Merge branch 'main' of https://github.com/TwilitRealm/dusk into randomizer

This commit is contained in:
gymnast86
2026-05-13 02:24:56 -07:00
114 changed files with 6244 additions and 1175 deletions
+7 -7
View File
@@ -67,9 +67,9 @@ jobs:
- name: Upload artifacts
uses: actions/upload-artifact@v7
with:
name: dusk-${{env.DUSK_VERSION}}-linux-${{matrix.preset}}-${{matrix.artifact_arch}}
name: dusklight-${{env.DUSK_VERSION}}-linux-${{matrix.preset}}-${{matrix.artifact_arch}}
path: |
build/install/Dusk-*.AppImage
build/install/Dusklight-*.AppImage
build/install/debug.tar.*
build-apple:
@@ -135,9 +135,9 @@ jobs:
- name: Upload artifacts
uses: actions/upload-artifact@v7
with:
name: dusk-${{env.DUSK_VERSION}}-${{matrix.artifact_name}}
name: dusklight-${{env.DUSK_VERSION}}-${{matrix.artifact_name}}
path: |
build/install/Dusk.app
build/install/Dusklight.app
build/install/debug.tar.*
build-android:
@@ -192,7 +192,7 @@ jobs:
run: cmake --preset ${{matrix.preset}}
- name: Build native library
run: cmake --build --preset ${{matrix.preset}} --target dusk
run: cmake --build --preset ${{matrix.preset}} --target dusklight
- name: Stage stripped JNI library
run: ANDROID_STAGE_ABIS="${{matrix.abi}}" platforms/android/scripts/stage-jni-libs.sh
@@ -204,7 +204,7 @@ jobs:
- name: Upload artifacts
uses: actions/upload-artifact@v7
with:
name: dusk-${{env.DUSK_VERSION}}-android-${{matrix.artifact_arch}}
name: dusklight-${{env.DUSK_VERSION}}-android-${{matrix.artifact_arch}}
path: platforms/android/app/build/outputs/apk/release/app-${{matrix.abi}}-release-unsigned.apk
build-windows:
@@ -266,7 +266,7 @@ jobs:
- name: Upload artifacts
uses: actions/upload-artifact@v7
with:
name: dusk-${{env.DUSK_VERSION}}-win32-msvc-${{matrix.artifact_arch}}
name: dusklight-${{env.DUSK_VERSION}}-win32-msvc-${{matrix.artifact_arch}}
path: |
build/install/*.exe
build/install/*.dll
+4
View File
@@ -41,6 +41,10 @@ compile_commands.json
# MacOS
.DS_Store
# direnv / nix
.direnv/
.envrc
# ISOs
*.iso
+1 -1
View File
@@ -2,7 +2,7 @@
"version": "0.2.0",
"configurations": [
{
"name": "(gdb) Launch Dusk MSVC",
"name": "(gdb) Launch Dusklight MSVC",
"type": "cppvsdbg",
"request": "launch",
"program": "${command:cmake.launchTargetPath}",
+1 -1
View File
@@ -1,5 +1,5 @@
{
"cmake.buildDirectory": "${workspaceFolder}/build/dusk/${buildType}/${variant:tp_version}",
"cmake.buildDirectory": "${workspaceFolder}/build/dusklight/${buildType}/${variant:tp_version}",
"cmake.generator": "Ninja",
"cmake.configureSettings": {
"CMAKE_EXPORT_COMPILE_COMMANDS": "ON"
+72 -55
View File
@@ -5,8 +5,19 @@ if (NOT CMAKE_BUILD_TYPE)
"Build type options: Debug Release RelWithDebInfo MinSizeRel" FORCE)
endif ()
# obtain revision info from git
find_package(Git)
set(DUSK_VERSION_OVERRIDE "" CACHE STRING "Override version string (skips git detection and format validation)")
if (DUSK_VERSION_OVERRIDE)
set(DUSK_WC_DESCRIBE "${DUSK_VERSION_OVERRIDE}")
set(DUSK_VERSION_STRING "0.0.0.0")
set(DUSK_SHORT_VERSION_STRING "0.0.0")
set(DUSK_WC_REVISION "")
set(DUSK_WC_BRANCH "")
set(DUSK_WC_DATE "")
message(STATUS "Dusklight version overridden to ${DUSK_WC_DESCRIBE}")
else ()
# obtain revision info from git
find_package(Git)
if (GIT_FOUND)
# make sure version information gets re-run when the current Git HEAD changes
execute_process(WORKING_DIRECTORY ${CMAKE_SOURCE_DIR} COMMAND ${GIT_EXECUTABLE} rev-parse --git-path HEAD
@@ -63,13 +74,15 @@ else ()
set(DUSK_SHORT_VERSION_STRING "0.0.0")
endif ()
endif ()
# Add version information to CI environment variables
if(DEFINED ENV{GITHUB_ENV})
file(APPEND "$ENV{GITHUB_ENV}" "DUSK_VERSION=${DUSK_WC_DESCRIBE}\n")
endif()
message(STATUS "Dusk version set to ${DUSK_WC_DESCRIBE}")
message(STATUS "Dusklight version set to ${DUSK_WC_DESCRIBE}")
message(STATUS "Build type: ${CMAKE_BUILD_TYPE}")
project(dusk LANGUAGES C CXX VERSION ${DUSK_VERSION_STRING})
project(dusklight LANGUAGES C CXX VERSION ${DUSK_VERSION_STRING})
if (APPLE)
enable_language(OBJC OBJCXX)
endif ()
@@ -112,11 +125,6 @@ option(DUSK_BUILD_WARNINGS "Enable compiler warnings (off by default)")
option(DUSK_SELECTED_OPT "If on, selected parts of the project will be compiled with optimizations on Debug, intending to make the game run at 30 FPS. Note for MSVC: you will need to remove '/RTC1' from your debug flags in CMake.")
option(DUSK_MOVIE_SUPPORT "If on, compile against libjpeg-turbo to enable THP file decoding" ON)
option(DUSK_ENABLE_UPDATE_CHECKER "Enable update checking support" ON)
if(ANDROID)
set(DUSK_MOVIE_SUPPORT OFF)
endif ()
option(DUSK_ENABLE_SENTRY_NATIVE "Enable sentry-native crash reporting support" OFF)
set(DUSK_SENTRY_DSN "" CACHE STRING "Sentry DSN")
set(DUSK_SENTRY_ENVIRONMENT "development" CACHE STRING "Sentry environment")
@@ -134,9 +142,9 @@ endif ()
if (DUSK_MOVIE_SUPPORT)
find_package(libjpeg-turbo 3.0 CONFIG QUIET)
if (libjpeg-turbo_FOUND)
message(STATUS "dusk: Using system libjpeg-turbo")
message(STATUS "dusklight: Using system libjpeg-turbo")
else ()
message(STATUS "dusk: Fetching libjpeg-turbo")
message(STATUS "dusklight: Fetching libjpeg-turbo")
include(ExternalProject)
set(_jpeg_install_dir ${CMAKE_BINARY_DIR}/libjpeg-turbo-install)
if (WIN32)
@@ -155,6 +163,8 @@ if (DUSK_MOVIE_SUPPORT)
list(APPEND _jpeg_cmake_args -DCMAKE_TOOLCHAIN_FILE=${_jpeg_toolchain_file})
endif ()
set(_jpeg_passthrough_vars
ANDROID_ABI
ANDROID_PLATFORM
CMAKE_BUILD_TYPE
CMAKE_C_COMPILER
CMAKE_C_COMPILER_LAUNCHER
@@ -226,13 +236,13 @@ endif ()
include(FetchContent)
# Declare all dependencies first so CMake can download them in parallel
message(STATUS "dusk: Fetching cxxopts")
message(STATUS "dusklight: Fetching cxxopts")
FetchContent_Declare(cxxopts
URL https://github.com/jarro2783/cxxopts/archive/refs/tags/v3.3.1.tar.gz
URL_HASH SHA256=3bfc70542c521d4b55a46429d808178916a579b28d048bd8c727ee76c39e2072
DOWNLOAD_EXTRACT_TIMESTAMP TRUE
)
message(STATUS "dusk: Fetching nlohmann/json")
message(STATUS "dusklight: Fetching nlohmann/json")
FetchContent_Declare(json
URL https://github.com/nlohmann/json/releases/download/v3.12.0/json.tar.xz
URL_HASH SHA256=42f6e95cad6ec532fd372391373363b62a14af6d771056dbfc86160e6dfff7aa
@@ -241,7 +251,7 @@ FetchContent_Declare(json
FetchContent_MakeAvailable(cxxopts json)
if (DUSK_ENABLE_SENTRY_NATIVE)
message(STATUS "dusk: Fetching sentry-native")
message(STATUS "dusklight: Fetching sentry-native")
set(SENTRY_BUILD_SHARED_LIBS OFF CACHE BOOL "" FORCE)
set(SENTRY_BACKEND crashpad CACHE STRING "" FORCE)
if (WIN32)
@@ -286,15 +296,15 @@ include(files.cmake)
# TODO: version handling for res includes
set(DUSK_BUNDLE_NAME Dusk)
set(DUSK_BUNDLE_NAME Dusklight)
set(DUSK_BUNDLE_IDENTIFIER dev.twilitrealm.dusk)
set(DUSK_COMPANY_NAME "Twilit Realm")
set(DUSK_FILE_DESCRIPTION "Dusk")
set(DUSK_PRODUCT_NAME "Dusk")
set(DUSK_FILE_DESCRIPTION "Dusklight")
set(DUSK_PRODUCT_NAME "Dusklight")
set(DUSK_COPYRIGHT "Copyright (C) Twilit Realm contributors")
source_group("dolzel" FILES ${DOLZEL_FILES} ${Z2AUDIOLIB_FILES} ${REL_FILES})
source_group("dusk" FILES ${DUSK_FILES} ${DUSK_HTTP_BACKEND_FILES})
source_group("dusklight" FILES ${DUSK_FILES} ${DUSK_HTTP_BACKEND_FILES})
set(GAME_COMPILE_DEFS TARGET_PC WIDESCREEN_SUPPORT=1 AVOID_UB=1 VERSION=0 MTX_USE_PS=1)
@@ -331,30 +341,30 @@ if (DUSK_ENABLE_UPDATE_CHECKER)
set(DUSK_HTTP_BACKEND_SOURCE src/dusk/http/winhttp.cpp)
list(APPEND GAME_LIBS winhttp)
list(APPEND GAME_COMPILE_DEFS DUSK_HTTP_BACKEND_WINHTTP=1)
message(STATUS "dusk: Enabled update checker (WinHTTP)")
message(STATUS "dusklight: Enabled update checker (WinHTTP)")
elseif (ANDROID)
set(DUSK_HTTP_BACKEND_SOURCE src/dusk/http/android.cpp)
list(APPEND GAME_COMPILE_DEFS DUSK_HTTP_BACKEND_ANDROID=1)
message(STATUS "dusk: Enabled update checker (Android)")
message(STATUS "dusklight: Enabled update checker (Android)")
elseif (APPLE)
find_library(FOUNDATION_FRAMEWORK Foundation REQUIRED)
set(DUSK_HTTP_BACKEND_SOURCE src/dusk/http/url_session.mm)
set_source_files_properties(src/dusk/http/url_session.mm PROPERTIES COMPILE_FLAGS -fobjc-arc)
list(APPEND GAME_LIBS ${FOUNDATION_FRAMEWORK})
list(APPEND GAME_COMPILE_DEFS DUSK_HTTP_BACKEND_URLSESSION=1)
message(STATUS "dusk: Enabled update checker (NSURLSession)")
message(STATUS "dusklight: Enabled update checker (NSURLSession)")
elseif (CMAKE_SYSTEM_NAME STREQUAL Linux)
find_package(CURL QUIET OPTIONAL_COMPONENTS HTTPS SSL)
if (CURL_FOUND AND CURL_HTTPS_FOUND AND CURL_SSL_FOUND)
set(DUSK_HTTP_BACKEND_SOURCE src/dusk/http/curl.cpp)
list(APPEND GAME_LIBS CURL::libcurl)
list(APPEND GAME_COMPILE_DEFS DUSK_HTTP_BACKEND_LIBCURL=1)
message(STATUS "dusk: Enabled update checker (libcurl)")
message(STATUS "dusklight: Enabled update checker (libcurl)")
else ()
message(STATUS "dusk: Disabled update checker (libcurl + HTTPS/SSL not found)")
message(STATUS "dusklight: Disabled update checker (libcurl + HTTPS/SSL not found)")
endif ()
else ()
message(STATUS "dusk: Disabled update checker (unsupported platform)")
message(STATUS "dusklight: Disabled update checker (unsupported platform)")
endif ()
endif ()
list(APPEND DUSK_FILES ${DUSK_HTTP_BACKEND_SOURCE})
@@ -434,22 +444,22 @@ endif ()
set(DUSK_FILES src/dusk/main.cpp ${GAME_BASE_FILES} ${GAME_DEBUG_FILES})
if(ANDROID)
add_library(dusk SHARED ${DUSK_FILES})
set_target_properties(dusk PROPERTIES OUTPUT_NAME main)
add_library(dusklight SHARED ${DUSK_FILES})
set_target_properties(dusklight PROPERTIES OUTPUT_NAME main)
else ()
add_executable(dusk ${DUSK_FILES})
add_executable(dusklight ${DUSK_FILES})
endif ()
target_compile_definitions(dusk PRIVATE ${GAME_COMPILE_DEFS})
target_include_directories(dusk PRIVATE ${GAME_INCLUDE_DIRS})
target_link_libraries(dusk PRIVATE aurora::main ${GAME_LIBS} ${JSYSTEM_LINK_LIBRARIES})
target_precompile_headers(dusk PRIVATE "$<$<COMPILE_LANGUAGE:CXX>:${CMAKE_SOURCE_DIR}/include/dusk_pch.hpp>")
target_compile_definitions(dusklight PRIVATE ${GAME_COMPILE_DEFS})
target_include_directories(dusklight PRIVATE ${GAME_INCLUDE_DIRS})
target_link_libraries(dusklight PRIVATE aurora::main ${GAME_LIBS} ${JSYSTEM_LINK_LIBRARIES})
target_precompile_headers(dusklight PRIVATE "$<$<COMPILE_LANGUAGE:CXX>:${CMAKE_SOURCE_DIR}/include/dusk_pch.hpp>")
if (TARGET crashpad_handler)
add_dependencies(dusk crashpad_handler)
add_custom_command(TARGET dusk POST_BUILD
add_dependencies(dusklight crashpad_handler)
add_custom_command(TARGET dusklight POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"$<TARGET_FILE:crashpad_handler>"
"$<TARGET_FILE_DIR:dusk>"
"$<TARGET_FILE_DIR:dusklight>"
COMMENT "Copying crashpad handler"
)
endif ()
@@ -457,14 +467,14 @@ endif ()
if (ANDROID)
# SDLActivity loads SDL_main via dlsym on Android. Since aurora::main is a static
# archive, force an undefined reference so the linker keeps the SDL_main object.
target_link_options(dusk PRIVATE "-Wl,-u,SDL_main")
target_link_options(dusklight PRIVATE "-Wl,-u,SDL_main")
endif ()
if (NOT APPLE)
add_custom_command(TARGET dusk POST_BUILD
add_custom_command(TARGET dusklight POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${CMAKE_SOURCE_DIR}/res"
"$<TARGET_FILE_DIR:dusk>/res"
"$<TARGET_FILE_DIR:dusklight>/res"
COMMENT "Copying resources"
)
endif ()
@@ -472,9 +482,9 @@ endif ()
if (WIN32)
set(DUSK_WINDOWS_RESOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/platforms/windows)
set(DUSK_WINDOWS_ICON_PNG ${CMAKE_CURRENT_SOURCE_DIR}/res/icon.png)
set(DUSK_WINDOWS_ICON_ICO ${CMAKE_CURRENT_BINARY_DIR}/dusk.ico)
set(DUSK_WINDOWS_RC ${CMAKE_CURRENT_BINARY_DIR}/dusk.rc)
set(DUSK_WINDOWS_MANIFEST ${CMAKE_CURRENT_BINARY_DIR}/dusk.manifest)
set(DUSK_WINDOWS_ICON_ICO ${CMAKE_CURRENT_BINARY_DIR}/dusklight.ico)
set(DUSK_WINDOWS_RC ${CMAKE_CURRENT_BINARY_DIR}/dusklight.rc)
set(DUSK_WINDOWS_MANIFEST ${CMAKE_CURRENT_BINARY_DIR}/dusklight.manifest)
add_custom_command(
OUTPUT ${DUSK_WINDOWS_ICON_ICO}
@@ -487,14 +497,14 @@ if (WIN32)
COMMENT "Generating Windows icon"
)
configure_file(${DUSK_WINDOWS_RESOURCE_DIR}/dusk.manifest.in ${DUSK_WINDOWS_MANIFEST} @ONLY)
configure_file(${DUSK_WINDOWS_RESOURCE_DIR}/dusk.rc.in ${DUSK_WINDOWS_RC} @ONLY)
configure_file(${DUSK_WINDOWS_RESOURCE_DIR}/dusklight.manifest.in ${DUSK_WINDOWS_MANIFEST} @ONLY)
configure_file(${DUSK_WINDOWS_RESOURCE_DIR}/dusklight.rc.in ${DUSK_WINDOWS_RC} @ONLY)
target_sources(dusk PRIVATE ${DUSK_WINDOWS_ICON_ICO} ${DUSK_WINDOWS_RC})
set_target_properties(dusk PROPERTIES WIN32_EXECUTABLE TRUE)
target_sources(dusklight PRIVATE ${DUSK_WINDOWS_ICON_ICO} ${DUSK_WINDOWS_RC})
set_target_properties(dusklight PROPERTIES WIN32_EXECUTABLE TRUE)
if (MSVC)
target_link_options(dusk PRIVATE /MANIFEST:NO)
target_link_options(dusklight PRIVATE /MANIFEST:NO)
endif ()
endif ()
@@ -510,10 +520,10 @@ if (APPLE)
file(GLOB_RECURSE DUSK_RESOURCE_FILES
"${DUSK_RESOURCE_DIR}/Assets.car"
"${DUSK_RESOURCE_DIR}/Base.lproj/*"
"${DUSK_RESOURCE_DIR}/Dusk.icns")
"${DUSK_RESOURCE_DIR}/Dusklight.icns")
file(GLOB_RECURSE DUSK_APP_RESOURCE_FILES "${CMAKE_CURRENT_SOURCE_DIR}/res/*")
target_sources(dusk PRIVATE ${DUSK_RESOURCE_FILES})
target_sources(dusk PRIVATE ${DUSK_APP_RESOURCE_FILES})
target_sources(dusklight PRIVATE ${DUSK_RESOURCE_FILES})
target_sources(dusklight PRIVATE ${DUSK_APP_RESOURCE_FILES})
foreach (FILE ${DUSK_RESOURCE_FILES})
file(RELATIVE_PATH NEW_FILE "${DUSK_RESOURCE_DIR}" ${FILE})
get_filename_component(NEW_FILE_PATH ${NEW_FILE} DIRECTORY)
@@ -525,29 +535,36 @@ if (APPLE)
set_property(SOURCE ${FILE} PROPERTY MACOSX_PACKAGE_LOCATION "Resources/${NEW_FILE_PATH}")
endforeach ()
set_target_properties(
dusk PROPERTIES
dusklight PROPERTIES
MACOSX_BUNDLE TRUE
MACOSX_BUNDLE_BUNDLE_NAME ${DUSK_BUNDLE_NAME}
MACOSX_BUNDLE_GUI_IDENTIFIER ${DUSK_BUNDLE_IDENTIFIER}
MACOSX_BUNDLE_BUNDLE_VERSION ${DUSK_VERSION_STRING}
MACOSX_BUNDLE_SHORT_VERSION_STRING ${DUSK_SHORT_VERSION_STRING}
MACOSX_BUNDLE_INFO_PLIST ${DUSK_INFO_PLIST}
OUTPUT_NAME Dusk
OUTPUT_NAME Dusklight
XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED "YES"
XCODE_ATTRIBUTE_CODE_SIGNING_REQUIRED "YES"
)
endif ()
if (APPLE AND NOT IOS AND NOT TVOS)
find_library(APPKIT_FRAMEWORK AppKit REQUIRED)
target_sources(dusklight PRIVATE src/dusk/file_select_macos.mm)
set_source_files_properties(src/dusk/file_select_macos.mm PROPERTIES COMPILE_FLAGS -fobjc-arc)
target_link_libraries(dusklight PRIVATE ${APPKIT_FRAMEWORK})
endif ()
if (IOS)
find_library(UIKIT_FRAMEWORK UIKit REQUIRED)
find_library(UNIFORM_TYPE_IDENTIFIERS_FRAMEWORK UniformTypeIdentifiers REQUIRED)
target_sources(dusk PRIVATE src/dusk/ios/FileSelectDialog.m)
target_sources(dusklight PRIVATE src/dusk/ios/FileSelectDialog.m)
set_source_files_properties(src/dusk/ios/FileSelectDialog.m PROPERTIES COMPILE_FLAGS -fobjc-arc)
target_link_libraries(dusk PRIVATE ${UIKIT_FRAMEWORK} ${UNIFORM_TYPE_IDENTIFIERS_FRAMEWORK})
target_link_libraries(dusklight PRIVATE ${UIKIT_FRAMEWORK} ${UNIFORM_TYPE_IDENTIFIERS_FRAMEWORK})
endif ()
include(extern/aurora/cmake/AuroraCopyRuntimeDLLs.cmake)
aurora_copy_runtime_dlls(dusk)
aurora_copy_runtime_dlls(dusklight)
if (DUSK_SELECTED_OPT)
if (CMAKE_CXX_COMPILER_FRONTEND_VARIANT STREQUAL "MSVC")
@@ -585,13 +602,13 @@ function(get_target_prefix target result_var)
endif ()
endif ()
endfunction()
list(APPEND BINARY_TARGETS dusk)
list(APPEND BINARY_TARGETS dusklight)
set(EXTRA_TARGETS "")
if (TARGET crashpad_handler)
list(APPEND EXTRA_TARGETS crashpad_handler)
endif ()
install(TARGETS ${BINARY_TARGETS} ${EXTRA_TARGETS} DESTINATION ${CMAKE_INSTALL_PREFIX})
aurora_install_runtime_dlls(dusk ${CMAKE_INSTALL_PREFIX})
aurora_install_runtime_dlls(dusklight ${CMAKE_INSTALL_PREFIX})
if (NOT APPLE)
install(DIRECTORY ${CMAKE_SOURCE_DIR}/res DESTINATION ${CMAKE_INSTALL_PREFIX})
endif ()
+15 -30
View File
@@ -249,22 +249,11 @@
"type": "BOOL",
"value": false
},
"CMAKE_DISABLE_FIND_PACKAGE_BZip2": {
"CMAKE_DISABLE_FIND_PACKAGE_PkgConfig": {
"type": "BOOL",
"value": true
},
"CMAKE_DISABLE_FIND_PACKAGE_LibLZMA": {
"type": "BOOL",
"value": true
},
"CMAKE_DISABLE_FIND_PACKAGE_zstd": {
"type": "BOOL",
"value": true
},
"CMAKE_DISABLE_FIND_PACKAGE_Freetype": {
"type": "BOOL",
"value": true
}
"CMAKE_IGNORE_PREFIX_PATH": "/opt/homebrew"
},
"vendor": {
"microsoft.com/VisualStudioSettings/CMake/1.0": {
@@ -329,7 +318,11 @@
"cacheVariables": {
"CMAKE_INSTALL_PREFIX": "${sourceDir}/build/install",
"CMAKE_TOOLCHAIN_FILE": "$env{ANDROID_HOME}/ndk/$env{ANDROID_NDK_VERSION}/build/cmake/android.toolchain.cmake",
"ANDROID_PLATFORM": "android-28"
"ANDROID_PLATFORM": "android-28",
"BUILD_SHARED_LIBS": {
"type": "BOOL",
"value": false
}
}
},
{
@@ -416,7 +409,7 @@
},
"CMAKE_OSX_DEPLOYMENT_TARGET": "11.0",
"CMAKE_IGNORE_PREFIX_PATH": "/opt/homebrew",
"DUSK_MOVIE_SUPPORT": {
"BUILD_SHARED_LIBS": {
"type": "BOOL",
"value": false
}
@@ -449,11 +442,7 @@
],
"cacheVariables": {
"CMAKE_C_COMPILER_LAUNCHER": "sccache",
"CMAKE_CXX_COMPILER_LAUNCHER": "sccache",
"DUSK_MOVIE_SUPPORT": {
"type": "BOOL",
"value": false
}
"CMAKE_CXX_COMPILER_LAUNCHER": "sccache"
}
},
{
@@ -463,11 +452,7 @@
],
"cacheVariables": {
"CMAKE_C_COMPILER_LAUNCHER": "sccache",
"CMAKE_CXX_COMPILER_LAUNCHER": "sccache",
"DUSK_MOVIE_SUPPORT": {
"type": "BOOL",
"value": false
}
"CMAKE_CXX_COMPILER_LAUNCHER": "sccache"
}
},
{
@@ -551,7 +536,7 @@
"description": "iOS release build with debug info",
"displayName": "iOS RelWithDebInfo",
"targets": [
"dusk"
"dusklight"
]
},
{
@@ -560,7 +545,7 @@
"description": "tvOS release build with debug info",
"displayName": "tvOS RelWithDebInfo",
"targets": [
"dusk"
"dusklight"
]
},
{
@@ -569,7 +554,7 @@
"description": "Android arm64-v8a release build with debug info",
"displayName": "Android arm64-v8a RelWithDebInfo",
"targets": [
"dusk"
"dusklight"
]
},
{
@@ -578,7 +563,7 @@
"description": "Android x86_64 release build with debug info",
"displayName": "Android x86_64 RelWithDebInfo",
"targets": [
"dusk"
"dusklight"
]
},
{
@@ -587,7 +572,7 @@
"description": "(Internal) Android CI arm64-v8a",
"displayName": "(Internal) Android CI arm64-v8a",
"targets": [
"dusk"
"dusklight"
]
},
{
+12 -12
View File
@@ -1,30 +1,30 @@
<div align="center">
<img src="res/logo-mascot.png" alt="Logo" width="640">
<img src="res/logo.png" alt="Logo" width="640">
<p align="center">
<a href="https://twilitrealm.dev">Official Website</a>
<a href="https://discord.gg/dusktp">Discord</a>
<a href="https://discord.gg/6NpMhefCK9">Discord</a>
</p>
</div>
# Overview
Dusk is a reverse-engineered reimplementation of Twilight Princess.
