mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-07-02 18:46:00 -04:00
add various cosmetic options
This commit is contained in:
@@ -1486,6 +1486,8 @@ set(DUSK_FILES
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src/dusk/ui/controls.hpp
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src/dusk/ui/controller_config.cpp
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src/dusk/ui/controller_config.hpp
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src/dusk/ui/cosmetics.hpp
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src/dusk/ui/cosmetics.cpp
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src/dusk/ui/document.cpp
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src/dusk/ui/document.hpp
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src/dusk/ui/editor.cpp
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@@ -1552,6 +1554,10 @@ set(DUSK_FILES
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src/dusk/discord_presence.cpp
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src/dusk/version.cpp
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src/dusk/action_bindings.cpp
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src/dusk/cosmetics/color_utils.hpp
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src/dusk/cosmetics/color_utils.cpp
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src/dusk/cosmetics/texture_utils.hpp
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src/dusk/cosmetics/texture_utils.cpp
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# Randomizer files
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src/dusk/randomizer/game/flags.cpp
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src/dusk/randomizer/game/flags.h
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@@ -6397,7 +6397,8 @@ public:
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class daAlinkHIO_huLight_c0 {
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public:
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static daAlinkHIO_huLight_c1 const m;
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static daAlinkHIO_huLight_c1 IF_NOT_DUSK(const) m;
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IF_DUSK(static daAlinkHIO_huLight_c1 const original;)
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};
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class daAlinkHIO_wlLight_c1 {
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@@ -6471,7 +6472,8 @@ public:
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class daAlinkHIO_kandelaar_c0 {
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public:
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static daAlinkHIO_kandelaar_c1 const m;
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static daAlinkHIO_kandelaar_c1 IF_NOT_DUSK(const) m;
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IF_DUSK(static daAlinkHIO_kandelaar_c1 const original;)
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};
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class daAlinkHIO_kandelaar_c : public daAlinkHIO_data_c {
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@@ -297,6 +297,29 @@ struct UserSettings {
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struct {
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std::array<ConfigVar<std::string>, 3> seedHashes;
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} randomizer;
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// Cosmetics
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struct {
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ConfigVar<std::string> herosTunicCapColor;
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ConfigVar<std::string> herosTunicTorsoColor;
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ConfigVar<std::string> herosTunicSkirtColor;
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ConfigVar<std::string> zoraArmorCapColor;
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ConfigVar<std::string> zoraArmorHelmetColor;
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ConfigVar<std::string> zoraArmorTorsoColor;
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ConfigVar<std::string> zoraArmorScalesColor;
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ConfigVar<std::string> zoraArmorFlippersColor;
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ConfigVar<std::string> lanternGlowColor;
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ConfigVar<std::string> woodenSwordColor;
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ConfigVar<std::string> msBladeColor;
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ConfigVar<std::string> msHandleColor;
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ConfigVar<std::string> lightSwordGlowColor;
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ConfigVar<std::string> boomerangColor;
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ConfigVar<std::string> ironBootsColor;
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ConfigVar<std::string> spinnerColor;
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ConfigVar<std::string> linkHairColor;
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ConfigVar<std::string> wolfLinkColor;
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ConfigVar<std::string> eponaColor;
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} cosmetics;
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};
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UserSettings& getSettings();
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@@ -67,6 +67,10 @@ public:
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JKRMemArchive* getArchive() const { return mArchive; }
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JKRHeap* getHeap() const { return mHeap; }
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#if TARGET_PC
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s32 getEntryNumber() const { return mEntryNumber; }
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#endif
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private:
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/* 0x14 */ u8 mMountDirection;
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@@ -58,12 +58,9 @@
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#include "res/Object/Alink.h"
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#include <cstring>
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#include <dusk/string.hpp>
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#endif
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#include "dusk/cosmetics/color_utils.hpp"
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#include "dusk/randomizer/game/flags.h"
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#include "dusk/randomizer/game/stages.h"
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#if TARGET_PC
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#include "dusk/randomizer/game/tools.h"
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#endif
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@@ -4238,6 +4235,25 @@ int daAlink_c::createHeap() {
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if (mpHIO == NULL) {
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return 0;
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}
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#if TARGET_PC
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const auto& lanternColor = dusk::getSettings().cosmetics.lanternGlowColor.getValue();
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if (dusk::cosmetics::is_valid_hex_color_str(lanternColor)) {
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u8 r = std::stoi(lanternColor.substr(0, 2), nullptr, 16);
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u8 g = std::stoi(lanternColor.substr(2, 2), nullptr, 16);
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u8 b = std::stoi(lanternColor.substr(4, 2), nullptr, 16);
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auto& lanternAmbience = mpHIO->mItem.mLanternPL.m;
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auto& lanternSphere = mpHIO->mItem.mLantern.m;
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lanternAmbience.mColorR = r;
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lanternAmbience.mColorG = g;
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lanternAmbience.mColorB = b;
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lanternSphere.mColorReg1R = r;
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lanternSphere.mColorReg1G = g;
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lanternSphere.mColorReg1B = b;
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lanternSphere.mColorReg2R = r;
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lanternSphere.mColorReg2G = g;
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lanternSphere.mColorReg2B = b;
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}
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#endif
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if (!(mpWlChangeModel = initModel(dRes_ID_ALINK_BMD_WL_CHANGE_e, 0))) {
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return 0;
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@@ -1624,7 +1624,7 @@ const daAlinkHIO_bomb_c1 daAlinkHIO_bomb_c0::m = {
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#pragma push
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#pragma force_active on
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const daAlinkHIO_huLight_c1 daAlinkHIO_huLight_c0::m = {
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IF_NOT_DUSK(const) daAlinkHIO_huLight_c1 daAlinkHIO_huLight_c0::m = {
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0,
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3,
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0,
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@@ -1638,8 +1638,25 @@ const daAlinkHIO_huLight_c1 daAlinkHIO_huLight_c0::m = {
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0.0f,
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};
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#pragma pop
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#if TARGET_PC
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// Save original lantern colors incase player reverts to default
