Fix mDoExt_3DlineMat0_c drawing

Fixes shadow beast hair etc, fixes #204

Regression introduced by https://github.com/TwilitRealm/dusk/commit/fe21abb1ec1a9f4fc320dfb191be58e864bc079c#diff-1c53210cfc3c1892c88d6c56110608fa017738f0b099e2cf5766f9107cefa4e8L2382-R2386
This commit is contained in:
PJB3005
2026-04-15 15:16:53 +02:00
parent 99fd2f9bc5
commit a0e9ee73a8
+2 -2
View File
@@ -2383,8 +2383,8 @@ void mDoExt_3DlineMat0_c::draw() {
int var_r26 = (field_0x14 << 1) & 0xFFFF;
for (int i = 0; i < field_0x10; i++) {
GXSETARRAY(GX_VA_POS, field_0x18->field_0x8[field_0x16], sizeof(cXyz) * var_r26, sizeof(cXyz), true);
GXSETARRAY(GX_VA_NRM, field_0x18->field_0x10[field_0x16], 3 * var_r26, 3, true);
GXSETARRAY(GX_VA_POS, var_r28->field_0x8[field_0x16], sizeof(cXyz) * var_r26, sizeof(cXyz), true);
GXSETARRAY(GX_VA_NRM, var_r28->field_0x10[field_0x16], 3 * var_r26, 3, true);
GXBegin(GX_TRIANGLESTRIP, GX_VTXFMT0, var_r26);
for (u16 j = 0; j < (u16)var_r26; j++) {