Dusklight is a reverse-engineered reimplementation of Twilight Princess.
It aims to be as accurate as possible to the original while also providing new options, enhancements, and tools to customize your experience.
# Setup
> [!IMPORTANT]
> Dusk does *not* provide any copyrighted assets. You must provide your own copy of the original game.
> Dusklight does *not* provide any copyrighted assets. You must provide your own copy of the original game.
> [!IMPORTANT]
> At a minimum, Dusk requires a GPU with support for either D3D12, Vulkan, or Metal. Your experience with specific hardware, operating systems, and drivers may vary. In particular, older Intel iGPUs have a high likelyhood of incompatibility. We are also aware of a number of issues on devices with Adreno GPUs and are working to resolve them.
> At a minimum, Dusklight requires a GPU with support for either D3D12, Vulkan, or Metal. Your experience with specific hardware, operating systems, and drivers may vary. In particular, older Intel iGPUs have a high likelihood of incompatibility. We are also aware of a number of issues on devices with Adreno GPUs and are working to resolve them.
### 1. Verify your dump
First, make sure your dump of the game is clean and supported by Dusk. You can do this by checking the SHA-1 hash of your dump against this list of supported versions:
First, make sure your dump of the game is clean and supported by Dusklight. You can do this by checking the SHA-1 hash of your dump against this list of supported versions:
| Version | SHA-1 hash |
|--------------| ------------------------------------------ |
@@ -33,12 +33,12 @@ First, make sure your dump of the game is clean and supported by Dusk. You can d
*Support for other versions of the game is planned in the future.
### 2. Download [Dusk](https://github.com/TwilitRealm/dusk/releases)
### 2. Download [Dusklight](https://github.com/TwilitRealm/dusklight/releases)
### 3. Setup the game
**Windows / macOS / Linux**
- Extract the .zip file
- Launch Dusk
- Launch Dusklight
- Press **Select Disc Image** and provide the path to your supported game dump
- Press **Play**!
@@ -46,20 +46,20 @@ First, make sure your dump of the game is clean and supported by Dusk. You can d
- Follow the [iOS setup guide](docs/ios-install-altstore.md)
**Android**
- Install the Dusk apk
- Launch Dusk
- Install the Dusklight APK
- Launch Dusklight
- Press **Select Disc Image** and provide the path to your supported game dump
- Press **Play**!
# Building
If you'd like to build Dusk from source, please read the [build instructions](docs/building.md).
If you'd like to build Dusklight from source, please read the [build instructions](docs/building.md).
Pull requests are welcomed! Note that we do not accept contributions that are primarily AI-generated and will close your PR if we suspect as much. Please also see the [code conventions](docs/code-conventions.md).
# Credits
Special thanks to the [TP decompilation](https://github.com/zeldaret/tp) team, the GC/Wii decompilation community, the [Aurora](https://github.com/encounter/aurora) developers, the [TP speedrunning community](https://zsrtp.link), and all [contributors](https://github.com/TwilitRealm/dusk/graphs/contributors).
Special thanks to the [TP decompilation](https://github.com/zeldaret/tp) team, the GC/Wii decompilation community, the [Aurora](https://github.com/encounter/aurora) developers, the [TP speedrunning community](https://zsrtp.link), and all [contributors](https://github.com/TwilitRealm/dusklight/graphs/contributors).
<br/>
<div align="center">
+1 -1
View File
@@ -19,7 +19,7 @@ for install_path in build/install/*; do
cp -r "$install_path" build/appdir/usr/bin
done
cp -r platforms/freedesktop/{16x16,32x32,48x48,64x64,128x128,256x256,512x512,1024x1024} build/appdir/usr/share/icons/hicolor
cp platforms/freedesktop/dusk.desktop build/appdir/usr/share/applications
cp platforms/freedesktop/dusklight.desktop build/appdir/usr/share/applications
cd build/install
VERSION="$DUSK_VERSION" NO_STRIP=1 "$linuxdeploy" \
+5 -5
View File
@@ -36,10 +36,10 @@
sudo dnf groupinstall "Development Tools" "Development Libraries"
```
#### Setup
Clone and initialize the Dusk repository
Clone and initialize the Dusklight repository
```sh
git clone --recursive https://github.com/TwilitRealm/dusk.git
cd dusk
git clone --recursive https://github.com/TwilitRealm/dusklight.git
cd dusklight
git pull
git submodule update --init --recursive
```
@@ -93,6 +93,6 @@ Alternate presets available:
#### Running
Pass the disc image as a positional argument. Supported formats: ISO (GCM), RVZ, WIA, WBFS, CISO, GCZ
```sh
build/{preset}/dusk /path/to/game.rvz
build/{preset}/dusklight/path/to/game.rvz
```
If no path is specified, Dusk defaults to `game.iso` in the current working directory.
If no path is specified, Dusklight defaults to `game.iso` in the current working directory.
+2 -2
View File
@@ -1,10 +1,10 @@
# Installing Dusk on iOS via AltStore
# Installing Dusklight on iOS via AltStore
## Prerequisites
- Mac with Homebrew installed
- iPhone connected via USB
- Dusk IPA file (download the latest `Dusk-vX.X.X-ios-arm64.ipa` from the [releases page](https://github.com/TwilitRealm/dusk/releases))
- Dusklight IPA file (download the latest `Dusklight-vX.X.X-ios-arm64.ipa` from the [releases page](https://github.com/TwilitRealm/dusk/releases))
- Game disc - `GZ2E01` (Gamecube USA) or `GZ2PE01` (Gamecube PAL)
## 1. Install AltServer
+1 -1
+7 -3
View File
@@ -1411,6 +1411,7 @@ set(DOLPHIN_FILES
)
set(DUSK_FILES
include/dusk/action_bindings.h
include/dusk/endian_gx.hpp
include/dusk/config.hpp
include/dusk/dvd_asset.hpp
@@ -1420,6 +1421,8 @@ set(DUSK_FILES
src/dusk/asserts.cpp
src/dusk/config.cpp
src/dusk/crash_reporting.cpp
src/dusk/data.cpp
src/dusk/data.hpp
src/dusk/endian.cpp
src/dusk/extras.c
src/dusk/file_select.cpp
@@ -1435,6 +1438,7 @@ set(DUSK_FILES
src/dusk/layout.cpp
src/dusk/logging.cpp
src/dusk/settings.cpp
src/dusk/speedrun.cpp
src/dusk/stubs.cpp
src/dusk/update_check.cpp
src/dusk/update_check.hpp
@@ -1444,8 +1448,6 @@ set(DUSK_FILES
src/dusk/imgui/ImGuiConsole.cpp
src/dusk/imgui/ImGuiEngine.cpp
src/dusk/imgui/ImGuiEngine.hpp
src/dusk/imgui/ImGuiMenuGame.cpp
src/dusk/imgui/ImGuiMenuGame.hpp
src/dusk/imgui/ImGuiBloomWindow.cpp
src/dusk/imgui/ImGuiBloomWindow.hpp
src/dusk/imgui/ImGuiMenuTools.cpp
@@ -1458,7 +1460,6 @@ set(DUSK_FILES
src/dusk/imgui/ImGuiHeapOverlay.cpp
src/dusk/imgui/ImGuiControllerOverlay.cpp
src/dusk/imgui/ImGuiStubLog.cpp
src/dusk/imgui/ImGuiMapLoader.cpp
src/dusk/imgui/ImGuiSaveEditor.cpp
src/dusk/imgui/ImGuiStateShare.hpp
src/dusk/imgui/ImGuiStateShare.cpp
@@ -1509,6 +1510,8 @@ set(DUSK_FILES
src/dusk/ui/tab_bar.hpp
src/dusk/ui/ui.cpp
src/dusk/ui/ui.hpp
src/dusk/ui/warp.cpp
src/dusk/ui/warp.hpp
src/dusk/ui/window.cpp
src/dusk/ui/window.hpp
src/dusk/ui/rando_config.cpp
@@ -1525,6 +1528,7 @@ set(DUSK_FILES
src/dusk/discord.hpp
src/dusk/discord_presence.cpp
src/dusk/version.cpp
src/dusk/action_bindings.cpp
# Randomizer files
src/dusk/randomizer/game/flags.cpp
src/dusk/randomizer/game/flags.h
+219 -95
View File
@@ -4,101 +4,225 @@
};
outputs = { self, nixpkgs }:
let
pkgs = import nixpkgs { system = "x86_64-linux"; };
# Dependencies that are not packaged in nixpkgs:
aurora-src = pkgs.fetchFromGitHub {
owner = "encounter";
repo = "aurora";
rev = "63606a43265a3bc18dafd500ab4d7a2108f109e6";
hash = "sha256-xBvnAwGwNzav67Ac6oUz7RqDUwqgL2bsME3OOMn8Tqw=";
};
dawn-src = pkgs.fetchzip {
url = "https://github.com/encounter/dawn-build/releases/download/v20260423.175430/dawn-linux-x86_64.tar.gz";
hash = "sha256-HXfKTLHtMPwupnFnaflCARtXVPuS/0PoCePXidjE5xs=";
stripRoot = false;
};
nod-src = pkgs.fetchzip {
url = "https://github.com/encounter/nod/releases/download/v2.0.0-alpha.8/libnod-linux-x86_64.tar.gz";
hash = "sha256-mUqvLsbsqaZ+HAjMmHYPYO+MgtanGRTw7Gzn5uXR5rE=";
stripRoot = false;
};
# The version of imgui on nixpkgs does not map cleanly.
imgui-src = pkgs.fetchFromGitHub {
owner = "ocornut";
repo = "imgui";
rev = "v1.91.9b-docking";
hash = "sha256-mQOJ6jCN+7VopgZ61yzaCnt4R1QLrW7+47xxMhFRHLQ=";
};
sqlite-src = pkgs.fetchzip {
url = "https://sqlite.org/2026/sqlite-amalgamation-3510300.zip";
hash = "sha256-pNMR8zxaaqfAzQ0AQBOXMct4usdjey1Q0Gnitg06UhM=";
};
rmlui-src = pkgs.fetchzip {
url = "https://github.com/mikke89/RmlUi/archive/f9b8c9e2935d5df2c7dff2c190d3968e99b0c3dc.tar.gz";
hash = "sha256-g4O/JZUrrcseOz8o2QJRt+2CeuiLnVeuDJc906xvuIg=";
};
# Dusk Actual
dusk = pkgs.stdenv.mkDerivation {
name = "dusk";
src = ./.;
postUnpack = ''
mkdir -p $sourceRoot/extern/aurora
cp -r ${aurora-src}/. $sourceRoot/extern/aurora/
chmod -R u+w $sourceRoot/extern/aurora
sed -i '/add_subdirectory(tests)/d' $sourceRoot/extern/aurora/CMakeLists.txt
'';
# Remove last line to re-enable tests
cmakeFlags = [
"-DFETCHCONTENT_FULLY_DISCONNECTED=ON"
"-DFETCHCONTENT_SOURCE_DIR_CXXOPTS=${pkgs.cxxopts.src}"
"-DFETCHCONTENT_SOURCE_DIR_JSON=${pkgs.nlohmann_json.src}"
"-DFETCHCONTENT_SOURCE_DIR_DAWN_PREBUILT=${dawn-src}"
"-DFETCHCONTENT_SOURCE_DIR_XXHASH=${pkgs.xxHash.src}"
"-DFETCHCONTENT_SOURCE_DIR_FMT=${pkgs.fmt.src}"
"-DFETCHCONTENT_SOURCE_DIR_TRACY=${pkgs.tracy.src}"
"-DAURORA_SDL3_PROVIDER=system"
"-DFETCHCONTENT_SOURCE_DIR_NOD_PREBUILT=${nod-src}"
"-DAURORA_NOD_PROVIDER=package"
"-DFETCHCONTENT_SOURCE_DIR_FREETYPE=${pkgs.freetype.src}"
"-DFETCHCONTENT_SOURCE_DIR_ZSTD=${pkgs.zstd.src}"
"-DFETCHCONTENT_SOURCE_DIR_SQLITE3=${sqlite-src}"
"-DFETCHCONTENT_SOURCE_DIR_IMGUI=${imgui-src}"
"-DFETCHCONTENT_SOURCE_DIR_RMLUI=${rmlui-src}"
"-DCMAKE_CROSSCOMPILING=ON" # Tests are not working as I didn't want to work through getting google's test suite working as well. This is the only guard I could find to disable it.
];
installPhase = ''
mkdir -p $out/bin
cp dusk $out/bin/dusk
cp -r ./res $out/bin/res
'';
nativeBuildInputs = [
pkgs.cmake
pkgs.pkg-config
pkgs.wayland
];
buildInputs = [
pkgs.libGL
pkgs.libX11
pkgs.libXcursor
pkgs.libxi
pkgs.libxcb
pkgs.libxrandr
pkgs.libxscrnsaver
pkgs.libxtst
pkgs.libjpeg8
pkgs.libxkbcommon
pkgs.libglvnd
pkgs.cxxopts
pkgs.abseil-cpp
pkgs.sdl3
pkgs.fmt
pkgs.tracy
pkgs.freetype
pkgs.zstd
];
supportedSystems = [
"x86_64-linux"
"aarch64-linux"
"x86_64-darwin"
"aarch64-darwin"
];
forAllSystems = nixpkgs.lib.genAttrs supportedSystems;
pkgsFor = system: import nixpkgs { inherit system; };
# Dependencies that are not packaged in nixpkgs (used by the Linux package build):
buildSources = pkgs: {
aurora-src = pkgs.fetchFromGitHub {
owner = "encounter";
repo = "aurora";
rev = "63606a43265a3bc18dafd500ab4d7a2108f109e6";
hash = "sha256-xBvnAwGwNzav67Ac6oUz7RqDUwqgL2bsME3OOMn8Tqw=";
};
dawn-src = pkgs.fetchzip {
url = "https://github.com/encounter/dawn-build/releases/download/v20260423.175430/dawn-linux-x86_64.tar.gz";
hash = "sha256-HXfKTLHtMPwupnFnaflCARtXVPuS/0PoCePXidjE5xs=";
stripRoot = false;
};
nod-src = pkgs.fetchzip {
url = "https://github.com/encounter/nod/releases/download/v2.0.0-alpha.8/libnod-linux-x86_64.tar.gz";
hash = "sha256-mUqvLsbsqaZ+HAjMmHYPYO+MgtanGRTw7Gzn5uXR5rE=";
stripRoot = false;
};
# The version of imgui on nixpkgs does not map cleanly.
imgui-src = pkgs.fetchFromGitHub {
owner = "ocornut";
repo = "imgui";
rev = "v1.91.9b-docking";
hash = "sha256-mQOJ6jCN+7VopgZ61yzaCnt4R1QLrW7+47xxMhFRHLQ=";
};
sqlite-src = pkgs.fetchzip {
url = "https://sqlite.org/2026/sqlite-amalgamation-3510300.zip";
hash = "sha256-pNMR8zxaaqfAzQ0AQBOXMct4usdjey1Q0Gnitg06UhM=";
};
rmlui-src = pkgs.fetchzip {
url = "https://github.com/mikke89/RmlUi/archive/f9b8c9e2935d5df2c7dff2c190d3968e99b0c3dc.tar.gz";
hash = "sha256-g4O/JZUrrcseOz8o2QJRt+2CeuiLnVeuDJc906xvuIg=";
};
};
# Dusklight Actual (Linux x86_64 only — relies on prebuilt dawn/nod binaries)
mkDusklight = pkgs:
let srcs = buildSources pkgs;
versionSuffix = if self ? shortRev && self.shortRev != null
then "nix-${self.shortRev}"
else "nix-dirty";
in
pkgs.stdenv.mkDerivation {
name = "dusklight";
src = ./.;
postUnpack = ''
mkdir -p $sourceRoot/extern/aurora
cp -r ${srcs.aurora-src}/. $sourceRoot/extern/aurora/
chmod -R u+w $sourceRoot/extern/aurora
sed -i '/add_subdirectory(tests)/d' $sourceRoot/extern/aurora/CMakeLists.txt
'';
# Remove last line to re-enable tests
cmakeFlags = [
"-DDUSK_VERSION_OVERRIDE=${versionSuffix}"
"-DFETCHCONTENT_FULLY_DISCONNECTED=ON"
"-DFETCHCONTENT_SOURCE_DIR_CXXOPTS=${pkgs.cxxopts.src}"
"-DFETCHCONTENT_SOURCE_DIR_JSON=${pkgs.nlohmann_json.src}"
"-DFETCHCONTENT_SOURCE_DIR_DAWN_PREBUILT=${srcs.dawn-src}"
"-DFETCHCONTENT_SOURCE_DIR_XXHASH=${pkgs.xxHash.src}"
"-DFETCHCONTENT_SOURCE_DIR_FMT=${pkgs.fmt.src}"
"-DFETCHCONTENT_SOURCE_DIR_TRACY=${pkgs.tracy.src}"
"-DAURORA_SDL3_PROVIDER=system"
"-DFETCHCONTENT_SOURCE_DIR_NOD_PREBUILT=${srcs.nod-src}"
"-DAURORA_NOD_PROVIDER=package"
"-DFETCHCONTENT_SOURCE_DIR_FREETYPE=${pkgs.freetype.src}"
"-DFETCHCONTENT_SOURCE_DIR_ZSTD=${pkgs.zstd.src}"
"-DFETCHCONTENT_SOURCE_DIR_SQLITE3=${srcs.sqlite-src}"
"-DFETCHCONTENT_SOURCE_DIR_IMGUI=${srcs.imgui-src}"
"-DFETCHCONTENT_SOURCE_DIR_RMLUI=${srcs.rmlui-src}"
"-DCMAKE_CROSSCOMPILING=ON" # Tests are not working as I didn't want to work through getting google's test suite working as well. This is the only guard I could find to disable it.
];
installPhase = ''
mkdir -p $out/bin
cp dusklight $out/bin/dusklight
cp -r ./res $out/bin/res
mkdir -p $out/share/applications
cp $src/platforms/freedesktop/dusklight.desktop $out/share/applications/dusklight.desktop
for size in 16 32 48 64 128 256 512 1024; do
install -Dm644 $src/platforms/freedesktop/''${size}x''${size}/apps/dusklight.png \
$out/share/icons/hicolor/''${size}x''${size}/apps/dusklight.png
done
'';
nativeBuildInputs = [
pkgs.cmake
pkgs.pkg-config
pkgs.wayland
];
buildInputs = [
pkgs.libGL
pkgs.libX11
pkgs.libXcursor
pkgs.libxi
pkgs.libxcb
pkgs.libxrandr
pkgs.libxscrnsaver
pkgs.libxtst
pkgs.libjpeg8
pkgs.libxkbcommon
pkgs.libglvnd
pkgs.cxxopts
pkgs.abseil-cpp
pkgs.sdl3
pkgs.fmt
pkgs.tracy
pkgs.freetype
pkgs.zstd
];
};
# Tooling common to every supported host (Linux and macOS).
commonDevTools = pkgs: [
pkgs.cmake
pkgs.ninja
pkgs.pkg-config
pkgs.git
pkgs.python3
pkgs.python3Packages.markupsafe
pkgs.rustc
pkgs.cargo
pkgs.sccache
];
# Linux-only system libraries — mirrors the apt deps from .github/workflows/build.yml
# so the cmake presets resolve the same set of headers as CI.
linuxDevDeps = pkgs: [
# Compilers / linkers
pkgs.clang
pkgs.lld
# C/C++ utilities
pkgs.curl
pkgs.openssl
pkgs.zlib
pkgs.libpng
pkgs.libjpeg_turbo
pkgs.freetype
pkgs.zstd
pkgs.fmt
pkgs.tracy
pkgs.cxxopts
pkgs.abseil-cpp
pkgs.sdl3
pkgs.ncurses
pkgs.libunwind
pkgs.libusb1
pkgs.fuse
# Wayland / display server
pkgs.wayland
pkgs.wayland-protocols
pkgs.libxkbcommon
pkgs.libdecor
# OpenGL / Vulkan
pkgs.libGL
pkgs.libGLU
pkgs.libglvnd
pkgs.vulkan-headers
pkgs.vulkan-loader
# X11
pkgs.libX11
pkgs.libxcb
pkgs.libXcursor
pkgs.libxi
pkgs.libxrandr
pkgs.libxscrnsaver
pkgs.libxtst
pkgs.libxinerama
# Audio
pkgs.alsa-lib
pkgs.libpulseaudio
pkgs.pipewire
# System integration
pkgs.dbus
pkgs.udev
pkgs.gtk3
];
# On macOS we deliberately avoid pulling Nix's cc-wrapper so CMake picks up
# Apple Clang and the Xcode SDK directly, matching the macOS CI workflow.
mkDarwinShell = pkgs:
pkgs.mkShellNoCC {
packages = commonDevTools pkgs;
shellHook = ''
echo "Dusklight dev shell (macOS)"
echo "Requires Xcode Command Line Tools for Apple Clang and the macOS SDK."
echo "Configure: cmake --preset macos-default-relwithdebinfo"
echo "Build: cmake --build --preset macos-default-relwithdebinfo"
'';
};
mkLinuxShell = pkgs:
pkgs.mkShell {
packages = (commonDevTools pkgs) ++ (linuxDevDeps pkgs);
shellHook = ''
echo "Dusklight dev shell (Linux)"
echo "Configure: cmake --preset linux-default-relwithdebinfo"
echo " cmake --preset linux-clang-relwithdebinfo"
echo "Build: cmake --build --preset <preset>"
'';
};
mkDevShell = pkgs:
if pkgs.stdenv.isDarwin
then mkDarwinShell pkgs
else mkLinuxShell pkgs;
in {
packages.x86_64-linux.default = dusk;
packages.x86_64-linux.default = mkDusklight (pkgsFor "x86_64-linux");
devShells = forAllSystems (system: {
default = mkDevShell (pkgsFor system);
});
};
}
}
+4
View File
@@ -196,7 +196,11 @@ public:
/* 0x108 */ int mSkipTimer;
/* 0x10C */ int mSkipParameter;
/* 0x110 */ BOOL mIsSkipFade;
#if TARGET_PC
/* 0x114 */ char mSkipEventName[21];
#else
/* 0x114 */ char mSkipEventName[20];
#endif
/* 0x128 */ u8 mCompulsory;
/* 0x129 */ bool mRoomInfoSet;
/* 0x12C */ int mRoomNo;
+3
View File
@@ -223,6 +223,9 @@ private:
/* 0x8F */ u8 field_0x8f;
/* 0x90 */ u8 field_0x90;
/* 0x91 */ u8 field_0x91;
#if TARGET_PC
bool previousMirror;
#endif
}; // Size: 0x94
class dMap_HIO_list_c : public dMpath_HIO_n::hioList_c {
+43
View File
@@ -0,0 +1,43 @@
#pragma once
#include <unordered_map>
#include "dusk/config_var.hpp"
namespace dusk {
enum class ActionBinds {
FIRST_PERSON_CAMERA,
CALL_MIDNA,
OPEN_DUSKLIGHT_MENU,
TURBO_SPEED_BUTTON,
COUNT,
};
struct ActionBindData {
std::array<config::ActionBindConfigVar, 4>* configVars{};
std::string actionName{};
};
struct ActionBindPressData {
bool pressedCurFrame{false};
bool pressedPrevFrame{false};
};
using ActionBindsMap = std::unordered_map<ActionBinds, ActionBindData>;
ActionBindsMap& getActionBinds();
bool isActionBound(ActionBinds action, u32 port);
void updateActionBindings();
bool getActionBindTrig(ActionBinds action, u32 port);
bool getActionBindHold(ActionBinds action, u32 port);
bool getActionBindHoldAnyPort(ActionBinds action);
int getActionBindButton(ActionBinds action, u32 port);
}
+6 -1
View File
@@ -7,7 +7,12 @@ namespace dusk {
*
* This gets used for file paths and such, and cannot be changed!
