move some of d_com_inf_game (#128)

* move most d_com_inf_game

* remove temp
This commit is contained in:
TakaRikka
2021-05-02 17:04:42 -07:00
committed by GitHub
parent 0b8db42226
commit becaa4699f
42 changed files with 1045 additions and 832 deletions
@@ -1,20 +0,0 @@
lbl_80271B30:
/* 80271B30 94 21 FF E0 */ stwu r1, -0x20(r1)
/* 80271B34 7C 08 02 A6 */ mflr r0
/* 80271B38 90 01 00 24 */ stw r0, 0x24(r1)
/* 80271B3C 93 E1 00 1C */ stw r31, 0x1c(r1)
/* 80271B40 7C 7F 1B 78 */ mr r31, r3
/* 80271B44 7C 85 23 78 */ mr r5, r4
/* 80271B48 38 61 00 08 */ addi r3, r1, 8
/* 80271B4C C0 22 B8 3C */ lfs f1, lit_2744(r2)
/* 80271B50 38 85 00 04 */ addi r4, r5, 4
/* 80271B54 38 A5 00 06 */ addi r5, r5, 6
/* 80271B58 4B FF FC F9 */ bl __ct__7cSGlobeFfRC7cSAngleRC7cSAngle
/* 80271B5C 7F E3 FB 78 */ mr r3, r31
/* 80271B60 38 81 00 08 */ addi r4, r1, 8
/* 80271B64 4B FF FF 51 */ bl Xyz__7cSGlobeCFv
/* 80271B68 83 E1 00 1C */ lwz r31, 0x1c(r1)
/* 80271B6C 80 01 00 24 */ lwz r0, 0x24(r1)
/* 80271B70 7C 08 03 A6 */ mtlr r0
/* 80271B74 38 21 00 20 */ addi r1, r1, 0x20
/* 80271B78 4E 80 00 20 */ blr
@@ -1,6 +0,0 @@
lbl_8002B394:
/* 8002B394 38 A0 00 00 */ li r5, 0
/* 8002B398 54 80 0D FC */ rlwinm r0, r4, 1, 0x17, 0x1e
/* 8002B39C 7C 63 02 14 */ add r3, r3, r0
/* 8002B3A0 B0 A3 4E C2 */ sth r5, 0x4ec2(r3)
/* 8002B3A4 4E 80 00 20 */ blr
@@ -1,21 +0,0 @@
lbl_8002B1DC:
/* 8002B1DC 94 21 FF F0 */ stwu r1, -0x10(r1)
/* 8002B1E0 7C 08 02 A6 */ mflr r0
/* 8002B1E4 90 01 00 14 */ stw r0, 0x14(r1)
/* 8002B1E8 93 E1 00 0C */ stw r31, 0xc(r1)
/* 8002B1EC 7C 7F 1B 78 */ mr r31, r3
/* 8002B1F0 38 00 00 00 */ li r0, 0
/* 8002B1F4 98 03 4E 0C */ stb r0, 0x4e0c(r3)
/* 8002B1F8 90 03 4E 04 */ stw r0, 0x4e04(r3)
/* 8002B1FC 98 03 4E 0D */ stb r0, 0x4e0d(r3)
/* 8002B200 38 7F 50 24 */ addi r3, r31, 0x5024
/* 8002B204 38 80 00 00 */ li r4, 0
/* 8002B208 38 A0 00 08 */ li r5, 8
/* 8002B20C 4B FD 82 4D */ bl memset
/* 8002B210 7F E3 FB 78 */ mr r3, r31
/* 8002B214 48 00 00 19 */ bl init__14dComIfG_play_cFv
/* 8002B218 83 E1 00 0C */ lwz r31, 0xc(r1)
/* 8002B21C 80 01 00 14 */ lwz r0, 0x14(r1)
/* 8002B220 7C 08 03 A6 */ mtlr r0
/* 8002B224 38 21 00 10 */ addi r1, r1, 0x10
/* 8002B228 4E 80 00 20 */ blr
@@ -1,18 +0,0 @@
lbl_8002B3F4:
/* 8002B3F4 94 21 FF F0 */ stwu r1, -0x10(r1)
/* 8002B3F8 7C 08 02 A6 */ mflr r0
/* 8002B3FC 90 01 00 14 */ stw r0, 0x14(r1)
/* 8002B400 93 E1 00 0C */ stw r31, 0xc(r1)
/* 8002B404 7C 7F 1B 78 */ mr r31, r3
/* 8002B408 48 17 46 B1 */ bl dKy_daynight_check__Fv
/* 8002B40C 2C 03 00 00 */ cmpwi r3, 0
/* 8002B410 41 82 00 10 */ beq lbl_8002B420
/* 8002B414 80 7F 00 00 */ lwz r3, 0(r31)
/* 8002B418 38 03 00 01 */ addi r0, r3, 1
/* 8002B41C 90 1F 00 00 */ stw r0, 0(r31)
lbl_8002B420:
/* 8002B420 83 E1 00 0C */ lwz r31, 0xc(r1)
/* 8002B424 80 01 00 14 */ lwz r0, 0x14(r1)
/* 8002B428 7C 08 03 A6 */ mtlr r0
/* 8002B42C 38 21 00 10 */ addi r1, r1, 0x10
/* 8002B430 4E 80 00 20 */ blr
@@ -1,9 +0,0 @@
lbl_8002B2A8:
/* 8002B2A8 94 21 FF F0 */ stwu r1, -0x10(r1)
/* 8002B2AC 7C 08 02 A6 */ mflr r0
/* 8002B2B0 90 01 00 14 */ stw r0, 0x14(r1)
/* 8002B2B4 48 06 CC 2D */ bl checkItemGet__FUci
/* 8002B2B8 80 01 00 14 */ lwz r0, 0x14(r1)
/* 8002B2BC 7C 08 03 A6 */ mtlr r0
/* 8002B2C0 38 21 00 10 */ addi r1, r1, 0x10
/* 8002B2C4 4E 80 00 20 */ blr
@@ -1,5 +0,0 @@
lbl_8002B384:
/* 8002B384 54 80 0D FC */ rlwinm r0, r4, 1, 0x17, 0x1e
/* 8002B388 7C 63 02 14 */ add r3, r3, r0
/* 8002B38C A8 63 4E C2 */ lha r3, 0x4ec2(r3)
/* 8002B390 4E 80 00 20 */ blr
@@ -1,13 +0,0 @@
lbl_8002C950:
/* 8002C950 94 21 FF F0 */ stwu r1, -0x10(r1)
/* 8002C954 7C 08 02 A6 */ mflr r0
/* 8002C958 90 01 00 14 */ stw r0, 0x14(r1)
/* 8002C95C 4B FF EA D9 */ bl getLayerNo_common_common__14dComIfG_play_cFPCcii
/* 8002C960 2C 03 00 00 */ cmpwi r3, 0
/* 8002C964 40 80 00 08 */ bge lbl_8002C96C
/* 8002C968 38 60 00 00 */ li r3, 0
lbl_8002C96C:
/* 8002C96C 80 01 00 14 */ lwz r0, 0x14(r1)
/* 8002C970 7C 08 03 A6 */ mtlr r0
/* 8002C974 38 21 00 10 */ addi r1, r1, 0x10
/* 8002C978 4E 80 00 20 */ blr
@@ -1,3 +0,0 @@
lbl_8002B3B0:
/* 8002B3B0 88 63 4F 5A */ lbz r3, 0x4f5a(r3)
/* 8002B3B4 4E 80 00 20 */ blr
@@ -1,3 +0,0 @@
lbl_8002CBAC:
/* 8002CBAC 80 63 50 00 */ lwz r3, 0x5000(r3)
/* 8002CBB0 4E 80 00 20 */ blr
@@ -1,3 +0,0 @@
lbl_8002CBBC:
/* 8002CBBC 80 63 50 04 */ lwz r3, 0x5004(r3)
/* 8002CBC0 4E 80 00 20 */ blr
@@ -1,3 +0,0 @@
lbl_8002CB9C:
/* 8002CB9C 80 63 4F FC */ lwz r3, 0x4ffc(r3)
/* 8002CBA0 4E 80 00 20 */ blr
@@ -1,3 +0,0 @@
lbl_8002CBDC:
/* 8002CBDC 80 63 4F F8 */ lwz r3, 0x4ff8(r3)
/* 8002CBE0 4E 80 00 20 */ blr
@@ -1,3 +0,0 @@
lbl_8002CBCC:
/* 8002CBCC 88 63 50 08 */ lbz r3, 0x5008(r3)
/* 8002CBD0 4E 80 00 20 */ blr
@@ -1,7 +0,0 @@
lbl_8002B36C:
/* 8002B36C 54 80 0D FC */ rlwinm r0, r4, 1, 0x17, 0x1e
/* 8002B370 7C 63 02 14 */ add r3, r3, r0
/* 8002B374 A8 03 4E C2 */ lha r0, 0x4ec2(r3)
/* 8002B378 7C 00 2A 14 */ add r0, r0, r5
/* 8002B37C B0 03 4E C2 */ sth r0, 0x4ec2(r3)
/* 8002B380 4E 80 00 20 */ blr
+1 -1
View File
@@ -93,7 +93,7 @@ public:
cSGlobe(float, short, short);
cSGlobe(float, const cSAngle&, const cSAngle&);
cSGlobe(const cXyz&);
~cSGlobe();
~cSGlobe() {}
cSGlobe& Formal(void);
void Val(const cSGlobe&);
void Val(float, short, short);
+14 -12
View File
@@ -11,6 +11,9 @@
#include "f_op/f_op_actor.h"
class cCcD_ShapeAttr {
private:
/* 0x00 */ cM3dGAab mAab;
public:
struct Shape {};
@@ -22,9 +25,6 @@ public:
/* 80263A64 */ virtual void getShapeAccess(cCcD_ShapeAttr::Shape*) const;
static f32 m_virtual_center[3];
private:
/* 0x00 */ cM3dGAab mAab;
};
class cCcD_SphAttr;
@@ -132,26 +132,28 @@ class cCcD_TriAttr {
};
class cCcD_DivideInfo {
public:
/* 80263358 */ void Set(u32, u32, u32);
/* 80263368 */ void Chk(cCcD_DivideInfo const&) const;
private:
/* 0x00 */ u32 field_0x0;
/* 0x04 */ u32 field_0x4;
/* 0x08 */ u32 field_0x8;
/* 0x0C */ void* vtable;
public:
virtual void test(); // temp to build OK, remove later
virtual ~cCcD_DivideInfo();
/* 80263358 */ void Set(u32, u32, u32);
/* 80263368 */ void Chk(cCcD_DivideInfo const&) const;
};
class cCcD_DivideArea {
private:
cM3dGAab mAab;
public:
virtual void test(); // temp to build OK, remove later
virtual ~cCcD_DivideArea();
/* 802633A8 */ void SetArea(cM3dGAab const&);
/* 802634D4 */ void CalcDivideInfo(cCcD_DivideInfo*, cM3dGAab const&, u32);
/* 802636A0 */ void CalcDivideInfoOverArea(cCcD_DivideInfo*, cM3dGAab const&);
private:
cM3dGAab mAab;
void* vtable;
};
struct cCcD_SrcObjTg {};
+1
View File
@@ -11,6 +11,7 @@ public:
cXyz mMin;
cXyz mMax;
virtual void test(); // temp to build OK, remove later
virtual ~cM3dGAab();
void Set(const cXyz*, const cXyz*);
bool CrossY(const cXyz*) const;
+1
View File
@@ -15,6 +15,7 @@ class cM3dGSph;
class cM3dGCyl : public cM3dGCylS {
public:
cM3dGCyl(const cXyz*, f32, f32);
virtual void test(); // temp to build OK, remove later
virtual ~cM3dGCyl();
void Set(const cM3dGCylS&);
void Set(const cXyz&, f32, f32);
+1
View File
@@ -9,6 +9,7 @@
class cM3dGTri {
// private:
public:
~cM3dGTri();
cM3dGPla mPlane;
cXyz mA;
cXyz mB;
+1 -5
View File
@@ -2,15 +2,11 @@
#define D_A_D_A_PLAYER_H
#include "JSystem/J3DGraphAnimator/J3DAnimation.h"
#include "d/d_resorce.h"
#include "d/save/d_save.h"
#include "dolphin/types.h"
#include "f_op/f_op_actor.h"
// todo: remove after moving JKernel
struct JKRHeap {
/* 802CE5CC */ void freeAll();
};
class daPy_anmHeap_c {
public:
enum daAlinkHEAP_TYPE {};
+1 -17
View File
@@ -4,6 +4,7 @@
#include "SSystem/SComponent/c_bg_s_gnd_chk.h"
#include "SSystem/SComponent/c_bg_s_lin_chk.h"
#include "SSystem/SComponent/c_bg_s_poly_info.h"
#include "SSystem/SComponent/c_m3d_g_tri.h"
#include "d/bg/d_bg_s_acch.h"
#include "d/bg/d_bg_s_grp_pass_chk.h"
#include "d/bg/d_bg_s_poly_pass_chk.h"
@@ -14,23 +15,6 @@ struct dBgS_CaptPoly {};
struct dBgS_SphChk {};
struct cM3dGTri {
/* 8007A344 */ ~cM3dGTri();
/* 8026F85C */ void setBg(Vec const*, Vec const*, Vec const*, cM3dGPla const*);
};
struct cM3dGSph {};
struct cM3dGAab {
/* 8026EC88 */ void CrossY(cXyz const*) const;
/* 8026ECD0 */ void UnderPlaneYUnder(f32) const;
/* 8026ECE4 */ void TopPlaneYUnder(f32) const;
/* 8026ECF8 */ void ClearForMinMax();
/* 8026ED1C */ void SetMinMax(cXyz const&);
/* 8026EDA4 */ void SetMin(cXyz const&);
/* 8026EDE4 */ void SetMax(cXyz const&);
};
struct cBgW_TriElm {
/* 800796F8 */ ~cBgW_TriElm();
/* 80079754 */ cBgW_TriElm();
+4
View File
@@ -6,6 +6,9 @@
class dCcMassS_Obj {
public:
dCcMassS_Obj();
~dCcMassS_Obj();
