Procedurally-generate HQ minimap textures (#692)

* Procedurally-generate HQ minimap textures

* Don't leak old minimap textures
This commit is contained in:
doop
2026-05-06 20:40:04 -04:00
committed by GitHub
parent c5baabbe9c
commit aa48d95f24
+119 -31
View File
@@ -15,13 +15,45 @@
#include <cstring>
#ifdef TARGET_PC
#include <span>
constexpr u16 kMapResolutionMultiplier = 4;
constexpr u16 kMapCircleSize = 16 * kMapResolutionMultiplier;
constexpr u16 kMapImageSide = 16 * kMapResolutionMultiplier;
constexpr u32 kMapImageTotalPixels = kMapImageSide * kMapImageSide;
typedef std::function<u8(size_t, size_t)> PaintI8Fn;
void paint_i8(std::span<u8> dst, size_t width, PaintI8Fn paint) {
const auto blocksAcross = width >> 3;
for (size_t i = 0; i < dst.size(); i++) {
// 8x4 block swizzling for I8
const auto blockIdx = i >> 5;
const auto localIdx = i & 31;
const auto blockY = blockIdx / blocksAcross;
const auto blockX = blockIdx % blocksAcross;
const auto localY = localIdx >> 3;
const auto localX = localIdx & 7;
const auto x = (blockX << 3) + localX;
const auto y = (blockY << 2) + localY;
dst[i] = paint(x, y);
}
}
#endif
void dMpath_n::dTexObjAggregate_c::create() {
static int const data[7] = {
79, 80, 77, 78, 76, 81, 82,
79, // 0: im_map_icon_square_4i.bti
80, // 1: im_map_icon_tresurebox_4i.bti
77, // 2: im_map_icon_enter_4i.bti
78, // 3: im_map_icon_nijumaru_4i.bti
76, // 4: im_map_icon_circle_4i.bti
81, // 5: im_map_icon_try_force_4i.bti
82, // 6: map_icon_circle16x16_4i.bti
};
for (int lp1 = 0; lp1 < 7; lp1++) {
@@ -35,45 +67,101 @@ void dMpath_n::dTexObjAggregate_c::create() {
}
#if TARGET_PC
auto hqCircle = JKR_NEW TGXTexObj();
static bool hqTexsDrawn = false;
static bool hqCircleDrawn = false;
static u8 hqCircleData[kMapCircleSize * kMapCircleSize];
static u8 hqCircleData[kMapImageTotalPixels];
static u8 hqCircleAltData[kMapImageTotalPixels];
static u8 hqNijumaruData[kMapImageTotalPixels];
static u8 hqEnterData[kMapImageTotalPixels];
static u8 hqTryForceData[kMapImageTotalPixels];
if (!hqCircleDrawn) {
const auto center = kMapCircleSize / 2.0f;
const auto radiusSq = center * center;
const auto blocksAcross = kMapCircleSize >> 3;
const auto totalPixels = sizeof(hqCircleData);
if (!hqTexsDrawn) {
constexpr auto center = kMapImageSide / 2.0f;
constexpr auto radiusSq = center * center;
for (size_t i = 0; i < totalPixels; i++) {
// 8x4 block swizzling for I8
const auto blockIdx = i >> 5;
const auto localIdx = i & 31;
// 6: map_icon_circle16x16_4i.bti - simple circle
paint_i8(std::span{hqCircleData}, kMapImageSide, [=](auto x, auto y) {
const auto dx = (x + 0.5f) - center;
const auto dy = (y + 0.5f) - center;
return (dx * dx + dy * dy < radiusSq) ? 0x11 : 0;
});
const auto blockY = blockIdx / blocksAcross;
const auto blockX = blockIdx % blocksAcross;
const auto localY = localIdx >> 3;
const auto localX = localIdx & 7;
const auto x = (blockX << 3) + localX;
const auto y = (blockY << 2) + localY;
// 4: im_map_icon_circle_4i.bti - outlined circle