*/
constexpr auto AppName = "Dusk";
constexpr auto AppName = "Dusklight";
/**
* Previous AppName to migrate data from.
*/
constexpr auto LegacyAppName = "Dusk";
/**
* \brief The internal organization name for the game.
+1
View File
@@ -13,5 +13,6 @@ void enterAutoSave();
void autoSaving();
void waitingForWrite();
void endAutoSave();
void toggleAutoSave(bool enabled);
#endif
+13
View File
@@ -1,6 +1,7 @@
#ifndef DUSK_CONFIG_HPP
#define DUSK_CONFIG_HPP
#include <functional>
#include <stdexcept>
#include "nlohmann/json.hpp"
#include "config_var.hpp"
@@ -111,6 +112,18 @@ void Save();
*/
ConfigVarBase* GetConfigVar(std::string_view name);
/**
* \brief Resets all custom action bindings for a specific port to nothing
*
* @param port The port to be cleared of action bindings
*/
void ClearAllActionBindings(int port);
/**
* \brief Call a function on every registered CVar.
*/
void EnumerateRegistered(std::function<void(ConfigVarBase&)> callback);
template <ConfigValue T>
const ConfigImplBase* GetConfigImpl() {
static ConfigImpl<T> config;
+58
View File
@@ -48,6 +48,13 @@ enum class ConfigVarLayer : u8 {
* Will not get saved to config.
*/
Override,
/**
* The CVar is temporarily overridden by speedrun mode.
* Will not get saved to config. Cleared when speedrun mode is disabled.
* Lower priority than Override, so launch args still win.
*/
Speedrun,
};
class ConfigImplBase;
@@ -113,6 +120,12 @@ public:
* This is necessary to make it legal to access.
*/
void markRegistered();
/**
* Clear a speedrun-mode override if one is active on this CVar.
* Safe to call on any CVar, no-op if not at the Speedrun layer.
*/
virtual void clearSpeedrunOverride() {}
};
template <typename T>
@@ -189,6 +202,7 @@ public:
case ConfigVarLayer::Value:
return value;
case ConfigVarLayer::Override:
case ConfigVarLayer::Speedrun:
return overrideValue;
default:
abort();
@@ -239,8 +253,52 @@ public:
overrideValue = std::move(newValue);
layer = ConfigVarLayer::Override;
}
/**
* \brief Give a CVar a speedrun-mode override value.
*
* Lower priority than a launch-arg override. Cleared when speedrun mode is disabled.
* The overridden value will not get saved to config.
*
* @param newValue The new value the CVar will get.
*/
void setSpeedrunValue(T newValue) {
checkRegistered();
if (layer != ConfigVarLayer::Override) {
overrideValue = std::move(newValue);
layer = ConfigVarLayer::Speedrun;
}
}
void clearOverride() {
checkRegistered();
if (layer == ConfigVarLayer::Override) {
overrideValue = {};
layer = ConfigVarLayer::Value;
}
}
void clearSpeedrunOverride() override {
checkRegistered();
if (layer == ConfigVarLayer::Speedrun) {
overrideValue = {};
layer = ConfigVarLayer::Value;
}
}
/**
* \brief Get the user-persisted value, ignoring any temporary overrides.
*
* Used by Save() to write the correct value even when a speedrun override is active.
*/
[[nodiscard]] constexpr const T& getValueForSave() const noexcept {
checkRegistered();
return layer == ConfigVarLayer::Default ? defaultValue : value;
}
};
using ActionBindConfigVar = ConfigVar<int>;
}
#endif // DUSK_CONFIG_VAR_HPP
-1
View File
@@ -14,7 +14,6 @@ constexpr const char* SHOW_DEBUG_OVERLAY = "F3";
constexpr const char* SHOW_HEAP_VIEWER = "F4";
constexpr const char* SHOW_PLAYER_INFO = "F5";
constexpr const char* SHOW_SAVE_EDITOR = "F6";
constexpr const char* SHOW_MAP_LOADER = "F7";
constexpr const char* SHOW_STATE_SHARE = "F8";
constexpr const char* SHOW_DEBUG_CAMERA = "F9";
constexpr const char* SHOW_AUDIO_DEBUG = "F10";
+13 -23
View File
@@ -1,36 +1,26 @@
#ifndef DUSK_MAIN_H
#define DUSK_MAIN_H
#if defined(__APPLE__)
#include <TargetConditionals.h>
#endif
#include <filesystem>
#if defined(_WIN32) || \
(defined(__APPLE__) && !TARGET_OS_IOS && !TARGET_OS_TV && !TARGET_OS_MACCATALYST) || \
(defined(__linux__) && !defined(__ANDROID__))
#define DUSK_CAN_OPEN_DATA_FOLDER 1
#else
#define DUSK_CAN_OPEN_DATA_FOLDER 0
#endif
namespace dusk {
extern bool IsRunning;
extern bool IsShuttingDown;
extern bool IsGameLaunched;
extern bool RestartRequested;
extern std::filesystem::path ConfigPath;
#if defined(__ANDROID__) || (defined(TARGET_OS_IOS) && TARGET_OS_IOS) || \
extern bool IsRunning;
extern bool IsShuttingDown;
extern bool IsGameLaunched;
extern bool RestartRequested;
extern std::filesystem::path ConfigPath;
extern std::filesystem::path CachePath;
#if defined(__ANDROID__) || (defined(TARGET_OS_IOS) && TARGET_OS_IOS) || \
(defined(TARGET_OS_TV) && TARGET_OS_TV)
inline constexpr bool SupportsProcessRestart = false;
inline constexpr bool SupportsProcessRestart = false;
#else
inline constexpr bool SupportsProcessRestart = true;
inline constexpr bool SupportsProcessRestart = true;
#endif
void RequestRestart() noexcept;
bool OpenDataFolder();
}
void RequestRestart() noexcept;
} // namespace dusk
#endif // DUSK_MAIN_H
+19
View File
@@ -1,6 +1,8 @@
#ifndef DUSK_CONFIG_H
#define DUSK_CONFIG_H
#include <array>
#include "dusk/config_var.hpp"
namespace dusk {
@@ -115,6 +117,7 @@ struct UserSettings {
ConfigVar<bool> enableLinkDollRotation;
ConfigVar<bool> enableAchievementToasts;
ConfigVar<bool> enableControllerToasts;
ConfigVar<bool> enableDiscordPresence;
// Graphics
ConfigVar<BloomMode> bloomMode;
@@ -125,6 +128,7 @@ struct UserSettings {
ConfigVar<int> shadowResolutionMultiplier;
ConfigVar<bool> enableDepthOfField;
ConfigVar<bool> enableMapBackground;
ConfigVar<bool> disableCutscenePillarboxing;
// Audio
ConfigVar<bool> noLowHpSound;
@@ -154,6 +158,7 @@ struct UserSettings {
// Cheats
ConfigVar<bool> infiniteHearts;
ConfigVar<bool> infiniteArrows;
ConfigVar<bool> infiniteSeeds;
ConfigVar<bool> infiniteBombs;
ConfigVar<bool> infiniteOil;
ConfigVar<bool> infiniteOxygen;
@@ -164,22 +169,28 @@ struct UserSettings {
ConfigVar<bool> alwaysGreatspin;
ConfigVar<bool> enableFastIronBoots;
ConfigVar<bool> canTransformAnywhere;
ConfigVar<bool> fastRoll;
ConfigVar<bool> fastSpinner;
ConfigVar<bool> freeMagicArmor;
ConfigVar<bool> invincibleEnemies;
// Technical
ConfigVar<bool> restoreWiiGlitches;
// Controls
ConfigVar<bool> enableTurboKeybind;
ConfigVar<bool> enableResetKeybind;
// Tools
ConfigVar<bool> speedrunMode;
ConfigVar<bool> liveSplitEnabled;
ConfigVar<bool> showSpeedrunRTATimer;
ConfigVar<bool> recordingMode;
// Misc
ConfigVar<bool> randomizerEnabled;
ConfigVar<bool> showInputViewer;
ConfigVar<bool> showInputViewerGyro;
} game;
struct {
@@ -193,6 +204,14 @@ struct UserSettings {
ConfigVar<int> cardFileType;
ConfigVar<bool> enableAdvancedSettings;
} backend;
// Arrays of size 4 for 4 ports
struct {
std::array<ActionBindConfigVar, 4> firstPersonCamera;
std::array<ActionBindConfigVar, 4> callMidna;
std::array<ActionBindConfigVar, 4> openDusklightMenu;
std::array<ActionBindConfigVar, 4> turboSpeedButton;
} actionBindings;
};
UserSettings& getSettings();
+41
View File
@@ -0,0 +1,41 @@
#pragma once
#include <aurora/aurora.h>
namespace dusk {
struct SpeedrunInfo {
void startRun() {
m_isRunStarted = true;
m_startTimestamp = OSGetTime();
}
void stopRun() {
m_isRunStarted = false;
m_endTimestamp = OSGetTime() - m_startTimestamp;
}
void reset() {
m_isRunStarted = false;
m_startTimestamp = 0;
m_endTimestamp = 0;
m_isPauseIGT = false;
m_loadStartTimestamp = 0;
m_totalLoadTime = 0;
m_igtTimer = 0;
}
bool m_isRunStarted = false;
OSTime m_startTimestamp = 0;
OSTime m_endTimestamp = 0;
bool m_isPauseIGT = false;
OSTime m_loadStartTimestamp = 0;
OSTime m_totalLoadTime = 0;
OSTime m_igtTimer = 0;
};
extern SpeedrunInfo m_speedrunInfo;
void resetForSpeedrunMode();
} // namespace dusk
+7
View File
@@ -4,6 +4,10 @@
#include <cmath>
#include "os_report.h"
#if TARGET_PC
#include "dusk/action_bindings.h"
#endif
u32 JUTGamePad::CRumble::sChannelMask[4] = {
PAD_CHAN0_BIT,
PAD_CHAN1_BIT,
@@ -85,6 +89,9 @@ u32 JUTGamePad::sRumbleSupported;
u32 JUTGamePad::read() {
sRumbleSupported = PADRead(mPadStatus);
#if TARGET_PC
dusk::updateActionBindings();
#endif
switch (sClampMode) {
case EClampStick:
+1 -1
View File
@@ -1,6 +1,6 @@
# Android Shell
This directory contains a minimal SDLActivity-based Android app wrapper for Dusk.
This directory contains a minimal SDLActivity-based Android app wrapper for Dusklight.
## Prerequisites
+1 -1
View File
@@ -3,7 +3,7 @@ plugins {
}
def duskRepoDir = rootProject.projectDir.parentFile.parentFile
def duskGeneratedAssetsDir = layout.buildDirectory.dir('generated/assets/dusk').get().asFile
def duskGeneratedAssetsDir = layout.buildDirectory.dir('generated/assets/dusklight').get().asFile
def syncDuskAssets = tasks.register('syncDuskAssets', Sync) {
from(new File(duskRepoDir, 'res')) {
into 'res'
@@ -1,12 +1,16 @@
package dev.twilitrealm.dusk;
import android.app.ActionBar;
import android.app.Activity;
import android.content.ActivityNotFoundException;
import android.content.ClipData;
import android.content.Intent;
import android.database.Cursor;
import android.net.Uri;
import android.os.Build;
import android.os.Bundle;
import android.os.Environment;
import android.provider.DocumentsContract;
import android.provider.OpenableColumns;
import android.util.Log;
import android.view.View;
@@ -22,6 +26,13 @@ import java.util.List;
public class DuskActivity extends SDLActivity {
private static final String TAG = "DuskActivity";
private static final int FOLDER_DIALOG_REQUEST_CODE = 0x4455;
private static final String EXTERNAL_STORAGE_AUTHORITY =
"com.android.externalstorage.documents";
private long folderDialogUserdata = 0;
private static native void nativeFolderDialogResult(long userdata, String path, String error);
private static String[] splitArgs(String raw) {
List<String> out = new ArrayList<>();
@@ -147,9 +158,154 @@ public class DuskActivity extends SDLActivity {
if (resultCode == RESULT_OK) {
persistUriPermissions(data);
}
if (requestCode == FOLDER_DIALOG_REQUEST_CODE) {
finishFolderDialog(resultCode, data);
return;
}
super.onActivityResult(requestCode, resultCode, data);
}
public boolean showFolderDialog(long userdata) {
if (userdata == 0 || folderDialogUserdata != 0) {
return false;
}
folderDialogUserdata = userdata;
runOnUiThread(() -> {
Intent intent = new Intent(Intent.ACTION_OPEN_DOCUMENT_TREE);
intent.addFlags(Intent.FLAG_GRANT_READ_URI_PERMISSION |
Intent.FLAG_GRANT_WRITE_URI_PERMISSION |
Intent.FLAG_GRANT_PERSISTABLE_URI_PERMISSION |
Intent.FLAG_GRANT_PREFIX_URI_PERMISSION);
try {
startActivityForResult(intent, FOLDER_DIALOG_REQUEST_CODE);
} catch (ActivityNotFoundException e) {
Log.w(TAG, "Unable to open folder dialog.", e);
finishFolderDialog(Activity.RESULT_CANCELED, null);
}
});
return true;
}
private void finishFolderDialog(int resultCode, Intent data) {
long userdata = folderDialogUserdata;
folderDialogUserdata = 0;
if (userdata == 0) {
return;
}
if (resultCode == RESULT_OK && data != null && data.getData() != null) {
String path = getRealPathForUri(data.getData());
if (path != null && !path.isEmpty()) {
nativeFolderDialogResult(userdata, path, null);
} else {
nativeFolderDialogResult(
userdata, null, "Selected folder is not available as a filesystem path");
}
return;
}
nativeFolderDialogResult(userdata, null, null);
}
private String getRealPathForUri(Uri uri) {
if (uri == null) {
return null;
}
String scheme = uri.getScheme();
if ("file".equals(scheme)) {
return uri.getPath();
}
if (!"content".equals(scheme) ||
!EXTERNAL_STORAGE_AUTHORITY.equals(uri.getAuthority()) ||
Build.VERSION.SDK_INT < Build.VERSION_CODES.KITKAT)
{
return null;
}
try {
return getExternalStoragePathForDocumentId(getExternalStorageDocumentId(uri));
} catch (IllegalArgumentException e) {
Log.w(TAG, "Unable to resolve URI: " + uri, e);
return null;
}
}
private static String getExternalStorageDocumentId(Uri uri) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP && isTreeDocumentUri(uri)) {
return DocumentsContract.getTreeDocumentId(uri);
}
return DocumentsContract.getDocumentId(uri);
}
private static boolean isTreeDocumentUri(Uri uri) {
List<String> segments = uri.getPathSegments();
return segments.size() >= 2 && "tree".equals(segments.get(0));
}
private String getExternalStoragePathForDocumentId(String documentId) {
if (documentId == null || documentId.isEmpty()) {
return null;
}
if (documentId.startsWith("raw:")) {
return documentId.substring("raw:".length());
}
String[] parts = documentId.split(":", 2);
String volumeId = parts[0];
String relativePath = parts.length > 1 ? parts[1] : "";
File root = getExternalStorageRoot(volumeId);
if (root == null) {
return null;
}
return relativePath.isEmpty()
? root.getAbsolutePath()
: new File(root, relativePath).getAbsolutePath();
}
private File getExternalStorageRoot(String volumeId) {
if ("primary".equalsIgnoreCase(volumeId)) {
return Environment.getExternalStorageDirectory();
}
if ("home".equalsIgnoreCase(volumeId)) {
return new File(
Environment.getExternalStorageDirectory(), Environment.DIRECTORY_DOCUMENTS);
}
File[] externalFilesDirs = getExternalFilesDirs(null);
if (externalFilesDirs != null) {
for (File externalFilesDir : externalFilesDirs) {
File root = getStorageRootForExternalFilesDir(externalFilesDir);
if (root != null && volumeId.equalsIgnoreCase(root.getName())) {
return root;
}
}
}
File fallback = new File("/storage", volumeId);
return fallback.exists() ? fallback : null;
}
private File getStorageRootForExternalFilesDir(File externalFilesDir) {
if (externalFilesDir == null) {
return null;
}
String path = externalFilesDir.getAbsolutePath();
int androidDir = path.indexOf("/Android/");
if (androidDir <= 0) {
return null;
}
return new File(path.substring(0, androidDir));
}
private void persistUriPermissions(Intent data) {
if (data == null) {
return;
@@ -14,15 +14,22 @@ import android.provider.DocumentsContract.Root;
import android.provider.DocumentsProvider;
import android.webkit.MimeTypeMap;
import org.json.JSONException;
import org.json.JSONObject;
import java.io.ByteArrayOutputStream;
import java.io.File;
import java.io.FileInputStream;
import java.io.FileNotFoundException;
import java.io.IOException;
import java.nio.charset.StandardCharsets;
public class DuskDocumentsProvider extends DocumentsProvider {
public static final String AUTHORITY = "dev.twilitrealm.dusk.documents";
private static final String ROOT_ID = "dusk";
private static final String ROOT_DOCUMENT_ID = "root";
private static final String LOCATION_DESCRIPTOR_NAME = "data_location.json";
private static final String DIRECTORY_MIME_TYPE = Document.MIME_TYPE_DIR;
private static final String[] DEFAULT_ROOT_PROJECTION = new String[] {
@@ -46,13 +53,19 @@ public class DuskDocumentsProvider extends DocumentsProvider {
@Override
public boolean onCreate() {
ensureUserDirectories();
if (!isCustomDataPathEnabled()) {
ensureUserDirectories();
}
return true;
}
@Override
public Cursor queryRoots(String[] projection) throws FileNotFoundException {
final MatrixCursor result = new MatrixCursor(resolveRootProjection(projection));
if (isCustomDataPathEnabled()) {
return result;
}
final File root = getRootDirectory();
final MatrixCursor.RowBuilder row = result.newRow();
@@ -222,9 +235,14 @@ public class DuskDocumentsProvider extends DocumentsProvider {
}
private File getRootDirectory() throws FileNotFoundException {
if (isCustomDataPathEnabled()) {
throw new FileNotFoundException(
"Dusk DocumentsProvider is disabled while a custom data path is configured");
}
final File root = getContext().getFilesDir();
if (root == null) {
throw new FileNotFoundException("Dusk files directory is unavailable");
throw new FileNotFoundException("Dusklight files directory is unavailable");
}
return root;
}
@@ -241,7 +259,7 @@ public class DuskDocumentsProvider extends DocumentsProvider {
final String relativePath = documentId.substring(ROOT_DOCUMENT_ID.length() + 1);
final File file = new File(root, relativePath);
if (!isInside(root, file)) {
throw new FileNotFoundException("Document escapes Dusk files directory: " + documentId);
throw new FileNotFoundException("Document escapes Dusklight files directory: " + documentId);
}
if (!file.exists()) {
throw new FileNotFoundException("Document does not exist: " + documentId);
@@ -255,7 +273,7 @@ public class DuskDocumentsProvider extends DocumentsProvider {
return ROOT_DOCUMENT_ID;
}
if (!isInside(root, file)) {
throw new FileNotFoundException("File escapes Dusk files directory: " + file);
throw new FileNotFoundException("File escapes Dusklight files directory: " + file);
}
final String rootPath = canonicalPath(root);
@@ -273,6 +291,42 @@ public class DuskDocumentsProvider extends DocumentsProvider {
new File(root, "EUR/Card A").mkdirs();
}
private boolean isCustomDataPathEnabled() {
if (getContext() == null) {
return false;
}
final File filesDir = getContext().getFilesDir();
if (filesDir == null) {
return false;
}
final File descriptor = new File(filesDir, LOCATION_DESCRIPTOR_NAME);
if (!descriptor.isFile()) {
return false;
}
try {
final JSONObject json = new JSONObject(readText(descriptor));
return "custom".equals(json.optString("mode", "default"));
} catch (IOException | JSONException e) {
return false;
}
}
private static String readText(File file) throws IOException {
try (FileInputStream input = new FileInputStream(file);
ByteArrayOutputStream output = new ByteArrayOutputStream())
{
byte[] buffer = new byte[4096];
int bytesRead;
while ((bytesRead = input.read(buffer)) != -1) {
output.write(buffer, 0, bytesRead);
}
return output.toString(StandardCharsets.UTF_8.name());
}
}
private static String[] resolveRootProjection(String[] projection) {
return projection != null ? projection : DEFAULT_ROOT_PROJECTION;
}
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="app_name">Dusk</string>
<string name="documents_provider_root_name">Dusk Data</string>
<string name="app_name">Dusklight</string>
<string name="documents_provider_root_name">Dusklight Data</string>
<string name="documents_provider_summary">Saves, texture packs, settings, and logs</string>
</resources>
+1 -1
View File
@@ -14,5 +14,5 @@ dependencyResolutionManagement {
}
}
rootProject.name = "dusk-android"
rootProject.name = "dusklight-android"
include ':app'

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-9
View File
@@ -1,9 +0,0 @@
[Desktop Entry]
Name=Dusk
GenericName=Dusk
Comment=The Legend of Zelda: Twilight Princess
Exec=dusk
Icon=dusk
Terminal=false
Type=Application
Categories=Game;
+9
View File
@@ -0,0 +1,9 @@
[Desktop Entry]
Name=Dusklight
GenericName=Dusklight
Comment=PC port of a classic adventure game
Exec=dusklight
Icon=dusklight
Terminal=false
Type=Application
Categories=Game;
+1 -1
View File
@@ -13,7 +13,7 @@
<key>CFBundleExecutable</key>
<string>${MACOSX_BUNDLE_EXECUTABLE_NAME}</string>
<key>CFBundleIconFile</key>
<string>Dusk</string>
<string>Dusklight</string>
<key>CFBundleIconName</key>
<string>Dusk</string>
<key>CFBundleIdentifier</key>
@@ -24,9 +24,9 @@ BEGIN
VALUE "CompanyName", "@DUSK_COMPANY_NAME@\0"
VALUE "FileDescription", "@DUSK_FILE_DESCRIPTION@\0"
VALUE "FileVersion", "@DUSK_VERSION_STRING@\0"
VALUE "InternalName", "dusk\0"
VALUE "InternalName", "dusklight\0"
VALUE "LegalCopyright", "@DUSK_COPYRIGHT@\0"
VALUE "OriginalFilename", "dusk.exe\0"
VALUE "OriginalFilename", "dusklight.exe\0"
VALUE "ProductName", "@DUSK_PRODUCT_NAME@\0"
VALUE "ProductVersion", "@DUSK_VERSION_STRING@\0"
END
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+31
View File
@@ -201,6 +201,37 @@ fps {
white-space: nowrap;
}
speedrun-timer {
display: none;
position: absolute;
bottom: 0;
right: 0;
z-index: 99;
background-color: rgba(0, 0, 0, 65%);
padding: 2dp 4dp;
pointer-events: none;
font-family: "Noto Mono";
font-size: 16dp;
color: #ffffff;
white-space: nowrap;
}
speedrun-timer[open] {
display: block;
}
speedrun-rta {
display: none;
}
speedrun-rta[open] {
display: block;
}
speedrun-igt {
display: block;
}
fps[open] {
display: block;
}
+8 -9
View File
@@ -65,10 +65,10 @@ menu {
right: auto;
top: 50%;
transform: translateY(-50%);
/* Scale based on a reference screen width, 428/1216 */
width: 35.230264vw;
/* Scale based on a reference screen width, 856/1216 */
width: 70.394736vw;
min-width: 428dp;
max-width: 856dp;
max-width: 50vw;
height: auto;
display: flex;
flex-direction: column;
@@ -83,9 +83,8 @@ body.mirrored menu {
hero {
display: flex;
flex-direction: column;
justify-content: center;
align-items: flex-start;
gap: 8dp;
gap: 4dp;
}
body.mirrored hero {
@@ -96,19 +95,19 @@ hero img {
width: 100%;
}
.eyebrow {
eyebrow {
font-family: "Alegreya SC";
font-size: 32dp;
}
@media (min-width: 1216dp) {
.eyebrow {
eyebrow {
/* Same logic as .menu, 32/1216 */
font-size: 2.631579vw;
}
}
.eyebrow span {
eyebrow span {
font-weight: bold;
}
@@ -437,7 +436,7 @@ body.animate-in .intro-item {
decorator: horizontal-gradient(#FEE685FF #FEE68500);