private:
u8 field_0x0[12];
cCcD_DivideInfo cccd_divideinfo;
@@ -15,6 +18,7 @@ private:
class dCcMassS_Mng {
public:
dCcMassS_Mng(void);
~dCcMassS_Mng();
private:
/* 0x0000 */ cCcD_DivideArea cccd_dividearea;
+3 -2
View File
@@ -1,6 +1,7 @@
#ifndef D_CC_D_CC_S_H
#define D_CC_D_CC_S_H
#include "SSystem/SComponent/c_cc_s.h"
#include "d/cc/d_cc_d.h"
#include "d/cc/d_cc_mass_s.h"
#include "dolphin/types.h"
@@ -42,9 +43,9 @@ public:
static u8 m_mtrl_hit_tbl[64];
private:
/* 0x0000 */ cCcS cccs;
/* 0x0000 */ cCcS mCCcS;
/* 0x2834 */ u8 field_0x2834[0x18];
/* 0x284C */ dCcMassS_Mng dccmass_mng;
/* 0x284C */ dCcMassS_Mng mMass_Mng;
};
#endif /* D_CC_D_CC_S_H */
+661
View File
@@ -1,6 +1,667 @@
#ifndef D_COM_D_COM_INF_GAME_H
#define D_COM_D_COM_INF_GAME_H
#include "d/bg/d_bg_s.h"
#include "d/cc/d_cc_s.h"
#include "d/d_attention.h"
#include "d/d_drawlist.h"
#include "d/d_resorce.h"
#include "d/d_stage.h"
#include "d/d_vibration.h"
#include "d/event/d_event.h"
#include "d/event/d_event_manager.h"
#include "d/save/d_save.h"
#include "dolphin/types.h"
struct JKRExpHeap {
/* 802CEE2C */ void create(u32, JKRHeap*, bool);
};
struct daAlink_c {
/* 800BDE48 */ void setLastSceneMode(u32*);
};
struct daHorse_c {};
struct dTimer_c {
/* 8025D524 */ void deleteCheck();
/* 8025D618 */ void start(int, s16);
/* 8025D538 */ void start(int);
/* 8025D7E8 */ void stop(u8);
/* 8025D86C */ void restart(u8);
/* 8025D920 */ void end(int);
/* 8025D9E0 */ void deleteRequest();
};
#pragma pack(push, 1)
class dComIfG_camera_info_class {
public:
dComIfG_camera_info_class(void);
/* 80030208 */ ~dComIfG_camera_info_class();
private:
u8 field_0x0[12];
cXyz field_0xc;
cXyz field_0x18;
};
#pragma pack(pop)
#pragma pack(push, 1)
class dComIfG_play_c {
public:
void ct(void);
void init(void);
void itemInit(void);
void setItemBombNumCount(u8, s16);
s16 getItemBombNumCount(u8);
void clearItemBombNumCount(u8);
void setNowVibration(u8);
u32 getNowVibration(void);
void setStartStage(dStage_startStage_c*);
int getLayerNo_common_common(char const*, int, int);
int getLayerNo_common(char const*, int, int);
int getLayerNo(int);
void createParticle(void);
u32 createSimpleModel(void);
void deleteSimpleModel(void);
void drawSimpleModel(void);
u32 addSimpleModel(J3DModelData*, int, u8);
u32 removeSimpleModel(J3DModelData*, int);
u32 entrySimpleModel(J3DModel*, int);
void setTimerNowTimeMs(int);
int getTimerNowTimeMs(void);
void setTimerLimitTimeMs(int);
int getTimerLimitTimeMs(void);
void setTimerMode(int);
int getTimerMode(void);
void setTimerType(u8);
u8 getTimerType(void);
void setTimerPtr(dTimer_c*);
dTimer_c* getTimerPtr(void);
void setWarpItemData(const char*, cXyz, s16, s8, u8, u8);
void setSelectItem(int, u8);
void setSelectItemTest(int, u8);
~dComIfG_play_c();
// inlines
bool& isPauseFlag() { return mPauseFlag; }
void* getMsgObjectClass() { return mMsgObjectClass; }
dStage_roomControl_c* getRoomControl() { return mRoomControl; }
dEvt_control_c getEvent() { return mEvent; }
daHorse_c* getHorseActor() { return mHorseActor; }
u8& getItemLifeCountType() { return mItemLifeCountType; }
void setItem(u8 slot, u8 i_no) {
mItemSlot = slot;
mItemID = i_no;
}
void setUnkWarashibe1(u8 num) { mItemSlot = num; }
void setUnkWarashibe2(u8 num) { mItemID = num; }
void setZStatus(u8 status, u8 flag) {
mZStatus = status;
mZSetFlag = flag;
}
void setRStatus(u8 status, u8 flag) {
mRStatus = status;
mRSetFlag = flag;
}
void setDoStatus(u8 status, u8 flag) {
mDoStatus = status;
mDoSetFlag = flag;
}
void setAStatus(u8 status, u8 flag) {
mAStatus = status;
mASetFlag = flag;
}
void setBottleStatus(u8 status, u8 flag) {
mBottleStatus = status;
mBottleSetFlag = flag;
}
void setItemLifeCount(float hearts, u8 type) {
mItemLifeCount += hearts;
mItemLifeCountType = type;
}
void setItemRupeeCount(int rupees) { mItemRupeeCount += rupees; }
void setItemMagicCount(s16 magic) { mItemMagicCount += magic; }
void setItemMaxMagicCount(s16 max) { mItemMaxMagicCount += max; }
void setItemArrowNumCount(s16 arrows) { mItemArrowNumCount += arrows; }
void setItemPachinkoNumCount(s16 seeds) { mItemPachinkoNumCount += seeds; }
void setItemKeyNumCount(s16 keys) { mItemKeyNumCount += keys; }
void setItemMaxLifeCount(s16 max) { mItemMaxLifeCount += max; }
void setOxygen(int oxygen) { mOxygen = oxygen; }
void setMaxOxygen(int max) { mMaxOxygen = max; }
u8 getDoStatus(void) { return mDoStatus; }
u8 getRStatus(void) { return mRStatus; }
inline char* getStartStageName() { return mStartStage.getName(); }
public:
/* 0x00000 */ dBgS mDBgS;
/* 0x01404 */ dCcS mDCcS;
/* 0x03EC4 */ u8 field_0x3ec4[4]; // might be part of dCcS
/* 0x03EC8 */ dStage_startStage_c mStartStage;
/* 0x03ED5 */ u8 field_0x3ed5; // probably padding
/* 0x03ED6 */ dStage_nextStage_c mNextStage;
/* 0x03EE7 */ u8 field_0x3ee7; // probably padding
/* 0x03EE8 */ dStage_stageDt_c mStageData;
/* 0x03F8C */ dStage_roomControl_c* mRoomControl;
/* 0x03F90 */ dEvt_control_c mEvent;
/* 0x040C0 */ dEvent_manager_c mEvtManager;
/* 0x0477C */ u8 field_0x477C[4];
/* 0x04780 */ dAttention_c mAttention;
/* 0x04C88 */ u8 field_0x4c88[0x14];
/* 0x04C9C */ dVibration_c mVibration;
/* 0x04D2C */ u8 field_0x4d2c[4];
/* 0x04D30 */ JKRArchive* mFieldMapArchive2;
/* 0x04D34 */ JKRArchive* mMsgArchive[11];
/* 0x04D60 */ JKRArchive* mDemoMsgArchive;
/* 0x04D64 */ JKRArchive* mMeterButtonArchive;
/* 0x04D68 */ void* field_0x4d68;
/* 0x04D6C */ JKRArchive* mFontArchive;
/* 0x04D70 */ JKRArchive* mRubyArchive;
/* 0x04D74 */ JKRArchive* mAnmArchive;
/* 0x04D78 */ void* field_0x4d78[2];
/* 0x04D80 */ JKRArchive* mCollectResArchive;
/* 0x04D84 */ JKRArchive* mFmapResArchive;
/* 0x04D88 */ JKRArchive* mDmapResArchive;
/* 0x04D8C */ JKRArchive* mOptionResArchive;
/* 0x04D90 */ void* field_0x4d90[2];
/* 0x04D98 */ JKRArchive* mItemIconArchive;
/* 0x04D9C */ JKRArchive* mNameResArchive;
/* 0x04DA0 */ JKRArchive* mErrorResArchive;
/* 0x04DA4 */ void* field_0x4da4;
/* 0x04DA8 */ JKRArchive* mAllMapArchive;
/* 0x04DAC */ JKRArchive* mMsgCommonArchive;
/* 0x04DB0 */ JKRArchive* mRingResArchive;
/* 0x04DB4 */ void* field_0x4db4;
/* 0x04DB8 */ JKRArchive* mCardIconResArchive;
/* 0x04DBC */ JKRArchive* mMsgDtArchive[15];
/* 0x04DF8 */ JKRArchive* mMain2DArchive;
/* 0x04DFC */ void* field_0x4dfc[2];
/* 0x04E04 */ void* mParticle;
/* 0x04E08 */ void* mSimpleModel;
/* 0x04E0C */ u8 mWindowNum;
/* 0x04E0D */ u8 mLayerOld;
/* 0x04E0E */ u16 mStatus;
/* 0x04E10 */ dDlst_window_c mWindow;
/* 0x04E3C */ dComIfG_camera_info_class* mCameraInfo;
/* 0x04E40 */ s8 mCameraWinID;
/* 0x04E41 */ s8 mCameraPlayer1ID;
/* 0x04E42 */ s8 mCameraPlayer2ID;
/* 0x04E43 */ u8 field_0x4e43;
/* 0x04E44 */ int mCameraAttentionStatus;
/* 0x04E48 */ float mCameraZoomScale;
/* 0x04E4C */ float mCameraZoomForcus;
/* 0x04E50 */ void* mCameraParamFileName;
/* 0x04E54 */ cXyz mCameraPos;
/* 0x04E60 */ cXyz mCameraTarget;
/* 0x04E6C */ float mCameraUnk1;
/* 0x04E70 */ s16 mCameraUnk2;
/* 0x04E72 */ s16 field_0x4e72;
/* 0x04E74 */ daAlink_c* mPlayer;
/* 0x04E78 */ s8 mPlayerCameraID[4];
/* 0x04E7C */ daAlink_c* mPlayerPtr;
/* 0x04E80 */ daHorse_c* mHorseActor;
/* 0x04E84 */ void* mMsgObjectClass;
/* 0x04E88 */ float mItemLifeCount;
/* 0x04E8C */ int mItemRupeeCount;
/* 0x04E90 */ s16 mItemKeyNumCount;
/* 0x04E92 */ s16 mItemMaxLifeCount;
/* 0x04E94 */ s16 mItemMagicCount;
/* 0x04E96 */ s16 mItemNowMagicCount;
/* 0x04E98 */ s16 mItemMaxMagicCount;
/* 0x04E9A */ s16 field_0x4e9a;
/* 0x04E9C */ int mItemOilCount;
/* 0x04EA0 */ int mItemNowOil;
/* 0x04EA4 */ int mItemMaxOilCount;
/* 0x04EA8 */ int mOxygen;
/* 0x04EAC */ int mNowOxygen;
/* 0x04EB0 */ int mMaxOxygen;
/* 0x04EB4 */ int mOxygenCount;
/* 0x04EB8 */ int mMaxOxygenCount;
/* 0x04EBC */ s16 mItemArrowNumCount;
/* 0x04EBE */ s16 mItemPachinkoNumCount;
/* 0x04EC0 */ s16 mItemMaxArrowNumCount;
/* 0x04EC2 */ s16 mItemBombNumCount[3];
/* 0x04EC8 */ u8 field_0x4ec8[4];
/* 0x04ECC */ s16 mItemMaxBombNumCount1;
/* 0x04ECE */ s16 mItemMaxBombNumCount2;
/* 0x04ED0 */ u8 field_0x4ed0[6];
/* 0x04ED6 */ s16 mItemMaxBombNumCount3;
/* 0x04ED8 */ u8 field_0x4ed8[6];
/* 0x04EDE */ u16 mItemNowLife;
/* 0x04EE0 */ u8 field_0x4ee0[2];
/* 0x04EE2 */ u8 mMesgStatus;
/* 0x04EE3 */ u8 field_0x4ee3;
/* 0x04EE4 */ u8 mRStatus;
/* 0x04EE5 */ u8 mAStatus; // B button
/* 0x04EE6 */ u8 field_0x4ee6;
/* 0x04EE7 */ u8 mNunStatus;
/* 0x04EE8 */ u8 mBottleStatus;
/* 0x04EE9 */ u8 mRemoConStatus;
/* 0x04EEA */ u8 field_0x4eea[2];
