move yeta fixes to flow patches

This commit is contained in:
gymnast86
2026-07-14 15:24:34 -07:00
parent cf0c1c3160
commit a4c619ad58
2 changed files with 14 additions and 8 deletions
-8
View File
@@ -1116,14 +1116,6 @@ int checkItemGet(u8 i_itemNo, int i_default) {
return 0;
}
break;
case dItemNo_Randomizer_TOMATO_PUREE_e:
case dItemNo_Randomizer_TASTE_e:
// Check to see if currently in Snowpeak Ruins
if (getStageID() == Snowpeak_Ruins) {
// Return false so that yeta will give the map item no matter what.
return 0;
}
break;
case dItemNo_Randomizer_IRONBALL_e:
// Check to see if currently in Snowpeak Ruins Darkhammer room
if (getStageID() == Darkhammer) {
@@ -59,6 +59,20 @@
next node index: 0x10C
5: # zel_05.bmg
# Patch Yeta flow to always give the map check even if the player has obtained the Ordon Cheese
- index: 0x8
type: event
event: 42
parameters: 0x00000000
next node index: 0x8
# Patch Yeta flow to always give the map check even if the player has obtained the Ordon Cheese
- index: 0x5
type: event
event: 42
parameters: 0x00000000
next node index: 0x3
# Patch Gor Liggs to not set the flag for the third key shard
# Change event index 17 to event index 42 which does nothing
- index: 0x258