}
.eyebrow {
eyebrow {
display: none;
}
+11
View File
@@ -105,6 +105,12 @@ window content pane:last-of-type > div {
line-height: 1.625;
}
.data-folder-current {
display: block;
font-size: 16dp;
color: rgba(224, 219, 200, 65%);
}
window content pane > spacer {
display: block;
/* Completes the 24dp bottom inset after the pane's 8dp gap. */
@@ -199,6 +205,11 @@ button:not(:disabled):active {
box-shadow: #C2A42D 0 0 0 2dp;
}
button:disabled {
opacity: 0.35;
cursor: default;
}
button.modal-btn {
flex: 1 1 0;
text-align: center;
+55 -7
View File
@@ -51,10 +51,13 @@
#include "d/actor/d_a_ni.h"
#include "d/d_s_play.h"
#if TARGET_PC
#include "dusk/action_bindings.h"
#include "dusk/frame_interpolation.h"
#include "dusk/settings.h"
#include "res/Object/Alink.h"
#include <cstring>
#endif
#include "dusk/randomizer/game/flags.h"
#include "dusk/randomizer/game/stages.h"
@@ -9370,6 +9373,12 @@ BOOL daAlink_c::spActionTrigger() {
}
BOOL daAlink_c::midnaTalkTrigger() const {
#if TARGET_PC
// If we have a custom bind for Midna, check that instead
if (dusk::isActionBound(dusk::ActionBinds::CALL_MIDNA, 0)) {
return dusk::getActionBindTrig(dusk::ActionBinds::CALL_MIDNA, 0);
}
#endif
return mItemTrigger & BTN_Z;
}
@@ -16144,6 +16153,9 @@ int daAlink_c::procSlideLand() {
int daAlink_c::procFrontRollInit() {
BOOL is_guard_anime = checkUpperGuardAnime();
#ifdef TARGET_PC
const f32 fastRollMultiplier = dusk::getSettings().game.fastRoll ? 2.0f : 1.0f;
#endif
if (mProcID == PROC_FRONT_ROLL && mDemo.getDemoMode() == daPy_demo_c::DEMO_FRONT_ROLL_e) {
return 0;
@@ -16159,10 +16171,16 @@ int daAlink_c::procFrontRollInit() {
roll_anm_speed = mpHIO->mFrontRoll.m.mRollAnm.mStartFrame;
}
setSingleAnime(ANM_FRONT_ROLL, mpHIO->mFrontRoll.m.mRollAnm.mSpeed, roll_anm_speed,
setSingleAnime(ANM_FRONT_ROLL,
#ifdef TARGET_PC
mpHIO->mFrontRoll.m.mRollAnm.mSpeed * fastRollMultiplier,
#else
mpHIO->mFrontRoll.m.mRollAnm.mSpeed,
#endif
roll_anm_speed,
mpHIO->mFrontRoll.m.mRollAnm.mEndFrame,
mpHIO->mFrontRoll.m.mRollAnm.mInterpolation);
mNormalSpeed = speedF * mpHIO->mFrontRoll.m.mSpeedRate + mpHIO->mFrontRoll.m.mInitSpeed;
f32 max_speed = mpHIO->mFrontRoll.m.mInitSpeed + mpHIO->mMove.m.mMaxSpeed * mpHIO->mFrontRoll.m.mSpeedRate;
@@ -16175,11 +16193,20 @@ int daAlink_c::procFrontRollInit() {
}
if (checkNoResetFlg0(FLG0_WATER_IN_MOVE)) {
mNormalSpeed *= mpHIO->mItem.mIronBoots.m.mWaterVelocityX;
#if TARGET_PC
if (!(dusk::getSettings().game.enableFastIronBoots))
#endif
{
mNormalSpeed *= mpHIO->mItem.mIronBoots.m.mWaterVelocityX;
}
} else if (checkHeavyStateOn(TRUE, TRUE)) {
mNormalSpeed *= mHeavySpeedMultiplier;
}
#ifdef TARGET_PC
mNormalSpeed *= fastRollMultiplier;
#endif
current.angle.y = shape_angle.y;
voiceStart(Z2SE_AL_V_BACKTEN);
mProcVar2.field_0x300c = 0;
@@ -16310,8 +16337,13 @@ int daAlink_c::procFrontRollCrashInit() {
speed.y = mpHIO->mFrontRoll.m.mCrashSpeedV;
if (checkNoResetFlg0(FLG0_WATER_IN_MOVE)) {
mNormalSpeed *= mpHIO->mItem.mIronBoots.m.mWaterVelocityX;
speed.y *= mpHIO->mItem.mIronBoots.m.mWaterVelocityY;
#if TARGET_PC
if (!(dusk::getSettings().game.enableFastIronBoots))
#endif
{
mNormalSpeed *= mpHIO->mItem.mIronBoots.m.mWaterVelocityX;
speed.y *= mpHIO->mItem.mIronBoots.m.mWaterVelocityY;
}
}
ANGLE_ADD_2(current.angle.y, 0x8000);
@@ -16405,6 +16437,9 @@ int daAlink_c::procFrontRollSuccess() {
int daAlink_c::procSideRollInit(int param_0) {
BOOL is_prev_guardAnm = checkUpperGuardAnime();
#ifdef TARGET_PC
const f32 fastRollMultiplier = dusk::getSettings().game.fastRoll ? 2.0f : 1.0f;
#endif
if (!commonProcInitNotSameProc(PROC_SIDE_ROLL)) {
return 0;
@@ -16421,17 +16456,30 @@ int daAlink_c::procSideRollInit(int param_0) {
current.angle.y = shape_angle.y + -0x4000;
}
setSingleAnime(anmID, mpHIO->mGuard.mTurnMove.m.mSideRollAnmSpeed,
setSingleAnime(anmID,
#ifdef TARGET_PC
mpHIO->mGuard.mTurnMove.m.mSideRollAnmSpeed * fastRollMultiplier,
#else
mpHIO->mGuard.mTurnMove.m.mSideRollAnmSpeed,
#endif
mpHIO->mGuard.mTurnMove.m.mTurnAnm.mStartFrame,
mpHIO->mGuard.mTurnMove.m.mTurnAnm.mEndFrame,
mpHIO->mGuard.mTurnMove.m.mTurnAnm.mInterpolation);
mNormalSpeed = mpHIO->mGuard.mTurnMove.m.mSideRollSpeed;
if (checkNoResetFlg0(FLG0_WATER_IN_MOVE)) {
mNormalSpeed *= mpHIO->mItem.mIronBoots.m.mWaterVelocityX;
#if TARGET_PC
if (!(dusk::getSettings().game.enableFastIronBoots))
#endif
{
mNormalSpeed *= mpHIO->mItem.mIronBoots.m.mWaterVelocityX;
}
} else if (checkHeavyStateOn(TRUE, TRUE)) {
mNormalSpeed *= mHeavySpeedMultiplier;
}
#ifdef TARGET_PC
mNormalSpeed *= fastRollMultiplier;
#endif
setFootEffectProcType(0);
field_0x2f9d = 4;
+1
View File
@@ -26,6 +26,7 @@
#if TARGET_PC
#include "dusk/imgui/ImGuiConsole.hpp"
#include "dusk/settings.h"
#include "dusk/speedrun.h"
#include "dusk/randomizer/game/randomizer_context.hpp"
#endif
+6 -3
View File
@@ -12,6 +12,7 @@
#if TARGET_PC
#include "dusk/gyro.h"
#include "dusk/action_bindings.h"
#endif
bool daAlink_c::checkNoSubjectModeCamera() {
@@ -144,8 +145,8 @@ BOOL daAlink_c::setBodyAngleToCamera() {
f32 gy_pitch = 0.f;
dusk::gyro::getAimDeltas(gy_yaw, gy_pitch);
shape_angle.y = shape_angle.y + cM_rad2s(gy_yaw * gyro_scale * (dusk::getSettings().game.invertFirstPersonXAxis ? -1.0f : 1.0f));
sp8 = sp8 + cM_rad2s(gy_pitch * gyro_scale * (dusk::getSettings().game.invertFirstPersonYAxis ? -1.0f : 1.0f));
shape_angle.y = shape_angle.y + cM_rad2s(gy_yaw * gyro_scale);
sp8 = sp8 + cM_rad2s(gy_pitch * gyro_scale);
if (checkNotItemSinkLimit() && sp8 > 0 && sp8 > mBodyAngle.x) {
sp8 = mBodyAngle.x;
@@ -192,7 +193,9 @@ BOOL daAlink_c::subjectCancelTrigger() {
BOOL daAlink_c::checkSubjectEnd(BOOL i_isPlaySe) {
setDoStatus(BUTTON_STATUS_BACK);
if (checkEventRun() || checkEquipAnime() || doTrigger() || checkSetItemTrigger(dItemNo_HAWK_EYE_e) || subjectCancelTrigger() || checkEndResetFlg0(ERFLG0_FORCE_SUBJECT_CANCEL) || dComIfGp_checkCameraAttentionStatus(field_0x317c, 0x2000)) {
// Allow pressing the first person binding to also leave first person
if (IF_DUSK(dusk::getActionBindTrig(dusk::ActionBinds::FIRST_PERSON_CAMERA, 0)) ||
checkEventRun() || checkEquipAnime() || doTrigger() || checkSetItemTrigger(dItemNo_HAWK_EYE_e) || subjectCancelTrigger() || checkEndResetFlg0(ERFLG0_FORCE_SUBJECT_CANCEL) || dComIfGp_checkCameraAttentionStatus(field_0x317c, 0x2000)) {
if (i_isPlaySe) {
seStartSystem(Z2SE_SUBJ_VIEW_OUT);
}
+5 -1
View File
@@ -11,7 +11,9 @@
#include "d/d_msg_string.h"
#include "dusk/livesplit.h"
#include "dusk/imgui/ImGuiConsole.hpp"
#include "dusk/speedrun.h"
#include "m_Do/m_Do_controller_pad.h"
#include <dusk/autosave.h>
dBrightCheck_c::dBrightCheck_c(JKRArchive* i_archive) {
mArchive = i_archive;
@@ -146,10 +148,12 @@ void dBrightCheck_c::modeMove() {
if (dusk::getSettings().game.speedrunMode && !dusk::getSettings().game.hideTvSettingsScreen) {
// start a new run if a run isn't already in progress
if (!dusk::m_speedrunInfo.m_isRunStarted) {
dusk::ImGuiMenuGame::resetForSpeedrunMode();
dusk::resetForSpeedrunMode();
dusk::m_speedrunInfo.startRun();
}
}
toggleAutoSave(true);
#endif
mCompleteCheck = true;
mMode = MODE_WAIT_e;
+95 -61
View File
@@ -31,6 +31,7 @@
#if TARGET_PC
#include "dusk/frame_interpolation.h"
#include "dusk/logging.h"
#include "dusk/action_bindings.h"
#include "imgui.h"
#endif
@@ -838,6 +839,12 @@ void dCamera_c::updatePad() {
mTrigB = mDoCPd_c::getTrigB(mPadID) ? true : false;
#if TARGET_PC
// If our custom action binding is triggered, and we're not already in first person, go into first person
if (dusk::getActionBindTrig(dusk::ActionBinds::FIRST_PERSON_CAMERA, mPadID) && mGear != -1) {
setComStat(0x1000);
mGear = 0;
}
if (mCamParam.mManualMode) {
return;
}
@@ -877,7 +884,8 @@ void dCamera_c::updatePad() {
if (mPadInfo.mCStick.mLastPosY < -mCamSetup.mCStick.SwTHH()) {
if (mCStickYState != -1) {
if (mGear == -1 && mCurMode == 4) {
// Don't use regular first person trigger if custom mapping is set
if (mGear == -1 && mCurMode == 4 IF_DUSK(&& !dusk::isActionBound(dusk::ActionBinds::FIRST_PERSON_CAMERA, mPadID))) {
mGear = 0;
setComStat(0x2000);
} else if (mGear == 0 && sp6C) {
@@ -888,7 +896,8 @@ void dCamera_c::updatePad() {
mCStickYState = -1;
} else if (mPadInfo.mCStick.mLastPosY > mCamSetup.mCStick.SwTHH()) {
if (mCStickYState != 1) {
if (mGear == 0 && sp6B) {
// Don't use regular first person trigger if custom mapping is set
if (mGear == 0 && sp6B IF_DUSK(&& !dusk::isActionBound(dusk::ActionBinds::FIRST_PERSON_CAMERA, mPadID))) {
setComStat(0x1000);
} else if (mGear == 1) {
mGear = 0;
@@ -7649,9 +7658,10 @@ bool dCamera_c::freeCamera() {
f32 magnitude = sqrt(mPadInfo.mCStick.mLastPosX * mPadInfo.mCStick.mLastPosX + mPadInfo.mCStick.mLastPosY * mPadInfo.mCStick.mLastPosY);
// If we aren't in manual cam mode, don't trigger it if the player tries to hit C-up
// for first person
if (mPadInfo.mCStick.mLastPosX != 0 || mPadInfo.mCStick.mLastPosY < 0 ||
(mCamParam.mManualMode == 1 && mPadInfo.mCStick.mLastPosY != 0)) {
// for first person unless they have first person bound to a custom binding
if ((dusk::isActionBound(dusk::ActionBinds::FIRST_PERSON_CAMERA, mPadID) && mPadInfo.mCStick.mLastPosY != 0) ||
mPadInfo.mCStick.mLastPosX != 0 || mPadInfo.mCStick.mLastPosY < 0 || (mCamParam.mManualMode == 1 && mPadInfo.mCStick.mLastPosY != 0))
{
mCamParam.mManualMode = 1;
camMovement = camMovement.normalize();
camMovement.y *= dusk::getSettings().game.invertCameraYAxis ? 1.0f : -1.0f;
@@ -11234,6 +11244,62 @@ cXyz dCamera_c::Center() {
return mCenter + mShake.field_0x24;
}
#ifdef TARGET_PC
f32 get_target_trim_height(camera_process_class* i_this) {
const auto camera = &i_this->mCamera;
if (camera->mCurState != 2) {
switch (camera->mTrimSize) {
case 0:
case 4:
return 0.0f;
case 1:
return camera->mCamSetup.VistaTrimHeight();
case 2:
case 3:
return camera->mCamSetup.CinemaScopeTrimHeight();
default:
return camera->mTrimHeight;
}
}
return camera->mTrimHeight;
}
void widezoom_correction(camera_process_class* i_this, float trim_height) {
camera_class* camera = (camera_class*)i_this;
dDlst_window_c* window = get_window(camera);
view_port_class* viewport = window->getViewPort();
auto trim_width = 0.0f;
if (mDoGph_gInf_c::isWideZoom()) {
const auto target_ar = FB_WIDTH_BASE / (FB_HEIGHT_BASE - trim_height * 2.0f);
const auto target_ar_real =
FB_WIDTH_BASE / (FB_HEIGHT_BASE - get_target_trim_height(i_this) * 2.0f);
const auto current_ar = camera->view.aspect;
if (current_ar < target_ar) {
trim_height = FB_HEIGHT_BASE / 2.0f * (1.0f - current_ar / target_ar);
} else {
trim_height = 0.0f;
trim_width = FB_WIDTH_BASE / 2.0f * (1.0f - target_ar_real / current_ar);
}
if (dusk::frame_interp::is_sim_frame()) {
constexpr auto base_ar =
static_cast<f32>(FB_WIDTH_BASE) / static_cast<f32>(FB_HEIGHT_BASE);
const auto ar_corr = base_ar / std::min(current_ar, target_ar_real);
camera->view.fovy =
MTXRadToDeg(2.0f * atanf(tanf(MTXDegToRad(camera->view.fovy) * 0.5f) * ar_corr));
}
}
trim_width *= viewport->width / FB_WIDTH_BASE;
trim_height *= viewport->height / FB_HEIGHT_BASE;
window->setScissor(trim_width, trim_height, viewport->width - trim_width * 2.0f,
viewport->height - trim_height * 2.0f);
}
#endif
static int camera_execute(camera_process_class* i_this) {
preparation(i_this);
@@ -11254,6 +11320,28 @@ static int camera_execute(camera_process_class* i_this) {
store(i_this);
#ifdef TARGET_PC
widezoom_correction(i_this, i_this->mCamera.TrimHeight());
if (dusk::getSettings().game.enableFrameInterpolation) {
dusk::frame_interp::add_interpolation_callback([](bool _, void* pUserWork) {
const auto i_this = static_cast<camera_process_class*>(pUserWork);
const auto camera = &i_this->mCamera;
const auto trim_size = camera->mTrimSize;
if (camera->mCurState != 2 && trim_size >= 0 && trim_size <= 3) {
// derive trim height at previous tick using current camera state
const auto target = get_target_trim_height(i_this);
const auto step = dusk::frame_interp::get_interpolation_step();
const auto cur = camera->TrimHeight();
const auto prev = (4.0f * cur - target) / 3.0f;
const auto trim_height = prev + (cur - prev) * step;
widezoom_correction(i_this, trim_height);
}
}, i_this);
}
// record new camera for our sim frame
dusk::frame_interp::record_camera(i_this, get_camera_id(i_this));
// interpolate the view now so that this sim frame's view matrix matches what
@@ -11265,26 +11353,6 @@ static int camera_execute(camera_process_class* i_this) {
return 1;
}
#ifdef TARGET_PC
void set_ar_corrected_trim(dDlst_window_c* window, float trim_height) {
const auto viewport = window->getViewPort();
if (mDoGph_gInf_c::isWideZoom()) {
const auto target_ar = FB_WIDTH / (FB_HEIGHT - trim_height * 2.0f);
const auto current_ar = mDoGph_gInf_c::m_safeWidthF / mDoGph_gInf_c::m_safeHeightF;
if (current_ar < target_ar) {
trim_height = FB_HEIGHT / 2.0f * (1.0f - current_ar / target_ar);
} else {
trim_height = 0.0f;
}
}
trim_height *= viewport->height / FB_HEIGHT;
window->setScissor(0.0f, trim_height, viewport->width, viewport->height - trim_height * 2.0f);
}
#endif
static int camera_draw(camera_process_class* i_this) {
camera_class* a_this = (camera_class*)i_this;
dCamera_c* body = &i_this->mCamera;
@@ -11337,42 +11405,8 @@ static int camera_draw(camera_process_class* i_this) {
}
#endif
#if TARGET_PC
set_ar_corrected_trim(window, body->TrimHeight());
if (dusk::getSettings().game.enableFrameInterpolation) {
dusk::frame_interp::add_interpolation_callback([](bool _, void* pUserWork) {
const auto i_this = static_cast<camera_process_class*>(pUserWork);
const auto camera = &i_this->mCamera;
const auto trim_size = camera->mTrimSize;
if (camera->mCurState != 2 && trim_size >= 0 && trim_size <= 3) {
// derive trim height at previous tick using current camera state
f32 target;
switch (trim_size) {
case 0:
target = 0.0f;
break;
case 1:
target = camera->mCamSetup.VistaTrimHeight();
break;
case 2:
case 3:
target = camera->mCamSetup.CinemaScopeTrimHeight();
break;
}
const auto step = dusk::frame_interp::get_interpolation_step();
const auto cur = camera->TrimHeight();
const auto prev = (4.0f * cur - target) / 3.0f;
const auto trim_height = prev + (cur - prev) * step;
set_ar_corrected_trim(get_window((camera_class*)i_this), trim_height);
}
}, i_this);
}
#else
#if !TARGET_PC
// trim handling moved to camera_execute for PC
int trim_height = body->TrimHeight();
window->setScissor(0.0f, trim_height, FB_WIDTH, FB_HEIGHT - trim_height * 2.0f);
+8
View File
@@ -15,6 +15,7 @@
#include "f_op/f_op_actor_mng.h"
#if TARGET_PC
#include "dusk/achievements.h"
#include "dusk/settings.h"
#endif
static int plCutLRC[58] = {
@@ -429,6 +430,13 @@ fopAc_ac_c* cc_at_check(fopAc_ac_c* i_enemy, dCcU_AtInfo* i_AtInfo) {
}
}
#if TARGET_PC
if (dusk::getSettings().game.invincibleEnemies &&
fopAcM_GetGroup(i_enemy) == fopAc_ENEMY_e) {
i_AtInfo->mAttackPower = 0;
}
#endif
if (i_AtInfo->mAttackPower != 0) {
i_enemy->health -= i_AtInfo->mAttackPower;
}
+10 -1
View File
@@ -36,6 +36,7 @@
#include "dusk/imgui/ImGuiBloomWindow.hpp"
#include "dusk/settings.h"
#include "dusk/frame_interpolation.h"
#include "dusk/game_clock.h"
#endif
static void GxXFog_set();
@@ -2268,6 +2269,7 @@ void dKy_calc_color_set(GXColorS10* out_color_p, color_RGB_class* color_a_start_
color_b_start_p->b, color_b_end_p->b, blend_ratio, add_col.b, scale);
}
void dScnKy_env_light_c::setLight() {
f32 color_ratio;
@@ -2513,7 +2515,14 @@ void dScnKy_env_light_c::setLight() {
static s16 S_fuwan_sin;
f32 sin = cM_ssin(S_fuwan_sin);
S_fuwan_sin += (s16)cM_rndF(2000.0f) + 500;
#if TARGET_PC
const f32 deltaTime = dusk::game_clock::consume_interval(this);
const f32 timeScale = deltaTime / dusk::game_clock::period_for_original_frames(1.0f);
S_fuwan_sin += (s16)((cM_rndF(2000.0f) + 500) * timeScale);
#else
S_fuwan_sin += (s16)cM_rndF(2000.0f) + 500;
#endif
blure_size += (u8)(sin * (0.2f * blure_size));
}
+26 -1
View File
@@ -152,7 +152,7 @@ u8 STControl::checkTrigger() {
field_0x22 = -field_0x24;
}
}
#if !TARGET_PC
if (!(mDirectionTrig & 3)) {
Xinit();
}
@@ -160,10 +160,35 @@ u8 STControl::checkTrigger() {
if (!(mDirectionTrig & 0xC)) {
Yinit();
}
#endif
} else {
mDirectionTrig = 0;
#if !TARGET_PC
Xinit();
Yinit();
#endif
#if TARGET_PC
if (mDoCPd_c::getHoldLeft(PAD_1)) {
mDirectionTrig |= TRIG_LEFT;
}
if (mDoCPd_c::getHoldRight(PAD_1)) {
mDirectionTrig |= TRIG_RIGHT;
}
if (mDoCPd_c::getHoldUp(PAD_1)) {
mDirectionTrig |= TRIG_UP;
}
if (mDoCPd_c::getHoldDown(PAD_1)) {
mDirectionTrig |= TRIG_DOWN;
}
}
if (!(mDirectionTrig & 3)) {
Xinit();
}
if (!(mDirectionTrig & 0xC)) {
Yinit();
#endif
}
if ((field_0x0d & mDirectionTrig & 3) && field_0x0e > 0) {
+14
View File
@@ -1141,6 +1141,9 @@ dMap_c::dMap_c(int width, int height, int param_2, int param_3) {
field_0x91 = 0;
m_mySelfPointer = this;
#endif
#if TARGET_PC
previousMirror = dusk::getSettings().game.enableMirrorMode;
#endif
m_res = JKR_NEW_ARGS (0x20) dMap_prm_res_s;
JUT_ASSERT(2559, m_res != NULL);
@@ -1579,6 +1582,17 @@ bool dMap_c::isDrawRoomIcon(int param_0, int param_1) const {
}
void dMap_c::_move(f32 i_centerX, f32 i_centerZ, int i_roomNo, f32 param_3) {
#if TARGET_PC
bool currentMirror = dusk::getSettings().game.enableMirrorMode;
if (currentMirror != previousMirror) {
previousMirror = currentMirror;
if (currentMirror) {
mCenterX -= 2.0f * mPackX;
} else {
mCenterX += 2.0f * mPackX;
}
}
#endif
if (mStayRoomNo == -1) {
mStayRoomNo = i_roomNo;
field_0x80 = mStayRoomNo;
+5 -1
View File
@@ -11,6 +11,7 @@
#include "d/d_s_name.h"
#include "dusk/imgui/ImGuiConsole.hpp"
#include "dusk/memory.h"
#include "dusk/speedrun.h"
#include "dusk/settings.h"
#include "f_op/f_op_overlap_mng.h"
#include "f_op/f_op_scene_mng.h"
@@ -19,6 +20,7 @@
#include "m_Do/m_Do_machine.h"
#include "m_Do/m_Do_main.h"
#include "m_Do/m_Do_mtx.h"
#include <dusk/autosave.h>
#if TARGET_PC
#define SHOW_TV_SETTINGS_SCREEN (this->mShowTvSettingsScreen)
@@ -418,10 +420,12 @@ void dScnName_c::changeGameScene() {
if (dusk::getSettings().game.speedrunMode && dusk::getSettings().game.hideTvSettingsScreen) {
// start a new run on file load if a run isn't already in progress
if (!dusk::m_speedrunInfo.m_isRunStarted) {
dusk::ImGuiMenuGame::resetForSpeedrunMode();
dusk::resetForSpeedrunMode();
dusk::m_speedrunInfo.startRun();
}
}
toggleAutoSave(true);
#endif
}
}
+4
View File
@@ -1044,6 +1044,10 @@ static BOOL heapSizeCheck() {
bool dScnPly_c::resetGame() {
if (fpcM_GetName(this) == fpcNm_OPENING_SCENE_e) {
#if TARGET_PC
toggleAutoSave(false);
#endif
if (!dStage_roomControl_c::resetArchiveBank(0)) {
return false;
}
+5
View File
@@ -53,6 +53,11 @@ static std::string FormatToString(const char* msg, va_list list) {
size *= 2;
}
}
while (!str.empty() && str[str.size()-1] == '\n') {
str.pop_back();
}
return str;
}
+6
View File
@@ -692,6 +692,12 @@ std::vector<AchievementSystem::Entry> AchievementSystem::makeEntries() {
return;
}
// prevent stuff like https://github.com/TwilitRealm/dusklight/issues/949
if (link->getDemoMode() != 0) {
inJump = false;
return;
}
if (!inJump) {
if (link->mProcID == daAlink_c::PROC_CUT_JUMP) {
inJump = true;
+96
View File
@@ -0,0 +1,96 @@
#include "dusk/action_bindings.h"
#include "aurora/lib/input.hpp"
#include "dusk/settings.h"
#include "dusk/ui/ui.hpp"
namespace dusk {
static std::array<std::array<ActionBindPressData, static_cast<int>(ActionBinds::COUNT)>, PAD_CHANMAX> actionPressData{};
ActionBindsMap& getActionBinds() {
static ActionBindsMap actionBinds = {
{ActionBinds::FIRST_PERSON_CAMERA, {&getSettings().actionBindings.firstPersonCamera, "First Person Camera"}},
{ActionBinds::CALL_MIDNA, {&getSettings().actionBindings.callMidna, "Call Midna"}},
{ActionBinds::OPEN_DUSKLIGHT_MENU, {&getSettings().actionBindings.openDusklightMenu, "Open Dusklight Menu"}},
{ActionBinds::TURBO_SPEED_BUTTON, {&getSettings().actionBindings.turboSpeedButton, "Turbo Speed Button"}},
};
return actionBinds;
}
bool isActionBound(ActionBinds action, u32 port) {
auto& actionBinds = getActionBinds();
// Check to make sure action is properly bound
if (!actionBinds.contains(action)) {
return false;
}
return getActionBindButton(action, port) != PAD_NATIVE_BUTTON_INVALID;
}
void updateActionBindings() {
for (u32 port = 0; port < PAD_CHANMAX; ++port) {
// Move the current press to the previous frame
for (auto& pressData : actionPressData[port]) {
pressData.pressedPrevFrame = pressData.pressedCurFrame;
pressData.pressedCurFrame = false;
}
// Update current frame with whether action button is pressed
for (auto& [action, boundAction] : getActionBinds()) {
// If the action isn't bound, or if documents are visible and the action isn't
// opening the dusklight menu, don't update. Otherwise, we may accidentally
// perform actions while the dusklight menu is open.
