Merge branch 'main' of https://github.com/TwilitRealm/dusk into randomizer
@@ -67,9 +67,9 @@ jobs:
|
||||
- name: Upload artifacts
|
||||
uses: actions/upload-artifact@v7
|
||||
with:
|
||||
name: dusk-${{env.DUSK_VERSION}}-linux-${{matrix.preset}}-${{matrix.artifact_arch}}
|
||||
name: dusklight-${{env.DUSK_VERSION}}-linux-${{matrix.preset}}-${{matrix.artifact_arch}}
|
||||
path: |
|
||||
build/install/Dusk-*.AppImage
|
||||
build/install/Dusklight-*.AppImage
|
||||
build/install/debug.tar.*
|
||||
|
||||
build-apple:
|
||||
@@ -135,9 +135,9 @@ jobs:
|
||||
- name: Upload artifacts
|
||||
uses: actions/upload-artifact@v7
|
||||
with:
|
||||
name: dusk-${{env.DUSK_VERSION}}-${{matrix.artifact_name}}
|
||||
name: dusklight-${{env.DUSK_VERSION}}-${{matrix.artifact_name}}
|
||||
path: |
|
||||
build/install/Dusk.app
|
||||
build/install/Dusklight.app
|
||||
build/install/debug.tar.*
|
||||
|
||||
build-android:
|
||||
@@ -192,7 +192,7 @@ jobs:
|
||||
run: cmake --preset ${{matrix.preset}}
|
||||
|
||||
- name: Build native library
|
||||
run: cmake --build --preset ${{matrix.preset}} --target dusk
|
||||
run: cmake --build --preset ${{matrix.preset}} --target dusklight
|
||||
|
||||
- name: Stage stripped JNI library
|
||||
run: ANDROID_STAGE_ABIS="${{matrix.abi}}" platforms/android/scripts/stage-jni-libs.sh
|
||||
@@ -204,7 +204,7 @@ jobs:
|
||||
- name: Upload artifacts
|
||||
uses: actions/upload-artifact@v7
|
||||
with:
|
||||
name: dusk-${{env.DUSK_VERSION}}-android-${{matrix.artifact_arch}}
|
||||
name: dusklight-${{env.DUSK_VERSION}}-android-${{matrix.artifact_arch}}
|
||||
path: platforms/android/app/build/outputs/apk/release/app-${{matrix.abi}}-release-unsigned.apk
|
||||
|
||||
build-windows:
|
||||
@@ -266,7 +266,7 @@ jobs:
|
||||
- name: Upload artifacts
|
||||
uses: actions/upload-artifact@v7
|
||||
with:
|
||||
name: dusk-${{env.DUSK_VERSION}}-win32-msvc-${{matrix.artifact_arch}}
|
||||
name: dusklight-${{env.DUSK_VERSION}}-win32-msvc-${{matrix.artifact_arch}}
|
||||
path: |
|
||||
build/install/*.exe
|
||||
build/install/*.dll
|
||||
|
||||
@@ -41,6 +41,10 @@ compile_commands.json
|
||||
# MacOS
|
||||
.DS_Store
|
||||
|
||||
# direnv / nix
|
||||
.direnv/
|
||||
.envrc
|
||||
|
||||
# ISOs
|
||||
*.iso
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
"version": "0.2.0",
|
||||
"configurations": [
|
||||
{
|
||||
"name": "(gdb) Launch Dusk MSVC",
|
||||
"name": "(gdb) Launch Dusklight MSVC",
|
||||
"type": "cppvsdbg",
|
||||
"request": "launch",
|
||||
"program": "${command:cmake.launchTargetPath}",
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
{
|
||||
"cmake.buildDirectory": "${workspaceFolder}/build/dusk/${buildType}/${variant:tp_version}",
|
||||
"cmake.buildDirectory": "${workspaceFolder}/build/dusklight/${buildType}/${variant:tp_version}",
|
||||
"cmake.generator": "Ninja",
|
||||
"cmake.configureSettings": {
|
||||
"CMAKE_EXPORT_COMPILE_COMMANDS": "ON"
|
||||
|
||||
@@ -5,8 +5,19 @@ if (NOT CMAKE_BUILD_TYPE)
|
||||
"Build type options: Debug Release RelWithDebInfo MinSizeRel" FORCE)
|
||||
endif ()
|
||||
|
||||
# obtain revision info from git
|
||||
find_package(Git)
|
||||
set(DUSK_VERSION_OVERRIDE "" CACHE STRING "Override version string (skips git detection and format validation)")
|
||||
|
||||
if (DUSK_VERSION_OVERRIDE)
|
||||
set(DUSK_WC_DESCRIBE "${DUSK_VERSION_OVERRIDE}")
|
||||
set(DUSK_VERSION_STRING "0.0.0.0")
|
||||
set(DUSK_SHORT_VERSION_STRING "0.0.0")
|
||||
set(DUSK_WC_REVISION "")
|
||||
set(DUSK_WC_BRANCH "")
|
||||
set(DUSK_WC_DATE "")
|
||||
message(STATUS "Dusklight version overridden to ${DUSK_WC_DESCRIBE}")
|
||||
else ()
|
||||
# obtain revision info from git
|
||||
find_package(Git)
|
||||
if (GIT_FOUND)
|
||||
# make sure version information gets re-run when the current Git HEAD changes
|
||||
execute_process(WORKING_DIRECTORY ${CMAKE_SOURCE_DIR} COMMAND ${GIT_EXECUTABLE} rev-parse --git-path HEAD
|
||||
@@ -63,13 +74,15 @@ else ()
|
||||
set(DUSK_SHORT_VERSION_STRING "0.0.0")
|
||||
endif ()
|
||||
|
||||
endif ()
|
||||
|
||||
# Add version information to CI environment variables
|
||||
if(DEFINED ENV{GITHUB_ENV})
|
||||
file(APPEND "$ENV{GITHUB_ENV}" "DUSK_VERSION=${DUSK_WC_DESCRIBE}\n")
|
||||
endif()
|
||||
message(STATUS "Dusk version set to ${DUSK_WC_DESCRIBE}")
|
||||
message(STATUS "Dusklight version set to ${DUSK_WC_DESCRIBE}")
|
||||
message(STATUS "Build type: ${CMAKE_BUILD_TYPE}")
|
||||
project(dusk LANGUAGES C CXX VERSION ${DUSK_VERSION_STRING})
|
||||
project(dusklight LANGUAGES C CXX VERSION ${DUSK_VERSION_STRING})
|
||||
if (APPLE)
|
||||
enable_language(OBJC OBJCXX)
|
||||
endif ()
|
||||
@@ -112,11 +125,6 @@ option(DUSK_BUILD_WARNINGS "Enable compiler warnings (off by default)")
|
||||
option(DUSK_SELECTED_OPT "If on, selected parts of the project will be compiled with optimizations on Debug, intending to make the game run at 30 FPS. Note for MSVC: you will need to remove '/RTC1' from your debug flags in CMake.")
|
||||
option(DUSK_MOVIE_SUPPORT "If on, compile against libjpeg-turbo to enable THP file decoding" ON)
|
||||
option(DUSK_ENABLE_UPDATE_CHECKER "Enable update checking support" ON)
|
||||
|
||||
if(ANDROID)
|
||||
set(DUSK_MOVIE_SUPPORT OFF)
|
||||
endif ()
|
||||
|
||||
option(DUSK_ENABLE_SENTRY_NATIVE "Enable sentry-native crash reporting support" OFF)
|
||||
set(DUSK_SENTRY_DSN "" CACHE STRING "Sentry DSN")
|
||||
set(DUSK_SENTRY_ENVIRONMENT "development" CACHE STRING "Sentry environment")
|
||||
@@ -134,9 +142,9 @@ endif ()
|
||||
if (DUSK_MOVIE_SUPPORT)
|
||||
find_package(libjpeg-turbo 3.0 CONFIG QUIET)
|
||||
if (libjpeg-turbo_FOUND)
|
||||
message(STATUS "dusk: Using system libjpeg-turbo")
|
||||
message(STATUS "dusklight: Using system libjpeg-turbo")
|
||||
else ()
|
||||
message(STATUS "dusk: Fetching libjpeg-turbo")
|
||||
message(STATUS "dusklight: Fetching libjpeg-turbo")
|
||||
include(ExternalProject)
|
||||
set(_jpeg_install_dir ${CMAKE_BINARY_DIR}/libjpeg-turbo-install)
|
||||
if (WIN32)
|
||||
@@ -155,6 +163,8 @@ if (DUSK_MOVIE_SUPPORT)
|
||||
list(APPEND _jpeg_cmake_args -DCMAKE_TOOLCHAIN_FILE=${_jpeg_toolchain_file})
|
||||
endif ()
|
||||
set(_jpeg_passthrough_vars
|
||||
ANDROID_ABI
|
||||
ANDROID_PLATFORM
|
||||
CMAKE_BUILD_TYPE
|
||||
CMAKE_C_COMPILER
|
||||
CMAKE_C_COMPILER_LAUNCHER
|
||||
@@ -226,13 +236,13 @@ endif ()
|
||||
include(FetchContent)
|
||||
|
||||
# Declare all dependencies first so CMake can download them in parallel
|
||||
message(STATUS "dusk: Fetching cxxopts")
|
||||
message(STATUS "dusklight: Fetching cxxopts")
|
||||
FetchContent_Declare(cxxopts
|
||||
URL https://github.com/jarro2783/cxxopts/archive/refs/tags/v3.3.1.tar.gz
|
||||
URL_HASH SHA256=3bfc70542c521d4b55a46429d808178916a579b28d048bd8c727ee76c39e2072
|
||||
DOWNLOAD_EXTRACT_TIMESTAMP TRUE
|
||||
)
|
||||
message(STATUS "dusk: Fetching nlohmann/json")
|
||||
message(STATUS "dusklight: Fetching nlohmann/json")
|
||||
FetchContent_Declare(json
|
||||
URL https://github.com/nlohmann/json/releases/download/v3.12.0/json.tar.xz
|
||||
URL_HASH SHA256=42f6e95cad6ec532fd372391373363b62a14af6d771056dbfc86160e6dfff7aa
|
||||
@@ -241,7 +251,7 @@ FetchContent_Declare(json
|
||||
FetchContent_MakeAvailable(cxxopts json)
|
||||
|
||||
if (DUSK_ENABLE_SENTRY_NATIVE)
|
||||
message(STATUS "dusk: Fetching sentry-native")
|
||||
message(STATUS "dusklight: Fetching sentry-native")
|
||||
set(SENTRY_BUILD_SHARED_LIBS OFF CACHE BOOL "" FORCE)
|
||||
set(SENTRY_BACKEND crashpad CACHE STRING "" FORCE)
|
||||
if (WIN32)
|
||||
@@ -286,15 +296,15 @@ include(files.cmake)
|
||||
|
||||
# TODO: version handling for res includes
|
||||
|
||||
set(DUSK_BUNDLE_NAME Dusk)
|
||||
set(DUSK_BUNDLE_NAME Dusklight)
|
||||
set(DUSK_BUNDLE_IDENTIFIER dev.twilitrealm.dusk)
|
||||
set(DUSK_COMPANY_NAME "Twilit Realm")
|
||||
set(DUSK_FILE_DESCRIPTION "Dusk")
|
||||
set(DUSK_PRODUCT_NAME "Dusk")
|
||||
set(DUSK_FILE_DESCRIPTION "Dusklight")
|
||||
set(DUSK_PRODUCT_NAME "Dusklight")
|
||||
set(DUSK_COPYRIGHT "Copyright (C) Twilit Realm contributors")
|
||||
|
||||
source_group("dolzel" FILES ${DOLZEL_FILES} ${Z2AUDIOLIB_FILES} ${REL_FILES})
|
||||
source_group("dusk" FILES ${DUSK_FILES} ${DUSK_HTTP_BACKEND_FILES})
|
||||
source_group("dusklight" FILES ${DUSK_FILES} ${DUSK_HTTP_BACKEND_FILES})
|
||||
|
||||
set(GAME_COMPILE_DEFS TARGET_PC WIDESCREEN_SUPPORT=1 AVOID_UB=1 VERSION=0 MTX_USE_PS=1)
|
||||
|
||||
@@ -331,30 +341,30 @@ if (DUSK_ENABLE_UPDATE_CHECKER)
|
||||
set(DUSK_HTTP_BACKEND_SOURCE src/dusk/http/winhttp.cpp)
|
||||
list(APPEND GAME_LIBS winhttp)
|
||||
list(APPEND GAME_COMPILE_DEFS DUSK_HTTP_BACKEND_WINHTTP=1)
|
||||
message(STATUS "dusk: Enabled update checker (WinHTTP)")
|
||||
message(STATUS "dusklight: Enabled update checker (WinHTTP)")
|
||||
elseif (ANDROID)
|
||||
set(DUSK_HTTP_BACKEND_SOURCE src/dusk/http/android.cpp)
|
||||
list(APPEND GAME_COMPILE_DEFS DUSK_HTTP_BACKEND_ANDROID=1)
|
||||
message(STATUS "dusk: Enabled update checker (Android)")
|
||||
message(STATUS "dusklight: Enabled update checker (Android)")
|
||||
elseif (APPLE)
|
||||
find_library(FOUNDATION_FRAMEWORK Foundation REQUIRED)
|
||||
set(DUSK_HTTP_BACKEND_SOURCE src/dusk/http/url_session.mm)
|
||||
set_source_files_properties(src/dusk/http/url_session.mm PROPERTIES COMPILE_FLAGS -fobjc-arc)
|
||||
list(APPEND GAME_LIBS ${FOUNDATION_FRAMEWORK})
|
||||
list(APPEND GAME_COMPILE_DEFS DUSK_HTTP_BACKEND_URLSESSION=1)
|
||||
message(STATUS "dusk: Enabled update checker (NSURLSession)")
|
||||
message(STATUS "dusklight: Enabled update checker (NSURLSession)")
|
||||
elseif (CMAKE_SYSTEM_NAME STREQUAL Linux)
|
||||
find_package(CURL QUIET OPTIONAL_COMPONENTS HTTPS SSL)
|
||||
if (CURL_FOUND AND CURL_HTTPS_FOUND AND CURL_SSL_FOUND)
|
||||
set(DUSK_HTTP_BACKEND_SOURCE src/dusk/http/curl.cpp)
|
||||
list(APPEND GAME_LIBS CURL::libcurl)
|
||||
list(APPEND GAME_COMPILE_DEFS DUSK_HTTP_BACKEND_LIBCURL=1)
|
||||
message(STATUS "dusk: Enabled update checker (libcurl)")
|
||||
message(STATUS "dusklight: Enabled update checker (libcurl)")
|
||||
else ()
|
||||
message(STATUS "dusk: Disabled update checker (libcurl + HTTPS/SSL not found)")
|
||||
message(STATUS "dusklight: Disabled update checker (libcurl + HTTPS/SSL not found)")
|
||||
endif ()
|
||||
else ()
|
||||
message(STATUS "dusk: Disabled update checker (unsupported platform)")
|
||||
message(STATUS "dusklight: Disabled update checker (unsupported platform)")
|
||||
endif ()
|
||||
endif ()
|
||||
list(APPEND DUSK_FILES ${DUSK_HTTP_BACKEND_SOURCE})
|
||||
@@ -434,22 +444,22 @@ endif ()
|
||||
|
||||
set(DUSK_FILES src/dusk/main.cpp ${GAME_BASE_FILES} ${GAME_DEBUG_FILES})
|
||||
if(ANDROID)
|
||||
add_library(dusk SHARED ${DUSK_FILES})
|
||||
set_target_properties(dusk PROPERTIES OUTPUT_NAME main)
|
||||
add_library(dusklight SHARED ${DUSK_FILES})
|
||||
set_target_properties(dusklight PROPERTIES OUTPUT_NAME main)
|
||||
else ()
|
||||
add_executable(dusk ${DUSK_FILES})
|
||||
add_executable(dusklight ${DUSK_FILES})
|
||||
endif ()
|
||||
|
||||
target_compile_definitions(dusk PRIVATE ${GAME_COMPILE_DEFS})
|
||||
target_include_directories(dusk PRIVATE ${GAME_INCLUDE_DIRS})
|
||||
target_link_libraries(dusk PRIVATE aurora::main ${GAME_LIBS} ${JSYSTEM_LINK_LIBRARIES})
|
||||
target_precompile_headers(dusk PRIVATE "$<$<COMPILE_LANGUAGE:CXX>:${CMAKE_SOURCE_DIR}/include/dusk_pch.hpp>")
|
||||
target_compile_definitions(dusklight PRIVATE ${GAME_COMPILE_DEFS})
|
||||
target_include_directories(dusklight PRIVATE ${GAME_INCLUDE_DIRS})
|
||||
target_link_libraries(dusklight PRIVATE aurora::main ${GAME_LIBS} ${JSYSTEM_LINK_LIBRARIES})
|
||||
target_precompile_headers(dusklight PRIVATE "$<$<COMPILE_LANGUAGE:CXX>:${CMAKE_SOURCE_DIR}/include/dusk_pch.hpp>")
|
||||
if (TARGET crashpad_handler)
|
||||
add_dependencies(dusk crashpad_handler)
|
||||
add_custom_command(TARGET dusk POST_BUILD
|
||||
add_dependencies(dusklight crashpad_handler)
|
||||
add_custom_command(TARGET dusklight POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
||||
"$<TARGET_FILE:crashpad_handler>"
|
||||
"$<TARGET_FILE_DIR:dusk>"
|
||||
"$<TARGET_FILE_DIR:dusklight>"
|
||||
COMMENT "Copying crashpad handler"
|
||||
)
|
||||
endif ()
|
||||
@@ -457,14 +467,14 @@ endif ()
|
||||
if (ANDROID)
|
||||
# SDLActivity loads SDL_main via dlsym on Android. Since aurora::main is a static
|
||||
# archive, force an undefined reference so the linker keeps the SDL_main object.
|
||||
target_link_options(dusk PRIVATE "-Wl,-u,SDL_main")
|
||||
target_link_options(dusklight PRIVATE "-Wl,-u,SDL_main")
|
||||
endif ()
|
||||
|
||||
if (NOT APPLE)
|
||||
add_custom_command(TARGET dusk POST_BUILD
|
||||
add_custom_command(TARGET dusklight POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_directory
|
||||
"${CMAKE_SOURCE_DIR}/res"
|
||||
"$<TARGET_FILE_DIR:dusk>/res"
|
||||
"$<TARGET_FILE_DIR:dusklight>/res"
|
||||
COMMENT "Copying resources"
|
||||
)
|
||||
endif ()
|
||||
@@ -472,9 +482,9 @@ endif ()
|
||||
if (WIN32)
|
||||
set(DUSK_WINDOWS_RESOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/platforms/windows)
|
||||
set(DUSK_WINDOWS_ICON_PNG ${CMAKE_CURRENT_SOURCE_DIR}/res/icon.png)
|
||||
set(DUSK_WINDOWS_ICON_ICO ${CMAKE_CURRENT_BINARY_DIR}/dusk.ico)
|
||||
set(DUSK_WINDOWS_RC ${CMAKE_CURRENT_BINARY_DIR}/dusk.rc)
|
||||
set(DUSK_WINDOWS_MANIFEST ${CMAKE_CURRENT_BINARY_DIR}/dusk.manifest)
|
||||
set(DUSK_WINDOWS_ICON_ICO ${CMAKE_CURRENT_BINARY_DIR}/dusklight.ico)
|
||||
set(DUSK_WINDOWS_RC ${CMAKE_CURRENT_BINARY_DIR}/dusklight.rc)
|
||||
set(DUSK_WINDOWS_MANIFEST ${CMAKE_CURRENT_BINARY_DIR}/dusklight.manifest)
|
||||
|
||||
add_custom_command(
|
||||
OUTPUT ${DUSK_WINDOWS_ICON_ICO}
|
||||
@@ -487,14 +497,14 @@ if (WIN32)
|
||||
COMMENT "Generating Windows icon"
|
||||
)
|
||||
|
||||
configure_file(${DUSK_WINDOWS_RESOURCE_DIR}/dusk.manifest.in ${DUSK_WINDOWS_MANIFEST} @ONLY)
|
||||
configure_file(${DUSK_WINDOWS_RESOURCE_DIR}/dusk.rc.in ${DUSK_WINDOWS_RC} @ONLY)
|
||||
configure_file(${DUSK_WINDOWS_RESOURCE_DIR}/dusklight.manifest.in ${DUSK_WINDOWS_MANIFEST} @ONLY)
|
||||
configure_file(${DUSK_WINDOWS_RESOURCE_DIR}/dusklight.rc.in ${DUSK_WINDOWS_RC} @ONLY)
|
||||
|
||||
target_sources(dusk PRIVATE ${DUSK_WINDOWS_ICON_ICO} ${DUSK_WINDOWS_RC})
|
||||
set_target_properties(dusk PROPERTIES WIN32_EXECUTABLE TRUE)
|
||||
target_sources(dusklight PRIVATE ${DUSK_WINDOWS_ICON_ICO} ${DUSK_WINDOWS_RC})
|
||||
set_target_properties(dusklight PROPERTIES WIN32_EXECUTABLE TRUE)
|
||||
|
||||
if (MSVC)
|
||||
target_link_options(dusk PRIVATE /MANIFEST:NO)
|
||||
target_link_options(dusklight PRIVATE /MANIFEST:NO)
|
||||
endif ()
|
||||
endif ()
|
||||
|
||||
@@ -510,10 +520,10 @@ if (APPLE)
|
||||
file(GLOB_RECURSE DUSK_RESOURCE_FILES
|
||||
"${DUSK_RESOURCE_DIR}/Assets.car"
|
||||
"${DUSK_RESOURCE_DIR}/Base.lproj/*"
|
||||
"${DUSK_RESOURCE_DIR}/Dusk.icns")
|
||||
"${DUSK_RESOURCE_DIR}/Dusklight.icns")
|
||||
file(GLOB_RECURSE DUSK_APP_RESOURCE_FILES "${CMAKE_CURRENT_SOURCE_DIR}/res/*")
|
||||
target_sources(dusk PRIVATE ${DUSK_RESOURCE_FILES})
|
||||
target_sources(dusk PRIVATE ${DUSK_APP_RESOURCE_FILES})
|
||||
target_sources(dusklight PRIVATE ${DUSK_RESOURCE_FILES})
|
||||
target_sources(dusklight PRIVATE ${DUSK_APP_RESOURCE_FILES})
|
||||
foreach (FILE ${DUSK_RESOURCE_FILES})
|
||||
file(RELATIVE_PATH NEW_FILE "${DUSK_RESOURCE_DIR}" ${FILE})
|
||||
get_filename_component(NEW_FILE_PATH ${NEW_FILE} DIRECTORY)
|
||||
@@ -525,29 +535,36 @@ if (APPLE)
|
||||
set_property(SOURCE ${FILE} PROPERTY MACOSX_PACKAGE_LOCATION "Resources/${NEW_FILE_PATH}")
|
||||
endforeach ()
|
||||
set_target_properties(
|
||||
dusk PROPERTIES
|
||||
dusklight PROPERTIES
|
||||
MACOSX_BUNDLE TRUE
|
||||
MACOSX_BUNDLE_BUNDLE_NAME ${DUSK_BUNDLE_NAME}
|
||||
MACOSX_BUNDLE_GUI_IDENTIFIER ${DUSK_BUNDLE_IDENTIFIER}
|
||||
MACOSX_BUNDLE_BUNDLE_VERSION ${DUSK_VERSION_STRING}
|
||||
MACOSX_BUNDLE_SHORT_VERSION_STRING ${DUSK_SHORT_VERSION_STRING}
|
||||
MACOSX_BUNDLE_INFO_PLIST ${DUSK_INFO_PLIST}
|
||||
OUTPUT_NAME Dusk
|
||||
OUTPUT_NAME Dusklight
|
||||
XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED "YES"
|
||||
XCODE_ATTRIBUTE_CODE_SIGNING_REQUIRED "YES"
|
||||
)
|
||||
endif ()
|
||||
|
||||
if (APPLE AND NOT IOS AND NOT TVOS)
|
||||
find_library(APPKIT_FRAMEWORK AppKit REQUIRED)
|
||||
target_sources(dusklight PRIVATE src/dusk/file_select_macos.mm)
|
||||
set_source_files_properties(src/dusk/file_select_macos.mm PROPERTIES COMPILE_FLAGS -fobjc-arc)
|
||||
target_link_libraries(dusklight PRIVATE ${APPKIT_FRAMEWORK})
|
||||
endif ()
|
||||
|
||||
if (IOS)
|
||||
find_library(UIKIT_FRAMEWORK UIKit REQUIRED)
|
||||
find_library(UNIFORM_TYPE_IDENTIFIERS_FRAMEWORK UniformTypeIdentifiers REQUIRED)
|
||||
target_sources(dusk PRIVATE src/dusk/ios/FileSelectDialog.m)
|
||||
target_sources(dusklight PRIVATE src/dusk/ios/FileSelectDialog.m)
|
||||
set_source_files_properties(src/dusk/ios/FileSelectDialog.m PROPERTIES COMPILE_FLAGS -fobjc-arc)
|
||||
target_link_libraries(dusk PRIVATE ${UIKIT_FRAMEWORK} ${UNIFORM_TYPE_IDENTIFIERS_FRAMEWORK})
|
||||
target_link_libraries(dusklight PRIVATE ${UIKIT_FRAMEWORK} ${UNIFORM_TYPE_IDENTIFIERS_FRAMEWORK})
|
||||
endif ()
|
||||
|
||||
include(extern/aurora/cmake/AuroraCopyRuntimeDLLs.cmake)
|
||||
aurora_copy_runtime_dlls(dusk)
|
||||
aurora_copy_runtime_dlls(dusklight)
|
||||
|
||||
if (DUSK_SELECTED_OPT)
|
||||
if (CMAKE_CXX_COMPILER_FRONTEND_VARIANT STREQUAL "MSVC")
|
||||
@@ -585,13 +602,13 @@ function(get_target_prefix target result_var)
|
||||
endif ()
|
||||
endif ()
|
||||
endfunction()
|
||||
list(APPEND BINARY_TARGETS dusk)
|
||||
list(APPEND BINARY_TARGETS dusklight)
|
||||
set(EXTRA_TARGETS "")
|
||||
if (TARGET crashpad_handler)
|
||||
list(APPEND EXTRA_TARGETS crashpad_handler)
|
||||
endif ()
|
||||
install(TARGETS ${BINARY_TARGETS} ${EXTRA_TARGETS} DESTINATION ${CMAKE_INSTALL_PREFIX})
|
||||
aurora_install_runtime_dlls(dusk ${CMAKE_INSTALL_PREFIX})
|
||||
aurora_install_runtime_dlls(dusklight ${CMAKE_INSTALL_PREFIX})
|
||||
if (NOT APPLE)
|
||||
install(DIRECTORY ${CMAKE_SOURCE_DIR}/res DESTINATION ${CMAKE_INSTALL_PREFIX})
|
||||
endif ()
|
||||
|
||||
@@ -249,22 +249,11 @@
|
||||
"type": "BOOL",
|
||||
"value": false
|
||||
},
|
||||
"CMAKE_DISABLE_FIND_PACKAGE_BZip2": {
|
||||
"CMAKE_DISABLE_FIND_PACKAGE_PkgConfig": {
|
||||
"type": "BOOL",
|
||||
"value": true
|
||||
},
|
||||
"CMAKE_DISABLE_FIND_PACKAGE_LibLZMA": {
|
||||
"type": "BOOL",
|
||||
"value": true
|
||||
},
|
||||
"CMAKE_DISABLE_FIND_PACKAGE_zstd": {
|
||||
"type": "BOOL",
|
||||
"value": true
|
||||
},
|
||||
"CMAKE_DISABLE_FIND_PACKAGE_Freetype": {
|
||||
"type": "BOOL",
|
||||
"value": true
|
||||
}
|
||||
"CMAKE_IGNORE_PREFIX_PATH": "/opt/homebrew"
|
||||
},
|
||||
"vendor": {
|
||||
"microsoft.com/VisualStudioSettings/CMake/1.0": {
|
||||
@@ -329,7 +318,11 @@
|
||||
"cacheVariables": {
|
||||
"CMAKE_INSTALL_PREFIX": "${sourceDir}/build/install",
|
||||
"CMAKE_TOOLCHAIN_FILE": "$env{ANDROID_HOME}/ndk/$env{ANDROID_NDK_VERSION}/build/cmake/android.toolchain.cmake",
|
||||
"ANDROID_PLATFORM": "android-28"
|
||||
"ANDROID_PLATFORM": "android-28",
|
||||
"BUILD_SHARED_LIBS": {
|
||||
"type": "BOOL",
|
||||
"value": false
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
@@ -416,7 +409,7 @@
|
||||
},
|
||||
"CMAKE_OSX_DEPLOYMENT_TARGET": "11.0",
|
||||
"CMAKE_IGNORE_PREFIX_PATH": "/opt/homebrew",
|
||||
"DUSK_MOVIE_SUPPORT": {
|
||||
"BUILD_SHARED_LIBS": {
|
||||
"type": "BOOL",
|
||||
"value": false
|
||||
}
|
||||
@@ -449,11 +442,7 @@
|
||||
],
|
||||
"cacheVariables": {
|
||||
"CMAKE_C_COMPILER_LAUNCHER": "sccache",
|
||||
"CMAKE_CXX_COMPILER_LAUNCHER": "sccache",
|
||||
"DUSK_MOVIE_SUPPORT": {
|
||||
"type": "BOOL",
|
||||
"value": false
|
||||
}
|
||||
"CMAKE_CXX_COMPILER_LAUNCHER": "sccache"
|
||||
}
|
||||
},
|
||||
{
|
||||
@@ -463,11 +452,7 @@
|
||||
],
|
||||
"cacheVariables": {
|
||||
"CMAKE_C_COMPILER_LAUNCHER": "sccache",
|
||||
"CMAKE_CXX_COMPILER_LAUNCHER": "sccache",
|
||||
"DUSK_MOVIE_SUPPORT": {
|
||||
"type": "BOOL",
|
||||
"value": false
|
||||
}
|
||||
"CMAKE_CXX_COMPILER_LAUNCHER": "sccache"
|
||||
}
|
||||
},
|
||||
{
|
||||
@@ -551,7 +536,7 @@
|
||||
"description": "iOS release build with debug info",
|
||||
"displayName": "iOS RelWithDebInfo",
|
||||
"targets": [
|
||||
"dusk"
|
||||
"dusklight"
|
||||
]
|
||||
},
|
||||
{
|
||||
@@ -560,7 +545,7 @@
|
||||
"description": "tvOS release build with debug info",
|
||||
"displayName": "tvOS RelWithDebInfo",
|
||||
"targets": [
|
||||
"dusk"
|
||||
"dusklight"
|
||||
]
|
||||
},
|
||||
{
|
||||
@@ -569,7 +554,7 @@
|
||||
"description": "Android arm64-v8a release build with debug info",
|
||||
"displayName": "Android arm64-v8a RelWithDebInfo",
|
||||
"targets": [
|
||||
"dusk"
|
||||
"dusklight"
|
||||
]
|
||||
},
|
||||
{
|
||||
@@ -578,7 +563,7 @@
|
||||
"description": "Android x86_64 release build with debug info",
|
||||
"displayName": "Android x86_64 RelWithDebInfo",
|
||||
"targets": [
|
||||
"dusk"
|
||||
"dusklight"
|
||||
]
|
||||
},
|
||||
{
|
||||
@@ -587,7 +572,7 @@
|
||||
"description": "(Internal) Android CI arm64-v8a",
|
||||
"displayName": "(Internal) Android CI arm64-v8a",
|
||||
"targets": [
|
||||
"dusk"
|
||||
"dusklight"
|
||||
]
|
||||
},
|
||||
{
|
||||
|
||||
@@ -1,30 +1,30 @@
|
||||
<div align="center">
|
||||
<img src="res/logo-mascot.png" alt="Logo" width="640">
|
||||
<img src="res/logo.png" alt="Logo" width="640">
|
||||
|
||||
<p align="center">
|
||||
<a href="https://twilitrealm.dev">Official Website</a>
|
||||
•
|
||||
<a href="https://discord.gg/dusktp">Discord</a>
|
||||
<a href="https://discord.gg/6NpMhefCK9">Discord</a>
|
||||
</p>
|
||||
</div>
|
||||
|
||||
# Overview
|
||||
|
||||
Dusk is a reverse-engineered reimplementation of Twilight Princess.
