mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-05-31 17:01:36 -04:00
Merge remote-tracking branch 'origin/main' into 26-04-04-config
This commit is contained in:
Vendored
+7
-3
@@ -1,5 +1,10 @@
|
||||
{
|
||||
"cmake.buildDirectory": "${workspaceFolder}/build/dusk/${buildType}/${variant:platform}/${variant:tp_version}",
|
||||
"cmake.buildDirectory": "${workspaceFolder}/build/dusk/${buildType}/${variant:tp_version}",
|
||||
"cmake.generator": "Ninja",
|
||||
"cmake.configureSettings": {
|
||||
"CMAKE_EXPORT_COMPILE_COMMANDS": "ON"
|
||||
},
|
||||
"cmake.copyCompileCommands": "${workspaceFolder}/compile_commands.json",
|
||||
"[c]": {
|
||||
"files.encoding": "utf8",
|
||||
"editor.defaultFormatter": "llvm-vs-code-extensions.vscode-clangd"
|
||||
@@ -44,8 +49,7 @@
|
||||
"build.ninja": true,
|
||||
".ninja_*": true,
|
||||
"objdiff.json": true,
|
||||
".cache/**": true,
|
||||
"compile_commands.json": true,
|
||||
".cache/**": true
|
||||
},
|
||||
"clangd.arguments": [
|
||||
"--function-arg-placeholders=0",
|
||||
|
||||
+6
-3
@@ -17,6 +17,8 @@ set(AURORA_ENABLE_DVD ON CACHE BOOL "Enable DVD API support" FORCE)
|
||||
set(AURORA_ENABLE_CARD ON CACHE BOOL "Enable CARD API support" FORCE)
|
||||
add_subdirectory(extern/aurora EXCLUDE_FROM_ALL)
|
||||
|
||||
add_subdirectory(libs/freeverb)
|
||||
|
||||
option(DUSK_BUILD_WARNINGS "If off, compiler warnings will be suppressed")
|
||||
option(DUSK_SELECTED_OPT "If on, selected parts of the project will be compiled with optimizations on Debug, intending to make the game run at 30 FPS. Note for MSVC: you will need to remove '/RTC1' from your debug flags in CMake.")
|
||||
option(DUSK_MOVIE_SUPPORT "If on, compile against libjpeg-turbo to enable THP file decoding" ON)
|
||||
@@ -110,18 +112,19 @@ target_include_directories(game_debug PUBLIC
|
||||
src
|
||||
assets/${DUSK_TP_VERSION}
|
||||
libs/JSystem/include
|
||||
libs
|
||||
extern/aurora/include/dolphin
|
||||
extern
|
||||
${CMAKE_SOURCE_DIR}/build/${DUSK_TP_VERSION}/include
|
||||
build/${DUSK_TP_VERSION}/include)
|
||||
target_link_libraries(game_debug PUBLIC aurora::core aurora::gx aurora::gd aurora::si aurora::vi aurora::pad aurora::mtx aurora::os aurora::dvd aurora::card nlohmann_json::nlohmann_json)
|
||||
target_link_libraries(game_debug PUBLIC aurora::core aurora::gx aurora::gd aurora::si aurora::vi aurora::pad aurora::mtx aurora::os aurora::dvd aurora::card freeverb nlohmann_json::nlohmann_json)
|
||||
|
||||
set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON)
|
||||
add_library(game SHARED ${DOLZEL_FILES} ${Z2AUDIOLIB_FILES} ${SSYSTEM_FILES} ${JSYSTEM_FILES} ${REL_FILES} ${DUSK_FILES} ${DOLPHIN_FILES}
|
||||
src/dusk/imgui/ImGuiStubLog.cpp
|
||||
src/dusk/imgui/ImGuiAudio.cpp)
|
||||
|
||||
target_link_libraries(game PRIVATE game_debug cxxopts::cxxopts absl::flat_hash_map)
|
||||
target_link_libraries(game PRIVATE game_debug cxxopts::cxxopts absl::flat_hash_map freeverb)
|
||||
if (DUSK_MOVIE_SUPPORT_REAL)
|
||||
if (TARGET libjpeg-turbo::turbojpeg-static)
|
||||
message(STATUS "dusk: Linking against libjpeg-turbo static library")
|
||||
@@ -138,7 +141,7 @@ target_precompile_headers(game PRIVATE "$<$<COMPILE_LANGUAGE:CXX>:${CMAKE_SOURCE
|
||||
add_executable(dusk src/dusk/main.cpp)
|
||||
target_compile_definitions(dusk PRIVATE TARGET_PC AVOID_UB=1 VERSION=0)
|
||||
target_include_directories(dusk PRIVATE include)
|
||||
target_link_libraries(dusk PRIVATE game aurora::main)
|
||||
target_link_libraries(dusk PRIVATE game aurora::main freeverb)
|
||||
|
||||
add_custom_command(TARGET dusk POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_directory
|
||||
|
||||
@@ -14,22 +14,6 @@ buildType:
|
||||
long: Optimized, with debug symbols
|
||||
buildType: RelWithDebInfo
|
||||
|
||||
platform:
|
||||
default: win64
|
||||
description: Target platform
|
||||
choices:
|
||||
win32:
|
||||
short: Win32
|
||||
long: Windows 32-bit (MSVC)
|
||||
settings:
|
||||
CMAKE_GENERATOR_PLATFORM: Win32
|
||||
|
||||
win64:
|
||||
short: Win64
|
||||
long: Windows 64-bit (MSVC)
|
||||
settings:
|
||||
CMAKE_GENERATOR_PLATFORM: x64
|
||||
|
||||
tp_version:
|
||||
default: GZ2E01
|
||||
description: TP Version
|
||||
|
||||
@@ -18,6 +18,7 @@ extern ConfigVar<float> mainMusicVolume;
|
||||
extern ConfigVar<float> subMusicVolume;
|
||||
extern ConfigVar<float> soundEffectsVolume;
|
||||
extern ConfigVar<float> fanfareVolume;
|
||||
extern ConfigVar<bool> enableReverb;
|
||||
}
|
||||
|
||||
namespace game {
|
||||
@@ -32,6 +33,7 @@ extern ConfigVar<int> damageMultiplier;
|
||||
extern ConfigVar<bool> instantDeath;
|
||||
extern ConfigVar<bool> fastClimbing;
|
||||
extern ConfigVar<bool> fastTears;
|
||||
extern ConfigVar<bool> noMissClimbing;
|
||||
|
||||
// Preferences
|
||||
extern ConfigVar<bool> enableMirrorMode;
|
||||
@@ -41,8 +43,13 @@ extern ConfigVar<bool> invertCameraXAxis;
|
||||
extern ConfigVar<bool> enableBloom;
|
||||
extern ConfigVar<bool> useWaterProjectionOffset;
|
||||
|
||||
// Audio
|
||||
extern ConfigVar<bool> noLowHpSound;
|
||||
extern ConfigVar<bool> midnasLamentNonStop;
|
||||
|
||||
// Cheats
|
||||
extern ConfigVar<bool> enableFastIronBoots;
|
||||
extern ConfigVar<bool> canTransformAnywhere;
|
||||
|
||||