if (!isActionBound(action, port) ||
(ui::any_document_visible() && action != ActionBinds::OPEN_DUSKLIGHT_MENU)) {
continue;
}
int button = boundAction.configVars->at(port);
// If keyboard is active for this port
u32 count = 0;
if (PADGetKeyButtonBindings(port, &count) != nullptr) {
int numKeys = 0;
const bool* kbState = SDL_GetKeyboardState(&numKeys);
if (kbState[button]) {
actionPressData[port][static_cast<int>(action)].pressedCurFrame = true;
}
} else {
// If controller is active
auto controller = aurora::input::get_controller_for_player(port);
if (controller) {
if (SDL_GetGamepadButton(controller->m_controller, static_cast<SDL_GamepadButton>(button))) {
actionPressData[port][static_cast<int>(action)].pressedCurFrame = true;
}
}
}
}
}
}
bool getActionBindTrig(ActionBinds action, u32 port) {
return isActionBound(action, port) &&
actionPressData[port][static_cast<int>(action)].pressedCurFrame &&
!actionPressData[port][static_cast<int>(action)].pressedPrevFrame;
}
bool getActionBindHold(ActionBinds action, u32 port) {
return isActionBound(action, port) &&
actionPressData[port][static_cast<int>(action)].pressedCurFrame &&
actionPressData[port][static_cast<int>(action)].pressedPrevFrame;
}
bool getActionBindHoldAnyPort(ActionBinds action) {
for (u32 port = 0; port < PAD_CHANMAX; ++port) {
if (getActionBindHold(action, port)) {
return true;
}
}
return false;
}
int getActionBindButton(ActionBinds action, u32 port) {
return (*getActionBinds()[action].configVars)[port];
}
}
+6 -1
View File
@@ -2,6 +2,7 @@
#include "dusk/ui/ui.hpp"
#include "imgui/ImGuiConsole.hpp"
bool shouldAutoSave = false;
u8 mSaveBuffer[QUEST_LOG_SIZE * 3];
u8 mAutoSaveProc = 0;
int autoSaveWriteState = 0;
@@ -14,7 +15,7 @@ static AutoSaveFuncs AutoSaveFuncsProc[] = {
void noAutoSave() {}
void triggerAutoSave() {
if (dusk::getSettings().game.autoSave && mAutoSaveProc == 0 &&
if (dusk::getSettings().game.autoSave && shouldAutoSave && mAutoSaveProc == 0 &&
strcmp(dComIfGp_getStartStageName(), "F_SP102") != 0)
{
mAutoSaveProc = 1;
@@ -89,4 +90,8 @@ void endAutoSave() {
.duration = std::chrono::milliseconds(1500),
});
mAutoSaveProc = 0;
}
void toggleAutoSave(bool enabled) {
shouldAutoSave = enabled;
}
+17 -2
View File
@@ -11,6 +11,7 @@
#include <string>
#include "dusk/main.h"
#include "dusk/action_bindings.h"
using namespace dusk::config;
@@ -60,7 +61,7 @@ void ConfigImpl<T>::loadFromJson(ConfigVar<T>& cVar, const json& jsonValue) {
template<ConfigValue T>
nlohmann::json ConfigImpl<T>::dumpToJson(const ConfigVar<T>& cVar) {
return cVar.getValue();
return cVar.getValueForSave();
}
template<ConfigValue T> requires std::is_integral_v<T> && std::is_signed_v<T>
@@ -248,7 +249,8 @@ void dusk::config::Save() {
json j;
for (const auto& pair : RegisteredConfigVars) {
if (pair.second->getLayer() == ConfigVarLayer::Value) {
const auto layer = pair.second->getLayer();
if (layer == ConfigVarLayer::Value || layer == ConfigVarLayer::Speedrun) {
j[pair.first] = pair.second->getImpl()->dumpToJson(*pair.second);
}
}
@@ -256,6 +258,13 @@ void dusk::config::Save() {
io::FileStream::WriteAllText(reinterpret_cast<const char*>(configJsonPath.c_str()), j.dump(4));
}
void dusk::config::ClearAllActionBindings(int port) {
for (auto& actionBinding : getActionBinds() | std::views::values) {
actionBinding.configVars->at(port).setValue(PAD_NATIVE_BUTTON_INVALID);
}
Save();
}
ConfigVarBase* dusk::config::GetConfigVar(std::string_view name) {
const auto configVar = RegisteredConfigVars.find(name);
if (configVar != RegisteredConfigVars.end()) {
@@ -264,3 +273,9 @@ ConfigVarBase* dusk::config::GetConfigVar(std::string_view name) {
return nullptr;
}
void dusk::config::EnumerateRegistered(std::function<void(ConfigVarBase&)> callback) {
for (auto& pair : RegisteredConfigVars) {
callback(*pair.second);
}
}
+1 -1
View File
@@ -61,7 +61,7 @@ std::string release_name() {
}
std::filesystem::path sentry_database_path() {
return dusk::ConfigPath / "sentry";
return dusk::CachePath / "sentry";
}
std::filesystem::path log_attachment_path() {
+1080
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File diff suppressed because it is too large Load Diff
+42
View File
@@ -0,0 +1,42 @@
#pragma once
#include <filesystem>
#include <string>
#if defined(__APPLE__)
#include <TargetConditionals.h>
#endif
#if defined(_WIN32) || \
(defined(__APPLE__) && !TARGET_OS_IOS && !TARGET_OS_TV && !TARGET_OS_MACCATALYST) || \
(defined(__linux__) && !defined(__ANDROID__))
#define DUSK_CAN_OPEN_DATA_FOLDER 1
#else
#define DUSK_CAN_OPEN_DATA_FOLDER 0
#endif
#if (defined(__APPLE__) && TARGET_OS_IOS && !TARGET_OS_MACCATALYST) || defined(__ANDROID__)
#define DUSK_CAN_CHANGE_DATA_FOLDER 0
#else
#define DUSK_CAN_CHANGE_DATA_FOLDER 1
#endif
namespace dusk::data {
struct Paths {
std::filesystem::path userPath;
std::filesystem::path cachePath;
};
Paths initialize_data();
std::filesystem::path configured_data_path();
std::filesystem::path cache_path();
bool open_data_path();
bool set_custom_data_path(const char* path, std::string* errorOut);
bool set_custom_data_path(const std::filesystem::path& path, std::string* errorOut);
bool set_portable_data_path();
bool reset_data_path();
bool is_default_data_path();
bool is_data_path_restart_pending();
} // namespace dusk::data
+1 -1
View File
@@ -81,7 +81,7 @@ void update_presence() {
rpc::Presence presence{};
presence.startTimestamp = g_startTime;
presence.largeImageKey = "icon";
presence.largeImageText = "Dusk";
presence.largeImageText = "Dusklight";
if (IsGameLaunched) {
const char* stageName = dComIfGp_getLastPlayStageName();
+124 -6
View File
@@ -5,6 +5,7 @@
#include <SDL3/SDL_dialog.h>
#include <SDL3/SDL_error.h>
#include <SDL3/SDL_init.h>
#include <SDL3/SDL_stdinc.h>
#if defined(__ANDROID__) || defined(ANDROID)
@@ -16,6 +17,12 @@
#include <TargetConditionals.h>
#endif
#if defined(__APPLE__) && !TARGET_OS_IOS && !TARGET_OS_TV && !TARGET_OS_MACCATALYST
#define USE_MACOS_FOLDER_DIALOG 1
#else
#define USE_MACOS_FOLDER_DIALOG 0
#endif
#if defined(__APPLE__) && TARGET_OS_IOS && !TARGET_OS_MACCATALYST
#define USE_IOS_DIALOG 1
#include "ios/FileSelectDialog.h"
@@ -23,6 +30,13 @@
#define USE_IOS_DIALOG 0
#endif
#if USE_MACOS_FOLDER_DIALOG
namespace dusk {
bool ShowMacOSFolderSelect(
FileCallback callback, void* userdata, SDL_Window* window, const char* default_location);
} // namespace dusk
#endif
namespace dusk {
namespace {
@@ -32,6 +46,10 @@ std::string fallback_display_name(std::string_view path) {
}
std::string pathString(path);
while (pathString.size() > 1 && (pathString.back() == '/' || pathString.back() == '\\')) {
pathString.pop_back();
}
const std::size_t slash = pathString.find_last_of("/\\");
if (slash == std::string::npos || slash + 1 >= pathString.size()) {
return pathString;
@@ -98,8 +116,7 @@ std::string android_display_name(std::string_view path) {
return {};
}
auto* displayName =
static_cast<jstring>(env->CallObjectMethod(activity, getDisplayName, uri));
auto* displayName = static_cast<jstring>(env->CallObjectMethod(activity, getDisplayName, uri));
env->DeleteLocalRef(uri);
env->DeleteLocalRef(activity);
if (displayName == nullptr || clear_pending_exception(env)) {
@@ -110,6 +127,76 @@ std::string android_display_name(std::string_view path) {
env->DeleteLocalRef(displayName);
return result;
}
struct AndroidFolderDialogState {
FileCallback callback;
void* userdata;
std::string path;
std::string error;
};
void onAndroidFolderDialogFinished(void* userdata) {
std::unique_ptr<AndroidFolderDialogState> state(
static_cast<AndroidFolderDialogState*>(userdata));
const char* path = state->path.empty() ? nullptr : state->path.c_str();
const char* error = state->error.empty() ? nullptr : state->error.c_str();
state->callback(state->userdata, path, error);
}
bool show_android_folder_select(AndroidFolderDialogState* state) {
auto* env = static_cast<JNIEnv*>(SDL_GetAndroidJNIEnv());
if (env == nullptr) {
return false;
}
jobject activity = static_cast<jobject>(SDL_GetAndroidActivity());
if (activity == nullptr || clear_pending_exception(env)) {
if (activity != nullptr) {
env->DeleteLocalRef(activity);
}
return false;
}
jclass activityClass = env->GetObjectClass(activity);
if (activityClass == nullptr || clear_pending_exception(env)) {
env->DeleteLocalRef(activity);
return false;
}
jmethodID showFolderDialog =
env->GetMethodID(activityClass, "showFolderDialog", "(J)Z");
env->DeleteLocalRef(activityClass);
if (showFolderDialog == nullptr || clear_pending_exception(env)) {
env->DeleteLocalRef(activity);
return false;
}
const jboolean shown = env->CallBooleanMethod(
activity, showFolderDialog, reinterpret_cast<jlong>(state));
env->DeleteLocalRef(activity);
if (clear_pending_exception(env)) {
return false;
}
return shown == JNI_TRUE;
}
extern "C" JNIEXPORT void JNICALL
Java_dev_twilitrealm_dusk_DuskActivity_nativeFolderDialogResult(
JNIEnv* env, jclass, jlong userdata, jstring path, jstring error) {
auto* state = reinterpret_cast<AndroidFolderDialogState*>(userdata);
if (state == nullptr) {
return;
}
state->path = to_string(env, path);
state->error = to_string(env, error);
if (!SDL_RunOnMainThread(&onAndroidFolderDialogFinished, state, false)) {
onAndroidFolderDialogFinished(state);
}
}
#endif
#if USE_IOS_DIALOG
@@ -159,8 +246,8 @@ void onSDLDialogFinished(void* userdata, const char* const* filelist, [[maybe_un
} // namespace
void ShowFileSelect(FileCallback callback, void* userdata, SDL_Window* window,
const SDL_DialogFileFilter* filters, int nfilters, const char* default_location,
bool allow_many) {
const SDL_DialogFileFilter* filters, int nfilters, const char* default_location,
bool allow_many) {
if (callback == nullptr) {
return;
}
@@ -171,14 +258,45 @@ void ShowFileSelect(FileCallback callback, void* userdata, SDL_Window* window,
state->userdata = userdata;
Dusk_iOS_ShowFileSelect(&onIOSDialogFinished, state.release(), window, filters, nfilters,
default_location, allow_many);
default_location, allow_many);
#else
auto state = std::make_unique<SDLDialogCallbackState>();
state->callback = callback;
state->userdata = userdata;
SDL_ShowOpenFileDialog(&onSDLDialogFinished, state.release(), window, filters, nfilters,
default_location, allow_many);
default_location, allow_many);
#endif
}
void ShowFolderSelect(
FileCallback callback, void* userdata, SDL_Window* window, const char* default_location) {
if (callback == nullptr) {
return;
}
#if USE_IOS_DIALOG
callback(userdata, nullptr, "Folder selection is not supported on this platform");
#elif USE_MACOS_FOLDER_DIALOG
ShowMacOSFolderSelect(callback, userdata, window, default_location);
#elif defined(__ANDROID__) || defined(ANDROID)
auto state = std::make_unique<AndroidFolderDialogState>();
state->callback = callback;
state->userdata = userdata;
if (show_android_folder_select(state.get())) {
state.release();
return;
}
callback(userdata, nullptr, "Folder selection is not supported on this platform");
#else
auto state = std::make_unique<SDLDialogCallbackState>();
state->callback = callback;
state->userdata = userdata;
SDL_ShowOpenFolderDialog(
&onSDLDialogFinished, state.release(), window, default_location, false);
#endif
}
+2
View File
@@ -14,6 +14,8 @@ using FileCallback = void (*)(void* userdata, const char* path, const char* erro
void ShowFileSelect(FileCallback callback, void* userdata, SDL_Window* window,
const SDL_DialogFileFilter* filters, int nfilters, const char* default_location,
bool allow_many);
void ShowFolderSelect(
FileCallback callback, void* userdata, SDL_Window* window, const char* default_location);
std::string display_name_for_path(std::string_view path);
+102
View File
@@ -0,0 +1,102 @@
#include "file_select.hpp"
#include <SDL3/SDL_properties.h>
#include <SDL3/SDL_video.h>
#import <AppKit/AppKit.h>
namespace dusk {
namespace {
struct MacOSFolderDialogState {
FileCallback callback;
void* userdata;
};
void finish_folder_dialog(MacOSFolderDialogState* state, NSURL* url, const char* error) {
if (state == nullptr) {
return;
}
if (error != nullptr) {
state->callback(state->userdata, nullptr, error);
delete state;
return;
}
if (url == nil) {
state->callback(state->userdata, nullptr, nullptr);
delete state;
return;
}
state->callback(state->userdata, [[url path] UTF8String], nullptr);
delete state;
}
void configure_default_location(NSOpenPanel* panel, const char* defaultLocation) {
if (panel == nil || defaultLocation == nullptr || defaultLocation[0] == '\0') {
return;
}
NSString* path = [NSString stringWithUTF8String:defaultLocation];
if (path == nil) {
return;
}
BOOL isDirectory = NO;
NSFileManager* fileManager = [NSFileManager defaultManager];
NSURL* url = [NSURL fileURLWithPath:path];
if ([fileManager fileExistsAtPath:path isDirectory:&isDirectory] && isDirectory) {
[panel setDirectoryURL:url];
} else {
[panel setDirectoryURL:[url URLByDeletingLastPathComponent]];
}
}
NSWindow* window_for_sdl_window(SDL_Window* window) {
if (window == nullptr) {
return nil;
}
auto props = SDL_GetWindowProperties(window);
return (__bridge NSWindow*)SDL_GetPointerProperty(
props, SDL_PROP_WINDOW_COCOA_WINDOW_POINTER, nullptr);
}
} // namespace
bool ShowMacOSFolderSelect(
FileCallback callback, void* userdata, SDL_Window* window, const char* defaultLocation) {
if (callback == nullptr) {
return false;
}
auto* state = new MacOSFolderDialogState{
.callback = callback,
.userdata = userdata,
};
NSOpenPanel* panel = [NSOpenPanel openPanel];
[panel setCanChooseFiles:NO];
[panel setCanChooseDirectories:YES];
[panel setAllowsMultipleSelection:NO];
[panel setCanCreateDirectories:YES];
configure_default_location(panel, defaultLocation);
NSWindow* modalWindow = window_for_sdl_window(window);
if (modalWindow != nil) {
[panel beginSheetModalForWindow:modalWindow
completionHandler:^(NSModalResponse result) {
finish_folder_dialog(
state, result == NSModalResponseOK ? [panel URL] : nil, nullptr);
}];
return true;
}
const NSModalResponse result = [panel runModal];
finish_folder_dialog(state, result == NSModalResponseOK ? [panel URL] : nil, nullptr);
return true;
}
} // namespace dusk
+14 -16
View File
@@ -13,8 +13,10 @@
#include "ImGuiEngine.hpp"
#include "JSystem/JUtility/JUTGamePad.h"
#include "SDL3/SDL_mouse.h"
#include "dusk/action_bindings.h"
#include "dusk/audio/DuskAudioSystem.h"
#include "dusk/config.hpp"
#include "dusk/data.hpp"
#include "dusk/dusk.h"
#include "dusk/frame_interpolation.h"
#include "dusk/livesplit.h"
@@ -238,7 +240,8 @@ namespace dusk {
}
void ImGuiConsole::UpdateSettings() {
getTransientSettings().skipFrameRateLimit = getSettings().game.enableTurboKeybind && ImGui::IsKeyDown(ImGuiKey_Tab);
getTransientSettings().skipFrameRateLimit = getSettings().game.enableTurboKeybind &&
(ImGui::IsKeyDown(ImGuiKey_Tab) || getActionBindHoldAnyPort(ActionBinds::TURBO_SPEED_BUTTON));
if (dusk::frame_interp::get_ui_tick_pending() && mDoMain::developmentMode == 1 && (mDoCPd_c::getHold(PAD_1) & (PAD_TRIGGER_R | PAD_TRIGGER_L)) == (PAD_TRIGGER_R | PAD_TRIGGER_L) && mDoCPd_c::getTrigY(PAD_1)) {
getTransientSettings().moveLinkActive = !getTransientSettings().moveLinkActive;
@@ -259,6 +262,12 @@ namespace dusk {
config::Save();
}
if (getSettings().game.enableResetKeybind && ImGui::GetIO().KeyCtrl &&
ImGui::IsKeyPressed(ImGuiKey_R) && !fpcM_SearchByName(fpcNm_LOGO_SCENE_e))
{
JUTGamePad::C3ButtonReset::sResetSwitchPushing = true;
}
if (ImGui::GetIO().KeyShift && ImGui::IsKeyPressed(ImGuiKey_F1)) {
if (getSettings().backend.enableAdvancedSettings) {
m_isHidden = !m_isHidden;
@@ -273,7 +282,6 @@ namespace dusk {
// so make the window bg fully transparent temporarily
ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(0.0f, 0.0f, 0.0f, 0.0f));
if (showMenu && ImGui::BeginMainMenuBar()) {
m_menuGame.draw();
m_menuRandomizer.draw();
m_menuTools.draw();
@@ -283,7 +291,7 @@ namespace dusk {
if (dusk::IsGameLaunched && !m_isLaunchInitialized) {
m_isLaunchInitialized = true;
if (getSettings().game.liveSplitEnabled) {
if (getSettings().game.speedrunMode && getSettings().game.liveSplitEnabled) {
dusk::speedrun::connectLiveSplit();
}
}
@@ -310,13 +318,13 @@ namespace dusk {
ImGui::Image(ImGuiEngine::duskLogo, ImVec2{width, iconSize});
} else {
ImGui::PushFont(ImGuiEngine::fontExtraLarge);
ImGuiTextCenter("Dusk");
ImGuiTextCenter("Dusklight");
ImGui::PopFont();
}
ImGui::PushFont(ImGuiEngine::fontLarge);
ImGuiTextCenter("Failed to initialize any graphics backend.");
ImGuiTextCenter("\nYour system may be misconfigured, or your hardware may not support the required versions of any of the available backends.");
ImGuiTextCenter("\nA clean reinstall of Dusk may help. For further assistance, please visit #tech-support on the Twilit Realm Discord server.");
ImGuiTextCenter("\nA clean reinstall of Dusklight may help. For further assistance, please visit #tech-support on the Twilit Realm Discord server.");
const auto& style = ImGui::GetStyle();
const auto retrySize = ImGui::CalcTextSize("Retry (Auto backend)");
const auto quitSize = ImGui::CalcTextSize("Quit");
@@ -342,7 +350,7 @@ namespace dusk {
}
#if DUSK_CAN_OPEN_DATA_FOLDER
if (ImGui::Button("Open Data Folder")) {
OpenDataFolder();
data::open_data_path();
}
ImGui::SameLine();
#endif
@@ -354,15 +362,6 @@ namespace dusk {
}
m_menuTools.ShowInputViewer();
m_menuGame.drawSpeedrunTimerOverlay();
if (getSettings().game.liveSplitEnabled) {
dusk::speedrun::updateLiveSplit();
if (dusk::speedrun::consumeConnectedEvent())
AddToast("LiveSplit connected");
else if (dusk::speedrun::consumeDisconnectedEvent())
AddToast("LiveSplit disconnected");
}
if (dusk::IsGameLaunched && !dusk::getSettings().game.speedrunMode) {
m_menuTools.ShowDebugOverlay();
@@ -370,7 +369,6 @@ namespace dusk {
m_menuTools.ShowProcessManager();
m_menuTools.ShowHeapOverlay();
m_menuTools.ShowStubLog();
m_menuTools.ShowMapLoader();
m_menuTools.ShowBloomWindow();
m_menuTools.ShowPlayerInfo();
m_menuTools.ShowAudioDebug();
-2
View File
@@ -7,7 +7,6 @@
#include <aurora/aurora.h>
#include "ImGuiMenuGame.hpp"
#include "ImGuiMenuTools.hpp"
#include "ImGuiMenuRandomizer.hpp"
#include "dusk/main.h"
@@ -45,7 +44,6 @@ private:
ImVec2 m_dragScrollLastMousePos = {};
std::deque<Toast> m_toasts;
ImGuiMenuGame m_menuGame;
ImGuiMenuRandomizer m_menuRandomizer;
// Keep always last
+5 -4
View File
@@ -3,12 +3,13 @@
#include "imgui.h"
#include <imgui_internal.h>
#include "ImGuiConsole.hpp"
#include "dusk/settings.h"
#include <dolphin/pad.h>
namespace dusk {
void ImGuiMenuTools::ShowInputViewer() {
if (!m_showInputViewer) {
if (!getSettings().game.showInputViewer) {