|
||||
Dusklight is a reverse-engineered reimplementation of Twilight Princess.
|
||||
|
||||
It aims to be as accurate as possible to the original while also providing new options, enhancements, and tools to customize your experience.
|
||||
|
||||
# Setup
|
||||
|
||||
> [!IMPORTANT]
|
||||
> Dusk does *not* provide any copyrighted assets. You must provide your own copy of the original game.
|
||||
> Dusklight does *not* provide any copyrighted assets. You must provide your own copy of the original game.
|
||||
|
||||
> [!IMPORTANT]
|
||||
> At a minimum, Dusk requires a GPU with support for either D3D12, Vulkan, or Metal. Your experience with specific hardware, operating systems, and drivers may vary. In particular, older Intel iGPUs have a high likelyhood of incompatibility. We are also aware of a number of issues on devices with Adreno GPUs and are working to resolve them.
|
||||
> At a minimum, Dusklight requires a GPU with support for either D3D12, Vulkan, or Metal. Your experience with specific hardware, operating systems, and drivers may vary. In particular, older Intel iGPUs have a high likelihood of incompatibility. We are also aware of a number of issues on devices with Adreno GPUs and are working to resolve them.
|
||||
|
||||
### 1. Verify your dump
|
||||
|
||||
First, make sure your dump of the game is clean and supported by Dusk. You can do this by checking the SHA-1 hash of your dump against this list of supported versions:
|
||||
First, make sure your dump of the game is clean and supported by Dusklight. You can do this by checking the SHA-1 hash of your dump against this list of supported versions:
|
||||
|
||||
| Version | SHA-1 hash |
|
||||
|--------------| ------------------------------------------ |
|
||||
@@ -33,12 +33,12 @@ First, make sure your dump of the game is clean and supported by Dusk. You can d
|
||||
|
||||
*Support for other versions of the game is planned in the future.
|
||||
|
||||
### 2. Download [Dusk](https://github.com/TwilitRealm/dusk/releases)
|
||||
### 2. Download [Dusklight](https://github.com/TwilitRealm/dusklight/releases)
|
||||
|
||||
### 3. Setup the game
|
||||
**Windows / macOS / Linux**
|
||||
- Extract the .zip file
|
||||
- Launch Dusk
|
||||
- Launch Dusklight
|
||||
- Press **Select Disc Image** and provide the path to your supported game dump
|
||||
- Press **Play**!
|
||||
|
||||
@@ -46,20 +46,20 @@ First, make sure your dump of the game is clean and supported by Dusk. You can d
|
||||
- Follow the [iOS setup guide](docs/ios-install-altstore.md)
|
||||
|
||||
**Android**
|
||||
- Install the Dusk apk
|
||||
- Launch Dusk
|
||||
- Install the Dusklight APK
|
||||
- Launch Dusklight
|
||||
- Press **Select Disc Image** and provide the path to your supported game dump
|
||||
- Press **Play**!
|
||||
|
||||
# Building
|
||||
|
||||
If you'd like to build Dusk from source, please read the [build instructions](docs/building.md).
|
||||
If you'd like to build Dusklight from source, please read the [build instructions](docs/building.md).
|
||||
|
||||
Pull requests are welcomed! Note that we do not accept contributions that are primarily AI-generated and will close your PR if we suspect as much. Please also see the [code conventions](docs/code-conventions.md).
|
||||
|
||||
# Credits
|
||||
|
||||
Special thanks to the [TP decompilation](https://github.com/zeldaret/tp) team, the GC/Wii decompilation community, the [Aurora](https://github.com/encounter/aurora) developers, the [TP speedrunning community](https://zsrtp.link), and all [contributors](https://github.com/TwilitRealm/dusk/graphs/contributors).
|
||||
Special thanks to the [TP decompilation](https://github.com/zeldaret/tp) team, the GC/Wii decompilation community, the [Aurora](https://github.com/encounter/aurora) developers, the [TP speedrunning community](https://zsrtp.link), and all [contributors](https://github.com/TwilitRealm/dusklight/graphs/contributors).
|
||||
|
||||
<br/>
|
||||
<div align="center">
|
||||
|
||||
@@ -19,7 +19,7 @@ for install_path in build/install/*; do
|
||||
cp -r "$install_path" build/appdir/usr/bin
|
||||
done
|
||||
cp -r platforms/freedesktop/{16x16,32x32,48x48,64x64,128x128,256x256,512x512,1024x1024} build/appdir/usr/share/icons/hicolor
|
||||
cp platforms/freedesktop/dusk.desktop build/appdir/usr/share/applications
|
||||
cp platforms/freedesktop/dusklight.desktop build/appdir/usr/share/applications
|
||||
|
||||
cd build/install
|
||||
VERSION="$DUSK_VERSION" NO_STRIP=1 "$linuxdeploy" \
|
||||
|
||||
@@ -36,10 +36,10 @@
|
||||
sudo dnf groupinstall "Development Tools" "Development Libraries"
|
||||
```
|
||||
#### Setup
|
||||
Clone and initialize the Dusk repository
|
||||
Clone and initialize the Dusklight repository
|
||||
```sh
|
||||
git clone --recursive https://github.com/TwilitRealm/dusk.git
|
||||
cd dusk
|
||||
git clone --recursive https://github.com/TwilitRealm/dusklight.git
|
||||
cd dusklight
|
||||
git pull
|
||||
git submodule update --init --recursive
|
||||
```
|
||||
@@ -93,6 +93,6 @@ Alternate presets available:
|
||||
#### Running
|
||||
Pass the disc image as a positional argument. Supported formats: ISO (GCM), RVZ, WIA, WBFS, CISO, GCZ
|
||||
```sh
|
||||
build/{preset}/dusk /path/to/game.rvz
|
||||
build/{preset}/dusklight/path/to/game.rvz
|
||||
```
|
||||
If no path is specified, Dusk defaults to `game.iso` in the current working directory.
|
||||
If no path is specified, Dusklight defaults to `game.iso` in the current working directory.
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
# Installing Dusk on iOS via AltStore
|
||||
# Installing Dusklight on iOS via AltStore
|
||||
|
||||
## Prerequisites
|
||||
|
||||
- Mac with Homebrew installed
|
||||
- iPhone connected via USB
|
||||
- Dusk IPA file (download the latest `Dusk-vX.X.X-ios-arm64.ipa` from the [releases page](https://github.com/TwilitRealm/dusk/releases))
|
||||
- Dusklight IPA file (download the latest `Dusklight-vX.X.X-ios-arm64.ipa` from the [releases page](https://github.com/TwilitRealm/dusk/releases))
|
||||
- Game disc - `GZ2E01` (Gamecube USA) or `GZ2PE01` (Gamecube PAL)
|
||||
|
||||
## 1. Install AltServer
|
||||
|
||||
@@ -1411,6 +1411,7 @@ set(DOLPHIN_FILES
|
||||
)
|
||||
|
||||
set(DUSK_FILES
|
||||
include/dusk/action_bindings.h
|
||||
include/dusk/endian_gx.hpp
|
||||
include/dusk/config.hpp
|
||||
include/dusk/dvd_asset.hpp
|
||||
@@ -1420,6 +1421,8 @@ set(DUSK_FILES
|
||||
src/dusk/asserts.cpp
|
||||
src/dusk/config.cpp
|
||||
src/dusk/crash_reporting.cpp
|
||||
src/dusk/data.cpp
|
||||
src/dusk/data.hpp
|
||||
src/dusk/endian.cpp
|
||||
src/dusk/extras.c
|
||||
src/dusk/file_select.cpp
|
||||
@@ -1435,6 +1438,7 @@ set(DUSK_FILES
|
||||
src/dusk/layout.cpp
|
||||
src/dusk/logging.cpp
|
||||
src/dusk/settings.cpp
|
||||
src/dusk/speedrun.cpp
|
||||
src/dusk/stubs.cpp
|
||||
src/dusk/update_check.cpp
|
||||
src/dusk/update_check.hpp
|
||||
@@ -1444,8 +1448,6 @@ set(DUSK_FILES
|
||||
src/dusk/imgui/ImGuiConsole.cpp
|
||||
src/dusk/imgui/ImGuiEngine.cpp
|
||||
src/dusk/imgui/ImGuiEngine.hpp
|
||||
src/dusk/imgui/ImGuiMenuGame.cpp
|
||||
src/dusk/imgui/ImGuiMenuGame.hpp
|
||||
src/dusk/imgui/ImGuiBloomWindow.cpp
|
||||
src/dusk/imgui/ImGuiBloomWindow.hpp
|
||||
src/dusk/imgui/ImGuiMenuTools.cpp
|
||||
@@ -1458,7 +1460,6 @@ set(DUSK_FILES
|
||||
src/dusk/imgui/ImGuiHeapOverlay.cpp
|
||||
src/dusk/imgui/ImGuiControllerOverlay.cpp
|
||||
src/dusk/imgui/ImGuiStubLog.cpp
|
||||
src/dusk/imgui/ImGuiMapLoader.cpp
|
||||
src/dusk/imgui/ImGuiSaveEditor.cpp
|
||||
src/dusk/imgui/ImGuiStateShare.hpp
|
||||
src/dusk/imgui/ImGuiStateShare.cpp
|
||||
@@ -1509,6 +1510,8 @@ set(DUSK_FILES
|
||||
src/dusk/ui/tab_bar.hpp
|
||||
src/dusk/ui/ui.cpp
|
||||
src/dusk/ui/ui.hpp
|
||||
src/dusk/ui/warp.cpp
|
||||
src/dusk/ui/warp.hpp
|
||||
src/dusk/ui/window.cpp
|
||||
src/dusk/ui/window.hpp
|
||||
src/dusk/ui/rando_config.cpp
|
||||
@@ -1525,6 +1528,7 @@ set(DUSK_FILES
|
||||
src/dusk/discord.hpp
|
||||
src/dusk/discord_presence.cpp
|
||||
src/dusk/version.cpp
|
||||
src/dusk/action_bindings.cpp
|
||||
# Randomizer files
|
||||
src/dusk/randomizer/game/flags.cpp
|
||||
src/dusk/randomizer/game/flags.h
|
||||
|
||||
@@ -4,101 +4,225 @@
|
||||
};
|
||||
outputs = { self, nixpkgs }:
|
||||
let
|
||||
pkgs = import nixpkgs { system = "x86_64-linux"; };
|
||||
|
||||
# Dependencies that are not packaged in nixpkgs:
|
||||
aurora-src = pkgs.fetchFromGitHub {
|
||||
owner = "encounter";
|
||||
repo = "aurora";
|
||||
rev = "63606a43265a3bc18dafd500ab4d7a2108f109e6";
|
||||
hash = "sha256-xBvnAwGwNzav67Ac6oUz7RqDUwqgL2bsME3OOMn8Tqw=";
|
||||
};
|
||||
dawn-src = pkgs.fetchzip {
|
||||
url = "https://github.com/encounter/dawn-build/releases/download/v20260423.175430/dawn-linux-x86_64.tar.gz";
|
||||
hash = "sha256-HXfKTLHtMPwupnFnaflCARtXVPuS/0PoCePXidjE5xs=";
|
||||
stripRoot = false;
|
||||
};
|
||||
nod-src = pkgs.fetchzip {
|
||||
url = "https://github.com/encounter/nod/releases/download/v2.0.0-alpha.8/libnod-linux-x86_64.tar.gz";
|
||||
hash = "sha256-mUqvLsbsqaZ+HAjMmHYPYO+MgtanGRTw7Gzn5uXR5rE=";
|
||||
stripRoot = false;
|
||||
};
|
||||
# The version of imgui on nixpkgs does not map cleanly.
|
||||
imgui-src = pkgs.fetchFromGitHub {
|
||||
owner = "ocornut";
|
||||
repo = "imgui";
|
||||
rev = "v1.91.9b-docking";
|
||||
hash = "sha256-mQOJ6jCN+7VopgZ61yzaCnt4R1QLrW7+47xxMhFRHLQ=";
|
||||
};
|
||||
sqlite-src = pkgs.fetchzip {
|
||||
url = "https://sqlite.org/2026/sqlite-amalgamation-3510300.zip";
|
||||
hash = "sha256-pNMR8zxaaqfAzQ0AQBOXMct4usdjey1Q0Gnitg06UhM=";
|
||||
};
|
||||
rmlui-src = pkgs.fetchzip {
|
||||
url = "https://github.com/mikke89/RmlUi/archive/f9b8c9e2935d5df2c7dff2c190d3968e99b0c3dc.tar.gz";
|
||||
hash = "sha256-g4O/JZUrrcseOz8o2QJRt+2CeuiLnVeuDJc906xvuIg=";
|
||||
};
|
||||
# Dusk Actual
|
||||
dusk = pkgs.stdenv.mkDerivation {
|
||||
name = "dusk";
|
||||
src = ./.;
|
||||
postUnpack = ''
|
||||
mkdir -p $sourceRoot/extern/aurora
|
||||
cp -r ${aurora-src}/. $sourceRoot/extern/aurora/
|
||||
chmod -R u+w $sourceRoot/extern/aurora
|
||||
sed -i '/add_subdirectory(tests)/d' $sourceRoot/extern/aurora/CMakeLists.txt
|
||||
'';
|
||||
# Remove last line to re-enable tests
|
||||
cmakeFlags = [
|
||||
"-DFETCHCONTENT_FULLY_DISCONNECTED=ON"
|
||||
"-DFETCHCONTENT_SOURCE_DIR_CXXOPTS=${pkgs.cxxopts.src}"
|
||||
"-DFETCHCONTENT_SOURCE_DIR_JSON=${pkgs.nlohmann_json.src}"
|
||||
"-DFETCHCONTENT_SOURCE_DIR_DAWN_PREBUILT=${dawn-src}"
|
||||
"-DFETCHCONTENT_SOURCE_DIR_XXHASH=${pkgs.xxHash.src}"
|
||||
"-DFETCHCONTENT_SOURCE_DIR_FMT=${pkgs.fmt.src}"
|
||||
"-DFETCHCONTENT_SOURCE_DIR_TRACY=${pkgs.tracy.src}"
|
||||
"-DAURORA_SDL3_PROVIDER=system"
|
||||
"-DFETCHCONTENT_SOURCE_DIR_NOD_PREBUILT=${nod-src}"
|
||||
"-DAURORA_NOD_PROVIDER=package"
|
||||
"-DFETCHCONTENT_SOURCE_DIR_FREETYPE=${pkgs.freetype.src}"
|
||||
"-DFETCHCONTENT_SOURCE_DIR_ZSTD=${pkgs.zstd.src}"
|
||||
"-DFETCHCONTENT_SOURCE_DIR_SQLITE3=${sqlite-src}"
|
||||
"-DFETCHCONTENT_SOURCE_DIR_IMGUI=${imgui-src}"
|
||||
"-DFETCHCONTENT_SOURCE_DIR_RMLUI=${rmlui-src}"
|
||||
"-DCMAKE_CROSSCOMPILING=ON" # Tests are not working as I didn't want to work through getting google's test suite working as well. This is the only guard I could find to disable it.
|
||||
];
|
||||
installPhase = ''
|
||||
mkdir -p $out/bin
|
||||
cp dusk $out/bin/dusk
|
||||
cp -r ./res $out/bin/res
|
||||
'';
|
||||
nativeBuildInputs = [
|
||||
pkgs.cmake
|
||||
pkgs.pkg-config
|
||||
pkgs.wayland
|
||||
];
|
||||
buildInputs = [
|
||||
pkgs.libGL
|
||||
pkgs.libX11
|
||||
pkgs.libXcursor
|
||||
pkgs.libxi
|
||||
pkgs.libxcb
|
||||
pkgs.libxrandr
|
||||
pkgs.libxscrnsaver
|
||||
pkgs.libxtst
|
||||
pkgs.libjpeg8
|
||||
pkgs.libxkbcommon
|
||||
pkgs.libglvnd
|
||||
pkgs.cxxopts
|
||||
pkgs.abseil-cpp
|
||||
pkgs.sdl3
|
||||
pkgs.fmt
|
||||
pkgs.tracy
|
||||
pkgs.freetype
|
||||
pkgs.zstd
|
||||
];
|
||||
supportedSystems = [
|
||||
"x86_64-linux"
|
||||
"aarch64-linux"
|
||||
"x86_64-darwin"
|
||||
"aarch64-darwin"
|
||||
];
|
||||
forAllSystems = nixpkgs.lib.genAttrs supportedSystems;
|
||||
pkgsFor = system: import nixpkgs { inherit system; };
|
||||
|
||||
# Dependencies that are not packaged in nixpkgs (used by the Linux package build):
|
||||
buildSources = pkgs: {
|
||||
aurora-src = pkgs.fetchFromGitHub {
|
||||
owner = "encounter";
|
||||
repo = "aurora";
|
||||
rev = "63606a43265a3bc18dafd500ab4d7a2108f109e6";
|
||||
hash = "sha256-xBvnAwGwNzav67Ac6oUz7RqDUwqgL2bsME3OOMn8Tqw=";
|
||||
};
|
||||
dawn-src = pkgs.fetchzip {
|
||||
url = "https://github.com/encounter/dawn-build/releases/download/v20260423.175430/dawn-linux-x86_64.tar.gz";
|
||||
hash = "sha256-HXfKTLHtMPwupnFnaflCARtXVPuS/0PoCePXidjE5xs=";
|
||||
stripRoot = false;
|
||||
};
|
||||
nod-src = pkgs.fetchzip {
|
||||
url = "https://github.com/encounter/nod/releases/download/v2.0.0-alpha.8/libnod-linux-x86_64.tar.gz";
|
||||
hash = "sha256-mUqvLsbsqaZ+HAjMmHYPYO+MgtanGRTw7Gzn5uXR5rE=";
|
||||
stripRoot = false;
|
||||
};
|
||||
# The version of imgui on nixpkgs does not map cleanly.
|
||||
imgui-src = pkgs.fetchFromGitHub {
|
||||
owner = "ocornut";
|
||||
repo = "imgui";
|
||||
rev = "v1.91.9b-docking";
|
||||
hash = "sha256-mQOJ6jCN+7VopgZ61yzaCnt4R1QLrW7+47xxMhFRHLQ=";
|
||||
};
|
||||
sqlite-src = pkgs.fetchzip {
|
||||
url = "https://sqlite.org/2026/sqlite-amalgamation-3510300.zip";
|
||||
hash = "sha256-pNMR8zxaaqfAzQ0AQBOXMct4usdjey1Q0Gnitg06UhM=";
|
||||
};
|
||||
rmlui-src = pkgs.fetchzip {
|
||||
url = "https://github.com/mikke89/RmlUi/archive/f9b8c9e2935d5df2c7dff2c190d3968e99b0c3dc.tar.gz";
|
||||
hash = "sha256-g4O/JZUrrcseOz8o2QJRt+2CeuiLnVeuDJc906xvuIg=";
|
||||
};
|
||||
};
|
||||
|
||||
# Dusklight Actual (Linux x86_64 only — relies on prebuilt dawn/nod binaries)
|
||||
mkDusklight = pkgs:
|
||||
let srcs = buildSources pkgs;
|
||||
versionSuffix = if self ? shortRev && self.shortRev != null
|
||||
then "nix-${self.shortRev}"
|
||||
else "nix-dirty";
|
||||
in
|
||||
pkgs.stdenv.mkDerivation {
|
||||
name = "dusklight";
|
||||
src = ./.;
|
||||
postUnpack = ''
|
||||
mkdir -p $sourceRoot/extern/aurora
|
||||
cp -r ${srcs.aurora-src}/. $sourceRoot/extern/aurora/
|
||||
chmod -R u+w $sourceRoot/extern/aurora
|
||||
sed -i '/add_subdirectory(tests)/d' $sourceRoot/extern/aurora/CMakeLists.txt
|
||||
'';
|
||||
# Remove last line to re-enable tests
|
||||
cmakeFlags = [
|
||||
"-DDUSK_VERSION_OVERRIDE=${versionSuffix}"
|
||||
"-DFETCHCONTENT_FULLY_DISCONNECTED=ON"
|
||||
"-DFETCHCONTENT_SOURCE_DIR_CXXOPTS=${pkgs.cxxopts.src}"
|
||||
"-DFETCHCONTENT_SOURCE_DIR_JSON=${pkgs.nlohmann_json.src}"
|
||||
"-DFETCHCONTENT_SOURCE_DIR_DAWN_PREBUILT=${srcs.dawn-src}"
|
||||
"-DFETCHCONTENT_SOURCE_DIR_XXHASH=${pkgs.xxHash.src}"
|
||||
"-DFETCHCONTENT_SOURCE_DIR_FMT=${pkgs.fmt.src}"
|
||||
"-DFETCHCONTENT_SOURCE_DIR_TRACY=${pkgs.tracy.src}"
|
||||
"-DAURORA_SDL3_PROVIDER=system"
|
||||
"-DFETCHCONTENT_SOURCE_DIR_NOD_PREBUILT=${srcs.nod-src}"
|
||||
"-DAURORA_NOD_PROVIDER=package"
|
||||
"-DFETCHCONTENT_SOURCE_DIR_FREETYPE=${pkgs.freetype.src}"
|
||||
"-DFETCHCONTENT_SOURCE_DIR_ZSTD=${pkgs.zstd.src}"
|
||||
"-DFETCHCONTENT_SOURCE_DIR_SQLITE3=${srcs.sqlite-src}"
|
||||
"-DFETCHCONTENT_SOURCE_DIR_IMGUI=${srcs.imgui-src}"
|
||||
"-DFETCHCONTENT_SOURCE_DIR_RMLUI=${srcs.rmlui-src}"
|
||||
"-DCMAKE_CROSSCOMPILING=ON" # Tests are not working as I didn't want to work through getting google's test suite working as well. This is the only guard I could find to disable it.
|
||||
];
|
||||
installPhase = ''
|
||||
mkdir -p $out/bin
|
||||
cp dusklight $out/bin/dusklight
|
||||
cp -r ./res $out/bin/res
|
||||
|
||||
mkdir -p $out/share/applications
|
||||
cp $src/platforms/freedesktop/dusklight.desktop $out/share/applications/dusklight.desktop
|
||||
|
||||
for size in 16 32 48 64 128 256 512 1024; do
|
||||
install -Dm644 $src/platforms/freedesktop/''${size}x''${size}/apps/dusklight.png \
|
||||
$out/share/icons/hicolor/''${size}x''${size}/apps/dusklight.png
|
||||
done
|
||||
'';
|
||||
nativeBuildInputs = [
|
||||
pkgs.cmake
|
||||
pkgs.pkg-config
|
||||
pkgs.wayland
|
||||
];
|
||||
buildInputs = [
|
||||
pkgs.libGL
|
||||
pkgs.libX11
|
||||
pkgs.libXcursor
|
||||
pkgs.libxi
|
||||
pkgs.libxcb
|
||||
pkgs.libxrandr
|
||||
pkgs.libxscrnsaver
|
||||
pkgs.libxtst
|
||||
pkgs.libjpeg8
|
||||
pkgs.libxkbcommon
|
||||
pkgs.libglvnd
|
||||
pkgs.cxxopts
|
||||
pkgs.abseil-cpp
|
||||
pkgs.sdl3
|
||||
pkgs.fmt
|
||||
pkgs.tracy
|
||||
pkgs.freetype
|
||||
pkgs.zstd
|
||||
];
|
||||
};
|
||||
|
||||
# Tooling common to every supported host (Linux and macOS).
|
||||
commonDevTools = pkgs: [
|
||||
pkgs.cmake
|
||||
pkgs.ninja
|
||||
pkgs.pkg-config
|
||||
pkgs.git
|
||||
pkgs.python3
|
||||
pkgs.python3Packages.markupsafe
|
||||
pkgs.rustc
|
||||
pkgs.cargo
|
||||
pkgs.sccache
|
||||
];
|
||||
|
||||
# Linux-only system libraries — mirrors the apt deps from .github/workflows/build.yml
|
||||
# so the cmake presets resolve the same set of headers as CI.
|
||||
linuxDevDeps = pkgs: [
|
||||
# Compilers / linkers
|
||||
pkgs.clang
|
||||
pkgs.lld
|
||||
# C/C++ utilities
|
||||
pkgs.curl
|
||||
pkgs.openssl
|
||||
pkgs.zlib
|
||||
pkgs.libpng
|
||||
pkgs.libjpeg_turbo
|
||||
pkgs.freetype
|
||||
pkgs.zstd
|
||||
pkgs.fmt
|
||||
pkgs.tracy
|
||||
pkgs.cxxopts
|
||||
pkgs.abseil-cpp
|
||||
pkgs.sdl3
|
||||
pkgs.ncurses
|
||||
pkgs.libunwind
|
||||
pkgs.libusb1
|
||||
pkgs.fuse
|
||||
# Wayland / display server
|
||||
pkgs.wayland
|
||||
pkgs.wayland-protocols
|
||||
pkgs.libxkbcommon
|
||||
pkgs.libdecor
|
||||
# OpenGL / Vulkan
|
||||
pkgs.libGL
|
||||
pkgs.libGLU
|
||||
pkgs.libglvnd
|
||||
pkgs.vulkan-headers
|
||||
pkgs.vulkan-loader
|
||||
# X11
|
||||
pkgs.libX11
|
||||
pkgs.libxcb
|
||||
pkgs.libXcursor
|
||||
pkgs.libxi
|
||||
pkgs.libxrandr
|
||||
pkgs.libxscrnsaver
|
||||
pkgs.libxtst
|
||||
pkgs.libxinerama
|
||||
# Audio
|
||||
pkgs.alsa-lib
|
||||
pkgs.libpulseaudio
|
||||
pkgs.pipewire
|
||||
# System integration
|
||||
pkgs.dbus
|
||||
pkgs.udev
|
||||
pkgs.gtk3
|
||||
];
|
||||
|
||||
# On macOS we deliberately avoid pulling Nix's cc-wrapper so CMake picks up
|
||||
# Apple Clang and the Xcode SDK directly, matching the macOS CI workflow.
|
||||
mkDarwinShell = pkgs:
|
||||
pkgs.mkShellNoCC {
|
||||
packages = commonDevTools pkgs;
|
||||
shellHook = ''
|
||||
echo "Dusklight dev shell (macOS)"
|
||||
echo "Requires Xcode Command Line Tools for Apple Clang and the macOS SDK."
|
||||
echo "Configure: cmake --preset macos-default-relwithdebinfo"
|
||||
echo "Build: cmake --build --preset macos-default-relwithdebinfo"
|
||||
'';
|
||||
};
|
||||
|
||||
mkLinuxShell = pkgs:
|
||||
pkgs.mkShell {
|
||||
packages = (commonDevTools pkgs) ++ (linuxDevDeps pkgs);
|
||||
shellHook = ''
|
||||
echo "Dusklight dev shell (Linux)"
|
||||
echo "Configure: cmake --preset linux-default-relwithdebinfo"
|
||||
echo " cmake --preset linux-clang-relwithdebinfo"
|
||||
echo "Build: cmake --build --preset <preset>"
|
||||
'';
|
||||
};
|
||||
|
||||
mkDevShell = pkgs:
|
||||
if pkgs.stdenv.isDarwin
|
||||
then mkDarwinShell pkgs
|
||||
else mkLinuxShell pkgs;
|
||||
in {
|
||||
packages.x86_64-linux.default = dusk;
|
||||
packages.x86_64-linux.default = mkDusklight (pkgsFor "x86_64-linux");
|
||||
|
||||
devShells = forAllSystems (system: {
|
||||
default = mkDevShell (pkgsFor system);
|
||||
});
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -196,7 +196,11 @@ public:
|
||||
/* 0x108 */ int mSkipTimer;
|
||||
/* 0x10C */ int mSkipParameter;
|
||||
/* 0x110 */ BOOL mIsSkipFade;
|
||||
#if TARGET_PC
|
||||
/* 0x114 */ char mSkipEventName[21];
|
||||
#else
|
||||
/* 0x114 */ char mSkipEventName[20];
|
||||
#endif
|
||||
/* 0x128 */ u8 mCompulsory;
|
||||
/* 0x129 */ bool mRoomInfoSet;
|
||||
/* 0x12C */ int mRoomNo;
|
||||
|
||||
@@ -223,6 +223,9 @@ private:
|
||||
/* 0x8F */ u8 field_0x8f;
|
||||
/* 0x90 */ u8 field_0x90;
|
||||
/* 0x91 */ u8 field_0x91;
|
||||
#if TARGET_PC
|
||||
bool previousMirror;
|
||||
#endif
|
||||
}; // Size: 0x94
|
||||
|
||||
class dMap_HIO_list_c : public dMpath_HIO_n::hioList_c {
|
||||
|
||||
@@ -0,0 +1,43 @@
|
||||
#pragma once
|
||||
|
||||
#include <unordered_map>
|
||||
|
||||
#include "dusk/config_var.hpp"
|
||||
|
||||
namespace dusk {
|
||||
|
||||
enum class ActionBinds {
|
||||
FIRST_PERSON_CAMERA,
|
||||
CALL_MIDNA,
|
||||
OPEN_DUSKLIGHT_MENU,
|
||||
TURBO_SPEED_BUTTON,
|
||||
COUNT,
|
||||
};
|
||||
|
||||
struct ActionBindData {
|
||||
std::array<config::ActionBindConfigVar, 4>* configVars{};
|
||||
std::string actionName{};
|
||||
};
|
||||
|
||||
struct ActionBindPressData {
|
||||
bool pressedCurFrame{false};
|
||||
bool pressedPrevFrame{false};
|
||||
};
|
||||
|
||||
using ActionBindsMap = std::unordered_map<ActionBinds, ActionBindData>;
|
||||
|
||||
ActionBindsMap& getActionBinds();
|
||||
|
||||
bool isActionBound(ActionBinds action, u32 port);
|
||||
|
||||
void updateActionBindings();
|
||||
|
||||
bool getActionBindTrig(ActionBinds action, u32 port);
|
||||
|
||||
bool getActionBindHold(ActionBinds action, u32 port);
|
||||
|
||||
bool getActionBindHoldAnyPort(ActionBinds action);
|
||||
|
||||
int getActionBindButton(ActionBinds action, u32 port);
|
||||
|
||||
}
|
||||
@@ -7,7 +7,12 @@ namespace dusk {
|
||||
*
|
||||
* This gets used for file paths and such, and cannot be changed!