/* 0x04EEC */ u8 mDoStatus; // A button
/* 0x04EED */ u8 field_0x4eed;
/* 0x04EEE */ u8 m3DStatus;
/* 0x04EEF */ u8 field_0x4eef; // related to NunStatusForce
/* 0x04EF0 */ u8 field_0x4ef0; // related to NunStatus
/* 0x04EF1 */ u8 field_0x4ef1; // related to RemoConStatusForce
/* 0x04EF2 */ u8 field_0x4ef2; // related to RemoConStatus
/* 0x04EF3 */ u8 field_0x4ef3[2];
/* 0x04EF5 */ u8 m3DDirection;
/* 0x04EF6 */ u8 m3DDirectionForce;
/* 0x04EF7 */ u8 mCStickStatus;
/* 0x04EF8 */ u8 mCStickDirection;
/* 0x04EF9 */ u8 mCStickDirectionForce;
/* 0x04EFA */ u8 mSButtonStatus;
/* 0x04EFB */ u8 mZStatus;
/* 0x04EFC */ u8 mRStatusForce;
/* 0x04EFD */ u8 mAStatusForce;
/* 0x04EFE */ u8 field_0x4efe;
/* 0x04EFF */ u8 field_0x4eff; // related to NunStatusForce
/* 0x04F00 */ u8 mBottleStatusForce;
/* 0x04F01 */ u8 field_0x4f01; // related to RemoConStatusForce
/* 0x04F02 */ u8 field_0x4f02[2];
/* 0x04F04 */ u8 mDoStatusForce;
/* 0x04F05 */ u8 mTouchStatusForce;
/* 0x04F06 */ u8 m3DStatusForce;
/* 0x04F07 */ u8 mCStickStatusForce;
/* 0x04F08 */ u8 mSButtonStatusForce;
/* 0x04F09 */ u8 mZStatusForce;
/* 0x04F0A */ u8 mRSetFlag; // related to RStatus
/* 0x04F0B */ u8 mASetFlag; // related to AStatus
/* 0x04F0C */ u8 field_0x4f0c;
/* 0x04F0D */ u8 mNunSetFlag; // related to NunStatus
/* 0x04F0E */ u8 mBottleSetFlag; // related to BottleStatus
/* 0x04F0F */ u8 mRemoConSetFlag; // related to RemoConStatus
/* 0x04F10 */ u8 field_0x4f10[2];
/* 0x04F12 */ u8 mDoSetFlag; // related to DoStatus
/* 0x04F13 */ u8 m3DSetFlag; // related to 3DStatus
/* 0x04F14 */ u8 mCStickSetFlag; // related to CStickStatus
/* 0x04F15 */ u8 mSButtonSetFlag; // related to SButtonStatus
/* 0x04F16 */ u8 mZSetFlag; // related to ZStatus
/* 0x04F17 */ u8 mRSetFlagForce;
/* 0x04F18 */ u8 mASetFlagForce;
/* 0x04F19 */ u8 field_0x4f19;
/* 0x04F1A */ u8 field_0x4f1a; // related to NunStatusForce
/* 0x04F1B */ u8 mBottleSetFlagForce;
/* 0x04F1C */ u8 field_0x4f1c; // related to RemoConStatusForce
/* 0x04F1D */ u8 field_0x4f1d[2];
/* 0x04F1F */ u8 mDoSetFlagForce;
/* 0x04F20 */ u8 m3DSetFlagForce;
/* 0x04F21 */ u8 mCStickSetFlagForce;
/* 0x04F22 */ u8 mSButtonSetFlagForce;
/* 0x04F23 */ u8 mZSetFlagForce;
/* 0x04F24 */ u8 mXStatus;
/* 0x04F25 */ u8 mXStatusForce;
/* 0x04F26 */ u8 field_0x4fbe; // related to XStatus
/* 0x04F27 */ u8 mXSetFlagForce;
/* 0x04F28 */ u8 mYStatus;
/* 0x04F29 */ u8 mYStatusForce;
/* 0x04F2A */ u8 mYSetFlag; // related to YStatus
/* 0x04F2B */ u8 mYSetFlagForce;
/* 0x04F2C */ u8 mNunZStatus;
/* 0x04F2D */ u8 mNunZSetFlag; // related to NunZStatus
/* 0x04F2E */ u8 field_0x4fc6; // related to NunZStatusForce
/* 0x04F2F */ u8 field_0x4fc7; // related to NunZStatusForce
/* 0x04F30 */ u8 mNunCStatus;
/* 0x04F31 */ u8 mNunCSetFlag; // related to NunCStatus
/* 0x04F32 */ u8 field_0x4fca; // related to NunCStatusForce
/* 0x04F33 */ u8 field_0x4fcb; // related to NunCStatusForce
/* 0x04F34 */ u8 mSelectItem[8];
/* 0x04F3C */ u8 mSelectEquip[6];
/* 0x04F42 */ u8 mBaseAnimeID;
/* 0x04F43 */ u8 mFaceAnimeID;
/* 0x04F44 */ u8 mNowAnimeID;
/* 0x04F45 */ u8 mItemSlot;
/* 0x04F46 */ u8 mItemID;
/* 0x04F47 */ u8 field_0x4f47[2];
/* 0x04F49 */ u8 mDirection;
/* 0x04F4A */ u8 field_0x4f4a;
/* 0x04F4B */ u8 field_0x4f4b; // related to itemInit
/* 0x04F4C */ u8 field_0x4f4c; // related to itemInit
/* 0x04F4D */ u8 field_0x4f4d;
/* 0x04F4E */ u8 mMesgCancelButton;
/* 0x04F4F */ u8 field_0x4f4f[2];
/* 0x04F51 */ u8 mGameoverStatus;
/* 0x04F52 */ u8 field_0x4f52[5];
/* 0x04F57 */ u8 mHeapLockFlag;
/* 0x04F58 */ u8 mSubHeapLockFlag[2];
/* 0x04F5A */ u8 mNowVibration;
/* 0x04F5B */ u8 field_0x4f5b[2];
/* 0x04F5D */ u8 mWolfAbility;
/* 0x04F5E */ u8 field_0x4f5e[11];
/* 0x04F69 */ u8 mNeedLightDropNum;
/* 0x04F6A */ u8 field_0x4f6a[18];
/* 0x04F7C */ u8 mMesgBgm;
/* 0x04F7D */ bool mPauseFlag;
/* 0x04F7E */ u8 mItemLifeCountType;
/* 0x04F7F */ u8 mOxygenShowFlag;
/* 0x04F80 */ u8 mShow2D;
/* 0x04F81 */ u8 field_0x4f81[3];
/* 0x04F84 */ JKRExpHeap* mExpHeap2D;
/* 0x04F88 */ JKRExpHeap* mSubExpHeap2D[2];
/* 0x04F90 */ JKRExpHeap* mMsgExpHeap;
/* 0x04F94 */ char field_0x4F94[8]; // related to setWarpItemData
/* 0x04F9C */ cXyz field_0x4f9c; // related to setWarpItemData
/* 0x04FA8 */ u8 field_0x4fa8[2];
/* 0x04FAA */ u8 field_0x4faa; // related to setWarpItemData
/* 0x04FAB */ u8 field_0x4fab; // related to setWarpItemData
/* 0x04FAC */ u8 field_0x4fac; // related to setWarpItemData
/* 0x04FAD */ u8 field_0x4fad[3];
/* 0x04FB0 */ void* mMesgCamInfo;
/* 0x04FB4 */ int mMesgCamInfoBasicID;
/* 0x04FB8 */ fopAc_ac_c* mMesgCamInfoActor1;
/* 0x04FBC */ fopAc_ac_c* mMesgCamInfoActor2;
/* 0x04FC0 */ fopAc_ac_c* mMesgCamInfoActor3;
/* 0x04FC4 */ fopAc_ac_c* mMesgCamInfoActor4;
/* 0x04FC8 */ fopAc_ac_c* mMesgCamInfoActor5;
/* 0x04FCC */ fopAc_ac_c* mMesgCamInfoActor6;
/* 0x04FD0 */ fopAc_ac_c* mMesgCamInfoActor7;
/* 0x04FD4 */ fopAc_ac_c* mMesgCamInfoActor8;
/* 0x04FD8 */ fopAc_ac_c* mMesgCamInfoActor9;
/* 0x04FDC */ fopAc_ac_c* mMesgCamInfoActor10;
/* 0x04FE0 */ int mPlayerStatus;
/* 0x04FE4 */ u8 field_0x4fe4[0x14];
/* 0x04FF8 */ dTimer_c* mTimerPtr;
/* 0x04FFC */ int mTimerNowTimeMs;
/* 0x05000 */ int mTimerLimitTimeMs;
/* 0x05004 */ int mTimerMode;
/* 0x05008 */ u8 mTimerType;
/* 0x0500C */ dDlst_window_c* mCurrentWindow;
/* 0x05010 */ void* mCurrentView;
/* 0x05014 */ void* mCurrentViewport;
/* 0x05018 */ void* mCurrentGrafPort;
/* 0x0501C */ void* mItemTable;
/* 0x0501D */ u8 field_0x501d[7];
/* 0x05024 */ char mLastPlayStageName[8];
};
#pragma pack(pop)
#pragma pack(push, 1)
class dComIfG_inf_c {
public:
dComIfG_inf_c(void);
~dComIfG_inf_c();
void ct(void);
// temp for setWarashibeItem
void setPlayUnkWarashibe1(u8 num) { play.setUnkWarashibe1(num); }
void setPlayUnkWarashibe2(u8 num) { play.setUnkWarashibe2(num); }
void setWorldDark(u8 state) { mWorldDark = state; }
u8 setWorldDark() { return mWorldDark; }
dSv_player_c& getPlayer() { return info.getPlayer(); }
dSv_save_c& getSaveFile() { return info.getSaveFile(); }
u32 getNowVibration() { return play.getNowVibration(); }
dDlst_peekZ_c& getdlstPeekZ() { return draw_list_list.dlstPeekZ; }
dComIfG_play_c& getPlay() { return play; }
dSv_memory_c& getMemory() { return info.getMemory(); }
dSv_event_c& getEvent() { return info.getEvent(); }
dSv_info_c& getInfo() { return info; }
inline dDlst_list_c& getDrawlist() { return draw_list_list; }
private:
/* 0x00000 */ dSv_info_c info;
/* 0x00EEC */ u8 field_0xeec[0x38];
/* 0x00F24 */ u32 saveTotalTime;
/* 0x00F28 */ u32 saveStartTime;
/* 0x00F2C */ u32 field_0xf2c;
/* 0x00F30 */ u32 field_0xf30;
/* 0x00F34 */ u32 field_0xf34;
/* 0x00F38 */ dComIfG_play_c play;
/* 0x05F64 */ dDlst_list_c draw_list_list;
/* 0x1C110 */ u8 field_0x1C114[0x1E8];
/* 0x1C2F8 */ dRes_info_c resource_info1;
/* 0x1C31C */ u8 unk19[0x11DC];
/* 0x1D4F8 */ dRes_info_c resource_info2;
/* 0x1D51C */ u8 unk20[0x8DA];
/* 0x1DDF8 */ u8 field_0x1ddf8;
/* 0x1DDF9 */ u8 mWorldDark;
/* 0x1DDFA */ u8 field_0x1ddfa;
/* 0x1DDFB */ u8 field_0x1ddfb;
/* 0x1DDFC */ u8 field_0x1ddfc;
/* 0x1DE00 */ u32 field_0x1de00;
/* 0x1DE04 */ u32 field_0x1de04;
/* 0x1DE08 */ u8 field_0x1de08;
/* 0x1DE09 */ u8 field_0x1de09;
/* 0x1DE0A */ u8 field_0x1de0a;
static u8 dComIfG_mTimerInfo[20];
};
#pragma pack(pop)
class __d_timer_info_c {
public:
__d_timer_info_c() {
field_0xc = -1;
field_0x8 = 0;
field_0x4 = 0;
field_0x0 = 0;
}
u32 field_0x0;
u32 field_0x4;
u32 field_0x8;
u32 field_0xc;
u32 field_0x10;
};
// extern dComIfG_inf_c g_dComIfG_gameInfo;
/* void dComIfGp_setItemLifeCount(float, u8);
void dComIfGp_setItemRupeeCount(long);
int dComIfGs_isItemFirstBit(u8);
inline void dComIfGp_setRStatus(u8 status, u8 flag) {
g_dComIfG_gameInfo.getPlay().setRStatus(status, flag);
}
inline void dComIfGp_setDoStatus(u8 status, u8 flag) {
g_dComIfG_gameInfo.getPlay().setDoStatus(status, flag);
}
inline void dComIfGp_setAStatus(u8 status, u8 flag) {
g_dComIfG_gameInfo.getPlay().setAStatus(status, flag);
}
inline void dComIfGp_setZStatus(u8 status, u8 flag) {
g_dComIfG_gameInfo.getPlay().setZStatus(status, flag);
}
inline void dComIfGp_setItemMagicCount(s16 amount) {
g_dComIfG_gameInfo.getPlay().setItemMagicCount(amount);
}
inline void dComIfGp_setItemMaxMagicCount(s16 max) {
g_dComIfG_gameInfo.getPlay().setItemMaxMagicCount(max);
}
inline void dComIfGp_setItemArrowNumCount(s16 amount) {
g_dComIfG_gameInfo.getPlay().setItemArrowNumCount(amount);
}
inline void dComIfGp_setItemPachinkoNumCount(s16 amount) {
