This commit is contained in:
madeline
2026-04-22 22:33:59 -07:00
14 changed files with 183 additions and 39 deletions
+1 -1
+4
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@@ -103,6 +103,10 @@ public:
field_0xd98 = param_1;
}
#if TARGET_PC
void resetScrollArrowMask() { field_0xdda = 0; }
#endif
/* 0xC98 */ JKRExpHeap* mpHeap;
/* 0xC9C */ JKRExpHeap* mpTalkHeap;
/* 0xCA0 */ STControl* mpStick;
+1
View File
@@ -101,6 +101,7 @@ struct UserSettings {
ConfigVar<bool> infiniteOil;
ConfigVar<bool> infiniteOxygen;
ConfigVar<bool> infiniteRupees;
ConfigVar<bool> enableIndefiniteItemDrops;
ConfigVar<bool> moonJump;
ConfigVar<bool> superClawshot;
ConfigVar<bool> alwaysGreatspin;
+25 -25
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@@ -1,9 +1,10 @@
#ifndef DUSK_TIME_H
#define DUSK_TIME_H
#include <chrono>
#include <numeric>
#include <array>
#include <numeric>
#include "SDL3/SDL_timer.h"
#ifdef _WIN32
#ifndef WIN32_LEAN_AND_MEAN
@@ -15,28 +16,26 @@
#include <Windows.h>
#include <shellapi.h>
#include <intrin.h>
#else
#include "SDL3/SDL_timer.h"
#endif
class Limiter {
using delta_clock = std::chrono::high_resolution_clock;
using duration_t = std::chrono::nanoseconds;
public:
void Reset() { m_oldTime = delta_clock::now(); }
using duration_t = Uint64;
void Reset() { m_oldTime = SDL_GetTicksNS(); }
void Sleep(duration_t targetFrameTime) {
if (targetFrameTime.count() == 0) {
if (targetFrameTime == 0) {
return;
}
auto start = delta_clock::now();
const Uint64 start = SDL_GetTicksNS();
duration_t adjustedSleepTime = SleepTime(targetFrameTime);
if (adjustedSleepTime.count() > 0) {
if (adjustedSleepTime > 0) {
NanoSleep(adjustedSleepTime);
duration_t overslept = TimeSince(start) - adjustedSleepTime;
if (overslept < duration_t{targetFrameTime}) {
const duration_t elapsed = TimeSince(start);
const duration_t overslept = elapsed > adjustedSleepTime ? elapsed - adjustedSleepTime : 0;
if (overslept < targetFrameTime) {
m_overheadTimes[m_overheadTimeIdx] = overslept;
m_overheadTimeIdx = (m_overheadTimeIdx + 1) % m_overheadTimes.size();
}
@@ -45,23 +44,23 @@ public:
}
duration_t SleepTime(duration_t targetFrameTime) {
const auto sleepTime = duration_t{targetFrameTime} - TimeSince(m_oldTime);
m_overhead = std::accumulate(m_overheadTimes.begin(), m_overheadTimes.end(), duration_t{}) / m_overheadTimes.size();
const duration_t elapsed = TimeSince(m_oldTime);
const duration_t sleepTime = elapsed < targetFrameTime ? targetFrameTime - elapsed : 0;
m_overhead = std::accumulate(m_overheadTimes.begin(), m_overheadTimes.end(), duration_t{0}) /
m_overheadTimes.size();
if (sleepTime > m_overhead) {
return sleepTime - m_overhead;
}
return duration_t{0};
return 0;
}
private:
delta_clock::time_point m_oldTime;
Uint64 m_oldTime = 0;
std::array<duration_t, 4> m_overheadTimes{};
size_t m_overheadTimeIdx = 0;
duration_t m_overhead = duration_t{0};
duration_t m_overhead = 0;
duration_t TimeSince(delta_clock::time_point start) {