|
||||
*/
|
||||
constexpr auto AppName = "Dusk";
|
||||
constexpr auto AppName = "Dusklight";
|
||||
|
||||
/**
|
||||
* Previous AppName to migrate data from.
|
||||
*/
|
||||
constexpr auto LegacyAppName = "Dusk";
|
||||
|
||||
/**
|
||||
* \brief The internal organization name for the game.
|
||||
|
||||
@@ -13,5 +13,6 @@ void enterAutoSave();
|
||||
void autoSaving();
|
||||
void waitingForWrite();
|
||||
void endAutoSave();
|
||||
void toggleAutoSave(bool enabled);
|
||||
|
||||
#endif
|
||||
@@ -1,6 +1,7 @@
|
||||
#ifndef DUSK_CONFIG_HPP
|
||||
#define DUSK_CONFIG_HPP
|
||||
|
||||
#include <functional>
|
||||
#include <stdexcept>
|
||||
#include "nlohmann/json.hpp"
|
||||
#include "config_var.hpp"
|
||||
@@ -111,6 +112,18 @@ void Save();
|
||||
*/
|
||||
ConfigVarBase* GetConfigVar(std::string_view name);
|
||||
|
||||
/**
|
||||
* \brief Resets all custom action bindings for a specific port to nothing
|
||||
*
|
||||
* @param port The port to be cleared of action bindings
|
||||
*/
|
||||
void ClearAllActionBindings(int port);
|
||||
|
||||
/**
|
||||
* \brief Call a function on every registered CVar.
|
||||
*/
|
||||
void EnumerateRegistered(std::function<void(ConfigVarBase&)> callback);
|
||||
|
||||
template <ConfigValue T>
|
||||
const ConfigImplBase* GetConfigImpl() {
|
||||
static ConfigImpl<T> config;
|
||||
|
||||
@@ -48,6 +48,13 @@ enum class ConfigVarLayer : u8 {
|
||||
* Will not get saved to config.
|
||||
*/
|
||||
Override,
|
||||
|
||||
/**
|
||||
* The CVar is temporarily overridden by speedrun mode.
|
||||
* Will not get saved to config. Cleared when speedrun mode is disabled.
|
||||
* Lower priority than Override, so launch args still win.
|
||||
*/
|
||||
Speedrun,
|
||||
};
|
||||
|
||||
class ConfigImplBase;
|
||||
@@ -113,6 +120,12 @@ public:
|
||||
* This is necessary to make it legal to access.
|
||||
*/
|
||||
void markRegistered();
|
||||
|
||||
/**
|
||||
* Clear a speedrun-mode override if one is active on this CVar.
|
||||
* Safe to call on any CVar, no-op if not at the Speedrun layer.
|
||||
*/
|
||||
virtual void clearSpeedrunOverride() {}
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
@@ -189,6 +202,7 @@ public:
|
||||
case ConfigVarLayer::Value:
|
||||
return value;
|
||||
case ConfigVarLayer::Override:
|
||||
case ConfigVarLayer::Speedrun:
|
||||
return overrideValue;
|
||||
default:
|
||||
abort();
|
||||
@@ -239,8 +253,52 @@ public:
|
||||
overrideValue = std::move(newValue);
|
||||
layer = ConfigVarLayer::Override;
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Give a CVar a speedrun-mode override value.
|
||||
*
|
||||
* Lower priority than a launch-arg override. Cleared when speedrun mode is disabled.
|
||||
* The overridden value will not get saved to config.
|
||||
*
|
||||
* @param newValue The new value the CVar will get.
|
||||
*/
|
||||
void setSpeedrunValue(T newValue) {
|
||||
checkRegistered();
|
||||
if (layer != ConfigVarLayer::Override) {
|
||||
overrideValue = std::move(newValue);
|
||||
layer = ConfigVarLayer::Speedrun;
|
||||
}
|
||||
}
|
||||
|
||||
void clearOverride() {
|
||||
checkRegistered();
|
||||
if (layer == ConfigVarLayer::Override) {
|
||||
overrideValue = {};
|
||||
layer = ConfigVarLayer::Value;
|
||||
}
|
||||
}
|
||||
|
||||
void clearSpeedrunOverride() override {
|
||||
checkRegistered();
|
||||
if (layer == ConfigVarLayer::Speedrun) {
|
||||
overrideValue = {};
|
||||
layer = ConfigVarLayer::Value;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Get the user-persisted value, ignoring any temporary overrides.
|
||||
*
|
||||
* Used by Save() to write the correct value even when a speedrun override is active.
|
||||
*/
|
||||
[[nodiscard]] constexpr const T& getValueForSave() const noexcept {
|
||||
checkRegistered();
|
||||
return layer == ConfigVarLayer::Default ? defaultValue : value;
|
||||
}
|
||||
};
|
||||
|
||||
using ActionBindConfigVar = ConfigVar<int>;
|
||||
|
||||
}
|
||||
|
||||
#endif // DUSK_CONFIG_VAR_HPP
|
||||
|
||||
@@ -14,7 +14,6 @@ constexpr const char* SHOW_DEBUG_OVERLAY = "F3";
|
||||
constexpr const char* SHOW_HEAP_VIEWER = "F4";
|
||||
constexpr const char* SHOW_PLAYER_INFO = "F5";
|
||||
constexpr const char* SHOW_SAVE_EDITOR = "F6";
|
||||
constexpr const char* SHOW_MAP_LOADER = "F7";
|
||||
constexpr const char* SHOW_STATE_SHARE = "F8";
|
||||
constexpr const char* SHOW_DEBUG_CAMERA = "F9";
|
||||
constexpr const char* SHOW_AUDIO_DEBUG = "F10";
|
||||
|
||||
@@ -1,36 +1,26 @@
|
||||
#ifndef DUSK_MAIN_H
|
||||
#define DUSK_MAIN_H
|
||||
|
||||
#if defined(__APPLE__)
|
||||
#include <TargetConditionals.h>
|
||||
#endif
|
||||
|
||||
#include <filesystem>
|
||||
|
||||
#if defined(_WIN32) || \
|
||||
(defined(__APPLE__) && !TARGET_OS_IOS && !TARGET_OS_TV && !TARGET_OS_MACCATALYST) || \
|
||||
(defined(__linux__) && !defined(__ANDROID__))
|
||||
#define DUSK_CAN_OPEN_DATA_FOLDER 1
|
||||
#else
|
||||
#define DUSK_CAN_OPEN_DATA_FOLDER 0
|
||||
#endif
|
||||
|
||||
namespace dusk {
|
||||
extern bool IsRunning;
|
||||
extern bool IsShuttingDown;
|
||||
extern bool IsGameLaunched;
|
||||
extern bool RestartRequested;
|
||||
extern std::filesystem::path ConfigPath;
|
||||
|
||||
#if defined(__ANDROID__) || (defined(TARGET_OS_IOS) && TARGET_OS_IOS) || \
|
||||
extern bool IsRunning;
|
||||
extern bool IsShuttingDown;
|
||||
extern bool IsGameLaunched;
|
||||
extern bool RestartRequested;
|
||||
extern std::filesystem::path ConfigPath;
|
||||
extern std::filesystem::path CachePath;
|
||||
|
||||
#if defined(__ANDROID__) || (defined(TARGET_OS_IOS) && TARGET_OS_IOS) || \
|
||||
(defined(TARGET_OS_TV) && TARGET_OS_TV)
|
||||
inline constexpr bool SupportsProcessRestart = false;
|
||||
inline constexpr bool SupportsProcessRestart = false;
|
||||
#else
|
||||
inline constexpr bool SupportsProcessRestart = true;
|
||||
inline constexpr bool SupportsProcessRestart = true;
|
||||
#endif
|
||||
|
||||
void RequestRestart() noexcept;
|
||||
bool OpenDataFolder();
|
||||
}
|
||||
void RequestRestart() noexcept;
|
||||
|
||||
} // namespace dusk
|
||||
|
||||
#endif // DUSK_MAIN_H
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
#ifndef DUSK_CONFIG_H
|
||||
#define DUSK_CONFIG_H
|
||||
|
||||
#include <array>
|
||||
|
||||
#include "dusk/config_var.hpp"
|
||||
|
||||
namespace dusk {
|
||||
@@ -115,6 +117,7 @@ struct UserSettings {
|
||||
ConfigVar<bool> enableLinkDollRotation;
|
||||
ConfigVar<bool> enableAchievementToasts;
|
||||
ConfigVar<bool> enableControllerToasts;
|
||||
ConfigVar<bool> enableDiscordPresence;
|
||||
|
||||
// Graphics
|
||||
ConfigVar<BloomMode> bloomMode;
|
||||
@@ -125,6 +128,7 @@ struct UserSettings {
|
||||
ConfigVar<int> shadowResolutionMultiplier;
|
||||
ConfigVar<bool> enableDepthOfField;
|
||||
ConfigVar<bool> enableMapBackground;
|
||||
ConfigVar<bool> disableCutscenePillarboxing;
|
||||
|
||||
// Audio
|
||||
ConfigVar<bool> noLowHpSound;
|
||||
@@ -154,6 +158,7 @@ struct UserSettings {
|
||||
// Cheats
|
||||
ConfigVar<bool> infiniteHearts;
|
||||
ConfigVar<bool> infiniteArrows;
|
||||
ConfigVar<bool> infiniteSeeds;
|
||||
ConfigVar<bool> infiniteBombs;
|
||||
ConfigVar<bool> infiniteOil;
|
||||
ConfigVar<bool> infiniteOxygen;
|
||||
@@ -164,22 +169,28 @@ struct UserSettings {
|
||||
ConfigVar<bool> alwaysGreatspin;
|
||||
ConfigVar<bool> enableFastIronBoots;
|
||||
ConfigVar<bool> canTransformAnywhere;
|
||||
ConfigVar<bool> fastRoll;
|
||||
ConfigVar<bool> fastSpinner;
|
||||
ConfigVar<bool> freeMagicArmor;
|
||||
ConfigVar<bool> invincibleEnemies;
|
||||
|
||||
// Technical
|
||||
ConfigVar<bool> restoreWiiGlitches;
|
||||
|
||||
// Controls
|
||||
ConfigVar<bool> enableTurboKeybind;
|
||||
ConfigVar<bool> enableResetKeybind;
|
||||
|
||||
// Tools
|
||||
ConfigVar<bool> speedrunMode;
|
||||
ConfigVar<bool> liveSplitEnabled;
|
||||
ConfigVar<bool> showSpeedrunRTATimer;
|
||||
ConfigVar<bool> recordingMode;
|
||||
|
||||
// Misc
|
||||
ConfigVar<bool> randomizerEnabled;
|
||||
ConfigVar<bool> showInputViewer;
|
||||
ConfigVar<bool> showInputViewerGyro;
|
||||
} game;
|
||||
|
||||
struct {
|
||||
@@ -193,6 +204,14 @@ struct UserSettings {
|
||||
ConfigVar<int> cardFileType;
|
||||
ConfigVar<bool> enableAdvancedSettings;
|
||||
} backend;
|
||||
|
||||
// Arrays of size 4 for 4 ports
|
||||
struct {
|
||||
std::array<ActionBindConfigVar, 4> firstPersonCamera;
|
||||
std::array<ActionBindConfigVar, 4> callMidna;
|
||||
std::array<ActionBindConfigVar, 4> openDusklightMenu;
|
||||
std::array<ActionBindConfigVar, 4> turboSpeedButton;
|
||||
} actionBindings;
|
||||
};
|
||||
|
||||
UserSettings& getSettings();
|
||||
|
||||
@@ -0,0 +1,41 @@
|
||||
#pragma once
|
||||
#include <aurora/aurora.h>
|
||||
|
||||
namespace dusk {
|
||||
|
||||
struct SpeedrunInfo {
|
||||
void startRun() {
|
||||
m_isRunStarted = true;
|
||||
m_startTimestamp = OSGetTime();
|
||||
}
|
||||
|
||||
void stopRun() {
|
||||
m_isRunStarted = false;
|
||||
m_endTimestamp = OSGetTime() - m_startTimestamp;
|
||||
}
|
||||
|
||||
void reset() {
|
||||
m_isRunStarted = false;
|
||||
m_startTimestamp = 0;
|
||||
m_endTimestamp = 0;
|
||||
m_isPauseIGT = false;
|
||||
m_loadStartTimestamp = 0;
|
||||
m_totalLoadTime = 0;
|
||||
m_igtTimer = 0;
|
||||
}
|
||||
|
||||
bool m_isRunStarted = false;
|
||||
OSTime m_startTimestamp = 0;
|
||||
OSTime m_endTimestamp = 0;
|
||||
|
||||
bool m_isPauseIGT = false;
|
||||
OSTime m_loadStartTimestamp = 0;
|
||||
OSTime m_totalLoadTime = 0;
|
||||
OSTime m_igtTimer = 0;
|
||||
};
|
||||
|
||||
extern SpeedrunInfo m_speedrunInfo;
|
||||
|
||||
void resetForSpeedrunMode();
|
||||
|
||||
} // namespace dusk
|
||||
@@ -4,6 +4,10 @@
|
||||
#include <cmath>
|
||||
#include "os_report.h"
|
||||
|
||||
#if TARGET_PC
|
||||
#include "dusk/action_bindings.h"
|
||||
#endif
|
||||
|
||||
u32 JUTGamePad::CRumble::sChannelMask[4] = {
|
||||
PAD_CHAN0_BIT,
|
||||
PAD_CHAN1_BIT,
|
||||
@@ -85,6 +89,9 @@ u32 JUTGamePad::sRumbleSupported;
|
||||
|
||||
u32 JUTGamePad::read() {
|
||||
sRumbleSupported = PADRead(mPadStatus);
|
||||
#if TARGET_PC
|
||||
dusk::updateActionBindings();
|
||||
#endif
|
||||
|
||||
switch (sClampMode) {
|
||||
case EClampStick:
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
# Android Shell
|
||||
|
||||
This directory contains a minimal SDLActivity-based Android app wrapper for Dusk.
|
||||
This directory contains a minimal SDLActivity-based Android app wrapper for Dusklight.
|
||||
|
||||
## Prerequisites
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@ plugins {
|
||||
}
|
||||
|
||||
def duskRepoDir = rootProject.projectDir.parentFile.parentFile
|
||||
def duskGeneratedAssetsDir = layout.buildDirectory.dir('generated/assets/dusk').get().asFile
|
||||
def duskGeneratedAssetsDir = layout.buildDirectory.dir('generated/assets/dusklight').get().asFile
|
||||
def syncDuskAssets = tasks.register('syncDuskAssets', Sync) {
|
||||
from(new File(duskRepoDir, 'res')) {
|
||||
into 'res'
|
||||
|
||||
@@ -1,12 +1,16 @@
|
||||
package dev.twilitrealm.dusk;
|
||||
|
||||
import android.app.ActionBar;
|
||||
import android.app.Activity;
|
||||
import android.content.ActivityNotFoundException;
|
||||
import android.content.ClipData;
|
||||
import android.content.Intent;
|
||||
import android.database.Cursor;
|
||||
import android.net.Uri;
|
||||
import android.os.Build;
|
||||
import android.os.Bundle;
|
||||
import android.os.Environment;
|
||||
import android.provider.DocumentsContract;
|
||||
import android.provider.OpenableColumns;
|
||||
import android.util.Log;
|
||||
import android.view.View;
|
||||
@@ -22,6 +26,13 @@ import java.util.List;
|
||||
|
||||
public class DuskActivity extends SDLActivity {
|
||||
private static final String TAG = "DuskActivity";
|
||||
private static final int FOLDER_DIALOG_REQUEST_CODE = 0x4455;
|
||||
private static final String EXTERNAL_STORAGE_AUTHORITY =
|
||||
"com.android.externalstorage.documents";
|
||||
|
||||
private long folderDialogUserdata = 0;
|
||||
|
||||
private static native void nativeFolderDialogResult(long userdata, String path, String error);
|
||||
|
||||
private static String[] splitArgs(String raw) {
|
||||
List<String> out = new ArrayList<>();
|
||||
@@ -147,9 +158,154 @@ public class DuskActivity extends SDLActivity {
|
||||
if (resultCode == RESULT_OK) {
|
||||
persistUriPermissions(data);
|
||||
}
|
||||
if (requestCode == FOLDER_DIALOG_REQUEST_CODE) {
|
||||
finishFolderDialog(resultCode, data);
|
||||
return;
|
||||
}
|
||||
super.onActivityResult(requestCode, resultCode, data);
|
||||
}
|
||||
|
||||
public boolean showFolderDialog(long userdata) {
|
||||
if (userdata == 0 || folderDialogUserdata != 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
folderDialogUserdata = userdata;
|
||||
runOnUiThread(() -> {
|
||||
Intent intent = new Intent(Intent.ACTION_OPEN_DOCUMENT_TREE);
|
||||
intent.addFlags(Intent.FLAG_GRANT_READ_URI_PERMISSION |
|
||||
Intent.FLAG_GRANT_WRITE_URI_PERMISSION |
|
||||
Intent.FLAG_GRANT_PERSISTABLE_URI_PERMISSION |
|
||||
Intent.FLAG_GRANT_PREFIX_URI_PERMISSION);
|
||||
|
||||
try {
|
||||
startActivityForResult(intent, FOLDER_DIALOG_REQUEST_CODE);
|
||||
} catch (ActivityNotFoundException e) {
|
||||
Log.w(TAG, "Unable to open folder dialog.", e);
|
||||
finishFolderDialog(Activity.RESULT_CANCELED, null);
|
||||
}
|
||||
});
|
||||
return true;
|
||||
}
|
||||
|
||||
private void finishFolderDialog(int resultCode, Intent data) {
|
||||
long userdata = folderDialogUserdata;
|
||||
folderDialogUserdata = 0;
|
||||
if (userdata == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (resultCode == RESULT_OK && data != null && data.getData() != null) {
|
||||
String path = getRealPathForUri(data.getData());
|
||||
if (path != null && !path.isEmpty()) {
|
||||
nativeFolderDialogResult(userdata, path, null);
|
||||
} else {
|
||||
nativeFolderDialogResult(
|
||||
userdata, null, "Selected folder is not available as a filesystem path");
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
nativeFolderDialogResult(userdata, null, null);
|
||||
}
|
||||
|
||||
private String getRealPathForUri(Uri uri) {
|
||||
if (uri == null) {
|
||||
return null;
|
||||
}
|
||||
|
||||
String scheme = uri.getScheme();
|
||||
if ("file".equals(scheme)) {
|
||||
return uri.getPath();
|
||||
}
|
||||
|
||||
if (!"content".equals(scheme) ||
|
||||
!EXTERNAL_STORAGE_AUTHORITY.equals(uri.getAuthority()) ||
|
||||
Build.VERSION.SDK_INT < Build.VERSION_CODES.KITKAT)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
try {
|
||||
return getExternalStoragePathForDocumentId(getExternalStorageDocumentId(uri));
|
||||
} catch (IllegalArgumentException e) {
|
||||
Log.w(TAG, "Unable to resolve URI: " + uri, e);
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
private static String getExternalStorageDocumentId(Uri uri) {
|
||||
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP && isTreeDocumentUri(uri)) {
|
||||
return DocumentsContract.getTreeDocumentId(uri);
|
||||
}
|
||||
|
||||
return DocumentsContract.getDocumentId(uri);
|
||||
}
|
||||
|
||||
private static boolean isTreeDocumentUri(Uri uri) {
|
||||
List<String> segments = uri.getPathSegments();
|
||||
return segments.size() >= 2 && "tree".equals(segments.get(0));
|
||||
}
|
||||
|
||||
private String getExternalStoragePathForDocumentId(String documentId) {
|
||||
if (documentId == null || documentId.isEmpty()) {
|
||||
return null;
|
||||
}
|
||||
if (documentId.startsWith("raw:")) {
|
||||
return documentId.substring("raw:".length());
|
||||
}
|
||||
|
||||
String[] parts = documentId.split(":", 2);
|
||||
String volumeId = parts[0];
|
||||
String relativePath = parts.length > 1 ? parts[1] : "";
|
||||
|
||||
File root = getExternalStorageRoot(volumeId);
|
||||
if (root == null) {
|
||||
return null;
|
||||
}
|
||||
|
||||
return relativePath.isEmpty()
|
||||
? root.getAbsolutePath()
|
||||
: new File(root, relativePath).getAbsolutePath();
|
||||
}
|
||||
|
||||
private File getExternalStorageRoot(String volumeId) {
|
||||
if ("primary".equalsIgnoreCase(volumeId)) {
|
||||
return Environment.getExternalStorageDirectory();
|
||||
}
|
||||
if ("home".equalsIgnoreCase(volumeId)) {
|
||||
return new File(
|
||||
Environment.getExternalStorageDirectory(), Environment.DIRECTORY_DOCUMENTS);
|
||||
}
|
||||
|
||||
File[] externalFilesDirs = getExternalFilesDirs(null);
|
||||
if (externalFilesDirs != null) {
|
||||
for (File externalFilesDir : externalFilesDirs) {
|
||||
File root = getStorageRootForExternalFilesDir(externalFilesDir);
|
||||
if (root != null && volumeId.equalsIgnoreCase(root.getName())) {
|
||||
return root;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
File fallback = new File("/storage", volumeId);
|
||||
return fallback.exists() ? fallback : null;
|
||||
}
|
||||
|
||||
private File getStorageRootForExternalFilesDir(File externalFilesDir) {
|
||||
if (externalFilesDir == null) {
|
||||
return null;
|
||||
}
|
||||
|
||||
String path = externalFilesDir.getAbsolutePath();
|
||||
int androidDir = path.indexOf("/Android/");
|
||||
if (androidDir <= 0) {
|
||||
return null;
|
||||
}
|
||||
|
||||
return new File(path.substring(0, androidDir));
|
||||
}
|
||||
|
||||
private void persistUriPermissions(Intent data) {
|
||||
if (data == null) {
|
||||
return;
|
||||
|
||||
@@ -14,15 +14,22 @@ import android.provider.DocumentsContract.Root;
|
||||
import android.provider.DocumentsProvider;
|
||||
import android.webkit.MimeTypeMap;
|
||||
|
||||
import org.json.JSONException;
|
||||
import org.json.JSONObject;
|
||||
|
||||
import java.io.ByteArrayOutputStream;
|
||||
import java.io.File;
|
||||
import java.io.FileInputStream;
|
||||
import java.io.FileNotFoundException;
|
||||
import java.io.IOException;
|
||||
import java.nio.charset.StandardCharsets;
|
||||
|
||||
public class DuskDocumentsProvider extends DocumentsProvider {
|
||||
public static final String AUTHORITY = "dev.twilitrealm.dusk.documents";
|
||||
|
||||
private static final String ROOT_ID = "dusk";
|
||||
private static final String ROOT_DOCUMENT_ID = "root";
|
||||
private static final String LOCATION_DESCRIPTOR_NAME = "data_location.json";
|
||||
private static final String DIRECTORY_MIME_TYPE = Document.MIME_TYPE_DIR;
|
||||
|
||||
private static final String[] DEFAULT_ROOT_PROJECTION = new String[] {
|
||||
@@ -46,13 +53,19 @@ public class DuskDocumentsProvider extends DocumentsProvider {
|
||||
|
||||
@Override
|
||||
public boolean onCreate() {
|
||||
ensureUserDirectories();
|
||||
if (!isCustomDataPathEnabled()) {
|
||||
ensureUserDirectories();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Cursor queryRoots(String[] projection) throws FileNotFoundException {
|
||||
final MatrixCursor result = new MatrixCursor(resolveRootProjection(projection));
|
||||
if (isCustomDataPathEnabled()) {
|
||||
return result;
|
||||
}
|
||||
|
||||
final File root = getRootDirectory();
|
||||
final MatrixCursor.RowBuilder row = result.newRow();
|
||||
|
||||
@@ -222,9 +235,14 @@ public class DuskDocumentsProvider extends DocumentsProvider {
|
||||
}
|
||||
|
||||
private File getRootDirectory() throws FileNotFoundException {
|
||||
if (isCustomDataPathEnabled()) {
|
||||
throw new FileNotFoundException(
|
||||
"Dusk DocumentsProvider is disabled while a custom data path is configured");
|
||||
}
|
||||
|
||||
final File root = getContext().getFilesDir();
|
||||
if (root == null) {
|
||||
throw new FileNotFoundException("Dusk files directory is unavailable");
|
||||
throw new FileNotFoundException("Dusklight files directory is unavailable");
|
||||
}
|
||||
return root;
|
||||
}
|
||||
@@ -241,7 +259,7 @@ public class DuskDocumentsProvider extends DocumentsProvider {
|
||||
final String relativePath = documentId.substring(ROOT_DOCUMENT_ID.length() + 1);
|
||||
final File file = new File(root, relativePath);
|
||||
if (!isInside(root, file)) {
|
||||
throw new FileNotFoundException("Document escapes Dusk files directory: " + documentId);
|
||||
throw new FileNotFoundException("Document escapes Dusklight files directory: " + documentId);
|
||||
}
|
||||
if (!file.exists()) {
|
||||
throw new FileNotFoundException("Document does not exist: " + documentId);
|
||||
@@ -255,7 +273,7 @@ public class DuskDocumentsProvider extends DocumentsProvider {
|
||||
return ROOT_DOCUMENT_ID;
|
||||
}
|
||||
if (!isInside(root, file)) {
|
||||
throw new FileNotFoundException("File escapes Dusk files directory: " + file);
|
||||
throw new FileNotFoundException("File escapes Dusklight files directory: " + file);
|
||||
}
|
||||
|
||||
final String rootPath = canonicalPath(root);
|
||||
@@ -273,6 +291,42 @@ public class DuskDocumentsProvider extends DocumentsProvider {
|
||||
new File(root, "EUR/Card A").mkdirs();
|
||||
}
|
||||
|
||||
private boolean isCustomDataPathEnabled() {
|
||||
if (getContext() == null) {
|
||||
return false;
|
||||
}
|
||||
|
||||
final File filesDir = getContext().getFilesDir();
|
||||
if (filesDir == null) {
|
||||
return false;
|
||||
}
|
||||
|
||||
final File descriptor = new File(filesDir, LOCATION_DESCRIPTOR_NAME);
|
||||
if (!descriptor.isFile()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
try {
|
||||
final JSONObject json = new JSONObject(readText(descriptor));
|
||||
return "custom".equals(json.optString("mode", "default"));
|
||||
} catch (IOException | JSONException e) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private static String readText(File file) throws IOException {
|
||||
try (FileInputStream input = new FileInputStream(file);
|
||||
ByteArrayOutputStream output = new ByteArrayOutputStream())
|
||||
{
|
||||
byte[] buffer = new byte[4096];
|
||||
int bytesRead;
|
||||
while ((bytesRead = input.read(buffer)) != -1) {
|
||||
output.write(buffer, 0, bytesRead);
|
||||
}
|
||||
return output.toString(StandardCharsets.UTF_8.name());
|
||||
}
|
||||
}
|
||||
|
||||
private static String[] resolveRootProjection(String[] projection) {
|
||||
return projection != null ? projection : DEFAULT_ROOT_PROJECTION;
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<string name="app_name">Dusk</string>
|
||||
<string name="documents_provider_root_name">Dusk Data</string>
|
||||
<string name="app_name">Dusklight</string>
|
||||
<string name="documents_provider_root_name">Dusklight Data</string>
|
||||
<string name="documents_provider_summary">Saves, texture packs, settings, and logs</string>
|
||||
</resources>
|
||||
|
||||
@@ -14,5 +14,5 @@ dependencyResolutionManagement {
|
||||
}
|
||||
}
|
||||
|
||||
rootProject.name = "dusk-android"
|
||||
rootProject.name = "dusklight-android"
|
||||
include ':app'
|
||||
|
||||
|
Before Width: | Height: | Size: 928 KiB After Width: | Height: | Size: 928 KiB |
|
Before Width: | Height: | Size: 29 KiB After Width: | Height: | Size: 29 KiB |
|
Before Width: | Height: | Size: 1014 B After Width: | Height: | Size: 1014 B |
|
Before Width: | Height: | Size: 90 KiB After Width: | Height: | Size: 90 KiB |
|
Before Width: | Height: | Size: 2.7 KiB After Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 5.3 KiB After Width: | Height: | Size: 5.3 KiB |
|
Before Width: | Height: | Size: 279 KiB After Width: | Height: | Size: 279 KiB |
|
Before Width: | Height: | Size: 8.7 KiB After Width: | Height: | Size: 8.7 KiB |
@@ -1,9 +0,0 @@
|
||||
[Desktop Entry]
|
||||
Name=Dusk
|
||||
GenericName=Dusk
|
||||
Comment=The Legend of Zelda: Twilight Princess
|
||||
Exec=dusk
|
||||
Icon=dusk
|
||||
Terminal=false
|
||||
Type=Application
|
||||
Categories=Game;
|
||||
@@ -0,0 +1,9 @@
|
||||
[Desktop Entry]
|
||||
Name=Dusklight
|
||||
GenericName=Dusklight
|
||||
Comment=PC port of a classic adventure game
|
||||
Exec=dusklight
|
||||
Icon=dusklight
|
||||
Terminal=false
|
||||
Type=Application
|
||||
Categories=Game;
|
||||
@@ -13,7 +13,7 @@
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>${MACOSX_BUNDLE_EXECUTABLE_NAME}</string>
|
||||
<key>CFBundleIconFile</key>
|
||||
<string>Dusk</string>
|
||||
<string>Dusklight</string>
|
||||
<key>CFBundleIconName</key>
|
||||
<string>Dusk</string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
|
||||
@@ -24,9 +24,9 @@ BEGIN
|
||||
VALUE "CompanyName", "@DUSK_COMPANY_NAME@\0"
|
||||
VALUE "FileDescription", "@DUSK_FILE_DESCRIPTION@\0"
|
||||
VALUE "FileVersion", "@DUSK_VERSION_STRING@\0"
|
||||
VALUE "InternalName", "dusk\0"
|
||||
VALUE "InternalName", "dusklight\0"
|
||||
VALUE "LegalCopyright", "@DUSK_COPYRIGHT@\0"
|
||||
VALUE "OriginalFilename", "dusk.exe\0"
|
||||
VALUE "OriginalFilename", "dusklight.exe\0"
|
||||
VALUE "ProductName", "@DUSK_PRODUCT_NAME@\0"
|
||||
VALUE "ProductVersion", "@DUSK_VERSION_STRING@\0"
|
||||
END
|
||||
|
Before Width: | Height: | Size: 457 KiB |
|
Before Width: | Height: | Size: 340 KiB After Width: | Height: | Size: 642 KiB |
@@ -201,6 +201,37 @@ fps {
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
speedrun-timer {
|
||||
display: none;
|
||||
position: absolute;
|
||||
bottom: 0;
|
||||
right: 0;
|
||||
z-index: 99;
|
||||
background-color: rgba(0, 0, 0, 65%);
|
||||
padding: 2dp 4dp;
|
||||
pointer-events: none;
|
||||
font-family: "Noto Mono";
|
||||
font-size: 16dp;
|
||||
color: #ffffff;
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
speedrun-timer[open] {
|
||||
display: block;
|
||||
}
|
||||
|
||||
speedrun-rta {
|
||||
display: none;
|
||||
}
|
||||
|
||||
speedrun-rta[open] {
|
||||
display: block;
|
||||
}
|
||||
|
||||
speedrun-igt {
|
||||
display: block;
|
||||
}
|
||||
|
||||
fps[open] {
|
||||
display: block;
|
||||
}
|
||||
|
||||
@@ -65,10 +65,10 @@ menu {
|
||||
right: auto;
|
||||
top: 50%;
|
||||
transform: translateY(-50%);
|
||||
/* Scale based on a reference screen width, 428/1216 */
|
||||
width: 35.230264vw;
|
||||
/* Scale based on a reference screen width, 856/1216 */
|
||||
width: 70.394736vw;
|
||||
min-width: 428dp;
|
||||
max-width: 856dp;
|
||||
max-width: 50vw;
|
||||
height: auto;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
@@ -83,9 +83,8 @@ body.mirrored menu {
|
||||
hero {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
