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https://github.com/TwilitRealm/dusklight
synced 2026-08-14 03:52:13 -04:00
Merge pull request #592 from TwilitRealm/fix/free-cam-fix
Freecam Fixes
This commit is contained in:
+33
-36
@@ -1175,6 +1175,12 @@ bool dCamera_c::Run() {
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clrFlag(0x200000);
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}
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} else {
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#if TARGET_PC
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if (mCamParam.Algorythmn(mCamStyle) != 1) {
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mCamParam.mManualMode = 0;
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}
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#endif
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sp0F = (this->*engine_tbl[mCamParam.Algorythmn(mCamStyle)])(mCamStyle);
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field_0x170++;
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@@ -3089,10 +3095,6 @@ bool dCamera_c::bumpCheck(u32 i_flags) {
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field_0x968 *= mMonitor.field_0xc / 5.0f;
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}
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#if TARGET_PC
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if (!dusk::getSettings().game.freeCamera || !mCamParam.mManualMode) {
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#endif
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f32 tmp = field_0x96c * (mIsWolf == 1 ? 30.0f : 30.0f);
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center += vec3.norm() * (tmp * globe.V().Sin());
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cSGlobe globe2(vec2 - center);
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@@ -3106,10 +3108,6 @@ bool dCamera_c::bumpCheck(u32 i_flags) {
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vec = lin_chk1.GetCross();
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}
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#if TARGET_PC
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}
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#endif
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#if DEBUG
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if (mCamSetup.CheckFlag(0x8000)) {
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dDbVw_Report(20, 235, " U");
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@@ -3520,12 +3518,6 @@ void dCamera_c::checkGroundInfo() {
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}
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bool dCamera_c::chaseCamera(s32 param_0) {
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#if TARGET_PC
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if (freeCamera()) {
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return 1;
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}
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#endif
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static f32 JumpCushion = 0.9f;
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f32 charge_latitude = mCamSetup.ChargeLatitude();
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int charge_timer = mCamSetup.ChargeTimer();
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@@ -4207,6 +4199,11 @@ bool dCamera_c::chaseCamera(s32 param_0) {
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chase->field_0x8 -= chase->field_0xc;
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chase->field_0x8c = 0;
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chase->field_0x90 = false;
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#if TARGET_PC
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freeCamera();
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#endif
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return true;
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}
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@@ -4644,6 +4641,11 @@ bool dCamera_c::chaseCamera(s32 param_0) {
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if (chase->field_0x1c != 0) {
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chase->field_0x1c--;
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}
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#if TARGET_PC
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freeCamera();
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#endif
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return true;
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}
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@@ -7472,52 +7474,47 @@ bool dCamera_c::test2Camera(s32 param_0) {
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#if TARGET_PC
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bool dCamera_c::freeCamera() {
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if (!dusk::getSettings().game.freeCamera) {
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if (dusk::getSettings().game.freeCamera && mGear == 1) {
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mGear = 0;
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}
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if (!dusk::getSettings().game.freeCamera || mCamStyle == 70)
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{
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mCamParam.mManualMode = 0;
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return false;
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}
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mCamParam.freeXAngle = mViewCache.mDirection.mAzimuth.Degree();
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mCamParam.freeYAngle = mViewCache.mDirection.mInclination.Degree();
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if (!mCamParam.mManualMode) {
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mCamParam.freeXAngle = mViewCache.mDirection.mAzimuth.Degree();
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mCamParam.freeYAngle = mViewCache.mDirection.mInclination.Degree();
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}
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cXyz camMovement = {mPadInfo.mCStick.mLastPosX, mPadInfo.mCStick.mLastPosY, 0.0f};
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f32 magnitude = sqrt(mPadInfo.mCStick.mLastPosX * mPadInfo.mCStick.mLastPosX + mPadInfo.mCStick.mLastPosY * mPadInfo.mCStick.mLastPosY);
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if (mPadInfo.mCStick.mLastPosX != 0 || mPadInfo.mCStick.mLastPosY != 0) {
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if (!mCamParam.mManualMode) {
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mCamParam.mManualMode = 1;
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mCamParam.freeXAngle = mViewCache.mDirection.mAzimuth.Degree();
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mCamParam.freeYAngle = mViewCache.mDirection.mInclination.Degree();
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}
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mCamParam.mManualMode = 1;
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camMovement = camMovement.normalize();
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camMovement.y *= dusk::getSettings().game.invertCameraYAxis ? 1.0f : -1.0f;
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mCamParam.freeXAngle += camMovement.x * magnitude * dusk::getSettings().game.freeCameraSensitivity * 4.0f;
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mCamParam.freeYAngle += camMovement.y * magnitude * dusk::getSettings().game.freeCameraSensitivity * 4.0f;
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mCamParam.freeXAngle += camMovement.x * magnitude * dusk::getSettings().game.freeCameraSensitivity * 5.0f;
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mCamParam.freeYAngle += camMovement.y * magnitude * dusk::getSettings().game.freeCameraSensitivity * 5.0f;
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}
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if (!mCamParam.mManualMode) {
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fopAc_ac_c* player = dComIfGp_getPlayer(0);
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if (!mCamParam.mManualMode || player == nullptr) {
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return false;
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}
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f32 minYAngle = -10.0f;
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f32 minYAngle = -30.0f;
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f32 maxAngle = 50.0f;
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mCamParam.freeYAngle = std::clamp(mCamParam.freeYAngle, minYAngle, maxAngle);
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mViewCache.mDirection.mAzimuth = cSAngle(mCamParam.freeXAngle);
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mViewCache.mDirection.mInclination = cSAngle(mCamParam.freeYAngle);
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f32 currentLerp = (mCamParam.freeYAngle - minYAngle) / (maxAngle - minYAngle);
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mViewCache.mDirection.mRadius = std::lerp(200.0f, 1000.0f, currentLerp);
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cXyz finalCenter = mpPlayerActor->current.pos;
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finalCenter.y += mIsWolf ? 90.0f : 100.0f;
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mViewCache.mCenter = finalCenter;
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cXyz finalEye = finalCenter + mViewCache.mDirection.Xyz();
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cXyz finalEye = mViewCache.mCenter + mViewCache.mDirection.Xyz();
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mViewCache.mEye = finalEye;
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mViewCache.mFovy = 60.0f;
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return true;
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}
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#endif
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