mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-09-02 08:43:42 -04:00
Merge branch 'main' of https://github.com/TwilitRealm/dusk into randomizer
This commit is contained in:
@@ -196,7 +196,11 @@ public:
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/* 0x108 */ int mSkipTimer;
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/* 0x10C */ int mSkipParameter;
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/* 0x110 */ BOOL mIsSkipFade;
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#if TARGET_PC
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/* 0x114 */ char mSkipEventName[21];
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#else
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/* 0x114 */ char mSkipEventName[20];
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#endif
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/* 0x128 */ u8 mCompulsory;
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/* 0x129 */ bool mRoomInfoSet;
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/* 0x12C */ int mRoomNo;
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@@ -223,6 +223,9 @@ private:
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/* 0x8F */ u8 field_0x8f;
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/* 0x90 */ u8 field_0x90;
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/* 0x91 */ u8 field_0x91;
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#if TARGET_PC
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bool previousMirror;
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#endif
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}; // Size: 0x94
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class dMap_HIO_list_c : public dMpath_HIO_n::hioList_c {
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@@ -0,0 +1,43 @@
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#pragma once
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#include <unordered_map>
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#include "dusk/config_var.hpp"
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namespace dusk {
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enum class ActionBinds {
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FIRST_PERSON_CAMERA,
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CALL_MIDNA,
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OPEN_DUSKLIGHT_MENU,
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TURBO_SPEED_BUTTON,
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COUNT,
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};
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struct ActionBindData {
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std::array<config::ActionBindConfigVar, 4>* configVars{};
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std::string actionName{};
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};
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struct ActionBindPressData {
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bool pressedCurFrame{false};
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bool pressedPrevFrame{false};
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};
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using ActionBindsMap = std::unordered_map<ActionBinds, ActionBindData>;
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ActionBindsMap& getActionBinds();
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bool isActionBound(ActionBinds action, u32 port);
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void updateActionBindings();
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bool getActionBindTrig(ActionBinds action, u32 port);
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bool getActionBindHold(ActionBinds action, u32 port);
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bool getActionBindHoldAnyPort(ActionBinds action);
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int getActionBindButton(ActionBinds action, u32 port);
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}
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@@ -7,7 +7,12 @@ namespace dusk {
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*
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* This gets used for file paths and such, and cannot be changed!
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*/
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constexpr auto AppName = "Dusk";
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constexpr auto AppName = "Dusklight";
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/**
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* Previous AppName to migrate data from.
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*/
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constexpr auto LegacyAppName = "Dusk";
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/**
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* \brief The internal organization name for the game.
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@@ -13,5 +13,6 @@ void enterAutoSave();
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void autoSaving();
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void waitingForWrite();
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void endAutoSave();
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void toggleAutoSave(bool enabled);
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#endif
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@@ -1,6 +1,7 @@
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#ifndef DUSK_CONFIG_HPP
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#define DUSK_CONFIG_HPP
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#include <functional>
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#include <stdexcept>
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#include "nlohmann/json.hpp"
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#include "config_var.hpp"
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@@ -111,6 +112,18 @@ void Save();
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*/
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ConfigVarBase* GetConfigVar(std::string_view name);
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/**
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* \brief Resets all custom action bindings for a specific port to nothing
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*
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* @param port The port to be cleared of action bindings
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*/
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void ClearAllActionBindings(int port);
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/**
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* \brief Call a function on every registered CVar.
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*/
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void EnumerateRegistered(std::function<void(ConfigVarBase&)> callback);
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template <ConfigValue T>
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const ConfigImplBase* GetConfigImpl() {
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static ConfigImpl<T> config;
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@@ -48,6 +48,13 @@ enum class ConfigVarLayer : u8 {
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* Will not get saved to config.
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*/
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Override,
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/**
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* The CVar is temporarily overridden by speedrun mode.
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* Will not get saved to config. Cleared when speedrun mode is disabled.
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* Lower priority than Override, so launch args still win.
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*/
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Speedrun,
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};
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class ConfigImplBase;
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@@ -113,6 +120,12 @@ public:
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* This is necessary to make it legal to access.
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*/
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void markRegistered();
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/**
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* Clear a speedrun-mode override if one is active on this CVar.
