio.masterVolume / 100.0f);
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}
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/*
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// TODO: Implement additional settings
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ImGui::Text("Main Music Volume");
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ImGui::SliderFloat("##mainMusicVolume", &getSettings().audio.mainMusicVolume, 0, 100);
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ImGui::Text("Sub Music Volume");
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ImGui::SliderFloat("##subMusicVolume", &getSettings().audio.subMusicVolume, 0, 100);
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ImGui::Text("Sound Effects Volume");
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ImGui::SliderFloat("##soundEffectsVolume", &getSettings().audio.soundEffectsVolume, 0, 100);
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ImGui::Text("Fanfare Volume");
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ImGui::SliderFloat("##fanfareVolume", &getSettings().audio.fanfareVolume, 0, 100);
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Z2AudioMgr* audioMgr = Z2AudioMgr::getInterface();
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if (audioMgr != nullptr) {
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}
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*/
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ImGui::SeparatorText("Effects");
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if (config::ImGuiCheckbox("Enable Reverb", getSettings().audio.enableReverb)) {
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dusk::audio::SetEnableReverb(getSettings().audio.enableReverb);
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}
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if (config::ImGuiCheckbox("Spatial Sound", getSettings().audio.enableHrtf)) {
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dusk::audio::EnableHrtf = getSettings().audio.enableHrtf;
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}
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("Emulate surround sound via HRTF (for headphone use only)!");
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}
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ImGui::SeparatorText("Tweaks");
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config::ImGuiCheckbox("No Low HP Sound", getSettings().game.noLowHpSound);
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("Disable the beeping sound when having low health.");
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}
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config::ImGuiCheckbox("Non-Stop Midna's Lament", getSettings().game.midnasLamentNonStop);
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("Prevents enemy music while Midna's Lament is playing.");
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}
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ImGui::EndMenu();
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}
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}
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void ImGuiMenuGame::drawInputMenu() {
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if (ImGui::BeginMenu("Input")) {
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ImGui::SeparatorText("Controller");
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@@ -55,7 +55,6 @@ namespace dusk {
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static void resetForSpeedrunMode();
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private:
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void drawAudioMenu();
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void drawInputMenu();
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void drawGameplayMenu();
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void drawCheatsMenu();
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@@ -5,6 +5,7 @@
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#include "aurora/gfx.h"
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#include "bool_button.hpp"
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#include "dusk/audio/DuskAudioSystem.h"
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#include "dusk/audio/DuskDsp.hpp"
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#include "dusk/config.hpp"
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#include "dusk/livesplit.h"
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#include "m_Do/m_Do_main.h"
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@@ -144,6 +145,7 @@ SettingsWindow::SettingsWindow() {
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auto& leftPane = add_child<Pane>(content, Pane::Type::Controlled);
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auto& rightPane = add_child<Pane>(content, Pane::Type::Uncontrolled);
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// TODO: Individual sliders for Main Music, Sub Music, Sound Effects, and Fanfare.
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leftPane.add_section("Volume");
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leftPane
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.add_child<NumberButton>(NumberButton::Props{
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@@ -170,6 +172,12 @@ SettingsWindow::SettingsWindow() {
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.helpText = "Enables the reverb effect in game audio.",
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.onChange = [](bool value) { audio::SetEnableReverb(value); },
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});
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config_bool_select(leftPane, rightPane, getSettings().audio.enableHrtf,
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{
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.key = "Enable Spatial Sound",
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.helpText = "Emulate surround sound via HRTF. Recommended only for use with headphones!",
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.onChange = [](bool value) { audio::EnableHrtf = value; },
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});
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leftPane.add_section("Tweaks");
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config_bool_select(leftPane, rightPane, getSettings().game.noLowHpSound,
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