mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-06-23 23:35:16 -04:00
Merge branch 'main' of https://github.com/TwilitRealm/dusk into randomizer
This commit is contained in:
@@ -1,6 +1,7 @@
|
||||
# IDE folders
|
||||
.idea/
|
||||
.vs/
|
||||
.zed/
|
||||
|
||||
# Caches
|
||||
__pycache__
|
||||
|
||||
+183
-53
@@ -1,50 +1,164 @@
|
||||
### Building
|
||||
#### Prerequisites
|
||||
# Building Dusklight
|
||||
|
||||
## Dependencies
|
||||
|
||||
The following dependencies are required:
|
||||
|
||||
* [CMake 3.25+](https://cmake.org)
|
||||
* Windows: Install `CMake Tools` in Visual Studio
|
||||
* macOS: `brew install cmake`
|
||||
* [Python 3+](https://python.org)
|
||||
* Windows: [Microsoft Store](https://go.microsoft.com/fwlink?linkID=2082640)
|
||||
* Verify it's added to `%PATH%` by typing `python` in `cmd`.
|
||||
* macOS: `brew install python@3`
|
||||
* **[Windows]** [Visual Studio 2026 Community](https://www.visualstudio.com/en-us/products/visual-studio-community-vs.aspx)
|
||||
* Select `C++ Development` and verify the following packages are included:
|
||||
* `Windows 11 SDK`
|
||||
* `CMake Tools`
|
||||
* `C++ Clang Compiler`
|
||||
* `C++ Clang-cl`
|
||||
* **[macOS]** [Xcode 16.4+](https://developer.apple.com/xcode/download/)
|
||||
* **[Linux]** Actively tested on Ubuntu 24.04, Arch Linux & derivatives.
|
||||
* Ubuntu 24.04+ packages
|
||||
```
|
||||
build-essential curl git ninja-build clang lld zlib1g-dev libcurl4-openssl-dev \
|
||||
libglu1-mesa-dev libdbus-1-dev libvulkan-dev libxi-dev libxrandr-dev libasound2-dev libpulse-dev \
|
||||
libudev-dev libpng-dev libncurses5-dev cmake libx11-xcb-dev python3 python-is-python3 \
|
||||
libclang-dev libfreetype-dev libxinerama-dev libxcursor-dev python3-markupsafe libgtk-3-dev \
|
||||
libxss-dev libxtst-dev
|
||||
```
|
||||
* Arch Linux packages
|
||||
```
|
||||
base-devel cmake ninja llvm vulkan-headers python python-markupsafe clang lld alsa-lib libpulse libxrandr freetype2
|
||||
```
|
||||
* Fedora packages
|
||||
```
|
||||
cmake vulkan-headers ninja-build clang-devel llvm-devel libpng-devel
|
||||
```
|
||||
* It's also important that you install the developer tools and libraries
|
||||
```
|
||||
sudo dnf groupinstall "Development Tools" "Development Libraries"
|
||||
```
|
||||
#### Setup
|
||||
Clone and initialize the Dusklight repository
|
||||
|
||||
### Windows
|
||||
|
||||
* Install [CMake 3.25+](https://cmake.org) by searching `CMake Tools` in Visual Studio
|
||||
* Install Python 3 from the [Microsoft Store](https://go.microsoft.com/fwlink?linkID=2082640) and verify it's added to `%PATH%` by typing `python` in `cmd`.
|
||||
|
||||
Recommended IDEs:
|
||||
|
||||
* [Visual Studio 2026 Community](https://www.visualstudio.com/en-us/products/visual-studio-community-vs.aspx). During installation:
|
||||
* Select `C++ Development` and verify the following packages are included:
|
||||
* `Windows 11 SDK`
|
||||
* `CMake Tools`
|
||||
* `C++ Clang Compiler`
|
||||
* `C++ Clang-cl`
|
||||
|
||||
### macOS
|
||||
|
||||
* Make sure [Homebrew](https://brew.sh) is installed
|
||||
* Install [CMake 3.25+](https://cmake.org)
|
||||
|
||||
```sh
|
||||
git clone --recursive https://github.com/TwilitRealm/dusklight.git
|
||||
cd dusklight
|
||||
git pull
|
||||
git submodule update --init --recursive
|
||||
brew install cmake
|
||||
```
|
||||
|
||||
#### Building
|
||||
* Install Python 3
|
||||
|
||||
```sh
|
||||
brew install python@3
|
||||
```
|
||||
|
||||
Recommended IDEs:
|
||||
|
||||
* [Xcode 16.4 or later](https://developer.apple.com/xcode/)
|
||||
* [Visual Studio Code](https://code.visualstudio.com/download/)
|
||||
* [CLion](https://www.jetbrains.com/clion/)
|
||||
|
||||
### Linux
|
||||
|
||||
Actively tested on Ubuntu 24.04, Arch Linux & derivatives.