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const daAlinkHIO_huLight_c1 daAlinkHIO_huLight_c0::original = {
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0,
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3,
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0,
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181,
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112,
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40,
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-70,
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1.0f,
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50.0f,
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350.0f,
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0.0f,
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};
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#endif
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const daAlinkHIO_kandelaar_c1 daAlinkHIO_kandelaar_c0::m = {
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IF_NOT_DUSK(const) daAlinkHIO_kandelaar_c1 daAlinkHIO_kandelaar_c0::m = {
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{
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30,
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1.1f,
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@@ -1672,6 +1689,42 @@ const daAlinkHIO_kandelaar_c1 daAlinkHIO_kandelaar_c0::m = {
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0.5f,
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};
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#if TARGET_PC
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// Save original lantern colors incase player reverts to default
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const daAlinkHIO_kandelaar_c1 daAlinkHIO_kandelaar_c0::original = {
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{
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30,
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1.1f,
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2.0f,
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3.0f,
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17.0f,
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},
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{
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11,
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1.0f,
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0.0f,
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3.0f,
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12.0f,
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},
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{
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17,
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1.0f,
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0.0f,
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3.0f,
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18.0f,
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},
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80,
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40,
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20,
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40,
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30,
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10,
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3,
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200,
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0.5f,
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};
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#endif
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const daAlinkHIO_fmChain_c1 daAlinkHIO_fmChain_c0::m = {
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{
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20,
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@@ -1191,6 +1191,19 @@ void daAlink_c::setLightningSwordEffect() {
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emitter = setEmitter(&field_0x327c[i], effName[i], ¤t.pos, &shape_angle);
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if (emitter != NULL) {
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emitter->setGlobalRTMatrix(mSwordModel->getBaseTRMtx());
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#if TARGET_PC
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// Apply custom light sword glow if applicable
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const auto& lightSwordGlowColor = dusk::getSettings().cosmetics.lightSwordGlowColor.getValue();
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if (dusk::cosmetics::is_valid_hex_color_str(lightSwordGlowColor)) {
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GXColor color = dusk::cosmetics::hex_color_str_to_gx_color(lightSwordGlowColor);
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emitter->setGlobalEnvColor(color.r, color.g, color.b);
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emitter->setGlobalPrmColor(color.r, color.g, color.b);
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} else if (lightSwordGlowColor == "Rainbow") {
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GXColor color = dusk::cosmetics::get_rainbow_rgb(127.5f);
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emitter->setGlobalEnvColor(color.r, color.g, color.b);
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emitter->setGlobalPrmColor(color.r, color.g, color.b);
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}
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#endif
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}
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}
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} else {
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@@ -884,7 +884,7 @@ dItem_fieldItemResource dItem_data::field_item_res_randomizer[] = {
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/* 0x2E */ {"F_gD_rupy", 0x0004,-0x0001,-0x0001, 0xFF, 0x1000},
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/* 0x2F */ {"F_gD_rupy", 0x0004,-0x0001,-0x0001, 0xFF, 0x1000},
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/* 0x30 */ {"O_gD_marm", 0x0003,-0x0001,-0x0001, 0xFF, 0x1000},
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/* 0x31 */ {"O_gD_ZORA", 0x0003,-0x0001,-0x0001, 0xFF, 0x1000},
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/* 0x31 */ {"O_gD_zora", 0x0003,-0x0001,-0x0001, 0xFF, 0x1000},
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/* 0x32 */ {"O_gD_Injy", 0x0003,-0x0001,-0x0001, 0xFF, 0x1000},
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/* 0x33 */ {"O_gD_TKS", 0x0008,-0x0001,-0x0001, 0xFF, 0x1000},
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/* 0x34 */ {"O_gD_puL2", 0x0003,-0x0001,-0x0001, 0xFF, 0x1000},
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@@ -7,6 +7,11 @@
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#include "d/d_meter_HIO.h"
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#include "d/d_pane_class.h"
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#if TARGET_PC
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#include "d/actor/d_a_alink.h"
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#include "dusk/cosmetics/color_utils.hpp"
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#endif
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dKantera_icon_c::dKantera_icon_c() {
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initiate();
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}
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@@ -50,6 +55,23 @@ void dKantera_icon_c::setScale(f32 h, f32 v) {
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void dKantera_icon_c::setNowGauge(u16 h, u16 v) {
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mpGauge->scale((f32)v / (f32)h, 1.0f);
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#if TARGET_PC
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// Apply custom lantern glow if necessary
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const auto& lanternColorStr = dusk::getSettings().cosmetics.lanternGlowColor.getValue();
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if (dusk::cosmetics::is_valid_hex_color_str(lanternColorStr)) {
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auto color = dusk::cosmetics::hex_color_str_to_gx_color(lanternColorStr);
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mpGauge->setBlackWhite(JUtility::TColor(color.r, color.g, color.b, 255),
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JUtility::TColor(color.r, color.g, color.b, 255));
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} else if (lanternColorStr == "Rainbow") {
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auto lv = &daAlink_getAlinkActorClass()->mpHIO->mItem.mLantern.m;
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mpGauge->setBlackWhite(JUtility::TColor(lv->mColorReg1R, lv->mColorReg1G, lv->mColorReg1B, 255),
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JUtility::TColor(lv->mColorReg1R, lv->mColorReg1G, lv->mColorReg1B, 255));
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} else {
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// Smaller gauge is just pure yellow
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mpGauge->setBlackWhite(JUtility::TColor(255, 255, 0, 255),
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JUtility::TColor(255, 255, 0, 255));
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}
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#endif
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}
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void dDlst_KanteraIcon_c::draw() {
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+35
-3
@@ -20,10 +20,11 @@
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#include "d/d_msg_class.h"
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#include "d/d_msg_object.h"
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#include "d/d_pane_class.h"
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#include "dusk/frame_interpolation.h"
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#include <cstring>
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#if TARGET_PC
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#include "dusk/cosmetics/color_utils.hpp"