// Technical
|
||||
extern ConfigVar<bool> restoreWiiGlitches;
|
||||
@@ -75,4 +82,3 @@ TransientSettings& getTransientSettings();
|
||||
}
|
||||
|
||||
#endif // DUSK_CONFIG_H
|
||||
|
||||
|
||||
@@ -0,0 +1,9 @@
|
||||
cmake_minimum_required(VERSION 3.10)
|
||||
|
||||
project(freeverb LANGUAGES CXX)
|
||||
|
||||
add_library(freeverb
|
||||
comb.cpp
|
||||
allpass.cpp
|
||||
revmodel.cpp
|
||||
)
|
||||
@@ -0,0 +1,36 @@
|
||||
// Allpass filter implementation
|
||||
//
|
||||
// Written by Jezar at Dreampoint, June 2000
|
||||
// http://www.dreampoint.co.uk
|
||||
// This code is public domain
|
||||
|
||||
#include "allpass.hpp"
|
||||
|
||||
allpass::allpass()
|
||||
{
|
||||
bufidx = 0;
|
||||
}
|
||||
|
||||
void allpass::setbuffer(float *buf, int size)
|
||||
{
|
||||
buffer = buf;
|
||||
bufsize = size;
|
||||
}
|
||||
|
||||
void allpass::mute()
|
||||
{
|
||||
for (int i=0; i<bufsize; i++)
|
||||
buffer[i]=0;
|
||||
}
|
||||
|
||||
void allpass::setfeedback(float val)
|
||||
{
|
||||
feedback = val;
|
||||
}
|
||||
|
||||
float allpass::getfeedback()
|
||||
{
|
||||
return feedback;
|
||||
}
|
||||
|
||||
//ends
|
||||
@@ -0,0 +1,48 @@
|
||||
// Allpass filter declaration
|
||||
//
|
||||
// Written by Jezar at Dreampoint, June 2000
|
||||
// http://www.dreampoint.co.uk
|
||||
// This code is public domain
|
||||
|
||||
#ifndef _allpass_
|
||||
#define _allpass_
|
||||
#include "denormals.h"
|
||||
|
||||
class allpass
|
||||
{
|
||||
public:
|
||||
allpass();
|
||||
void setbuffer(float *buf, int size);
|
||||
inline float process(float inp);
|
||||
void mute();
|
||||
void setfeedback(float val);
|
||||
float getfeedback();
|
||||
// private:
|
||||
float feedback;
|
||||
float *buffer;
|
||||
int bufsize;
|
||||
int bufidx;
|
||||
};
|
||||
|
||||
|
||||
// Big to inline - but crucial for speed
|
||||
|
||||
inline float allpass::process(float input)
|
||||
{
|
||||
float output;
|
||||
float bufout;
|
||||
|
||||
bufout = buffer[bufidx];
|
||||
undenormalise(bufout);
|
||||
|
||||
output = -input + bufout;
|
||||
buffer[bufidx] = input + (bufout*feedback);
|
||||
|
||||
if(++bufidx>=bufsize) bufidx = 0;
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
#endif//_allpass
|
||||
|
||||
//ends
|
||||
@@ -0,0 +1,48 @@
|
||||
// Comb filter implementation
|
||||
//
|
||||
// Written by Jezar at Dreampoint, June 2000
|
||||
// http://www.dreampoint.co.uk
|
||||
// This code is public domain
|
||||
|
||||
#include "comb.hpp"
|
||||
|
||||
comb::comb()
|
||||
{
|
||||
filterstore = 0;
|
||||
bufidx = 0;
|
||||
}
|
||||
|
||||
void comb::setbuffer(float *buf, int size)
|
||||
{
|
||||
buffer = buf;
|
||||
bufsize = size;
|
||||
}
|
||||
|
||||
void comb::mute()
|
||||
{
|
||||
for (int i=0; i<bufsize; i++)
|
||||
buffer[i]=0;
|
||||
}
|
||||
|
||||
void comb::setdamp(float val)
|
||||
{
|
||||
damp1 = val;
|
||||
damp2 = 1-val;
|
||||
}
|
||||
|
||||
float comb::getdamp()
|
||||
{
|
||||
return damp1;
|
||||
}
|
||||
|
||||
void comb::setfeedback(float val)
|
||||
{
|
||||
feedback = val;
|
||||
}
|
||||
|
||||
float comb::getfeedback()
|
||||
{
|
||||
return feedback;
|
||||
}
|
||||
|
||||
// ends
|
||||
@@ -0,0 +1,55 @@
|
||||
// Comb filter class declaration
|
||||
//
|
||||
// Written by Jezar at Dreampoint, June 2000
|
||||
// http://www.dreampoint.co.uk
|
||||
// This code is public domain
|
||||
|
||||
#ifndef _comb_
|
||||
#define _comb_
|
||||
|
||||
#include "denormals.h"
|
||||
|
||||
class comb
|
||||
{
|
||||
public:
|
||||
comb();
|
||||
void setbuffer(float *buf, int size);
|
||||
inline float process(float inp);
|
||||
void mute();
|
||||
void setdamp(float val);
|
||||
float getdamp();
|
||||
void setfeedback(float val);
|
||||
float getfeedback();
|
||||
private:
|
||||
float feedback;
|
||||
float filterstore;
|
||||
float damp1;
|
||||
float damp2;
|
||||
float *buffer;
|
||||
int bufsize;
|
||||
int bufidx;
|
||||
};
|
||||
|
||||
|
||||
// Big to inline - but crucial for speed
|
||||
|
||||
inline float comb::process(float input)
|
||||
{
|
||||
float output;
|
||||
|
||||
output = buffer[bufidx];
|
||||
undenormalise(output);
|
||||
|
||||
filterstore = (output*damp2) + (filterstore*damp1);
|
||||
undenormalise(filterstore);
|
||||
|
||||
buffer[bufidx] = input + (filterstore*feedback);
|
||||
|
||||
if(++bufidx>=bufsize) bufidx = 0;
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
#endif //_comb_
|
||||
|
||||
//ends
|
||||
@@ -0,0 +1,15 @@
|
||||
// Macro for killing denormalled numbers
|
||||
//
|
||||
// Written by Jezar at Dreampoint, June 2000
|
||||
// http://www.dreampoint.co.uk
|
||||
// Based on IS_DENORMAL macro by Jon Watte
|
||||
// This code is public domain
|
||||
|
||||
#ifndef _denormals_
|
||||
#define _denormals_
|
||||
|
||||
#define undenormalise(sample) if(((*(unsigned int*)&sample)&0x7f800000)==0) sample=0.0f
|
||||
|
||||
#endif//_denormals_
|
||||
|
||||
//ends
|
||||
@@ -0,0 +1,252 @@
|
||||
// Reverb model implementation
|
||||
//
|
||||
// Written by Jezar at Dreampoint, June 2000
|
||||
// http://www.dreampoint.co.uk
|
||||
// This code is public domain
|
||||
|
||||
#include "revmodel.hpp"
|
||||
|
||||
revmodel::revmodel()
|
||||
{
|
||||
// Tie the components to their buffers
|
