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Prevent game from removing bulblin camp key from inventory
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@@ -157,7 +157,7 @@ int daKey_c::create() {
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m_itemNo = dItemNo_SMALL_KEY_e;
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if (strcmp(dComIfGp_getStartStageName(), "F_SP118") == 0) {
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if (strcmp(dComIfGp_getStartStageName(), "F_SP118") == 0 IF_DUSK(&& !randomizer_IsActive())) {
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OS_REPORT(" SMKEY 0\n");
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if (dComIfGs_isTbox(getSaveBitNo())) {
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OS_REPORT(" SMKEY 1\n");
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