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#include "dusk/frame_interpolation.h"
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#include "dusk/settings.h"
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#include "dusk/ui/icon_provider.hpp"
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#include <algorithm>
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@@ -1676,8 +1677,39 @@ void dMeter2Draw_c::drawKanteraScreen(u8 i_meterType) {
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mpMagicMeter->setBlackWhite(black, mpMagicMeter->getInitWhite());
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setAlphaMagicChange(true);
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} else if (i_meterType == 1) {
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mpMagicMeter->setBlackWhite(JUtility::TColor(255, 255, 140, 255),
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JUtility::TColor(230, 170, 0, 255));
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#if TARGET_PC
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// Apply custom lantern glow if necessary
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const auto& lanternColorStr = dusk::getSettings().cosmetics.lanternGlowColor.getValue();
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auto lv = &daAlink_getAlinkActorClass()->mpHIO->mItem.mLantern.m;
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auto hlv = &daAlink_getAlinkActorClass()->mpHIO->mItem.mLanternPL.m;
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if (dusk::cosmetics::is_valid_hex_color_str(lanternColorStr)) {
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auto color = dusk::cosmetics::hex_color_str_to_gx_color(lanternColorStr);
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mpMagicMeter->setBlackWhite(JUtility::TColor(color.r, color.g, color.b, 255),
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JUtility::TColor(color.r, color.g, color.b, 255));
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} else if (lanternColorStr == "Rainbow") {
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GXColor color = dusk::cosmetics::get_rainbow_rgb(127.5f);
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lv->mColorReg1R = color.r / 2;
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lv->mColorReg1G = color.g / 2;
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lv->mColorReg1B = color.b / 2;
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lv->mColorReg2R = color.r / 2;
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lv->mColorReg2G = color.g / 2;
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lv->mColorReg2B = color.b / 2;
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hlv->mColorR = color.r / 2;
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hlv->mColorG = color.g / 2;
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hlv->mColorB = color.b / 2;
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mpMagicMeter->setBlackWhite(JUtility::TColor(color.r/2, color.g/2, color.b/2, 255),
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JUtility::TColor(color.r/2, color.g/2, color.b/2, 255));
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} else {
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// Set back original colors if no valid cosmetic choice
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*lv = daAlink_getAlinkActorClass()->mpHIO->mItem.mLantern.original;
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*hlv = daAlink_getAlinkActorClass()->mpHIO->mItem.mLanternPL.original;
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#endif
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mpMagicMeter->setBlackWhite(JUtility::TColor(255, 255, 140, 255),
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JUtility::TColor(230, 170, 0, 255));
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#if TARGET_PC
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}
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#endif
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setAlphaKanteraChange(true);
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} else if (i_meterType == 2) {
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f32 oxygen_percent = (f32)dComIfGp_getOxygen() / (f32)dComIfGp_getMaxOxygen();
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@@ -0,0 +1,83 @@
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#include "color_utils.hpp"
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namespace dusk::cosmetics {
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uint8_t desaturate_rgb_565(uint16_t rgb565Val)
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{
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const uint32_t r = (rgb565Val & 0xf800) >> 11;
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const uint32_t g = (rgb565Val & 0x7e0) >> 5;
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const uint32_t b = rgb565Val & 0x1f;
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// Here we are doing a quicker (0.22 * r + 0.72 * g + 0.06 * b) which
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// uses multiplies and shifts rather than division.
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const uint32_t combined = 30480413 * r + 49085341 * g + 8312839 * b;
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uint8_t shifted = (combined >> 24) & 0xff;
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// Check if should round up shifted value.
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if (shifted < 0xff && combined & 0x00800000)
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{
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shifted += 1;
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}
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return shifted;
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}
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uint16_t blend_overlay_rgb_565(uint8_t grayVal, GXColor color)
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{
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uint32_t rTimes255, gTimes255, bTimes255;
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if (grayVal <= 0x7f)
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{
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const uint32_t grayTimesTwo = 2 * grayVal;
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rTimes255 = grayTimesTwo * color.r;
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gTimes255 = grayTimesTwo * color.g;
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bTimes255 = grayTimesTwo * color.b;
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}
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else
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{
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const uint32_t multiplier = 2 * (255 - grayVal);
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rTimes255 = 255 * 255 - multiplier * (255 - color.r);
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gTimes255 = 255 * 255 - multiplier * (255 - color.g);
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bTimes255 = 255 * 255 - multiplier * (255 - color.b);
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}
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// Divide each by 255
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const uint32_t r = (rTimes255 + 1 + (rTimes255 >> 8)) >> 8;
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const uint32_t g = (gTimes255 + 1 + (gTimes255 >> 8)) >> 8;
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const uint32_t b = (bTimes255 + 1 + (bTimes255 >> 8)) >> 8;
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return ((r & 0xf8) << 8) | ((g & 0xfc) << 3) | ((b & 0xf8) >> 3);
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}
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bool is_valid_hex_color_str(std::string_view hexStr) {
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return hexStr.find_first_not_of("0123456789ABCDEFabcdef") == std::string_view::npos && hexStr.length() == 6;
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}
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GXColor hex_color_str_to_gx_color(const std::string& hexColorStr) {
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u8 r = std::stoi(hexColorStr.substr(0, 2), nullptr, 16);
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u8 g = std::stoi(hexColorStr.substr(2, 2), nullptr, 16);
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u8 b = std::stoi(hexColorStr.substr(4, 2), nullptr, 16);
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return GXColor{r, g, b};
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}
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GXColor get_rainbow_rgb(f32 amplitude) {
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static f32 rainbowPhaseAngle = 0.f;
|
||||
f32 angleIncrement = 1.0f; // Degrees per frame (Adjust for speed)
|
||||
rainbowPhaseAngle += angleIncrement;
|
||||
if (rainbowPhaseAngle >= 360.0f) {
|
||||
rainbowPhaseAngle -= 360.0f;
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||||
}
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||||
f32 phase_rad = rainbowPhaseAngle * M_PI / 180.0f;
|
||||
|
||||
u8 r_val = (u8)(amplitude * (sinf(phase_rad) + 1.0f) + 0.5f);
|
||||
u8 g_val = (u8)(amplitude * (sinf(phase_rad + 2.0f * M_PI / 3.0f) + 1.0f) + 0.5f);
|
||||
u8 b_val = (u8)(amplitude * (sinf(phase_rad + 4.0f * M_PI / 3.0f) + 1.0f));
|
||||
GXColor rgbColor;
|
||||
rgbColor.r = r_val;
|
||||
rgbColor.g = g_val;
|
||||
rgbColor.b = b_val;
|
||||
rgbColor.a = 0xff;
|
||||
return rgbColor;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* File originally copied from console TPR with permission from isaac
|
||||
* https://github.com/zsrtp/libtp_rel/blob/master/include/util/color_utils.h
|
||||
*/
|
||||
|
||||
#include "dolphin/gx/GXStruct.h"
|
||||
|
||||
#include <cstdint>
|
||||
#include <string>
|
||||
namespace dusk::cosmetics
|
||||
{
|
||||
// Desaturates an RGB565 color to a u8 gray value (0xFF being white and 0x00
|
||||
// being black).
|
||||
uint8_t desaturate_rgb_565(uint16_t rgb565Val);
|
||||
|
||||
// Performs an "Overlay" blend of a u8 gray value and a pointer to a u8
|
||||
// array of {r,g,b}. Returns the result as an RGB565.