g_dComIfG_gameInfo.getPlay().setItemPachinkoNumCount(amount);
}
inline void dComIfGp_setItemKeyNumCount(s16 amount) {
g_dComIfG_gameInfo.getPlay().setItemKeyNumCount(amount);
}
inline void dComIfGp_setItemMaxLifeCount(s16 max) {
g_dComIfG_gameInfo.getPlay().setItemMaxLifeCount(max);
}
inline void dComIfGs_onDungeonItemMap(void) {
g_dComIfG_gameInfo.getMemory().getTempFlags().onDungeonItemMap();
}
inline void dComIfGs_onDungeonItemCompass(void) {
g_dComIfG_gameInfo.getMemory().getTempFlags().onDungeonItemCompass();
}
inline void dComIfGs_onDungeonItemWarp(void) {
g_dComIfG_gameInfo.getMemory().getTempFlags().onDungeonItemWarp();
}
inline void dComIfGs_setItem(int slot, u8 i_no) {
g_dComIfG_gameInfo.getSaveFile().getPlayerItem().setItem(slot, i_no);
}
inline void dComIfGs_setOxygen(int amount) {
g_dComIfG_gameInfo.getPlay().setOxygen(amount);
}
inline void dComIfGs_setMaxOxygen(int max) {
g_dComIfG_gameInfo.getPlay().setMaxOxygen(max);
}
inline void dComIfGs_setOil(u16 amount) {
g_dComIfG_gameInfo.getSaveFile().getPlayerStatusA().setOil(amount);
}
inline void dComIfGs_setMaxOil(u16 max) {
g_dComIfG_gameInfo.getSaveFile().getPlayerStatusA().setMaxOil(max);
}
inline void dComIfGs_setWalletSize(u8 size) {
g_dComIfG_gameInfo.getSaveFile().getPlayerStatusA().setWalletSize(size);
}
inline void dComIfGs_setMagic(u8 amount) {
g_dComIfG_gameInfo.getSaveFile().getPlayerStatusA().setMagic(amount);
}
inline void dComIfGs_setMaxMagic(u8 max) {
g_dComIfG_gameInfo.getSaveFile().getPlayerStatusA().setMaxMagic(max);
}
inline void dComIfGs_setRupee(u16 amount) {
g_dComIfG_gameInfo.getSaveFile().getPlayerStatusA().setRupee(amount);
}
inline void dComIfGs_setLife(u16 amount) {
g_dComIfG_gameInfo.getSaveFile().getPlayerStatusA().setLife(amount);
}
inline void dComIfGs_setMaxLife(u8 max) {
g_dComIfG_gameInfo.getSaveFile().getPlayerStatusA().setMaxLife(max);
}
inline void dComIfGs_onDungeonItemBossKey(void) {
g_dComIfG_gameInfo.getMemory().getTempFlags().onDungeonItemBossKey();
}
inline void dComIfGs_setCollectSword(u8 sword_id) {
g_dComIfG_gameInfo.getSaveFile().getPlayerCollect().setCollect(SWORD_BITFIELD, sword_id);
}
inline void dComIfGs_setCollectShield(u8 shield_id) {
g_dComIfG_gameInfo.getSaveFile().getPlayerCollect().setCollect(SHIELD_BITFIELD, shield_id);
}
inline void dComIfGs_setCollectClothes(u8 clothes_id) {
g_dComIfG_gameInfo.getSaveFile().getPlayerCollect().setCollect(CLOTHING_BITFIELD, clothes_id);
}
inline void dComIfGs_setRodTypeLevelUp(void) {
g_dComIfG_gameInfo.getSaveFile().getPlayerItem().setRodTypeLevelUp();
}
inline void dComIfGs_setArrowNum(u8 amount) {
g_dComIfG_gameInfo.getSaveFile().getPlayerItemRecord().setArrowNum(amount);
}
inline void dComIfGs_setArrowMax(u8 max) {
g_dComIfG_gameInfo.getSaveFile().getPlayerItemMax().setArrowNum(max);
}
inline u8 dComIfGs_getPachinkoMax(void) {
return 50;
}
inline void dComIfGs_setEmptyBombBag(void) {
g_dComIfG_gameInfo.getSaveFile().getPlayerItem().setEmptyBombBag();
}
inline void dComIfGs_setEmptyBombBag(u8 type, u8 amount) {
g_dComIfG_gameInfo.getSaveFile().getPlayerItem().setEmptyBombBag(type, amount);
}
inline void dComIfGs_setEmptyBombBagItemIn(u8 type, bool unk) {
g_dComIfG_gameInfo.getSaveFile().getPlayerItem().setEmptyBombBagItemIn(type, unk);
}
inline void dComIfGs_setEmptyBottle(void) {
g_dComIfG_gameInfo.getSaveFile().getPlayerItem().setEmptyBottle();
}
inline void dComIfGs_setEmptyBottle(u8 type) {
g_dComIfG_gameInfo.getSaveFile().getPlayerItem().setEmptyBottle(type);
}
inline void dComIfGs_setEmptyBottleItemIn(u8 type) {
g_dComIfG_gameInfo.getSaveFile().getPlayerItem().setEmptyBottleItemIn(type);
}
inline void dComIfGs_onEventBit(u16 id) {
g_dComIfG_gameInfo.getSaveFile().getEventFlags().onEventBit(id);
}
inline void dComIfGs_onLightDropFlag(u8 area_id) {
g_dComIfG_gameInfo.getSaveFile().getLightDrop().onLightDropGetFlag(area_id);
}
inline void dComIfGs_onSwitch(int param1, int param2) {
g_dComIfG_gameInfo.getInfo().onSwitch(param1, param2);
}
inline bool dComIfGs_isDungeonItemMap(void) {
return g_dComIfG_gameInfo.getMemory().getTempFlags().isDungeonItemMap();
}
inline bool dComIfGs_isDungeonItemBossKey(void) {
return g_dComIfG_gameInfo.getMemory().getTempFlags().isDungeonItemBossKey();
}
inline u8 dComIfGs_getItem(int slot, bool unk) {
return g_dComIfG_gameInfo.getSaveFile().getPlayerItem().getItem(slot, unk);
}
inline BOOL dComIfGs_isCollectSword(u8 sword_id) {
return g_dComIfG_gameInfo.getSaveFile().getPlayerCollect().isCollect(SWORD_BITFIELD, sword_id);
}
inline BOOL dComIfGs_isCollectClothing(u8 clothing_id) {
return g_dComIfG_gameInfo.getSaveFile().getPlayerCollect().isCollect(CLOTHING_BITFIELD,
clothing_id);
}
inline u8 dComIfGs_checkBottle(u8 type) {
return g_dComIfG_gameInfo.getSaveFile().getPlayerItem().checkBottle(type);
}
inline BOOL dComIfGs_isLightDropGetFlag(u8 area_id) {
return g_dComIfG_gameInfo.getSaveFile().getLightDrop().isLightDropGetFlag(area_id);
}
inline u8 dComIfGs_getArrowMax(void) {
return g_dComIfG_gameInfo.getSaveFile().getPlayer().getPlayerItemMax().getArrowNum();
}
inline u8 dComIfGs_getCollectSmell(void) {
return g_dComIfG_gameInfo.getSaveFile().getPlayer().getPlayerStatusA().getSelectEquip(3);
}
inline u8 dComIfGs_getPohSpiritNum(void) {
return g_dComIfG_gameInfo.getSaveFile().getPlayer().getPlayerCollect().getPohNum();
}
inline u8 dComIfGs_getKeyNum(void) {
return g_dComIfG_gameInfo.getMemory().getTempFlags().getKeyNum();
}
inline void dComIfGs_onItemFirstBit(u8 i_no) {
g_dComIfG_gameInfo.getSaveFile().getPlayerGetItem().onFirstBit(i_no);
}
inline u16 dComIfGs_getMaxLife(void) {
return g_dComIfG_gameInfo.getSaveFile().getPlayerStatusA().getMaxLife();
}
inline void dComIfGs_offEventBit(u16 event) {
g_dComIfG_gameInfo.getSaveFile().getEventFlags().offEventBit(event);
}
// inline int dComIfGs_isEventBit__FUs(u16 event) {
// return g_dComIfG_gameInfo.getSaveFile().getEventFlags().isEventBit(event);
// }
inline const char* dComIfGs_getLastWarpMarkStageName(void) {
return g_dComIfG_gameInfo.getSaveFile().getPlayerLastMarkInfo().getName();
}
inline cXyz dComIfGs_getLastWarpMarkPlayerPos(void) {
return g_dComIfG_gameInfo.getSaveFile().getPlayerLastMarkInfo().getPos();
}
inline s16 dComIfGs_getLastWarpMarkPlayerAngleY(void) {
return g_dComIfG_gameInfo.getSaveFile().getPlayerLastMarkInfo().getAngleY();
}
inline s8 dComIfGs_getLastWarpMarkRoomNo(void) {
return g_dComIfG_gameInfo.getSaveFile().getPlayerLastMarkInfo().getRoomNo();
}
inline char dComIfGs_getLastWarpAcceptStage(void) {
return g_dComIfG_gameInfo.getSaveFile().getPlayerLastMarkInfo().getWarpAcceptStage();
}
inline u8 dComIfGs_getSelectEquipClothes(void) {
return g_dComIfG_gameInfo.getSaveFile().getPlayerStatusA().getSelectEquip(CLOTHING_BITFIELD);
}
inline u8 dComIfGs_getSelectEquipSword(void) {
return g_dComIfG_gameInfo.getSaveFile().getPlayerStatusA().getSelectEquip(SWORD_BITFIELD);
}
inline u8 dComIfGs_getSelectEquipShield(void) {
return g_dComIfG_gameInfo.getSaveFile().getPlayerStatusA().getSelectEquip(SHIELD_BITFIELD);
}
inline u8 dComIfGs_getLightDropNum(u8 area_id) {
return g_dComIfG_gameInfo.getSaveFile().getLightDrop().getLightDropNum(area_id);
}
inline u8 dComIfGs_getSelectItemIndex(int idx) {
return g_dComIfG_gameInfo.getPlayer().getPlayerStatusA().getSelectItemIndex(idx);
}
inline void dComIfGp_setItem(u8 slot, u8 i_no) {
g_dComIfG_gameInfo.getPlay().setItem(slot, i_no);
}
inline u32 dComIfGp_getNowVibration(void) {
return g_dComIfG_gameInfo.getPlay().getNowVibration();
}
inline char* dComIfGp_getStartStageName(void) {
return g_dComIfG_gameInfo.getPlay().getStartStageName();
}
inline void dComIfGd_reset(void) {
g_dComIfG_gameInfo.getDrawlist().reset();
} */
#endif /* D_COM_D_COM_INF_GAME_H */
+91
View File
@@ -1,6 +1,97 @@
#ifndef D_D_DRAWLIST_H
#define D_D_DRAWLIST_H
#include "SSystem/SComponent/c_xyz.h"
#include "dolphin/types.h"
struct J3DPacket {};
struct _GXColor;
struct J3DDrawBuffer {
/* 80324F08 */ void initialize();
/* 80324F70 */ void allocBuffer(u32);
/* 80325008 */ ~J3DDrawBuffer();
/* 80325068 */ void frameInit();
/* 8032548C */ void entryImm(J3DPacket*, u16);
/* 803254AC */ void draw() const;
};
class dDlst_FileInfo_c {
public:
void draw(void);
~dDlst_FileInfo_c();
private:
};
#pragma pack(push, 1)
class dDlst_peekZ_c {
public:
/* 80056018 */ void newData(s16, s16, u32*);
/* 80056080 */ void peekData();
u8 unk[7];
}; // actual size unknown!!!