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* Safe to call on any CVar, no-op if not at the Speedrun layer.
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*/
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virtual void clearSpeedrunOverride() {}
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};
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template <typename T>
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@@ -189,6 +202,7 @@ public:
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case ConfigVarLayer::Value:
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return value;
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case ConfigVarLayer::Override:
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case ConfigVarLayer::Speedrun:
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return overrideValue;
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default:
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abort();
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@@ -239,8 +253,52 @@ public:
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overrideValue = std::move(newValue);
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layer = ConfigVarLayer::Override;
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}
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/**
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* \brief Give a CVar a speedrun-mode override value.
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*
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* Lower priority than a launch-arg override. Cleared when speedrun mode is disabled.
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* The overridden value will not get saved to config.
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*
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* @param newValue The new value the CVar will get.
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*/
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void setSpeedrunValue(T newValue) {
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checkRegistered();
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if (layer != ConfigVarLayer::Override) {
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overrideValue = std::move(newValue);
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layer = ConfigVarLayer::Speedrun;
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}
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}
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void clearOverride() {
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checkRegistered();
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if (layer == ConfigVarLayer::Override) {
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overrideValue = {};
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layer = ConfigVarLayer::Value;
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}
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}
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void clearSpeedrunOverride() override {
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checkRegistered();
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if (layer == ConfigVarLayer::Speedrun) {
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overrideValue = {};
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layer = ConfigVarLayer::Value;
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}
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}
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/**
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* \brief Get the user-persisted value, ignoring any temporary overrides.
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*
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* Used by Save() to write the correct value even when a speedrun override is active.
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*/
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[[nodiscard]] constexpr const T& getValueForSave() const noexcept {
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checkRegistered();
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return layer == ConfigVarLayer::Default ? defaultValue : value;
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}
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};
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using ActionBindConfigVar = ConfigVar<int>;
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}
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#endif // DUSK_CONFIG_VAR_HPP
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@@ -14,7 +14,6 @@ constexpr const char* SHOW_DEBUG_OVERLAY = "F3";
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constexpr const char* SHOW_HEAP_VIEWER = "F4";
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constexpr const char* SHOW_PLAYER_INFO = "F5";
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constexpr const char* SHOW_SAVE_EDITOR = "F6";
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constexpr const char* SHOW_MAP_LOADER = "F7";
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constexpr const char* SHOW_STATE_SHARE = "F8";
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constexpr const char* SHOW_DEBUG_CAMERA = "F9";
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constexpr const char* SHOW_AUDIO_DEBUG = "F10";
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+13
-23
@@ -1,36 +1,26 @@
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#ifndef DUSK_MAIN_H
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#define DUSK_MAIN_H
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#if defined(__APPLE__)
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#include <TargetConditionals.h>
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#endif
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#include <filesystem>
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#if defined(_WIN32) || \
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(defined(__APPLE__) && !TARGET_OS_IOS && !TARGET_OS_TV && !TARGET_OS_MACCATALYST) || \
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(defined(__linux__) && !defined(__ANDROID__))
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#define DUSK_CAN_OPEN_DATA_FOLDER 1
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#else
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#define DUSK_CAN_OPEN_DATA_FOLDER 0
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#endif
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namespace dusk {
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extern bool IsRunning;
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extern bool IsShuttingDown;
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extern bool IsGameLaunched;
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extern bool RestartRequested;
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extern std::filesystem::path ConfigPath;
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#if defined(__ANDROID__) || (defined(TARGET_OS_IOS) && TARGET_OS_IOS) || \
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extern bool IsRunning;
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extern bool IsShuttingDown;
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extern bool IsGameLaunched;
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extern bool RestartRequested;
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extern std::filesystem::path ConfigPath;
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extern std::filesystem::path CachePath;
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#if defined(__ANDROID__) || (defined(TARGET_OS_IOS) && TARGET_OS_IOS) || \
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(defined(TARGET_OS_TV) && TARGET_OS_TV)
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inline constexpr bool SupportsProcessRestart = false;
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inline constexpr bool SupportsProcessRestart = false;
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#else
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inline constexpr bool SupportsProcessRestart = true;
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inline constexpr bool SupportsProcessRestart = true;