||||
combL[0].setbuffer(bufcombL1,combtuningL1);
|
||||
combR[0].setbuffer(bufcombR1,combtuningR1);
|
||||
combL[1].setbuffer(bufcombL2,combtuningL2);
|
||||
combR[1].setbuffer(bufcombR2,combtuningR2);
|
||||
combL[2].setbuffer(bufcombL3,combtuningL3);
|
||||
combR[2].setbuffer(bufcombR3,combtuningR3);
|
||||
combL[3].setbuffer(bufcombL4,combtuningL4);
|
||||
combR[3].setbuffer(bufcombR4,combtuningR4);
|
||||
combL[4].setbuffer(bufcombL5,combtuningL5);
|
||||
combR[4].setbuffer(bufcombR5,combtuningR5);
|
||||
combL[5].setbuffer(bufcombL6,combtuningL6);
|
||||
combR[5].setbuffer(bufcombR6,combtuningR6);
|
||||
combL[6].setbuffer(bufcombL7,combtuningL7);
|
||||
combR[6].setbuffer(bufcombR7,combtuningR7);
|
||||
combL[7].setbuffer(bufcombL8,combtuningL8);
|
||||
combR[7].setbuffer(bufcombR8,combtuningR8);
|
||||
allpassL[0].setbuffer(bufallpassL1,allpasstuningL1);
|
||||
allpassR[0].setbuffer(bufallpassR1,allpasstuningR1);
|
||||
allpassL[1].setbuffer(bufallpassL2,allpasstuningL2);
|
||||
allpassR[1].setbuffer(bufallpassR2,allpasstuningR2);
|
||||
allpassL[2].setbuffer(bufallpassL3,allpasstuningL3);
|
||||
allpassR[2].setbuffer(bufallpassR3,allpasstuningR3);
|
||||
allpassL[3].setbuffer(bufallpassL4,allpasstuningL4);
|
||||
allpassR[3].setbuffer(bufallpassR4,allpasstuningR4);
|
||||
|
||||
// Set default values
|
||||
allpassL[0].setfeedback(0.5f);
|
||||
allpassR[0].setfeedback(0.5f);
|
||||
allpassL[1].setfeedback(0.5f);
|
||||
allpassR[1].setfeedback(0.5f);
|
||||
allpassL[2].setfeedback(0.5f);
|
||||
allpassR[2].setfeedback(0.5f);
|
||||
allpassL[3].setfeedback(0.5f);
|
||||
allpassR[3].setfeedback(0.5f);
|
||||
setwet(initialwet);
|
||||
setroomsize(initialroom);
|
||||
setdry(initialdry);
|
||||
setdamp(initialdamp);
|
||||
setwidth(initialwidth);
|
||||
setmode(initialmode);
|
||||
|
||||
// Buffer will be full of rubbish - so we MUST mute them
|
||||
mute();
|
||||
}
|
||||
|
||||
void revmodel::mute()
|
||||
{
|
||||
if (getmode() >= freezemode)
|
||||
return;
|
||||
|
||||
for (int i=0;i<numcombs;i++)
|
||||
{
|
||||
combL[i].mute();
|
||||
combR[i].mute();
|
||||
}
|
||||
for (int i=0;i<numallpasses;i++)
|
||||
{
|
||||
allpassL[i].mute();
|
||||
allpassR[i].mute();
|
||||
}
|
||||
}
|
||||
|
||||
void revmodel::processreplace(float *inputL, float *inputR, float *outputL, float *outputR, long numsamples, int skip)
|
||||
{
|
||||
float outL,outR,input;
|
||||
|
||||
while(numsamples-- > 0)
|
||||
{
|
||||
outL = outR = 0;
|
||||
input = (*inputL + *inputR) * gain;
|
||||
|
||||
// Accumulate comb filters in parallel
|
||||
for(int i=0; i<numcombs; i++)
|
||||
{
|
||||
outL += combL[i].process(input);
|
||||
outR += combR[i].process(input);
|
||||
}
|
||||
|
||||
// Feed through allpasses in series
|
||||
for(int i=0; i<numallpasses; i++)
|
||||
{
|
||||
outL = allpassL[i].process(outL);
|
||||
outR = allpassR[i].process(outR);
|
||||
}
|
||||
|
||||
// Calculate output REPLACING anything already there
|
||||
*outputL = outL*wet1 + outR*wet2 + *inputL*dry;
|
||||
*outputR = outR*wet1 + outL*wet2 + *inputR*dry;
|
||||
|
||||
// Increment sample pointers, allowing for interleave (if any)
|
||||
inputL += skip;
|
||||
inputR += skip;
|
||||
outputL += skip;
|
||||
outputR += skip;
|
||||
}
|
||||
}
|
||||
|
||||
void revmodel::processmix(float *inputL, float *inputR, float *outputL, float *outputR, long numsamples, int skip)
|
||||
{
|
||||
float outL,outR,input;
|
||||
|
||||
while(numsamples-- > 0)
|
||||
{
|
||||
outL = outR = 0;
|
||||
input = (*inputL + *inputR) * gain;
|
||||
|
||||
// Accumulate comb filters in parallel
|
||||
for(int i=0; i<numcombs; i++)
|
||||
{
|
||||
outL += combL[i].process(input);
|
||||
outR += combR[i].process(input);
|
||||
}
|
||||
|
||||
// Feed through allpasses in series
|
||||
for(int i=0; i<numallpasses; i++)
|
||||
{
|
||||
outL = allpassL[i].process(outL);
|
||||
outR = allpassR[i].process(outR);
|
||||
}
|
||||
|
||||
// Calculate output MIXING with anything already there
|
||||
*outputL += outL*wet1 + outR*wet2 + *inputL*dry;
|
||||
*outputR += outR*wet1 + outL*wet2 + *inputR*dry;
|
||||
|
||||
// Increment sample pointers, allowing for interleave (if any)
|
||||
inputL += skip;
|
||||
inputR += skip;
|
||||
outputL += skip;
|
||||
outputR += skip;
|
||||
}
|
||||
}
|
||||
|
||||
void revmodel::update()
|
||||
{
|
||||
// Recalculate internal values after parameter change
|
||||
|
||||
int i;
|
||||
|
||||
wet1 = wet*(width/2 + 0.5f);
|
||||
wet2 = wet*((1-width)/2);
|
||||
|
||||
if (mode >= freezemode)
|
||||
{
|
||||
roomsize1 = 1;
|
||||
damp1 = 0;
|
||||
gain = muted;
|
||||
}
|
||||
else
|
||||
{
|
||||
roomsize1 = roomsize;
|
||||
damp1 = damp;
|
||||
gain = fixedgain;
|
||||
}
|
||||
|
||||
for(i=0; i<numcombs; i++)
|
||||
{
|
||||
combL[i].setfeedback(roomsize1);
|
||||
combR[i].setfeedback(roomsize1);
|
||||
}
|
||||
|
||||
for(i=0; i<numcombs; i++)
|
||||
{
|
||||
combL[i].setdamp(damp1);
|
||||
combR[i].setdamp(damp1);
|
||||
}
|
||||
}
|
||||
|
||||
// The following get/set functions are not inlined, because
|
||||
// speed is never an issue when calling them, and also
|
||||
// because as you develop the reverb model, you may
|
||||
// wish to take dynamic action when they are called.