align-items: flex-start;
|
||||
gap: 8dp;
|
||||
gap: 4dp;
|
||||
}
|
||||
|
||||
body.mirrored hero {
|
||||
@@ -96,19 +95,19 @@ hero img {
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.eyebrow {
|
||||
eyebrow {
|
||||
font-family: "Alegreya SC";
|
||||
font-size: 32dp;
|
||||
}
|
||||
|
||||
@media (min-width: 1216dp) {
|
||||
.eyebrow {
|
||||
eyebrow {
|
||||
/* Same logic as .menu, 32/1216 */
|
||||
font-size: 2.631579vw;
|
||||
}
|
||||
}
|
||||
|
||||
.eyebrow span {
|
||||
eyebrow span {
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
@@ -437,7 +436,7 @@ body.animate-in .intro-item {
|
||||
decorator: horizontal-gradient(#FEE685FF #FEE68500);
|
||||
}
|
||||
|
||||
.eyebrow {
|
||||
eyebrow {
|
||||
display: none;
|
||||
}
|
||||
|
||||
|
||||
@@ -105,6 +105,12 @@ window content pane:last-of-type > div {
|
||||
line-height: 1.625;
|
||||
}
|
||||
|
||||
.data-folder-current {
|
||||
display: block;
|
||||
font-size: 16dp;
|
||||
color: rgba(224, 219, 200, 65%);
|
||||
}
|
||||
|
||||
window content pane > spacer {
|
||||
display: block;
|
||||
/* Completes the 24dp bottom inset after the pane's 8dp gap. */
|
||||
@@ -199,6 +205,11 @@ button:not(:disabled):active {
|
||||
box-shadow: #C2A42D 0 0 0 2dp;
|
||||
}
|
||||
|
||||
button:disabled {
|
||||
opacity: 0.35;
|
||||
cursor: default;
|
||||
}
|
||||
|
||||
button.modal-btn {
|
||||
flex: 1 1 0;
|
||||
text-align: center;
|
||||
|
||||
@@ -51,10 +51,13 @@
|
||||
#include "d/actor/d_a_ni.h"
|
||||
#include "d/d_s_play.h"
|
||||
|
||||
#if TARGET_PC
|
||||
#include "dusk/action_bindings.h"
|
||||
#include "dusk/frame_interpolation.h"
|
||||
#include "dusk/settings.h"
|
||||
#include "res/Object/Alink.h"
|
||||
#include <cstring>
|
||||
#endif
|
||||
|
||||
#include "dusk/randomizer/game/flags.h"
|
||||
#include "dusk/randomizer/game/stages.h"
|
||||
@@ -9370,6 +9373,12 @@ BOOL daAlink_c::spActionTrigger() {
|
||||
}
|
||||
|
||||
BOOL daAlink_c::midnaTalkTrigger() const {
|
||||
#if TARGET_PC
|
||||
// If we have a custom bind for Midna, check that instead
|
||||
if (dusk::isActionBound(dusk::ActionBinds::CALL_MIDNA, 0)) {
|
||||
return dusk::getActionBindTrig(dusk::ActionBinds::CALL_MIDNA, 0);
|
||||
}
|
||||
#endif
|
||||
return mItemTrigger & BTN_Z;
|
||||
}
|
||||
|
||||
@@ -16144,6 +16153,9 @@ int daAlink_c::procSlideLand() {
|
||||
|
||||
int daAlink_c::procFrontRollInit() {
|
||||
BOOL is_guard_anime = checkUpperGuardAnime();
|
||||
#ifdef TARGET_PC
|
||||
const f32 fastRollMultiplier = dusk::getSettings().game.fastRoll ? 2.0f : 1.0f;
|
||||
#endif
|
||||
|
||||
if (mProcID == PROC_FRONT_ROLL && mDemo.getDemoMode() == daPy_demo_c::DEMO_FRONT_ROLL_e) {
|
||||
return 0;
|
||||
@@ -16159,10 +16171,16 @@ int daAlink_c::procFrontRollInit() {
|
||||
roll_anm_speed = mpHIO->mFrontRoll.m.mRollAnm.mStartFrame;
|
||||
}
|
||||
|
||||
setSingleAnime(ANM_FRONT_ROLL, mpHIO->mFrontRoll.m.mRollAnm.mSpeed, roll_anm_speed,
|
||||
setSingleAnime(ANM_FRONT_ROLL,
|
||||
#ifdef TARGET_PC
|
||||
mpHIO->mFrontRoll.m.mRollAnm.mSpeed * fastRollMultiplier,
|
||||
#else
|
||||
mpHIO->mFrontRoll.m.mRollAnm.mSpeed,
|
||||
#endif
|
||||
roll_anm_speed,
|
||||
mpHIO->mFrontRoll.m.mRollAnm.mEndFrame,
|
||||
mpHIO->mFrontRoll.m.mRollAnm.mInterpolation);
|
||||
|
||||
|
||||
mNormalSpeed = speedF * mpHIO->mFrontRoll.m.mSpeedRate + mpHIO->mFrontRoll.m.mInitSpeed;
|
||||
|
||||
f32 max_speed = mpHIO->mFrontRoll.m.mInitSpeed + mpHIO->mMove.m.mMaxSpeed * mpHIO->mFrontRoll.m.mSpeedRate;
|
||||
@@ -16175,11 +16193,20 @@ int daAlink_c::procFrontRollInit() {
|
||||
}
|
||||
|
||||
if (checkNoResetFlg0(FLG0_WATER_IN_MOVE)) {
|
||||
mNormalSpeed *= mpHIO->mItem.mIronBoots.m.mWaterVelocityX;
|
||||
#if TARGET_PC
|
||||
if (!(dusk::getSettings().game.enableFastIronBoots))
|
||||
#endif
|
||||
{
|
||||
mNormalSpeed *= mpHIO->mItem.mIronBoots.m.mWaterVelocityX;
|
||||
}
|
||||
} else if (checkHeavyStateOn(TRUE, TRUE)) {
|
||||
mNormalSpeed *= mHeavySpeedMultiplier;
|
||||
}
|
||||
|
||||
#ifdef TARGET_PC
|
||||
mNormalSpeed *= fastRollMultiplier;
|
||||
#endif
|
||||
|
||||
current.angle.y = shape_angle.y;
|
||||
voiceStart(Z2SE_AL_V_BACKTEN);
|
||||
mProcVar2.field_0x300c = 0;
|
||||
@@ -16310,8 +16337,13 @@ int daAlink_c::procFrontRollCrashInit() {
|
||||
speed.y = mpHIO->mFrontRoll.m.mCrashSpeedV;
|
||||
|
||||
if (checkNoResetFlg0(FLG0_WATER_IN_MOVE)) {
|
||||
mNormalSpeed *= mpHIO->mItem.mIronBoots.m.mWaterVelocityX;
|
||||
speed.y *= mpHIO->mItem.mIronBoots.m.mWaterVelocityY;
|
||||
#if TARGET_PC
|
||||
if (!(dusk::getSettings().game.enableFastIronBoots))
|
||||
#endif
|
||||
{
|
||||
mNormalSpeed *= mpHIO->mItem.mIronBoots.m.mWaterVelocityX;
|
||||
speed.y *= mpHIO->mItem.mIronBoots.m.mWaterVelocityY;
|
||||
}
|
||||
}
|
||||
|
||||
ANGLE_ADD_2(current.angle.y, 0x8000);
|
||||
@@ -16405,6 +16437,9 @@ int daAlink_c::procFrontRollSuccess() {
|
||||
|
||||
int daAlink_c::procSideRollInit(int param_0) {
|
||||
BOOL is_prev_guardAnm = checkUpperGuardAnime();
|
||||
#ifdef TARGET_PC
|
||||
const f32 fastRollMultiplier = dusk::getSettings().game.fastRoll ? 2.0f : 1.0f;
|
||||
#endif
|
||||
|
||||
if (!commonProcInitNotSameProc(PROC_SIDE_ROLL)) {
|
||||
return 0;
|
||||
@@ -16421,17 +16456,30 @@ int daAlink_c::procSideRollInit(int param_0) {
|
||||
current.angle.y = shape_angle.y + -0x4000;
|
||||
}
|
||||
|
||||
setSingleAnime(anmID, mpHIO->mGuard.mTurnMove.m.mSideRollAnmSpeed,
|
||||
setSingleAnime(anmID,
|
||||
#ifdef TARGET_PC
|
||||
mpHIO->mGuard.mTurnMove.m.mSideRollAnmSpeed * fastRollMultiplier,
|
||||
#else
|
||||
mpHIO->mGuard.mTurnMove.m.mSideRollAnmSpeed,
|
||||
#endif
|
||||
mpHIO->mGuard.mTurnMove.m.mTurnAnm.mStartFrame,
|
||||
mpHIO->mGuard.mTurnMove.m.mTurnAnm.mEndFrame,
|
||||
mpHIO->mGuard.mTurnMove.m.mTurnAnm.mInterpolation);
|
||||
mNormalSpeed = mpHIO->mGuard.mTurnMove.m.mSideRollSpeed;
|
||||
|
||||
if (checkNoResetFlg0(FLG0_WATER_IN_MOVE)) {
|
||||
mNormalSpeed *= mpHIO->mItem.mIronBoots.m.mWaterVelocityX;
|
||||
#if TARGET_PC
|
||||
if (!(dusk::getSettings().game.enableFastIronBoots))
|
||||
#endif
|
||||
{
|
||||
mNormalSpeed *= mpHIO->mItem.mIronBoots.m.mWaterVelocityX;
|
||||
}
|
||||
} else if (checkHeavyStateOn(TRUE, TRUE)) {
|
||||
mNormalSpeed *= mHeavySpeedMultiplier;
|
||||
}
|
||||
#ifdef TARGET_PC
|
||||
mNormalSpeed *= fastRollMultiplier;
|
||||
#endif
|
||||
|
||||
setFootEffectProcType(0);
|
||||
field_0x2f9d = 4;
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
#if TARGET_PC
|
||||
#include "dusk/imgui/ImGuiConsole.hpp"
|
||||
#include "dusk/settings.h"
|
||||
#include "dusk/speedrun.h"
|
||||
#include "dusk/randomizer/game/randomizer_context.hpp"
|
||||
#endif
|
||||
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
|
||||
#if TARGET_PC
|
||||
#include "dusk/gyro.h"
|
||||
#include "dusk/action_bindings.h"
|
||||
#endif
|
||||
|
||||
bool daAlink_c::checkNoSubjectModeCamera() {
|
||||
@@ -144,8 +145,8 @@ BOOL daAlink_c::setBodyAngleToCamera() {
|
||||
f32 gy_pitch = 0.f;
|
||||
dusk::gyro::getAimDeltas(gy_yaw, gy_pitch);
|
||||
|
||||
shape_angle.y = shape_angle.y + cM_rad2s(gy_yaw * gyro_scale * (dusk::getSettings().game.invertFirstPersonXAxis ? -1.0f : 1.0f));
|
||||
sp8 = sp8 + cM_rad2s(gy_pitch * gyro_scale * (dusk::getSettings().game.invertFirstPersonYAxis ? -1.0f : 1.0f));
|
||||
shape_angle.y = shape_angle.y + cM_rad2s(gy_yaw * gyro_scale);
|
||||
sp8 = sp8 + cM_rad2s(gy_pitch * gyro_scale);
|
||||
|
||||
if (checkNotItemSinkLimit() && sp8 > 0 && sp8 > mBodyAngle.x) {
|
||||
sp8 = mBodyAngle.x;
|
||||
@@ -192,7 +193,9 @@ BOOL daAlink_c::subjectCancelTrigger() {
|
||||
BOOL daAlink_c::checkSubjectEnd(BOOL i_isPlaySe) {
|
||||
setDoStatus(BUTTON_STATUS_BACK);
|
||||
|
||||
if (checkEventRun() || checkEquipAnime() || doTrigger() || checkSetItemTrigger(dItemNo_HAWK_EYE_e) || subjectCancelTrigger() || checkEndResetFlg0(ERFLG0_FORCE_SUBJECT_CANCEL) || dComIfGp_checkCameraAttentionStatus(field_0x317c, 0x2000)) {
|
||||
// Allow pressing the first person binding to also leave first person
|
||||
if (IF_DUSK(dusk::getActionBindTrig(dusk::ActionBinds::FIRST_PERSON_CAMERA, 0)) ||
|
||||
checkEventRun() || checkEquipAnime() || doTrigger() || checkSetItemTrigger(dItemNo_HAWK_EYE_e) || subjectCancelTrigger() || checkEndResetFlg0(ERFLG0_FORCE_SUBJECT_CANCEL) || dComIfGp_checkCameraAttentionStatus(field_0x317c, 0x2000)) {
|
||||
if (i_isPlaySe) {
|
||||
seStartSystem(Z2SE_SUBJ_VIEW_OUT);
|
||||
}
|
||||
|
||||
@@ -11,7 +11,9 @@
|
||||
#include "d/d_msg_string.h"
|
||||
#include "dusk/livesplit.h"
|
||||
#include "dusk/imgui/ImGuiConsole.hpp"
|
||||
#include "dusk/speedrun.h"
|
||||
#include "m_Do/m_Do_controller_pad.h"
|
||||
#include <dusk/autosave.h>
|
||||
|
||||
dBrightCheck_c::dBrightCheck_c(JKRArchive* i_archive) {
|
||||
mArchive = i_archive;
|
||||
@@ -146,10 +148,12 @@ void dBrightCheck_c::modeMove() {
|
||||
if (dusk::getSettings().game.speedrunMode && !dusk::getSettings().game.hideTvSettingsScreen) {
|
||||
// start a new run if a run isn't already in progress
|
||||
if (!dusk::m_speedrunInfo.m_isRunStarted) {
|
||||
dusk::ImGuiMenuGame::resetForSpeedrunMode();
|
||||
dusk::resetForSpeedrunMode();
|
||||
dusk::m_speedrunInfo.startRun();
|
||||
}
|
||||
}
|
||||
|
||||
toggleAutoSave(true);
|
||||
#endif
|
||||
mCompleteCheck = true;
|
||||
mMode = MODE_WAIT_e;
|
||||
|
||||
@@ -31,6 +31,7 @@
|
||||
#if TARGET_PC
|
||||
#include "dusk/frame_interpolation.h"
|
||||
#include "dusk/logging.h"
|
||||
#include "dusk/action_bindings.h"
|
||||
#include "imgui.h"
|
||||
#endif
|
||||
|
||||
@@ -838,6 +839,12 @@ void dCamera_c::updatePad() {
|
||||
mTrigB = mDoCPd_c::getTrigB(mPadID) ? true : false;
|
||||
|
||||
#if TARGET_PC
|
||||
// If our custom action binding is triggered, and we're not already in first person, go into first person
|
||||
if (dusk::getActionBindTrig(dusk::ActionBinds::FIRST_PERSON_CAMERA, mPadID) && mGear != -1) {
|
||||
setComStat(0x1000);
|
||||
mGear = 0;
|
||||
}
|
||||
|
||||
if (mCamParam.mManualMode) {
|
||||
return;
|
||||
}
|
||||
@@ -877,7 +884,8 @@ void dCamera_c::updatePad() {
|
||||
|
||||
if (mPadInfo.mCStick.mLastPosY < -mCamSetup.mCStick.SwTHH()) {
|
||||
if (mCStickYState != -1) {
|
||||
if (mGear == -1 && mCurMode == 4) {
|
||||
// Don't use regular first person trigger if custom mapping is set
|
||||
if (mGear == -1 && mCurMode == 4 IF_DUSK(&& !dusk::isActionBound(dusk::ActionBinds::FIRST_PERSON_CAMERA, mPadID))) {
|
||||
mGear = 0;
|
||||
setComStat(0x2000);
|
||||
} else if (mGear == 0 && sp6C) {
|
||||
@@ -888,7 +896,8 @@ void dCamera_c::updatePad() {
|
||||
mCStickYState = -1;
|
||||
} else if (mPadInfo.mCStick.mLastPosY > mCamSetup.mCStick.SwTHH()) {
|
||||
if (mCStickYState != 1) {
|
||||
if (mGear == 0 && sp6B) {
|
||||
// Don't use regular first person trigger if custom mapping is set
|
||||
if (mGear == 0 && sp6B IF_DUSK(&& !dusk::isActionBound(dusk::ActionBinds::FIRST_PERSON_CAMERA, mPadID))) {
|
||||
setComStat(0x1000);
|
||||
} else if (mGear == 1) {
|
||||
mGear = 0;
|
||||
@@ -7649,9 +7658,10 @@ bool dCamera_c::freeCamera() {
|
||||
f32 magnitude = sqrt(mPadInfo.mCStick.mLastPosX * mPadInfo.mCStick.mLastPosX + mPadInfo.mCStick.mLastPosY * mPadInfo.mCStick.mLastPosY);
|
||||
|
||||
// If we aren't in manual cam mode, don't trigger it if the player tries to hit C-up
|
||||
// for first person
|
||||
if (mPadInfo.mCStick.mLastPosX != 0 || mPadInfo.mCStick.mLastPosY < 0 ||
|
||||
(mCamParam.mManualMode == 1 && mPadInfo.mCStick.mLastPosY != 0)) {
|
||||
// for first person unless they have first person bound to a custom binding
|
||||
if ((dusk::isActionBound(dusk::ActionBinds::FIRST_PERSON_CAMERA, mPadID) && mPadInfo.mCStick.mLastPosY != 0) ||
|
||||
mPadInfo.mCStick.mLastPosX != 0 || mPadInfo.mCStick.mLastPosY < 0 || (mCamParam.mManualMode == 1 && mPadInfo.mCStick.mLastPosY != 0))
|
||||
{
|
||||
mCamParam.mManualMode = 1;
|
||||
camMovement = camMovement.normalize();
|
||||
camMovement.y *= dusk::getSettings().game.invertCameraYAxis ? 1.0f : -1.0f;
|
||||
@@ -11234,6 +11244,62 @@ cXyz dCamera_c::Center() {
|
||||
return mCenter + mShake.field_0x24;
|
||||
}
|
||||
|
||||
#ifdef TARGET_PC
|
||||
f32 get_target_trim_height(camera_process_class* i_this) {
|
||||
const auto camera = &i_this->mCamera;
|
||||
if (camera->mCurState != 2) {
|
||||
switch (camera->mTrimSize) {
|
||||
case 0:
|
||||
case 4:
|
||||
return 0.0f;
|
||||
case 1:
|
||||
return camera->mCamSetup.VistaTrimHeight();
|
||||
case 2:
|
||||
case 3:
|
||||
return camera->mCamSetup.CinemaScopeTrimHeight();
|
||||
default:
|
||||
return camera->mTrimHeight;
|
||||
}
|
||||
}
|
||||
return camera->mTrimHeight;
|
||||
}
|
||||
|
||||
void widezoom_correction(camera_process_class* i_this, float trim_height) {
|
||||
camera_class* camera = (camera_class*)i_this;
|
||||
dDlst_window_c* window = get_window(camera);
|
||||
view_port_class* viewport = window->getViewPort();
|
||||
|
||||
auto trim_width = 0.0f;
|
||||
|
||||
if (mDoGph_gInf_c::isWideZoom()) {
|
||||
const auto target_ar = FB_WIDTH_BASE / (FB_HEIGHT_BASE - trim_height * 2.0f);
|
||||
const auto target_ar_real =
|
||||
FB_WIDTH_BASE / (FB_HEIGHT_BASE - get_target_trim_height(i_this) * 2.0f);
|
||||
const auto current_ar = camera->view.aspect;
|
||||
|
||||
if (current_ar < target_ar) {
|
||||
trim_height = FB_HEIGHT_BASE / 2.0f * (1.0f - current_ar / target_ar);
|
||||
} else {
|
||||
trim_height = 0.0f;
|
||||
trim_width = FB_WIDTH_BASE / 2.0f * (1.0f - target_ar_real / current_ar);
|
||||
}
|
||||
|
||||
if (dusk::frame_interp::is_sim_frame()) {
|
||||
constexpr auto base_ar =
|
||||
static_cast<f32>(FB_WIDTH_BASE) / static_cast<f32>(FB_HEIGHT_BASE);
|
||||
const auto ar_corr = base_ar / std::min(current_ar, target_ar_real);
|
||||
camera->view.fovy =
|
||||
MTXRadToDeg(2.0f * atanf(tanf(MTXDegToRad(camera->view.fovy) * 0.5f) * ar_corr));
|
||||
}
|
||||
}
|
||||
|
||||
trim_width *= viewport->width / FB_WIDTH_BASE;
|
||||
trim_height *= viewport->height / FB_HEIGHT_BASE;
|
||||
window->setScissor(trim_width, trim_height, viewport->width - trim_width * 2.0f,
|
||||
viewport->height - trim_height * 2.0f);
|
||||
}
|
||||
#endif
|
||||
|
||||
static int camera_execute(camera_process_class* i_this) {
|
||||
preparation(i_this);
|
||||
|
||||
@@ -11254,6 +11320,28 @@ static int camera_execute(camera_process_class* i_this) {
|
||||
store(i_this);
|
||||
|
||||
#ifdef TARGET_PC
|
||||
widezoom_correction(i_this, i_this->mCamera.TrimHeight());
|
||||
|
||||
if (dusk::getSettings().game.enableFrameInterpolation) {
|
||||
dusk::frame_interp::add_interpolation_callback([](bool _, void* pUserWork) {
|
||||
const auto i_this = static_cast<camera_process_class*>(pUserWork);
|
||||
const auto camera = &i_this->mCamera;
|
||||
|
||||
const auto trim_size = camera->mTrimSize;
|
||||
|
||||
if (camera->mCurState != 2 && trim_size >= 0 && trim_size <= 3) {
|
||||
// derive trim height at previous tick using current camera state
|
||||
const auto target = get_target_trim_height(i_this);
|
||||
const auto step = dusk::frame_interp::get_interpolation_step();
|
||||
const auto cur = camera->TrimHeight();
|
||||
const auto prev = (4.0f * cur - target) / 3.0f;
|
||||
const auto trim_height = prev + (cur - prev) * step;
|
||||
|
||||
widezoom_correction(i_this, trim_height);
|
||||
}
|
||||
}, i_this);
|
||||
}
|
||||
|
||||
// record new camera for our sim frame
|
||||
dusk::frame_interp::record_camera(i_this, get_camera_id(i_this));
|
||||
// interpolate the view now so that this sim frame's view matrix matches what
|
||||
@@ -11265,26 +11353,6 @@ static int camera_execute(camera_process_class* i_this) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
#ifdef TARGET_PC
|
||||
void set_ar_corrected_trim(dDlst_window_c* window, float trim_height) {
|
||||
const auto viewport = window->getViewPort();
|
||||
|
||||
if (mDoGph_gInf_c::isWideZoom()) {
|
||||
const auto target_ar = FB_WIDTH / (FB_HEIGHT - trim_height * 2.0f);
|
||||
const auto current_ar = mDoGph_gInf_c::m_safeWidthF / mDoGph_gInf_c::m_safeHeightF;
|
||||
|
||||
if (current_ar < target_ar) {
|
||||
trim_height = FB_HEIGHT / 2.0f * (1.0f - current_ar / target_ar);
|
||||
} else {
|
||||
trim_height = 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
trim_height *= viewport->height / FB_HEIGHT;
|
||||
window->setScissor(0.0f, trim_height, viewport->width, viewport->height - trim_height * 2.0f);
|
||||
}
|
||||
#endif
|
||||
|
||||
static int camera_draw(camera_process_class* i_this) {
|
||||
camera_class* a_this = (camera_class*)i_this;
|
||||
dCamera_c* body = &i_this->mCamera;
|
||||
@@ -11337,42 +11405,8 @@ static int camera_draw(camera_process_class* i_this) {
|
||||
}
|
||||
#endif
|
||||
|
||||
#if TARGET_PC
|
||||
set_ar_corrected_trim(window, body->TrimHeight());
|
||||
|
||||
if (dusk::getSettings().game.enableFrameInterpolation) {
|
||||
dusk::frame_interp::add_interpolation_callback([](bool _, void* pUserWork) {
|
||||
const auto i_this = static_cast<camera_process_class*>(pUserWork);
|
||||
const auto camera = &i_this->mCamera;
|
||||
|
||||
const auto trim_size = camera->mTrimSize;
|
||||
|
||||
if (camera->mCurState != 2 && trim_size >= 0 && trim_size <= 3) {
|
||||
// derive trim height at previous tick using current camera state
|
||||
f32 target;
|
||||
switch (trim_size) {
|
||||
case 0:
|
||||
target = 0.0f;
|
||||
break;
|
||||
case 1:
|
||||
target = camera->mCamSetup.VistaTrimHeight();
|
||||
break;
|
||||
case 2:
|
||||
case 3:
|
||||
target = camera->mCamSetup.CinemaScopeTrimHeight();
|
||||
break;
|
||||
}
|
||||
|
||||
const auto step = dusk::frame_interp::get_interpolation_step();
|
||||
const auto cur = camera->TrimHeight();
|
||||
const auto prev = (4.0f * cur - target) / 3.0f;
|
||||
const auto trim_height = prev + (cur - prev) * step;
|
||||
|
||||
set_ar_corrected_trim(get_window((camera_class*)i_this), trim_height);
|
||||
}
|
||||
}, i_this);
|
||||
}
|
||||
#else
|
||||
#if !TARGET_PC
|
||||
// trim handling moved to camera_execute for PC
|
||||
int trim_height = body->TrimHeight();
|
||||
|
||||
window->setScissor(0.0f, trim_height, FB_WIDTH, FB_HEIGHT - trim_height * 2.0f);
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
#include "f_op/f_op_actor_mng.h"
|
||||
#if TARGET_PC
|
||||
#include "dusk/achievements.h"
|
||||
#include "dusk/settings.h"
|
||||
#endif
|
||||
|
||||
static int plCutLRC[58] = {
|
||||
@@ -429,6 +430,13 @@ fopAc_ac_c* cc_at_check(fopAc_ac_c* i_enemy, dCcU_AtInfo* i_AtInfo) {
|
||||
}
|
||||
}
|
||||
|
||||
#if TARGET_PC
|
||||
if (dusk::getSettings().game.invincibleEnemies &&
|
||||
fopAcM_GetGroup(i_enemy) == fopAc_ENEMY_e) {
|
||||
i_AtInfo->mAttackPower = 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (i_AtInfo->mAttackPower != 0) {
|
||||
i_enemy->health -= i_AtInfo->mAttackPower;
|
||||
}
|
||||
|
||||
@@ -36,6 +36,7 @@
|
||||
#include "dusk/imgui/ImGuiBloomWindow.hpp"
|
||||
#include "dusk/settings.h"
|
||||
#include "dusk/frame_interpolation.h"
|
||||
#include "dusk/game_clock.h"
|
||||
#endif
|
||||
|
||||
static void GxXFog_set();
|
||||
@@ -2268,6 +2269,7 @@ void dKy_calc_color_set(GXColorS10* out_color_p, color_RGB_class* color_a_start_
|
||||
color_b_start_p->b, color_b_end_p->b, blend_ratio, add_col.b, scale);
|
||||
}
|
||||
|
||||
|
||||
void dScnKy_env_light_c::setLight() {
|
||||
f32 color_ratio;
|
||||
|
||||
@@ -2513,7 +2515,14 @@ void dScnKy_env_light_c::setLight() {
|
||||
static s16 S_fuwan_sin;
|
||||
|
||||
f32 sin = cM_ssin(S_fuwan_sin);
|
||||
S_fuwan_sin += (s16)cM_rndF(2000.0f) + 500;
|
||||
|
||||
#if TARGET_PC
|
||||
const f32 deltaTime = dusk::game_clock::consume_interval(this);
|
||||
const f32 timeScale = deltaTime / dusk::game_clock::period_for_original_frames(1.0f);
|
||||
S_fuwan_sin += (s16)((cM_rndF(2000.0f) + 500) * timeScale);
|
||||
#else
|
||||
S_fuwan_sin += (s16)cM_rndF(2000.0f) + 500;
|
||||
#endif
|
||||
|
||||
blure_size += (u8)(sin * (0.2f * blure_size));
|
||||
}
|
||||
|
||||
@@ -152,7 +152,7 @@ u8 STControl::checkTrigger() {
|
||||
field_0x22 = -field_0x24;
|
||||
}
|
||||
}
|
||||
|
||||
#if !TARGET_PC
|
||||
if (!(mDirectionTrig & 3)) {
|
||||
Xinit();
|
||||
}
|
||||
@@ -160,10 +160,35 @@ u8 STControl::checkTrigger() {
|
||||
if (!(mDirectionTrig & 0xC)) {
|
||||
Yinit();
|
||||
}
|
||||
#endif
|
||||
} else {
|
||||
mDirectionTrig = 0;
|
||||
#if !TARGET_PC
|
||||
Xinit();
|
||||
Yinit();
|
||||
#endif
|
||||
#if TARGET_PC
|
||||
if (mDoCPd_c::getHoldLeft(PAD_1)) {
|
||||
mDirectionTrig |= TRIG_LEFT;
|
||||
}
|
||||
if (mDoCPd_c::getHoldRight(PAD_1)) {
|
||||
mDirectionTrig |= TRIG_RIGHT;
|
||||
}
|
||||
if (mDoCPd_c::getHoldUp(PAD_1)) {
|
||||
mDirectionTrig |= TRIG_UP;
|
||||
}
|
||||
if (mDoCPd_c::getHoldDown(PAD_1)) {
|
||||
mDirectionTrig |= TRIG_DOWN;
|
||||
}
|
||||
}
|
||||
|
||||
if (!(mDirectionTrig & 3)) {
|
||||
Xinit();
|
||||
}
|
||||
|
||||
if (!(mDirectionTrig & 0xC)) {
|
||||
Yinit();
|
||||
#endif
|
||||
}
|
||||
|
||||
if ((field_0x0d & mDirectionTrig & 3) && field_0x0e > 0) {
|
||||
|
||||
@@ -1141,6 +1141,9 @@ dMap_c::dMap_c(int width, int height, int param_2, int param_3) {
|
||||
field_0x91 = 0;
|
||||
m_mySelfPointer = this;
|
||||
#endif
|
||||
#if TARGET_PC
|
||||
previousMirror = dusk::getSettings().game.enableMirrorMode;
|
||||
#endif
|
||||
|
||||
m_res = JKR_NEW_ARGS (0x20) dMap_prm_res_s;
|
||||
JUT_ASSERT(2559, m_res != NULL);
|
||||
@@ -1579,6 +1582,17 @@ bool dMap_c::isDrawRoomIcon(int param_0, int param_1) const {
|
||||
}
|
||||
|
||||
void dMap_c::_move(f32 i_centerX, f32 i_centerZ, int i_roomNo, f32 param_3) {
|
||||
#if TARGET_PC
|
||||
bool currentMirror = dusk::getSettings().game.enableMirrorMode;
|
||||
if (currentMirror != previousMirror) {
|
||||
previousMirror = currentMirror;
|
||||
if (currentMirror) {
|
||||
mCenterX -= 2.0f * mPackX;
|
||||
} else {
|
||||
mCenterX += 2.0f * mPackX;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
if (mStayRoomNo == -1) {
|
||||
mStayRoomNo = i_roomNo;
|
||||
field_0x80 = mStayRoomNo;
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
#include "d/d_s_name.h"
|
||||
#include "dusk/imgui/ImGuiConsole.hpp"
|
||||
#include "dusk/memory.h"
|
||||
#include "dusk/speedrun.h"
|
||||
#include "dusk/settings.h"
|
||||
#include "f_op/f_op_overlap_mng.h"
|
||||
#include "f_op/f_op_scene_mng.h"
|
||||
@@ -19,6 +20,7 @@
|
||||
#include "m_Do/m_Do_machine.h"
|
||||
#include "m_Do/m_Do_main.h"
|
||||
#include "m_Do/m_Do_mtx.h"
|
||||
#include <dusk/autosave.h>
|
||||
|
||||
#if TARGET_PC
|
||||
#define SHOW_TV_SETTINGS_SCREEN (this->mShowTvSettingsScreen)
|
||||
@@ -418,10 +420,12 @@ void dScnName_c::changeGameScene() {
|
||||
if (dusk::getSettings().game.speedrunMode && dusk::getSettings().game.hideTvSettingsScreen) {
|
||||
// start a new run on file load if a run isn't already in progress
|
||||
if (!dusk::m_speedrunInfo.m_isRunStarted) {
|
||||
dusk::ImGuiMenuGame::resetForSpeedrunMode();
|
||||
dusk::resetForSpeedrunMode();
|
||||
dusk::m_speedrunInfo.startRun();
|
||||
}
|
||||
}
|
||||
|
||||
toggleAutoSave(true);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1044,6 +1044,10 @@ static BOOL heapSizeCheck() {
|
||||
|
||||
bool dScnPly_c::resetGame() {
|
||||
if (fpcM_GetName(this) == fpcNm_OPENING_SCENE_e) {
|
||||
#if TARGET_PC
|
||||
toggleAutoSave(false);
|
||||
#endif
|
||||
|
||||
if (!dStage_roomControl_c::resetArchiveBank(0)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -53,6 +53,11 @@ static std::string FormatToString(const char* msg, va_list list) {
|
||||
size *= 2;
|
||||
}
|
||||
}
|
||||
|
||||
while (!str.empty() && str[str.size()-1] == '\n') {
|
||||
str.pop_back();
|
||||
}
|
||||
|
||||
return str;
|
||||
}
|
||||
|
||||
|
||||
@@ -692,6 +692,12 @@ std::vector<AchievementSystem::Entry> AchievementSystem::makeEntries() {
|
||||
return;
|
||||
}
|
||||
|
||||
// prevent stuff like https://github.com/TwilitRealm/dusklight/issues/949
|
||||
if (link->getDemoMode() != 0) {
|
||||
inJump = false;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!inJump) {
|
||||
if (link->mProcID == daAlink_c::PROC_CUT_JUMP) {
|
||||
inJump = true;
|
||||
|
||||
@@ -0,0 +1,96 @@
|
||||
#include "dusk/action_bindings.h"
|
||||
|
||||
#include "aurora/lib/input.hpp"
|
||||
#include "dusk/settings.h"
|
||||
#include "dusk/ui/ui.hpp"
|
||||
|
||||
namespace dusk {
|
||||
|
||||
static std::array<std::array<ActionBindPressData, static_cast<int>(ActionBinds::COUNT)>, PAD_CHANMAX> actionPressData{};
|
||||
|
||||
ActionBindsMap& getActionBinds() {
|
||||
static ActionBindsMap actionBinds = {
|
||||
{ActionBinds::FIRST_PERSON_CAMERA, {&getSettings().actionBindings.firstPersonCamera, "First Person Camera"}},
|
||||
{ActionBinds::CALL_MIDNA, {&getSettings().actionBindings.callMidna, "Call Midna"}},
|
||||
{ActionBinds::OPEN_DUSKLIGHT_MENU, {&getSettings().actionBindings.openDusklightMenu, "Open Dusklight Menu"}},
|
||||
{ActionBinds::TURBO_SPEED_BUTTON, {&getSettings().actionBindings.turboSpeedButton, "Turbo Speed Button"}},
|
||||
};
|
||||
return actionBinds;
|
||||
}
|
||||
|
||||
bool isActionBound(ActionBinds action, u32 port) {
|
||||
auto& actionBinds = getActionBinds();
|
||||
// Check to make sure action is properly bound
|
||||
if (!actionBinds.contains(action)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return getActionBindButton(action, port) != PAD_NATIVE_BUTTON_INVALID;
|
||||
}
|
||||
|
||||
void updateActionBindings() {
|
||||
for (u32 port = 0; port < PAD_CHANMAX; ++port) {
|
||||
// Move the current press to the previous frame
|
||||
for (auto& pressData : actionPressData[port]) {
|
||||
pressData.pressedPrevFrame = pressData.pressedCurFrame;
|
||||
pressData.pressedCurFrame = false;
|
||||
}
|
||||
|
||||
// Update current frame with whether action button is pressed
|
||||
for (auto& [action, boundAction] : getActionBinds()) {
|
||||
// If the action isn't bound, or if documents are visible and the action isn't
|
||||
// opening the dusklight menu, don't update. Otherwise, we may accidentally
|
||||
// perform actions while the dusklight menu is open.