return;
}
@@ -259,10 +260,10 @@ namespace dusk {
size.y = 130 * scale;
ImGui::Dummy(size);
if (PADHasSensor(PAD_1, PAD_SENSOR_GYRO) == TRUE) {
if (getSettings().game.showInputViewerGyro)
{
ImGui::Separator();
ImGui::Checkbox("Gyro Values", &m_showInputViewerGyro);
if (m_showInputViewerGyro) {
{
ImGui::TextUnformatted("Gyro");
constexpr float kBarScale = 4.0f;
+1 -1
View File
@@ -219,7 +219,7 @@ void ImGuiEngine_AddTextures() {
ImGuiEngine::orgIcon = AddTexture("org-icon.png");
}
if (ImGuiEngine::duskLogo == 0) {
ImGuiEngine::duskLogo = AddTexture("logo-mascot.png");
ImGuiEngine::duskLogo = AddTexture("logo.png");
}
}
} // namespace dusk
-149
View File
@@ -1,149 +0,0 @@
#include "d/d_com_inf_game.h"
#include "imgui.h"
#include <imgui_internal.h>
#include "ImGuiConsole.hpp"
#include "ImGuiMenuTools.hpp"
#include "dusk/map_loader_definitions.h"
#include "fmt/format.h"
namespace dusk {
void ImGuiMenuTools::ShowMapLoader() {
if (!getSettings().backend.enableAdvancedSettings ||
!ImGuiConsole::CheckMenuViewToggle(ImGuiKey_F7, m_showMapLoader))
{
return;
}
ImGuiWindowFlags windowFlags = ImGuiWindowFlags_AlwaysAutoResize |
ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoNav;
// ImGui::SetNextWindowBgAlpha(0.65f);
if (!ImGui::Begin("Map Loader", &m_showMapLoader, windowFlags)) {
ImGui::End();
return;
}
ImGui::Checkbox("Show Internal Names", &m_mapLoaderInfo.showInternalNames);
const char* previewRegion = "None";
if (m_mapLoaderInfo.regionIdx != -1) {
previewRegion = gameRegions[m_mapLoaderInfo.regionIdx].regionName;
}
if (ImGui::BeginCombo("Select Region", previewRegion)) {
int idx = 0;
for (const auto& region : gameRegions) {
if (ImGui::Selectable(region.regionName)) {
if (m_mapLoaderInfo.regionIdx != idx) {
m_mapLoaderInfo.mapIdx = 0;
m_mapLoaderInfo.roomNoIdx = 0;
m_mapLoaderInfo.pointNoIdx = 0;
}
m_mapLoaderInfo.regionIdx = idx;
}
idx++;
}
ImGui::EndCombo();
}
if (m_mapLoaderInfo.regionIdx != -1) {
const auto& region = gameRegions[m_mapLoaderInfo.regionIdx];
std::string previewMap = "None";
if (m_mapLoaderInfo.mapIdx != -1) {
const auto& map = region.maps[m_mapLoaderInfo.mapIdx];
previewMap = m_mapLoaderInfo.showInternalNames ? fmt::format("{} ({})", map.mapName, map.mapFile) : map.mapName;
}
if (ImGui::BeginCombo("Select Map", previewMap.data())) {
int prevMapIdx = m_mapLoaderInfo.mapIdx;
for (int i = 0; i < region.maps.size(); ++i) {
const auto& map = region.maps[i];
std::string label = m_mapLoaderInfo.showInternalNames ? fmt::format("{} ({})", map.mapName, map.mapFile) : map.mapName;
if (ImGui::Selectable(label.data())) {
m_mapLoaderInfo.mapIdx = i;
}
}
ImGui::EndCombo();
if (m_mapLoaderInfo.mapIdx != prevMapIdx) {
m_mapLoaderInfo.roomNoIdx = 0;
m_mapLoaderInfo.pointNoIdx = 0;
}
}
} else {
ImGui::Text("No region selected.");
}
if (m_mapLoaderInfo.regionIdx != -1 && m_mapLoaderInfo.mapIdx != -1) {
const auto& region = gameRegions[m_mapLoaderInfo.regionIdx];
const auto& map = region.maps[m_mapLoaderInfo.mapIdx];
const auto& room = map.mapRooms[m_mapLoaderInfo.roomNoIdx];
if (map.mapRooms.size() > 1) {
ImGui::Text("Selected Room: %2d", room.roomNo);
ImGui::SameLine();
if (ImGui::Button("-###RoomNoIdxDec")) {
m_mapLoaderInfo.roomNoIdx--;
if (m_mapLoaderInfo.roomNoIdx < 0) {
m_mapLoaderInfo.roomNoIdx = map.mapRooms.size() - 1;
}
m_mapLoaderInfo.pointNoIdx = 0;
}
ImGui::SameLine();
if (ImGui::Button("+###RoomNoIdxInc")) {
m_mapLoaderInfo.roomNoIdx++;
if (m_mapLoaderInfo.roomNoIdx >= map.mapRooms.size()) {
m_mapLoaderInfo.roomNoIdx = 0;
}
m_mapLoaderInfo.pointNoIdx = 0;
}
}
constexpr int MAX_LAYER = 14;
ImGui::Text("Selected Layer: %3d", m_mapLoaderInfo.layer);
ImGui::SameLine();
if (ImGui::Button("-###layerDec")) {
m_mapLoaderInfo.layer--;
if (m_mapLoaderInfo.layer < -1) {
m_mapLoaderInfo.layer = MAX_LAYER;
}
}
ImGui::SameLine();
if (ImGui::Button("+###layerInc")) {
m_mapLoaderInfo.layer++;
if (m_mapLoaderInfo.layer > MAX_LAYER) {
m_mapLoaderInfo.layer = -1;
}
}
if (room.roomPoints.size() > 1) {
ImGui::Text("Selected Point: %3d", room.roomPoints[m_mapLoaderInfo.pointNoIdx]);
ImGui::SameLine();
if (ImGui::Button("-###PointNoIdxDec")) {
m_mapLoaderInfo.pointNoIdx--;
if (m_mapLoaderInfo.pointNoIdx < 0) {
m_mapLoaderInfo.pointNoIdx = room.roomPoints.size() - 1;
}
}
ImGui::SameLine();
if (ImGui::Button("+###PointNoIdxInc")) {
m_mapLoaderInfo.pointNoIdx++;
if (m_mapLoaderInfo.pointNoIdx >= room.roomPoints.size()) {
m_mapLoaderInfo.pointNoIdx = 0;
}
}
}
if (ImGui::Button("Warp")) {
dComIfGp_setNextStage(map.mapFile, room.roomPoints[m_mapLoaderInfo.pointNoIdx], room.roomNo, m_mapLoaderInfo.layer);
}
}
ImGui::End();
}
} // namespace dusk
-100
View File
@@ -1,100 +0,0 @@
#include "fmt/format.h"
#include "imgui.h"
#include "ImGuiConsole.hpp"
#include "ImGuiConfig.hpp"
#include "dusk/main.h"
#include "m_Do/m_Do_main.h"
namespace dusk {
ImGuiMenuGame::ImGuiMenuGame() {}
void ImGuiMenuGame::draw() {}
static std::string GetFormattedTime(OSTime ticks) {
OSCalendarTime time;
OSTicksToCalendarTime(ticks, &time);
return fmt::format("{0:02}:{1:02}:{2:02}.{3:03}", time.hour, time.min, time.sec, time.msec);
}
void ImGuiMenuGame::resetForSpeedrunMode() {
// reset settings that should be off for speedrun mode
mDoMain::developmentMode = -1;
getSettings().game.damageMultiplier.setValue(1);
getSettings().game.instantDeath.setValue(false);
getSettings().game.noHeartDrops.setValue(false);
getSettings().game.infiniteHearts.setValue(false);
getSettings().game.infiniteArrows.setValue(false);
getSettings().game.infiniteBombs.setValue(false);
getSettings().game.infiniteOil.setValue(false);
getSettings().game.infiniteOxygen.setValue(false);
getSettings().game.infiniteRupees.setValue(false);
getSettings().game.enableIndefiniteItemDrops.setValue(false);
getSettings().game.moonJump.setValue(false);
getSettings().game.superClawshot.setValue(false);
getSettings().game.alwaysGreatspin.setValue(false);
getSettings().game.enableFastIronBoots.setValue(false);
getSettings().game.canTransformAnywhere.setValue(false);
getSettings().game.fastSpinner.setValue(false);
getSettings().game.freeMagicArmor.setValue(false);
getSettings().game.enableTurboKeybind.setValue(false);
getSettings().game.debugFlyCam.setValue(false);
getSettings().game.autoSave.setValue(false);
}
SpeedrunInfo m_speedrunInfo;
void ImGuiMenuGame::drawSpeedrunTimerOverlay() {
if (!getSettings().game.speedrunMode) {
return;
}
// L+R+A+Start to reset timer
if (mDoCPd_c::getHoldL(PAD_1) && mDoCPd_c::getHoldR(PAD_1) && mDoCPd_c::getHoldA(PAD_1) && mDoCPd_c::getTrigZ(PAD_1)) {
m_speedrunInfo.reset();
}
// L+R+A+Z to manually stop timer
if (mDoCPd_c::getHoldL(PAD_1) && mDoCPd_c::getHoldR(PAD_1) && mDoCPd_c::getHoldA(PAD_1) && mDoCPd_c::getTrigY(PAD_1)) {
if (m_speedrunInfo.m_isRunStarted) {
m_speedrunInfo.m_endTimestamp = OSGetTime() - m_speedrunInfo.m_startTimestamp;
m_speedrunInfo.m_isRunStarted = false;
}
}
ImGui::SetNextWindowBgAlpha(0.65f);
ImGuiWindowFlags flags =
ImGuiWindowFlags_NoResize
| ImGuiWindowFlags_NoDocking
| ImGuiWindowFlags_NoTitleBar
| ImGuiWindowFlags_NoScrollbar;
if (ImGui::Begin("##SpeedrunTimerWindow", nullptr, flags)) {
OSTime elapsedTime = 0;
if (m_speedrunInfo.m_isRunStarted) {
elapsedTime = OSGetTime() - m_speedrunInfo.m_startTimestamp;
} else if (m_speedrunInfo.m_endTimestamp != 0) {
elapsedTime = m_speedrunInfo.m_endTimestamp;
}
ImGui::Text("RTA");
ImGui::SameLine(60.0f);
ImGuiStringViewText(GetFormattedTime(elapsedTime));
if (!m_speedrunInfo.m_isPauseIGT) {
m_speedrunInfo.m_igtTimer = elapsedTime - m_speedrunInfo.m_totalLoadTime;
}
ImGui::Text("IGT");
ImGui::SameLine(60.0f);
ImGuiStringViewText(GetFormattedTime(m_speedrunInfo.m_igtTimer));
}
ImGui::End();
}
}
-58
View File
@@ -1,58 +0,0 @@
#ifndef DUSK_IMGUI_MENUGAME_HPP
#define DUSK_IMGUI_MENUGAME_HPP
#include <aurora/aurora.h>
#include <pad.h>
#include <string>
#include "imgui.h"
namespace dusk {
struct SpeedrunInfo {
void startRun() {
m_isRunStarted = true;
m_startTimestamp = OSGetTime();
}
void stopRun() {
m_isRunStarted = false;
m_endTimestamp = OSGetTime() - m_startTimestamp;
}
void reset() {
m_isRunStarted = false;
m_startTimestamp = 0;
m_endTimestamp = 0;
m_isPauseIGT = false;
m_loadStartTimestamp = 0;
m_totalLoadTime = 0;
m_igtTimer = 0;
}
bool m_isRunStarted = false;
OSTime m_startTimestamp = 0;
OSTime m_endTimestamp = 0;
bool m_isPauseIGT = false;
OSTime m_loadStartTimestamp = 0;
OSTime m_totalLoadTime = 0;
OSTime m_igtTimer = 0;
};
extern SpeedrunInfo m_speedrunInfo;
class ImGuiMenuGame {
public:
ImGuiMenuGame();
void draw();
void drawSpeedrunTimerOverlay();
static void resetForSpeedrunMode();
private:
bool m_showTimerWindow = false;
};
}
#endif // DUSK_IMGUI_MENUGAME_HPP
+2 -5
View File
@@ -12,6 +12,7 @@
#include "d/actor/d_a_alink.h"
#include "d/actor/d_a_horse.h"
#include "d/d_com_inf_game.h"
#include "dusk/data.hpp"
#include "dusk/dusk.h"
#include "dusk/main.h"
#include "m_Do/m_Do_main.h"
@@ -39,7 +40,6 @@ namespace dusk {
ImGui::BeginDisabled(getSettings().game.speedrunMode);
ImGui::MenuItem("Save Editor", hotkeys::SHOW_SAVE_EDITOR, &m_showSaveEditor);
ImGui::MenuItem("Map Loader", hotkeys::SHOW_MAP_LOADER, &m_showMapLoader);
ImGui::MenuItem("State Share", hotkeys::SHOW_STATE_SHARE, &m_showStateShare);
ImGui::EndDisabled();
@@ -48,13 +48,10 @@ namespace dusk {
ImGui::EndDisabled();
}
ImGui::Separator();
ImGui::Checkbox("Show Input Viewer", &m_showInputViewer);
#if DUSK_CAN_OPEN_DATA_FOLDER
ImGui::Separator();
if (ImGui::MenuItem("Open Data Folder")) {
OpenDataFolder();
data::open_data_path();
}
#endif
-16
View File
@@ -21,7 +21,6 @@ namespace dusk {
void ShowProcessManager();
void ShowHeapOverlay();
void ShowStubLog();
void ShowMapLoader();
void ShowBloomWindow();
void ShowPlayerInfo();
void ShowAudioDebug();
@@ -43,22 +42,9 @@ namespace dusk {
bool m_showStubLog = false;
bool m_showMapLoader = false;
bool m_showBloomWindow = false;
bool m_showAudioDebug = false;
struct {
int mapIdx = -1;
int regionIdx = -1;
int roomNoIdx = 0;
int pointNoIdx = 0;
int roomNo = -1;
int pointNo = -1;
int spawnId = 0;
int layer = -1;
bool showInternalNames = false;
} m_mapLoaderInfo;
bool m_showPlayerInfo = false;
int m_playerInfoOverlayCorner = 1; // top-right
@@ -69,8 +55,6 @@ namespace dusk {
bool m_showStateShare = false;
ImGuiStateShare m_stateShare;
bool m_showInputViewer = false;
bool m_showInputViewerGyro = false;
bool m_showActorSpawner = false;
int m_inputOverlayCorner = 3;
std::string m_controllerName;
+3
View File
@@ -18,6 +18,7 @@
#include <unordered_set>
#include <zstd.h>
#include <dusk/autosave.h>
namespace dusk {
@@ -135,6 +136,8 @@ bool ImGuiStateShare::applyEncodedState(const std::string& encoded, const std::s
return false;
}
toggleAutoSave(false);
StateSharePacket pkt;
memcpy(&pkt, raw.data(), sizeof(pkt));
pkt.stageName[7] = '\0';
+12 -10
View File
@@ -17,6 +17,8 @@ using namespace dusk::io;
#else
#define MODE(val) val
#endif
#define _SH_DENYNO 0
#define _SH_DENYWR 0
#endif
static FILE* ThrowIfNotOpen(const FileStream& file) {
@@ -31,19 +33,19 @@ static FILE* ThrowIfNotOpen(const FileStream& file) {
throw std::system_error(std::make_error_code(static_cast<std::errc>(code)));
}
static FILE* OpenCore(const std::filesystem::path& path, const MODE_TYPE* mode) {
static FILE* OpenCore(const std::filesystem::path& path, const MODE_TYPE* mode, int shareFlag) {
FILE* file;
int err;
errno = 0;
#if _WIN32
static_assert(std::is_same_v<std::filesystem::path::value_type, wchar_t>);
err = _wfopen_s(&file, path.c_str(), mode);
file = _wfsopen(path.c_str(), mode, shareFlag);
#else
errno = 0;
static_assert(std::is_same_v<std::filesystem::path::value_type, char>);
file = fopen(path.c_str(), mode);
err = errno;
#endif
err = errno;
if (!file) {
ThrowForError(err);
@@ -52,8 +54,8 @@ static FILE* OpenCore(const std::filesystem::path& path, const MODE_TYPE* mode)
return file;
}
static FILE* OpenCore(const char* path, const MODE_TYPE* mode) {
return OpenCore(reinterpret_cast<const char8_t*>(path), mode);
static FILE* OpenCore(const char* path, const MODE_TYPE* mode, int shareFlag) {
return OpenCore(reinterpret_cast<const char8_t*>(path), mode, shareFlag);
}
FileStream::FileStream() noexcept : file(nullptr) {
@@ -76,19 +78,19 @@ FileStream::~FileStream() {
}
FileStream FileStream::OpenRead(const char* utf8Path) {
return FileStream(OpenCore(utf8Path, MODE("rb")));
return FileStream(OpenCore(utf8Path, MODE("rb"), _SH_DENYWR));
}
FileStream FileStream::OpenRead(const std::filesystem::path& path) {
return FileStream(OpenCore(path, MODE("rb")));
return FileStream(OpenCore(path, MODE("rb"), _SH_DENYWR));
}
FileStream FileStream::Create(const char* utf8Path) {
return FileStream(OpenCore(utf8Path, MODE("wb")));
return FileStream(OpenCore(utf8Path, MODE("wb"), _SH_DENYWR));
}
FileStream FileStream::Create(const std::filesystem::path& path) {
return FileStream(OpenCore(path, MODE("wb")));
return FileStream(OpenCore(path, MODE("wb"), _SH_DENYWR));
}
std::vector<u8> FileStream::ReadFull() {
+1 -1
View File
@@ -23,7 +23,7 @@ static void RunOnMainThread(void (^block)(void))
static NSError *MakeError(NSString *message)
{
return [NSError errorWithDomain:@"org.twilitrealm.dusk.file-select"
return [NSError errorWithDomain:@"dev.twilitrealm.dusk.file-select"
code:1
userInfo:@{NSLocalizedDescriptionKey: message}];
}
+151 -32
View File
@@ -2,19 +2,45 @@
#include <winsock2.h>
#include <ws2tcpip.h>
using socket_t = SOCKET;
static void closeSocket(socket_t s) { closesocket(s); }
static void closeSocket(socket_t s) {
LINGER li{1, 0};
setsockopt(s, SOL_SOCKET, SO_LINGER, reinterpret_cast<const char*>(&li), sizeof(li));
closesocket(s);
}
static int socketError(socket_t s) {
int err = 0; int len = sizeof(err);
getsockopt(s, SOL_SOCKET, SO_ERROR, reinterpret_cast<char*>(&err), &len);
return err;
}
static constexpr int kSendFlags = 0;
#else
#include <sys/socket.h>
#include <sys/select.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <fcntl.h>
#include <errno.h>
using socket_t = int;
static void closeSocket(socket_t s) { close(s); }
static void closeSocket(socket_t s) {
struct linger li{1, 0};
setsockopt(s, SOL_SOCKET, SO_LINGER, &li, sizeof(li));
close(s);
}
static int socketError(socket_t s) {
int err = 0; socklen_t len = sizeof(err);
getsockopt(s, SOL_SOCKET, SO_ERROR, &err, &len);
return err;
}
#ifndef INVALID_SOCKET
#define INVALID_SOCKET -1
#endif
#if defined(__APPLE__)
static constexpr int kSendFlags = 0;
#else
static constexpr int kSendFlags = MSG_NOSIGNAL;
#endif
#endif
#include <cstdio>
@@ -24,12 +50,17 @@
namespace dusk::speedrun {
static bool running = false;
static bool startPending = false;
static uint64_t frameCount = 0;
static socket_t sock = INVALID_SOCKET;
static bool wasLoading = false;
static bool connected = false;
static bool connectPending = false;
static bool disconnectPending = false;
static uint32_t idleProbeCounter = 0;
static uint32_t reconnectCounter = 0;
static char storedHost[64] = "127.0.0.1";
static int storedPort = 16834;
static void sendCmd(const char* cmd) {
if (sock == INVALID_SOCKET) {
@@ -37,18 +68,20 @@ static void sendCmd(const char* cmd) {
}
char msg[64];
int len = snprintf(msg, sizeof(msg), "%s\r\n", cmd);
const int len = snprintf(msg, sizeof(msg), "%s\r\n", cmd);
if (len <= 0 || len >= static_cast<int>(sizeof(msg))) {
return;
}
if (send(sock, msg, len, 0) >= 0) {
if (send(sock, msg, len, kSendFlags) >= 0) {
if (!connected) {
connected = connectPending = true;
}
return;
}
#if _WIN32
int err = WSAGetLastError();
const int err = WSAGetLastError();
if (err == WSAEWOULDBLOCK || err == WSAENOTCONN) {
return;
}
@@ -58,10 +91,13 @@ static void sendCmd(const char* cmd) {
}
#endif
if (connected) disconnectPending = true;
if (connected) {
disconnectPending = true;
}
closeSocket(sock);
sock = INVALID_SOCKET;
connected = connectPending = false;
reconnectCounter = 0;
}
uint64_t getFrameCount() {
@@ -89,57 +125,93 @@ void start() {
if (running) {
return;
}
running = true;
startPending = true;
frameCount = 0;
wasLoading = false;
sendCmd("initgametime");
sendCmd("reset");
sendCmd("starttimer");
}
void reset() {
running = false;
startPending = false;
frameCount = 0;
wasLoading = false;
sendCmd("reset");
}
void connectLiveSplit(const char* host, int port) {
#if _WIN32
WSADATA wd{}; WSAStartup(MAKEWORD(2, 2), &wd);
#endif
static void reconnect() {
if (sock != INVALID_SOCKET) {
closeSocket(sock); sock = INVALID_SOCKET;
closeSocket(sock);
sock = INVALID_SOCKET;
}
connected = connectPending = false;
sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (sock == INVALID_SOCKET) {
return;
}
#if _WIN32
u_long nb = 1;
ioctlsocket(sock, FIONBIO, &nb);
if (ioctlsocket(sock, FIONBIO, &nb) != 0) {
closeSocket(sock);
sock = INVALID_SOCKET;
return;
}
#else
fcntl(sock, F_SETFL, fcntl(sock, F_GETFL, 0) | O_NONBLOCK);
const int fl = fcntl(sock, F_GETFL, 0);
if (fl < 0 || fcntl(sock, F_SETFL, fl | O_NONBLOCK) < 0) {
closeSocket(sock);
sock = INVALID_SOCKET;
return;
}
#endif
sockaddr_in addr{}; addr.sin_family = AF_INET;
addr.sin_port = htons((uint16_t)port);
inet_pton(AF_INET, host, &addr.sin_addr);
connect(sock, (sockaddr*)&addr, sizeof(addr));
sendCmd("initgametime");
#if defined(__APPLE__)
{
int opt = 1;
setsockopt(sock, SOL_SOCKET, SO_NOSIGPIPE, &opt, sizeof(opt));
}
#endif
sockaddr_in addr{};
addr.sin_family = AF_INET;
addr.sin_port = htons(static_cast<uint16_t>(storedPort));
if (inet_pton(AF_INET, storedHost, &addr.sin_addr) != 1) {
closeSocket(sock);
sock = INVALID_SOCKET;
return;
}
const int cr = connect(sock, reinterpret_cast<sockaddr*>(&addr), sizeof(addr));
#if _WIN32
const bool connectPending_ = cr < 0 && WSAGetLastError() == WSAEWOULDBLOCK;
#else
const bool connectPending_ = cr < 0 && errno == EINPROGRESS;
#endif
if (cr != 0 && !connectPending_) {
closeSocket(sock);
sock = INVALID_SOCKET;
}
}
void connectLiveSplit(const char* host, int port) {
#if _WIN32
WSADATA wd{};
WSAStartup(MAKEWORD(2, 2), &wd);
#endif
snprintf(storedHost, sizeof(storedHost), "%s", host);
storedPort = port;
reconnect();
}
void disconnectLiveSplit() {
if (sock != INVALID_SOCKET) {
closeSocket(sock);
sock = INVALID_SOCKET;
connected = false;
}
connected = connectPending = disconnectPending = false;
}
bool consumeConnectedEvent() { bool v = connectPending; connectPending = false; return v; }
@@ -147,29 +219,76 @@ bool consumeDisconnectedEvent() { bool v = disconnectPending; disconnectPending
void updateLiveSplit() {
if (sock == INVALID_SOCKET) {
if ((reconnectCounter++ % 30) == 0) {
reconnect();
}
return;
}
if (!connected) {