|
||||
|
||||
**Ubuntu 24.04+ packages**
|
||||
|
||||
<details>
|
||||
<summary>Click to expand</summary>
|
||||
|
||||
* Run the following command to install the required dependencies:
|
||||
|
||||
```sh
|
||||
sudo apt update && sudo apt install -y \
|
||||
build-essential \
|
||||
clang \
|
||||
cmake \
|
||||
curl \
|
||||
git \
|
||||
libasound2-dev \
|
||||
libclang-dev \
|
||||
libcurl4-openssl-dev \
|
||||
libdbus-1-dev \
|
||||
libfreetype-dev \
|
||||
libglu1-mesa-dev \
|
||||
libgtk-3-dev \
|
||||
libncurses5-dev \
|
||||
libpng-dev \
|
||||
libpulse-dev \
|
||||
libudev-dev \
|
||||
libvulkan-dev \
|
||||
libx11-xcb-dev \
|
||||
libxcursor-dev \
|
||||
libxi-dev \
|
||||
libxinerama-dev \
|
||||
libxrandr-dev \
|
||||
libxss-dev \
|
||||
libxtst-dev \
|
||||
lld \
|
||||
ninja-build \
|
||||
python-is-python3 \
|
||||
python3 \
|
||||
python3-markupsafe \
|
||||
zlib1g-dev
|
||||
```
|
||||
|
||||
</details>
|
||||
<br>
|
||||
|
||||
**Arch Linux packages**
|
||||
|
||||
<details>
|
||||
<summary>Click to expand</summary>
|
||||
|
||||
* Run the following command to install the required dependencies:
|
||||
|
||||
```sh
|
||||
sudo pacman -S --needed \
|
||||
alsa-lib \
|
||||
base-devel \
|
||||
clang \
|
||||
cmake \
|
||||
freetype2 \
|
||||
libpulse \
|
||||
libxrandr \
|
||||
lld \
|
||||
llvm \
|
||||
ninja \
|
||||
python \
|
||||
python-markupsafe \
|
||||
vulkan-headers
|
||||
```
|
||||
|
||||
</details>
|
||||
<br>
|
||||
|
||||
**Fedora packages**
|
||||
|
||||
<details>
|
||||
<summary>Click to expand</summary>
|
||||
|
||||
* Run the following command to install the required dependencies:
|
||||
|
||||
```sh
|
||||
sudo dnf install -y \
|
||||
clang-devel \
|
||||
cmake \
|
||||
libpng-devel \
|
||||
llvm-devel \
|
||||
ninja-build \
|
||||
vulkan-headers
|
||||
```
|
||||
|
||||
* It's also important that you install the developer tools and libraries
|
||||
|
||||
```sh
|
||||
sudo dnf groupinstall \
|
||||
"Development Libraries" "Development Tools"
|
||||
```
|
||||
|
||||
</details>
|
||||
<br>
|
||||
|
||||
Recommended IDEs:
|
||||
|
||||
* [CLion](https://www.jetbrains.com/clion/)
|
||||
* [Visual Studio Code](https://code.visualstudio.com/download/)
|
||||
|
||||
## Building
|
||||
|
||||
* Clone and initialize the Dusklight repository:
|
||||
|
||||
```sh
|
||||
git clone --recursive https://github.com/TwilitRealm/dusklight.git
|
||||
git pull
|
||||
cd dusklight
|
||||
git submodule update --init --recursive
|
||||
```
|
||||
|
||||
**CLion (Windows / macOS / Linux)**
|
||||
|
||||
@@ -64,7 +178,8 @@ cmake --build --preset macos-default-relwithdebinfo
|
||||
```
|
||||
|
||||
Alternate presets available:
|
||||
- `macos-default-debug`: Clang, Debug
|
||||
|
||||
* `macos-default-debug`: Clang, Debug
|
||||
|
||||
**ninja (Linux)**
|
||||
|
||||
@@ -74,9 +189,10 @@ cmake --build --preset linux-default-relwithdebinfo
|
||||
```
|
||||
|
||||
Alternate presets available:
|
||||
- `linux-default-debug`: GCC, Debug
|
||||
- `linux-clang-relwithdebinfo`: Clang, RelWithDebInfo
|
||||
- `linux-clang-debug`: Clang, Debug
|
||||
|
||||
* `linux-default-debug`: GCC, Debug
|
||||
* `linux-clang-relwithdebinfo`: Clang, RelWithDebInfo
|
||||
* `linux-clang-debug`: Clang, Debug
|
||||
|
||||
**ninja (Windows)**
|
||||
|
||||
@@ -86,13 +202,27 @@ cmake --build --preset windows-msvc-relwithdebinfo
|
||||
```
|
||||
|
||||
Alternate presets available:
|
||||
- `windows-msvc-debug`: MSVC, Debug
|
||||
- `windows-clang-relwithdebinfo`: Clang-cl, RelWithDebInfo
|
||||
- `windows-clang-debug`: Clang-cl, Debug
|
||||
|
||||
#### Running
|
||||
Pass the disc image as a positional argument. Supported formats: ISO (GCM), RVZ, WIA, WBFS, CISO, GCZ
|
||||
* `windows-msvc-debug`: MSVC, Debug
|
||||
* `windows-clang-relwithdebinfo`: Clang-cl, RelWithDebInfo
|
||||
* `windows-clang-debug`: Clang-cl, Debug
|
||||
|
||||
## Running
|
||||
|
||||
**Windows / Linux**
|
||||
|
||||
* Pass the disc image as a positional argument using the `--dvd` flag. Supported formats are: ISO (GCM), RVZ, WIA, WBFS, CISO, GCZ
|
||||
|
||||
```sh
|
||||
build/{preset}/dusklight/path/to/game.rvz
|
||||
build/{preset}/dusklight --dvd /path/to/game.iso
|
||||
```
|
||||
|
||||
**macOS**
|
||||
|
||||
macOS builds an `.app` bundle which contains the executable and all necessary resources.
|
||||
|
||||
* Pass the disc image as a positional argument using the `--dvd` flag. Supported formats are: ISO (GCM), RVZ, WIA, WBFS, CISO, GCZ
|
||||
|
||||
```sh
|
||||
build/{preset}/Dusklight.app/Contents/MacOS/Dusklight --dvd /path/to/game.iso
|
||||
```
|
||||
If no path is specified, Dusklight defaults to `game.iso` in the current working directory.
