mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-06-10 04:15:39 -04:00
Add mouse as a gyro input source (#720)
* Add mouse as a gyro input source * Revisions * Grammar
This commit is contained in:
@@ -12,6 +12,7 @@ void rollgoalTableOffset(s16& out_ax, s16& out_az);
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extern bool s_sensor_keep_alive;
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bool get_sensor_keep_alive();
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void set_sensor_keep_alive(bool value);
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bool rollgoal_gyro_enabled();
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} // namespace dusk::gyro
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#endif
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@@ -27,6 +27,11 @@ enum class DiscVerificationState : u8 {
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HashMismatch,
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};
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enum class GyroMode : u8 {
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Sensor = 0,
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Mouse = 1,
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};
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namespace config {
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template <>
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struct ConfigEnumRange<BloomMode> {
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@@ -45,6 +50,12 @@ struct ConfigEnumRange<DiscVerificationState> {
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static constexpr auto min = DiscVerificationState::Unknown;
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static constexpr auto max = DiscVerificationState::HashMismatch;
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};
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template <>
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struct ConfigEnumRange<GyroMode> {
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static constexpr auto min = GyroMode::Sensor;
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static constexpr auto max = GyroMode::Mouse;
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};
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}
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// Persistent user settings
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@@ -120,6 +131,7 @@ struct UserSettings {
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ConfigVar<bool> midnasLamentNonStop;
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// Input
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ConfigVar<GyroMode> gyroMode;
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ConfigVar<bool> enableGyroAim;
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ConfigVar<bool> enableGyroRollgoal;
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ConfigVar<float> gyroSensitivityX;
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@@ -729,10 +729,12 @@ static void koro2_game(fshop_class* i_this) {
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cLib_addCalcAngleS2(&i_this->field_0x4020.z, 0, 2, 0x200);
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case 2:
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#if TARGET_PC
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if (dusk::getSettings().game.enableGyroRollgoal) {
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if (dusk::gyro::rollgoal_gyro_enabled()) {
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if (!dusk::gyro::get_sensor_keep_alive()) {
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dusk::gyro::set_sensor_keep_alive(true);
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}
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} else if (dusk::gyro::get_sensor_keep_alive()) {
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dusk::gyro::set_sensor_keep_alive(false);
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}
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#endif
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@@ -753,7 +755,7 @@ static void koro2_game(fshop_class* i_this) {
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old_stick_x = mDoCPd_c::getSubStickX(PAD_1);
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cLib_addCalcAngleS2(&i_this->field_0x4060, i_this->field_0x4062, 4, 0x1000);
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#if TARGET_PC
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if (dusk::getSettings().game.enableGyroRollgoal) {
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if (dusk::gyro::rollgoal_gyro_enabled()) {
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dusk::gyro::rollgoalTick(true, i_this->field_0x4060);
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}
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#endif
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@@ -791,7 +793,7 @@ static void koro2_game(fshop_class* i_this) {
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s16 gyro_ax = 0;
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s16 gyro_az = 0;
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#if TARGET_PC
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if (dusk::getSettings().game.enableGyroRollgoal) {
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if (dusk::gyro::rollgoal_gyro_enabled()) {
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dusk::gyro::rollgoalTableOffset(gyro_ax, gyro_az);
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}
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#endif
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@@ -156,6 +156,7 @@ namespace dusk::config {
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template class ConfigImpl<dusk::BloomMode>;
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template class ConfigImpl<dusk::DiscVerificationState>;
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template class ConfigImpl<dusk::GameLanguage>;
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template class ConfigImpl<dusk::GyroMode>;
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}
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void dusk::config::Register(ConfigVarBase& configVar) {
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+81
-20
@@ -1,5 +1,9 @@
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#include "dusk/gyro.h"
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#include "dusk/ui/ui.hpp"
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#include "d/actor/d_a_alink.h"
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#include <aurora/lib/window.hpp>
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#include <SDL3/SDL_mouse.h>
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#include <cmath>
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namespace dusk::gyro {
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@@ -12,11 +16,14 @@ constexpr float kGravityEmaAlpha = 0.1f;
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constexpr float kMinGravityProjection = 0.2f;
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// Let roll contribute more strongly as the pad approaches an upright posture.
