add various cosmetic options

This commit is contained in:
gymnast86
2026-07-01 00:27:35 -07:00
parent 26d0725c76
commit a5bc71795e
19 changed files with 839 additions and 14 deletions
+154
View File
@@ -0,0 +1,154 @@
#include "cosmetics.hpp"
#include "dusk/config.hpp"
#include "dusk/randomizer/generator/utility/string.hpp"
#include "pane.hpp"
#include "string_button.hpp"
#include <fmt/format.h>
#include <random>
namespace dusk::ui {
static const auto defaultHexColors = std::unordered_map<std::string, std::string>({
{"ab706e", "Red"},
{"6382a0", "Blue"},
{"94749a", "Purple"},
{"ec8644", "Orange"},
{"b9ab00", "Yellow"},
{"ec9fc8", "Pink"},
{"505154", "Black"},
{"f8f7f4", "White"},
{"91723e", "Brown"},
});
static const auto defaultGlowColors = std::unordered_map<std::string, std::string>({
{"ff0000", "Red"},
{"f68821", "Orange"},
{"f6f321", "Yellow"},
{"00ff00", "Green"},
{"0000ff", "Blue"},
{"8000ff", "Purple"},
{"a0a0a0", "White"},
{"Rainbow", "Rainbow"},
});
static const auto masterSwordColors = std::unordered_map<std::string, std::string>({
{"ff0000", "Red"},
{"f68821", "Orange"},
{"f6f321", "Yellow"},
{"00ff00", "Green"},
{"0000ff", "Blue"},
{"8000ff", "Purple"},
{"a0a0a0", "White"},
{"30d0d0", "Cyan"},
});
void add_cosmetic_option(Pane& leftPane, Pane& rightPane, const char* key, ConfigVar<std::string>& option,
const std::unordered_map<std::string, std::string>& colorPresets = defaultHexColors) {
leftPane.register_control(leftPane.add_select_button({
.key = key,
.getValue = [&option, &colorPresets] {
const auto& curHexStr = option.getValue();
if (curHexStr.empty()) {
return Rml::String("Default");
}
if (colorPresets.contains(curHexStr)) {
return colorPresets.at(curHexStr);
}
return curHexStr;
},
}),
rightPane, [key, &option, &colorPresets](Pane& pane) {
pane.clear();
pane.add_rml(fmt::format("Choose {}. Leave blank for default value. A reload or reboot may be required to see color changes ingame.", key));
pane.add_child<StringButton>(StringButton::Props{
.key = "Edit Hex Color",
.getValue = [&option] {
return option;
},
.setValue = [&option](Rml::String str) {
// Make lowercase
for (char& c : str) {
c = static_cast<char>(std::tolower(static_cast<unsigned char>(c)));
}
option.setValue(str);
config::Save();
},
.maxLength = 6,
});
pane.add_button(ControlledButton::Props{
.text = "Default",
.isSelected = [&option] {
return option.getValue().empty();
}
}).on_pressed([&option] {
option.setValue("");
config::Save();
});
pane.add_button(ControlledButton::Props{
.text = "Random Color",
}).on_pressed([&option] {
std::random_device rd{};
std::uniform_int_distribution dist(0, 0xFFFFFF);
std::string hexStr = randomizer::utility::str::intToHex(dist(rd), false);
option.setValue(hexStr);
config::Save();
});
for (const auto& [hexStr, color] : colorPresets) {
pane.add_button(ControlledButton::Props{
.text = color,
.isSelected = [hexStr, &option] {
return option.getValue() == hexStr;
},
}).on_pressed([hexStr, &option] {
option.setValue(hexStr);
config::Save();
});
}
});
}
CosmeticsWindow::CosmeticsWindow() {
auto& cosmetics = getSettings().cosmetics;
add_tab("Equipment Colors", [this, &cosmetics](Rml::Element* content) {
auto& leftPane = add_child<Pane>(content, Pane::Type::Controlled);
auto& rightPane = add_child<Pane>(content, Pane::Type::Controlled);
add_cosmetic_option(leftPane, rightPane, "Hero's Tunic Cap Color", cosmetics.herosTunicCapColor);
add_cosmetic_option(leftPane, rightPane, "Hero's Tunic Body Color", cosmetics.herosTunicTorsoColor);
add_cosmetic_option(leftPane, rightPane, "Hero's Tunic Skirt Color", cosmetics.herosTunicSkirtColor);
add_cosmetic_option(leftPane, rightPane, "Zora Armor Cap Color", cosmetics.zoraArmorCapColor);
add_cosmetic_option(leftPane, rightPane, "Zora Armor Helmet Color", cosmetics.zoraArmorHelmetColor);
add_cosmetic_option(leftPane, rightPane, "Zora Armor Torso Color", cosmetics.zoraArmorTorsoColor);
add_cosmetic_option(leftPane, rightPane, "Zora Armor Scales Color", cosmetics.zoraArmorScalesColor);
add_cosmetic_option(leftPane, rightPane, "Zora Armor Flippers Color", cosmetics.zoraArmorFlippersColor);
add_cosmetic_option(leftPane, rightPane, "Lantern Glow Color", cosmetics.lanternGlowColor, defaultGlowColors);
add_cosmetic_option(leftPane, rightPane, "Wooden Sword Color", cosmetics.woodenSwordColor);
add_cosmetic_option(leftPane, rightPane, "Master Sword Blade Color", cosmetics.msBladeColor, masterSwordColors);
add_cosmetic_option(leftPane, rightPane, "Master Sword Handle Color", cosmetics.msHandleColor, masterSwordColors);
add_cosmetic_option(leftPane, rightPane, "Light Sword Glow Color", cosmetics.lightSwordGlowColor, defaultGlowColors);
add_cosmetic_option(leftPane, rightPane, "Boomerang Color", cosmetics.boomerangColor);
add_cosmetic_option(leftPane, rightPane, "Iron Boots Color", cosmetics.ironBootsColor);
add_cosmetic_option(leftPane, rightPane, "Spinner Color", cosmetics.spinnerColor);
});
add_tab("Misc. Colors", [this, &cosmetics](Rml::Element* content) {
auto& leftPane = add_child<Pane>(content, Pane::Type::Controlled);
auto& rightPane = add_child<Pane>(content, Pane::Type::Controlled);
add_cosmetic_option(leftPane, rightPane, "Link's Hair Color", cosmetics.linkHairColor);
add_cosmetic_option(leftPane, rightPane, "Wolf Link Color", cosmetics.wolfLinkColor);
add_cosmetic_option(leftPane, rightPane, "Epona Color", cosmetics.eponaColor);
});
}
}