|
||||
uint16_t blend_overlay_rgb_565(uint8_t grayVal, GXColor color);
|
||||
|
||||
bool is_valid_hex_color_str(std::string_view hexStr);
|
||||
|
||||
GXColor hex_color_str_to_gx_color(const std::string& hexColorStr);
|
||||
|
||||
GXColor get_rainbow_rgb(f32 amplitude);
|
||||
} // namespace dusk::cosmetics
|
||||
@@ -0,0 +1,301 @@
|
||||
#include "texture_utils.hpp"
|
||||
#include "color_utils.hpp"
|
||||
|
||||
#include "JSystem/J3DGraphLoader/J3DModelLoader.h"
|
||||
#include "JSystem/JKernel/JKRMemArchive.h"
|
||||
#include "JSystem/JSupport/JSupport.h"
|
||||
#include "JSystem/JUtility/JUTNameTab.h"
|
||||
#include "JSystem/JUtility/JUTTexture.h"
|
||||
#include "d/actor/d_a_alink.h"
|
||||
#include "d/actor/d_a_player.h"
|
||||
#include "global.h"
|
||||
#include "gx/GXEnum.h"
|
||||
#include "m_Do/m_Do_dvd_thread.h"
|
||||
|
||||
namespace dusk::cosmetics {
|
||||
ResTIMG* find_tex_header_in_tex_1_section(J3DTextureBlock* tex1Ptr, const char* textureName) {
|
||||
if (tex1Ptr == nullptr) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
auto strTable = JSUConvertOffsetToPtr<ResNTAB>(tex1Ptr, tex1Ptr->mpNameTable);
|
||||
for (size_t i = 0; i < strTable->mEntryNum && i < tex1Ptr->mTextureNum; i++) {
|
||||
const char* str = strTable->getName(i);
|
||||
|
||||
if (strcmp(str, textureName) == 0) {
|
||||
return &JSUConvertOffsetToPtr<ResTIMG>(tex1Ptr, tex1Ptr->mpTextureRes)[i];
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// When left is greater than right
|
||||
// 0b00 points to the left color
|
||||
// 0b01 points to the right color
|
||||
// 0b10 is closer to left color
|
||||
// 0b11 is closer to right color
|
||||
|
||||
// When left is not greater than right
|
||||
// 0b00 points to the left color
|
||||
// 0b01 points to the right color
|
||||
// 0b10 is midway between the colors
|
||||
// 0b11 is transparent
|
||||
|
||||
// That means when maintaining the relative order, if we have to swap the colors:
|
||||
|
||||
// in the case of left being greater than right:
|
||||
// 0b00 will swap to 0b01
|
||||
// 0b01 will swap to 0b00
|
||||
// 0b10 will swap to 0b11
|
||||
// 0b11 will swap to 0b10
|
||||
// So the left bit stays the same, and the right bit changes
|
||||
// Can do xor (^) like 0b01010101 or 0x55 for each u16
|
||||
|
||||
// in the case of left not being greater than right:
|
||||
// 0b00 will swap to 0b01
|
||||
// 0b01 will swap to 0b00
|
||||
// 0b10 will stay the same
|
||||
// 0b11 will stay the same
|
||||
// so if the left bit is a 0, the right bit will change
|
||||
uint32_t swap_index_bits(bool leftIsGreater, uint32_t bits) {
|
||||
if (leftIsGreater) {
|
||||
return bits ^ 0x55555555;
|
||||
}
|
||||
|
||||
const uint32_t mask = ((bits >> 1) & 0x55555555) ^ 0x55555555;
|
||||
return bits ^ mask;
|
||||
}
|
||||
|
||||
void recolor_cmpr_texture(J3DTextureBlock* tex1Ptr, const char* textureName, GXColor color)
|
||||
{
|
||||
ResTIMG* texHeaderPtr = find_tex_header_in_tex_1_section(tex1Ptr, textureName);
|
||||
if (texHeaderPtr == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (texHeaderPtr->format != GX_VA_TEX1) {
|
||||
// Texture is not CMPR
|
||||
return;
|
||||
}
|
||||
|
||||
uint16_t recolors[0x100];
|
||||
for (int32_t i = 0; i < 0x100; i++) {
|
||||
recolors[i] = blend_overlay_rgb_565(i, color);
|
||||
}
|
||||
|
||||
constexpr int32_t blockWidth = 8;
|
||||
constexpr int32_t blockHeight = 8;
|
||||
|
||||
const int32_t roundedWidth = texHeaderPtr->width + ((blockWidth - (texHeaderPtr->width % blockWidth)) % blockWidth);
|
||||
const int32_t roundedHeight = texHeaderPtr->height + ((blockHeight - (texHeaderPtr->height % blockHeight)) % blockHeight);
|
||||
|
||||
const int32_t numBlocks = roundedWidth / blockWidth * roundedHeight / blockHeight;
|
||||
|
||||
const int32_t iterations = numBlocks * 4;
|
||||
|
||||
uint8_t* currentAddr = JSUConvertOffsetToPtr<u8>(texHeaderPtr, texHeaderPtr->imageOffset);
|
||||
for (int32_t i = 0; i < iterations; i++) {
|
||||
auto* rgb565Ptr = reinterpret_cast<BE<uint16_t>*>(currentAddr);
|
||||
|
||||
auto leftRgb565 = rgb565Ptr[0];
|
||||
auto rightRgb565 = rgb565Ptr[1];
|
||||
const bool leftIsGreater = leftRgb565 > rightRgb565;
|
||||
|
||||
const uint32_t leftGrayVal = desaturate_rgb_565(leftRgb565);
|
||||
const uint32_t rightGrayVal = desaturate_rgb_565(rightRgb565);
|
||||
|
||||
uint16_t leftNewRgb565 = recolors[leftGrayVal];
|
||||
uint16_t rightNewRgb565 = recolors[rightGrayVal];
|
||||
|
||||
bool needsBitSwap = false;
|
||||
|
||||
if (leftIsGreater) {
|
||||
if (leftNewRgb565 == rightNewRgb565) {
|
||||
// Need to make sure that subtracting 1 does not mess
|
||||
// everything up. For example, 0x1000 - 1 => 0x0fff which is
|
||||
// a completely different color.
|
||||
if ((leftNewRgb565 & 0x1f) == 0)
|
||||
{
|
||||
// If left value has 0 blue, we change its blue to 1.
|
||||
leftNewRgb565 += 1;
|
||||
}
|
||||
rightNewRgb565 = leftNewRgb565 - 1;
|
||||
}
|
||||
else if (leftNewRgb565 < rightNewRgb565) {
|
||||
needsBitSwap = true;
|
||||
}
|
||||
}
|
||||
else if (leftNewRgb565 > rightNewRgb565) {
|
||||
needsBitSwap = true;
|
||||
}
|
||||
|
||||
if (needsBitSwap) {
|
||||
// The left and right colors are swapping so that their values
|
||||
// are relative in the same way. We need to update the bits
|
||||
// referencing the palette entries to handle the swap.