fd_set writefds, errorfds;
FD_ZERO(&writefds);
FD_ZERO(&errorfds);
FD_SET(sock, &writefds);
FD_SET(sock, &errorfds);
timeval tv{0, 0};
#if _WIN32
const int r = select(0, nullptr, &writefds, &errorfds, &tv);
#else
const int r = select(sock + 1, nullptr, &writefds, &errorfds, &tv);
#endif
if (r < 0 || FD_ISSET(sock, &errorfds) || socketError(sock) != 0) {
closeSocket(sock);
sock = INVALID_SOCKET;
reconnectCounter = 0;
return;
}
if (!FD_ISSET(sock, &writefds)) {
return;
}
sendCmd("initgametime");
return;
}
if (startPending) {
startPending = false;
sendCmd("initgametime");
sendCmd("reset");
sendCmd("starttimer");
}
if (!running) {
if ((idleProbeCounter++ % 60) == 0) {
char buf;
const int r = recv(sock, &buf, 1, 0);
if (r == 0
#if _WIN32
|| (r < 0 && WSAGetLastError() != WSAEWOULDBLOCK)
#else
|| (r < 0 && errno != EAGAIN && errno != EWOULDBLOCK)
#endif
) {
if (connected) {
disconnectPending = true;
}
closeSocket(sock);
sock = INVALID_SOCKET;
connected = connectPending = false;
reconnectCounter = 0;
}
}
return;
}
const uint64_t totalMs = frameCount * 1000 / 30;
const uint64_t totalSec = totalMs / 1000;
char cmd[32];
snprintf(cmd, sizeof(cmd), "setgametime %u:%02u:%02u.%03u",
(uint32_t)(totalSec / 3600),
(uint32_t)((totalSec / 60) % 60),
(uint32_t)(totalSec % 60),
(uint32_t)(totalMs % 1000)
static_cast<uint32_t>(totalSec / 3600),
static_cast<uint32_t>((totalSec / 60) % 60),
static_cast<uint32_t>(totalSec % 60),
static_cast<uint32_t>(totalMs % 1000)
);
sendCmd(cmd);
}
+20 -9
View File
@@ -95,7 +95,7 @@ std::string MakeTimestampedLogName() {
#endif
std::array<char, 32> buffer{};
std::strftime(buffer.data(), buffer.size(), "dusk-%Y%m%d-%H%M%S.log", &localTime);
std::strftime(buffer.data(), buffer.size(), "dusklight-%Y%m%d-%H%M%S.log", &localTime);
return buffer.data();
}
@@ -109,6 +109,16 @@ void WriteLogLine(FILE* out, const char* levelStr, const char* module, const cha
std::fputc('\n', out);
std::fflush(out);
}
void WriteLogLineToFile(
const char* levelStr, const char* module, const char* message, unsigned int len) {
if (g_logStateAlive.load(std::memory_order_acquire)) {
std::lock_guard lock(g_logState.mutex);
if (g_logState.file != nullptr) {
WriteLogLine(g_logState.file, levelStr, module, message, len);
}
}
}
} // namespace
static bool IsForStubLog(const char* message) {
@@ -132,6 +142,11 @@ void aurora_log_callback(AuroraLogLevel level, const char* module, const char* m
return;
}
if (module == nullptr) {
module = "";
}
const char* levelStr = LogLevelString(level);
int android_log_level = 0;
switch (level) {
case LOG_DEBUG:
@@ -151,12 +166,14 @@ void aurora_log_callback(AuroraLogLevel level, const char* module, const char* m
break;
}
std::stringstream msgStream(message);
std::stringstream msgStream(std::string(message, len));
std::string segment;
while(std::getline(msgStream, segment)) {
__android_log_print(android_log_level, module, "%s\n", segment.c_str());
}
WriteLogLineToFile(levelStr, module, message, len);
if (level == LOG_FATAL) {
abort();
}
@@ -177,13 +194,7 @@ void aurora_log_callback(AuroraLogLevel level, const char* module, const char* m
const char* levelStr = LogLevelString(level);
FILE* out = LogStreamForLevel(level);
WriteLogLine(out, levelStr, module, message, len);
if (g_logStateAlive.load(std::memory_order_acquire)) {
std::lock_guard lock(g_logState.mutex);
if (g_logState.file != nullptr) {
WriteLogLine(g_logState.file, levelStr, module, message, len);
}
}
WriteLogLineToFile(levelStr, module, message, len);
if (level == LOG_FATAL) {
abort();
+3 -3
View File
@@ -44,7 +44,7 @@ bool RestartProcess(int argc, char* argv[]) {
if (!CreateProcessW(nullptr, commandLine.data(), nullptr, nullptr, FALSE, 0, nullptr, nullptr,
&startupInfo, &processInfo))
{
fprintf(stderr, "Failed to restart Dusk: CreateProcessW error %lu\n", GetLastError());
fprintf(stderr, "Failed to restart Dusklight: CreateProcessW error %lu\n", GetLastError());
return false;
}
@@ -86,7 +86,7 @@ bool RestartProcess(int argc, char* argv[]) {
}
if (executablePath.empty()) {
fprintf(stderr, "Failed to restart Dusk: unable to resolve executable path\n");
fprintf(stderr, "Failed to restart Dusklight: unable to resolve executable path\n");
return false;
}
@@ -105,7 +105,7 @@ bool RestartProcess(int argc, char* argv[]) {
execArgv.push_back(nullptr);
execv(executablePath.c_str(), execArgv.data());
fprintf(stderr, "Failed to restart Dusk: execv failed: %s\n", std::strerror(errno));
fprintf(stderr, "Failed to restart Dusklight: execv failed: %s\n", std::strerror(errno));
return false;
#endif
}
+64 -1
View File
@@ -52,6 +52,7 @@ UserSettings g_userSettings = {
.enableLinkDollRotation {"game.enableLinkDollRotation", false},
.enableAchievementToasts {"game.enableAchievementToasts", true},
.enableControllerToasts {"game.enableControllerToasts", true},
.enableDiscordPresence {"game.enableDiscordPresence", true},
// Graphics
.bloomMode {"game.bloomMode", BloomMode::Dusk},
@@ -62,6 +63,7 @@ UserSettings g_userSettings = {
.shadowResolutionMultiplier {"game.shadowResolutionMultiplier", 1},
.enableDepthOfField {"game.enableDepthOfField", true},
.enableMapBackground {"game.enableMapBackground", true},
.disableCutscenePillarboxing {"game.disableCutscenePillarboxing", false},
// Audio
.noLowHpSound {"game.noLowHpSound", false},
@@ -91,6 +93,7 @@ UserSettings g_userSettings = {
// Cheats
.infiniteHearts {"game.infiniteHearts", false},
.infiniteArrows {"game.infiniteArrows", false},
.infiniteSeeds {"game.infiniteSeeds", false},
.infiniteBombs {"game.infiniteBombs", false},
.infiniteOil {"game.infiniteOil", false},
.infiniteOxygen {"game.infiniteOxygen", false},
@@ -101,20 +104,26 @@ UserSettings g_userSettings = {
.alwaysGreatspin {"game.alwaysGreatspin", false},
.enableFastIronBoots {"game.enableFastIronBoots", false},
.canTransformAnywhere {"game.canTransformAnywhere", false},
.fastRoll {"game.fastRoll", false},
.fastSpinner {"game.fastSpinner", false},
.freeMagicArmor {"game.freeMagicArmor", false},
.invincibleEnemies {"game.invincibleEnemies", false},
// Technical
.restoreWiiGlitches {"game.restoreWiiGlitches", false},
// Controls
.enableTurboKeybind {"game.enableTurboKeybind", false},
.enableResetKeybind {"game.enableResetKeybind", false},
// Tools
.speedrunMode {"game.speedrunMode", false},
.liveSplitEnabled {"game.liveSplitEnabled", false},
.recordingMode {"game.recordingMode", false},
.randomizerEnabled = {"game.randomizerEnabled", false}
.showSpeedrunRTATimer {"game.showSpeedrunRTATimer", true},
.recordingMode {"game.recordingMode", false},
.showInputViewer {"game.showInputViewer", false},
.showInputViewerGyro {"game.showInputViewerGyro", false}
},
.backend = {
@@ -127,6 +136,34 @@ UserSettings g_userSettings = {
.checkForUpdates {"backend.checkForUpdates", true},
.cardFileType {"backend.cardFileType", static_cast<int>(CARD_GCIFOLDER)},
.enableAdvancedSettings {"backend.enableAdvancedSettings", false},
},
// Not sure if there's a better way to declare this
.actionBindings = {
.firstPersonCamera {
ActionBindConfigVar{"actionBindings.firstPersonCamera_port0", PAD_NATIVE_BUTTON_INVALID},
ActionBindConfigVar{"actionBindings.firstPersonCamera_port1", PAD_NATIVE_BUTTON_INVALID},
ActionBindConfigVar{"actionBindings.firstPersonCamera_port2", PAD_NATIVE_BUTTON_INVALID},
ActionBindConfigVar{"actionBindings.firstPersonCamera_port3", PAD_NATIVE_BUTTON_INVALID},
},
.callMidna {
ActionBindConfigVar{"actionBindings.callMidna_port0", PAD_NATIVE_BUTTON_INVALID},
ActionBindConfigVar{"actionBindings.callMidna_port1", PAD_NATIVE_BUTTON_INVALID},
ActionBindConfigVar{"actionBindings.callMidna_port2", PAD_NATIVE_BUTTON_INVALID},
ActionBindConfigVar{"actionBindings.callMidna_port3", PAD_NATIVE_BUTTON_INVALID},
},
.openDusklightMenu {
ActionBindConfigVar{"actionBindings.openDusklightMenu_port0", PAD_NATIVE_BUTTON_INVALID},
ActionBindConfigVar{"actionBindings.openDusklightMenu_port1", PAD_NATIVE_BUTTON_INVALID},
ActionBindConfigVar{"actionBindings.openDusklightMenu_port2", PAD_NATIVE_BUTTON_INVALID},
ActionBindConfigVar{"actionBindings.openDusklightMenu_port3", PAD_NATIVE_BUTTON_INVALID},
},
.turboSpeedButton {
ActionBindConfigVar{"actionBindings.turboButton_port0", PAD_NATIVE_BUTTON_INVALID},
ActionBindConfigVar{"actionBindings.turboButton_port1", PAD_NATIVE_BUTTON_INVALID},
ActionBindConfigVar{"actionBindings.turboButton_port2", PAD_NATIVE_BUTTON_INVALID},
ActionBindConfigVar{"actionBindings.turboButton_port3", PAD_NATIVE_BUTTON_INVALID},
},
}
};
@@ -178,6 +215,7 @@ void registerSettings() {
Register(g_userSettings.game.freeCameraSensitivity);
Register(g_userSettings.game.minimalHUD);
Register(g_userSettings.game.pauseOnFocusLost);
Register(g_userSettings.game.enableDiscordPresence);
Register(g_userSettings.game.bloomMode);
Register(g_userSettings.game.bloomMultiplier);
Register(g_userSettings.game.disableWaterRefraction);
@@ -185,8 +223,10 @@ void registerSettings() {
Register(g_userSettings.game.shadowResolutionMultiplier);
Register(g_userSettings.game.enableDepthOfField);
Register(g_userSettings.game.enableMapBackground);
Register(g_userSettings.game.disableCutscenePillarboxing);
Register(g_userSettings.game.enableFastIronBoots);
Register(g_userSettings.game.canTransformAnywhere);
Register(g_userSettings.game.fastRoll);
Register(g_userSettings.game.freeMagicArmor);
Register(g_userSettings.game.restoreWiiGlitches);
Register(g_userSettings.game.enableLinkDollRotation);
@@ -196,12 +236,17 @@ void registerSettings() {
Register(g_userSettings.game.noLowHpSound);
Register(g_userSettings.game.midnasLamentNonStop);
Register(g_userSettings.game.enableTurboKeybind);
Register(g_userSettings.game.enableResetKeybind);
Register(g_userSettings.game.speedrunMode);
Register(g_userSettings.game.liveSplitEnabled);
Register(g_userSettings.game.showSpeedrunRTATimer);
Register(g_userSettings.game.recordingMode);
Register(g_userSettings.game.showInputViewer);
Register(g_userSettings.game.showInputViewerGyro);
Register(g_userSettings.game.fastSpinner);
Register(g_userSettings.game.infiniteHearts);
Register(g_userSettings.game.infiniteArrows);
Register(g_userSettings.game.infiniteSeeds);
Register(g_userSettings.game.infiniteBombs);
Register(g_userSettings.game.infiniteOil);
Register(g_userSettings.game.infiniteOxygen);
@@ -210,6 +255,7 @@ void registerSettings() {
Register(g_userSettings.game.moonJump);
Register(g_userSettings.game.superClawshot);
Register(g_userSettings.game.alwaysGreatspin);
Register(g_userSettings.game.invincibleEnemies);
Register(g_userSettings.game.enableFrameInterpolation);
Register(g_userSettings.game.gyroMode);
Register(g_userSettings.game.enableGyroAim);
@@ -237,6 +283,23 @@ void registerSettings() {
Register(g_userSettings.backend.checkForUpdates);
Register(g_userSettings.backend.cardFileType);
Register(g_userSettings.backend.enableAdvancedSettings);
Register(g_userSettings.actionBindings.firstPersonCamera[0]);
Register(g_userSettings.actionBindings.firstPersonCamera[1]);
Register(g_userSettings.actionBindings.firstPersonCamera[2]);
Register(g_userSettings.actionBindings.firstPersonCamera[3]);
Register(g_userSettings.actionBindings.callMidna[0]);
Register(g_userSettings.actionBindings.callMidna[1]);
Register(g_userSettings.actionBindings.callMidna[2]);
Register(g_userSettings.actionBindings.callMidna[3]);
Register(g_userSettings.actionBindings.openDusklightMenu[0]);
Register(g_userSettings.actionBindings.openDusklightMenu[1]);
Register(g_userSettings.actionBindings.openDusklightMenu[2]);
Register(g_userSettings.actionBindings.openDusklightMenu[3]);
Register(g_userSettings.actionBindings.turboSpeedButton[0]);
Register(g_userSettings.actionBindings.turboSpeedButton[1]);
Register(g_userSettings.actionBindings.turboSpeedButton[2]);
Register(g_userSettings.actionBindings.turboSpeedButton[3]);
}
// Transient settings
+46
View File
@@ -0,0 +1,46 @@
#include "dusk/speedrun.h"
#include "dusk/settings.h"
#include "m_Do/m_Do_main.h"
#include <aurora/aurora.h>
namespace dusk {
SpeedrunInfo m_speedrunInfo;
void resetForSpeedrunMode() {
mDoMain::developmentMode = -1;
getSettings().game.enableTurboKeybind.setSpeedrunValue(false);
getSettings().game.damageMultiplier.setSpeedrunValue(1);
getSettings().game.instantDeath.setSpeedrunValue(false);
getSettings().game.noHeartDrops.setSpeedrunValue(false);
getSettings().game.autoSave.setSpeedrunValue(false);
getSettings().game.sunsSong.setSpeedrunValue(false);
getSettings().game.infiniteHearts.setSpeedrunValue(false);
getSettings().game.infiniteArrows.setSpeedrunValue(false);
getSettings().game.infiniteSeeds.setSpeedrunValue(false);
getSettings().game.infiniteBombs.setSpeedrunValue(false);
getSettings().game.infiniteOil.setSpeedrunValue(false);
getSettings().game.infiniteOxygen.setSpeedrunValue(false);
getSettings().game.infiniteRupees.setSpeedrunValue(false);
getSettings().game.enableIndefiniteItemDrops.setSpeedrunValue(false);
getSettings().game.moonJump.setSpeedrunValue(false);
getSettings().game.superClawshot.setSpeedrunValue(false);
getSettings().game.alwaysGreatspin.setSpeedrunValue(false);
getSettings().game.enableFastIronBoots.setSpeedrunValue(false);
getSettings().game.canTransformAnywhere.setSpeedrunValue(false);
getSettings().game.fastRoll.setSpeedrunValue(false);
getSettings().game.fastSpinner.setSpeedrunValue(false);
getSettings().game.freeMagicArmor.setSpeedrunValue(false);
getSettings().game.pauseOnFocusLost.setSpeedrunValue(false);
aurora_set_pause_on_focus_lost(false);
getSettings().backend.enableAdvancedSettings.setSpeedrunValue(false);
getSettings().game.recordingMode.setSpeedrunValue(false);
getSettings().game.debugFlyCam.setSpeedrunValue(false);
}
} // namespace dusk
+11 -1
View File
@@ -51,6 +51,9 @@ void Button::update_props(Props props) {
}
void ControlledButton::update() {
if (mIsDisabled) {
set_disabled(mIsDisabled());
}
if (mIsSelected) {
set_selected(mIsSelected());
}
@@ -64,4 +67,11 @@ bool ControlledButton::selected() const {
return Button::selected();
}
} // namespace dusk::ui
bool ControlledButton::disabled() const {
if (mIsDisabled) {
return mIsDisabled();
}
return Button::disabled();
}
} // namespace dusk::ui
+6 -2
View File
@@ -32,17 +32,21 @@ public:
struct Props {
Rml::String text;
std::function<bool()> isSelected;
std::function<bool()> isDisabled;
};
ControlledButton(Rml::Element* parent, Props props, const Rml::String& tagName = "button")
: Button(parent, {std::move(props.text)}, tagName),
mIsSelected(std::move(props.isSelected)) {}
mIsSelected(std::move(props.isSelected)),
mIsDisabled(std::move(props.isDisabled)) {}
void update() override;
bool selected() const override;
bool disabled() const override;
private:
std::function<bool()> mIsSelected;
std::function<bool()> mIsDisabled;
};
} // namespace dusk::ui
} // namespace dusk::ui
+171 -66
View File
@@ -15,6 +15,9 @@
#include <utility>
#include <vector>
#include "dusk/action_bindings.h"
#include "dusk/config.hpp"
namespace dusk::ui {
namespace {
@@ -108,68 +111,6 @@ const std::vector<ButtonNames> kGamepadButtonNames = {
};
// clang-format on
Rml::String native_button_name(SDL_Gamepad* gamepad, u32 buttonUntyped) {
if (buttonUntyped == PAD_NATIVE_BUTTON_INVALID) {
return "Not bound";
}
auto button = static_cast<SDL_GamepadButton>(buttonUntyped);
if (gamepad != nullptr) {
switch (SDL_GetGamepadButtonLabel(gamepad, button)) {
case SDL_GAMEPAD_BUTTON_LABEL_A:
return "A";
case SDL_GAMEPAD_BUTTON_LABEL_B:
return "B";
case SDL_GAMEPAD_BUTTON_LABEL_X:
return "X";
case SDL_GAMEPAD_BUTTON_LABEL_Y:
return "Y";
case SDL_GAMEPAD_BUTTON_LABEL_CROSS:
return "Cross";
case SDL_GAMEPAD_BUTTON_LABEL_CIRCLE:
return "Circle";
case SDL_GAMEPAD_BUTTON_LABEL_TRIANGLE:
return "Triangle";
case SDL_GAMEPAD_BUTTON_LABEL_SQUARE:
return "Square";
default:
break;
}
}
const SDL_GamepadType type =
gamepad != nullptr ? SDL_GetGamepadType(gamepad) : SDL_GAMEPAD_TYPE_UNKNOWN;
for (const auto& buttonNames : kGamepadButtonNames) {
if (buttonNames.button != button) {
continue;
}
for (const auto& name : buttonNames.names) {
if (name.type == type) {
return name.name;
}
}
}
switch (button) {
case SDL_GAMEPAD_BUTTON_DPAD_LEFT:
return "D-pad left";
case SDL_GAMEPAD_BUTTON_DPAD_RIGHT:
return "D-pad right";
case SDL_GAMEPAD_BUTTON_DPAD_UP:
return "D-pad up";
case SDL_GAMEPAD_BUTTON_DPAD_DOWN:
return "D-pad down";
default:
break;
}
if (const char* name = PADGetNativeButtonName(buttonUntyped)) {
return name;
}
return "Unknown";
}
Rml::String native_axis_name(const PADAxisMapping& mapping, SDL_Gamepad* gamepad) {
if (mapping.nativeAxis.nativeAxis != -1) {
Rml::String value = PADGetNativeAxisName(mapping.nativeAxis);
@@ -301,7 +242,11 @@ int rumble_raw_to_percent(u16 raw) {
} // namespace
ControllerConfigWindow::ControllerConfigWindow() {
ControllerConfigWindow::ControllerConfigWindow(bool prelaunch) {
if (prelaunch) {
mSuppressNavFallback = true;
}
listen(
Rml::EventId::Keydown,
[this](Rml::Event& event) {
@@ -363,6 +308,7 @@ void ControllerConfigWindow::build_port_tab(Rml::Element* content, int port) {
addPageButton(Page::Triggers, "Triggers", [] { return Rml::String(">"); }, [] { return false; });
addPageButton(Page::Sticks, "Sticks", [] { return Rml::String(">"); }, [] { return false; });
addPageButton(Page::Rumble, "Rumble", [] { return Rml::String(">"); }, [port] { return !PADSupportsRumbleIntensity(static_cast<u32>(port)); });
addPageButton(Page::Actions, "Custom Action Bindings", [] {return Rml::String(">"); }, [] { return false; });
leftPane.add_section("Options");
leftPane.register_control(leftPane.add_child<BoolButton>(BoolButton::Props{
@@ -424,6 +370,7 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
PADClearPort(port);
PADSetKeyboardActive(static_cast<u32>(port), FALSE);
PADSerializeMappings();
ClearAllActionBindings(port);
});
pane.add_button({
@@ -436,6 +383,7 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
PADClearPort(port);
PADSetKeyboardActive(static_cast<u32>(port), TRUE);
PADSerializeMappings();
ClearAllActionBindings(port);
});
const u32 controllerCount = PADCount();
@@ -457,6 +405,7 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
PADSetKeyboardActive(static_cast<u32>(port), FALSE);
PADSetPortForIndex(i, port);
PADSerializeMappings();
ClearAllActionBindings(port);
});
}
break;
@@ -942,6 +891,77 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
pane.add_text("Configure your desired rumble intensities, then run a test to check how they feel.");
break;
}
case Page::Actions: {
if (keyboard_active(port)) {