|
||||
|
||||
void revmodel::setroomsize(float value)
|
||||
{
|
||||
roomsize = (value*scaleroom) + offsetroom;
|
||||
update();
|
||||
}
|
||||
|
||||
float revmodel::getroomsize()
|
||||
{
|
||||
return (roomsize-offsetroom)/scaleroom;
|
||||
}
|
||||
|
||||
void revmodel::setdamp(float value)
|
||||
{
|
||||
damp = value*scaledamp;
|
||||
update();
|
||||
}
|
||||
|
||||
float revmodel::getdamp()
|
||||
{
|
||||
return damp/scaledamp;
|
||||
}
|
||||
|
||||
void revmodel::setwet(float value)
|
||||
{
|
||||
wet = value*scalewet;
|
||||
update();
|
||||
}
|
||||
|
||||
float revmodel::getwet()
|
||||
{
|
||||
return wet/scalewet;
|
||||
}
|
||||
|
||||
void revmodel::setdry(float value)
|
||||
{
|
||||
dry = value*scaledry;
|
||||
}
|
||||
|
||||
float revmodel::getdry()
|
||||
{
|
||||
return dry/scaledry;
|
||||
}
|
||||
|
||||
void revmodel::setwidth(float value)
|
||||
{
|
||||
width = value;
|
||||
update();
|
||||
}
|
||||
|
||||
float revmodel::getwidth()
|
||||
{
|
||||
return width;
|
||||
}
|
||||
|
||||
void revmodel::setmode(float value)
|
||||
{
|
||||
mode = value;
|
||||
update();
|
||||
}
|
||||
|
||||
float revmodel::getmode()
|
||||
{
|
||||
if (mode >= freezemode)
|
||||
return 1;
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
|
||||
//ends
|
||||
@@ -0,0 +1,87 @@
|
||||
// Reverb model declaration
|
||||
//
|
||||
// Written by Jezar at Dreampoint, June 2000
|
||||
// http://www.dreampoint.co.uk
|
||||
// This code is public domain
|
||||
|
||||
#ifndef _revmodel_
|
||||
#define _revmodel_
|
||||
|
||||
#include "comb.hpp"
|
||||
#include "allpass.hpp"
|
||||
#include "tuning.h"
|
||||
|
||||
class revmodel
|
||||
{
|
||||
public:
|
||||
revmodel();
|
||||
void mute();
|
||||
void processmix(float *inputL, float *inputR, float *outputL, float *outputR, long numsamples, int skip);
|
||||
void processreplace(float *inputL, float *inputR, float *outputL, float *outputR, long numsamples, int skip);
|
||||
void setroomsize(float value);
|
||||
float getroomsize();
|
||||
void setdamp(float value);
|
||||
float getdamp();
|
||||
void setwet(float value);
|
||||
float getwet();
|
||||
void setdry(float value);
|
||||
float getdry();
|
||||
void setwidth(float value);
|
||||
float getwidth();
|
||||
void setmode(float value);
|
||||
float getmode();
|
||||
private:
|
||||
void update();
|
||||
private:
|
||||
float gain;
|
||||
float roomsize,roomsize1;
|
||||
float damp,damp1;
|
||||
float wet,wet1,wet2;
|
||||
float dry;
|
||||
float width;
|
||||
float mode;
|
||||
|
||||
// The following are all declared inline
|
||||
// to remove the need for dynamic allocation
|
||||
// with its subsequent error-checking messiness
|
||||
|
||||
// Comb filters
|
||||
comb combL[numcombs];
|
||||
comb combR[numcombs];
|
||||
|
||||
// Allpass filters
|
||||
allpass allpassL[numallpasses];
|
||||
allpass allpassR[numallpasses];
|
||||
|
||||
// Buffers for the combs
|
||||
float bufcombL1[combtuningL1];
|
||||
float bufcombR1[combtuningR1];
|
||||
float bufcombL2[combtuningL2];
|
||||
float bufcombR2[combtuningR2];
|
||||
float bufcombL3[combtuningL3];
|
||||
float bufcombR3[combtuningR3];
|
||||
float bufcombL4[combtuningL4];
|
||||
float bufcombR4[combtuningR4];
|
||||
float bufcombL5[combtuningL5];
|
||||
float bufcombR5[combtuningR5];
|
||||
float bufcombL6[combtuningL6];
|
||||
float bufcombR6[combtuningR6];
|
||||
float bufcombL7[combtuningL7];
|
||||
float bufcombR7[combtuningR7];
|
||||
float bufcombL8[combtuningL8];
|
||||
float bufcombR8[combtuningR8];
|
||||
|
||||
// Buffers for the allpasses
|
||||
float bufallpassL1[allpasstuningL1];
|
||||
float bufallpassR1[allpasstuningR1];
|
||||
float bufallpassL2[allpasstuningL2];
|
||||
float bufallpassR2[allpasstuningR2];
|
||||
float bufallpassL3[allpasstuningL3];
|
||||
float bufallpassR3[allpasstuningR3];
|
||||
float bufallpassL4[allpasstuningL4];
|
||||
float bufallpassR4[allpasstuningR4];
|
||||
};
|
||||
|
||||
#endif//_revmodel_
|
||||
|
||||
//ends
|
||||
@@ -0,0 +1,60 @@
|
||||
// Reverb model tuning values
|
||||
//
|
||||
// Written by Jezar at Dreampoint, June 2000
|
||||
// http://www.dreampoint.co.uk
|
||||
// This code is public domain
|
||||
|
||||
#ifndef _tuning_
|
||||
#define _tuning_
|
||||
|
||||
const int numcombs = 8;
|
||||
const int numallpasses = 4;
|
||||
const float muted = 0;
|
||||
const float fixedgain = 0.015f;
|
||||
const float scalewet = 3;
|
||||
const float scaledry = 2;
|
||||
const float scaledamp = 0.4f;
|
||||
const float scaleroom = 0.28f;
|
||||
const float offsetroom = 0.7f;
|
||||
const float initialroom = 0.5f;
|
||||
const float initialdamp = 0.5f;
|
||||
const float initialwet = 1/scalewet;
|
||||
const float initialdry = 0;
|
||||
const float initialwidth = 1;
|
||||
const float initialmode = 0;
|
||||
const float freezemode = 0.5f;
|
||||
const int stereospread = 23;
|
||||
|
||||
// These values assume 44.1KHz sample rate
|
||||
// they will probably be OK for 48KHz sample rate
|
||||
// but would need scaling for 96KHz (or other) sample rates.
|
||||
// The values were obtained by listening tests.