#pragma pack(pop)
#pragma pack(push, 1)
class dDlst_window_c {
public:
dDlst_window_c(void);
~dDlst_window_c();
/* 80051AC0 */ void setViewPort(f32, f32, f32, f32, f32, f32);
/* 80051ADC */ void setScissor(f32, f32, f32, f32);
private:
float view_port1;
float view_port2;
float view_port3;
float view_port4;
float view_port5;
float view_port6;
float scissor1;
float scissor2;
float scissor3;
float scissor4;
int camera_id;
};
#pragma pack(pop)
class dDlst_base_c {
public:
virtual void draw();
};
#pragma pack(push, 1)
class dDlst_list_c {
public:
/* 800560F0 */ dDlst_list_c();
/* 80056390 */ void init();
/* 8005648C */ ~dDlst_list_c();
/* 80056538 */ void reset();
/* 800565EC */ void entryZSortXluDrawList(J3DDrawBuffer*, J3DPacket*, cXyz&);
/* 800566D4 */ void drawOpaDrawList(J3DDrawBuffer*);
/* 80056710 */ void drawXluDrawList(J3DDrawBuffer*);
/* 8005674C */ void drawOpaListItem3d();
/* 80056770 */ void drawXluListItem3d();
/* 80056794 */ void set(dDlst_base_c**&, dDlst_base_c**&, dDlst_base_c*);
/* 800567C4 */ void draw(dDlst_base_c**, dDlst_base_c**);
/* 8005681C */ void wipeIn(f32, _GXColor&);
/* 800568D8 */ void wipeIn(f32);
/* 80056900 */ void calcWipe();
static u8 mWipeDlst[72];
static u8 mWipeColor[4];
static f32 mWipeRate;
static f32 mWipeSpeed[1 + 1 /* padding */];
// private:
/* 0x00000 */ u8 field_0x00[0x1C];
/* 0x0001C */ J3DPacket* mpPacket;
/* 0x00020 */ u8 field_0x20[0x16170];
/* 0x16180 */ dDlst_peekZ_c dlstPeekZ;
/* 0x16184 */ u8 unk_0x16194[0x1F];
}; // Size: 0x161A0
#pragma pack(pop)
#endif /* D_D_DRAWLIST_H */
+56
View File
@@ -1,6 +1,62 @@
#ifndef D_D_RESORCE_H
#define D_D_RESORCE_H
#include "SSystem/SComponent/c_xyz.h"
#include "dolphin/types.h"
#include "m_Do/m_Do_ext.h"
struct JKRHeap {
/* 802CE6B0 */ void getSize(void*, JKRHeap*);
/* 802CE784 */ void getTotalFreeSize();
/* 802CE5CC */ void freeAll();
/* 802CE83C */ void findFromRoot(void*);
static u8 sCurrentHeap[4];
};
struct JKRArchive {
/* 802D5CE4 */ void getIdxResource(u32);
/* 802D625C */ void getFileAttribute(u32) const;
/* 802D6684 */ void findIdxResource(u32) const;
/* 802D66AC */ void findNameResource(char const*) const;
/* 802D5ECC */ void readIdxResource(void*, u32, u32);
/* 802D5B38 */ void getGlbResource(u32, char const*, JKRArchive*);
};
#pragma pack(push, 1)
class dRes_info_c {
public:
/* 8003A260 */ dRes_info_c();
/* 8003A280 */ ~dRes_info_c();
/* 8003A348 */ void set(char const*, char const*, u8, JKRHeap*);
/* 8003AB30 */ void onWarpMaterial(J3DModelData*);
/* 8003AC1C */ void offWarpMaterial(J3DModelData*);
/* 8003AD08 */ void setWarpSRT(J3DModelData*, cXyz const&, f32, f32);
/* 8003AE14 */ void loaderBasicBmd(u32, void*);
/* 8003B30C */ void loadResource();
/* 8003B998 */ void deleteArchiveRes();
/* 8003BAC4 */ void setRes(JKRArchive*, JKRHeap*);
/* 8003BAF8 */ void setRes();
/* 8003BD2C */ void dump_long(dRes_info_c*, int);
/* 8003BE38 */ void dump(dRes_info_c*, int);
private:
u8 unk[0x24];
// u8* name;
// u32 unk4;
// u32 unk8;
// s16 reference_count;
// u8 padding[2];
// mDoDVDThd_command_c* command;
// JKRArchive* archive;
// JKRHeap* heap;
// JKRSolidHeap* solid_heap;
// void** resource_buffer;
};
#pragma pack(pop)
struct J3DAnmBase {
/* 8003C734 */ ~J3DAnmBase();
};
#endif /* D_D_RESORCE_H */
+9
View File
@@ -4,6 +4,7 @@
#include "d/save/d_save.h"
#include "dolphin/types.h"
#include "f_op/f_op_actor.h"
#include "msl_c/string.h"
struct stage_vrboxcol_info_class {};
@@ -408,6 +409,14 @@ class dStage_startStage_c {
public:
void set(const char*, s8, s16, s8);
inline char* getName() { return mStage; }
s8 getLayer() { return mLayer; }
void operator=(const dStage_startStage_c& other) {
strcpy(mStage, other.mStage);
mPoint = other.mPoint;
mRoomNo = other.mRoomNo;
mLayer = other.mLayer;
mDarkArea = other.mDarkArea;
}
private:
/* 0x0 */ char mStage[8];
+61
View File
@@ -1,6 +1,67 @@
#ifndef D_D_VIBRATION_H
#define D_D_VIBRATION_H
#include "d/save/d_save.h"
#include "dolphin/types.h"
#pragma pack(push, 1)
class dVibration_c {
public:
/* 8006F268 */ void Run();
/* 8006FA24 */ void StartShock(int, int, cXyz);
/* 8006FC0C */ void StartQuake(u8 const*, int, int, cXyz);
/* 8006FB10 */ void StartQuake(int, int, cXyz);
/* 8006FD94 */ void StopQuake(int);
/* 8006FE00 */ void Kill();
/* 8006FE5C */ void CheckQuake();
/* 8006FE84 */ void setDefault();
/* 8006FF04 */ void Init();
/* 8006FF38 */ void Pause();
/* 8006FFF8 */ void Remove();
static u8 const MS_patt[88];
static u8 const CS_patt[88];
static u8 const MQ_patt[80];
static u8 const CQ_patt[80];
private:
u32 field_0x0;
u32 field_0x4;
u32 field_0x8;
u32 field_0xc;
u32 field_0x10;
u32 field_0x14;
float field_0x18;
float field_0x1c;
float field_0x20;
u32 field_0x24;
u32 field_0x28;
u32 field_0x2c;
u32 field_0x30;
u32 field_0x34;
u32 field_0x38;
u32 field_0x3c;
float field_0x40;
float field_0x44;
float field_0x48;
u32 field_0x4c;
u32 field_0x50;
u32 field_0x54;
u32 field_0x58;
u32 field_0x5c;
u32 field_0x60;
u32 field_0x64;
u32 field_0x68;
u32 field_0x6c;
u32 field_0x70;
u32 field_0x74;
u32 field_0x78;
u32 field_0x7c;
u32 field_0x80;
u32 field_0x84;
u32 field_0x88;
u32 field_0x8c;
};
#pragma pack(pop)
#endif /* D_D_VIBRATION_H */
+1
View File
@@ -41,6 +41,7 @@ private:
class dEvDtBase_c {
public:
dEvDtBase_c();
~dEvDtBase_c();
/* 80046138 */ void init();
/* 8004616C */ void init(char*, int);
/* 8004628C */ void advanceCut(dEvDtEvent_c*);
+5 -5
View File
@@ -1,6 +1,7 @@
#ifndef D_METER_D_METER2_INFO_H
#define D_METER_D_METER2_INFO_H
#include "d/d_resorce.h"
#include "dolphin/types.h"
#include "f_op/f_op_actor.h"
//#include "JSystem/JUtility/JUTFont.h"
@@ -52,11 +53,6 @@ class dMw_c {};
struct ResTIMG {};
struct JKRArchive {
/* 802D5B38 */ void getGlbResource(u32, char const*, JKRArchive*);
/* 802D5ECC */ void readIdxResource(void*, u32, u32);
};
class dMeter2Info_c {
public:
class WarpInfo_c {
@@ -201,4 +197,8 @@ inline dMeterMap_c* dMeter2Info_getMeterMapClass() {
return g_meter2_info.getMeterMapClass();
}
inline void dMeter2Info_Initialize() {
g_meter2_info.init();
}
#endif /* D_METER_D_METER2_INFO_H */
+17 -2
View File
@@ -4,7 +4,11 @@
#include "JSystem/J3DGraphAnimator/J3DAnimation.h"
#include "dolphin/types.h"
struct J3DModelData {};
struct J3DModelData {
/* 80325E14 */ void newSharedDisplayList(u32);
/* 80325F94 */ void makeSharedDL();
/* 8032600C */ void simpleCalcMaterial(u16, f32 (*)[4]);
};
struct J3DModel {
/* 80327100 */ void initialize();
@@ -17,10 +21,13 @@ struct J3DModel {
struct J3DMaterialTable;
struct J3DAnmTextureSRTKey {
/* 80329E5C */ J3DAnmTextureSRTKey();
/* 8032B0C0 */ void searchUpdateMaterialID(J3DMaterialTable*);
};
struct J3DAnmTexPattern {
/* 8032AED8 */ J3DAnmTexPattern();
/* 8032AF50 */ void getTexNo(u16, u16*) const;
/* 8032B004 */ void searchUpdateMaterialID(J3DMaterialTable*);
};
@@ -39,7 +46,11 @@ struct J3DMaterialTable {
/* 8032FE70 */ void entryTevRegAnimator(J3DAnmTevRegKey*);
};
struct J3DAnmTransform {};
struct J3DAnmTransform {
/* 8003B93C */ ~J3DAnmTransform();
/* 8003C77C */ bool getKind() const;
/* 80328E40 */ J3DAnmTransform(s16, f32*, s16*, f32*);
};
#pragma pack(push, 1)
class mDoExt_baseAnm {
@@ -56,6 +67,7 @@ private:
class mDoExt_btkAnm {
public:
mDoExt_btkAnm(void);
~mDoExt_btkAnm();
/* 8000D63C */ void init(J3DMaterialTable*, J3DAnmTextureSRTKey*, int, int, f32, s16, s16);
/* 8000D6D8 */ void entry(J3DMaterialTable*, f32);
@@ -69,6 +81,7 @@ private:
class mDoExt_brkAnm {
public:
mDoExt_brkAnm(void);
~mDoExt_brkAnm();
/* 8000D70C */ void init(J3DMaterialTable*, J3DAnmTevRegKey*, int, int, f32, s16, s16);
/* 8000D7A8 */ void entry(J3DMaterialTable*, f32);
@@ -82,6 +95,7 @@ private:
class mDoExt_bpkAnm {
public:
mDoExt_bpkAnm(void);
~mDoExt_bpkAnm();
/* 8000D47C */ void init(J3DMaterialTable*, J3DAnmColor*, int, int, f32, s16, s16);
/* 8000D518 */ void entry(J3DMaterialTable*, f32);
@@ -95,6 +109,7 @@ private:
class mDoExt_bckAnm {
public:
mDoExt_bckAnm(void);
~mDoExt_bckAnm();
/* 8000D7DC */ void init(J3DAnmTransform*, int, int, f32, s16, s16, bool);
/* 8000D990 */ void changeBckOnly(J3DAnmTransform*);
/* 8000D9CC */ void entry(J3DModelData*, f32);
-14
View File
@@ -9,8 +9,6 @@
#include "msl_c/math.h"
extern f32 cM_atan2f(f32, f32);
extern "C" void Xyz__7cSGlobeCFv();
extern "C" void __ct__7cSGlobeFfRC7cSAngleRC7cSAngle();
//
// Declarations:
@@ -347,22 +345,10 @@ void cSGlobe::Polar(cSPolar* csp) const {
SECTION_SDATA2 static f32 lit_2744 = 1.0f;
/* 80271B30-80271B7C 004C+00 s=0 e=3 z=0 None .text Norm__7cSGlobeCFv */
// adding the dtor to class members made this stop matching, idk why
#ifdef NONMATCHING
cXyz cSGlobe::Norm(void) const {
cSGlobe glob(1.0f, mAzimuth, mInclination);
return glob.Xyz();
}
#else
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm cXyz cSGlobe::Norm() const {
nofralloc
#include "asm/SSystem/SComponent/c_angle/Norm__7cSGlobeCFv.s"
}
#pragma pop
#endif
/* 80271B7C-80271BA8 002C+00 s=0 e=2 z=0 None .text Invert__7cSGlobeFv */
cSGlobe& cSGlobe::Invert(void) {
-18
View File
@@ -47,8 +47,6 @@ struct dStage_roomControl_c {
static u8 mDemoArcName[10 + 2 /* padding */];
};
struct dRes_info_c {};
struct dRes_control_c {
/* 8003C2EC */ void getRes(char const*, s32, dRes_info_c*, int);
/* 8003C400 */ void getIDRes(char const*, u16, dRes_info_c*, int);
@@ -66,10 +64,6 @@ struct JMath {
struct JKRSolidHeap {};
struct JKRArchive {
/* 802D5ECC */ void readIdxResource(void*, u32, u32);
};
struct J3DSys {
/* 8031073C */ void reinitGX();
};
@@ -78,18 +72,6 @@ struct J3DShape {
static u8 sOldVcdVatCmd[4];
};
struct J3DAnmTransform {
/* 80328E40 */ J3DAnmTransform(s16, f32*, s16*, f32*);
};
struct J3DAnmTextureSRTKey {
/* 80329E5C */ J3DAnmTextureSRTKey();
};
struct J3DAnmTexPattern {
/* 8032AED8 */ J3DAnmTexPattern();
};
struct J3DAnmLoaderDataBaseFlag {};
struct J3DAnmLoaderDataBase {
+116 -472
View File
@@ -4,8 +4,10 @@
//
#include "d/com/d_com_inf_game.h"
#include "d/meter/d_meter2_info.h"
#include "dol2asm.h"
#include "dolphin/types.h"
#include "msl_c/string.h"
//
// Types:
@@ -13,8 +15,6 @@
struct scene_class {};
struct roomRead_class {};
struct request_of_phase_process_class {};
struct phaseParam_c {};
@@ -27,176 +27,10 @@ struct mDoGph_gInf_c {
static u8 mFader[4];
};
struct mDoExt_btkAnm {
/* 8003079C */ ~mDoExt_btkAnm();
/* 80030954 */ mDoExt_btkAnm();
};
struct mDoExt_brkAnm {
/* 80030748 */ ~mDoExt_brkAnm();
/* 8003099C */ mDoExt_brkAnm();
};
struct mDoExt_bpkAnm {
/* 800306F4 */ ~mDoExt_bpkAnm();
/* 800309E4 */ mDoExt_bpkAnm();