|
||||
|
||||
const uint16_t temp = leftNewRgb565;
|
||||
leftNewRgb565 = rightNewRgb565;
|
||||
rightNewRgb565 = temp;
|
||||
|
||||
auto wordPtr = reinterpret_cast<BE<uint32_t>*>(currentAddr);
|
||||
const uint32_t bits = wordPtr[1];
|
||||
|
||||
const uint32_t newBits = swap_index_bits(leftIsGreater, bits);
|
||||
wordPtr[1] = newBits;
|
||||
}
|
||||
|
||||
rgb565Ptr[0] = leftNewRgb565;
|
||||
rgb565Ptr[1] = rightNewRgb565;
|
||||
|
||||
currentAddr += 8;
|
||||
}
|
||||
}
|
||||
|
||||
J3DTextureBlock* find_tex_1_in_bmd(J3DModelFileData* bmdPtr)
|
||||
{
|
||||
if (bmdPtr == nullptr) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
if (bmdPtr->mMagic1 != MULTI_CHAR('J3D2')) {
|
||||
// Model was not a BMD or BDL!
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
if (bmdPtr->mMagic2 != MULTI_CHAR('bmd3') && bmdPtr->mMagic2 != MULTI_CHAR('bdl4')) {
|
||||
// Model was not a BMD or BDL!
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
J3DModelBlock* curBlock = bmdPtr->mBlocks;
|
||||
for (int32_t i = 0; i < bmdPtr->mBlockNum; i++) {
|
||||
if (curBlock->mBlockType == MULTI_CHAR('TEX1')) {
|
||||
return static_cast<J3DTextureBlock*>(curBlock);
|
||||
}
|
||||
|
||||
// Line taken from J3DModelLoader.cpp
|
||||
curBlock = (J3DModelBlock*)((uintptr_t)curBlock + curBlock->mBlockSize);
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
struct CosmeticOverride {
|
||||
std::list<std::string_view> textures{};
|
||||
ConfigVar<std::string>* hexColor{nullptr};
|
||||
};
|
||||
|
||||
auto& get_cosmetic_overrides() {
|
||||
static std::unordered_map<s32, std::unordered_map<std::string_view, std::list<CosmeticOverride>>> cosmeticOverrides{};
|
||||
if (cosmeticOverrides.empty()) {
|
||||
auto& cosmetics = getSettings().cosmetics;
|
||||
// Main Link Model
|
||||
cosmeticOverrides[DVDConvertPathToEntrynum("/res/Object/Kmdl.arc")]["bmwr/al_head.bmd"] = {
|
||||
{.textures = {"al_cap"}, .hexColor = &cosmetics.herosTunicCapColor},
|
||||
{.textures = {"al_hair"}, .hexColor = &cosmetics.linkHairColor},
|
||||
};
|
||||
cosmeticOverrides[DVDConvertPathToEntrynum("/res/Object/Kmdl.arc")]["bmwr/al.bmd"] = {
|
||||
{.textures = {"al_upbody"}, .hexColor = &cosmetics.herosTunicTorsoColor},
|
||||
{.textures = {"al_lowbody"}, .hexColor = &cosmetics.herosTunicSkirtColor},
|
||||
};
|
||||
cosmeticOverrides[DVDConvertPathToEntrynum("/res/Object/Kmdl.arc")]["bmwr/al_bootsh.bmd"] = {
|
||||
{.textures = {"al_bootsH"}, .hexColor = &cosmetics.ironBootsColor},
|
||||
};
|
||||
cosmeticOverrides[DVDConvertPathToEntrynum("/res/Object/Kmdl.arc")]["bmwr/al_swb.bmd"] = {
|
||||
{.textures = {"al_SWB"}, .hexColor = &cosmetics.woodenSwordColor},
|
||||
};
|
||||
// Zora Armor Link Model
|
||||
cosmeticOverrides[DVDConvertPathToEntrynum("/res/Object/Zmdl.arc")]["bmwr/zl_head.bmd"] = {
|
||||
{.textures = {"zl_cap"}, .hexColor = &cosmetics.zoraArmorCapColor},
|
||||
{.textures = {"zl_helmet"}, .hexColor = &cosmetics.zoraArmorHelmetColor},
|
||||
};
|
||||
cosmeticOverrides[DVDConvertPathToEntrynum("/res/Object/Zmdl.arc")]["bmwr/zl.bmd"] = {
|
||||
{.textures = {"zl_armor", "zl_armL"}, .hexColor = &cosmetics.zoraArmorTorsoColor},
|
||||
{.textures = {"zl_body"}, .hexColor = &cosmetics.zoraArmorScalesColor},
|
||||
{.textures = {"zl_boots"}, .hexColor = &cosmetics.zoraArmorFlippersColor},
|
||||
};
|
||||
cosmeticOverrides[DVDConvertPathToEntrynum("/res/Object/Zmdl.arc")]["bmwr/al_bootsh.bmd"] = {
|
||||
{.textures = {"al_bootsH"}, .hexColor = &cosmetics.ironBootsColor},
|
||||
};
|
||||
cosmeticOverrides[DVDConvertPathToEntrynum("/res/Object/Zmdl.arc")]["bmwr/al_swb.bmd"] = {
|
||||
{.textures = {"al_SWB"}, .hexColor = &cosmetics.woodenSwordColor},
|
||||
};
|
||||
// Zora Armor field model
|
||||
cosmeticOverrides[DVDConvertPathToEntrynum("/res/Object/O_gD_zora.arc")]["bmdr/o_gd_al_zora.bmd"] = {
|
||||
{.textures = {"zl_armor"}, .hexColor = &cosmetics.zoraArmorTorsoColor},
|
||||
{.textures = {"zl_body"}, .hexColor = &cosmetics.zoraArmorScalesColor},
|
||||
{.textures = {"zl_helmet"}, .hexColor = &cosmetics.zoraArmorHelmetColor},
|
||||
{.textures = {"zl_cap"}, .hexColor = &cosmetics.zoraArmorCapColor},
|
||||
};
|
||||
// Magic Armor Model
|
||||
cosmeticOverrides[DVDConvertPathToEntrynum("/res/Object/Mmdl.arc")]["bmwr/al_bootsh.bmd"] = {
|
||||
{.textures = {"al_bootsH"}, .hexColor = &cosmetics.ironBootsColor},
|
||||
};
|
||||
cosmeticOverrides[DVDConvertPathToEntrynum("/res/Object/Mmdl.arc")]["bmwr/al_swb.bmd"] = {
|
||||
{.textures = {"al_SWB"}, .hexColor = &cosmetics.woodenSwordColor},
|
||||
};
|
||||
// Master Sword Colors
|
||||
cosmeticOverrides[DVDConvertPathToEntrynum("/res/Object/Alink.arc")]["bmwe/al_swm.bmd"] = {
|
||||
{.textures = {"al_SWM"}, .hexColor = &cosmetics.msBladeColor},
|
||||