|
||||
const int combtuningL1 = 1116;
|
||||
const int combtuningR1 = 1116+stereospread;
|
||||
const int combtuningL2 = 1188;
|
||||
const int combtuningR2 = 1188+stereospread;
|
||||
const int combtuningL3 = 1277;
|
||||
const int combtuningR3 = 1277+stereospread;
|
||||
const int combtuningL4 = 1356;
|
||||
const int combtuningR4 = 1356+stereospread;
|
||||
const int combtuningL5 = 1422;
|
||||
const int combtuningR5 = 1422+stereospread;
|
||||
const int combtuningL6 = 1491;
|
||||
const int combtuningR6 = 1491+stereospread;
|
||||
const int combtuningL7 = 1557;
|
||||
const int combtuningR7 = 1557+stereospread;
|
||||
const int combtuningL8 = 1617;
|
||||
const int combtuningR8 = 1617+stereospread;
|
||||
const int allpasstuningL1 = 556;
|
||||
const int allpasstuningR1 = 556+stereospread;
|
||||
const int allpasstuningL2 = 441;
|
||||
const int allpasstuningR2 = 441+stereospread;
|
||||
const int allpasstuningL3 = 341;
|
||||
const int allpasstuningR3 = 341+stereospread;
|
||||
const int allpasstuningL4 = 225;
|
||||
const int allpasstuningR4 = 225+stereospread;
|
||||
|
||||
#endif//_tuning_
|
||||
|
||||
//ends
|
||||
|
||||
@@ -155,7 +155,14 @@ void Z2AudioMgr::zeldaGFrameWork() {
|
||||
mSpeechMgr.framework();
|
||||
processSeFramework();
|
||||
processBgmFramework();
|
||||
|
||||
#if TARGET_PC
|
||||
if (!dusk::settings::game::noLowHpSound) {
|
||||
processHeartGaugeSound();
|
||||
}
|
||||
#else
|
||||
processHeartGaugeSound();
|
||||
#endif
|
||||
|
||||
#if DEBUG
|
||||
mDebugSys.debugframework();
|
||||
|
||||
@@ -107,6 +107,15 @@ static Z2EnemyInfo mEnemyInfo[64] = {
|
||||
void Z2SoundObjMgr::searchEnemy() {
|
||||
twilightBattle_ = 0;
|
||||
|
||||
#if TARGET_PC
|
||||
if (Z2GetSeqMgr()->checkBgmIDPlaying(Z2BGM_MIDNA_SOS) &&
|
||||
dusk::settings::game::midnasLamentNonStop)
|
||||
{
|
||||
Z2GetSeqMgr()->changeSubBgmStatus(0);
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (!Z2GetLink()) {
|
||||
Z2GetSeqMgr()->stopBattleBgm(1, 1);
|
||||
return;
|
||||
|
||||
@@ -19,28 +19,6 @@ void daAlink_c::handleQuickTransform() {
|
||||
return;
|
||||
}
|
||||
|
||||
// Make sure Link isn't riding anything (horse, boar, etc.)
|
||||
if (checkRide()) {
|
||||
return;
|
||||
}
|
||||
|
||||
switch (mProcID) {
|
||||
// Make sure Link is not underwater or talking to someone.
|
||||
case PROC_TALK:
|
||||
case PROC_SWIM_UP:
|
||||
case PROC_SWIM_DIVE:
|
||||
return;
|
||||
// If Link is targeting or pulling a chain, we don't want to remove the ability to use items in combat accidently.
|
||||
case PROC_ATN_ACTOR_MOVE:
|
||||
case PROC_ATN_ACTOR_WAIT:
|
||||
case PROC_WOLF_ATN_AC_MOVE:
|
||||
break;
|
||||
default:
|
||||
// Disable the input that was just pressed, as sometimes it could cause items to be used or Wolf Link to dig.
|
||||
mDoCPd_c::getCpadInfo(PAD_1).mPressedButtonFlags = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
// Ensure there is a proper pointer to the mMeterClass and mpMeterDraw structs in g_meter2_info.
|
||||
const auto meterClassPtr = g_meter2_info.getMeterClass();
|
||||
if (!meterClassPtr) {
|
||||
@@ -52,18 +30,46 @@ void daAlink_c::handleQuickTransform() {
|
||||
return;
|
||||
}
|
||||
|
||||
mDoCPd_c::getCpadInfo(PAD_1).mPressedButtonFlags = 0;
|
||||
|
||||
// Ensure that the Z Button is not dimmed
|
||||
if (meterDrawPtr->getButtonZAlpha() != 1.f) {
|
||||
Z2GetAudioMgr()->seStart(Z2SE_SYS_ERROR, NULL, 0, 0, 1.0f, 1.0f, -1.0f, -1.0f, 0);
|
||||
return;
|
||||
}
|
||||
|
||||
// The game will crash if trying to quick transform while holding the Ball and Chain
|
||||
if (mEquipItem == dItemNo_IRONBALL_e) {
|
||||
Z2GetAudioMgr()->seStart(Z2SE_SYS_ERROR, NULL, 0, 0, 1.0f, 1.0f, -1.0f, -1.0f, 0);
|
||||
return;
|
||||
}
|
||||
|
||||
// Use the game's default checks for if the player can currently transform
|
||||
if (!m_midnaActor->checkMetamorphoseEnableBase()) {
|
||||
Z2GetAudioMgr()->seStart(Z2SE_SYS_ERROR, NULL, 0, 0, 1.0f, 1.0f, -1.0f, -1.0f, 0);
|
||||
return;
|
||||
}
|
||||
|
||||
bool canTransform = false;
|
||||
|
||||
if (mLinkAcch.ChkGroundHit() && !checkModeFlg(MODE_PLAYER_FLY) && !checkMagneBootsOn()) {
|
||||
if (!checkForestOldCentury()) {
|
||||
if (checkMidnaRide()) {
|
||||
if ((checkWolf() &&
|
||||
(checkModeFlg(MODE_UNK_1000) || dComIfGp_checkPlayerStatus0(0, 0x10))) ||
|
||||
(!checkWolf() &&
|
||||
(checkEventRun() || getMidnaActor()->checkMetamorphoseEnable()) &&
|
||||
(checkModeFlg(4) || dComIfGp_checkPlayerStatus0(0, 0x10))))
|
||||
{
|
||||
canTransform = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!canTransform)
|
||||
{
|
||||
Z2GetAudioMgr()->seStart(Z2SE_SYS_ERROR, NULL, 0, 0, 1.0f, 1.0f, -1.0f, -1.0f, 0);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -285,7 +285,11 @@ int daAlink_c::procHangStartInit() {
|
||||
offNoResetFlg2(FLG2_UNK_2000);
|
||||
|
||||
if (checkHangFootWall()) {
|
||||
#if TARGET_PC
|
||||
if (!is_prev_hangReady && cM_rnd() < 0.7f && !dusk::settings::game::noMissClimbing) {
|
||||
#else
|
||||
if (!is_prev_hangReady && cM_rnd() < 0.7f) {
|
||||
#endif
|
||||
setSingleAnimeParam(ANM_CLIMB_HANG_MISS, &mpHIO->mLadder.m.mWallAttachMissAnm);
|
||||
field_0x3478 = mpHIO->mLadder.m.mWallAttachMissAnm.mCancelFrame;
|
||||
voiceStart(Z2SE_AL_V_FOOT_MISS);
|
||||
@@ -2084,7 +2088,11 @@ int daAlink_c::procClimbUpStartInit(int param_0) {
|
||||
speed.y = 0.0f;
|
||||
mNormalSpeed = 0.0f;
|
||||
|
||||
#if TARGET_PC
|
||||
if (param_0 || var_r29 || cM_rnd() < 0.3f || dusk::settings::game::noMissClimbing) {
|
||||
#else
|
||||
if (param_0 || var_r29 || cM_rnd() < 0.3f) {
|
||||