|
||||
|
||||
Vendored
+1
-1
Submodule extern/aurora updated: 40913d532e...f93b9e5bc2
@@ -15,12 +15,6 @@
|
||||
|
||||
# Dependencies that are not packaged in nixpkgs (used by the Linux package build):
|
||||
buildSources = pkgs: {
|
||||
aurora-src = pkgs.fetchFromGitHub {
|
||||
owner = "encounter";
|
||||
repo = "aurora";
|
||||
rev = "63606a43265a3bc18dafd500ab4d7a2108f109e6";
|
||||
hash = "sha256-xBvnAwGwNzav67Ac6oUz7RqDUwqgL2bsME3OOMn8Tqw=";
|
||||
};
|
||||
dawn-src = pkgs.fetchzip {
|
||||
url = "https://github.com/encounter/dawn-build/releases/download/v20260423.175430/dawn-linux-x86_64.tar.gz";
|
||||
hash = "sha256-HXfKTLHtMPwupnFnaflCARtXVPuS/0PoCePXidjE5xs=";
|
||||
@@ -59,9 +53,6 @@
|
||||
name = "dusklight";
|
||||
src = ./.;
|
||||
postUnpack = ''
|
||||
mkdir -p $sourceRoot/extern/aurora
|
||||
cp -r ${srcs.aurora-src}/. $sourceRoot/extern/aurora/
|
||||
chmod -R u+w $sourceRoot/extern/aurora
|
||||
sed -i '/add_subdirectory(tests)/d' $sourceRoot/extern/aurora/CMakeLists.txt
|
||||
'';
|
||||
# Remove last line to re-enable tests
|
||||
@@ -225,4 +216,4 @@
|
||||
default = mkDevShell (pkgsFor system);
|
||||
});
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -72,6 +72,10 @@ struct UserSettings {
|
||||
ConfigVar<bool> lockAspectRatio;
|
||||
ConfigVar<bool> enableFpsOverlay;
|
||||
ConfigVar<int> fpsOverlayCorner;
|
||||
ConfigVar<int> windowPositionX;
|
||||
ConfigVar<int> windowPositionY;
|
||||
ConfigVar<int> windowWidth;
|
||||
ConfigVar<int> windowHeight;
|
||||
} video;
|
||||
|
||||
struct {
|
||||
@@ -123,6 +127,7 @@ struct UserSettings {
|
||||
ConfigVar<BloomMode> bloomMode;
|
||||
ConfigVar<float> bloomMultiplier;
|
||||
ConfigVar<bool> disableWaterRefraction;
|
||||
ConfigVar<bool> enableTextureReplacements;
|
||||
ConfigVar<bool> enableFrameInterpolation;
|
||||
ConfigVar<int> internalResolutionScale;
|
||||
ConfigVar<int> shadowResolutionMultiplier;
|
||||
|
||||
@@ -18,6 +18,9 @@
|
||||
#include "d/d_pane_class.h"
|
||||
#include "dusk/frame_interpolation.h"
|
||||
#include <cstring>
|
||||
#if TARGET_PC
|
||||
#include "dusk/string.hpp"
|
||||
#endif
|
||||
|
||||
#if VERSION == VERSION_GCN_JPN
|
||||
#define STR_BUF_LEN 528
|
||||
@@ -2927,6 +2930,12 @@ bool dMeterButton_c::isClose() {
|
||||
}
|
||||
|
||||
void dMeterButton_c::setString(char* i_string, u8 i_button, u8 param_2, u8 param_3) {
|
||||
#if TARGET_PC
|
||||
char* i_string_full = i_string;
|
||||
char i_string_buf[sizeof(mButtonText[0])];
|
||||
dusk::SafeStringCopyTruncate(i_string_buf, i_string);
|
||||
i_string = i_string_buf;
|
||||
#endif
|
||||
if (strcmp(mButtonText[param_2], i_string) != 0 || field_0x4be[param_2] != i_button) {
|
||||
if (param_2 == 0 && strcmp(mButtonText[1], i_string) == 0 &&
|
||||
((i_button == BUTTON_A_e && field_0x4be[1] == BUTTON_A_e) ||
|
||||
@@ -3022,6 +3031,10 @@ void dMeterButton_c::setString(char* i_string, u8 i_button, u8 param_2, u8 param
|
||||
|
||||
strcpy(mButtonText[param_2], i_string);
|
||||
|
||||
#if TARGET_PC
|
||||
i_string = i_string_full;
|
||||
#endif
|
||||
|
||||
if (param_2 == 0) {
|
||||
if (param_3 != 0) {
|
||||
field_0x4d9 = param_2;
|
||||
|
||||
@@ -1,5 +1,8 @@
|
||||
#include "dusk/settings.h"
|
||||
#include "dusk/config.hpp"
|
||||
#include "dusk/dusk.h"
|
||||
|
||||
#include <SDL3/SDL_video.h>
|
||||
|
||||
namespace dusk {
|
||||
|
||||
@@ -10,6 +13,10 @@ UserSettings g_userSettings = {
|
||||
.lockAspectRatio {"video.lockAspectRatio", false},
|
||||
.enableFpsOverlay {"game.enableFpsOverlay", false},
|
||||
.fpsOverlayCorner {"game.fpsOverlayCorner", 0},
|
||||
.windowPositionX {"video.windowPositionX", SDL_WINDOWPOS_UNDEFINED},
|
||||
.windowPositionY {"video.windowPositionY", SDL_WINDOWPOS_UNDEFINED},
|
||||
.windowWidth {"video.windowWidth", defaultWindowWidth * 2},
|
||||
.windowHeight {"video.windowHeight", defaultWindowHeight * 2},
|
||||
},
|
||||
|
||||
.audio = {
|
||||
@@ -58,6 +65,7 @@ UserSettings g_userSettings = {
|
||||
.bloomMode {"game.bloomMode", BloomMode::Dusk},
|
||||
.bloomMultiplier {"game.bloomMultiplier", 1.0f},
|
||||
.disableWaterRefraction {"game.disableWaterRefraction", false},
|
||||
.enableTextureReplacements {"game.enableTextureReplacements", true},
|
||||
.enableFrameInterpolation {"game.enableFrameInterpolation", false},
|
||||
.internalResolutionScale {"game.internalResolutionScale", 0},
|
||||
.shadowResolutionMultiplier {"game.shadowResolutionMultiplier", 1},
|
||||
@@ -178,6 +186,10 @@ void registerSettings() {
|
||||
Register(g_userSettings.video.lockAspectRatio);
|
||||
Register(g_userSettings.video.enableFpsOverlay);
|
||||
Register(g_userSettings.video.fpsOverlayCorner);
|
||||
Register(g_userSettings.video.windowPositionX);
|
||||
Register(g_userSettings.video.windowPositionY);
|
||||
Register(g_userSettings.video.windowWidth);
|
||||
Register(g_userSettings.video.windowHeight);
|
||||
|
||||
// Audio
|
||||
Register(g_userSettings.audio.masterVolume);
|
||||
@@ -219,6 +231,7 @@ void registerSettings() {
|
||||
Register(g_userSettings.game.bloomMode);
|
||||