{.textures = {"al_SWgripM"}, .hexColor = &cosmetics.msHandleColor},
|
||||
};
|
||||
// Boomerang Color
|
||||
cosmeticOverrides[DVDConvertPathToEntrynum("/res/Object/Alink.arc")]["bmdr/al_boom.bmd"] = {
|
||||
{.textures = {"L_al_boom00"}, .hexColor = &cosmetics.boomerangColor},
|
||||
};
|
||||
// Spinner Color
|
||||
cosmeticOverrides[DVDConvertPathToEntrynum("/res/Object/Alink.arc")]["bmdr/al_sp.bmd"] = {
|
||||
{.textures = {"al_SP"}, .hexColor = &cosmetics.spinnerColor},
|
||||
};
|
||||
// Epona Color
|
||||
cosmeticOverrides[DVDConvertPathToEntrynum("/res/Object/Horse.arc")]["bmdr/hs.bmd"] = {
|
||||
{.textures = {"hs_body"}, .hexColor = &cosmetics.eponaColor},
|
||||
};
|
||||
// Wolf Link Color
|
||||
cosmeticOverrides[DVDConvertPathToEntrynum("/res/Object/Wmdl.arc")]["bmwr/wl.bmd"] = {
|
||||
{.textures = {"wl_body"}, .hexColor = &cosmetics.wolfLinkColor},
|
||||
};
|
||||
}
|
||||
return cosmeticOverrides;
|
||||
}
|
||||
|
||||
void handle_texture_overrides_on_load(mDoDvdThd_mountArchive_c* mountArchive) {
|
||||
|
||||
auto entryNum = mountArchive->getEntryNumber();
|
||||
auto& cosmeticOverrides = get_cosmetic_overrides();
|
||||
if (!cosmeticOverrides.contains(entryNum)) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (const auto& [resName, overrides] : cosmeticOverrides[entryNum]) {
|
||||
|
||||
auto* archive = mountArchive->getArchive();
|
||||
auto* entry = archive->findFsResource(resName.data(), 0);
|
||||
if (!entry) {
|
||||
continue;
|
||||
}
|
||||
|
||||
auto* tex1Addr = find_tex_1_in_bmd(static_cast<J3DModelFileData*>(archive->fetchResource(entry, NULL)));
|
||||
if (!tex1Addr) {
|
||||
continue;
|
||||
}
|
||||
|
||||
for (const auto& cosmeticOverride : overrides) {
|
||||
const auto& [textures, hexColorVar] = cosmeticOverride;
|
||||
const auto& hexColorStr = hexColorVar->getValue();
|
||||
if (!is_valid_hex_color_str(hexColorStr)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
auto color = hex_color_str_to_gx_color(hexColorStr);
|
||||
if (tex1Addr) {
|
||||
for (const auto& textureName : textures) {
|
||||
recolor_cmpr_texture(tex1Addr, textureName.data(), color);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,25 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* File originally copied from console TPR with permission from isaac
|
||||
* https://github.com/zsrtp/libtp_rel/blob/master/include/util/texture_utils.h
|
||||
*/
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
struct ResTIMG;
|
||||
struct J3DTextureBlock;
|
||||
class J3DModelFileData;
|
||||
class mDoDvdThd_mountArchive_c;
|
||||
namespace dusk::cosmetics
|
||||
{
|
||||
ResTIMG* find_tex_header_in_tex_1_section(J3DTextureBlock* tex1Ptr, const char* textureName);
|
||||
|
||||
uint32_t swap_index_bits(bool leftIsGreater, uint32_t bits);
|
||||
|
||||
void recolor_cmpr_texture(J3DTextureBlock* tex1Ptr, const char* textureName, const uint8_t* rgb);
|
||||
|
||||
J3DTextureBlock* find_tex_1_in_bmd(J3DModelFileData* bmdPtr);
|
||||
|
||||
void handle_texture_overrides_on_load(mDoDvdThd_mountArchive_c* mountArchive);
|
||||
} // namespace dusk::cosmetics
|
||||
@@ -210,6 +210,28 @@ UserSettings g_userSettings = {
|
||||
ConfigVar<std::string>{"randomizer.file1SeedHash", ""},
|
||||
ConfigVar<std::string>{"randomizer.file2SeedHash", ""},
|
||||
ConfigVar<std::string>{"randomizer.file3SeedHash", ""},
|
||||
},
|
||||
|
||||
.cosmetics = {
|
||||
.herosTunicCapColor = {"cosmetics.hatColor", ""},
|
||||
.herosTunicTorsoColor = {"cosmetics.tunicBodyColor", ""},
|
||||
.herosTunicSkirtColor = {"cosmetics.tunicSkirtColor", ""},
|
||||
.zoraArmorCapColor = {"cosmetics.zoraArmorCapColor", ""},
|
||||
.zoraArmorHelmetColor = {"cosmetics.zoraArmorHelmetColor", ""},
|
||||
.zoraArmorTorsoColor = {"cosmetics.zoraArmorTorsoColor", ""},
|
||||
.zoraArmorScalesColor = {"cosmetics.zoraArmorScalesColor", ""},
|
||||
.zoraArmorFlippersColor = {"cosmetics.zoraArmorFlippersColor", ""},
|
||||
.lanternGlowColor = {"cosmetics.lanternGlowColor", ""},
|
||||
.woodenSwordColor = {"cosmetics.woodenSwordColor", ""},
|
||||
.msBladeColor = {"cosmetics.msBladeColor", ""},
|
||||
.msHandleColor = {"cosmetics.msHandleColor", ""},
|
||||
.lightSwordGlowColor = {"cosmetics.lightSwordGlowColor", ""},
|
||||
.boomerangColor = {"cosmetics.boomerangColor", ""},
|
||||
.ironBootsColor = {"cosmetics.ironBootsColor", ""},
|
||||
.spinnerColor = {"cosmetics.spinnerColor", ""},
|
||||
.linkHairColor = {"cosmetics.linkHairColor", ""},
|
||||
.wolfLinkColor = {"cosmetics.wolfLinkColor", ""},
|
||||
.eponaColor = {"cosmetics.eponaColor", ""},
|
||||
}
|
||||
};
|
||||
|
||||
@@ -383,6 +405,26 @@ void registerSettings() {
|
||||
Register(g_userSettings.randomizer.seedHashes[0]);
|
||||
Register(g_userSettings.randomizer.seedHashes[1]);
|