#endif
|
||||
setSingleAnimeParam(ANM_CLIMB_HANG, &mpHIO->mLadder.m.mWallAttachAnm);
|
||||
field_0x3478 = mpHIO->mLadder.m.mWallAttachAnm.mCancelFrame;
|
||||
voiceStart(Z2SE_AL_V_JUMP_HANG);
|
||||
@@ -2161,7 +2169,11 @@ int daAlink_c::procClimbDownStartInit(s16 param_0) {
|
||||
|
||||
deleteEquipItem(TRUE, FALSE);
|
||||
|
||||
#if TARGET_PC
|
||||
if (cM_rnd() < 0.7f || dusk::settings::game::noMissClimbing) {
|
||||
#else
|
||||
if (cM_rnd() < 0.7f) {
|
||||
#endif
|
||||
setSingleAnimeParam(ANM_CLIMB_HANG, &mpHIO->mLadder.m.mWallAttachAnm);
|
||||
field_0x3478 = mpHIO->mLadder.m.mWallAttachAnm.mCancelFrame;
|
||||
mProcVar0.field_0x3008 = 0;
|
||||
|
||||
@@ -3046,12 +3046,17 @@ void daMidna_c::setMidnaNoDrawFlg() {
|
||||
|
||||
BOOL daMidna_c::checkMetamorphoseEnableBase() {
|
||||
BOOL tmp;
|
||||
if (
|
||||
!daAlink_getAlinkActorClass()->checkMidnaRide() || (g_env_light.mEvilInitialized & 0x80) ||
|
||||
if (!daAlink_getAlinkActorClass()->checkMidnaRide() || (g_env_light.mEvilInitialized & 0x80) ||
|
||||
/* dSv_event_flag_c::M_077 - Main Event - Get shadow crystal (can now transform) */
|
||||
!dComIfGs_isEventBit(0xD04) ||
|
||||
#if TARGET_PC
|
||||
(fopAcIt_Judge((fopAcIt_JudgeFunc)daMidna_searchNpc, &tmp) &&
|
||||
!dusk::settings::game::canTransformAnywhere)
|
||||
#else
|
||||
fopAcIt_Judge((fopAcIt_JudgeFunc)daMidna_searchNpc, &tmp)
|
||||
) {
|
||||
#endif
|
||||
)
|
||||
{
|
||||
return FALSE;
|
||||
}
|
||||
return TRUE;
|
||||
|
||||
+1
-1
@@ -9696,7 +9696,7 @@ void dKy_ParticleColor_get_base(cXyz* param_0, dKy_tevstr_c* param_1, GXColor* p
|
||||
f32 var_f31;
|
||||
|
||||
#if AVOID_UB
|
||||
var_f31 = 0;
|
||||
var_f31 = 100000000.0f;
|
||||
#endif
|
||||
|
||||
if (dKy_SunMoon_Light_Check() == TRUE && i <= 1) {
|
||||
|
||||
@@ -3,8 +3,6 @@
|
||||
#include <SDL3/SDL_init.h>
|
||||
#include <array>
|
||||
#include <cassert>
|
||||
#include <fstream>
|
||||
#include <ios>
|
||||
#include <span>
|
||||
|
||||
#include "JSystem/JAudio2/JASAiCtrl.h"
|
||||
@@ -17,8 +15,6 @@
|
||||
#include "JSystem/JAudio2/JASAudioThread.h"
|
||||
#include "JSystem/JAudio2/JASDriverIF.h"
|
||||
|
||||
// #define DUSK_DUMP_AUDIO
|
||||
|
||||
using namespace dusk::audio;
|
||||
|
||||
static OutputSubframe OutBuffer;
|
||||
@@ -91,10 +87,6 @@ void SDLCALL GetNewAudio(
|
||||
}
|
||||
}
|
||||
|
||||
#if defined(DUSK_DUMP_AUDIO)
|
||||
static std::ofstream outRaw("guh.raw", std::ios_base::out | std::ios_base::binary);
|
||||
#endif
|
||||
|
||||
int RenderNewAudioFrame() {
|
||||
JASCriticalSection section;
|
||||
const u32 countSubframes = JASDriver::getSubFrames();
|
||||
@@ -107,10 +99,6 @@ int RenderNewAudioFrame() {
|
||||
JASAudioThread::snIntCount -= 1;
|
||||
}
|
||||
|
||||
#if defined(DUSK_DUMP_AUDIO)
|
||||
outRaw.flush();
|
||||
#endif
|
||||
|
||||
return static_cast<u16>(countSubframes) * DSP_SUBFRAME_SIZE;
|
||||
}
|
||||
|
||||
@@ -147,10 +135,6 @@ void RenderAudioSubframe() {
|
||||
}
|
||||
}
|
||||
|
||||
#if defined(DUSK_DUMP_AUDIO)
|
||||
outRaw.write((const char*)OutInterleaveBuffer.data(), sizeof(OutInterleaveBuffer));
|
||||
#endif
|
||||
|
||||
SDL_PutAudioStreamData(PlaybackStream, &OutInterleaveBuffer, sizeof(OutInterleaveBuffer));
|
||||
}
|
||||
|
||||
|
||||
+90
-14
@@ -5,6 +5,7 @@
|
||||
|
||||
#include <algorithm>
|
||||
#include <cassert>
|
||||
#include <cstdio>
|
||||
#include <span>
|
||||
|
||||
#include "Adpcm.hpp"
|
||||
@@ -17,8 +18,30 @@ using namespace dusk::audio;
|
||||
|
||||
ChannelAuxData dusk::audio::ChannelAux[DSP_CHANNELS] = {};
|
||||
|
||||
static bool sDumpWasActive = false;
|
||||
static FILE* sChannelDumpFiles[DSP_CHANNELS] = {};
|
||||
|
||||
static void OpenChannelDumpFiles() {
|
||||
char name[32];
|
||||
for (int i = 0; i < DSP_CHANNELS; i++) {
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||||
snprintf(name, sizeof(name), "channel_%02d.raw", i);
|
||||
sChannelDumpFiles[i] = fopen(name, "wb");
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||||
}
|
||||
}
|
||||
|
||||
static void CloseChannelDumpFiles() {
|
||||
for (int i = 0; i < DSP_CHANNELS; i++) {
|
||||
if (sChannelDumpFiles[i]) {
|
||||
fclose(sChannelDumpFiles[i]);
|
||||
sChannelDumpFiles[i] = nullptr;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
f32 dusk::audio::MasterVolume = 1.0f;
|
||||
f32 dusk::audio::PrevMasterVolume = 1.0f;
|
||||
bool dusk::audio::EnableReverb = true;
|
||||
bool dusk::audio::DumpAudio = false;
|
||||
|
||||
/**
|
||||
* Validate that a DSP channel's format is actually something we know how to play.
|
||||
@@ -106,38 +129,81 @@ static void MixSubframe(DspSubframe& dst, const DspSubframe& src) {
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||||
}
|
||||
|
||||
void dusk::audio::DspRender(OutputSubframe& subframe) {
|
||||
if (DumpAudio != sDumpWasActive) {
|
||||
sDumpWasActive = DumpAudio;
|
||||
if (DumpAudio) {
|
||||
OpenChannelDumpFiles();
|
||||
} else {
|
||||
CloseChannelDumpFiles();
|
||||
}
|
||||
}
|
||||
|
||||
std::span channels(JASDsp::CH_BUF, DSP_CHANNELS);
|
||||
|
||||
for (int i = 0; i < channels.size(); i++) {
|
||||
auto& channel = channels[i];
|
||||
auto& channelAux = ChannelAux[i];
|
||||
|
||||
if (!channel.mIsActive) {
|
||||
continue;
|
||||
}
|
||||
bool skipRender = false;
|
||||
|
||||
if (channel.mPauseFlag) {
|
||||
if (!channel.mIsActive) {
|
||||
skipRender = true;
|
||||
}
|
||||
else if (channel.mPauseFlag) {
|
||||
// Not really sure what the practical difference between pause and
|
||||
// deactivation is. Either avoids clearing state or allows the DSP to avoid popping?