Register(g_userSettings.game.bloomMultiplier);
|
||||
Register(g_userSettings.game.disableWaterRefraction);
|
||||
Register(g_userSettings.game.enableTextureReplacements);
|
||||
Register(g_userSettings.game.internalResolutionScale);
|
||||
Register(g_userSettings.game.shadowResolutionMultiplier);
|
||||
Register(g_userSettings.game.enableDepthOfField);
|
||||
|
||||
@@ -37,7 +37,7 @@ Rml::String current_controller_name(int port) {
|
||||
Rml::String controller_index_name(u32 index) {
|
||||
const char* name = PADGetNameForControllerIndex(index);
|
||||
if (name == nullptr) {
|
||||
return fmt::format("Controller {}", index + 1);
|
||||
return fmt::format("Device {}", index + 1);
|
||||
}
|
||||
return name;
|
||||
}
|
||||
@@ -124,7 +124,7 @@ Rml::String native_axis_name(const PADAxisMapping& mapping, SDL_Gamepad* gamepad
|
||||
return native_button_name(gamepad, static_cast<u32>(mapping.nativeButton));
|
||||
}
|
||||
|
||||
return "Not bound";
|
||||
return "Not Bound";
|
||||
}
|
||||
|
||||
bool is_dpad_button(PADButton button) {
|
||||
@@ -162,7 +162,7 @@ bool keyboard_escape_pressed() {
|
||||
|
||||
Rml::String keyboard_key_name(s32 scancode) {
|
||||
if (scancode == PAD_KEY_INVALID) {
|
||||
return "Not bound";
|
||||
return "Not Bound";
|
||||
}
|
||||
switch (scancode) {
|
||||
case PAD_KEY_MOUSE_LEFT:
|
||||
@@ -303,7 +303,7 @@ void ControllerConfigWindow::build_port_tab(Rml::Element* content, int port) {
|
||||
});
|
||||
};
|
||||
|
||||
addPageButton(Page::Controller, "Controller", [port] { return current_controller_name(port); }, [] { return false; });
|
||||
addPageButton(Page::Controller, "Device", [port] { return current_controller_name(port); }, [] { return false; });
|
||||
addPageButton(Page::Buttons, "Buttons", [] { return Rml::String(">"); }, [] { return false; });
|
||||
addPageButton(Page::Triggers, "Triggers", [] { return Rml::String(">"); }, [] { return false; });
|
||||
addPageButton(Page::Sticks, "Sticks", [] { return Rml::String(">"); }, [] { return false; });
|
||||
@@ -349,7 +349,14 @@ void ControllerConfigWindow::build_port_tab(Rml::Element* content, int port) {
|
||||
rightPane, [](Pane& pane) {
|
||||
pane.add_text("Treat analog trigger movement as digital L and R button input.");
|
||||
});
|
||||
|
||||
leftPane.register_control(leftPane.add_button("Restore Default Controls").on_pressed([this, port] {
|
||||
mDoAud_seStartMenu(kSoundClick);
|
||||
PADRestoreDefaultMapping(port);
|
||||
}),
|
||||
rightPane, [](Pane& pane) {
|
||||
pane.clear();
|
||||
pane.add_text("Restores all binding configurations for the currently selected device to their defaults.");
|
||||
});
|
||||
render_page(rightPane, port, mPage);
|
||||
}
|
||||
|
||||
@@ -365,7 +372,7 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
[port] { return PADGetIndexForPort(port) < 0 && !keyboard_active(port); },
|
||||
})
|
||||
.on_pressed([this, port] {
|
||||
mDoAud_seStartMenu(kSoundItemChange);
|
||||
mDoAud_seStartMenu(kSoundClick);
|
||||
cancel_pending_binding();
|
||||
PADClearPort(port);
|
||||
PADSetKeyboardActive(static_cast<u32>(port), FALSE);
|
||||
@@ -378,7 +385,7 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
.isSelected = [port] { return keyboard_active(port); },
|
||||
})
|
||||
.on_pressed([this, port] {
|
||||
mDoAud_seStartMenu(kSoundItemChange);
|
||||
mDoAud_seStartMenu(kSoundClick);
|
||||
cancel_pending_binding();
|
||||
PADClearPort(port);
|
||||
PADSetKeyboardActive(static_cast<u32>(port), TRUE);
|
||||
@@ -388,7 +395,7 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
|
||||
const u32 controllerCount = PADCount();
|
||||
if (controllerCount == 0) {
|
||||
pane.add_text("No controllers detected");
|
||||
pane.add_text("No Device Detected");
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -400,7 +407,7 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
[port, i] { return PADGetIndexForPort(port) == static_cast<s32>(i); },
|
||||
})
|
||||
.on_pressed([this, port, i] {
|
||||
mDoAud_seStartMenu(kSoundItemChange);
|
||||
mDoAud_seStartMenu(kSoundClick);
|
||||
cancel_pending_binding();
|
||||
PADSetKeyboardActive(static_cast<u32>(port), FALSE);
|
||||
PADSetPortForIndex(i, port);
|
||||
@@ -425,17 +432,18 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
PADKeyButtonBinding* bindings =
|
||||
PADGetKeyButtonBindings(static_cast<u32>(port), &count);
|
||||
if (bindings == nullptr) {
|
||||
return Rml::String("Not bound");
|
||||
return Rml::String("Not Bound");
|
||||
}
|
||||
for (u32 i = 0; i < PAD_BUTTON_COUNT; ++i) {
|
||||
if (bindings[i].padButton == button) {
|
||||
return keyboard_key_name(bindings[i].scancode);
|
||||
}
|
||||
}
|
||||
return Rml::String("Not bound");
|
||||
return Rml::String("Not Bound");
|
||||
},
|
||||
})
|
||||
.on_pressed([this, port, button] {
|
||||
mDoAud_seStartMenu(kSoundClick);
|
||||
cancel_pending_binding();
|
||||
mPendingPort = port;
|
||||
mPendingBindingArmed = false;
|
||||
@@ -462,7 +470,7 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
u32 buttonCount = 0;
|
||||