|
||||
if (!isActionBound(action, port) ||
|
||||
(ui::any_document_visible() && action != ActionBinds::OPEN_DUSKLIGHT_MENU)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
int button = boundAction.configVars->at(port);
|
||||
|
||||
// If keyboard is active for this port
|
||||
u32 count = 0;
|
||||
if (PADGetKeyButtonBindings(port, &count) != nullptr) {
|
||||
int numKeys = 0;
|
||||
const bool* kbState = SDL_GetKeyboardState(&numKeys);
|
||||
if (kbState[button]) {
|
||||
actionPressData[port][static_cast<int>(action)].pressedCurFrame = true;
|
||||
}
|
||||
} else {
|
||||
// If controller is active
|
||||
auto controller = aurora::input::get_controller_for_player(port);
|
||||
if (controller) {
|
||||
if (SDL_GetGamepadButton(controller->m_controller, static_cast<SDL_GamepadButton>(button))) {
|
||||
actionPressData[port][static_cast<int>(action)].pressedCurFrame = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool getActionBindTrig(ActionBinds action, u32 port) {
|
||||
return isActionBound(action, port) &&
|
||||
actionPressData[port][static_cast<int>(action)].pressedCurFrame &&
|
||||
!actionPressData[port][static_cast<int>(action)].pressedPrevFrame;
|
||||
}
|
||||
|
||||
bool getActionBindHold(ActionBinds action, u32 port) {
|
||||
return isActionBound(action, port) &&
|
||||
actionPressData[port][static_cast<int>(action)].pressedCurFrame &&
|
||||
actionPressData[port][static_cast<int>(action)].pressedPrevFrame;
|
||||
}
|
||||
|
||||
bool getActionBindHoldAnyPort(ActionBinds action) {
|
||||
for (u32 port = 0; port < PAD_CHANMAX; ++port) {
|
||||
if (getActionBindHold(action, port)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
int getActionBindButton(ActionBinds action, u32 port) {
|
||||
return (*getActionBinds()[action].configVars)[port];
|
||||
}
|
||||
}
|
||||
@@ -2,6 +2,7 @@
|
||||
#include "dusk/ui/ui.hpp"
|
||||
#include "imgui/ImGuiConsole.hpp"
|
||||
|
||||
bool shouldAutoSave = false;
|
||||
u8 mSaveBuffer[QUEST_LOG_SIZE * 3];
|
||||
u8 mAutoSaveProc = 0;
|
||||
int autoSaveWriteState = 0;
|
||||
@@ -14,7 +15,7 @@ static AutoSaveFuncs AutoSaveFuncsProc[] = {
|
||||
void noAutoSave() {}
|
||||
|
||||
void triggerAutoSave() {
|
||||
if (dusk::getSettings().game.autoSave && mAutoSaveProc == 0 &&
|
||||
if (dusk::getSettings().game.autoSave && shouldAutoSave && mAutoSaveProc == 0 &&
|
||||
strcmp(dComIfGp_getStartStageName(), "F_SP102") != 0)
|
||||
{
|
||||
mAutoSaveProc = 1;
|
||||
@@ -89,4 +90,8 @@ void endAutoSave() {
|
||||
.duration = std::chrono::milliseconds(1500),
|
||||
});
|
||||
mAutoSaveProc = 0;
|
||||
}
|
||||
|
||||
void toggleAutoSave(bool enabled) {
|
||||
shouldAutoSave = enabled;
|
||||
}
|
||||
@@ -11,6 +11,7 @@
|
||||
#include <string>
|
||||
|
||||
#include "dusk/main.h"
|
||||
#include "dusk/action_bindings.h"
|
||||
|
||||
using namespace dusk::config;
|
||||
|
||||
@@ -60,7 +61,7 @@ void ConfigImpl<T>::loadFromJson(ConfigVar<T>& cVar, const json& jsonValue) {
|
||||
|
||||
template<ConfigValue T>
|
||||
nlohmann::json ConfigImpl<T>::dumpToJson(const ConfigVar<T>& cVar) {
|
||||
return cVar.getValue();
|
||||
return cVar.getValueForSave();
|
||||
}
|
||||
|
||||
template<ConfigValue T> requires std::is_integral_v<T> && std::is_signed_v<T>
|
||||
@@ -248,7 +249,8 @@ void dusk::config::Save() {
|
||||
json j;
|
||||
|
||||
for (const auto& pair : RegisteredConfigVars) {
|
||||
if (pair.second->getLayer() == ConfigVarLayer::Value) {
|
||||
const auto layer = pair.second->getLayer();
|
||||
if (layer == ConfigVarLayer::Value || layer == ConfigVarLayer::Speedrun) {
|
||||
j[pair.first] = pair.second->getImpl()->dumpToJson(*pair.second);
|
||||
}
|
||||
}
|
||||
@@ -256,6 +258,13 @@ void dusk::config::Save() {
|
||||
io::FileStream::WriteAllText(reinterpret_cast<const char*>(configJsonPath.c_str()), j.dump(4));
|
||||
}
|
||||
|
||||
void dusk::config::ClearAllActionBindings(int port) {
|
||||
for (auto& actionBinding : getActionBinds() | std::views::values) {
|
||||
actionBinding.configVars->at(port).setValue(PAD_NATIVE_BUTTON_INVALID);
|
||||
}
|
||||
Save();
|
||||
}
|
||||
|
||||
ConfigVarBase* dusk::config::GetConfigVar(std::string_view name) {
|
||||
const auto configVar = RegisteredConfigVars.find(name);
|
||||
if (configVar != RegisteredConfigVars.end()) {
|
||||
@@ -264,3 +273,9 @@ ConfigVarBase* dusk::config::GetConfigVar(std::string_view name) {
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void dusk::config::EnumerateRegistered(std::function<void(ConfigVarBase&)> callback) {
|
||||
for (auto& pair : RegisteredConfigVars) {
|
||||
callback(*pair.second);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -61,7 +61,7 @@ std::string release_name() {
|
||||
}
|
||||
|
||||
std::filesystem::path sentry_database_path() {
|
||||
return dusk::ConfigPath / "sentry";
|
||||
return dusk::CachePath / "sentry";
|
||||
}
|
||||
|
||||
std::filesystem::path log_attachment_path() {
|
||||
|
||||
@@ -0,0 +1,42 @@
|
||||
#pragma once
|
||||
|
||||
#include <filesystem>
|
||||
#include <string>
|
||||
|
||||
#if defined(__APPLE__)
|
||||
#include <TargetConditionals.h>
|
||||
#endif
|
||||
|
||||
#if defined(_WIN32) || \
|
||||
(defined(__APPLE__) && !TARGET_OS_IOS && !TARGET_OS_TV && !TARGET_OS_MACCATALYST) || \
|
||||
(defined(__linux__) && !defined(__ANDROID__))
|
||||
#define DUSK_CAN_OPEN_DATA_FOLDER 1
|
||||
#else
|
||||
#define DUSK_CAN_OPEN_DATA_FOLDER 0
|
||||
#endif
|
||||
|
||||
#if (defined(__APPLE__) && TARGET_OS_IOS && !TARGET_OS_MACCATALYST) || defined(__ANDROID__)
|
||||
#define DUSK_CAN_CHANGE_DATA_FOLDER 0
|
||||
#else
|
||||
#define DUSK_CAN_CHANGE_DATA_FOLDER 1
|
||||
#endif
|
||||
|
||||
namespace dusk::data {
|
||||
|
||||
struct Paths {
|
||||
std::filesystem::path userPath;
|
||||
std::filesystem::path cachePath;
|
||||
};
|
||||
|
||||
Paths initialize_data();
|
||||
std::filesystem::path configured_data_path();
|
||||
std::filesystem::path cache_path();
|
||||
bool open_data_path();
|
||||
bool set_custom_data_path(const char* path, std::string* errorOut);
|
||||
bool set_custom_data_path(const std::filesystem::path& path, std::string* errorOut);
|
||||
bool set_portable_data_path();
|
||||
bool reset_data_path();
|
||||
bool is_default_data_path();
|
||||
bool is_data_path_restart_pending();
|
||||
|
||||
} // namespace dusk::data
|
||||
@@ -81,7 +81,7 @@ void update_presence() {
|
||||
rpc::Presence presence{};
|
||||
presence.startTimestamp = g_startTime;
|
||||
presence.largeImageKey = "icon";
|
||||
presence.largeImageText = "Dusk";
|
||||
presence.largeImageText = "Dusklight";
|
||||
|
||||
if (IsGameLaunched) {
|
||||
const char* stageName = dComIfGp_getLastPlayStageName();
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
|
||||
#include <SDL3/SDL_dialog.h>
|
||||
#include <SDL3/SDL_error.h>
|
||||
#include <SDL3/SDL_init.h>
|
||||
#include <SDL3/SDL_stdinc.h>
|
||||
|
||||
#if defined(__ANDROID__) || defined(ANDROID)
|
||||
@@ -16,6 +17,12 @@
|
||||
#include <TargetConditionals.h>
|
||||
#endif
|
||||
|
||||
#if defined(__APPLE__) && !TARGET_OS_IOS && !TARGET_OS_TV && !TARGET_OS_MACCATALYST
|
||||
#define USE_MACOS_FOLDER_DIALOG 1
|
||||
#else
|
||||
#define USE_MACOS_FOLDER_DIALOG 0
|
||||
#endif
|
||||
|
||||
#if defined(__APPLE__) && TARGET_OS_IOS && !TARGET_OS_MACCATALYST
|
||||
#define USE_IOS_DIALOG 1
|
||||
#include "ios/FileSelectDialog.h"
|
||||
@@ -23,6 +30,13 @@
|
||||
#define USE_IOS_DIALOG 0
|
||||
#endif
|
||||
|
||||
#if USE_MACOS_FOLDER_DIALOG
|
||||
namespace dusk {
|
||||
bool ShowMacOSFolderSelect(
|
||||
FileCallback callback, void* userdata, SDL_Window* window, const char* default_location);
|
||||
} // namespace dusk
|
||||
#endif
|
||||
|
||||
namespace dusk {
|
||||
namespace {
|
||||
|
||||
@@ -32,6 +46,10 @@ std::string fallback_display_name(std::string_view path) {
|
||||
}
|
||||
|
||||
std::string pathString(path);
|
||||
while (pathString.size() > 1 && (pathString.back() == '/' || pathString.back() == '\\')) {
|
||||
pathString.pop_back();
|
||||
}
|
||||
|
||||
const std::size_t slash = pathString.find_last_of("/\\");
|
||||
if (slash == std::string::npos || slash + 1 >= pathString.size()) {
|
||||
return pathString;
|
||||
@@ -98,8 +116,7 @@ std::string android_display_name(std::string_view path) {
|
||||
return {};
|
||||
}
|
||||
|
||||
auto* displayName =
|
||||
static_cast<jstring>(env->CallObjectMethod(activity, getDisplayName, uri));
|
||||
auto* displayName = static_cast<jstring>(env->CallObjectMethod(activity, getDisplayName, uri));
|
||||
env->DeleteLocalRef(uri);
|
||||
env->DeleteLocalRef(activity);
|
||||
if (displayName == nullptr || clear_pending_exception(env)) {
|
||||
@@ -110,6 +127,76 @@ std::string android_display_name(std::string_view path) {
|
||||
env->DeleteLocalRef(displayName);
|
||||
return result;
|
||||
}
|
||||
|
||||
struct AndroidFolderDialogState {
|
||||
FileCallback callback;
|
||||
void* userdata;
|
||||
std::string path;
|
||||
std::string error;
|
||||
};
|
||||
|
||||
void onAndroidFolderDialogFinished(void* userdata) {
|
||||
std::unique_ptr<AndroidFolderDialogState> state(
|
||||
static_cast<AndroidFolderDialogState*>(userdata));
|
||||
|
||||
const char* path = state->path.empty() ? nullptr : state->path.c_str();
|
||||
const char* error = state->error.empty() ? nullptr : state->error.c_str();
|
||||
state->callback(state->userdata, path, error);
|
||||
}
|
||||
|
||||
bool show_android_folder_select(AndroidFolderDialogState* state) {
|
||||
auto* env = static_cast<JNIEnv*>(SDL_GetAndroidJNIEnv());
|
||||
if (env == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
jobject activity = static_cast<jobject>(SDL_GetAndroidActivity());
|
||||
if (activity == nullptr || clear_pending_exception(env)) {
|
||||
if (activity != nullptr) {
|
||||
env->DeleteLocalRef(activity);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
jclass activityClass = env->GetObjectClass(activity);
|
||||
if (activityClass == nullptr || clear_pending_exception(env)) {
|
||||
env->DeleteLocalRef(activity);
|
||||
return false;
|
||||
}
|
||||
|
||||
jmethodID showFolderDialog =
|
||||
env->GetMethodID(activityClass, "showFolderDialog", "(J)Z");
|
||||
env->DeleteLocalRef(activityClass);
|
||||
if (showFolderDialog == nullptr || clear_pending_exception(env)) {
|
||||
env->DeleteLocalRef(activity);
|
||||
return false;
|
||||
}
|
||||
|
||||
const jboolean shown = env->CallBooleanMethod(
|
||||
activity, showFolderDialog, reinterpret_cast<jlong>(state));
|
||||
env->DeleteLocalRef(activity);
|
||||
if (clear_pending_exception(env)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return shown == JNI_TRUE;
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT void JNICALL
|
||||
Java_dev_twilitrealm_dusk_DuskActivity_nativeFolderDialogResult(
|
||||
JNIEnv* env, jclass, jlong userdata, jstring path, jstring error) {
|
||||
auto* state = reinterpret_cast<AndroidFolderDialogState*>(userdata);
|
||||
if (state == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
state->path = to_string(env, path);
|
||||
state->error = to_string(env, error);
|
||||
|
||||
if (!SDL_RunOnMainThread(&onAndroidFolderDialogFinished, state, false)) {
|
||||
onAndroidFolderDialogFinished(state);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#if USE_IOS_DIALOG
|
||||
@@ -159,8 +246,8 @@ void onSDLDialogFinished(void* userdata, const char* const* filelist, [[maybe_un
|
||||
} // namespace
|
||||
|
||||
void ShowFileSelect(FileCallback callback, void* userdata, SDL_Window* window,
|
||||
const SDL_DialogFileFilter* filters, int nfilters, const char* default_location,
|
||||
bool allow_many) {
|
||||
const SDL_DialogFileFilter* filters, int nfilters, const char* default_location,
|
||||
bool allow_many) {
|
||||
if (callback == nullptr) {
|
||||
return;
|
||||
}
|
||||
@@ -171,14 +258,45 @@ void ShowFileSelect(FileCallback callback, void* userdata, SDL_Window* window,
|
||||
state->userdata = userdata;
|
||||
|
||||
Dusk_iOS_ShowFileSelect(&onIOSDialogFinished, state.release(), window, filters, nfilters,
|
||||
default_location, allow_many);
|
||||
default_location, allow_many);
|
||||
#else
|
||||
auto state = std::make_unique<SDLDialogCallbackState>();
|
||||
state->callback = callback;
|
||||
state->userdata = userdata;
|
||||
|
||||
SDL_ShowOpenFileDialog(&onSDLDialogFinished, state.release(), window, filters, nfilters,
|
||||
default_location, allow_many);
|
||||
default_location, allow_many);
|
||||
#endif
|
||||
}
|
||||
|
||||
void ShowFolderSelect(
|
||||
FileCallback callback, void* userdata, SDL_Window* window, const char* default_location) {
|
||||
if (callback == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
#if USE_IOS_DIALOG
|
||||
callback(userdata, nullptr, "Folder selection is not supported on this platform");
|
||||
#elif USE_MACOS_FOLDER_DIALOG
|
||||
ShowMacOSFolderSelect(callback, userdata, window, default_location);
|
||||
#elif defined(__ANDROID__) || defined(ANDROID)
|
||||
auto state = std::make_unique<AndroidFolderDialogState>();
|
||||
state->callback = callback;
|
||||
state->userdata = userdata;
|
||||
|
||||
if (show_android_folder_select(state.get())) {
|
||||
state.release();
|
||||
return;
|
||||
}
|
||||
|
||||
callback(userdata, nullptr, "Folder selection is not supported on this platform");
|
||||
#else
|
||||
auto state = std::make_unique<SDLDialogCallbackState>();
|
||||
state->callback = callback;
|
||||
state->userdata = userdata;
|
||||
|
||||
SDL_ShowOpenFolderDialog(
|
||||
&onSDLDialogFinished, state.release(), window, default_location, false);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
@@ -14,6 +14,8 @@ using FileCallback = void (*)(void* userdata, const char* path, const char* erro
|
||||
void ShowFileSelect(FileCallback callback, void* userdata, SDL_Window* window,
|
||||
const SDL_DialogFileFilter* filters, int nfilters, const char* default_location,
|
||||
bool allow_many);
|
||||
void ShowFolderSelect(
|
||||
FileCallback callback, void* userdata, SDL_Window* window, const char* default_location);
|
||||
|
||||
std::string display_name_for_path(std::string_view path);
|
||||
|
||||
|
||||
@@ -0,0 +1,102 @@
|
||||
#include "file_select.hpp"
|
||||
|
||||
#include <SDL3/SDL_properties.h>
|
||||
#include <SDL3/SDL_video.h>
|
||||
|
||||
#import <AppKit/AppKit.h>
|
||||
|
||||
namespace dusk {
|
||||
namespace {
|
||||
|
||||
struct MacOSFolderDialogState {
|
||||
FileCallback callback;
|
||||
void* userdata;
|
||||
};
|
||||
|
||||
void finish_folder_dialog(MacOSFolderDialogState* state, NSURL* url, const char* error) {
|
||||
if (state == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (error != nullptr) {
|
||||
state->callback(state->userdata, nullptr, error);
|
||||
delete state;
|
||||
return;
|
||||
}
|
||||
|
||||
if (url == nil) {
|
||||
state->callback(state->userdata, nullptr, nullptr);
|
||||
delete state;
|
||||
return;
|
||||
}
|
||||
|
||||
state->callback(state->userdata, [[url path] UTF8String], nullptr);
|
||||
delete state;
|
||||
}
|
||||
|
||||
void configure_default_location(NSOpenPanel* panel, const char* defaultLocation) {
|
||||
if (panel == nil || defaultLocation == nullptr || defaultLocation[0] == '\0') {
|
||||
return;
|
||||
}
|
||||
|
||||
NSString* path = [NSString stringWithUTF8String:defaultLocation];
|
||||
if (path == nil) {
|
||||
return;
|
||||
}
|
||||
|
||||
BOOL isDirectory = NO;
|
||||
NSFileManager* fileManager = [NSFileManager defaultManager];
|
||||
NSURL* url = [NSURL fileURLWithPath:path];
|
||||
if ([fileManager fileExistsAtPath:path isDirectory:&isDirectory] && isDirectory) {
|
||||
[panel setDirectoryURL:url];
|
||||
} else {
|
||||
[panel setDirectoryURL:[url URLByDeletingLastPathComponent]];
|
||||
}
|
||||
}
|
||||
|
||||
NSWindow* window_for_sdl_window(SDL_Window* window) {
|
||||
if (window == nullptr) {
|
||||
return nil;
|
||||
}
|
||||
|
||||
auto props = SDL_GetWindowProperties(window);
|
||||
return (__bridge NSWindow*)SDL_GetPointerProperty(
|
||||
props, SDL_PROP_WINDOW_COCOA_WINDOW_POINTER, nullptr);
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
bool ShowMacOSFolderSelect(
|
||||
FileCallback callback, void* userdata, SDL_Window* window, const char* defaultLocation) {
|
||||
if (callback == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
auto* state = new MacOSFolderDialogState{
|
||||
.callback = callback,
|
||||
.userdata = userdata,
|
||||
};
|
||||
|
||||
NSOpenPanel* panel = [NSOpenPanel openPanel];
|
||||
[panel setCanChooseFiles:NO];
|
||||
[panel setCanChooseDirectories:YES];
|
||||
[panel setAllowsMultipleSelection:NO];
|
||||
[panel setCanCreateDirectories:YES];
|
||||
configure_default_location(panel, defaultLocation);
|
||||
|
||||
NSWindow* modalWindow = window_for_sdl_window(window);
|
||||
if (modalWindow != nil) {
|
||||
[panel beginSheetModalForWindow:modalWindow
|
||||
completionHandler:^(NSModalResponse result) {
|
||||
finish_folder_dialog(
|
||||
state, result == NSModalResponseOK ? [panel URL] : nil, nullptr);
|
||||
}];
|
||||
return true;
|
||||
}
|
||||
|
||||
const NSModalResponse result = [panel runModal];
|
||||
finish_folder_dialog(state, result == NSModalResponseOK ? [panel URL] : nil, nullptr);
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace dusk
|
||||
@@ -13,8 +13,10 @@
|
||||
#include "ImGuiEngine.hpp"
|
||||
#include "JSystem/JUtility/JUTGamePad.h"
|
||||
#include "SDL3/SDL_mouse.h"
|
||||
#include "dusk/action_bindings.h"
|
||||
#include "dusk/audio/DuskAudioSystem.h"
|
||||
#include "dusk/config.hpp"
|
||||
#include "dusk/data.hpp"
|
||||
#include "dusk/dusk.h"
|
||||
#include "dusk/frame_interpolation.h"
|
||||
#include "dusk/livesplit.h"
|
||||
@@ -238,7 +240,8 @@ namespace dusk {
|
||||
}
|
||||
|
||||
void ImGuiConsole::UpdateSettings() {
|
||||
getTransientSettings().skipFrameRateLimit = getSettings().game.enableTurboKeybind && ImGui::IsKeyDown(ImGuiKey_Tab);
|
||||
getTransientSettings().skipFrameRateLimit = getSettings().game.enableTurboKeybind &&
|
||||
(ImGui::IsKeyDown(ImGuiKey_Tab) || getActionBindHoldAnyPort(ActionBinds::TURBO_SPEED_BUTTON));
|
||||
|
||||
if (dusk::frame_interp::get_ui_tick_pending() && mDoMain::developmentMode == 1 && (mDoCPd_c::getHold(PAD_1) & (PAD_TRIGGER_R | PAD_TRIGGER_L)) == (PAD_TRIGGER_R | PAD_TRIGGER_L) && mDoCPd_c::getTrigY(PAD_1)) {
|
||||
getTransientSettings().moveLinkActive = !getTransientSettings().moveLinkActive;
|
||||
@@ -259,6 +262,12 @@ namespace dusk {
|
||||
config::Save();
|
||||
}
|
||||
|
||||
if (getSettings().game.enableResetKeybind && ImGui::GetIO().KeyCtrl &&
|
||||
ImGui::IsKeyPressed(ImGuiKey_R) && !fpcM_SearchByName(fpcNm_LOGO_SCENE_e))
|
||||
{
|
||||
JUTGamePad::C3ButtonReset::sResetSwitchPushing = true;
|
||||
}
|
||||
|
||||
if (ImGui::GetIO().KeyShift && ImGui::IsKeyPressed(ImGuiKey_F1)) {
|
||||
if (getSettings().backend.enableAdvancedSettings) {
|
||||
m_isHidden = !m_isHidden;
|
||||
@@ -273,7 +282,6 @@ namespace dusk {
|
||||
// so make the window bg fully transparent temporarily
|
||||
ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(0.0f, 0.0f, 0.0f, 0.0f));
|
||||
if (showMenu && ImGui::BeginMainMenuBar()) {
|
||||
m_menuGame.draw();
|
||||
m_menuRandomizer.draw();
|
||||
m_menuTools.draw();
|
||||
|
||||
@@ -283,7 +291,7 @@ namespace dusk {
|
||||
|
||||
if (dusk::IsGameLaunched && !m_isLaunchInitialized) {
|
||||
m_isLaunchInitialized = true;
|
||||
if (getSettings().game.liveSplitEnabled) {
|
||||
if (getSettings().game.speedrunMode && getSettings().game.liveSplitEnabled) {
|
||||
dusk::speedrun::connectLiveSplit();
|
||||
}
|
||||
}
|
||||
@@ -310,13 +318,13 @@ namespace dusk {
|
||||
ImGui::Image(ImGuiEngine::duskLogo, ImVec2{width, iconSize});
|
||||
} else {
|
||||
ImGui::PushFont(ImGuiEngine::fontExtraLarge);
|
||||
ImGuiTextCenter("Dusk");
|
||||
ImGuiTextCenter("Dusklight");
|
||||
ImGui::PopFont();
|
||||
}
|
||||
ImGui::PushFont(ImGuiEngine::fontLarge);
|
||||
ImGuiTextCenter("Failed to initialize any graphics backend.");
|
||||
ImGuiTextCenter("\nYour system may be misconfigured, or your hardware may not support the required versions of any of the available backends.");
|
||||
ImGuiTextCenter("\nA clean reinstall of Dusk may help. For further assistance, please visit #tech-support on the Twilit Realm Discord server.");
|
||||
ImGuiTextCenter("\nA clean reinstall of Dusklight may help. For further assistance, please visit #tech-support on the Twilit Realm Discord server.");
|
||||
const auto& style = ImGui::GetStyle();
|
||||
const auto retrySize = ImGui::CalcTextSize("Retry (Auto backend)");
|
||||
const auto quitSize = ImGui::CalcTextSize("Quit");
|
||||
@@ -342,7 +350,7 @@ namespace dusk {
|
||||
}
|
||||
#if DUSK_CAN_OPEN_DATA_FOLDER
|
||||
if (ImGui::Button("Open Data Folder")) {
|
||||
OpenDataFolder();
|
||||
data::open_data_path();
|
||||
}
|
||||
ImGui::SameLine();
|
||||
#endif
|
||||
@@ -354,15 +362,6 @@ namespace dusk {
|
||||
}
|
||||
|
||||
m_menuTools.ShowInputViewer();
|
||||
m_menuGame.drawSpeedrunTimerOverlay();
|
||||
|
||||
if (getSettings().game.liveSplitEnabled) {
|
||||
dusk::speedrun::updateLiveSplit();
|
||||
if (dusk::speedrun::consumeConnectedEvent())
|
||||
AddToast("LiveSplit connected");
|
||||
else if (dusk::speedrun::consumeDisconnectedEvent())
|
||||
AddToast("LiveSplit disconnected");
|
||||
}
|
||||
|
||||
if (dusk::IsGameLaunched && !dusk::getSettings().game.speedrunMode) {
|
||||
m_menuTools.ShowDebugOverlay();
|
||||
@@ -370,7 +369,6 @@ namespace dusk {
|
||||
m_menuTools.ShowProcessManager();
|
||||
m_menuTools.ShowHeapOverlay();
|
||||
m_menuTools.ShowStubLog();
|
||||
m_menuTools.ShowMapLoader();
|
||||
m_menuTools.ShowBloomWindow();
|
||||
m_menuTools.ShowPlayerInfo();
|
||||
m_menuTools.ShowAudioDebug();
|
||||
|
||||
@@ -7,7 +7,6 @@
|
||||
|
||||
#include <aurora/aurora.h>
|
||||
|
||||
#include "ImGuiMenuGame.hpp"
|
||||
#include "ImGuiMenuTools.hpp"
|
||||
#include "ImGuiMenuRandomizer.hpp"
|
||||
#include "dusk/main.h"
|
||||
@@ -45,7 +44,6 @@ private:
|
||||
ImVec2 m_dragScrollLastMousePos = {};
|
||||
std::deque<Toast> m_toasts;
|
||||
|
||||
ImGuiMenuGame m_menuGame;
|
||||
ImGuiMenuRandomizer m_menuRandomizer;
|
||||
|
||||
// Keep always last
|
||||
|
||||
@@ -3,12 +3,13 @@
|
||||
#include "imgui.h"
|
||||
#include <imgui_internal.h>
|
||||
#include "ImGuiConsole.hpp"
|
||||
#include "dusk/settings.h"
|
||||
|
||||
#include <dolphin/pad.h>
|
||||
|
||||
namespace dusk {
|
||||
void ImGuiMenuTools::ShowInputViewer() {
|
||||
if (!m_showInputViewer) {
|
||||
if (!getSettings().game.showInputViewer) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -259,10 +260,10 @@ namespace dusk {
|
||||
size.y = 130 * scale;
|
||||
ImGui::Dummy(size);
|
||||
|
||||