|
||||
continue;
|
||||
skipRender = true;
|
||||
}
|
||||
|
||||
if (channel.mForcedStop) {
|
||||
else if (channel.mForcedStop) {
|
||||
channel.mIsFinished = true;
|
||||
continue;
|
||||
skipRender = true;
|
||||
}
|
||||
|
||||
if (channel.mWaveAramAddress == 0) {
|
||||
else if (channel.mWaveAramAddress == 0) {
|
||||
// I think these are oscillator channels? Not backed by audio.
|
||||
// No idea how to implement these yet, so skip them.
|
||||
channel.mIsFinished = true;
|
||||
continue;
|
||||
skipRender = true;
|
||||
}
|
||||
|
||||
ValidateChannel(channel);
|
||||
|
||||
OutputSubframe channelSubframe = {};
|
||||
RenderChannel(channel, channelAux, channelSubframe);
|
||||
|
||||
if (!skipRender) {
|
||||
ValidateChannel(channel);
|
||||
RenderChannel(channel, channelAux, channelSubframe);
|
||||
}
|
||||
|
||||
if (EnableReverb) {
|
||||
// scale the input to the reverb rather than using wet/dry on the output.
|
||||
// this way the reverb's internal buffers accumulate energy proportional to mAutoMixerFxMix,
|
||||
// so any tail always decays at the correct level regardless of mAutoMixerFxMix changes
|
||||
// prevents transients when the next sound starts playing with a different reverb level
|
||||
// 600.0f was pulled out of my ass and just sounds good enough for console
|
||||
f32 inputGain = (!skipRender) ? (channel.mAutoMixerFxMix >> 8) / 600.0f : 0.0f;
|
||||
|
||||
OutputSubframe reverbSubframe = {};
|
||||
for (int j = 0; j < DSP_SUBFRAME_SIZE; j++) {
|
||||
reverbSubframe.channels[0][j] = channelSubframe.channels[0][j] * inputGain;
|
||||
reverbSubframe.channels[1][j] = channelSubframe.channels[1][j] * inputGain;
|
||||
}
|
||||
|
||||
channelAux.reverb.processreplace(
|
||||
reverbSubframe.channels[0].data(), reverbSubframe.channels[1].data(),
|
||||
reverbSubframe.channels[0].data(), reverbSubframe.channels[1].data(),
|
||||
DSP_SUBFRAME_SIZE, 1
|
||||
);
|
||||
|
||||
for (int j = 0; j < DSP_SUBFRAME_SIZE; j++) {
|
||||
channelSubframe.channels[0][j] += reverbSubframe.channels[0][j];
|
||||
channelSubframe.channels[1][j] += reverbSubframe.channels[1][j];
|
||||
}
|
||||
}
|
||||
|
||||
if (DumpAudio && sChannelDumpFiles[i]) {
|
||||
for (int j = 0; j < DSP_SUBFRAME_SIZE; j++) {
|
||||
fwrite(&channelSubframe.channels[0][j], sizeof(f32), 1, sChannelDumpFiles[i]);
|
||||
fwrite(&channelSubframe.channels[1][j], sizeof(f32), 1, sChannelDumpFiles[i]);
|
||||
}
|
||||
}
|
||||
|
||||
for (int o = 0; o < subframe.channels.size(); o++) {
|
||||
MixSubframe(subframe.channels[o], channelSubframe.channels[o]);
|
||||
@@ -463,6 +529,16 @@ static void RenderChannel(
|
||||
}
|
||||
|
||||
void dusk::audio::DspInit() {
|
||||
for (int i = 0; i < DSP_CHANNELS; i++) {
|
||||
auto& channelAux = ChannelAux[i];
|
||||
channelAux.reverb.setwet(1.0f);
|
||||
channelAux.reverb.setdry(0.0f);
|
||||
channelAux.reverb.setroomsize(0.5f);
|
||||
channelAux.reverb.setdamp(0.7f);
|
||||
channelAux.reverb.setwidth(1.0f);
|
||||
channelAux.reverb.setmode(0.0f);
|
||||
channelAux.reverb.mute();
|
||||
}
|
||||
}
|
||||
|
||||
void dusk::audio::ApplyVolume(
|
||||
|
||||
@@ -8,6 +8,8 @@
|
||||
#include "SDL3/SDL_audio.h"
|
||||
#include <span>
|
||||
|
||||
#include "freeverb/revmodel.hpp"
|
||||
|
||||
// ReSharper disable once CppUnusedIncludeDirective
|
||||
#include "global.h"
|
||||
|
||||
@@ -29,6 +31,7 @@ namespace dusk::audio {
|
||||
|
||||
// Used for debugging tools.
|
||||
u32 resetCount;
|
||||
revmodel reverb;
|
||||
|
||||
/**
|
||||
* Previous volume values, per output channel.
|
||||
@@ -51,7 +54,7 @@ namespace dusk::audio {
|
||||
// basically stores our position between resamplePrev and decodeBuf[0] so we don't lose that fractional resampler position next subframe
|
||||
f32 resamplePos;
|
||||
// last consumed sample from decodeBuf
|
||||
s16 resamplePrev;
|
||||
s16 resamplePrev;
|
||||
};
|
||||
|
||||
extern ChannelAuxData ChannelAux[DSP_CHANNELS];
|
||||
@@ -118,4 +121,6 @@ namespace dusk::audio {
|
||||
|
||||
extern f32 MasterVolume;
|
||||
extern f32 PrevMasterVolume;
|
||||
extern bool EnableReverb;
|
||||
extern bool DumpAudio;
|
||||
}
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
#include "JSystem/JAudio2/JASDSPInterface.h"
|
||||
#include "JSystem/JAudio2/JASTrack.h"
|
||||
#include "dusk/audio/DuskAudioSystem.h"
|
||||
#include "dusk/audio/DuskDsp.hpp"
|
||||
|
||||
static std::array<u8, DSP_CHANNELS> channelSortIndices = {};
|
||||
static std::array<u32, DSP_CHANNELS> lastResetCounts = {};
|
||||
@@ -102,6 +103,7 @@ static void ShowAllDspChannels() {
|
||||
}
|
||||
|
||||
ImGui::Text("Active channels: %d", activeChannels);
|
||||
ImGui::Checkbox("Dump channels to disk", &dusk::audio::DumpAudio);
|
||||
ImGui::Checkbox("Sort by update count", &sortUpdateCount);
|
||||
|
||||
if (sortUpdateCount) {
|
||||
|
||||
@@ -37,6 +37,12 @@ namespace dusk {
|
||||
ImGui::SetTooltip("Quicker climbing on ladders and vines like the HD version");
|
||||
}
|
||||
|
||||
config::ImGuiCheckbox("No Climbing Miss Animation", settings::game::noMissClimbing);
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::SetTooltip("Prevents Link from playing a struggle animation\n"
|
||||
"when using the Clawshot on vines at a weird angle");
|
||||
}
|
||||
|
||||
config::ImGuiCheckbox("Faster Tears of Light", settings::game::fastTears);
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::SetTooltip("Tears of Light dropped by Shadow Insects pop out faster like the HD version");
|
||||
@@ -46,11 +52,16 @@ namespace dusk {
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::SetTooltip("Hides the TV calibration screen shown when loading a save");
|
||||
}
|
||||
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
|
||||
if (ImGui::BeginMenu("Preferences")) {
|
||||
config::ImGuiCheckbox("Mirror Mode", settings::game::enableMirrorMode);