PADButtonMapping* mappings = PADGetButtonMappings(port, &buttonCount);
|
||||
if (mappings == nullptr) {
|
||||
pane.add_text("No controller selected");
|
||||
pane.add_text("No Device Selected");
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -486,6 +494,7 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
},
|
||||
})
|
||||
.on_pressed([this, port, &mapping] {
|
||||
mDoAud_seStartMenu(kSoundClick);
|
||||
cancel_pending_binding();
|
||||
mPendingPort = port;
|
||||
mPendingBindingArmed = false;
|
||||
@@ -512,6 +521,7 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
},
|
||||
})
|
||||
.on_pressed([this, port, &mapping] {
|
||||
mDoAud_seStartMenu(kSoundClick);
|
||||
cancel_pending_binding();
|
||||
mPendingPort = port;
|
||||
mPendingBindingArmed = false;
|
||||
@@ -535,17 +545,18 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
PADKeyButtonBinding* bindings =
|
||||
PADGetKeyButtonBindings(static_cast<u32>(port), &count);
|
||||
if (bindings == nullptr) {
|
||||
return Rml::String("Not bound");
|
||||
return Rml::String("Not Bound");
|
||||
}
|
||||
for (u32 i = 0; i < PAD_BUTTON_COUNT; ++i) {
|
||||
if (bindings[i].padButton == button) {
|
||||
return keyboard_key_name(bindings[i].scancode);
|
||||
}
|
||||
}
|
||||
return Rml::String("Not bound");
|
||||
return Rml::String("Not Bound");
|
||||
},
|
||||
})
|
||||
.on_pressed([this, port, button] {
|
||||
mDoAud_seStartMenu(kSoundClick);
|
||||
cancel_pending_binding();
|
||||
mPendingPort = port;
|
||||
mPendingBindingArmed = false;
|
||||
@@ -566,17 +577,18 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
PADKeyAxisBinding* bindings =
|
||||
PADGetKeyAxisBindings(static_cast<u32>(port), &count);
|
||||
if (bindings == nullptr) {
|
||||
return Rml::String("Not bound");
|
||||
return Rml::String("Not Bound");
|
||||
}
|
||||
for (u32 i = 0; i < PAD_AXIS_COUNT; ++i) {
|
||||
if (bindings[i].padAxis == axis) {
|
||||
return keyboard_key_name(bindings[i].scancode);
|
||||
}
|
||||
}
|
||||
return Rml::String("Not bound");
|
||||
return Rml::String("Not Bound");
|
||||
},
|
||||
})
|
||||
.on_pressed([this, port, axis] {
|
||||
mDoAud_seStartMenu(kSoundClick);
|
||||
cancel_pending_binding();
|
||||
mPendingPort = port;
|
||||
mPendingBindingArmed = false;
|
||||
@@ -599,7 +611,7 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
u32 buttonCount = 0;
|
||||
PADButtonMapping* buttons = PADGetButtonMappings(port, &buttonCount);
|
||||
if (axes == nullptr && buttons == nullptr) {
|
||||
pane.add_text("No controller selected");
|
||||
pane.add_text("No Device Selected");
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -623,6 +635,7 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
},
|
||||
})
|
||||
.on_pressed([this, port, &mapping] {
|
||||
mDoAud_seStartMenu(kSoundClick);
|
||||
cancel_pending_binding();
|
||||
mPendingPort = port;
|
||||
mPendingBindingArmed = false;
|
||||
@@ -631,30 +644,33 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
}
|
||||
}
|
||||
|
||||
pane.add_section("Digital");
|
||||
if (buttons != nullptr) {
|
||||
for (u32 i = 0; i < buttonCount; ++i) {
|
||||
PADButtonMapping& mapping = buttons[i];
|
||||
if (mapping.padButton != PAD_TRIGGER_L && mapping.padButton != PAD_TRIGGER_R) {
|
||||
continue;
|
||||
if (getSettings().backend.enableAdvancedSettings) {
|
||||
pane.add_section("Digital");
|
||||
if (buttons != nullptr) {
|
||||
for (u32 i = 0; i < buttonCount; ++i) {
|
||||
PADButtonMapping& mapping = buttons[i];
|
||||
if (mapping.padButton != PAD_TRIGGER_L && mapping.padButton != PAD_TRIGGER_R) {
|
||||
continue;
|
||||
}
|
||||
pane.add_select_button({
|
||||
.key = PADGetButtonName(mapping.padButton),
|
||||
.getValue =
|
||||
[this, &mapping, gamepad] {
|
||||
if (mPendingButtonMapping == &mapping) {
|
||||
return pending_button_label();
|
||||
}
|
||||
return native_button_name(
|
||||
gamepad, mapping.nativeButton);
|
||||
},
|
||||
})
|
||||
.on_pressed([this, port, &mapping] {
|
||||
mDoAud_seStartMenu(kSoundClick);
|
||||
cancel_pending_binding();
|
||||
mPendingPort = port;
|
||||
mPendingBindingArmed = false;
|
||||
mPendingButtonMapping = &mapping;
|
||||
});
|
||||
}
|
||||
pane.add_select_button({
|
||||
.key = PADGetButtonName(mapping.padButton),
|
||||
.getValue =
|
||||
[this, &mapping, gamepad] {
|
||||
if (mPendingButtonMapping == &mapping) {
|
||||
return pending_button_label();
|
||||
}
|
||||
return native_button_name(
|
||||
gamepad, mapping.nativeButton);
|
||||
},
|
||||
})
|
||||
.on_pressed([this, port, &mapping] {
|
||||
cancel_pending_binding();
|
||||
mPendingPort = port;
|
||||
mPendingBindingArmed = false;
|
||||
mPendingButtonMapping = &mapping;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -706,17 +722,18 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
PADKeyAxisBinding* bindings =
|
||||
PADGetKeyAxisBindings(static_cast<u32>(port), &count);
|
||||
if (bindings == nullptr) {
|
||||
return Rml::String("Not bound");
|
||||
return Rml::String("Not Bound");
|
||||
}
|
||||
for (u32 i = 0; i < PAD_AXIS_COUNT; ++i) {
|
||||
if (bindings[i].padAxis == axis) {