};
struct mDoExt_bckAnm {
/* 800306A0 */ ~mDoExt_bckAnm();
/* 80030A2C */ mDoExt_bckAnm();
};
struct mDoCPd_c {
static u8 m_cpadInfo[256];
};
struct daAlink_c {
/* 800BDE48 */ void setLastSceneMode(u32*);
};
struct dTimer_c {
/* 8025D524 */ void deleteCheck();
/* 8025D618 */ void start(int, s16);
/* 8025D538 */ void start(int);
/* 8025D7E8 */ void stop(u8);
/* 8025D86C */ void restart(u8);
/* 8025D920 */ void end(int);
/* 8025D9E0 */ void deleteRequest();
};
struct dSv_zone_c {
/* 80030D74 */ dSv_zone_c();
};
struct dSv_zoneBit_c {
/* 80034D04 */ void onSwitch(int);
/* 80034D2C */ void offSwitch(int);
/* 80034D50 */ void isSwitch(int) const;
/* 80034DAC */ void onOneSwitch(int);
/* 80034DC8 */ void offOneSwitch(int);
/* 80034DE0 */ void isOneSwitch(int) const;
/* 80034E50 */ void isItem(int) const;
/* 80034E98 */ void isOneItem(int) const;
};
struct dSv_save_c {
/* 800350A8 */ void getSave2(int);
};
struct dSv_player_status_b_c {
/* 80032BB0 */ void isDarkClearLV(int) const;
/* 80032BEC */ void isTransformLV(int) const;
};
struct dSv_player_status_a_c {
/* 80032A48 */ void setSelectItemIndex(int, u8);
/* 80032A5C */ void getSelectItemIndex(int) const;
/* 80032A78 */ void setMixItemIndex(int, u8);
/* 80032A8C */ void getMixItemIndex(int) const;
};
struct cXyz {};
struct dSv_player_last_mark_info_c {
/* 80032F2C */ void setWarpItemData(char const*, cXyz const&, s16, s8, u8, u8);
};
struct dSv_player_item_record_c {
/* 80033F6C */ void setBombNum(u8, u8);
/* 80033F7C */ void getBombNum(u8) const;
/* 80033F8C */ void setBottleNum(u8, u8);
/* 80033F9C */ void addBottleNum(u8, s16);
/* 80034030 */ void getBottleNum(u8) const;
};
struct dSv_player_item_max_c {
/* 800340F8 */ void getBombNum(u8) const;
};
struct dSv_player_item_c {
/* 80033030 */ void getItem(int, bool) const;
};
struct dSv_player_get_item_c {
/* 80033EC8 */ void isFirstBit(u8) const;
};
struct dSv_player_field_last_stay_info_c {
/* 80032DE0 */ void set(char const*, cXyz const&, s16, s8, u8);
/* 80032E4C */ void onRegionBit(int);
/* 80032E78 */ void isRegionBit(int) const;
};
struct dSv_player_config_c {
/* 80034694 */ void getVibration();
};
struct dSv_player_collect_c {
/* 800341E8 */ void setCollect(int, u8);
};
struct dSv_memory_c {
/* 80030DB0 */ dSv_memory_c();
/* 80034A64 */ void init();
};
struct dSv_memory2_c {
/* 80030D80 */ dSv_memory2_c();
/* 80034A84 */ void init();
/* 80034AA4 */ void onVisitedRoom(int);
/* 80034AC8 */ void offVisitedRoom(int);
/* 80034AEC */ void isVisitedRoom(int);
};
struct dSv_memBit_c {
/* 800347E8 */ void isTbox(int) const;
/* 80034810 */ void onSwitch(int);
/* 80034838 */ void offSwitch(int);
/* 80034860 */ void isSwitch(int) const;
/* 80034918 */ void onDungeonItem(int);
/* 80034934 */ void isDungeonItem(int) const;
};
struct dSv_light_drop_c {
/* 80034340 */ void getLightDropNum(u8) const;
/* 8003439C */ void isLightDropGetFlag(u8) const;
};
struct dSv_info_c {
/* 80035200 */ void onSwitch(int, int);
/* 800352B0 */ void offSwitch(int, int);
/* 80035360 */ void isSwitch(int, int) const;
};
struct dSv_event_flag_c {
static u8 saveBitLabels[1644 + 4 /* padding */];
};
struct dSv_event_c {
/* 8003498C */ void onEventBit(u16);
/* 800349A4 */ void offEventBit(u16);
/* 800349BC */ void isEventBit(u16) const;
};
struct dStage_startStage_c {};
struct dStage_roomControl_c {
/* 80024338 */ void initZone();
/* 80024384 */ void getStatusRoomDt(int);
/* 8002D9B0 */ void getZoneNo(int);
static u8 mStatus[65792];
};
struct dStage_nextStage_c {
/* 80023E28 */ void set(char const*, s8, s16, s8, s8, u8);
};
struct J3DModel {};
struct J3DModelData {};
struct dSmplMdl_draw_c {
/* 80048CB4 */ dSmplMdl_draw_c();
/* 80048E0C */ void draw();
@@ -205,15 +39,6 @@ struct dSmplMdl_draw_c {
/* 80049058 */ void removeModel(J3DModelData*, int);
};
struct dRes_info_c {
/* 8003A260 */ dRes_info_c();
/* 8003A280 */ ~dRes_info_c();
};
struct JKRHeap {
/* 802CE784 */ void getTotalFreeSize();
};
struct dRes_control_c {
/* 8003BFB0 */ ~dRes_control_c();
/* 8003C078 */ void setRes(char const*, dRes_info_c*, int, char const*, u8, JKRHeap*);
@@ -226,38 +51,12 @@ struct dPa_control_c {
/* 8004BACC */ dPa_control_c();
};
struct dMeter2Info_c {
/* 8021BE68 */ void init();
/* 8021E290 */ void setSaveStageName(char const*);
};
struct dMapInfo_n {
/* 8003EE5C */ void getMapPlayerPos();
};
struct dKy_tevstr_c {};
struct dEvt_order_c {
/* 80030154 */ ~dEvt_order_c();
};
struct dEvt_control_c {
/* 80041580 */ dEvt_control_c();
};
struct dEvent_manager_c {
/* 80046688 */ dEvent_manager_c();
};
struct dEvDtBase_c {
/* 80030190 */ ~dEvDtBase_c();
};
struct dDlst_window_c {
/* 800301CC */ ~dDlst_window_c();
/* 800304CC */ dDlst_window_c();
};
struct _GXTexObj {};
struct dDlst_shadowControl_c {
@@ -265,139 +64,12 @@ struct dDlst_shadowControl_c {
/* 80055F84 */ void setSimple(cXyz*, f32, f32, cXyz*, s16, f32, _GXTexObj*);
};
struct dDlst_list_c {
/* 800560F0 */ dDlst_list_c();
/* 8005648C */ ~dDlst_list_c();
};
struct dComIfG_resLoader_c {
/* 8002F314 */ dComIfG_resLoader_c();
/* 8002F328 */ ~dComIfG_resLoader_c();
/* 8002F3B4 */ void load(char const**, JKRHeap*);
};
struct dComIfG_play_c {
/* 8002B1DC */ void ct();
/* 8002B22C */ void init();
/* 8002B2C8 */ void itemInit();
/* 8002B36C */ void setItemBombNumCount(u8, s16);
/* 8002B384 */ void getItemBombNumCount(u8);
/* 8002B394 */ void clearItemBombNumCount(u8);
/* 8002B3A8 */ void setNowVibration(u8);
/* 8002B3B0 */ void getNowVibration();
/* 8002B3B8 */ void setStartStage(dStage_startStage_c*);
/* 8002B434 */ void getLayerNo_common_common(char const*, int, int);
/* 8002C950 */ void getLayerNo_common(char const*, int, int);
/* 8002C97C */ void getLayerNo(int);
/* 8002C9D8 */ void createParticle();
/* 8002CA1C */ void createSimpleModel();
/* 8002CA70 */ void deleteSimpleModel();
/* 8002CAC4 */ void drawSimpleModel();
/* 8002CAF0 */ void addSimpleModel(J3DModelData*, int, u8);
/* 8002CB30 */ void removeSimpleModel(J3DModelData*, int);
/* 8002CB68 */ void entrySimpleModel(J3DModel*, int);
/* 8002CB94 */ void setTimerNowTimeMs(int);
/* 8002CB9C */ void getTimerNowTimeMs();
/* 8002CBA4 */ void setTimerLimitTimeMs(int);
/* 8002CBAC */ void getTimerLimitTimeMs();
/* 8002CBB4 */ void setTimerMode(int);
/* 8002CBBC */ void getTimerMode();
/* 8002CBC4 */ void setTimerType(u8);
/* 8002CBCC */ void getTimerType();
/* 8002CBD4 */ void setTimerPtr(dTimer_c*);
/* 8002CBDC */ void getTimerPtr();
/* 8002F128 */ void setWarpItemData(char const*, cXyz, s16, s8, u8, u8);
/* 8002FDE8 */ ~dComIfG_play_c();
};
struct dComIfG_inf_c {
/* 8002CBE4 */ void ct();
/* 8002FD74 */ ~dComIfG_inf_c();
/* 80030244 */ dComIfG_inf_c();
};
struct dComIfG_camera_info_class {
/* 80030208 */ ~dComIfG_camera_info_class();
/* 800304C8 */ dComIfG_camera_info_class();
};
struct dCcS {
/* 8002FF40 */ ~dCcS();
};
struct dCcMassS_Obj {
/* 800300F4 */ ~dCcMassS_Obj();
};
struct dCcMassS_Mng {
/* 80030A74 */ ~dCcMassS_Mng();
/* 80085350 */ dCcMassS_Mng();
};
struct dBgS {
/* 80030C50 */ ~dBgS();
};
struct dAttention_c {
/* 80070774 */ ~dAttention_c();
};
struct dAttList_c {
/* 800304D0 */ ~dAttList_c();
/* 8003050C */ dAttList_c();
};
struct dAttDraw_c {
/* 8003054C */ ~dAttDraw_c();
/* 800307F0 */ dAttDraw_c();
};
struct cSAngle {
/* 80030510 */ ~cSAngle();
};
struct cM3dGPla {};
struct cM3dGCyl {
/* 80030E3C */ ~cM3dGCyl();
};
struct cM3dGCps {
/* 8026EFA4 */ ~cM3dGCps();
};
struct cM3dGAab {
/* 80030E84 */ ~cM3dGAab();
};
struct cCcS {
/* 80030BDC */ ~cCcS();
/* 80264A6C */ cCcS();
};
struct cCcD_DivideInfo {
/* 80030ECC */ ~cCcD_DivideInfo();
};
struct cCcD_DivideArea {
/* 80030DE0 */ ~cCcD_DivideArea();
};
struct cBgS_PolyInfo {
/* 802680F8 */ void ChkSetInfo() const;
};
struct cBgS_ChkElm {
/* 8002FEF8 */ ~cBgS_ChkElm();
/* 80030D38 */ cBgS_ChkElm();
/* 800740F4 */ void Init();
};
struct cBgS {
/* 80030CCC */ ~cBgS();
/* 80074744 */ void GetTriPla(cBgS_PolyInfo const&, cM3dGPla*) const;
};
struct Z2SeqMgr {
/* 802AF408 */ void bgmStop(u32, s32);
};
@@ -406,14 +78,6 @@ struct Z2AudioMgr {
static u8 mAudioMgrPtr[4 + 4 /* padding */];
};
struct JKRExpHeap {
/* 802CEE2C */ void create(u32, JKRHeap*, bool);
};
struct J3DFrameCtrl {
/* 803283FC */ void init(s16);
};
//
// Forward References:
//
@@ -505,7 +169,7 @@ extern "C" static void dComIfGp_checkEmptySubHeap2D__Fv();
extern "C" static void dComIfGp_searchUseSubHeap2D__Fi();
extern "C" void dComIfGp_getSubHeap2D__Fi();
extern "C" void dComIfGs_checkGetInsectNum__Fv();
extern "C" static void dComIfGs_checkGetItem__FUc();
extern "C" static u8 dComIfGs_checkGetItem__FUc(u8);
extern "C" s32 dComIfGs_getBottleMax__Fv();
extern "C" void dComIfGp_getSelectItemNum__Fi();
extern "C" void dComIfGp_getSelectItemMaxNum__Fi();
@@ -612,7 +276,6 @@ extern "C" extern u32 g_saftyWhiteColor;
// External References:
//
SECTION_INIT void memset();
extern "C" void OSReport_Error();
extern "C" void mDoAud_setSceneName__FPCcll();
extern "C" void mDoAud_resetProcess__Fv();
@@ -695,9 +358,9 @@ extern "C" void __dt__12dAttention_cFv();
extern "C" void Init__11cBgS_ChkElmFv();
extern "C" void GetTriPla__4cBgSCFRC13cBgS_PolyInfoP8cM3dGPla();
extern "C" void __ct__12dCcMassS_MngFv();
extern "C" void checkItemGet__FUci();
extern "C" int checkItemGet__FUci(u8, int);
extern "C" void setLastSceneMode__9daAlink_cFPUl();
extern "C" void dKy_daynight_check__Fv();
extern "C" int dKy_daynight_check__Fv();
extern "C" void dKy_darkworld_stage_check__FPCci();
extern "C" void dMenuFmap_getStartStageName__FPv();
extern "C" void init__13dMeter2Info_cFv();
@@ -736,8 +399,6 @@ extern "C" void _restgpr_27();
extern "C" void _restgpr_28();
extern "C" void _restgpr_29();
extern "C" void sprintf();
extern "C" void strcmp();
extern "C" void strcpy();
extern "C" extern void* __vt__12J3DFrameCtrl[3];
extern "C" extern void* __vt__8cM3dGPla[3];
extern "C" extern void* __vt__16dStage_stageDt_c[93];
@@ -756,7 +417,6 @@ extern "C" extern void* __vt__4cCcS[12];
extern "C" u8 m_cpadInfo__8mDoCPd_c[256];
extern "C" u8 mStatus__20dStage_roomControl_c[65792];
extern "C" extern u8 g_env_light[4880];
extern "C" extern u8 g_meter2_info[248];
extern "C" u8 mFader__13mDoGph_gInf_c[4];
extern "C" u8 mResetData__6mDoRst[4 + 4 /* padding */];
extern "C" extern u8 struct_80450D64[4];
@@ -767,14 +427,14 @@ extern "C" u8 mAudioMgrPtr__10Z2AudioMgr[4 + 4 /* padding */];
//
/* 8002B1DC-8002B22C 025B1C 0050+00 2/2 0/0 0/0 .text ct__14dComIfG_play_cFv */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void dComIfG_play_c::ct() {