paint_i8(std::span{hqCircleAltData}, kMapImageSide, [=](auto x, auto y) {
constexpr auto innerRadius = kMapImageSide * 3.0f / 8.0f;
constexpr auto innerRadiusSq = innerRadius * innerRadius;
const auto dx = (x + 0.5f) - center;
const auto dy = (y + 0.5f) - center;
const auto dSq = dx * dx + dy * dy;
// the original texture is in I4 format and uses 1 to indicate if inside the circle
// so we scale to I8 range: 255 / 15 = 17
hqCircleData[i] = (dx * dx + dy * dy < radiusSq) ? 17 : 0;
}
hqCircleDrawn = true;
return dSq < radiusSq ? (dSq < innerRadiusSq ? 0x22 : 0x11) : 0;
});
// 3: im_map_icon_nijumaru_4i.bti - concentric rings
paint_i8(std::span{hqNijumaruData}, kMapImageSide, [=](auto x, auto y) {
constexpr u8 nijumaruRings[] = {0x11, 0x22, 0x11, 0x11, 0x22, 0x22};
const auto dx = (x + 0.5f) - center;
const auto dy = (y + 0.5f) - center;
const auto dSq = dx * dx + dy * dy;
if (dSq < radiusSq) {
const auto ringIndex =
static_cast<size_t>(std::trunc(std::sqrt(dSq) / kMapImageSide * 12));
return nijumaruRings[ringIndex];
}
return u8{0};
});
// 2: im_map_icon_enter_4i.bti - outlined octagram
paint_i8(std::span{hqEnterData}, kMapImageSide, [=](auto x, auto y) {
constexpr auto outlineWidth = kMapImageSide / 6.0f;
const auto adx = std::abs((x + 0.5f) - center);
const auto ady = std::abs((y + 0.5f) - center);
const auto dist =
std::min(adx + ady, std::max(adx, ady) * std::numbers::sqrt2_v<float>) -
kMapImageSide / 2.0f;
return dist > 0.0f ? 0 : (dist > -outlineWidth ? 0x22 : 0x33);
});
// 5: im_map_icon_try_force_4i.bti - outlined circle with triangle
paint_i8(std::span{hqTryForceData}, kMapImageSide, [=](auto x, auto y) {
constexpr auto innerRadiusNorm = 5.0f / 12.0f;
constexpr auto innerRadius = kMapImageSide * innerRadiusNorm;
constexpr auto innerRadiusSq = innerRadius * innerRadius;
constexpr auto triRadius = kMapImageSide * innerRadiusNorm / 2.0f;
const auto dx = (x + 0.5f) - center;
const auto dy = (y + 0.5f) - center;
const auto dSq = dx * dx + dy * dy;
const auto triSideDist = (std::numbers::sqrt3_v<float> * std::abs(dx) - dy) * 0.5f;
const auto insideTri = std::max(dy, triSideDist) < triRadius;
return insideTri ? 0x22 : (dSq < radiusSq ? (dSq < innerRadiusSq ? 0x33 : 0x22) : 0);
});
hqTexsDrawn = true;
}
GXInitTexObj(hqCircle, hqCircleData, kMapCircleSize, kMapCircleSize, GX_TF_I8, GX_CLAMP,
GX_CLAMP, GX_FALSE);
GXInitTexObjLOD(hqCircle, GX_NEAR, GX_NEAR, 0.0f, 0.0f, 0.0f, GX_FALSE, GX_FALSE, GX_ANISO_1);
mp_texObj[6] = hqCircle;
constexpr auto replacements = std::to_array<std::pair<size_t, const u8*> >({
{2, hqEnterData},
{3, hqNijumaruData},
{4, hqCircleAltData},
{5, hqTryForceData},
{6, hqCircleData},
});
for (const auto& [idx, data] : replacements) {
JKR_DELETE(mp_texObj[idx]);
const auto texobj = JKR_NEW TGXTexObj();
GXInitTexObj(
texobj, data, kMapImageSide, kMapImageSide, GX_TF_I8, GX_CLAMP, GX_CLAMP, GX_FALSE);
GXInitTexObjLOD(texobj, GX_NEAR, GX_NEAR, 0.0f, 0.0f, 0.0f, GX_FALSE, GX_FALSE, GX_ANISO_1);
mp_texObj[idx] = texobj;
}
#endif
}