return std::chrono::duration_cast<duration_t>(delta_clock::now() - start);
}
duration_t TimeSince(Uint64 start) const { return SDL_GetTicksNS() - start; }
#if _WIN32
void NanoSleep(const duration_t duration) {
@@ -85,9 +84,10 @@ private:
LARGE_INTEGER start, current;
QueryPerformanceCounter(&start);
LONGLONG ticksToWait = static_cast<LONGLONG>(duration.count() * countPerNs);
if (DWORD ms = std::chrono::duration_cast<std::chrono::milliseconds>(duration).count(); ms > 1) {
::Sleep(ms - 1);
const LONGLONG ticksToWait = static_cast<LONGLONG>(duration * countPerNs);
const Uint64 ms = duration / 1'000'000ULL;
if (ms > 1) {
::Sleep(static_cast<DWORD>(ms - 1));
}
do {
QueryPerformanceCounter(&current);
@@ -99,7 +99,7 @@ private:
} while (current.QuadPart - start.QuadPart < ticksToWait);
}
#else
void NanoSleep(const duration_t duration) { SDL_DelayPrecise(duration.count()); }
void NanoSleep(const duration_t duration) { SDL_DelayPrecise(duration); }
#endif
};
+4 -4
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@@ -369,11 +369,11 @@ constexpr auto FRAME_PERIOD = std::chrono::duration_cast<std::chrono::nanosecond
std::chrono::duration<double>(1001.0 / 30000.0));
constexpr auto RETRACE_PERIOD = FRAME_PERIOD / 2;
static void waitPrecise(Limiter& limiter, Uint64 targetNs) {
const auto sleepTime = limiter.SleepTime(std::chrono::nanoseconds(targetNs));
static void waitPrecise(Limiter& limiter, Limiter::duration_t targetNs) {
const auto sleepTime = limiter.SleepTime(targetNs);
dusk::frameUsagePct =
100.0f * (1.0f - static_cast<float>(sleepTime.count()) / static_cast<float>(targetNs));
limiter.Sleep(std::chrono::nanoseconds(targetNs));
100.0f * (1.0f - static_cast<float>(sleepTime) / static_cast<float>(targetNs));
limiter.Sleep(targetNs);
}
#endif
+9 -1
View File
@@ -2059,7 +2059,15 @@ static void demo_camera(b_bq_class* i_this) {
for (int i = 0; i < 5; i++) {
static u16 g_e_i[] = {0x83EB, 0x83EC, 0x83ED, 0x83EE, 0x83EF};
dComIfGp_particle_set(g_e_i[i], &pos, NULL, NULL);
#if TARGET_PC
if (i == 0) {
static const cXyz effWideScale = {mDoGph_gInf_c::getAspect(), 1.0f, 1.0f};
dComIfGp_particle_set(g_e_i[i], &pos, NULL, &effWideScale);
} else
#endif
{
dComIfGp_particle_set(g_e_i[i], &pos, NULL, NULL);
}
}
i_this->mSound.startCreatureSound(Z2SE_EN_BOSS_CONVERGE, 0, 0);
+10 -1
View File
@@ -2725,7 +2725,16 @@ static void demo_camera(b_ob_class* i_this) {
for (int i = 0; i < 5; i++) {
static u16 ex_eff[] = {dPa_RM(ID_ZI_S_OI_CONVERGE_FILTER), dPa_RM(ID_ZI_S_OI_CONVERGE_FILTEROUT), dPa_RM(ID_ZI_S_OI_CONVERGE_HIDE), dPa_RM(ID_ZI_S_OI_CONVERGE_POLYGON_A), dPa_RM(ID_ZI_S_OI_CONVERGE_POLYGON_B)};
dComIfGp_particle_set(ex_eff[i], &room_pos, NULL, &sc);
#if TARGET_PC
if (i == 0) {
static const cXyz effWideScale = {mDoGph_gInf_c::getAspect() * 10.0f, 10.0f, 10.0f};
dComIfGp_particle_set(ex_eff[i], &room_pos, NULL, &effWideScale);
} else
#endif
{
dComIfGp_particle_set(ex_eff[i], &room_pos, NULL, &sc);
}
}
i_this->mDemoCamEye.set(-4820.0f, -18600.0f, -510.0f);
+10 -1
View File