nofralloc
#include "asm/d/com/d_com_inf_game/ct__14dComIfG_play_cFv.s"
void dComIfG_play_c::ct(void) {
mWindowNum = 0;
mParticle = NULL;
mLayerOld = 0;
memset(mLastPlayStageName, 0, 8);
init();
}
#pragma pop
/* ############################################################################################## */
/* 804061A0-804061B4 032EC0 0014+00 1/1 0/0 0/0 .bss dComIfG_mTimerInfo */
@@ -789,6 +449,21 @@ extern u8 g_dComIfG_gameInfo[122384];
u8 g_dComIfG_gameInfo[122384];
/* 8002B22C-8002B2A8 025B6C 007C+00 1/1 1/1 0/0 .text init__14dComIfG_play_cFv */
#ifdef NONMATCHING
void dComIfG_play_c::init() {
mPlayer = NULL;
mPlayerCameraID[0] = -1;
mCameraInfo = NULL;
for (int i = 0; i < 2; i++) {
}
if (mGameoverStatus == 2) {
g_dComIfG_gameInfo.getPlay().getRoomControl()->initZone();
}
mGameoverStatus = 0;
}
#else
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
@@ -797,18 +472,35 @@ asm void dComIfG_play_c::init() {
#include "asm/d/com/d_com_inf_game/init__14dComIfG_play_cFv.s"
}
#pragma pop
#endif
/* 8002B2A8-8002B2C8 025BE8 0020+00 0/0 1/1 0/0 .text dComIfGp_checkItemGet__FUci */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void dComIfGp_checkItemGet(u8 param_0, int param_1) {
nofralloc
#include "asm/d/com/d_com_inf_game/dComIfGp_checkItemGet__FUci.s"
void dComIfGp_checkItemGet(u8 param_0, int param_1) {
checkItemGet__FUci(param_0, param_1);
}
#pragma pop
/* 8002B2C8-8002B36C 025C08 00A4+00 0/0 1/1 0/0 .text itemInit__14dComIfG_play_cFv */
#ifdef NONMATCHING
void dComIfG_play_c::itemInit() {
dMeter2Info_Initialize();
JKRExpHeap* heap = mExpHeap2D;
memset(mMsgObjectClass, 0, 300);
mExpHeap2D = heap;
mOxygen = 600;
mNowOxygen = 600;
mMaxOxygen = 600;
if (dComIfGs_checkGetItem(0x3e) == 0) {
field_0x4f4b = 21;
} else {
field_0x4f4b = 0;
}
field_0x4f4c = 7;
mNowVibration = dComIfGs_getOptVibration();
}
#else
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
@@ -817,56 +509,43 @@ asm void dComIfG_play_c::itemInit() {
#include "asm/d/com/d_com_inf_game/itemInit__14dComIfG_play_cFv.s"
}
#pragma pop
#endif
/* 8002B36C-8002B384 025CAC 0018+00 1/1 3/3 1/1 .text setItemBombNumCount__14dComIfG_play_cFUcs */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void dComIfG_play_c::setItemBombNumCount(u8 param_0, s16 param_1) {
nofralloc
#include "asm/d/com/d_com_inf_game/setItemBombNumCount__14dComIfG_play_cFUcs.s"
void dComIfG_play_c::setItemBombNumCount(u8 i_item, s16 pCount) {
mItemBombNumCount[i_item] += pCount;
}
#pragma pop
/* 8002B384-8002B394 025CC4 0010+00 0/0 1/1 0/0 .text getItemBombNumCount__14dComIfG_play_cFUc */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void dComIfG_play_c::getItemBombNumCount(u8 param_0) {
nofralloc
#include "asm/d/com/d_com_inf_game/getItemBombNumCount__14dComIfG_play_cFUc.s"
s16 dComIfG_play_c::getItemBombNumCount(u8 i_item) {
return mItemBombNumCount[i_item];
}
#pragma pop
/* 8002B394-8002B3A8 025CD4 0014+00 0/0 1/1 0/0 .text clearItemBombNumCount__14dComIfG_play_cFUc
*/
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void dComIfG_play_c::clearItemBombNumCount(u8 param_0) {
nofralloc
#include "asm/d/com/d_com_inf_game/clearItemBombNumCount__14dComIfG_play_cFUc.s"
void dComIfG_play_c::clearItemBombNumCount(u8 i_item) {
mItemBombNumCount[i_item] = 0;
}
#pragma pop
/* 8002B3A8-8002B3B0 -00001 0008+00 0/0 0/0 0/0 .text setNowVibration__14dComIfG_play_cFUc */
void dComIfG_play_c::setNowVibration(u8 param_0) {
*(u8*)(((u8*)this) + 20314) /* this->field_0x4f5a */ = (u8)(param_0);
void dComIfG_play_c::setNowVibration(u8 pStatus) {
mNowVibration = pStatus;
}
/* 8002B3B0-8002B3B8 025CF0 0008+00 0/0 2/2 0/0 .text getNowVibration__14dComIfG_play_cFv
*/
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void dComIfG_play_c::getNowVibration() {
nofralloc
#include "asm/d/com/d_com_inf_game/getNowVibration__14dComIfG_play_cFv.s"
u32 dComIfG_play_c::getNowVibration() {
return mNowVibration;
}
#pragma pop
/* 8002B3B8-8002B3F4 025CF8 003C+00 0/0 1/1 0/0 .text
* setStartStage__14dComIfG_play_cFP19dStage_startStage_c */
#ifdef NONMATCHING
void dComIfG_play_c::setStartStage(dStage_startStage_c* pStartStage) {
mLayerOld = mStartStage.getLayer();
mStartStage = *pStartStage;
}
#else
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
@@ -875,16 +554,14 @@ asm void dComIfG_play_c::setStartStage(dStage_startStage_c* param_0) {
#include "asm/d/com/d_com_inf_game/setStartStage__14dComIfG_play_cFP19dStage_startStage_c.s"
}
#pragma pop
#endif
/* 8002B3F4-8002B434 025D34 0040+00 1/1 0/0 0/0 .text dComIfG_get_timelayer__FPi */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
static asm void dComIfG_get_timelayer(int* param_0) {
nofralloc
#include "asm/d/com/d_com_inf_game/dComIfG_get_timelayer__FPi.s"
static void dComIfG_get_timelayer(int* pLayer) {
if (dKy_daynight_check__Fv()) {
*pLayer += 1;
}
}
#pragma pop
/* ############################################################################################## */
/* 80378F38-80378F38 005598 0000+00 0/0 0/0 0/0 .rodata @stringBase0 */
@@ -931,28 +608,29 @@ SECTION_DEAD static char const* const stringBase_8037903B = "D_MN08A";
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void dComIfG_play_c::getLayerNo_common_common(char const* param_0, int param_1, int param_2) {
asm int dComIfG_play_c::getLayerNo_common_common(char const* param_0, int param_1, int param_2) {
nofralloc
#include "asm/d/com/d_com_inf_game/getLayerNo_common_common__14dComIfG_play_cFPCcii.s"
}
#pragma pop
/* 8002C950-8002C97C 027290 002C+00 1/1 3/3 0/0 .text getLayerNo_common__14dComIfG_play_cFPCcii */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void dComIfG_play_c::getLayerNo_common(char const* param_0, int param_1, int param_2) {
nofralloc
#include "asm/d/com/d_com_inf_game/getLayerNo_common__14dComIfG_play_cFPCcii.s"
int dComIfG_play_c::getLayerNo_common(char const* i_stageName, int i_roomID, int i_layerOverride) {
int layer = getLayerNo_common_common(i_stageName, i_roomID, i_layerOverride);
if (layer < 0) {
layer = 0;
}
return layer;
}
#pragma pop
/* 8002C97C-8002C9D8 0272BC 005C+00 1/1 22/22 68/68 .text getLayerNo__14dComIfG_play_cFi
*/
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void dComIfG_play_c::getLayerNo(int param_0) {
asm int dComIfG_play_c::getLayerNo(int param_0) {
nofralloc
#include "asm/d/com/d_com_inf_game/getLayerNo__14dComIfG_play_cFi.s"
}
@@ -973,7 +651,7 @@ asm void dComIfG_play_c::createParticle() {
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void dComIfG_play_c::createSimpleModel() {
asm u32 dComIfG_play_c::createSimpleModel() {
nofralloc
#include "asm/d/com/d_com_inf_game/createSimpleModel__14dComIfG_play_cFv.s"
}
@@ -1005,7 +683,7 @@ asm void dComIfG_play_c::drawSimpleModel() {
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void dComIfG_play_c::addSimpleModel(J3DModelData* param_0, int param_1, u8 param_2) {
asm u32 dComIfG_play_c::addSimpleModel(J3DModelData* param_0, int param_1, u8 param_2) {
nofralloc
#include "asm/d/com/d_com_inf_game/addSimpleModel__14dComIfG_play_cFP12J3DModelDataiUc.s"
}
@@ -1016,7 +694,7 @@ asm void dComIfG_play_c::addSimpleModel(J3DModelData* param_0, int param_1, u8 p
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void dComIfG_play_c::removeSimpleModel(J3DModelData* param_0, int param_1) {
asm u32 dComIfG_play_c::removeSimpleModel(J3DModelData* param_0, int param_1) {
nofralloc
#include "asm/d/com/d_com_inf_game/removeSimpleModel__14dComIfG_play_cFP12J3DModelDatai.s"
}
@@ -1027,88 +705,54 @@ asm void dComIfG_play_c::removeSimpleModel(J3DModelData* param_0, int param_1) {
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void dComIfG_play_c::entrySimpleModel(J3DModel* param_0, int param_1) {
asm u32 dComIfG_play_c::entrySimpleModel(J3DModel* param_0, int param_1) {
nofralloc
#include "asm/d/com/d_com_inf_game/entrySimpleModel__14dComIfG_play_cFP8J3DModeli.s"
}
#pragma pop
/* 8002CB94-8002CB9C -00001 0008+00 0/0 0/0 0/0 .text setTimerNowTimeMs__14dComIfG_play_cFi */
void dComIfG_play_c::setTimerNowTimeMs(int param_0) {
*(u32*)(((u8*)this) + 20476) /* this->field_0x4ffc */ = (u32)(param_0);
void dComIfG_play_c::setTimerNowTimeMs(int time) {
mTimerNowTimeMs = time;
}
/* 8002CB9C-8002CBA4 0274DC 0008+00 0/0 2/2 3/3 .text getTimerNowTimeMs__14dComIfG_play_cFv */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void dComIfG_play_c::getTimerNowTimeMs() {
nofralloc
#include "asm/d/com/d_com_inf_game/getTimerNowTimeMs__14dComIfG_play_cFv.s"
}
#pragma pop
/* 8002CBA4-8002CBAC -00001 0008+00 0/0 0/0 0/0 .text setTimerLimitTimeMs__14dComIfG_play_cFi */
void dComIfG_play_c::setTimerLimitTimeMs(int param_0) {
*(u32*)(((u8*)this) + 20480) /* this->field_0x5000 */ = (u32)(param_0);
int dComIfG_play_c::getTimerNowTimeMs() {
return mTimerNowTimeMs;
}
/* 8002CBAC-8002CBB4 0274EC 0008+00 0/0 1/1 0/0 .text getTimerLimitTimeMs__14dComIfG_play_cFv */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void dComIfG_play_c::getTimerLimitTimeMs() {
nofralloc
#include "asm/d/com/d_com_inf_game/getTimerLimitTimeMs__14dComIfG_play_cFv.s"
}
#pragma pop
/* 8002CBB4-8002CBBC -00001 0008+00 0/0 0/0 0/0 .text setTimerMode__14dComIfG_play_cFi */
void dComIfG_play_c::setTimerMode(int param_0) {
*(u32*)(((u8*)this) + 20484) /* this->field_0x5004 */ = (u32)(param_0);
void dComIfG_play_c::setTimerLimitTimeMs(int time) {
mTimerLimitTimeMs = time;
}
/* 8002CBBC-8002CBC4 0274FC 0008+00 6/6 8/8 7/7 .text getTimerMode__14dComIfG_play_cFv */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void dComIfG_play_c::getTimerMode() {
nofralloc
#include "asm/d/com/d_com_inf_game/getTimerMode__14dComIfG_play_cFv.s"
}
#pragma pop
/* 8002CBC4-8002CBCC -00001 0008+00 0/0 0/0 0/0 .text setTimerType__14dComIfG_play_cFUc
*/
void dComIfG_play_c::setTimerType(u8 param_0) {
*(u8*)(((u8*)this) + 20488) /* this->field_0x5008 */ = (u8)(param_0);
int dComIfG_play_c::getTimerLimitTimeMs() {
return mTimerLimitTimeMs;
}
/* 8002CBCC-8002CBD4 02750C 0008+00 0/0 1/1 0/0 .text getTimerType__14dComIfG_play_cFv */
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void dComIfG_play_c::getTimerType() {
nofralloc
#include "asm/d/com/d_com_inf_game/getTimerType__14dComIfG_play_cFv.s"
void dComIfG_play_c::setTimerMode(int mode) {
mTimerMode = mode;
}
int dComIfG_play_c::getTimerMode(void) {
return mTimerMode;
}
void dComIfG_play_c::setTimerType(u8 type) {
mTimerType = type;
}
u8 dComIfG_play_c::getTimerType(void) {