||||
Register(g_userSettings.randomizer.seedHashes[2]);
|
||||
|
||||
Register(g_userSettings.cosmetics.herosTunicCapColor);
|
||||
Register(g_userSettings.cosmetics.herosTunicTorsoColor);
|
||||
Register(g_userSettings.cosmetics.herosTunicSkirtColor);
|
||||
Register(g_userSettings.cosmetics.zoraArmorCapColor);
|
||||
Register(g_userSettings.cosmetics.zoraArmorHelmetColor);
|
||||
Register(g_userSettings.cosmetics.zoraArmorTorsoColor);
|
||||
Register(g_userSettings.cosmetics.zoraArmorScalesColor);
|
||||
Register(g_userSettings.cosmetics.zoraArmorFlippersColor);
|
||||
Register(g_userSettings.cosmetics.lanternGlowColor);
|
||||
Register(g_userSettings.cosmetics.woodenSwordColor);
|
||||
Register(g_userSettings.cosmetics.msBladeColor);
|
||||
Register(g_userSettings.cosmetics.msHandleColor);
|
||||
Register(g_userSettings.cosmetics.lightSwordGlowColor);
|
||||
Register(g_userSettings.cosmetics.boomerangColor);
|
||||
Register(g_userSettings.cosmetics.ironBootsColor);
|
||||
Register(g_userSettings.cosmetics.spinnerColor);
|
||||
Register(g_userSettings.cosmetics.linkHairColor);
|
||||
Register(g_userSettings.cosmetics.wolfLinkColor);
|
||||
Register(g_userSettings.cosmetics.eponaColor);
|
||||
}
|
||||
|
||||
// Transient settings
|
||||
|
||||
@@ -0,0 +1,154 @@
|
||||
#include "cosmetics.hpp"
|
||||
|
||||
#include "dusk/config.hpp"
|
||||
#include "dusk/randomizer/generator/utility/string.hpp"
|
||||
#include "pane.hpp"
|
||||
#include "string_button.hpp"
|
||||
|
||||
#include <fmt/format.h>
|
||||
|
||||
#include <random>
|
||||
|
||||
namespace dusk::ui {
|
||||
|
||||
static const auto defaultHexColors = std::unordered_map<std::string, std::string>({
|
||||
{"ab706e", "Red"},
|
||||
{"6382a0", "Blue"},
|
||||
{"94749a", "Purple"},
|
||||
{"ec8644", "Orange"},
|
||||
{"b9ab00", "Yellow"},
|
||||
{"ec9fc8", "Pink"},
|
||||
{"505154", "Black"},
|
||||
{"f8f7f4", "White"},
|
||||
{"91723e", "Brown"},
|
||||
});
|
||||
|
||||
static const auto defaultGlowColors = std::unordered_map<std::string, std::string>({
|
||||
{"ff0000", "Red"},
|
||||
{"f68821", "Orange"},
|
||||
{"f6f321", "Yellow"},
|
||||
{"00ff00", "Green"},
|
||||
{"0000ff", "Blue"},
|
||||
{"8000ff", "Purple"},
|
||||
{"a0a0a0", "White"},
|
||||
{"Rainbow", "Rainbow"},
|
||||
});
|
||||
|
||||
static const auto masterSwordColors = std::unordered_map<std::string, std::string>({
|
||||
{"ff0000", "Red"},
|
||||
{"f68821", "Orange"},
|
||||
{"f6f321", "Yellow"},
|
||||
{"00ff00", "Green"},
|
||||
{"0000ff", "Blue"},
|
||||
{"8000ff", "Purple"},
|
||||
{"a0a0a0", "White"},
|
||||
{"30d0d0", "Cyan"},
|
||||
});
|
||||
|
||||
void add_cosmetic_option(Pane& leftPane, Pane& rightPane, const char* key, ConfigVar<std::string>& option,
|
||||
const std::unordered_map<std::string, std::string>& colorPresets = defaultHexColors) {
|
||||
leftPane.register_control(leftPane.add_select_button({
|
||||
.key = key,
|
||||
.getValue = [&option, &colorPresets] {
|
||||
const auto& curHexStr = option.getValue();
|
||||
if (curHexStr.empty()) {
|
||||
return Rml::String("Default");
|
||||
}
|
||||
if (colorPresets.contains(curHexStr)) {
|
||||
return colorPresets.at(curHexStr);
|
||||
}
|
||||
return curHexStr;
|
||||
},
|
||||
}),
|
||||
rightPane, [key, &option, &colorPresets](Pane& pane) {
|
||||
pane.clear();
|
||||
pane.add_rml(fmt::format("Choose {}. Leave blank for default value. A reload or reboot may be required to see color changes ingame.", key));
|
||||
|
||||
pane.add_child<StringButton>(StringButton::Props{
|
||||
.key = "Edit Hex Color",
|
||||
.getValue = [&option] {
|
||||
return option;
|
||||
},
|
||||
.setValue = [&option](Rml::String str) {
|
||||
// Make lowercase
|
||||
for (char& c : str) {
|
||||
c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
|
||||
}
|
||||
|
||||
option.setValue(str);
|
||||
config::Save();
|
||||
},
|
||||
.maxLength = 6,
|
||||
});
|
||||
|
||||
pane.add_button(ControlledButton::Props{
|
||||
.text = "Default",
|
||||
.isSelected = [&option] {
|
||||
return option.getValue().empty();
|
||||
}
|
||||
}).on_pressed([&option] {
|
||||
option.setValue("");
|
||||
config::Save();
|
||||
});
|
||||
|
||||
pane.add_button(ControlledButton::Props{
|
||||
.text = "Random Color",
|
||||
}).on_pressed([&option] {
|
||||
std::random_device rd{};
|
||||
std::uniform_int_distribution dist(0, 0xFFFFFF);
|
||||
std::string hexStr = randomizer::utility::str::intToHex(dist(rd), false);
|
||||
option.setValue(hexStr);
|
||||
config::Save();
|
||||
});
|
||||
|
||||
for (const auto& [hexStr, color] : colorPresets) {
|
||||
pane.add_button(ControlledButton::Props{
|
||||
.text = color,
|
||||
.isSelected = [hexStr, &option] {
|
||||
return option.getValue() == hexStr;
|
||||
},
|
||||
}).on_pressed([hexStr, &option] {