@@ -1677,7 +1677,16 @@ static void demo_camera(e_fm_class* i_this) {
cXyz spBC(0.0f, 0.0f, 0.0f);
for (int i = 0; i < 4; i++) {
static u16 g_e_i[] = {0x847B, 0x847C, 0x847D, 0x847E};
dComIfGp_particle_set(g_e_i[i], &spBC, NULL, NULL);
#if TARGET_PC
if (i == 0) {
static const cXyz effWideScale = {mDoGph_gInf_c::getAspect(), 1.0f, 1.0f};
dComIfGp_particle_set(g_e_i[i], &spBC, NULL, &effWideScale);
} else
#endif
{
dComIfGp_particle_set(g_e_i[i], &spBC, NULL, NULL);
}
}
i_this->mDemoCamFovy = 55.0f + NREG_F(10);
+14 -1
View File
@@ -390,6 +390,9 @@ void daItem_c::procMainNormal() {
cLib_chaseF(&scale.z, mItemScale.z, step_z);
}
#if TARGET_PC
if (!dusk::getSettings().game.enableIndefiniteItemDrops) {
#endif
if (mWaitTimer == 0) {
if (mDisappearTimer == 0) {
deleteItem();
@@ -399,6 +402,9 @@ void daItem_c::procMainNormal() {
changeDraw();
}
}
#if TARGET_PC
}
#endif
mCcCyl.SetC(current.pos);
dComIfG_Ccsp()->Set(&mCcCyl);
@@ -1058,9 +1064,16 @@ int daItem_c::CountTimer() {
if (checkCountTimer()) {
if (mWaitTimer > 0) {
mWaitTimer--;
} else if (mDisappearTimer > 0) {
}
#if TARGET_PC
else if (!dusk::getSettings().game.enableIndefiniteItemDrops && mDisappearTimer > 0) {
mDisappearTimer--;
}
#else
else if (mDisappearTimer > 0) {
mDisappearTimer--;
}
#endif
}
cLib_calcTimer<u8>(&mBoomWindTgTimer);
+13 -1
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@@ -21,6 +21,7 @@
#include "d/d_msg_string.h"
#include "d/d_meter_haihai.h"
#include "d/d_menu_window.h"
#include "dusk/settings.h"
#include "f_op/f_op_msg_mng.h"
#include "m_Do/m_Do_graphic.h"
#include <cstring>
@@ -945,9 +946,15 @@ void dMenu_DmapBg_c::draw() {
mpMeterHaihai->drawHaihai(field_0xdda,
x1 + (local_224.x + local_218.x) / 2,
y1 + (local_224.y + local_218.y) / 2,
-35.0f + (local_224.x - local_218.x),
-35.0f + (local_224.x - local_218.x),
-35.0f + (local_224.y - local_218.y));
#if TARGET_PC
if (!dusk::getSettings().game.enableFrameInterpolation) {
field_0xdda = 0;
}
#else
field_0xdda = 0;
#endif
}
dMenu_Dmap_c::myclass->drawFloorScreenTop(mFloorScreen, field_0xd94, field_0xd98, grafContext);
@@ -2574,6 +2581,11 @@ void dMenu_Dmap_c::zoomIn_proc() {
}
void dMenu_Dmap_c::zoomOut_init_proc() {
#if TARGET_PC
if (dusk::getSettings().game.enableFrameInterpolation) {
mpDrawBg->resetScrollArrowMask();
}
#endif
Z2GetAudioMgr()->seStart(Z2SE_SY_MAP_ZOOMOUT, NULL, 0, 0, 1.0f, 1.0f, -1.0f, -1.0f, 0);
mMapCtrl->initZoomOut(10);
mpDrawBg->iconScaleAnmInit(1.0f, 0.0f, 10);
+84 -4
View File
@@ -1,16 +1,29 @@
#include "dusk/gyro.h"
#include "d/actor/d_a_alink.h"
#include <cmath>
namespace dusk::gyro {
namespace {
constexpr s32 kRollgoalTableMaxOffset = 6500;
constexpr float kGyroEmaAlphaMin = 0.05f;
constexpr float kGyroEmaAlphaMax = 1.0f;
// Smooth gravity separately so the yaw/roll blend doesn't twitch with raw accel noise.
constexpr float kGravityEmaAlpha = 0.1f;
constexpr float kMinGravityProjection = 0.2f;
// Let roll contribute more strongly as the pad approaches an upright posture.
