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https://github.com/TwilitRealm/dusklight
synced 2026-08-01 07:57:21 -04:00
water interpolation fix
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@@ -33,6 +33,9 @@ public:
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void copy(J3DMaterial*);
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s32 newSharedDisplayList(u32);
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s32 newSingleSharedDisplayList(u32);
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#if TARGET_PC
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bool needsInterpCallBack() const;
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#endif
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virtual void calc(f32 const (*)[4]);
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virtual void calcDiffTexMtx(f32 const (*)[4]);
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@@ -46,7 +49,6 @@ public:
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virtual void change();
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J3DMaterial() { initialize(); }
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~J3DMaterial() {}
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J3DMaterial* getNext() { return mNext; }
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J3DShape* getShape() { return mShape; }
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J3DTevBlock* getTevBlock() { return mTevBlock; }
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