|
||||
return keyboard_key_name(bindings[i].scancode);
|
||||
}
|
||||
}
|
||||
return Rml::String("Not bound");
|
||||
return Rml::String("Not Bound");
|
||||
},
|
||||
})
|
||||
.on_pressed([this, port, axis] {
|
||||
mDoAud_seStartMenu(kSoundClick);
|
||||
cancel_pending_binding();
|
||||
mPendingPort = port;
|
||||
mPendingBindingArmed = false;
|
||||
@@ -741,7 +758,7 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
u32 axisCount = 0;
|
||||
PADAxisMapping* axes = PADGetAxisMappings(port, &axisCount);
|
||||
if (axes == nullptr) {
|
||||
pane.add_text("No controller selected");
|
||||
pane.add_text("No Device Selected");
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -762,6 +779,7 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
},
|
||||
})
|
||||
.on_pressed([this, port, &mapping] {
|
||||
mDoAud_seStartMenu(kSoundClick);
|
||||
cancel_pending_binding();
|
||||
mPendingPort = port;
|
||||
mPendingBindingArmed = false;
|
||||
@@ -907,6 +925,7 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
},
|
||||
})
|
||||
.on_pressed([this, port, actionBind] {
|
||||
mDoAud_seStartMenu(kSoundClick);
|
||||
cancel_pending_binding();
|
||||
mPendingPort = port;
|
||||
mPendingBindingArmed = false;
|
||||
@@ -926,7 +945,7 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
u32 buttonCount = 0;
|
||||
PADButtonMapping* mappings = PADGetButtonMappings(port, &buttonCount);
|
||||
if (mappings == nullptr) {
|
||||
pane.add_text("No controller selected");
|
||||
pane.add_text("No Device Selected");
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -950,6 +969,7 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
},
|
||||
})
|
||||
.on_pressed([this, port, actionBind] {
|
||||
mDoAud_seStartMenu(kSoundClick);
|
||||
cancel_pending_binding();
|
||||
mPendingPort = port;
|
||||
mPendingBindingArmed = false;
|
||||
@@ -1013,6 +1033,12 @@ void ControllerConfigWindow::poll_pending_binding() {
|
||||
const s32 nativeButton = PADGetNativeButtonPressed(mPendingPort);
|
||||
if (nativeButton != -1) {
|
||||
const int completedPort = mPendingPort;
|
||||
if (mPendingButtonMapping->nativeButton == static_cast<u32>(nativeButton) &&
|
||||
(mPendingButtonMapping->padButton != PAD_BUTTON_A &&
|
||||
mPendingButtonMapping->padButton != PAD_BUTTON_B)) {
|
||||
unmap_pending_binding();
|
||||
return;
|
||||
}
|
||||
mPendingButtonMapping->nativeButton = static_cast<u32>(nativeButton);
|
||||
finish_pending_binding(completedPort);
|
||||
}
|
||||
@@ -1023,6 +1049,10 @@ void ControllerConfigWindow::poll_pending_binding() {
|
||||
const PADSignedNativeAxis nativeAxis = PADGetNativeAxisPulled(mPendingPort);
|
||||
if (nativeAxis.nativeAxis != -1) {
|
||||
const int completedPort = mPendingPort;
|
||||
if (mPendingAxisMapping->nativeAxis.nativeAxis == nativeAxis.nativeAxis) {
|
||||
unmap_pending_binding();
|
||||
return;
|
||||
}
|
||||
mPendingAxisMapping->nativeAxis = nativeAxis;
|
||||
mPendingAxisMapping->nativeButton = -1;
|
||||
finish_pending_binding(completedPort);
|
||||
@@ -1049,6 +1079,10 @@ void ControllerConfigWindow::poll_pending_binding() {
|
||||
|
||||
if (button != -1) {
|
||||
const int completedPort = mPendingPort;
|
||||
if (mPendingActionBinding->getValue() == button) {
|
||||
unmap_pending_binding();
|
||||
return;
|
||||
}
|
||||
mPendingActionBinding->setValue(button);
|
||||
config::Save();
|
||||
finish_pending_binding(completedPort);
|
||||
@@ -1058,6 +1092,7 @@ void ControllerConfigWindow::poll_pending_binding() {
|
||||
}
|
||||
|
||||
void ControllerConfigWindow::finish_pending_binding(int completedPort) {
|
||||
mDoAud_seStartMenu(kSoundBindingChanged);
|
||||
mPendingButtonMapping = nullptr;
|
||||
mPendingAxisMapping = nullptr;
|
||||
mPendingActionBinding = nullptr;
|
||||
@@ -1110,11 +1145,11 @@ bool ControllerConfigWindow::pending_input_neutral() const {
|
||||
}
|
||||
|
||||
Rml::String ControllerConfigWindow::pending_button_label() const {
|
||||
return mPendingBindingArmed ? "Press a button..." : "Waiting...";
|
||||
return mPendingBindingArmed ? "Press a Key or Button..." : "Waiting...";
|
||||
}
|
||||
|
||||
Rml::String ControllerConfigWindow::pending_axis_label() const {
|
||||
return mPendingBindingArmed ? "Move axis or press a button..." : "Waiting...";
|
||||
return mPendingBindingArmed ? "Move Axis or press a Key or Button..." : "Waiting...";
|
||||
}
|
||||
|
||||
void ControllerConfigWindow::cancel_pending_binding() {
|
||||
@@ -1143,7 +1178,7 @@ void ControllerConfigWindow::finish_pending_key_binding() {
|
||||
}
|
||||
|
||||
Rml::String ControllerConfigWindow::pending_key_label() const {
|
||||
return mPendingBindingArmed ? "Press a key or mouse button..." : "Waiting...";
|
||||
return mPendingBindingArmed ? "Press a Key or Mouse Button..." : "Waiting...";
|
||||
}
|
||||
|
||||
void ControllerConfigWindow::stop_rumble_test() {
|
||||
@@ -1159,7 +1194,7 @@ void ControllerConfigWindow::stop_rumble_test() {
|
||||
|
||||
Rml::String native_button_name(SDL_Gamepad* gamepad, u32 buttonUntyped) {
|
||||