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::SetTooltip("Mirrors the world, matching the Wii version of the game");
|
||||
}
|
||||
|
||||
config::ImGuiCheckbox("Invert Camera X Axis", settings::game::invertCameraXAxis);
|
||||
|
||||
ImGui::EndMenu();
|
||||
@@ -58,10 +69,25 @@ namespace dusk {
|
||||
|
||||
if (ImGui::BeginMenu("Graphics")) {
|
||||
config::ImGuiCheckbox("Native Bloom", settings::game::enableBloom);
|
||||
|
||||
config::ImGuiCheckbox("Water Projection Offset", settings::game::useWaterProjectionOffset);
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::SetTooltip("Adds GC-specific -0.01 transS offset\n"
|
||||
"that causes ~6px ghost artifacts in water reflections");
|
||||
"that causes ~6px ghost artifacts in water reflections");
|
||||
}
|
||||
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
|
||||
if (ImGui::BeginMenu("Audio")) {
|
||||
config::ImGuiCheckbox("No Low HP Sound", settings::game::noLowHpSound);
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::SetTooltip("Disable the beeping sound when having low health");
|
||||
}
|
||||
|
||||
config::ImGuiCheckbox("Non-Stop Midna's Lament", settings::game::midnasLamentNonStop);
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::SetTooltip("Prevents enemy music while Midna's Lament is playing");
|
||||
}
|
||||
|
||||
ImGui::EndMenu();
|
||||
@@ -70,11 +96,17 @@ namespace dusk {
|
||||
if (ImGui::BeginMenu("Cheats")) {
|
||||
config::ImGuiCheckbox("Fast Iron Boots", settings::game::enableFastIronBoots);
|
||||
|
||||
config::ImGuiCheckbox("Can Transform Anywhere", settings::game::canTransformAnywhere);
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::SetTooltip("Allows you to transform even if NPCs are looking");
|
||||
}
|
||||
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
|
||||
if (ImGui::BeginMenu("Difficulty")) {
|
||||
config::ImGuiSliderInt("Damage Multiplier", settings::game::damageMultiplier, 1, 8, "x%d");
|
||||
|
||||
config::ImGuiCheckbox("Instant Death", settings::game::instantDeath);
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::SetTooltip("Any hit will instantly kill you");
|
||||
@@ -86,7 +118,8 @@ namespace dusk {
|
||||
if (ImGui::BeginMenu("Technical")) {
|
||||
config::ImGuiCheckbox("Restore Wii 1.0 Glitches", settings::game::restoreWiiGlitches);
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::SetTooltip("Restores patched glitches from Wii USA 1.0, the first released version");
|
||||
ImGui::SetTooltip("Restores patched glitches from Wii USA 1.0,\n"
|
||||
"the first released version");
|
||||
}
|
||||
|
||||
ImGui::EndMenu();
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
#include <imgui_internal.h>
|
||||
|
||||
#include "JSystem/JUtility/JUTGamePad.h"
|
||||
#include "dusk/audio/DuskDsp.hpp"
|
||||
#include "dusk/audio/DuskAudioSystem.h"
|
||||
#include "dusk/hotkeys.h"
|
||||
#include "dusk/settings.h"
|
||||
@@ -39,7 +40,7 @@ namespace dusk {
|
||||
if (ImGui::BeginMenu("Audio")) {
|
||||
ImGui::Text("Master Volume");
|
||||
config::ImGuiSliderFloat("##masterVolume", settings::audio::masterVolume, 0.0f, 1.0f, "");
|
||||
|
||||
config::ImGuiCheckbox("Enable Reverb", settings::audio::enableReverb);
|
||||
/*
|
||||
// TODO: implement additional settings
|
||||
ImGui::Text("Main Music Volume");
|
||||
@@ -60,6 +61,7 @@ namespace dusk {
|
||||
*/
|
||||
|
||||
audio::SetMasterVolume(settings::audio::masterVolume);
|
||||
audio::EnableReverb = settings::audio::enableReverb;
|
||||
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
|
||||
@@ -12,6 +12,7 @@ ConfigVar<float> mainMusicVolume("audio.mainMusicVolume", 1.0f);
|
||||
ConfigVar<float> subMusicVolume("audio.subMusicVolume", 1.0f);
|
||||
ConfigVar<float> soundEffectsVolume("audio.soundEffectsVolume", 1.0f);
|
||||
ConfigVar<float> fanfareVolume("audio.fanfareVolume", 1.0f);
|
||||
ConfigVar<bool> enableReverb("audio.enableReverb", true);
|
||||
}
|
||||
|
||||
namespace game {
|
||||
@@ -26,6 +27,7 @@ ConfigVar<int> damageMultiplier("game.damageMultiplier", 1);
|
||||
ConfigVar<bool> instantDeath("game.instantDeath", false);
|
||||
ConfigVar<bool> fastClimbing("game.fastClimbing", false);
|
||||
ConfigVar<bool> fastTears("game.fastTears", false);
|
||||
ConfigVar<bool> noMissClimbing("game.noMissClimbing", false);
|
||||
|
||||
// Preferences
|
||||
ConfigVar<bool> enableMirrorMode("game.enableMirrorMode", false);
|
||||
@@ -35,8 +37,13 @@ ConfigVar<bool> invertCameraXAxis("game.invertCameraXAxis", false);
|
||||
ConfigVar<bool> enableBloom("game.enableBloom", true);
|
||||
ConfigVar<bool> useWaterProjectionOffset("game.useWaterProjectionOffset", false);
|
||||
|
||||
// Audio
|
||||
ConfigVar<bool> noLowHpSound("game.noLowHpSound", false);
|
||||
ConfigVar<bool> midnasLamentNonStop("game.midnasLamentNonStop", false);
|
||||
|
||||
// Cheats
|
||||
ConfigVar<bool> enableFastIronBoots("game.enableFastIronBoots", false);
|
||||
ConfigVar<bool> canTransformAnywhere("game.canTransformAnywhere", false);
|
||||
|
||||
// Technical
|
||||
ConfigVar<bool> restoreWiiGlitches("game.restoreWiiGlitches", false);
|
||||
@@ -52,6 +59,7 @@ void Register() {
|
||||
Register(audio::subMusicVolume);
|
||||
Register(audio::soundEffectsVolume);
|
||||
Register(audio::fanfareVolume);
|
||||
Register(audio::enableReverb);
|
||||
|
||||
// Game
|
||||
Register(game::enableQuickTransform);
|
||||
@@ -69,7 +77,11 @@ void Register() {
|
||||
Register(game::enableBloom);
|
||||
Register(game::useWaterProjectionOffset);
|
||||
Register(game::enableFastIronBoots);
|
||||
Register(game::canTransformAnywhere);
|
||||
Register(game::restoreWiiGlitches);
|
||||
Register(game::noMissClimbing);
|
||||
Register(game::noLowHpSound);
|
||||
Register(game::midnasLamentNonStop);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user