auto addActionBinding = [&](auto actionBind, const std::string& key) {
pane.add_select_button(
{
.key = key,
.getValue =
[this, actionBind] {
if (mPendingActionBinding == actionBind) {
return pending_key_label();
}
return keyboard_key_name(actionBind->getValue());
},
})
.on_pressed([this, port, actionBind] {
cancel_pending_binding();
mPendingPort = port;
mPendingBindingArmed = false;
mPendingActionBinding = actionBind;
});
};
pane.add_section("Custom Action Bindings");
pane.add_text("A key bound to any action here will REPLACE the default control for"
" that action. Only bind buttons here that aren't used anywhere else.");
for (auto& [configVars, actionName] : getActionBinds() | std::views::values) {
addActionBinding(&configVars->at(port), actionName);
}
break;
}
u32 buttonCount = 0;
PADButtonMapping* mappings = PADGetButtonMappings(port, &buttonCount);
if (mappings == nullptr) {
pane.add_text("No controller selected");
break;
}
SDL_Gamepad* gamepad = gamepad_for_port(port);
pane.add_section("Custom Action Bindings");
pane.add_text("A button bound to any action here will REPLACE the default control for"
" that action. Only bind buttons here that aren't used anywhere else. The glyphs"
" shown for in game actions will not change. This is not recommended for "
" regular Gamecube controllers.");
auto addActionBinding = [&](auto actionBind, const std::string& key) {
pane.add_select_button({
.key = key,
.getValue =
[this, gamepad, actionBind] {
if (mPendingActionBinding == actionBind) {
return pending_button_label();
}
return native_button_name(
gamepad, actionBind->getValue());
},
})
.on_pressed([this, port, actionBind] {
cancel_pending_binding();
mPendingPort = port;
mPendingBindingArmed = false;
mPendingActionBinding = actionBind;
});
};
for (auto& [configVars, actionName] : getActionBinds() | std::views::values) {
addActionBinding(&configVars->at(port), actionName);
}
break;
}
}
}
@@ -1016,12 +1036,31 @@ void ControllerConfigWindow::poll_pending_binding() {
mPendingAxisMapping->nativeButton = nativeButton;
finish_pending_binding(completedPort);
}
return;
}
if (mPendingActionBinding != nullptr) {
int button{};
if (keyboard_active(mPendingPort)) {
button = keyboard_key_pressed();
} else {
button = PADGetNativeButtonPressed(mPendingPort);
}
if (button != -1) {
const int completedPort = mPendingPort;
mPendingActionBinding->setValue(button);
config::Save();
finish_pending_binding(completedPort);
}
return;
}
}
void ControllerConfigWindow::finish_pending_binding(int completedPort) {
mPendingButtonMapping = nullptr;
mPendingAxisMapping = nullptr;
mPendingActionBinding = nullptr;
mPendingPort = -1;
mPendingBindingArmed = false;
mSuppressNavigationUntilNeutral = true;
@@ -1031,7 +1070,7 @@ void ControllerConfigWindow::finish_pending_binding(int completedPort) {
void ControllerConfigWindow::unmap_pending_binding() {
if (mPendingButtonMapping == nullptr && mPendingAxisMapping == nullptr &&
mPendingKeyButton < 0 && mPendingKeyAxis < 0)
mPendingActionBinding == nullptr && mPendingKeyButton < 0 && mPendingKeyAxis < 0)
{
return;
}
@@ -1044,6 +1083,9 @@ void ControllerConfigWindow::unmap_pending_binding() {
mPendingAxisMapping->nativeAxis = {-1, AXIS_SIGN_POSITIVE};
mPendingAxisMapping->nativeButton = -1;
finish_pending_binding(completedPort);
} else if (mPendingActionBinding != nullptr) {
mPendingActionBinding->setValue(PAD_NATIVE_BUTTON_INVALID);
finish_pending_binding(completedPort);
} else if (mPendingKeyButton >= 0) {
PADSetKeyButtonBinding(static_cast<u32>(completedPort),
{PAD_KEY_INVALID, static_cast<PADButton>(mPendingKeyButton)});
@@ -1057,7 +1099,7 @@ void ControllerConfigWindow::unmap_pending_binding() {
bool ControllerConfigWindow::capture_active() const {
return mPendingButtonMapping != nullptr || mPendingAxisMapping != nullptr ||
mPendingKeyButton >= 0 || mPendingKeyAxis >= 0;
mPendingActionBinding != nullptr || mPendingKeyButton >= 0 || mPendingKeyAxis >= 0;
}
bool ControllerConfigWindow::pending_input_neutral() const {
@@ -1076,13 +1118,14 @@ Rml::String ControllerConfigWindow::pending_axis_label() const {
}
void ControllerConfigWindow::cancel_pending_binding() {
if (mPendingButtonMapping == nullptr && mPendingAxisMapping == nullptr &&
if (mPendingButtonMapping == nullptr && mPendingAxisMapping == nullptr && mPendingActionBinding == nullptr &&
!mSuppressNavigationUntilNeutral && mPendingKeyButton < 0 && mPendingKeyAxis < 0)
{
return;
}
mPendingButtonMapping = nullptr;
mPendingAxisMapping = nullptr;
mPendingActionBinding = nullptr;
mPendingKeyButton = -1;
mPendingKeyAxis = -1;
mPendingPort = -1;
@@ -1114,4 +1157,66 @@ void ControllerConfigWindow::stop_rumble_test() {
mRumbleTestPort = -1;
}
Rml::String native_button_name(SDL_Gamepad* gamepad, u32 buttonUntyped) {
if (buttonUntyped == PAD_NATIVE_BUTTON_INVALID) {
return "Not bound";
}
auto button = static_cast<SDL_GamepadButton>(buttonUntyped);
if (gamepad != nullptr) {
switch (SDL_GetGamepadButtonLabel(gamepad, button)) {
case SDL_GAMEPAD_BUTTON_LABEL_A:
return "A";
case SDL_GAMEPAD_BUTTON_LABEL_B:
return "B";
case SDL_GAMEPAD_BUTTON_LABEL_X:
return "X";
case SDL_GAMEPAD_BUTTON_LABEL_Y:
return "Y";
case SDL_GAMEPAD_BUTTON_LABEL_CROSS:
return "Cross";
case SDL_GAMEPAD_BUTTON_LABEL_CIRCLE:
return "Circle";
case SDL_GAMEPAD_BUTTON_LABEL_TRIANGLE:
return "Triangle";
case SDL_GAMEPAD_BUTTON_LABEL_SQUARE:
return "Square";
default:
break;
}
}
const SDL_GamepadType type =
gamepad != nullptr ? SDL_GetGamepadType(gamepad) : SDL_GAMEPAD_TYPE_UNKNOWN;
for (const auto& buttonNames : kGamepadButtonNames) {
if (buttonNames.button != button) {
continue;
}
for (const auto& name : buttonNames.names) {
if (name.type == type) {
return name.name;
}
}
}
switch (button) {
case SDL_GAMEPAD_BUTTON_DPAD_LEFT:
return "D-pad left";
case SDL_GAMEPAD_BUTTON_DPAD_RIGHT:
return "D-pad right";
case SDL_GAMEPAD_BUTTON_DPAD_UP:
return "D-pad up";
case SDL_GAMEPAD_BUTTON_DPAD_DOWN:
return "D-pad down";
default:
break;
}
if (const char* name = PADGetNativeButtonName(buttonUntyped)) {
return name;
}
return "Unknown";
}
} // namespace dusk::ui
+6 -1
View File
@@ -1,6 +1,7 @@
#pragma once
#include "window.hpp"
#include "dusk/config_var.hpp"
#include <pad.h>
@@ -8,7 +9,7 @@ namespace dusk::ui {
class ControllerConfigWindow : public Window {
public:
ControllerConfigWindow();
ControllerConfigWindow(bool prelaunch);
void update() override;
void hide(bool close) override;
@@ -20,6 +21,7 @@ private:
Triggers,
Sticks,
Rumble,
Actions,
};
void build_port_tab(Rml::Element* content, int port);
@@ -50,6 +52,9 @@ private:
int mPendingKeyAxis = -1;
bool mRumbleTestActive = false;
int mRumbleTestPort = -1;
ActionBindConfigVar* mPendingActionBinding = nullptr;
};
Rml::String native_button_name(SDL_Gamepad* gamepad, u32 buttonUntyped);
} // namespace dusk::ui
+37 -38
View File
@@ -26,6 +26,43 @@
#include <vector>
namespace dusk::ui {
Rml::String stage_option_label(const MapEntry& map, bool showInternalNames) {
return showInternalNames ? fmt::format("{} ({})", map.mapName, map.mapFile) : map.mapName;
}
Rml::String stage_label_for_file(const Rml::String& stageFile, bool showInternalNames) {
for (const auto& region : gameRegions) {
for (const auto& map : region.maps) {
if (stageFile == map.mapFile) {
return stage_option_label(map, showInternalNames);
}
}
}
return stageFile;
}
void populate_stage_picker(Pane& pane, std::function<Rml::String()> getStageFile,
std::function<void(const char*)> setStageFile, bool showInternalNames) {
pane.clear();
for (const auto& region : gameRegions) {
pane.add_section(region.regionName);
for (const auto& map : region.maps) {
pane.add_button({
.text = stage_option_label(map, showInternalNames),
.isSelected =
[getStageFile, stageFile = map.mapFile] {
return getStageFile() == stageFile;
},
})
.on_pressed([setStageFile, stageFile = map.mapFile] {
mDoAud_seStartMenu(kSoundItemChange);
setStageFile(stageFile);
});
}
}
}
namespace {
bool has_save_data() {
@@ -155,44 +192,6 @@ bool parse_vec3(const Rml::String& value, float& x, float& y, float& z) {
return *cursor == '\0';
}
Rml::String stage_option_label(const MapEntry& map) {
// TODO: option to show internal name?
// return fmt::format("{} ({})", map.mapName, map.mapFile);
return map.mapName;
}
Rml::String stage_label_for_file(const Rml::String& stageFile) {
for (const auto& region : gameRegions) {
for (const auto& map : region.maps) {
if (stageFile == map.mapFile) {
return stage_option_label(map);
}
}
}
return stageFile;
}
void populate_stage_picker(Pane& pane, std::function<Rml::String()> getStageFile,
std::function<void(const char*)> setStageFile) {
pane.clear();
for (const auto& region : gameRegions) {
pane.add_section(region.regionName);
for (const auto& map : region.maps) {
pane.add_button({
.text = stage_option_label(map),
.isSelected =
[getStageFile, stageFile = map.mapFile] {
return getStageFile() == stageFile;
},
})
.on_pressed([setStageFile, stageFile = map.mapFile] {
mDoAud_seStartMenu(kSoundItemChange);
setStageFile(stageFile);
});
}
}
}
Rml::String get_player_name() {
if (!has_save_data()) {
return "";
+11
View File
@@ -1,8 +1,19 @@
#pragma once
#include "window.hpp"
struct MapEntry;
namespace dusk::ui {
class Pane;
Rml::String stage_option_label(const MapEntry& map, bool showInternalNames = false);
Rml::String stage_label_for_file(const Rml::String& stageFile, bool showInternalNames = false);
void populate_stage_picker(Pane& pane, std::function<Rml::String()> getStageFile,
std::function<void(const char*)> setStageFile,
bool showInternalNames = false);
class EditorWindow : public Window {
public:
EditorWindow();
+21 -5
View File
@@ -12,6 +12,8 @@
#include <algorithm>
#include <array>
#include "dusk/action_bindings.h"
namespace dusk::ui::input {
namespace {
@@ -203,6 +205,9 @@ Rml::Input::KeyIdentifier map_raw_gamepad_button(SDL_GamepadButton button) noexc
case SDL_GAMEPAD_BUTTON_SOUTH:
return Rml::Input::KI_RETURN;
case SDL_GAMEPAD_BUTTON_BACK:
if (isActionBound(ActionBinds::OPEN_DUSKLIGHT_MENU, PAD_CHAN0)) {
return Rml::Input::KI_UNKNOWN;
}
return Rml::Input::KI_F1;
case SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER:
return Rml::Input::KI_NEXT;
@@ -216,6 +221,9 @@ Rml::Input::KeyIdentifier map_raw_gamepad_button(SDL_GamepadButton button) noexc
Rml::Input::KeyIdentifier map_raw_button_alias(SDL_GamepadButton button) noexcept {
switch (button) {
case SDL_GAMEPAD_BUTTON_BACK:
if (isActionBound(ActionBinds::OPEN_DUSKLIGHT_MENU, PAD_CHAN0)) {
return Rml::Input::KI_UNKNOWN;
}
return Rml::Input::KI_F1;
case SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER:
return Rml::Input::KI_NEXT;
@@ -318,12 +326,20 @@ bool find_event_pad_button(
Rml::Input::KeyIdentifier map_gamepad_button(const SDL_GamepadButtonEvent& event) noexcept {
const auto nativeButton = static_cast<SDL_GamepadButton>(event.button);
if (nativeButton == SDL_GAMEPAD_BUTTON_BACK) {
u32 port = 0;
bool foundEventPort = find_event_port(event.which, port);
if (foundEventPort) {
int openMenuButton = getActionBindButton(ActionBinds::OPEN_DUSKLIGHT_MENU, port);
if (openMenuButton != PAD_NATIVE_BUTTON_INVALID && openMenuButton == nativeButton) {
return Rml::Input::KI_F1;
}
}
if (nativeButton == SDL_GAMEPAD_BUTTON_BACK && !isActionBound(ActionBinds::OPEN_DUSKLIGHT_MENU, port)) {
return Rml::Input::KI_F1;
}
u32 port = 0;
if (!find_event_port(event.which, port)) {
if (!foundEventPort) {
return map_raw_gamepad_button(nativeButton);
}
@@ -631,7 +647,7 @@ void process_axis_direction(
if (chorded) {
consume_menu_chord(port, context);
}
const auto key = chorded ? Rml::Input::KI_F1 : map_gamepad_axis(event, sign);
const auto key = chorded && !isActionBound(ActionBinds::OPEN_DUSKLIGHT_MENU, port) ? Rml::Input::KI_F1 : map_gamepad_axis(event, sign);
if (key == Rml::Input::KI_UNKNOWN) {
return;
}
@@ -719,7 +735,7 @@ void handle_event(const SDL_Event& event) noexcept {
if (chorded) {
consume_menu_chord(port, *context);
}
const auto key = chorded ? Rml::Input::KI_F1 : map_gamepad_button(event.gbutton);
const auto key = chorded && !isActionBound(ActionBinds::OPEN_DUSKLIGHT_MENU, port) ? Rml::Input::KI_F1 : map_gamepad_button(event.gbutton);
if (key != Rml::Input::KI_UNKNOWN) {
bool deferred = false;
if (repeat != nullptr) {
+17 -4
View File
@@ -7,6 +7,8 @@
#include "achievements.hpp"
#include "aurora/rmlui.hpp"
#include "dusk/speedrun.h"
#include "dusk/livesplit.h"
#include "dusk/main.h"
#include "dusk/settings.h"
#include "editor.hpp"
@@ -16,6 +18,7 @@
#include "modal.hpp"
#include "settings.hpp"
#include "ui.hpp"
#include "warp.hpp"
#include "window.hpp"
#include <chrono>
@@ -51,11 +54,9 @@ MenuBar::MenuBar() : Document(kDocumentSource), mRoot(mDocument->GetElementById(
.autoSelect = false,
});
mTabBar->add_tab("Settings", [this] { push(std::make_unique<SettingsWindow>()); });
// mTabBar->add_tab("Warp", [] {
// // TODO
// });
if (getSettings().backend.enableAdvancedSettings) {
mTabBar->add_tab("Warp", [this] { push(std::make_unique<WarpWindow>()); });
mTabBar->add_tab("Editor", [this] { push(std::make_unique<EditorWindow>()); });
}
@@ -103,7 +104,7 @@ MenuBar::MenuBar() : Document(kDocumentSource), mRoot(mDocument->GetElementById(
mTabBar->set_active_tab(-1);
const auto dismiss = [](Modal& modal) { modal.pop(); };
push(std::make_unique<Modal>(Modal::Props{
.title = "Quit Dusk",
.title = "Quit Dusklight",
.bodyRml = "Unsaved progress will be lost.",
.actions =
{
@@ -130,6 +131,18 @@ MenuBar::MenuBar() : Document(kDocumentSource), mRoot(mDocument->GetElementById(
}));
});
if (getSettings().game.speedrunMode) {
mTabBar->add_tab("Reset Timer", [this] {
mTabBar->set_active_tab(-1);
mDoAud_seStartMenu(kSoundClick);
m_speedrunInfo.reset();
if (getSettings().game.liveSplitEnabled) {
dusk::speedrun::reset();
}
hide(false);
});
}
// Hide document after transition completion
listen(mRoot, Rml::EventId::Transitionend, [this](Rml::Event& event) {
if (event.GetTargetElement() == mRoot && !mRoot->HasAttribute("open") &&
+87 -1
View File
@@ -2,6 +2,11 @@
#include "aurora/lib/logging.hpp"
#include "dusk/achievements.h"
#include "dusk/action_bindings.h"
#include "controller_config.hpp"
#include "dusk/livesplit.h"
#include "dusk/speedrun.h"
#include "fmt/format.h"
#include "magic_enum.hpp"
#include "window.hpp"
@@ -9,6 +14,7 @@
#include <SDL3/SDL_timer.h>
#include <algorithm>
#include <dolphin/pad.h>
#include <m_Do/m_Do_main.h>
#if defined(__APPLE__)
#include <TargetConditionals.h>
@@ -25,6 +31,10 @@ const Rml::String kDocumentSource = R"RML(
</head>
<body>
<fps id="fps" />
<speedrun-timer id="speedrun-timer">
<speedrun-rta id="speedrun-rta" />
<speedrun-igt id="speedrun-igt" />
</speedrun-timer>
</body>
</rml>
)RML";
@@ -144,12 +154,22 @@ Rml::Element* create_menu_notification(Rml::Element* parent) {
auto* elem = append(parent, "toast");
elem->SetClass("menu-notification", true);
// Get name of button for action binding if the action is bound
Rml::String padButton{};
SDL_Gamepad* gamepad = gamepad_for_port(PAD_CHAN0);
if (isActionBound(ActionBinds::OPEN_DUSKLIGHT_MENU, PAD_CHAN0) && gamepad != nullptr) {
padButton = native_button_name(gamepad,
getActionBindButton(ActionBinds::OPEN_DUSKLIGHT_MENU, PAD_CHAN0));
} else {
padButton = back_button_name();
}
auto* message = append(elem, "message");
auto* row = append(message, "row");
append(row, "span")->SetInnerRML(kMenuNotificationPrefix);
auto* icon = append(row, "icon");
icon->SetClass("controller", true);
append(row, "span")->SetInnerRML(escape(back_button_name()));
append(row, "span")->SetInnerRML(escape(padButton));
append(row, "span")->SetInnerRML("to open menu");
return elem;
@@ -204,8 +224,17 @@ void Overlay::advance_fps_counter(float& outFps, Uint64 perfFreq) {
outFps = static_cast<float>(1.0 / avgSeconds);
}
static std::string FormatTime(OSTime ticks) {
OSCalendarTime t;
OSTicksToCalendarTime(ticks, &t);
return fmt::format("{0:02}:{1:02}:{2:02}.{3:03}", t.hour, t.min, t.sec, t.msec);
}
Overlay::Overlay() : Document(kDocumentSource) {
mFpsCounter = mDocument->GetElementById("fps");
mSpeedrunTimer = mDocument->GetElementById("speedrun-timer");
mSpeedrunRta = mDocument->GetElementById("speedrun-rta");
mSpeedrunIgt = mDocument->GetElementById("speedrun-igt");
listen(mDocument, Rml::EventId::Focus, [](Rml::Event&) { Log.warn("Overlay received focus"); });
listen(mDocument, Rml::EventId::Transitionend, [this](Rml::Event& event) {
@@ -268,6 +297,63 @@ void Overlay::update() {
}
}
#if !(defined(__ANDROID__) || (defined(__APPLE__) && TARGET_OS_IOS && !TARGET_OS_MACCATALYST))
if (getSettings().game.speedrunMode && getSettings().game.liveSplitEnabled) {
dusk::speedrun::updateLiveSplit();
if (dusk::speedrun::consumeConnectedEvent()) {
push_toast({.title = "LiveSplit connected", .duration = std::chrono::seconds(3)});
}
if (dusk::speedrun::consumeDisconnectedEvent()) {
push_toast({.title = "LiveSplit disconnected", .duration = std::chrono::seconds(3)});
}
}
#endif
if (mSpeedrunTimer != nullptr && mSpeedrunRta != nullptr && mSpeedrunIgt != nullptr) {
if (getSettings().game.speedrunMode) {
// L+R+A+Start to reset timer
if (mDoCPd_c::getHoldL(PAD_1) && mDoCPd_c::getHoldR(PAD_1) &&
mDoCPd_c::getHoldA(PAD_1) && mDoCPd_c::getTrigZ(PAD_1))
{
m_speedrunInfo.reset();
}
// L+R+A+Y to manually stop timer
if (mDoCPd_c::getHoldL(PAD_1) && mDoCPd_c::getHoldR(PAD_1) &&
mDoCPd_c::getHoldA(PAD_1) && mDoCPd_c::getTrigY(PAD_1))
{
if (m_speedrunInfo.m_isRunStarted) {
m_speedrunInfo.m_endTimestamp = OSGetTime() - m_speedrunInfo.m_startTimestamp;
m_speedrunInfo.m_isRunStarted = false;
}
}
OSTime elapsedTime = 0;
if (m_speedrunInfo.m_isRunStarted) {
elapsedTime = OSGetTime() - m_speedrunInfo.m_startTimestamp;
} else if (m_speedrunInfo.m_endTimestamp != 0) {
elapsedTime = m_speedrunInfo.m_endTimestamp;
}
if (!m_speedrunInfo.m_isPauseIGT) {
m_speedrunInfo.m_igtTimer = elapsedTime - m_speedrunInfo.m_totalLoadTime;
}
mSpeedrunTimer->SetAttribute("open", "");
if (getSettings().game.showSpeedrunRTATimer) {
mSpeedrunRta->SetAttribute("open", "");
mSpeedrunRta->SetInnerRML(escape(fmt::format("RTA {}", FormatTime(elapsedTime))));
} else {
mSpeedrunRta->RemoveAttribute("open");
}
mSpeedrunIgt->SetInnerRML(escape(fmt::format("IGT {}", FormatTime(m_speedrunInfo.m_igtTimer))));
} else {
mSpeedrunTimer->RemoveAttribute("open");
}
}
const bool showControllerWarning = PADGetIndexForPort(PAD_CHAN0) < 0 &&
PADGetKeyButtonBindings(PAD_CHAN0, nullptr) == nullptr &&
dynamic_cast<Window*>(top_document()) == nullptr &&

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