constexpr float kRollAimBoostMax = 2.0f;
bool s_sensor_enabled = false;
bool s_accel_enabled = false;
bool s_was_aiming = false;
bool s_have_gravity_baseline = false;
float s_smooth_gx = 0.0f;
float s_smooth_gy = 0.0f;
float s_smooth_gz = 0.0f;
float s_gravity_y = 0.0f;
float s_gravity_z = 0.0f;
float s_baseline_gravity_y = 0.0f;
float s_baseline_gravity_z = 0.0f;
float s_yaw_rad = 0.0f;
float s_pitch_rad = 0.0f;
float s_roll_rad = 0.0f;
@@ -19,6 +32,10 @@ s32 s_rollgoal_az = 0;
void reset_filter_state() {
s_smooth_gx = s_smooth_gy = s_smooth_gz = 0.0f;
s_gravity_y = s_gravity_z = 0.0f;
s_baseline_gravity_y = s_baseline_gravity_z = 0.0f;
s_was_aiming = false;
s_have_gravity_baseline = false;
s_yaw_rad = s_pitch_rad = s_roll_rad = 0.0f;
s_rollgoal_ax = s_rollgoal_az = 0;
}
@@ -49,15 +66,30 @@ bool queryGyroAimContext() {
}
void read(float dt) {
if (!s_sensor_keep_alive && !queryGyroAimContext()) {
const bool aim_active = queryGyroAimContext();
const bool aim_just_started = aim_active && !s_was_aiming;
const bool aim_just_ended = !aim_active && s_was_aiming;
s_was_aiming = aim_active;
if (!s_sensor_keep_alive && !aim_active) {
if (s_sensor_enabled) {
PADSetSensorEnabled(PAD_CHAN0, PAD_SENSOR_GYRO, FALSE);
s_sensor_enabled = false;
}
if (s_accel_enabled) {
PADSetSensorEnabled(PAD_CHAN0, PAD_SENSOR_ACCEL, FALSE);
s_accel_enabled = false;
}
reset_filter_state();
return;
}
if (aim_just_started || aim_just_ended) {
s_gravity_y = s_gravity_z = 0.0f;
s_baseline_gravity_y = s_baseline_gravity_z = 0.0f;
s_have_gravity_baseline = false;
}
if (!s_sensor_enabled) {
if (!PADHasSensor(PAD_CHAN0, PAD_SENSOR_GYRO)) {
return;
@@ -68,6 +100,13 @@ void read(float dt) {
s_sensor_enabled = true;
}
if (!s_accel_enabled && PADHasSensor(PAD_CHAN0, PAD_SENSOR_ACCEL) &&
PADSetSensorEnabled(PAD_CHAN0, PAD_SENSOR_ACCEL, TRUE))
{
// We only need accel for the gravity-aware yaw/roll mix.
s_accel_enabled = true;
}
f32 gyro[3];
if (!PADGetSensorData(PAD_CHAN0, PAD_SENSOR_GYRO, gyro, 3)) {
return;
@@ -80,9 +119,50 @@ void read(float dt) {
s_smooth_gy += smooth_alpha * (gyro[1] - s_smooth_gy);
s_smooth_gz += smooth_alpha * (gyro[2] - s_smooth_gz);
s_pitch_rad = -apply_deadband(s_smooth_gx, deadband) * dt * dusk::getSettings().game.gyroSensitivityX;
s_yaw_rad = apply_deadband(s_smooth_gy, deadband) * dt * dusk::getSettings().game.gyroSensitivityY;
s_roll_rad = apply_deadband(s_smooth_gz, deadband) * dt * dusk::getSettings().game.gyroSensitivityX; // GYRO NOTE: Exposing Z sensitivity seems unusual, so I'm just using X
const float pitch_rate = apply_deadband(s_smooth_gx, deadband);
const float yaw_rate = apply_deadband(s_smooth_gy, deadband);
const float roll_rate = apply_deadband(s_smooth_gz, deadband);
s_pitch_rad = -pitch_rate * dt * dusk::getSettings().game.gyroSensitivityX;
s_roll_rad = roll_rate * dt * dusk::getSettings().game.gyroSensitivityX; // GYRO NOTE: Exposing Z sensitivity seems unusual, so I'm just using X
float horizontal_rate = yaw_rate;
if (aim_active && s_accel_enabled) {
f32 accel[3];
if (PADGetSensorData(PAD_CHAN0, PAD_SENSOR_ACCEL, accel, 3)) {
if (!s_have_gravity_baseline) {
s_gravity_y = accel[1];
s_gravity_z = accel[2];
} else {
s_gravity_y += kGravityEmaAlpha * (accel[1] - s_gravity_y);
s_gravity_z += kGravityEmaAlpha * (accel[2] - s_gravity_z);
}
// Compare the current gravity projection against the gravity vector from
// aim start so the user's resting hold angle becomes the neutral baseline.