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constexpr float kRollAimBoostMax = 2.0f;
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constexpr float kMousePixelToRad = 0.0025f;
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bool s_sensor_enabled = false;
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bool s_accel_enabled = false;
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bool s_was_aiming = false;
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bool s_have_gravity_baseline = false;
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bool s_mouse_enabled = false;
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bool s_mouse_relative = false;
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float s_smooth_gx = 0.0f;
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float s_smooth_gy = 0.0f;
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float s_smooth_gz = 0.0f;
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@@ -36,6 +43,7 @@ void reset_filter_state() {
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s_baseline_gravity_y = s_baseline_gravity_z = 0.0f;
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s_was_aiming = false;
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s_have_gravity_baseline = false;
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s_mouse_enabled = false;
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s_yaw_rad = s_pitch_rad = s_roll_rad = 0.0f;
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s_rollgoal_ax = s_rollgoal_az = 0;
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}
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@@ -46,14 +54,29 @@ float apply_deadband(float v, float deadband_rad_s) {
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}
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return v;
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}
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void disable_pad_sensors() {
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if (s_sensor_enabled) {
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PADSetSensorEnabled(PAD_CHAN0, PAD_SENSOR_GYRO, FALSE);
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s_sensor_enabled = false;
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}
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if (s_accel_enabled) {
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PADSetSensorEnabled(PAD_CHAN0, PAD_SENSOR_ACCEL, FALSE);
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s_accel_enabled = false;
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}
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}
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} // namespace
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bool s_sensor_keep_alive = false;
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bool get_sensor_keep_alive() { return s_sensor_keep_alive; }
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void set_sensor_keep_alive(bool value) { s_sensor_keep_alive = value; }
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bool rollgoal_gyro_enabled() {
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return getSettings().game.enableGyroRollgoal && getSettings().game.gyroMode.getValue() != GyroMode::Mouse;
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}
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bool queryGyroAimContext() {
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if (!static_cast<bool>(dusk::getSettings().game.enableGyroAim)) {
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if (!static_cast<bool>(getSettings().game.enableGyroAim)) {
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return false;
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}
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@@ -71,15 +94,28 @@ void read(float dt) {
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const bool aim_just_ended = !aim_active && s_was_aiming;
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s_was_aiming = aim_active;
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const bool mouse_mode = getSettings().game.gyroMode.getValue() == GyroMode::Mouse;
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const bool mouse_gyro_active = !ui::any_document_visible() && mouse_mode && (aim_active || s_sensor_keep_alive);
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SDL_Window* window = aurora::window::get_sdl_window();
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if (window != nullptr && mouse_gyro_active != s_mouse_relative &&
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SDL_SetWindowRelativeMouseMode(window, mouse_gyro_active))
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{
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s_mouse_relative = mouse_gyro_active;
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}
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if (mouse_gyro_active && !s_mouse_enabled && window != nullptr) {
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const AuroraWindowSize sz = aurora::window::get_window_size();
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const float cx = static_cast<float>(sz.width) * 0.5f;
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const float cy = static_cast<float>(sz.height) * 0.5f;
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SDL_WarpMouseInWindow(window, cx, cy);
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float discard_x = 0.0f;
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float discard_y = 0.0f;
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SDL_GetRelativeMouseState(&discard_x, &discard_y);
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}
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s_mouse_enabled = mouse_gyro_active;
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if (!s_sensor_keep_alive && !aim_active) {
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if (s_sensor_enabled) {
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PADSetSensorEnabled(PAD_CHAN0, PAD_SENSOR_GYRO, FALSE);
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s_sensor_enabled = false;
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}
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if (s_accel_enabled) {
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PADSetSensorEnabled(PAD_CHAN0, PAD_SENSOR_ACCEL, FALSE);
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s_accel_enabled = false;
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}
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disable_pad_sensors();
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reset_filter_state();
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return;
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}
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@@ -90,6 +126,31 @@ void read(float dt) {
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s_have_gravity_baseline = false;
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}
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if (mouse_mode && !mouse_gyro_active) {
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s_pitch_rad = 0.0f;
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s_yaw_rad = 0.0f;
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s_roll_rad = 0.0f;
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return;
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}
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if (mouse_mode) {
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disable_pad_sensors();
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float mx_rel = 0.0f;
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float my_rel = 0.0f;