if (PADHasSensor(PAD_1, PAD_SENSOR_GYRO) == TRUE) {
|
||||
if (getSettings().game.showInputViewerGyro)
|
||||
{
|
||||
ImGui::Separator();
|
||||
ImGui::Checkbox("Gyro Values", &m_showInputViewerGyro);
|
||||
if (m_showInputViewerGyro) {
|
||||
{
|
||||
ImGui::TextUnformatted("Gyro");
|
||||
|
||||
constexpr float kBarScale = 4.0f;
|
||||
|
||||
@@ -219,7 +219,7 @@ void ImGuiEngine_AddTextures() {
|
||||
ImGuiEngine::orgIcon = AddTexture("org-icon.png");
|
||||
}
|
||||
if (ImGuiEngine::duskLogo == 0) {
|
||||
ImGuiEngine::duskLogo = AddTexture("logo-mascot.png");
|
||||
ImGuiEngine::duskLogo = AddTexture("logo.png");
|
||||
}
|
||||
}
|
||||
} // namespace dusk
|
||||
|
||||
@@ -1,149 +0,0 @@
|
||||
#include "d/d_com_inf_game.h"
|
||||
|
||||
#include "imgui.h"
|
||||
#include <imgui_internal.h>
|
||||
#include "ImGuiConsole.hpp"
|
||||
#include "ImGuiMenuTools.hpp"
|
||||
#include "dusk/map_loader_definitions.h"
|
||||
#include "fmt/format.h"
|
||||
|
||||
namespace dusk {
|
||||
void ImGuiMenuTools::ShowMapLoader() {
|
||||
if (!getSettings().backend.enableAdvancedSettings ||
|
||||
!ImGuiConsole::CheckMenuViewToggle(ImGuiKey_F7, m_showMapLoader))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
ImGuiWindowFlags windowFlags = ImGuiWindowFlags_AlwaysAutoResize |
|
||||
ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoNav;
|
||||
|
||||
// ImGui::SetNextWindowBgAlpha(0.65f);
|
||||
|
||||
if (!ImGui::Begin("Map Loader", &m_showMapLoader, windowFlags)) {
|
||||
ImGui::End();
|
||||
return;
|
||||
}
|
||||
|
||||
ImGui::Checkbox("Show Internal Names", &m_mapLoaderInfo.showInternalNames);
|
||||
|
||||
const char* previewRegion = "None";
|
||||
if (m_mapLoaderInfo.regionIdx != -1) {
|
||||
previewRegion = gameRegions[m_mapLoaderInfo.regionIdx].regionName;
|
||||
}
|
||||
|
||||
if (ImGui::BeginCombo("Select Region", previewRegion)) {
|
||||
int idx = 0;
|
||||
for (const auto& region : gameRegions) {
|
||||
if (ImGui::Selectable(region.regionName)) {
|
||||
if (m_mapLoaderInfo.regionIdx != idx) {
|
||||
m_mapLoaderInfo.mapIdx = 0;
|
||||
m_mapLoaderInfo.roomNoIdx = 0;
|
||||
m_mapLoaderInfo.pointNoIdx = 0;
|
||||
}
|
||||
m_mapLoaderInfo.regionIdx = idx;
|
||||
}
|
||||
idx++;
|
||||
}
|
||||
ImGui::EndCombo();
|
||||
}
|
||||
|
||||
if (m_mapLoaderInfo.regionIdx != -1) {
|
||||
const auto& region = gameRegions[m_mapLoaderInfo.regionIdx];
|
||||
|
||||
std::string previewMap = "None";
|
||||
if (m_mapLoaderInfo.mapIdx != -1) {
|
||||
const auto& map = region.maps[m_mapLoaderInfo.mapIdx];
|
||||
previewMap = m_mapLoaderInfo.showInternalNames ? fmt::format("{} ({})", map.mapName, map.mapFile) : map.mapName;
|
||||
}
|
||||
|
||||
if (ImGui::BeginCombo("Select Map", previewMap.data())) {
|
||||
int prevMapIdx = m_mapLoaderInfo.mapIdx;
|
||||
for (int i = 0; i < region.maps.size(); ++i) {
|
||||
const auto& map = region.maps[i];
|
||||
std::string label = m_mapLoaderInfo.showInternalNames ? fmt::format("{} ({})", map.mapName, map.mapFile) : map.mapName;
|
||||
if (ImGui::Selectable(label.data())) {
|
||||
m_mapLoaderInfo.mapIdx = i;
|
||||
}
|
||||
}
|
||||
ImGui::EndCombo();
|
||||
if (m_mapLoaderInfo.mapIdx != prevMapIdx) {
|
||||
m_mapLoaderInfo.roomNoIdx = 0;
|
||||
m_mapLoaderInfo.pointNoIdx = 0;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
ImGui::Text("No region selected.");
|
||||
}
|
||||
|
||||
if (m_mapLoaderInfo.regionIdx != -1 && m_mapLoaderInfo.mapIdx != -1) {
|
||||
const auto& region = gameRegions[m_mapLoaderInfo.regionIdx];
|
||||
const auto& map = region.maps[m_mapLoaderInfo.mapIdx];
|
||||
const auto& room = map.mapRooms[m_mapLoaderInfo.roomNoIdx];
|
||||
|
||||
if (map.mapRooms.size() > 1) {
|
||||
ImGui::Text("Selected Room: %2d", room.roomNo);
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("-###RoomNoIdxDec")) {
|
||||
m_mapLoaderInfo.roomNoIdx--;
|
||||
if (m_mapLoaderInfo.roomNoIdx < 0) {
|
||||
m_mapLoaderInfo.roomNoIdx = map.mapRooms.size() - 1;
|
||||
}
|
||||
m_mapLoaderInfo.pointNoIdx = 0;
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("+###RoomNoIdxInc")) {
|
||||
m_mapLoaderInfo.roomNoIdx++;
|
||||
if (m_mapLoaderInfo.roomNoIdx >= map.mapRooms.size()) {
|
||||
m_mapLoaderInfo.roomNoIdx = 0;
|
||||
}
|
||||
m_mapLoaderInfo.pointNoIdx = 0;
|
||||
}
|
||||
}
|
||||
|
||||
constexpr int MAX_LAYER = 14;
|
||||
|
||||
ImGui::Text("Selected Layer: %3d", m_mapLoaderInfo.layer);
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("-###layerDec")) {
|
||||
m_mapLoaderInfo.layer--;
|
||||
if (m_mapLoaderInfo.layer < -1) {
|
||||
m_mapLoaderInfo.layer = MAX_LAYER;
|
||||
}
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("+###layerInc")) {
|
||||
m_mapLoaderInfo.layer++;
|
||||
if (m_mapLoaderInfo.layer > MAX_LAYER) {
|
||||
m_mapLoaderInfo.layer = -1;
|
||||
}
|
||||
}
|
||||
|
||||
if (room.roomPoints.size() > 1) {
|
||||
ImGui::Text("Selected Point: %3d", room.roomPoints[m_mapLoaderInfo.pointNoIdx]);
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("-###PointNoIdxDec")) {
|
||||
m_mapLoaderInfo.pointNoIdx--;
|
||||
if (m_mapLoaderInfo.pointNoIdx < 0) {
|
||||
m_mapLoaderInfo.pointNoIdx = room.roomPoints.size() - 1;
|
||||
}
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("+###PointNoIdxInc")) {
|
||||
m_mapLoaderInfo.pointNoIdx++;
|
||||
if (m_mapLoaderInfo.pointNoIdx >= room.roomPoints.size()) {
|
||||
m_mapLoaderInfo.pointNoIdx = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (ImGui::Button("Warp")) {
|
||||
dComIfGp_setNextStage(map.mapFile, room.roomPoints[m_mapLoaderInfo.pointNoIdx], room.roomNo, m_mapLoaderInfo.layer);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
} // namespace dusk
|
||||
@@ -1,100 +0,0 @@
|
||||
#include "fmt/format.h"
|
||||
#include "imgui.h"
|
||||
|
||||
#include "ImGuiConsole.hpp"
|
||||
#include "ImGuiConfig.hpp"
|
||||
|
||||
#include "dusk/main.h"
|
||||
#include "m_Do/m_Do_main.h"
|
||||
|
||||
namespace dusk {
|
||||
ImGuiMenuGame::ImGuiMenuGame() {}
|
||||
|
||||
void ImGuiMenuGame::draw() {}
|
||||
|
||||
static std::string GetFormattedTime(OSTime ticks) {
|
||||
OSCalendarTime time;
|
||||
OSTicksToCalendarTime(ticks, &time);
|
||||
|
||||
return fmt::format("{0:02}:{1:02}:{2:02}.{3:03}", time.hour, time.min, time.sec, time.msec);
|
||||
}
|
||||
|
||||
void ImGuiMenuGame::resetForSpeedrunMode() {
|
||||
// reset settings that should be off for speedrun mode
|
||||
mDoMain::developmentMode = -1;
|
||||
|
||||
getSettings().game.damageMultiplier.setValue(1);
|
||||
getSettings().game.instantDeath.setValue(false);
|
||||
getSettings().game.noHeartDrops.setValue(false);
|
||||
|
||||
getSettings().game.infiniteHearts.setValue(false);
|
||||
getSettings().game.infiniteArrows.setValue(false);
|
||||
getSettings().game.infiniteBombs.setValue(false);
|
||||
getSettings().game.infiniteOil.setValue(false);
|
||||
getSettings().game.infiniteOxygen.setValue(false);
|
||||
getSettings().game.infiniteRupees.setValue(false);
|
||||
getSettings().game.enableIndefiniteItemDrops.setValue(false);
|
||||
|
||||
getSettings().game.moonJump.setValue(false);
|
||||
getSettings().game.superClawshot.setValue(false);
|
||||
getSettings().game.alwaysGreatspin.setValue(false);
|
||||
getSettings().game.enableFastIronBoots.setValue(false);
|
||||
getSettings().game.canTransformAnywhere.setValue(false);
|
||||
getSettings().game.fastSpinner.setValue(false);
|
||||
getSettings().game.freeMagicArmor.setValue(false);
|
||||
|
||||
getSettings().game.enableTurboKeybind.setValue(false);
|
||||
getSettings().game.debugFlyCam.setValue(false);
|
||||
getSettings().game.autoSave.setValue(false);
|
||||
}
|
||||
|
||||
SpeedrunInfo m_speedrunInfo;
|
||||
|
||||
void ImGuiMenuGame::drawSpeedrunTimerOverlay() {
|
||||
if (!getSettings().game.speedrunMode) {
|
||||
return;
|
||||
}
|
||||
|
||||
// L+R+A+Start to reset timer
|
||||
if (mDoCPd_c::getHoldL(PAD_1) && mDoCPd_c::getHoldR(PAD_1) && mDoCPd_c::getHoldA(PAD_1) && mDoCPd_c::getTrigZ(PAD_1)) {
|
||||
m_speedrunInfo.reset();
|
||||
}
|
||||
|
||||
// L+R+A+Z to manually stop timer
|
||||
if (mDoCPd_c::getHoldL(PAD_1) && mDoCPd_c::getHoldR(PAD_1) && mDoCPd_c::getHoldA(PAD_1) && mDoCPd_c::getTrigY(PAD_1)) {
|
||||
if (m_speedrunInfo.m_isRunStarted) {
|
||||
m_speedrunInfo.m_endTimestamp = OSGetTime() - m_speedrunInfo.m_startTimestamp;
|
||||
m_speedrunInfo.m_isRunStarted = false;
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::SetNextWindowBgAlpha(0.65f);
|
||||
ImGuiWindowFlags flags =
|
||||
ImGuiWindowFlags_NoResize
|
||||
| ImGuiWindowFlags_NoDocking
|
||||
| ImGuiWindowFlags_NoTitleBar
|
||||
| ImGuiWindowFlags_NoScrollbar;
|
||||
|
||||
if (ImGui::Begin("##SpeedrunTimerWindow", nullptr, flags)) {
|
||||
OSTime elapsedTime = 0;
|
||||
if (m_speedrunInfo.m_isRunStarted) {
|
||||
elapsedTime = OSGetTime() - m_speedrunInfo.m_startTimestamp;
|
||||
} else if (m_speedrunInfo.m_endTimestamp != 0) {
|
||||
elapsedTime = m_speedrunInfo.m_endTimestamp;
|
||||
}
|
||||
|
||||
ImGui::Text("RTA");
|
||||
ImGui::SameLine(60.0f);
|
||||
ImGuiStringViewText(GetFormattedTime(elapsedTime));
|
||||
|
||||
if (!m_speedrunInfo.m_isPauseIGT) {
|
||||
m_speedrunInfo.m_igtTimer = elapsedTime - m_speedrunInfo.m_totalLoadTime;
|
||||
}
|
||||
|
||||
ImGui::Text("IGT");
|
||||
ImGui::SameLine(60.0f);
|
||||
ImGuiStringViewText(GetFormattedTime(m_speedrunInfo.m_igtTimer));
|
||||
}
|
||||
ImGui::End();
|
||||
}
|
||||
}
|
||||
@@ -1,58 +0,0 @@
|
||||
#ifndef DUSK_IMGUI_MENUGAME_HPP
|
||||
#define DUSK_IMGUI_MENUGAME_HPP
|
||||
|
||||
#include <aurora/aurora.h>
|
||||
#include <pad.h>
|
||||
#include <string>
|
||||
|
||||
#include "imgui.h"
|
||||
|
||||
namespace dusk {
|
||||
struct SpeedrunInfo {
|
||||
void startRun() {
|
||||
m_isRunStarted = true;
|
||||
m_startTimestamp = OSGetTime();
|
||||
}
|
||||
|
||||
void stopRun() {
|
||||
m_isRunStarted = false;
|
||||
m_endTimestamp = OSGetTime() - m_startTimestamp;
|
||||
}
|
||||
|
||||
void reset() {
|
||||
m_isRunStarted = false;
|
||||
m_startTimestamp = 0;
|
||||
m_endTimestamp = 0;
|
||||
m_isPauseIGT = false;
|
||||
m_loadStartTimestamp = 0;
|
||||
m_totalLoadTime = 0;
|
||||
m_igtTimer = 0;
|
||||
}
|
||||
|
||||
bool m_isRunStarted = false;
|
||||
OSTime m_startTimestamp = 0;
|
||||
OSTime m_endTimestamp = 0;
|
||||
|
||||
bool m_isPauseIGT = false;
|
||||
OSTime m_loadStartTimestamp = 0;
|
||||
OSTime m_totalLoadTime = 0;
|
||||
OSTime m_igtTimer = 0;
|
||||
};
|
||||
|
||||
extern SpeedrunInfo m_speedrunInfo;
|
||||
|
||||
class ImGuiMenuGame {
|
||||
public:
|
||||
ImGuiMenuGame();
|
||||
void draw();
|
||||
|
||||
void drawSpeedrunTimerOverlay();
|
||||
|
||||
static void resetForSpeedrunMode();
|
||||
|
||||
private:
|
||||
bool m_showTimerWindow = false;
|
||||
};
|
||||
}
|
||||
|
||||
#endif // DUSK_IMGUI_MENUGAME_HPP
|
||||
@@ -12,6 +12,7 @@
|
||||
#include "d/actor/d_a_alink.h"
|
||||
#include "d/actor/d_a_horse.h"
|
||||
#include "d/d_com_inf_game.h"
|
||||
#include "dusk/data.hpp"
|
||||
#include "dusk/dusk.h"
|
||||
#include "dusk/main.h"
|
||||
#include "m_Do/m_Do_main.h"
|
||||
@@ -39,7 +40,6 @@ namespace dusk {
|
||||
ImGui::BeginDisabled(getSettings().game.speedrunMode);
|
||||
|
||||
ImGui::MenuItem("Save Editor", hotkeys::SHOW_SAVE_EDITOR, &m_showSaveEditor);
|
||||
ImGui::MenuItem("Map Loader", hotkeys::SHOW_MAP_LOADER, &m_showMapLoader);
|
||||
ImGui::MenuItem("State Share", hotkeys::SHOW_STATE_SHARE, &m_showStateShare);
|
||||
|
||||
ImGui::EndDisabled();
|
||||
@@ -48,13 +48,10 @@ namespace dusk {
|
||||
ImGui::EndDisabled();
|
||||
}
|
||||
|
||||
ImGui::Separator();
|
||||
ImGui::Checkbox("Show Input Viewer", &m_showInputViewer);
|
||||
|
||||
#if DUSK_CAN_OPEN_DATA_FOLDER
|
||||
ImGui::Separator();
|
||||
if (ImGui::MenuItem("Open Data Folder")) {
|
||||
OpenDataFolder();
|
||||
data::open_data_path();
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
@@ -21,7 +21,6 @@ namespace dusk {
|
||||
void ShowProcessManager();
|
||||
void ShowHeapOverlay();
|
||||
void ShowStubLog();
|
||||
void ShowMapLoader();
|
||||
void ShowBloomWindow();
|
||||
void ShowPlayerInfo();
|
||||
void ShowAudioDebug();
|
||||
@@ -43,22 +42,9 @@ namespace dusk {
|
||||
|
||||
bool m_showStubLog = false;
|
||||
|
||||
bool m_showMapLoader = false;
|
||||
|
||||
bool m_showBloomWindow = false;
|
||||
|
||||
bool m_showAudioDebug = false;
|
||||
struct {
|
||||
int mapIdx = -1;
|
||||
int regionIdx = -1;
|
||||
int roomNoIdx = 0;
|
||||
int pointNoIdx = 0;
|
||||
int roomNo = -1;
|
||||
int pointNo = -1;
|
||||
int spawnId = 0;
|
||||
int layer = -1;
|
||||
bool showInternalNames = false;
|
||||
} m_mapLoaderInfo;
|
||||
|
||||
bool m_showPlayerInfo = false;
|
||||
int m_playerInfoOverlayCorner = 1; // top-right
|
||||
@@ -69,8 +55,6 @@ namespace dusk {
|
||||
bool m_showStateShare = false;
|
||||
ImGuiStateShare m_stateShare;
|
||||
|
||||
bool m_showInputViewer = false;
|
||||
bool m_showInputViewerGyro = false;
|
||||
bool m_showActorSpawner = false;
|
||||
int m_inputOverlayCorner = 3;
|
||||
std::string m_controllerName;
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
|
||||
#include <unordered_set>
|
||||
#include <zstd.h>
|
||||
#include <dusk/autosave.h>
|
||||
|
||||
namespace dusk {
|
||||
|
||||
@@ -135,6 +136,8 @@ bool ImGuiStateShare::applyEncodedState(const std::string& encoded, const std::s
|
||||
return false;
|
||||
}
|
||||
|
||||
toggleAutoSave(false);
|
||||
|
||||
StateSharePacket pkt;
|
||||
memcpy(&pkt, raw.data(), sizeof(pkt));
|
||||
pkt.stageName[7] = '\0';
|
||||
|
||||
@@ -17,6 +17,8 @@ using namespace dusk::io;
|
||||
#else
|
||||
#define MODE(val) val
|
||||
#endif
|
||||
#define _SH_DENYNO 0
|
||||
#define _SH_DENYWR 0
|
||||
#endif
|
||||
|
||||
static FILE* ThrowIfNotOpen(const FileStream& file) {
|
||||
@@ -31,19 +33,19 @@ static FILE* ThrowIfNotOpen(const FileStream& file) {
|
||||
throw std::system_error(std::make_error_code(static_cast<std::errc>(code)));
|
||||
}
|
||||
|
||||
static FILE* OpenCore(const std::filesystem::path& path, const MODE_TYPE* mode) {
|
||||
static FILE* OpenCore(const std::filesystem::path& path, const MODE_TYPE* mode, int shareFlag) {
|
||||
FILE* file;
|
||||
|
||||
int err;
|
||||
errno = 0;
|
||||
#if _WIN32
|
||||
static_assert(std::is_same_v<std::filesystem::path::value_type, wchar_t>);
|
||||
err = _wfopen_s(&file, path.c_str(), mode);
|
||||
file = _wfsopen(path.c_str(), mode, shareFlag);
|
||||
#else
|
||||
errno = 0;
|
||||
static_assert(std::is_same_v<std::filesystem::path::value_type, char>);
|
||||
file = fopen(path.c_str(), mode);
|
||||
err = errno;
|
||||
#endif
|
||||
err = errno;
|
||||
|
||||
if (!file) {
|
||||
ThrowForError(err);
|
||||
@@ -52,8 +54,8 @@ static FILE* OpenCore(const std::filesystem::path& path, const MODE_TYPE* mode)
|
||||
return file;
|
||||
}
|
||||
|
||||
static FILE* OpenCore(const char* path, const MODE_TYPE* mode) {
|
||||
return OpenCore(reinterpret_cast<const char8_t*>(path), mode);
|
||||
static FILE* OpenCore(const char* path, const MODE_TYPE* mode, int shareFlag) {
|
||||
return OpenCore(reinterpret_cast<const char8_t*>(path), mode, shareFlag);
|
||||
}
|
||||
|
||||
FileStream::FileStream() noexcept : file(nullptr) {
|
||||
@@ -76,19 +78,19 @@ FileStream::~FileStream() {
|
||||
}
|
||||
|
||||
FileStream FileStream::OpenRead(const char* utf8Path) {
|
||||
return FileStream(OpenCore(utf8Path, MODE("rb")));
|
||||
return FileStream(OpenCore(utf8Path, MODE("rb"), _SH_DENYWR));
|
||||
}
|
||||
|
||||
FileStream FileStream::OpenRead(const std::filesystem::path& path) {
|
||||
return FileStream(OpenCore(path, MODE("rb")));
|
||||
return FileStream(OpenCore(path, MODE("rb"), _SH_DENYWR));
|
||||
}
|
||||
|
||||
FileStream FileStream::Create(const char* utf8Path) {
|
||||
return FileStream(OpenCore(utf8Path, MODE("wb")));
|
||||
return FileStream(OpenCore(utf8Path, MODE("wb"), _SH_DENYWR));
|
||||
}
|
||||
|
||||
FileStream FileStream::Create(const std::filesystem::path& path) {
|
||||
return FileStream(OpenCore(path, MODE("wb")));
|
||||
return FileStream(OpenCore(path, MODE("wb"), _SH_DENYWR));
|
||||
}
|
||||
|
||||
std::vector<u8> FileStream::ReadFull() {
|
||||
|
||||
@@ -23,7 +23,7 @@ static void RunOnMainThread(void (^block)(void))
|
||||
|
||||
static NSError *MakeError(NSString *message)
|
||||
{
|
||||
return [NSError errorWithDomain:@"org.twilitrealm.dusk.file-select"
|
||||
return [NSError errorWithDomain:@"dev.twilitrealm.dusk.file-select"
|
||||
code:1
|
||||
userInfo:@{NSLocalizedDescriptionKey: message}];
|
||||
}
|
||||
|
||||
@@ -2,19 +2,45 @@
|
||||
#include <winsock2.h>
|
||||
#include <ws2tcpip.h>
|
||||
using socket_t = SOCKET;
|
||||
static void closeSocket(socket_t s) { closesocket(s); }
|
||||
static void closeSocket(socket_t s) {
|
||||
LINGER li{1, 0};
|
||||
setsockopt(s, SOL_SOCKET, SO_LINGER, reinterpret_cast<const char*>(&li), sizeof(li));
|
||||
closesocket(s);
|
||||
}
|
||||
static int socketError(socket_t s) {
|
||||
int err = 0; int len = sizeof(err);
|
||||
getsockopt(s, SOL_SOCKET, SO_ERROR, reinterpret_cast<char*>(&err), &len);
|
||||
return err;
|
||||
}
|
||||
static constexpr int kSendFlags = 0;
|
||||
#else
|
||||
#include <sys/socket.h>
|
||||
#include <sys/select.h>
|
||||
#include <netinet/in.h>
|
||||
#include <arpa/inet.h>
|
||||
#include <unistd.h>
|
||||
#include <fcntl.h>
|
||||
#include <errno.h>
|
||||
using socket_t = int;
|
||||
static void closeSocket(socket_t s) { close(s); }
|
||||
static void closeSocket(socket_t s) {
|
||||
struct linger li{1, 0};
|
||||
setsockopt(s, SOL_SOCKET, SO_LINGER, &li, sizeof(li));
|
||||
close(s);
|
||||
}
|
||||
static int socketError(socket_t s) {
|
||||
int err = 0; socklen_t len = sizeof(err);
|
||||
getsockopt(s, SOL_SOCKET, SO_ERROR, &err, &len);
|
||||
return err;
|
||||
}
|
||||
#ifndef INVALID_SOCKET
|
||||
#define INVALID_SOCKET -1
|
||||
#endif
|
||||
|
||||
#if defined(__APPLE__)
|
||||
static constexpr int kSendFlags = 0;
|
||||
#else
|
||||
static constexpr int kSendFlags = MSG_NOSIGNAL;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#include <cstdio>
|
||||
@@ -24,12 +50,17 @@
|
||||
namespace dusk::speedrun {
|
||||
|
||||
static bool running = false;
|
||||
static bool startPending = false;
|
||||
static uint64_t frameCount = 0;
|
||||
static socket_t sock = INVALID_SOCKET;
|
||||
static bool wasLoading = false;
|
||||
static bool connected = false;
|
||||
static bool connectPending = false;
|
||||
static bool disconnectPending = false;
|
||||
static uint32_t idleProbeCounter = 0;
|
||||
static uint32_t reconnectCounter = 0;
|
||||
static char storedHost[64] = "127.0.0.1";
|
||||
static int storedPort = 16834;
|
||||
|
||||
static void sendCmd(const char* cmd) {
|
||||
if (sock == INVALID_SOCKET) {
|
||||
@@ -37,18 +68,20 @@ static void sendCmd(const char* cmd) {
|
||||
}
|
||||
|
||||
char msg[64];
|
||||
int len = snprintf(msg, sizeof(msg), "%s\r\n", cmd);
|
||||
const int len = snprintf(msg, sizeof(msg), "%s\r\n", cmd);
|
||||
if (len <= 0 || len >= static_cast<int>(sizeof(msg))) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (send(sock, msg, len, 0) >= 0) {
|
||||
if (send(sock, msg, len, kSendFlags) >= 0) {
|
||||
if (!connected) {
|
||||
connected = connectPending = true;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
#if _WIN32
|
||||
int err = WSAGetLastError();
|
||||
const int err = WSAGetLastError();
|
||||
if (err == WSAEWOULDBLOCK || err == WSAENOTCONN) {
|
||||
return;
|
||||
}
|
||||
@@ -58,10 +91,13 @@ static void sendCmd(const char* cmd) {
|
||||
}
|
||||
#endif
|
||||
|
||||
if (connected) disconnectPending = true;
|
||||
if (connected) {
|
||||
disconnectPending = true;
|
||||
}
|
||||
closeSocket(sock);
|
||||
sock = INVALID_SOCKET;
|
||||
connected = connectPending = false;
|
||||
reconnectCounter = 0;
|
||||
}
|
||||
|
||||
uint64_t getFrameCount() {
|
||||
@@ -89,57 +125,93 @@ void start() {
|
||||
if (running) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
running = true;
|
||||
startPending = true;
|
||||
frameCount = 0;
|
||||
wasLoading = false;
|
||||
sendCmd("initgametime");
|
||||
sendCmd("reset");
|
||||
sendCmd("starttimer");
|
||||
}
|
||||
|
||||
void reset() {
|
||||
running = false;
|
||||
startPending = false;
|
||||
frameCount = 0;
|
||||
wasLoading = false;
|
||||
sendCmd("reset");
|
||||
}
|
||||
|
||||
void connectLiveSplit(const char* host, int port) {
|
||||
#if _WIN32
|
||||
WSADATA wd{}; WSAStartup(MAKEWORD(2, 2), &wd);
|
||||
#endif
|
||||
|
||||
static void reconnect() {
|
||||
if (sock != INVALID_SOCKET) {
|
||||
closeSocket(sock); sock = INVALID_SOCKET;
|
||||
closeSocket(sock);
|
||||
sock = INVALID_SOCKET;
|
||||
}
|
||||
connected = connectPending = false;
|
||||
|
||||
sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
|
||||
|
||||
if (sock == INVALID_SOCKET) {
|
||||
return;
|
||||
}
|
||||
|
||||
#if _WIN32
|
||||
u_long nb = 1;
|
||||
ioctlsocket(sock, FIONBIO, &nb);
|
||||
if (ioctlsocket(sock, FIONBIO, &nb) != 0) {
|
||||
closeSocket(sock);
|
||||
sock = INVALID_SOCKET;
|
||||
return;
|
||||
}
|
||||
#else
|
||||
fcntl(sock, F_SETFL, fcntl(sock, F_GETFL, 0) | O_NONBLOCK);
|
||||
const int fl = fcntl(sock, F_GETFL, 0);
|
||||
if (fl < 0 || fcntl(sock, F_SETFL, fl | O_NONBLOCK) < 0) {
|
||||
closeSocket(sock);
|
||||
sock = INVALID_SOCKET;
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
sockaddr_in addr{}; addr.sin_family = AF_INET;
|
||||
addr.sin_port = htons((uint16_t)port);
|
||||
inet_pton(AF_INET, host, &addr.sin_addr);
|
||||
connect(sock, (sockaddr*)&addr, sizeof(addr));
|
||||
sendCmd("initgametime");
|
||||
#if defined(__APPLE__)
|
||||
{
|
||||
int opt = 1;
|
||||
setsockopt(sock, SOL_SOCKET, SO_NOSIGPIPE, &opt, sizeof(opt));
|
||||
}
|
||||
#endif
|
||||
|
||||
sockaddr_in addr{};
|
||||
addr.sin_family = AF_INET;
|
||||
addr.sin_port = htons(static_cast<uint16_t>(storedPort));
|
||||
if (inet_pton(AF_INET, storedHost, &addr.sin_addr) != 1) {
|
||||
closeSocket(sock);
|
||||
sock = INVALID_SOCKET;
|
||||
return;
|
||||
}
|
||||
|
||||
const int cr = connect(sock, reinterpret_cast<sockaddr*>(&addr), sizeof(addr));
|
||||
#if _WIN32
|
||||
const bool connectPending_ = cr < 0 && WSAGetLastError() == WSAEWOULDBLOCK;
|
||||
#else
|
||||
const bool connectPending_ = cr < 0 && errno == EINPROGRESS;
|
||||
#endif
|
||||
if (cr != 0 && !connectPending_) {
|
||||
closeSocket(sock);
|
||||
sock = INVALID_SOCKET;
|
||||
}
|
||||
}
|
||||
|
||||
void connectLiveSplit(const char* host, int port) {
|
||||
#if _WIN32
|
||||
WSADATA wd{};
|
||||
WSAStartup(MAKEWORD(2, 2), &wd);
|
||||
#endif
|
||||
snprintf(storedHost, sizeof(storedHost), "%s", host);
|
||||
storedPort = port;
|
||||
reconnect();
|
||||
}
|
||||
|
||||
void disconnectLiveSplit() {