const float gravity_yz_len = std::sqrt((s_gravity_y * s_gravity_y) + (s_gravity_z * s_gravity_z));
if (gravity_yz_len >= kMinGravityProjection) {
const float current_gravity_y = s_gravity_y / gravity_yz_len;
const float current_gravity_z = s_gravity_z / gravity_yz_len;
if (!s_have_gravity_baseline) {
s_baseline_gravity_y = current_gravity_y;
s_baseline_gravity_z = current_gravity_z;
s_have_gravity_baseline = true;
}
const float yaw_weight =
(s_baseline_gravity_y * current_gravity_y) + (s_baseline_gravity_z * current_gravity_z);
const float roll_weight =
(s_baseline_gravity_y * current_gravity_z) - (s_baseline_gravity_z * current_gravity_y);
const float roll_mix = std::fabs(roll_weight);
const float roll_boost = 1.0f + (roll_mix * (kRollAimBoostMax - 1.0f));
horizontal_rate = (yaw_rate * yaw_weight) + (roll_rate * roll_weight * roll_boost);
}
}
}
s_yaw_rad = horizontal_rate * dt * dusk::getSettings().game.gyroSensitivityY;
s_pitch_rad = dusk::getSettings().game.gyroInvertPitch ? -s_pitch_rad : s_pitch_rad;
s_yaw_rad = dusk::getSettings().game.gyroInvertYaw ? -s_yaw_rad : s_yaw_rad;
+4
View File
@@ -305,6 +305,10 @@ namespace dusk {
ImGuiMenuGame::ToggleFullscreen();
}
if (ImGui::IsKeyPressed(ImGuiKey_Escape) && getSettings().video.enableFullscreen) {
ImGuiMenuGame::ToggleFullscreen();
}
if (!dusk::IsGameLaunched) {
m_preLaunchWindow.draw();
}
+2
View File
@@ -288,6 +288,8 @@ namespace dusk {
config::ImGuiCheckbox("Infinite Oil", getSettings().game.infiniteOil);
config::ImGuiCheckbox("Infinite Oxygen", getSettings().game.infiniteOxygen);
config::ImGuiCheckbox("Infinite Rupees", getSettings().game.infiniteRupees);
config::ImGuiCheckbox("Items Don't Despawn", getSettings().game.enableIndefiniteItemDrops);
ImGui::SetItemTooltip("Items Don't Despawn Unless You Load A Different Room In Which Case They Do But Even Under Some Circumstances They Don't, It Is Quite Rare Though");
ImGui::SeparatorText("Abilities");
config::ImGuiCheckbox("Moon Jump (R+A)", getSettings().game.moonJump);
+2
View File
@@ -75,6 +75,7 @@ UserSettings g_userSettings = {
.infiniteOil{"game.infiniteOil", false},
.infiniteOxygen{"game.infiniteOxygen", false},
.infiniteRupees{"game.infiniteRupees", false},
.enableIndefiniteItemDrops {"game.enableIndefiniteItemDrops", false},
.moonJump{"game.moonJump", false},
.superClawshot{"game.superClawshot", false},
.alwaysGreatspin{"game.alwaysGreatspin", false},
@@ -160,6 +161,7 @@ void registerSettings() {
Register(g_userSettings.game.infiniteOil);
Register(g_userSettings.game.infiniteOxygen);
Register(g_userSettings.game.infiniteRupees);
Register(g_userSettings.game.enableIndefiniteItemDrops);
Register(g_userSettings.game.moonJump);
Register(g_userSettings.game.superClawshot);
Register(g_userSettings.game.alwaysGreatspin);