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#endif
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void RequestRestart() noexcept;
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bool OpenDataFolder();
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}
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void RequestRestart() noexcept;
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} // namespace dusk
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#endif // DUSK_MAIN_H
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@@ -1,6 +1,8 @@
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#ifndef DUSK_CONFIG_H
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#define DUSK_CONFIG_H
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#include <array>
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#include "dusk/config_var.hpp"
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namespace dusk {
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@@ -115,6 +117,7 @@ struct UserSettings {
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ConfigVar<bool> enableLinkDollRotation;
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ConfigVar<bool> enableAchievementToasts;
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ConfigVar<bool> enableControllerToasts;
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ConfigVar<bool> enableDiscordPresence;
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// Graphics
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ConfigVar<BloomMode> bloomMode;
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@@ -125,6 +128,7 @@ struct UserSettings {
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ConfigVar<int> shadowResolutionMultiplier;
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ConfigVar<bool> enableDepthOfField;
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ConfigVar<bool> enableMapBackground;
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ConfigVar<bool> disableCutscenePillarboxing;
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// Audio
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ConfigVar<bool> noLowHpSound;
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@@ -154,6 +158,7 @@ struct UserSettings {
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// Cheats
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ConfigVar<bool> infiniteHearts;
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ConfigVar<bool> infiniteArrows;
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ConfigVar<bool> infiniteSeeds;
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ConfigVar<bool> infiniteBombs;
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ConfigVar<bool> infiniteOil;
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ConfigVar<bool> infiniteOxygen;
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@@ -164,22 +169,28 @@ struct UserSettings {
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ConfigVar<bool> alwaysGreatspin;
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ConfigVar<bool> enableFastIronBoots;
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ConfigVar<bool> canTransformAnywhere;
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ConfigVar<bool> fastRoll;
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ConfigVar<bool> fastSpinner;
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ConfigVar<bool> freeMagicArmor;
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ConfigVar<bool> invincibleEnemies;
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// Technical
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ConfigVar<bool> restoreWiiGlitches;
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// Controls
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ConfigVar<bool> enableTurboKeybind;
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ConfigVar<bool> enableResetKeybind;
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// Tools
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ConfigVar<bool> speedrunMode;
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ConfigVar<bool> liveSplitEnabled;
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ConfigVar<bool> showSpeedrunRTATimer;
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ConfigVar<bool> recordingMode;
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// Misc
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ConfigVar<bool> randomizerEnabled;
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ConfigVar<bool> showInputViewer;
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ConfigVar<bool> showInputViewerGyro;
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} game;
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struct {
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@@ -193,6 +204,14 @@ struct UserSettings {
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ConfigVar<int> cardFileType;
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ConfigVar<bool> enableAdvancedSettings;
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} backend;
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// Arrays of size 4 for 4 ports
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struct {
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std::array<ActionBindConfigVar, 4> firstPersonCamera;
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std::array<ActionBindConfigVar, 4> callMidna;
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std::array<ActionBindConfigVar, 4> openDusklightMenu;
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std::array<ActionBindConfigVar, 4> turboSpeedButton;
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} actionBindings;
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};
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UserSettings& getSettings();
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@@ -0,0 +1,41 @@
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#pragma once
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#include <aurora/aurora.h>
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namespace dusk {
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struct SpeedrunInfo {
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void startRun() {
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m_isRunStarted = true;
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m_startTimestamp = OSGetTime();
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}
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void stopRun() {
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m_isRunStarted = false;
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m_endTimestamp = OSGetTime() - m_startTimestamp;
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}
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void reset() {
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m_isRunStarted = false;
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m_startTimestamp = 0;
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m_endTimestamp = 0;
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m_isPauseIGT = false;
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m_loadStartTimestamp = 0;
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m_totalLoadTime = 0;
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m_igtTimer = 0;
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}
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bool m_isRunStarted = false;
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OSTime m_startTimestamp = 0;
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OSTime m_endTimestamp = 0;
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bool m_isPauseIGT = false;
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OSTime m_loadStartTimestamp = 0;
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OSTime m_totalLoadTime = 0;
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OSTime m_igtTimer = 0;
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};
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extern SpeedrunInfo m_speedrunInfo;
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void resetForSpeedrunMode();
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} // namespace dusk
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