if (buttonUntyped == PAD_NATIVE_BUTTON_INVALID) {
|
||||
return "Not bound";
|
||||
return "Not Bound";
|
||||
}
|
||||
|
||||
auto button = static_cast<SDL_GamepadButton>(buttonUntyped);
|
||||
|
||||
@@ -211,7 +211,7 @@ GraphicsTuner::GraphicsTuner(GraphicsTunerProps props, bool prelaunch)
|
||||
SteppedCarousel::Props{
|
||||
.min = mValueMin,
|
||||
.max = mValueMax,
|
||||
.step = 1,
|
||||
.step = props.step,
|
||||
.getValue = [this] { return get_value(mOption); },
|
||||
.onChange = [this](int value) { set_value(mOption, value); },
|
||||
.formatValue =
|
||||
|
||||
@@ -55,6 +55,7 @@ struct GraphicsTunerProps {
|
||||
int valueMin = 0;
|
||||
int valueMax = 0;
|
||||
int defaultValue = 0;
|
||||
int step = 1;
|
||||
};
|
||||
|
||||
class GraphicsTuner : public Document {
|
||||
|
||||
+20
-11
@@ -454,10 +454,18 @@ bool touch_moved_too_far(
|
||||
return delta.SquaredMagnitude() > threshold * threshold;
|
||||
}
|
||||
|
||||
void dispatch_menu_key(Rml::Context& context) noexcept {
|
||||
void emit_key_press(Rml::Context& context, Rml::Input::KeyIdentifier key) noexcept {
|
||||
context.ProcessMouseLeave();
|
||||
context.ProcessKeyDown(Rml::Input::KI_F1, 0);
|
||||
context.ProcessKeyUp(Rml::Input::KI_F1, 0);
|
||||
context.ProcessKeyDown(key, 0);
|
||||
}
|
||||
|
||||
void emit_key_tap(Rml::Context& context, Rml::Input::KeyIdentifier key) noexcept {
|
||||
emit_key_press(context, key);
|
||||
context.ProcessKeyUp(key, 0);
|
||||
}
|
||||
|
||||
void dispatch_menu_key(Rml::Context& context) noexcept {
|
||||
emit_key_tap(context, Rml::Input::KI_F1);
|
||||
}
|
||||
|
||||
bool handle_touch_menu_tap(Rml::Context& context, const SDL_Event& event) noexcept {
|
||||
@@ -627,7 +635,9 @@ void process_axis_direction(
|
||||
|
||||
if (repeat->held) {
|
||||
if (released) {
|
||||
if (!repeat->pending) {
|
||||
if (repeat->pending) {
|
||||
emit_key_tap(context, repeat->key);
|
||||
} else {
|
||||
context.ProcessKeyUp(repeat->key, 0);
|
||||
}
|
||||
set_pad_button_held(port, heldPadButton, false);
|
||||
@@ -658,8 +668,7 @@ void process_axis_direction(
|
||||
}
|
||||
|
||||
begin_gamepad_key(*repeat, key);
|
||||
context.ProcessMouseLeave();
|
||||
context.ProcessKeyDown(key, 0);
|
||||
emit_key_press(context, key);
|
||||
}
|
||||
|
||||
} // namespace
|
||||
@@ -747,8 +756,7 @@ void handle_event(const SDL_Event& event) noexcept {
|
||||
}
|
||||
}
|
||||
if (!deferred) {
|
||||
context->ProcessMouseLeave();
|
||||
context->ProcessKeyDown(key, 0);
|
||||
emit_key_press(*context, key);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
@@ -760,7 +768,9 @@ void handle_event(const SDL_Event& event) noexcept {
|
||||
if (repeat != nullptr) {
|
||||
*repeat = {};
|
||||
}
|
||||
if (!wasPending) {
|
||||
if (wasPending) {
|
||||
emit_key_tap(*context, key);
|
||||
} else {
|
||||
context->ProcessKeyUp(key, 0);
|
||||
}
|
||||
}
|
||||
@@ -787,8 +797,7 @@ void update_input() noexcept {
|
||||
repeat.pressedAt = now;
|
||||
repeat.nextRepeatAt =
|
||||
repeat.repeatable ? now + kGamepadRepeatInitialDelay : 0.0;
|
||||
context->ProcessMouseLeave();
|
||||
context->ProcessKeyDown(repeat.key, 0);
|
||||
emit_key_press(*context, repeat.key);
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
@@ -103,13 +103,13 @@ Rml::Element* create_controller_warning(Rml::Element* parent) {
|
||||
|
||||
auto* heading = append(elem, "heading");
|
||||
auto* title = append(heading, "span");
|
||||
title->SetInnerRML("No controller assigned");
|
||||
title->SetInnerRML("No Device Assigned");
|
||||
auto* icon = append(heading, "icon");
|
||||
icon->SetClass("warning", true);
|
||||
|
||||
auto* message = append(elem, "message");
|
||||
auto* content = append(message, "span");
|
||||
content->SetInnerRML("Configure controller port 1 in Settings.");
|
||||
content->SetInnerRML("Configure <b>Port 1</b> in Settings.");
|
||||
|
||||
return elem;
|
||||
}
|
||||
|
||||
@@ -793,9 +793,16 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
|
||||
.valueMin = 0,
|
||||
.valueMax = 100,
|
||||
.defaultValue = 100,
|
||||
.step = 10,
|
||||
}, mPrelaunch);
|
||||
|
||||
leftPane.add_section("Rendering");
|
||||
config_bool_select(leftPane, rightPane, getSettings().game.enableTextureReplacements,
|
||||
{
|
||||
.key = "Use Texture Pack",
|
||||
.helpText = "Enable installed texture replacements.",
|
||||
.onChange = [](bool value) { aurora_set_texture_replacements_enabled(value); },
|
||||
});
|
||||
config_bool_select(leftPane, rightPane, getSettings().game.enableFrameInterpolation,
|
||||
{
|
||||
.key = "Unlock Framerate",
|
||||
@@ -829,18 +836,18 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
|
||||
});
|
||||
};
|
||||
|
||||
leftPane.add_section("Controller");
|
||||
leftPane.register_control(leftPane.add_button("Configure Controller").on_pressed([this] {
|
||||
leftPane.add_section("Inputs");
|
||||
leftPane.register_control(leftPane.add_button("Configure Inputs").on_pressed([this] {
|
||||
push(std::make_unique<ControllerConfigWindow>(mPrelaunch));
|
||||
}),
|
||||
rightPane, [](Pane& pane) {
|
||||
pane.clear();