|
||||
if (sock != INVALID_SOCKET) {
|
||||
closeSocket(sock);
|
||||
sock = INVALID_SOCKET;
|
||||
connected = false;
|
||||
}
|
||||
connected = connectPending = disconnectPending = false;
|
||||
}
|
||||
|
||||
bool consumeConnectedEvent() { bool v = connectPending; connectPending = false; return v; }
|
||||
@@ -147,29 +219,76 @@ bool consumeDisconnectedEvent() { bool v = disconnectPending; disconnectPending
|
||||
|
||||
void updateLiveSplit() {
|
||||
if (sock == INVALID_SOCKET) {
|
||||
if ((reconnectCounter++ % 30) == 0) {
|
||||
reconnect();
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (!connected) {
|
||||
fd_set writefds, errorfds;
|
||||
FD_ZERO(&writefds);
|
||||
FD_ZERO(&errorfds);
|
||||
FD_SET(sock, &writefds);
|
||||
FD_SET(sock, &errorfds);
|
||||
timeval tv{0, 0};
|
||||
#if _WIN32
|
||||
const int r = select(0, nullptr, &writefds, &errorfds, &tv);
|
||||
#else
|
||||
const int r = select(sock + 1, nullptr, &writefds, &errorfds, &tv);
|
||||
#endif
|
||||
if (r < 0 || FD_ISSET(sock, &errorfds) || socketError(sock) != 0) {
|
||||
closeSocket(sock);
|
||||
sock = INVALID_SOCKET;
|
||||
reconnectCounter = 0;
|
||||
return;
|
||||
}
|
||||
if (!FD_ISSET(sock, &writefds)) {
|
||||
return;
|
||||
}
|
||||
sendCmd("initgametime");
|
||||
return;
|
||||
}
|
||||
|
||||
if (startPending) {
|
||||
startPending = false;
|
||||
sendCmd("initgametime");
|
||||
sendCmd("reset");
|
||||
sendCmd("starttimer");
|
||||
}
|
||||
|
||||
if (!running) {
|
||||
if ((idleProbeCounter++ % 60) == 0) {
|
||||
char buf;
|
||||
const int r = recv(sock, &buf, 1, 0);
|
||||
if (r == 0
|
||||
#if _WIN32
|
||||
|| (r < 0 && WSAGetLastError() != WSAEWOULDBLOCK)
|
||||
#else
|
||||
|| (r < 0 && errno != EAGAIN && errno != EWOULDBLOCK)
|
||||
#endif
|
||||
) {
|
||||
if (connected) {
|
||||
disconnectPending = true;
|
||||
}
|
||||
closeSocket(sock);
|
||||
sock = INVALID_SOCKET;
|
||||
connected = connectPending = false;
|
||||
reconnectCounter = 0;
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
const uint64_t totalMs = frameCount * 1000 / 30;
|
||||
const uint64_t totalSec = totalMs / 1000;
|
||||
char cmd[32];
|
||||
|
||||
snprintf(cmd, sizeof(cmd), "setgametime %u:%02u:%02u.%03u",
|
||||
(uint32_t)(totalSec / 3600),
|
||||
(uint32_t)((totalSec / 60) % 60),
|
||||
(uint32_t)(totalSec % 60),
|
||||
(uint32_t)(totalMs % 1000)
|
||||
static_cast<uint32_t>(totalSec / 3600),
|
||||
static_cast<uint32_t>((totalSec / 60) % 60),
|
||||
static_cast<uint32_t>(totalSec % 60),
|
||||
static_cast<uint32_t>(totalMs % 1000)
|
||||
);
|
||||
|
||||
sendCmd(cmd);
|
||||
}
|
||||
|
||||
|
||||
@@ -95,7 +95,7 @@ std::string MakeTimestampedLogName() {
|
||||
#endif
|
||||
|
||||
std::array<char, 32> buffer{};
|
||||
std::strftime(buffer.data(), buffer.size(), "dusk-%Y%m%d-%H%M%S.log", &localTime);
|
||||
std::strftime(buffer.data(), buffer.size(), "dusklight-%Y%m%d-%H%M%S.log", &localTime);
|
||||
return buffer.data();
|
||||
}
|
||||
|
||||
@@ -109,6 +109,16 @@ void WriteLogLine(FILE* out, const char* levelStr, const char* module, const cha
|
||||
std::fputc('\n', out);
|
||||
std::fflush(out);
|
||||
}
|
||||
|
||||
void WriteLogLineToFile(
|
||||
const char* levelStr, const char* module, const char* message, unsigned int len) {
|
||||
if (g_logStateAlive.load(std::memory_order_acquire)) {
|
||||
std::lock_guard lock(g_logState.mutex);
|
||||
if (g_logState.file != nullptr) {
|
||||
WriteLogLine(g_logState.file, levelStr, module, message, len);
|
||||
}
|
||||
}
|
||||
}
|
||||
} // namespace
|
||||
|
||||
static bool IsForStubLog(const char* message) {
|
||||
@@ -132,6 +142,11 @@ void aurora_log_callback(AuroraLogLevel level, const char* module, const char* m
|
||||
return;
|
||||
}
|
||||
|
||||
if (module == nullptr) {
|
||||
module = "";
|
||||
}
|
||||
|
||||
const char* levelStr = LogLevelString(level);
|
||||
int android_log_level = 0;
|
||||
switch (level) {
|
||||
case LOG_DEBUG:
|
||||
@@ -151,12 +166,14 @@ void aurora_log_callback(AuroraLogLevel level, const char* module, const char* m
|
||||
break;
|
||||
}
|
||||
|
||||
std::stringstream msgStream(message);
|
||||
std::stringstream msgStream(std::string(message, len));
|
||||
std::string segment;
|
||||
while(std::getline(msgStream, segment)) {
|
||||
__android_log_print(android_log_level, module, "%s\n", segment.c_str());
|
||||
}
|
||||
|
||||
WriteLogLineToFile(levelStr, module, message, len);
|
||||
|
||||
if (level == LOG_FATAL) {
|
||||
abort();
|
||||
}
|
||||
@@ -177,13 +194,7 @@ void aurora_log_callback(AuroraLogLevel level, const char* module, const char* m
|
||||
const char* levelStr = LogLevelString(level);
|
||||
FILE* out = LogStreamForLevel(level);
|
||||
WriteLogLine(out, levelStr, module, message, len);
|
||||
|
||||
if (g_logStateAlive.load(std::memory_order_acquire)) {
|
||||
std::lock_guard lock(g_logState.mutex);
|
||||
if (g_logState.file != nullptr) {
|
||||
WriteLogLine(g_logState.file, levelStr, module, message, len);
|
||||
}
|
||||
}
|
||||
WriteLogLineToFile(levelStr, module, message, len);
|
||||
|
||||
if (level == LOG_FATAL) {
|
||||
abort();
|
||||
|
||||
@@ -44,7 +44,7 @@ bool RestartProcess(int argc, char* argv[]) {
|
||||
if (!CreateProcessW(nullptr, commandLine.data(), nullptr, nullptr, FALSE, 0, nullptr, nullptr,
|
||||
&startupInfo, &processInfo))
|
||||
{
|
||||
fprintf(stderr, "Failed to restart Dusk: CreateProcessW error %lu\n", GetLastError());
|
||||
fprintf(stderr, "Failed to restart Dusklight: CreateProcessW error %lu\n", GetLastError());
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -86,7 +86,7 @@ bool RestartProcess(int argc, char* argv[]) {
|
||||
}
|
||||
|
||||
if (executablePath.empty()) {
|
||||
fprintf(stderr, "Failed to restart Dusk: unable to resolve executable path\n");
|
||||
fprintf(stderr, "Failed to restart Dusklight: unable to resolve executable path\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -105,7 +105,7 @@ bool RestartProcess(int argc, char* argv[]) {
|
||||
execArgv.push_back(nullptr);
|
||||
|
||||
execv(executablePath.c_str(), execArgv.data());
|
||||
fprintf(stderr, "Failed to restart Dusk: execv failed: %s\n", std::strerror(errno));
|
||||
fprintf(stderr, "Failed to restart Dusklight: execv failed: %s\n", std::strerror(errno));
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -52,6 +52,7 @@ UserSettings g_userSettings = {
|
||||
.enableLinkDollRotation {"game.enableLinkDollRotation", false},
|
||||
.enableAchievementToasts {"game.enableAchievementToasts", true},
|
||||
.enableControllerToasts {"game.enableControllerToasts", true},
|
||||
.enableDiscordPresence {"game.enableDiscordPresence", true},
|
||||
|
||||
// Graphics
|
||||
.bloomMode {"game.bloomMode", BloomMode::Dusk},
|
||||
@@ -62,6 +63,7 @@ UserSettings g_userSettings = {
|
||||
.shadowResolutionMultiplier {"game.shadowResolutionMultiplier", 1},
|
||||
.enableDepthOfField {"game.enableDepthOfField", true},
|
||||
.enableMapBackground {"game.enableMapBackground", true},
|
||||
.disableCutscenePillarboxing {"game.disableCutscenePillarboxing", false},
|
||||
|
||||
// Audio
|
||||
.noLowHpSound {"game.noLowHpSound", false},
|
||||
@@ -91,6 +93,7 @@ UserSettings g_userSettings = {
|
||||
// Cheats
|
||||
.infiniteHearts {"game.infiniteHearts", false},
|
||||
.infiniteArrows {"game.infiniteArrows", false},
|
||||
.infiniteSeeds {"game.infiniteSeeds", false},
|
||||
.infiniteBombs {"game.infiniteBombs", false},
|
||||
.infiniteOil {"game.infiniteOil", false},
|
||||
.infiniteOxygen {"game.infiniteOxygen", false},
|
||||
@@ -101,20 +104,26 @@ UserSettings g_userSettings = {
|
||||
.alwaysGreatspin {"game.alwaysGreatspin", false},
|
||||
.enableFastIronBoots {"game.enableFastIronBoots", false},
|
||||
.canTransformAnywhere {"game.canTransformAnywhere", false},
|
||||
.fastRoll {"game.fastRoll", false},
|
||||
.fastSpinner {"game.fastSpinner", false},
|
||||
.freeMagicArmor {"game.freeMagicArmor", false},
|
||||
.invincibleEnemies {"game.invincibleEnemies", false},
|
||||
|
||||
// Technical
|
||||
.restoreWiiGlitches {"game.restoreWiiGlitches", false},
|
||||
|
||||
// Controls
|
||||
.enableTurboKeybind {"game.enableTurboKeybind", false},
|
||||
.enableResetKeybind {"game.enableResetKeybind", false},
|
||||
|
||||
// Tools
|
||||
.speedrunMode {"game.speedrunMode", false},
|
||||
.liveSplitEnabled {"game.liveSplitEnabled", false},
|
||||
.recordingMode {"game.recordingMode", false},
|
||||
.randomizerEnabled = {"game.randomizerEnabled", false}
|
||||
.showSpeedrunRTATimer {"game.showSpeedrunRTATimer", true},
|
||||
.recordingMode {"game.recordingMode", false},
|
||||
.showInputViewer {"game.showInputViewer", false},
|
||||
.showInputViewerGyro {"game.showInputViewerGyro", false}
|
||||
},
|
||||
|
||||
.backend = {
|
||||
@@ -127,6 +136,34 @@ UserSettings g_userSettings = {
|
||||
.checkForUpdates {"backend.checkForUpdates", true},
|
||||
.cardFileType {"backend.cardFileType", static_cast<int>(CARD_GCIFOLDER)},
|
||||
.enableAdvancedSettings {"backend.enableAdvancedSettings", false},
|
||||
},
|
||||
|
||||
// Not sure if there's a better way to declare this
|
||||
.actionBindings = {
|
||||
.firstPersonCamera {
|
||||
ActionBindConfigVar{"actionBindings.firstPersonCamera_port0", PAD_NATIVE_BUTTON_INVALID},
|
||||
ActionBindConfigVar{"actionBindings.firstPersonCamera_port1", PAD_NATIVE_BUTTON_INVALID},
|
||||
ActionBindConfigVar{"actionBindings.firstPersonCamera_port2", PAD_NATIVE_BUTTON_INVALID},
|
||||
ActionBindConfigVar{"actionBindings.firstPersonCamera_port3", PAD_NATIVE_BUTTON_INVALID},
|
||||
},
|
||||
.callMidna {
|
||||
ActionBindConfigVar{"actionBindings.callMidna_port0", PAD_NATIVE_BUTTON_INVALID},
|
||||
ActionBindConfigVar{"actionBindings.callMidna_port1", PAD_NATIVE_BUTTON_INVALID},
|
||||
ActionBindConfigVar{"actionBindings.callMidna_port2", PAD_NATIVE_BUTTON_INVALID},
|
||||
ActionBindConfigVar{"actionBindings.callMidna_port3", PAD_NATIVE_BUTTON_INVALID},
|
||||
},
|
||||
.openDusklightMenu {
|
||||
ActionBindConfigVar{"actionBindings.openDusklightMenu_port0", PAD_NATIVE_BUTTON_INVALID},
|
||||
ActionBindConfigVar{"actionBindings.openDusklightMenu_port1", PAD_NATIVE_BUTTON_INVALID},
|
||||
ActionBindConfigVar{"actionBindings.openDusklightMenu_port2", PAD_NATIVE_BUTTON_INVALID},
|
||||
ActionBindConfigVar{"actionBindings.openDusklightMenu_port3", PAD_NATIVE_BUTTON_INVALID},
|
||||
},
|
||||
.turboSpeedButton {
|
||||
ActionBindConfigVar{"actionBindings.turboButton_port0", PAD_NATIVE_BUTTON_INVALID},
|
||||
ActionBindConfigVar{"actionBindings.turboButton_port1", PAD_NATIVE_BUTTON_INVALID},
|
||||
ActionBindConfigVar{"actionBindings.turboButton_port2", PAD_NATIVE_BUTTON_INVALID},
|
||||
ActionBindConfigVar{"actionBindings.turboButton_port3", PAD_NATIVE_BUTTON_INVALID},
|
||||
},
|
||||
}
|
||||
};
|
||||
|
||||
@@ -178,6 +215,7 @@ void registerSettings() {
|
||||
Register(g_userSettings.game.freeCameraSensitivity);
|
||||
Register(g_userSettings.game.minimalHUD);
|
||||
Register(g_userSettings.game.pauseOnFocusLost);
|
||||
Register(g_userSettings.game.enableDiscordPresence);
|
||||
Register(g_userSettings.game.bloomMode);
|
||||
Register(g_userSettings.game.bloomMultiplier);
|
||||
Register(g_userSettings.game.disableWaterRefraction);
|
||||
@@ -185,8 +223,10 @@ void registerSettings() {
|
||||
Register(g_userSettings.game.shadowResolutionMultiplier);
|
||||
Register(g_userSettings.game.enableDepthOfField);
|
||||
Register(g_userSettings.game.enableMapBackground);
|
||||
Register(g_userSettings.game.disableCutscenePillarboxing);
|
||||
Register(g_userSettings.game.enableFastIronBoots);
|
||||
Register(g_userSettings.game.canTransformAnywhere);
|
||||
Register(g_userSettings.game.fastRoll);
|
||||
Register(g_userSettings.game.freeMagicArmor);
|
||||
Register(g_userSettings.game.restoreWiiGlitches);
|
||||
Register(g_userSettings.game.enableLinkDollRotation);
|
||||
@@ -196,12 +236,17 @@ void registerSettings() {
|
||||
Register(g_userSettings.game.noLowHpSound);
|
||||
Register(g_userSettings.game.midnasLamentNonStop);
|
||||
Register(g_userSettings.game.enableTurboKeybind);
|
||||
Register(g_userSettings.game.enableResetKeybind);
|
||||
Register(g_userSettings.game.speedrunMode);
|
||||
Register(g_userSettings.game.liveSplitEnabled);
|
||||
Register(g_userSettings.game.showSpeedrunRTATimer);
|
||||
Register(g_userSettings.game.recordingMode);
|
||||
Register(g_userSettings.game.showInputViewer);
|
||||
Register(g_userSettings.game.showInputViewerGyro);
|
||||
Register(g_userSettings.game.fastSpinner);
|
||||
Register(g_userSettings.game.infiniteHearts);
|
||||
Register(g_userSettings.game.infiniteArrows);
|
||||
Register(g_userSettings.game.infiniteSeeds);
|
||||
Register(g_userSettings.game.infiniteBombs);
|
||||
Register(g_userSettings.game.infiniteOil);
|
||||
Register(g_userSettings.game.infiniteOxygen);
|
||||
@@ -210,6 +255,7 @@ void registerSettings() {
|
||||
Register(g_userSettings.game.moonJump);
|
||||
Register(g_userSettings.game.superClawshot);
|
||||
Register(g_userSettings.game.alwaysGreatspin);
|
||||
Register(g_userSettings.game.invincibleEnemies);
|
||||
Register(g_userSettings.game.enableFrameInterpolation);
|
||||
Register(g_userSettings.game.gyroMode);
|
||||
Register(g_userSettings.game.enableGyroAim);
|
||||
@@ -237,6 +283,23 @@ void registerSettings() {
|
||||
Register(g_userSettings.backend.checkForUpdates);
|
||||
Register(g_userSettings.backend.cardFileType);
|
||||
Register(g_userSettings.backend.enableAdvancedSettings);
|
||||
|
||||
Register(g_userSettings.actionBindings.firstPersonCamera[0]);
|
||||
Register(g_userSettings.actionBindings.firstPersonCamera[1]);
|
||||
Register(g_userSettings.actionBindings.firstPersonCamera[2]);
|
||||
Register(g_userSettings.actionBindings.firstPersonCamera[3]);
|
||||
Register(g_userSettings.actionBindings.callMidna[0]);
|
||||
Register(g_userSettings.actionBindings.callMidna[1]);
|
||||
Register(g_userSettings.actionBindings.callMidna[2]);
|
||||
Register(g_userSettings.actionBindings.callMidna[3]);
|
||||
Register(g_userSettings.actionBindings.openDusklightMenu[0]);
|
||||
Register(g_userSettings.actionBindings.openDusklightMenu[1]);
|
||||
Register(g_userSettings.actionBindings.openDusklightMenu[2]);
|
||||
Register(g_userSettings.actionBindings.openDusklightMenu[3]);
|
||||
Register(g_userSettings.actionBindings.turboSpeedButton[0]);
|
||||
Register(g_userSettings.actionBindings.turboSpeedButton[1]);
|
||||
Register(g_userSettings.actionBindings.turboSpeedButton[2]);
|
||||
Register(g_userSettings.actionBindings.turboSpeedButton[3]);
|
||||
}
|
||||
|
||||
// Transient settings
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
#include "dusk/speedrun.h"
|
||||
#include "dusk/settings.h"
|
||||
#include "m_Do/m_Do_main.h"
|
||||
#include <aurora/aurora.h>
|
||||
|
||||
namespace dusk {
|
||||
|
||||
SpeedrunInfo m_speedrunInfo;
|
||||
|
||||
void resetForSpeedrunMode() {
|
||||
mDoMain::developmentMode = -1;
|
||||
|
||||
getSettings().game.enableTurboKeybind.setSpeedrunValue(false);
|
||||
|
||||
getSettings().game.damageMultiplier.setSpeedrunValue(1);
|
||||
getSettings().game.instantDeath.setSpeedrunValue(false);
|
||||
getSettings().game.noHeartDrops.setSpeedrunValue(false);
|
||||
getSettings().game.autoSave.setSpeedrunValue(false);
|
||||
getSettings().game.sunsSong.setSpeedrunValue(false);
|
||||
|
||||
getSettings().game.infiniteHearts.setSpeedrunValue(false);
|
||||
getSettings().game.infiniteArrows.setSpeedrunValue(false);
|
||||
getSettings().game.infiniteSeeds.setSpeedrunValue(false);
|
||||
getSettings().game.infiniteBombs.setSpeedrunValue(false);
|
||||
getSettings().game.infiniteOil.setSpeedrunValue(false);
|
||||
getSettings().game.infiniteOxygen.setSpeedrunValue(false);
|
||||
getSettings().game.infiniteRupees.setSpeedrunValue(false);
|
||||
getSettings().game.enableIndefiniteItemDrops.setSpeedrunValue(false);
|
||||
getSettings().game.moonJump.setSpeedrunValue(false);
|
||||
getSettings().game.superClawshot.setSpeedrunValue(false);
|
||||
getSettings().game.alwaysGreatspin.setSpeedrunValue(false);
|
||||
getSettings().game.enableFastIronBoots.setSpeedrunValue(false);
|
||||
getSettings().game.canTransformAnywhere.setSpeedrunValue(false);
|
||||
getSettings().game.fastRoll.setSpeedrunValue(false);
|
||||
getSettings().game.fastSpinner.setSpeedrunValue(false);
|
||||
getSettings().game.freeMagicArmor.setSpeedrunValue(false);
|
||||
|
||||
getSettings().game.pauseOnFocusLost.setSpeedrunValue(false);
|
||||
aurora_set_pause_on_focus_lost(false);
|
||||
|
||||
getSettings().backend.enableAdvancedSettings.setSpeedrunValue(false);
|
||||
getSettings().game.recordingMode.setSpeedrunValue(false);
|
||||
getSettings().game.debugFlyCam.setSpeedrunValue(false);
|
||||
}
|
||||
|
||||
} // namespace dusk
|
||||
@@ -51,6 +51,9 @@ void Button::update_props(Props props) {
|
||||
}
|
||||
|
||||
void ControlledButton::update() {
|
||||
if (mIsDisabled) {
|
||||
set_disabled(mIsDisabled());
|
||||
}
|
||||
if (mIsSelected) {
|
||||
set_selected(mIsSelected());
|
||||
}
|
||||
@@ -64,4 +67,11 @@ bool ControlledButton::selected() const {
|
||||
return Button::selected();
|
||||
}
|
||||
|
||||
} // namespace dusk::ui
|
||||
bool ControlledButton::disabled() const {
|
||||
if (mIsDisabled) {
|
||||
return mIsDisabled();
|
||||
}
|
||||
return Button::disabled();
|
||||
}
|
||||
|
||||
} // namespace dusk::ui
|
||||
|
||||
@@ -32,17 +32,21 @@ public:
|
||||
struct Props {
|
||||
Rml::String text;
|
||||
std::function<bool()> isSelected;
|
||||
std::function<bool()> isDisabled;
|
||||
};
|
||||
|
||||
ControlledButton(Rml::Element* parent, Props props, const Rml::String& tagName = "button")
|
||||
: Button(parent, {std::move(props.text)}, tagName),
|
||||
mIsSelected(std::move(props.isSelected)) {}
|
||||
mIsSelected(std::move(props.isSelected)),
|
||||
mIsDisabled(std::move(props.isDisabled)) {}
|
||||
|
||||
void update() override;
|
||||
bool selected() const override;
|
||||
bool disabled() const override;
|
||||
|
||||
private:
|
||||
std::function<bool()> mIsSelected;
|
||||
std::function<bool()> mIsDisabled;
|
||||
};
|
||||
|
||||
} // namespace dusk::ui
|
||||
} // namespace dusk::ui
|
||||
|
||||
@@ -15,6 +15,9 @@
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
#include "dusk/action_bindings.h"
|
||||
#include "dusk/config.hpp"
|
||||
|
||||
namespace dusk::ui {
|
||||
namespace {
|
||||
|
||||
@@ -108,68 +111,6 @@ const std::vector<ButtonNames> kGamepadButtonNames = {
|
||||
};
|
||||
// clang-format on
|
||||
|
||||
Rml::String native_button_name(SDL_Gamepad* gamepad, u32 buttonUntyped) {
|
||||
if (buttonUntyped == PAD_NATIVE_BUTTON_INVALID) {
|
||||
return "Not bound";
|
||||
}
|
||||
|
||||
auto button = static_cast<SDL_GamepadButton>(buttonUntyped);
|
||||
if (gamepad != nullptr) {
|
||||
switch (SDL_GetGamepadButtonLabel(gamepad, button)) {
|
||||
case SDL_GAMEPAD_BUTTON_LABEL_A:
|
||||
return "A";
|
||||
case SDL_GAMEPAD_BUTTON_LABEL_B:
|
||||
return "B";
|
||||
case SDL_GAMEPAD_BUTTON_LABEL_X:
|
||||
return "X";
|
||||
case SDL_GAMEPAD_BUTTON_LABEL_Y:
|
||||
return "Y";
|
||||
case SDL_GAMEPAD_BUTTON_LABEL_CROSS:
|
||||
return "Cross";
|
||||
case SDL_GAMEPAD_BUTTON_LABEL_CIRCLE:
|
||||
return "Circle";
|
||||
case SDL_GAMEPAD_BUTTON_LABEL_TRIANGLE:
|
||||
return "Triangle";
|
||||
case SDL_GAMEPAD_BUTTON_LABEL_SQUARE:
|
||||
return "Square";
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
const SDL_GamepadType type =
|
||||
gamepad != nullptr ? SDL_GetGamepadType(gamepad) : SDL_GAMEPAD_TYPE_UNKNOWN;
|
||||
for (const auto& buttonNames : kGamepadButtonNames) {
|
||||
if (buttonNames.button != button) {
|
||||
continue;
|
||||
}
|
||||
|
||||
for (const auto& name : buttonNames.names) {
|
||||
if (name.type == type) {
|
||||
return name.name;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
switch (button) {
|
||||
case SDL_GAMEPAD_BUTTON_DPAD_LEFT:
|
||||
return "D-pad left";
|
||||
case SDL_GAMEPAD_BUTTON_DPAD_RIGHT:
|
||||
return "D-pad right";
|
||||
case SDL_GAMEPAD_BUTTON_DPAD_UP:
|
||||
return "D-pad up";
|
||||
case SDL_GAMEPAD_BUTTON_DPAD_DOWN:
|
||||
return "D-pad down";
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (const char* name = PADGetNativeButtonName(buttonUntyped)) {
|
||||
return name;
|
||||
}
|
||||
return "Unknown";
|
||||
}
|
||||
|
||||
Rml::String native_axis_name(const PADAxisMapping& mapping, SDL_Gamepad* gamepad) {
|
||||
if (mapping.nativeAxis.nativeAxis != -1) {
|
||||
Rml::String value = PADGetNativeAxisName(mapping.nativeAxis);
|
||||
@@ -301,7 +242,11 @@ int rumble_raw_to_percent(u16 raw) {
|
||||
|
||||
} // namespace
|
||||
|
||||
ControllerConfigWindow::ControllerConfigWindow() {
|
||||
ControllerConfigWindow::ControllerConfigWindow(bool prelaunch) {
|
||||
if (prelaunch) {
|
||||
mSuppressNavFallback = true;
|
||||
}
|
||||
|
||||
listen(
|
||||
Rml::EventId::Keydown,
|
||||
[this](Rml::Event& event) {
|
||||
@@ -363,6 +308,7 @@ void ControllerConfigWindow::build_port_tab(Rml::Element* content, int port) {
|
||||
addPageButton(Page::Triggers, "Triggers", [] { return Rml::String(">"); }, [] { return false; });
|
||||
addPageButton(Page::Sticks, "Sticks", [] { return Rml::String(">"); }, [] { return false; });
|
||||
addPageButton(Page::Rumble, "Rumble", [] { return Rml::String(">"); }, [port] { return !PADSupportsRumbleIntensity(static_cast<u32>(port)); });
|
||||
addPageButton(Page::Actions, "Custom Action Bindings", [] {return Rml::String(">"); }, [] { return false; });
|
||||
|
||||
leftPane.add_section("Options");
|
||||
leftPane.register_control(leftPane.add_child<BoolButton>(BoolButton::Props{
|
||||
@@ -424,6 +370,7 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
PADClearPort(port);
|
||||
PADSetKeyboardActive(static_cast<u32>(port), FALSE);
|
||||
PADSerializeMappings();
|
||||
ClearAllActionBindings(port);
|
||||
});
|
||||
|
||||
pane.add_button({
|
||||
@@ -436,6 +383,7 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
PADClearPort(port);
|
||||
PADSetKeyboardActive(static_cast<u32>(port), TRUE);
|
||||
PADSerializeMappings();
|
||||
ClearAllActionBindings(port);
|
||||
});
|
||||
|
||||
const u32 controllerCount = PADCount();
|
||||
@@ -457,6 +405,7 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
PADSetKeyboardActive(static_cast<u32>(port), FALSE);
|
||||
PADSetPortForIndex(i, port);
|
||||
PADSerializeMappings();
|
||||
ClearAllActionBindings(port);
|
||||
});
|
||||
}
|
||||
break;
|
||||
@@ -942,6 +891,77 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
pane.add_text("Configure your desired rumble intensities, then run a test to check how they feel.");
|
||||
break;
|
||||
}
|
||||
case Page::Actions: {
|