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SDL_GetRelativeMouseState(&mx_rel, &my_rel);
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// Convert pixels to radians
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s_pitch_rad = my_rel * kMousePixelToRad * getSettings().game.gyroSensitivityX;
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s_yaw_rad = -mx_rel * kMousePixelToRad * getSettings().game.gyroSensitivityY;
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s_roll_rad = 0.0f;
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s_pitch_rad = getSettings().game.gyroInvertPitch ? -s_pitch_rad : s_pitch_rad;
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s_yaw_rad = getSettings().game.gyroInvertYaw ? -s_yaw_rad : s_yaw_rad;
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s_yaw_rad = getSettings().game.enableMirrorMode ? -s_yaw_rad : s_yaw_rad;
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return;
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}
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if (!s_sensor_enabled) {
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if (!PADHasSensor(PAD_CHAN0, PAD_SENSOR_GYRO)) {
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return;
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@@ -112,8 +173,8 @@ void read(float dt) {
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return;
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}
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const float smooth_alpha = kGyroEmaAlphaMax + dusk::getSettings().game.gyroSmoothing * (kGyroEmaAlphaMin - kGyroEmaAlphaMax);
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const float deadband = dusk::getSettings().game.gyroDeadband;
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const float smooth_alpha = kGyroEmaAlphaMax + getSettings().game.gyroSmoothing * (kGyroEmaAlphaMin - kGyroEmaAlphaMax);
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const float deadband = getSettings().game.gyroDeadband;
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s_smooth_gx += smooth_alpha * (gyro[0] - s_smooth_gx);
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s_smooth_gy += smooth_alpha * (gyro[1] - s_smooth_gy);
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@@ -123,8 +184,8 @@ void read(float dt) {
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const float yaw_rate = apply_deadband(s_smooth_gy, deadband);
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const float roll_rate = apply_deadband(s_smooth_gz, deadband);
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s_pitch_rad = -pitch_rate * dt * dusk::getSettings().game.gyroSensitivityX;
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s_roll_rad = roll_rate * dt * dusk::getSettings().game.gyroSensitivityX; // GYRO NOTE: Exposing Z sensitivity seems unusual, so I'm just using X
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s_pitch_rad = -pitch_rate * dt * getSettings().game.gyroSensitivityX;
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s_roll_rad = roll_rate * dt * getSettings().game.gyroSensitivityX; // GYRO NOTE: Exposing Z sensitivity seems unusual, so I'm just using X
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float horizontal_rate = yaw_rate;
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if (aim_active && s_accel_enabled) {
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@@ -162,11 +223,11 @@ void read(float dt) {
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}
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}
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s_yaw_rad = horizontal_rate * dt * dusk::getSettings().game.gyroSensitivityY;
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s_yaw_rad = horizontal_rate * dt * getSettings().game.gyroSensitivityY;
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s_pitch_rad = dusk::getSettings().game.gyroInvertPitch ? -s_pitch_rad : s_pitch_rad;
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s_yaw_rad = dusk::getSettings().game.gyroInvertYaw ? -s_yaw_rad : s_yaw_rad;
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s_yaw_rad = dusk::getSettings().game.enableMirrorMode ? -s_yaw_rad : s_yaw_rad;
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s_pitch_rad = getSettings().game.gyroInvertPitch ? -s_pitch_rad : s_pitch_rad;
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s_yaw_rad = getSettings().game.gyroInvertYaw ? -s_yaw_rad : s_yaw_rad;
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s_yaw_rad = getSettings().game.enableMirrorMode ? -s_yaw_rad : s_yaw_rad;
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}
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void getAimDeltas(float& out_yaw, float& out_pitch) {
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@@ -180,9 +241,9 @@ void rollgoalTick(bool play_active, s16 camera_yaw) {
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return;
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}
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float pitch_rad = -s_pitch_rad * dusk::getSettings().game.gyroSensitivityRollgoal;
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float roll_rad = s_roll_rad * dusk::getSettings().game.gyroSensitivityRollgoal;
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roll_rad = dusk::getSettings().game.enableMirrorMode ? -roll_rad : roll_rad;
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float pitch_rad = -s_pitch_rad * getSettings().game.gyroSensitivityRollgoal;
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float roll_rad = s_roll_rad * getSettings().game.gyroSensitivityRollgoal;
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roll_rad = getSettings().game.enableMirrorMode ? -roll_rad : roll_rad;
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s_rollgoal_az += cM_rad2s(roll_rad);
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cXyz in(roll_rad, 0.0f, pitch_rad);
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@@ -68,6 +68,7 @@ UserSettings g_userSettings = {
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.midnasLamentNonStop {"game.midnasLamentNonStop", false},
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// Input
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.gyroMode {"game.gyroMode", GyroMode::Sensor},
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.enableGyroAim {"game.enableGyroAim", false},
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.enableGyroRollgoal {"game.enableGyroRollgoal", false},
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.gyroSensitivityX {"game.gyroSensitivityX", 1.0f},
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@@ -206,6 +207,7 @@ void registerSettings() {
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Register(g_userSettings.game.superClawshot);
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Register(g_userSettings.game.alwaysGreatspin);
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Register(g_userSettings.game.enableFrameInterpolation);
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Register(g_userSettings.game.gyroMode);
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Register(g_userSettings.game.enableGyroAim);
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Register(g_userSettings.game.enableGyroRollgoal);
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Register(g_userSettings.game.gyroSensitivityX);
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@@ -13,6 +13,7 @@
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#include "m_Do/m_Do_main.h"
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#include "menu_bar.hpp"
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#include "number_button.hpp"
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#include "menu_bar.hpp"