|
||||
pane.add_text("Open controller binding configuration.");
|
||||
pane.add_text("Open input binding configuration.");
|
||||
});
|
||||
config_bool_select(leftPane, rightPane, getSettings().game.allowBackgroundInput,
|
||||
{
|
||||
.key = "Allow Background Input",
|
||||
.helpText = "Allow controller input even when the game window is not focused.",
|
||||
.key = "Allow Background Inputs",
|
||||
.helpText = "Allow inputs even when the game window is not focused.",
|
||||
.onChange = [](bool value) { aurora_set_background_input(value); },
|
||||
});
|
||||
|
||||
@@ -1247,7 +1254,7 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
|
||||
});
|
||||
pane.add_button(
|
||||
{
|
||||
.text = "Controller",
|
||||
.text = "Missing Device",
|
||||
.isSelected =
|
||||
[] { return getSettings().game.enableControllerToasts.getValue(); },
|
||||
})
|
||||
|
||||
+16
-2
@@ -11,7 +11,9 @@
|
||||
#include <ranges>
|
||||
|
||||
#include "aurora/lib/window.hpp"
|
||||
#include "dusk/dusk.h"
|
||||
#include "dusk/io.hpp"
|
||||
#include "dusk/config.hpp"
|
||||
#include "input.hpp"
|
||||
#include "prelaunch.hpp"
|
||||
#include "window.hpp"
|
||||
@@ -130,7 +132,7 @@ void handle_event(const SDL_Event& event) noexcept {
|
||||
if (getSettings().game.enableControllerToasts) {
|
||||
const char* name = SDL_GetGamepadName(gamepad);
|
||||
Rml::String content = fmt::format("<span>{}</span>", name ? name : "[Unknown]");
|
||||
Rml::String title = "Controller connected";
|
||||
Rml::String title = "Device Connected";
|
||||
if (const char* icon = connection_state_icon(SDL_GetGamepadConnectionState(gamepad))) {
|
||||
title = fmt::format(
|
||||
"<row><span>{}</span> <icon class=\"connection\">&#x{};</icon></row>", title,
|
||||
@@ -163,12 +165,24 @@ void handle_event(const SDL_Event& event) noexcept {
|
||||
const char* name = SDL_GetGamepadNameForID(event.gdevice.which);
|
||||
push_toast({
|
||||
.type = "controller",
|
||||
.title = "Controller disconnected",
|
||||
.title = "Device Disconnected",
|
||||
.content = name ? name : "[Unknown]",
|
||||
.duration = std::chrono::seconds(4),
|
||||
});
|
||||
}
|
||||
sConnectedGamepads.erase(event.gdevice.which);
|
||||
} else if (event.type == SDL_EVENT_WINDOW_MOVED || event.type == SDL_EVENT_WINDOW_RESIZED) {
|
||||
int x, y;
|
||||
if (SDL_GetWindowPosition(aurora::window::get_sdl_window(), &x, &y)) {
|
||||
getSettings().video.windowPositionX.setValue(x);
|
||||
getSettings().video.windowPositionY.setValue(y);
|
||||
}
|
||||
int width, height;
|
||||
if (SDL_GetWindowSize(aurora::window::get_sdl_window(), &width, &height)) {
|
||||
getSettings().video.windowWidth.setValue(width);
|
||||
getSettings().video.windowHeight.setValue(height);
|
||||
}
|
||||
config::Save();
|
||||
}
|
||||
input::handle_event(event);
|
||||
}
|
||||
|
||||
@@ -26,6 +26,8 @@ struct Toast {
|
||||
constexpr u32 kSoundClick = Z2SE_SY_CURSOR_OK;
|
||||
// "Play" button clicked/pressed
|
||||
constexpr u32 kSoundPlay = Z2SE_SY_ITEM_COMBINE_ON;
|
||||
// Input binding changed
|
||||
constexpr u32 kSoundBindingChanged = Z2SE_SY_ITEM_SET_X;
|
||||
|
||||
// Menu button pressed (open/close menu bar or hide/show the active window)
|
||||
constexpr u32 kSoundMenuOpen = Z2SE_SY_MENU_SUB_IN;
|
||||
@@ -49,6 +51,8 @@ constexpr u32 kSoundItemDisable = Z2SE_SUBJ_VIEW_OUT;
|
||||
|
||||
// Achievement unlocked
|
||||
constexpr u32 kSoundAchievementUnlock = Z2SE_NAVI_FLY;
|
||||
// Warning prompt
|
||||
constexpr u32 kSoundWarning = Z2SE_SY_COW_GET_IN;
|
||||
|
||||
struct Insets {
|
||||
float top = 0.0f;
|
||||
|
||||
@@ -567,10 +567,10 @@ int game_main(int argc, char* argv[]) {
|
||||
config.cachePath = reinterpret_cast<const char*>(cachePathString.c_str());
|
||||
config.vsync = dusk::getSettings().video.enableVsync;
|
||||
config.startFullscreen = dusk::getSettings().video.enableFullscreen;
|
||||
config.windowPosX = -1;
|
||||
config.windowPosY = -1;
|
||||
config.windowWidth = defaultWindowWidth * 2;
|
||||
config.windowHeight = defaultWindowHeight * 2;
|
||||
config.windowPosX = dusk::getSettings().video.windowPositionX;
|
||||
config.windowPosY = dusk::getSettings().video.windowPositionY;
|
||||
config.windowWidth = dusk::getSettings().video.windowWidth;
|
||||
config.windowHeight = dusk::getSettings().video.windowHeight;
|
||||
config.desiredBackend = ResolveDesiredBackend(parsed_arg_options);
|
||||
config.logCallback = &aurora_log_callback;
|
||||
config.logLevel = startupLogLevel;
|
||||
@@ -579,7 +579,7 @@ int game_main(int argc, char* argv[]) {
|
||||
config.allowJoystickBackgroundEvents = dusk::getSettings().game.allowBackgroundInput;
|
||||
config.pauseOnFocusLost = dusk::getSettings().game.pauseOnFocusLost;
|
||||
config.imGuiInitCallback = &aurora_imgui_init_callback;
|
||||
config.allowTextureReplacements = true;
|
||||
config.allowTextureReplacements = dusk::getSettings().game.enableTextureReplacements;
|
||||
config.allowTextureDumps = false;
|
||||
auroraInfo = aurora_initialize(argc, argv, &config);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user