|
||||
option.setValue(hexStr);
|
||||
config::Save();
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
CosmeticsWindow::CosmeticsWindow() {
|
||||
|
||||
auto& cosmetics = getSettings().cosmetics;
|
||||
|
||||
add_tab("Equipment Colors", [this, &cosmetics](Rml::Element* content) {
|
||||
auto& leftPane = add_child<Pane>(content, Pane::Type::Controlled);
|
||||
auto& rightPane = add_child<Pane>(content, Pane::Type::Controlled);
|
||||
|
||||
add_cosmetic_option(leftPane, rightPane, "Hero's Tunic Cap Color", cosmetics.herosTunicCapColor);
|
||||
add_cosmetic_option(leftPane, rightPane, "Hero's Tunic Body Color", cosmetics.herosTunicTorsoColor);
|
||||
add_cosmetic_option(leftPane, rightPane, "Hero's Tunic Skirt Color", cosmetics.herosTunicSkirtColor);
|
||||
add_cosmetic_option(leftPane, rightPane, "Zora Armor Cap Color", cosmetics.zoraArmorCapColor);
|
||||
add_cosmetic_option(leftPane, rightPane, "Zora Armor Helmet Color", cosmetics.zoraArmorHelmetColor);
|
||||
add_cosmetic_option(leftPane, rightPane, "Zora Armor Torso Color", cosmetics.zoraArmorTorsoColor);
|
||||
add_cosmetic_option(leftPane, rightPane, "Zora Armor Scales Color", cosmetics.zoraArmorScalesColor);
|
||||
add_cosmetic_option(leftPane, rightPane, "Zora Armor Flippers Color", cosmetics.zoraArmorFlippersColor);
|
||||
add_cosmetic_option(leftPane, rightPane, "Lantern Glow Color", cosmetics.lanternGlowColor, defaultGlowColors);
|
||||
add_cosmetic_option(leftPane, rightPane, "Wooden Sword Color", cosmetics.woodenSwordColor);
|
||||
add_cosmetic_option(leftPane, rightPane, "Master Sword Blade Color", cosmetics.msBladeColor, masterSwordColors);
|
||||
add_cosmetic_option(leftPane, rightPane, "Master Sword Handle Color", cosmetics.msHandleColor, masterSwordColors);
|
||||
add_cosmetic_option(leftPane, rightPane, "Light Sword Glow Color", cosmetics.lightSwordGlowColor, defaultGlowColors);
|
||||
add_cosmetic_option(leftPane, rightPane, "Boomerang Color", cosmetics.boomerangColor);
|
||||
add_cosmetic_option(leftPane, rightPane, "Iron Boots Color", cosmetics.ironBootsColor);
|
||||
add_cosmetic_option(leftPane, rightPane, "Spinner Color", cosmetics.spinnerColor);
|
||||
|
||||
});
|
||||
|
||||
add_tab("Misc. Colors", [this, &cosmetics](Rml::Element* content) {
|
||||
auto& leftPane = add_child<Pane>(content, Pane::Type::Controlled);
|
||||
auto& rightPane = add_child<Pane>(content, Pane::Type::Controlled);
|
||||
|
||||
add_cosmetic_option(leftPane, rightPane, "Link's Hair Color", cosmetics.linkHairColor);
|
||||
add_cosmetic_option(leftPane, rightPane, "Wolf Link Color", cosmetics.wolfLinkColor);
|
||||
add_cosmetic_option(leftPane, rightPane, "Epona Color", cosmetics.eponaColor);
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
#pragma once
|
||||
|
||||
#include "window.hpp"
|
||||
|
||||
namespace dusk::ui {
|
||||
class CosmeticsWindow : public Window {
|
||||
public:
|
||||
CosmeticsWindow();
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
@@ -7,15 +7,17 @@
|
||||
|
||||
#include "achievements.hpp"
|
||||
#include "aurora/rmlui.hpp"
|
||||
#include "dusk/speedrun.h"
|
||||
#include "cosmetics.hpp"
|
||||
#include "dusk/livesplit.h"
|
||||
#include "dusk/main.h"
|
||||
#include "dusk/settings.h"
|
||||
#include "dusk/speedrun.h"
|
||||
#include "editor.hpp"
|
||||
#include "f_pc/f_pc_manager.h"
|
||||
#include "f_pc/f_pc_name.h"
|
||||
#include "imgui.h"
|
||||
#include "modal.hpp"
|
||||
#include "rando_config.hpp"
|
||||
#include "settings.hpp"
|
||||
#include "ui.hpp"
|
||||
#include "warp.hpp"
|
||||
@@ -24,7 +26,6 @@
|
||||
#include <chrono>
|
||||
#include <cmath>
|
||||
|
||||
#include "rando_config.hpp"
|
||||
|
||||
namespace dusk::ui {
|
||||
namespace {
|
||||
@@ -63,6 +64,8 @@ MenuBar::MenuBar() : Document(kDocumentSource), mRoot(mDocument->GetElementById(
|
||||
|
||||
mTabBar->add_tab("Randomizer", [this] { push(std::make_unique<RandomizerWindow>()); });
|
||||
|
||||
mTabBar->add_tab("Cosmetics", [this] {push(std::make_unique<CosmeticsWindow>());});
|
||||
|
||||
mTabBar->add_tab("Reset", [this] {
|
||||
mTabBar->set_active_tab(-1);
|
||||
const auto dismiss = [](Modal& modal) { modal.pop(); };
|
||||
|
||||
@@ -16,6 +16,10 @@
|
||||
#include "m_Do/m_Do_ext.h"
|
||||
#include "os_report.h"
|
||||
|
||||
#if TARGET_PC
|
||||
#include "dusk/cosmetics/texture_utils.hpp"
|
||||
#endif
|
||||
|
||||
s32 mDoDvdThd::main(void* param_0) {
|
||||
JKRThread(OSGetCurrentThread(), 0);
|
||||
#if TARGET_PC
|
||||
@@ -314,6 +318,9 @@ s32 mDoDvdThd_mountArchive_c::execute() {
|
||||
}
|
||||
#endif
|
||||
}
|
||||
#if TARGET_PC
|
||||
dusk::cosmetics::handle_texture_overrides_on_load(this);
|
||||
#endif
|
||||
mIsDone = true;
|
||||
return mArchive != NULL;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user