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#include "pane.hpp"
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#include "prelaunch.hpp"
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#include "ui.hpp"
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@@ -42,6 +43,11 @@ constexpr std::array kFpsOverlayCornerNames = {
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"Bottom Right",
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};
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constexpr std::array kGyroInputModeLabels = {
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"Sensor",
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"Mouse",
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};
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bool try_parse_backend(std::string_view backend, AuroraBackend& outBackend) {
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if (backend == "auto") {
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outBackend = BACKEND_AUTO;
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@@ -200,7 +206,9 @@ int float_setting_percent(ConfigVar<float>& var) {
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}
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bool gyro_enabled() {
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return getSettings().game.enableGyroAim || getSettings().game.enableGyroRollgoal;
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return getSettings().game.enableGyroAim ||
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(getSettings().game.enableGyroRollgoal &&
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getSettings().game.gyroMode.getValue() != GyroMode::Mouse);
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}
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struct ConfigBoolProps {
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@@ -634,12 +642,50 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
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[] { return !getSettings().game.freeCamera; });
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leftPane.add_section("Gyro");
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leftPane.register_control(
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leftPane.add_select_button({
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.key = "Gyro Input Method",
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.getValue =
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[] {
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const auto mode = getSettings().game.gyroMode.getValue();
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const auto idx = static_cast<size_t>(mode);
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return Rml::String{kGyroInputModeLabels[idx]};
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},
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.isModified =
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[] {
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return getSettings().game.gyroMode.getValue() !=
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getSettings().game.gyroMode.getDefaultValue();
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},
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}),
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rightPane, [](Pane& pane) {
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for (size_t i = 0; i < kGyroInputModeLabels.size(); i++) {
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pane
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.add_button({
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.text = Rml::String{kGyroInputModeLabels[i]},
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.isSelected =
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[i] {
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return getSettings().game.gyroMode.getValue() == static_cast<GyroMode>(i);
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},
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})
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.on_pressed([i] {
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mDoAud_seStartMenu(kSoundItemChange);
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const GyroMode mode = static_cast<GyroMode>(i);
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getSettings().game.gyroMode.setValue(mode);
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config::Save();
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});
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}
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pane.add_rml(
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"<br/><b>Sensor</b> reads motion directly from a supported controller's gyro via SDL.<br/>"
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"<br/><b>Mouse</b> treats mouse input as gyro, intended for use with the Steam Deck.<br/>"
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"<br/>Mouse input cannot currently be used with Gyro Rollgoal.");
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});
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addOption("Gyro Aim", getSettings().game.enableGyroAim,
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"Enables gyro controls while in look mode, aiming a hawk, and aiming "
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"supported items.<br/><br/>Supported items include the Slingshot, Gale Boomerang, "
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"Hero's Bow, Clawshot(s), Ball and Chain, and Dominion Rod.");
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addOption("Gyro Rollgoal", getSettings().game.enableGyroRollgoal,
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"Enables gyro controls for Rollgoal in Hena's Cabin.");
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"Enables gyro controls for Rollgoal in Hena's Cabin.",
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[] { return getSettings().game.gyroMode.getValue() == GyroMode::Mouse; });
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config_percent_select(leftPane, rightPane, getSettings().game.gyroSensitivityY,
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"Gyro Pitch Sensitivity", "Controls vertical gyro aiming sensitivity.", 25, 400, 5,
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[] { return !gyro_enabled(); });
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@@ -648,7 +694,11 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
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[] { return !gyro_enabled(); });
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config_percent_select(leftPane, rightPane, getSettings().game.gyroSensitivityRollgoal,
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"Rollgoal Sensitivity", "Controls how strongly gyro input tilts the Rollgoal table.",
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25, 400, 5, [] { return !getSettings().game.enableGyroRollgoal; });
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25, 400, 5,
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[] {
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return !getSettings().game.enableGyroRollgoal ||
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getSettings().game.gyroMode.getValue() == GyroMode::Mouse;
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});
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config_percent_select(leftPane, rightPane, getSettings().game.gyroDeadband, "Gyro Deadband",
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"Ignores small gyro movement to reduce drift and jitter.", 0, 50, 1,
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[] { return !gyro_enabled(); });
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