Adds option to unbind using controller only (#1212)

* Adds option to unbind using controller only

* Adds a new cheat to let you transform from the start of the game, without Midna or the Shadow Crystal

* Revert "Adds a new cheat to let you transform from the start of the game, without Midna or the Shadow Crystal"

This reverts commit 51ed736729.

* Do not allow unbinding the A or B buttons to prevent softlocks when no other input sources are available (e.g. playing on a TV)

* change 'and' to '&&' in accordance with code standards
This commit is contained in:
Olivia!!
2026-05-17 15:45:08 +02:00
committed by GitHub
parent c710ea5b38
commit b91a58feab
+14
View File
@@ -1033,6 +1033,12 @@ void ControllerConfigWindow::poll_pending_binding() {
const s32 nativeButton = PADGetNativeButtonPressed(mPendingPort);
if (nativeButton != -1) {
const int completedPort = mPendingPort;
if (mPendingButtonMapping->nativeButton == static_cast<u32>(nativeButton) &&
(mPendingButtonMapping->padButton != PAD_BUTTON_A &&
mPendingButtonMapping->padButton != PAD_BUTTON_B)) {
unmap_pending_binding();
return;
}
mPendingButtonMapping->nativeButton = static_cast<u32>(nativeButton);
finish_pending_binding(completedPort);
}
@@ -1043,6 +1049,10 @@ void ControllerConfigWindow::poll_pending_binding() {
const PADSignedNativeAxis nativeAxis = PADGetNativeAxisPulled(mPendingPort);
if (nativeAxis.nativeAxis != -1) {
const int completedPort = mPendingPort;
if (mPendingAxisMapping->nativeAxis.nativeAxis == nativeAxis.nativeAxis) {
unmap_pending_binding();
return;
}
mPendingAxisMapping->nativeAxis = nativeAxis;
mPendingAxisMapping->nativeButton = -1;
finish_pending_binding(completedPort);
@@ -1069,6 +1079,10 @@ void ControllerConfigWindow::poll_pending_binding() {
if (button != -1) {
const int completedPort = mPendingPort;
if (mPendingActionBinding->getValue() == button) {
unmap_pending_binding();
return;
}
mPendingActionBinding->setValue(button);
config::Save();
finish_pending_binding(completedPort);