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https://github.com/TwilitRealm/dusklight
synced 2026-05-23 06:34:15 -04:00
Add slider for bloom brightness
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@@ -68,6 +68,7 @@ struct UserSettings {
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// Graphics
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ConfigVar<BloomMode> bloomMode;
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ConfigVar<float> bloomMultiplier;
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ConfigVar<bool> enableWaterRefraction;
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ConfigVar<bool> enableFrameInterpolation;
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ConfigVar<int> shadowResolutionMultiplier;
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@@ -78,6 +78,14 @@ namespace dusk {
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ImGui::EndCombo();
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}
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{
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float mult = getSettings().game.bloomMultiplier.getValue();
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if (ImGui::SliderFloat("Bloom Brightness", &mult, 0.0f, 1.0f, "%.2f")) {
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getSettings().game.bloomMultiplier.setValue(mult);
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config::Save();
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}
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}
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config::ImGuiCheckbox("Enable Water Refraction", getSettings().game.enableWaterRefraction);
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ImGui::EndMenu();
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@@ -42,6 +42,7 @@ UserSettings g_userSettings = {
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// Graphics
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.bloomMode {"game.bloomMode", BloomMode::Classic},
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.bloomMultiplier {"game.bloomMultiplier", 1.0f},
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.enableWaterRefraction {"game.enableWaterRefraction", true},
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.enableFrameInterpolation = {"game.enableFrameInterpolation", false},
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.shadowResolutionMultiplier {"game.shadowResolutionMultiplier", 1},
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@@ -114,6 +115,7 @@ void registerSettings() {
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Register(g_userSettings.game.enableMirrorMode);
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Register(g_userSettings.game.invertCameraXAxis);
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Register(g_userSettings.game.bloomMode);
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Register(g_userSettings.game.bloomMultiplier);
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Register(g_userSettings.game.enableWaterRefraction);
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Register(g_userSettings.game.shadowResolutionMultiplier);
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Register(g_userSettings.game.enableFastIronBoots);
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@@ -1488,7 +1488,7 @@ void mDoGph_gInf_c::bloom_c::draw2() {
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GXSetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
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GXSetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_ONE, GX_LO_OR);
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for (int i = divNum; i > divStart; i--) {
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float alpha = 255.0f * powf(0.25f, 1.0f / (divNum - i + 1));
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float alpha = 255.0f * powf(0.25f * dusk::getSettings().game.bloomMultiplier.getValue(), 1.0f / (divNum - i + 1));
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GXSetTevColorS10(GX_TEVREG0, {0, 0, 0, s16(alpha)});
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divCopySrc(i);
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