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https://github.com/TwilitRealm/dusklight
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Replace some pointer casts with field references. (#3141)
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@@ -2512,7 +2512,7 @@ void daNPC_TK_c::executeResistanceDemo() {
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0x200, 0x10);
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shape_angle.x = -current.angle.x;
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cLib_addCalcAngleS(¤t.angle.y, cLib_targetAngleY((Vec*)¤t, &posWithOffset), 8,
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cLib_addCalcAngleS(¤t.angle.y, cLib_targetAngleY(¤t.pos, &posWithOffset), 8,
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0x400, 0x10);
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shape_angle.y = current.angle.y;
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@@ -126,7 +126,7 @@ static f32 bound(cXyz* param_0, cBgS_PolyInfo const& param_1, f32 param_2) {
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cXyz pos;
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f32 abs = param_0->abs();
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C_VECReflect(param_0, (Vec*)&plane, &pos);
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C_VECReflect(param_0, &plane.mNormal, &pos);
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*param_0 = pos * abs * param_2;
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return param_0->absXZ();
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