Add slider for bloom brightness

This commit is contained in:
Lurs
2026-04-13 23:35:21 +02:00
parent 49215dbc7b
commit b3f2ae63b3
4 changed files with 12 additions and 1 deletions
+1 -1
View File
@@ -1488,7 +1488,7 @@ void mDoGph_gInf_c::bloom_c::draw2() {
GXSetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
GXSetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_ONE, GX_LO_OR);
for (int i = divNum; i > divStart; i--) {
float alpha = 255.0f * powf(0.25f, 1.0f / (divNum - i + 1));
float alpha = 255.0f * powf(0.25f * dusk::getSettings().game.bloomMultiplier.getValue(), 1.0f / (divNum - i + 1));
GXSetTevColorS10(GX_TEVREG0, {0, 0, 0, s16(alpha)});
divCopySrc(i);