||||
if (keyboard_active(port)) {
|
||||
auto addActionBinding = [&](auto actionBind, const std::string& key) {
|
||||
pane.add_select_button(
|
||||
{
|
||||
.key = key,
|
||||
.getValue =
|
||||
[this, actionBind] {
|
||||
if (mPendingActionBinding == actionBind) {
|
||||
return pending_key_label();
|
||||
}
|
||||
|
||||
return keyboard_key_name(actionBind->getValue());
|
||||
},
|
||||
})
|
||||
.on_pressed([this, port, actionBind] {
|
||||
cancel_pending_binding();
|
||||
mPendingPort = port;
|
||||
mPendingBindingArmed = false;
|
||||
mPendingActionBinding = actionBind;
|
||||
});
|
||||
};
|
||||
|
||||
pane.add_section("Custom Action Bindings");
|
||||
pane.add_text("A key bound to any action here will REPLACE the default control for"
|
||||
" that action. Only bind buttons here that aren't used anywhere else.");
|
||||
for (auto& [configVars, actionName] : getActionBinds() | std::views::values) {
|
||||
addActionBinding(&configVars->at(port), actionName);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
u32 buttonCount = 0;
|
||||
PADButtonMapping* mappings = PADGetButtonMappings(port, &buttonCount);
|
||||
if (mappings == nullptr) {
|
||||
pane.add_text("No controller selected");
|
||||
break;
|
||||
}
|
||||
|
||||
SDL_Gamepad* gamepad = gamepad_for_port(port);
|
||||
pane.add_section("Custom Action Bindings");
|
||||
pane.add_text("A button bound to any action here will REPLACE the default control for"
|
||||
" that action. Only bind buttons here that aren't used anywhere else. The glyphs"
|
||||
" shown for in game actions will not change. This is not recommended for "
|
||||
" regular Gamecube controllers.");
|
||||
auto addActionBinding = [&](auto actionBind, const std::string& key) {
|
||||
pane.add_select_button({
|
||||
.key = key,
|
||||
.getValue =
|
||||
[this, gamepad, actionBind] {
|
||||
if (mPendingActionBinding == actionBind) {
|
||||
return pending_button_label();
|
||||
}
|
||||
|
||||
return native_button_name(
|
||||
gamepad, actionBind->getValue());
|
||||
},
|
||||
})
|
||||
.on_pressed([this, port, actionBind] {
|
||||
cancel_pending_binding();
|
||||
mPendingPort = port;
|
||||
mPendingBindingArmed = false;
|
||||
mPendingActionBinding = actionBind;
|
||||
});
|
||||
};
|
||||
|
||||
for (auto& [configVars, actionName] : getActionBinds() | std::views::values) {
|
||||
addActionBinding(&configVars->at(port), actionName);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1016,12 +1036,31 @@ void ControllerConfigWindow::poll_pending_binding() {
|
||||
mPendingAxisMapping->nativeButton = nativeButton;
|
||||
finish_pending_binding(completedPort);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (mPendingActionBinding != nullptr) {
|
||||
int button{};
|
||||
if (keyboard_active(mPendingPort)) {
|
||||
button = keyboard_key_pressed();
|
||||
} else {
|
||||
button = PADGetNativeButtonPressed(mPendingPort);
|
||||
}
|
||||
|
||||
if (button != -1) {
|
||||
const int completedPort = mPendingPort;
|
||||
mPendingActionBinding->setValue(button);
|
||||
config::Save();
|
||||
finish_pending_binding(completedPort);
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void ControllerConfigWindow::finish_pending_binding(int completedPort) {
|
||||
mPendingButtonMapping = nullptr;
|
||||
mPendingAxisMapping = nullptr;
|
||||
mPendingActionBinding = nullptr;
|
||||
mPendingPort = -1;
|
||||
mPendingBindingArmed = false;
|
||||
mSuppressNavigationUntilNeutral = true;
|
||||
@@ -1031,7 +1070,7 @@ void ControllerConfigWindow::finish_pending_binding(int completedPort) {
|
||||
|
||||
void ControllerConfigWindow::unmap_pending_binding() {
|
||||
if (mPendingButtonMapping == nullptr && mPendingAxisMapping == nullptr &&
|
||||
mPendingKeyButton < 0 && mPendingKeyAxis < 0)
|
||||
mPendingActionBinding == nullptr && mPendingKeyButton < 0 && mPendingKeyAxis < 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -1044,6 +1083,9 @@ void ControllerConfigWindow::unmap_pending_binding() {
|
||||
mPendingAxisMapping->nativeAxis = {-1, AXIS_SIGN_POSITIVE};
|
||||
mPendingAxisMapping->nativeButton = -1;
|
||||
finish_pending_binding(completedPort);
|
||||
} else if (mPendingActionBinding != nullptr) {
|
||||
mPendingActionBinding->setValue(PAD_NATIVE_BUTTON_INVALID);
|
||||
finish_pending_binding(completedPort);
|
||||
} else if (mPendingKeyButton >= 0) {
|
||||
PADSetKeyButtonBinding(static_cast<u32>(completedPort),
|
||||
{PAD_KEY_INVALID, static_cast<PADButton>(mPendingKeyButton)});
|
||||
@@ -1057,7 +1099,7 @@ void ControllerConfigWindow::unmap_pending_binding() {
|
||||
|
||||
bool ControllerConfigWindow::capture_active() const {
|
||||
return mPendingButtonMapping != nullptr || mPendingAxisMapping != nullptr ||
|
||||
mPendingKeyButton >= 0 || mPendingKeyAxis >= 0;
|
||||
mPendingActionBinding != nullptr || mPendingKeyButton >= 0 || mPendingKeyAxis >= 0;
|
||||
}
|
||||
|
||||
bool ControllerConfigWindow::pending_input_neutral() const {
|
||||
@@ -1076,13 +1118,14 @@ Rml::String ControllerConfigWindow::pending_axis_label() const {
|
||||
}
|
||||
|
||||
void ControllerConfigWindow::cancel_pending_binding() {
|
||||
if (mPendingButtonMapping == nullptr && mPendingAxisMapping == nullptr &&
|
||||
if (mPendingButtonMapping == nullptr && mPendingAxisMapping == nullptr && mPendingActionBinding == nullptr &&
|
||||
!mSuppressNavigationUntilNeutral && mPendingKeyButton < 0 && mPendingKeyAxis < 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
mPendingButtonMapping = nullptr;
|
||||
mPendingAxisMapping = nullptr;
|
||||
mPendingActionBinding = nullptr;
|
||||
mPendingKeyButton = -1;
|
||||
mPendingKeyAxis = -1;
|
||||
mPendingPort = -1;
|
||||
@@ -1114,4 +1157,66 @@ void ControllerConfigWindow::stop_rumble_test() {
|
||||
mRumbleTestPort = -1;
|
||||
}
|
||||
|
||||
Rml::String native_button_name(SDL_Gamepad* gamepad, u32 buttonUntyped) {
|
||||
if (buttonUntyped == PAD_NATIVE_BUTTON_INVALID) {
|
||||
return "Not bound";
|
||||
}
|
||||
|
||||
auto button = static_cast<SDL_GamepadButton>(buttonUntyped);
|
||||
if (gamepad != nullptr) {
|
||||
switch (SDL_GetGamepadButtonLabel(gamepad, button)) {
|
||||
case SDL_GAMEPAD_BUTTON_LABEL_A:
|
||||
return "A";
|
||||
case SDL_GAMEPAD_BUTTON_LABEL_B:
|
||||
return "B";
|
||||
case SDL_GAMEPAD_BUTTON_LABEL_X:
|
||||
return "X";
|
||||
case SDL_GAMEPAD_BUTTON_LABEL_Y:
|
||||
return "Y";
|
||||
case SDL_GAMEPAD_BUTTON_LABEL_CROSS:
|
||||
return "Cross";
|
||||
case SDL_GAMEPAD_BUTTON_LABEL_CIRCLE:
|
||||
return "Circle";
|
||||
case SDL_GAMEPAD_BUTTON_LABEL_TRIANGLE:
|
||||
return "Triangle";
|
||||
case SDL_GAMEPAD_BUTTON_LABEL_SQUARE:
|
||||
return "Square";
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
const SDL_GamepadType type =
|
||||
gamepad != nullptr ? SDL_GetGamepadType(gamepad) : SDL_GAMEPAD_TYPE_UNKNOWN;
|
||||
for (const auto& buttonNames : kGamepadButtonNames) {
|
||||
if (buttonNames.button != button) {
|
||||
continue;
|
||||
}
|
||||
|
||||
for (const auto& name : buttonNames.names) {
|
||||
if (name.type == type) {
|
||||
return name.name;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
switch (button) {
|
||||
case SDL_GAMEPAD_BUTTON_DPAD_LEFT:
|
||||
return "D-pad left";
|
||||
case SDL_GAMEPAD_BUTTON_DPAD_RIGHT:
|
||||
return "D-pad right";
|
||||
case SDL_GAMEPAD_BUTTON_DPAD_UP:
|
||||
return "D-pad up";
|
||||
case SDL_GAMEPAD_BUTTON_DPAD_DOWN:
|
||||
return "D-pad down";
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (const char* name = PADGetNativeButtonName(buttonUntyped)) {
|
||||
return name;
|
||||
}
|
||||
return "Unknown";
|
||||
}
|
||||
|
||||
} // namespace dusk::ui
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "window.hpp"
|
||||
#include "dusk/config_var.hpp"
|
||||
|
||||
#include <pad.h>
|
||||
|
||||
@@ -8,7 +9,7 @@ namespace dusk::ui {
|
||||
|
||||
class ControllerConfigWindow : public Window {
|
||||
public:
|
||||
ControllerConfigWindow();
|
||||
ControllerConfigWindow(bool prelaunch);
|
||||
|
||||
void update() override;
|
||||
void hide(bool close) override;
|
||||
@@ -20,6 +21,7 @@ private:
|
||||
Triggers,
|
||||
Sticks,
|
||||
Rumble,
|
||||
Actions,
|
||||
};
|
||||
|
||||
void build_port_tab(Rml::Element* content, int port);
|
||||
@@ -50,6 +52,9 @@ private:
|
||||
int mPendingKeyAxis = -1;
|
||||
bool mRumbleTestActive = false;
|
||||
int mRumbleTestPort = -1;
|
||||
ActionBindConfigVar* mPendingActionBinding = nullptr;
|
||||
};
|
||||
|
||||
Rml::String native_button_name(SDL_Gamepad* gamepad, u32 buttonUntyped);
|
||||
|
||||
} // namespace dusk::ui
|
||||
|
||||
@@ -26,6 +26,43 @@
|
||||
#include <vector>
|
||||
|
||||
namespace dusk::ui {
|
||||
|
||||
Rml::String stage_option_label(const MapEntry& map, bool showInternalNames) {
|
||||
return showInternalNames ? fmt::format("{} ({})", map.mapName, map.mapFile) : map.mapName;
|
||||
}
|
||||
|
||||
Rml::String stage_label_for_file(const Rml::String& stageFile, bool showInternalNames) {
|
||||
for (const auto& region : gameRegions) {
|
||||
for (const auto& map : region.maps) {
|
||||
if (stageFile == map.mapFile) {
|
||||
return stage_option_label(map, showInternalNames);
|
||||
}
|
||||
}
|
||||
}
|
||||
return stageFile;
|
||||
}
|
||||
|
||||
void populate_stage_picker(Pane& pane, std::function<Rml::String()> getStageFile,
|
||||
std::function<void(const char*)> setStageFile, bool showInternalNames) {
|
||||
pane.clear();
|
||||
for (const auto& region : gameRegions) {
|
||||
pane.add_section(region.regionName);
|
||||
for (const auto& map : region.maps) {
|
||||
pane.add_button({
|
||||
.text = stage_option_label(map, showInternalNames),
|
||||
.isSelected =
|
||||
[getStageFile, stageFile = map.mapFile] {
|
||||
return getStageFile() == stageFile;
|
||||
},
|
||||
})
|
||||
.on_pressed([setStageFile, stageFile = map.mapFile] {
|
||||
mDoAud_seStartMenu(kSoundItemChange);
|
||||
setStageFile(stageFile);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
namespace {
|
||||
|
||||
bool has_save_data() {
|
||||
@@ -155,44 +192,6 @@ bool parse_vec3(const Rml::String& value, float& x, float& y, float& z) {
|
||||
return *cursor == '\0';
|
||||
}
|
||||
|
||||
Rml::String stage_option_label(const MapEntry& map) {
|
||||
// TODO: option to show internal name?
|
||||
// return fmt::format("{} ({})", map.mapName, map.mapFile);
|
||||
return map.mapName;
|
||||
}
|
||||
|
||||
Rml::String stage_label_for_file(const Rml::String& stageFile) {
|
||||
for (const auto& region : gameRegions) {
|
||||
for (const auto& map : region.maps) {
|
||||
if (stageFile == map.mapFile) {
|
||||
return stage_option_label(map);
|
||||
}
|
||||
}
|
||||
}
|
||||
return stageFile;
|
||||
}
|
||||
|
||||
void populate_stage_picker(Pane& pane, std::function<Rml::String()> getStageFile,
|
||||
std::function<void(const char*)> setStageFile) {
|
||||
pane.clear();
|
||||
for (const auto& region : gameRegions) {
|
||||
pane.add_section(region.regionName);
|
||||
for (const auto& map : region.maps) {
|
||||
pane.add_button({
|
||||
.text = stage_option_label(map),
|
||||
.isSelected =
|
||||
[getStageFile, stageFile = map.mapFile] {
|
||||
return getStageFile() == stageFile;
|
||||
},
|
||||
})
|
||||
.on_pressed([setStageFile, stageFile = map.mapFile] {
|
||||
mDoAud_seStartMenu(kSoundItemChange);
|
||||
setStageFile(stageFile);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Rml::String get_player_name() {
|
||||
if (!has_save_data()) {
|
||||
return "";
|
||||
|
||||
@@ -1,8 +1,19 @@
|
||||
#pragma once
|
||||
|
||||
#include "window.hpp"
|
||||
|
||||
struct MapEntry;
|
||||
|
||||
namespace dusk::ui {
|
||||
|
||||
class Pane;
|
||||
|
||||
Rml::String stage_option_label(const MapEntry& map, bool showInternalNames = false);
|
||||
Rml::String stage_label_for_file(const Rml::String& stageFile, bool showInternalNames = false);
|
||||
void populate_stage_picker(Pane& pane, std::function<Rml::String()> getStageFile,
|
||||
std::function<void(const char*)> setStageFile,
|
||||
bool showInternalNames = false);
|
||||
|
||||
class EditorWindow : public Window {
|
||||
public:
|
||||
EditorWindow();
|
||||
|
||||
@@ -12,6 +12,8 @@
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
|
||||
#include "dusk/action_bindings.h"
|
||||
|
||||
namespace dusk::ui::input {
|
||||
namespace {
|
||||
|
||||
@@ -203,6 +205,9 @@ Rml::Input::KeyIdentifier map_raw_gamepad_button(SDL_GamepadButton button) noexc
|
||||
case SDL_GAMEPAD_BUTTON_SOUTH:
|
||||
return Rml::Input::KI_RETURN;
|
||||
case SDL_GAMEPAD_BUTTON_BACK:
|
||||
if (isActionBound(ActionBinds::OPEN_DUSKLIGHT_MENU, PAD_CHAN0)) {
|
||||
return Rml::Input::KI_UNKNOWN;
|
||||
}
|
||||
return Rml::Input::KI_F1;
|
||||
case SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER:
|
||||
return Rml::Input::KI_NEXT;
|
||||
@@ -216,6 +221,9 @@ Rml::Input::KeyIdentifier map_raw_gamepad_button(SDL_GamepadButton button) noexc
|
||||
Rml::Input::KeyIdentifier map_raw_button_alias(SDL_GamepadButton button) noexcept {
|
||||
switch (button) {
|
||||
case SDL_GAMEPAD_BUTTON_BACK:
|
||||
if (isActionBound(ActionBinds::OPEN_DUSKLIGHT_MENU, PAD_CHAN0)) {
|
||||
return Rml::Input::KI_UNKNOWN;
|
||||
}
|
||||
return Rml::Input::KI_F1;
|
||||
case SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER:
|
||||
return Rml::Input::KI_NEXT;
|
||||
@@ -318,12 +326,20 @@ bool find_event_pad_button(
|
||||
|
||||
Rml::Input::KeyIdentifier map_gamepad_button(const SDL_GamepadButtonEvent& event) noexcept {
|
||||
const auto nativeButton = static_cast<SDL_GamepadButton>(event.button);
|
||||
if (nativeButton == SDL_GAMEPAD_BUTTON_BACK) {
|
||||
u32 port = 0;
|
||||
bool foundEventPort = find_event_port(event.which, port);
|
||||
if (foundEventPort) {
|
||||
int openMenuButton = getActionBindButton(ActionBinds::OPEN_DUSKLIGHT_MENU, port);
|
||||
if (openMenuButton != PAD_NATIVE_BUTTON_INVALID && openMenuButton == nativeButton) {
|
||||
return Rml::Input::KI_F1;
|
||||
}
|
||||
}
|
||||
|
||||
if (nativeButton == SDL_GAMEPAD_BUTTON_BACK && !isActionBound(ActionBinds::OPEN_DUSKLIGHT_MENU, port)) {
|
||||
return Rml::Input::KI_F1;
|
||||
}
|
||||
|
||||
u32 port = 0;
|
||||
if (!find_event_port(event.which, port)) {
|
||||
if (!foundEventPort) {
|
||||
return map_raw_gamepad_button(nativeButton);
|
||||
}
|
||||
|
||||
@@ -631,7 +647,7 @@ void process_axis_direction(
|
||||
if (chorded) {
|
||||
consume_menu_chord(port, context);
|
||||
}
|
||||
const auto key = chorded ? Rml::Input::KI_F1 : map_gamepad_axis(event, sign);
|
||||
const auto key = chorded && !isActionBound(ActionBinds::OPEN_DUSKLIGHT_MENU, port) ? Rml::Input::KI_F1 : map_gamepad_axis(event, sign);
|
||||
if (key == Rml::Input::KI_UNKNOWN) {
|
||||
return;
|
||||
}
|
||||
@@ -719,7 +735,7 @@ void handle_event(const SDL_Event& event) noexcept {
|
||||
if (chorded) {
|
||||
consume_menu_chord(port, *context);
|
||||
}
|
||||
const auto key = chorded ? Rml::Input::KI_F1 : map_gamepad_button(event.gbutton);
|
||||
const auto key = chorded && !isActionBound(ActionBinds::OPEN_DUSKLIGHT_MENU, port) ? Rml::Input::KI_F1 : map_gamepad_button(event.gbutton);
|
||||
if (key != Rml::Input::KI_UNKNOWN) {
|
||||
bool deferred = false;
|
||||
if (repeat != nullptr) {
|
||||
|
||||
@@ -7,6 +7,8 @@
|
||||
|
||||
#include "achievements.hpp"
|
||||
#include "aurora/rmlui.hpp"
|
||||
#include "dusk/speedrun.h"
|
||||
#include "dusk/livesplit.h"
|
||||
#include "dusk/main.h"
|
||||
#include "dusk/settings.h"
|
||||
#include "editor.hpp"
|
||||
@@ -16,6 +18,7 @@
|
||||
#include "modal.hpp"
|
||||
#include "settings.hpp"
|
||||
#include "ui.hpp"
|
||||
#include "warp.hpp"
|
||||
#include "window.hpp"
|
||||
|
||||
#include <chrono>
|
||||
@@ -51,11 +54,9 @@ MenuBar::MenuBar() : Document(kDocumentSource), mRoot(mDocument->GetElementById(
|
||||
.autoSelect = false,
|
||||
});
|
||||
mTabBar->add_tab("Settings", [this] { push(std::make_unique<SettingsWindow>()); });
|
||||
// mTabBar->add_tab("Warp", [] {
|
||||
// // TODO
|
||||
// });
|
||||
|
||||
if (getSettings().backend.enableAdvancedSettings) {
|
||||
mTabBar->add_tab("Warp", [this] { push(std::make_unique<WarpWindow>()); });
|
||||
mTabBar->add_tab("Editor", [this] { push(std::make_unique<EditorWindow>()); });
|
||||
}
|
||||
|
||||
@@ -103,7 +104,7 @@ MenuBar::MenuBar() : Document(kDocumentSource), mRoot(mDocument->GetElementById(
|
||||
mTabBar->set_active_tab(-1);
|
||||
const auto dismiss = [](Modal& modal) { modal.pop(); };
|
||||
push(std::make_unique<Modal>(Modal::Props{
|
||||
.title = "Quit Dusk",
|
||||
.title = "Quit Dusklight",
|
||||
.bodyRml = "Unsaved progress will be lost.",
|
||||
.actions =
|
||||
{
|
||||
@@ -130,6 +131,18 @@ MenuBar::MenuBar() : Document(kDocumentSource), mRoot(mDocument->GetElementById(
|
||||
}));
|
||||
});
|
||||
|
||||
if (getSettings().game.speedrunMode) {
|
||||
mTabBar->add_tab("Reset Timer", [this] {
|
||||
mTabBar->set_active_tab(-1);
|
||||
mDoAud_seStartMenu(kSoundClick);
|
||||
m_speedrunInfo.reset();
|
||||
if (getSettings().game.liveSplitEnabled) {
|
||||
dusk::speedrun::reset();
|
||||
}
|
||||
hide(false);
|
||||
});
|
||||
}
|
||||
|
||||
// Hide document after transition completion
|
||||
listen(mRoot, Rml::EventId::Transitionend, [this](Rml::Event& event) {
|
||||
if (event.GetTargetElement() == mRoot && !mRoot->HasAttribute("open") &&
|
||||
|
||||
@@ -2,6 +2,11 @@
|
||||
|
||||
#include "aurora/lib/logging.hpp"
|
||||
#include "dusk/achievements.h"
|
||||
#include "dusk/action_bindings.h"
|
||||
#include "controller_config.hpp"
|
||||
#include "dusk/livesplit.h"
|
||||
#include "dusk/speedrun.h"
|
||||
#include "fmt/format.h"
|
||||
#include "magic_enum.hpp"
|
||||
#include "window.hpp"
|
||||
|
||||
@@ -9,6 +14,7 @@
|
||||
#include <SDL3/SDL_timer.h>
|
||||
#include <algorithm>
|
||||
#include <dolphin/pad.h>
|
||||
#include <m_Do/m_Do_main.h>
|
||||
|
||||
#if defined(__APPLE__)
|
||||
#include <TargetConditionals.h>
|
||||
@@ -25,6 +31,10 @@ const Rml::String kDocumentSource = R"RML(
|
||||
</head>
|
||||
<body>
|
||||
<fps id="fps" />
|
||||
<speedrun-timer id="speedrun-timer">
|
||||
<speedrun-rta id="speedrun-rta" />
|
||||
<speedrun-igt id="speedrun-igt" />
|
||||
</speedrun-timer>
|
||||
</body>
|
||||
</rml>
|
||||
)RML";
|
||||
@@ -144,12 +154,22 @@ Rml::Element* create_menu_notification(Rml::Element* parent) {
|
||||
auto* elem = append(parent, "toast");
|
||||
elem->SetClass("menu-notification", true);
|
||||
|
||||
// Get name of button for action binding if the action is bound
|
||||
Rml::String padButton{};
|
||||
SDL_Gamepad* gamepad = gamepad_for_port(PAD_CHAN0);
|
||||
if (isActionBound(ActionBinds::OPEN_DUSKLIGHT_MENU, PAD_CHAN0) && gamepad != nullptr) {
|
||||
padButton = native_button_name(gamepad,
|
||||
getActionBindButton(ActionBinds::OPEN_DUSKLIGHT_MENU, PAD_CHAN0));
|
||||
} else {
|
||||
padButton = back_button_name();
|
||||
}
|
||||
|
||||
auto* message = append(elem, "message");
|
||||
auto* row = append(message, "row");
|
||||
append(row, "span")->SetInnerRML(kMenuNotificationPrefix);
|
||||
auto* icon = append(row, "icon");
|
||||
icon->SetClass("controller", true);
|
||||
append(row, "span")->SetInnerRML(escape(back_button_name()));
|
||||
append(row, "span")->SetInnerRML(escape(padButton));
|
||||
append(row, "span")->SetInnerRML("to open menu");
|
||||
|
||||
return elem;
|
||||
@@ -204,8 +224,17 @@ void Overlay::advance_fps_counter(float& outFps, Uint64 perfFreq) {
|
||||
outFps = static_cast<float>(1.0 / avgSeconds);
|
||||
}
|
||||
|
||||
static std::string FormatTime(OSTime ticks) {
|
||||
OSCalendarTime t;
|
||||
OSTicksToCalendarTime(ticks, &t);
|
||||
return fmt::format("{0:02}:{1:02}:{2:02}.{3:03}", t.hour, t.min, t.sec, t.msec);
|
||||
}
|
||||
|
||||
Overlay::Overlay() : Document(kDocumentSource) {
|
||||
mFpsCounter = mDocument->GetElementById("fps");
|
||||
mSpeedrunTimer = mDocument->GetElementById("speedrun-timer");
|
||||
mSpeedrunRta = mDocument->GetElementById("speedrun-rta");
|
||||
mSpeedrunIgt = mDocument->GetElementById("speedrun-igt");
|
||||
|
||||
listen(mDocument, Rml::EventId::Focus, [](Rml::Event&) { Log.warn("Overlay received focus"); });
|
||||
listen(mDocument, Rml::EventId::Transitionend, [this](Rml::Event& event) {
|
||||
@@ -268,6 +297,63 @@ void Overlay::update() {
|
||||
}
|
||||
}
|
||||
|
||||
#if !(defined(__ANDROID__) || (defined(__APPLE__) && TARGET_OS_IOS && !TARGET_OS_MACCATALYST))
|
||||
if (getSettings().game.speedrunMode && getSettings().game.liveSplitEnabled) {
|
||||
dusk::speedrun::updateLiveSplit();
|
||||
if (dusk::speedrun::consumeConnectedEvent()) {
|
||||
push_toast({.title = "LiveSplit connected", .duration = std::chrono::seconds(3)});
|
||||
}
|
||||
if (dusk::speedrun::consumeDisconnectedEvent()) {
|
||||
push_toast({.title = "LiveSplit disconnected", .duration = std::chrono::seconds(3)});
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
if (mSpeedrunTimer != nullptr && mSpeedrunRta != nullptr && mSpeedrunIgt != nullptr) {
|
||||
if (getSettings().game.speedrunMode) {
|
||||
// L+R+A+Start to reset timer
|
||||
if (mDoCPd_c::getHoldL(PAD_1) && mDoCPd_c::getHoldR(PAD_1) &&
|
||||
mDoCPd_c::getHoldA(PAD_1) && mDoCPd_c::getTrigZ(PAD_1))
|
||||
{
|
||||
m_speedrunInfo.reset();
|
||||
}
|
||||
|
||||
// L+R+A+Y to manually stop timer
|
||||
if (mDoCPd_c::getHoldL(PAD_1) && mDoCPd_c::getHoldR(PAD_1) &&
|
||||
mDoCPd_c::getHoldA(PAD_1) && mDoCPd_c::getTrigY(PAD_1))
|
||||
{
|
||||
if (m_speedrunInfo.m_isRunStarted) {
|
||||
m_speedrunInfo.m_endTimestamp = OSGetTime() - m_speedrunInfo.m_startTimestamp;
|
||||
m_speedrunInfo.m_isRunStarted = false;
|
||||
}
|
||||
}
|
||||
|
||||
OSTime elapsedTime = 0;
|
||||
if (m_speedrunInfo.m_isRunStarted) {
|
||||
elapsedTime = OSGetTime() - m_speedrunInfo.m_startTimestamp;
|
||||
} else if (m_speedrunInfo.m_endTimestamp != 0) {
|
||||
elapsedTime = m_speedrunInfo.m_endTimestamp;
|
||||
}
|
||||
|
||||
if (!m_speedrunInfo.m_isPauseIGT) {
|
||||
m_speedrunInfo.m_igtTimer = elapsedTime - m_speedrunInfo.m_totalLoadTime;
|
||||
}
|
||||
|
||||
mSpeedrunTimer->SetAttribute("open", "");
|
||||
|
||||
if (getSettings().game.showSpeedrunRTATimer) {
|
||||
mSpeedrunRta->SetAttribute("open", "");
|
||||
mSpeedrunRta->SetInnerRML(escape(fmt::format("RTA {}", FormatTime(elapsedTime))));
|
||||
} else {
|
||||
mSpeedrunRta->RemoveAttribute("open");
|
||||
}
|
||||
|
||||
mSpeedrunIgt->SetInnerRML(escape(fmt::format("IGT {}", FormatTime(m_speedrunInfo.m_igtTimer))));
|
||||
} else {
|
||||
mSpeedrunTimer->RemoveAttribute("open");
|
||||
}
|
||||
}
|
||||
|
||||
const bool showControllerWarning = PADGetIndexForPort(PAD_CHAN0) < 0 &&
|
||||
PADGetKeyButtonBindings(PAD_CHAN0, nullptr) == nullptr &&
|
||||
dynamic_cast<Window*>(top_document()) == nullptr &&
|
||||
|
||||