return mTimerType;
}
#pragma pop
/* 8002CBD4-8002CBDC -00001 0008+00 0/0 0/0 0/0 .text setTimerPtr__14dComIfG_play_cFP8dTimer_c */
void dComIfG_play_c::setTimerPtr(dTimer_c* param_0) {
*(u32*)(((u8*)this) + 20472) /* this->field_0x4ff8 */ = (u32)(param_0);
void dComIfG_play_c::setTimerPtr(dTimer_c* pTimerPtr) {
mTimerPtr = pTimerPtr;
}
/* 8002CBDC-8002CBE4 02751C 0008+00 6/6 7/7 15/15 .text getTimerPtr__14dComIfG_play_cFv
*/
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void dComIfG_play_c::getTimerPtr() {
nofralloc
#include "asm/d/com/d_com_inf_game/getTimerPtr__14dComIfG_play_cFv.s"
dTimer_c* dComIfG_play_c::getTimerPtr() {
return mTimerPtr;
}
#pragma pop
/* 8002CBE4-8002CC54 027524 0070+00 1/1 1/1 0/0 .text ct__13dComIfG_inf_cFv */
#pragma push
@@ -1485,7 +1129,7 @@ asm void dComIfGs_onZoneSwitch(int param_0, int param_1) {
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm void dStage_roomControl_c::getZoneNo(int param_0) {
asm int dStage_roomControl_c::getZoneNo(int param_0) {
nofralloc
#include "asm/d/com/d_com_inf_game/getZoneNo__20dStage_roomControl_cFi.s"
}
@@ -1764,7 +1408,7 @@ asm void dComIfGs_checkGetInsectNum() {
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
static asm void dComIfGs_checkGetItem(u8 param_0) {
static asm u8 dComIfGs_checkGetItem(u8 param_0) {
nofralloc
#include "asm/d/com/d_com_inf_game/dComIfGs_checkGetItem__FUc.s"
}
@@ -2607,7 +2251,7 @@ dAttList_c::dAttList_c() {
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm cSAngle::~cSAngle() {
extern "C" void asm __dt__7cSAngleFv() {
nofralloc
#include "asm/d/com/d_com_inf_game/__dt__7cSAngleFv.s"
}
+1 -3
View File
@@ -16,8 +16,6 @@ struct mDoCPd_c {
static u8 m_cpadInfo[256];
};
struct dRes_info_c {};
struct dRes_control_c {
/* 8003C2EC */ void getRes(char const*, s32, dRes_info_c*, int);
};
@@ -637,7 +635,7 @@ asm void dAttention_c::SelectAttention(fopAc_ac_c* param_0) {
#pragma push
#pragma optimization_level 0
#pragma optimizewithasm off
asm cSGlobe::~cSGlobe() {
extern "C" asm void __dt__7cSGlobeFv() {
nofralloc
#include "asm/d/d_attention/__dt__7cSGlobeFv.s"
}
-66
View File
@@ -34,11 +34,6 @@ struct mDoExt_3DlineMatSortPacket {
struct dKy_tevstr_c {};
struct dDlst_window_c {
/* 80051AC0 */ void setViewPort(f32, f32, f32, f32, f32, f32);
/* 80051ADC */ void setScissor(f32, f32, f32, f32);
};
struct dDlst_shadowTri_c {
/* 80056270 */ ~dDlst_shadowTri_c();
/* 80056344 */ dDlst_shadowTri_c();
@@ -46,16 +41,6 @@ struct dDlst_shadowTri_c {
struct _GXTexObj {};
struct Vec {};
struct cXyz {
/* 80009184 */ ~cXyz();
/* 800125DC */ cXyz();
/* 80266B34 */ void operator-(Vec const&) const;
/* 80266EF4 */ void normalize();
/* 802670AC */ void isZero() const;
};
struct dDlst_shadowSimple_c {
/* 8005520C */ void draw();
/* 800553EC */ void set(cXyz*, f32, f32, cXyz*, s16, f32, _GXTexObj*);
@@ -104,48 +89,6 @@ struct dDlst_shadowControl_c {
static u8 mSimpleTexObj[32];
};
struct dDlst_peekZ_c {
/* 80056018 */ void newData(s16, s16, u32*);
/* 80056080 */ void peekData();
};
struct J3DPacket {};
struct J3DDrawBuffer {
/* 80324F08 */ void initialize();
/* 80324F70 */ void allocBuffer(u32);
/* 80325008 */ ~J3DDrawBuffer();
/* 80325068 */ void frameInit();
/* 8032548C */ void entryImm(J3DPacket*, u16);
/* 803254AC */ void draw() const;
};
struct _GXColor {};
struct dDlst_base_c {};
struct dDlst_list_c {
/* 800560F0 */ dDlst_list_c();
/* 80056390 */ void init();
/* 8005648C */ ~dDlst_list_c();
/* 80056538 */ void reset();
/* 800565EC */ void entryZSortXluDrawList(J3DDrawBuffer*, J3DPacket*, cXyz&);
/* 800566D4 */ void drawOpaDrawList(J3DDrawBuffer*);
/* 80056710 */ void drawXluDrawList(J3DDrawBuffer*);
/* 8005674C */ void drawOpaListItem3d();
/* 80056770 */ void drawXluListItem3d();
/* 80056794 */ void set(dDlst_base_c**&, dDlst_base_c**&, dDlst_base_c*);
/* 800567C4 */ void draw(dDlst_base_c**, dDlst_base_c**);
/* 8005681C */ void wipeIn(f32, _GXColor&);
/* 800568D8 */ void wipeIn(f32);
/* 80056900 */ void calcWipe();
static u8 mWipeDlst[72];
static u8 mWipeColor[4];
static f32 mWipeRate;
static f32 mWipeSpeed[1 + 1 /* padding */];
};
struct dDlst_effectLine_c {
/* 80053E9C */ void draw();
/* 800541F4 */ void update(cXyz&, _GXColor&, u16, u16, u16, u16, f32, f32, f32, f32);
@@ -410,15 +353,6 @@ extern "C" void __dt__13J3DDrawBufferFv();
extern "C" void frameInit__13J3DDrawBufferFv();
extern "C" void entryImm__13J3DDrawBufferFP9J3DPacketUs();
extern "C" void draw__13J3DDrawBufferCFv();
extern "C" void PSMTXConcat();
extern "C" void PSMTXTrans();
extern "C" void C_MTXLightOrtho();
extern "C" void PSMTXMultVec();
extern "C" void C_MTXOrtho();
extern "C" void PSVECAdd();
extern "C" void PSVECScale();
extern "C" void PSVECSquareMag();
extern "C" void PSVECDotProduct();
extern "C" void GXSetVtxDesc();
extern "C" void GXClearVtxDesc();
extern "C" void GXSetVtxAttrFmt();
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@@ -24,48 +24,10 @@ struct mDoExt_transAnmBas {
/* 8003C784 */ ~mDoExt_transAnmBas();
};
struct JKRHeap {
/* 802CE6B0 */ void getSize(void*, JKRHeap*);
/* 802CE83C */ void findFromRoot(void*);
static u8 sCurrentHeap[4];
};
struct mDoDvdThd_mountArchive_c {
/* 80015E14 */ void create(char const*, u8, JKRHeap*);
};
struct J3DModelData {
/* 80325E14 */ void newSharedDisplayList(u32);
/* 80325F94 */ void makeSharedDL();
/* 8032600C */ void simpleCalcMaterial(u16, f32 (*)[4]);
};
struct JKRArchive {
/* 802D5CE4 */ void getIdxResource(u32);
/* 802D625C */ void getFileAttribute(u32) const;
/* 802D6684 */ void findIdxResource(u32) const;
/* 802D66AC */ void findNameResource(char const*) const;
};
struct cXyz {};
struct dRes_info_c {
/* 8003A260 */ dRes_info_c();
/* 8003A280 */ ~dRes_info_c();
/* 8003A348 */ void set(char const*, char const*, u8, JKRHeap*);
/* 8003AB30 */ void onWarpMaterial(J3DModelData*);
/* 8003AC1C */ void offWarpMaterial(J3DModelData*);
/* 8003AD08 */ void setWarpSRT(J3DModelData*, cXyz const&, f32, f32);
/* 8003AE14 */ void loaderBasicBmd(u32, void*);
/* 8003B30C */ void loadResource();
/* 8003B998 */ void deleteArchiveRes();
/* 8003BAC4 */ void setRes(JKRArchive*, JKRHeap*);
/* 8003BAF8 */ void setRes();
/* 8003BD2C */ void dump_long(dRes_info_c*, int);
/* 8003BE38 */ void dump(dRes_info_c*, int);
};
struct dRes_control_c {
/* 8003BFB0 */ ~dRes_control_c();
/* 8003C078 */ void setRes(char const*, dRes_info_c*, int, char const*, u8, JKRHeap*);
@@ -161,8 +123,6 @@ struct J3DModelLoaderDataBase {
/* 803346BC */ void load(void const*, u32);
};
struct J3DMaterialTable {};
struct J3DMaterialAnm {
/* 8032C320 */ void initialize();
};
@@ -183,22 +143,8 @@ struct J3DAnmTransformKey {
/* 80329A34 */ void calcTransform(f32, u16, J3DTransformInfo*) const;
};
struct J3DAnmTransform {
/* 8003B93C */ ~J3DAnmTransform();
/* 8003C77C */ bool getKind() const;
/* 80328E40 */ J3DAnmTransform(s16, f32*, s16*, f32*);
};
struct J3DAnmTexPattern {
/* 8032AF50 */ void getTexNo(u16, u16*) const;
};
struct J3DAnmLoaderDataBaseFlag {};
struct J3DAnmBase {
/* 8003C734 */ ~J3DAnmBase();
};
struct J3DAnmLoaderDataBase {
/* 80337B40 */ void load(void const*, J3DAnmLoaderDataBaseFlag);
/* 80338134 */ void setResource(J3DAnmBase*, void const*);
@@ -313,8 +259,6 @@ extern "C" void setResource__20J3DAnmLoaderDataBaseFP10J3DAnmBasePCv();
extern "C" void DCStoreRangeNoSync();
extern "C" void OSLockMutex();
extern "C" void OSUnlockMutex();
extern "C" void PSMTXConcat();
extern "C" void PSMTXTrans();
extern "C" void __destroy_arr();
extern "C" void __construct_array();
extern "C" void _savegpr_20();
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@@ -484,9 +484,6 @@ extern "C" void _restgpr_28();
extern "C" void _restgpr_29();
extern "C" void sprintf();
extern "C" void snprintf();
extern "C" void strcmp();
extern "C" void strncpy();
extern "C" void strcpy();
extern "C" extern u8 const j3dDefaultLightInfo[52];
extern "C" extern u8 g_dComIfG_gameInfo[122384];
extern "C" extern u8 g_save_bit_HIO[1184 + 4 /* padding */];
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@@ -15,36 +15,6 @@ struct mDoCPd_c {
static u8 m_gamePad[16];
};
struct Vec {};
struct cXyz {
/* 80266AE4 */ void operator+(Vec const&) const;
/* 80266CE4 */ void norm() const;
};
struct dVibration_c {
/* 8006F268 */ void Run();
/* 8006FA24 */ void StartShock(int, int, cXyz);
/* 8006FC0C */ void StartQuake(u8 const*, int, int, cXyz);
/* 8006FB10 */ void StartQuake(int, int, cXyz);
/* 8006FD94 */ void StopQuake(int);
/* 8006FE00 */ void Kill();
/* 8006FE5C */ void CheckQuake();
/* 8006FE84 */ void setDefault();
/* 8006FF04 */ void Init();
/* 8006FF38 */ void Pause();
/* 8006FFF8 */ void Remove();
static u8 const MS_patt[88];
static u8 const CS_patt[88];
static u8 const MQ_patt[80];
static u8 const CQ_patt[80];
};
struct dSv_player_config_c {
/* 80034644 */ void checkVibration() const;
};
struct dCamera_c {
/* 80181000 */ void StartShake(s32, u8*, s32, cXyz);
/* 80181158 */ void StopShake();
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@@ -27,8 +27,6 @@ struct dSv_event_tmp_flag_c {
static u8 const tempBitLabels[370 + 2 /* padding */];
};
struct dRes_info_c {};
struct dRes_control_c {
/* 8003C37C */ void getRes(char const*, char const*, dRes_info_c*, int);
};
@@ -203,9 +201,6 @@ extern "C" void _restgpr_26();
extern "C" void _restgpr_27();
extern "C" void _restgpr_28();
extern "C" void _restgpr_29();
extern "C" void strcat();
extern "C" void strncpy();
extern "C" void strcpy();
extern "C" u8 const tempBitLabels__20dSv_event_tmp_flag_c[370 + 2 /* padding */];
extern "C" extern void* __vt__11dEvt_info_c[3 + 1 /* padding */];
extern "C" u8 m_cpadInfo__8mDoCPd_c[256];
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@@ -201,7 +201,6 @@ extern "C" void _restgpr_25();
extern "C" void _restgpr_26();
extern "C" void _restgpr_28();
extern "C" void _restgpr_29();
extern "C" void strcmp();
extern "C" u8 const tempBitLabels__20dSv_event_tmp_flag_c[370 + 2 /* padding */];
extern "C" u8 saveBitLabels__16dSv_event_flag_c[1644 + 4 /* padding */];
extern "C" extern u8 g_dComIfG_gameInfo[122384];
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@@ -172,9 +172,6 @@ extern "C" void _restgpr_27();
extern "C" void _restgpr_28();
extern "C" void _restgpr_29();
extern "C" void sprintf();
extern "C" void strchr();
extern "C" void strcmp();
extern "C" void strcpy();
extern "C" u8 mDemoArcName__20dStage_roomControl_c[10 + 2 /* padding */];
extern "C" extern u8 g_dComIfG_gameInfo[122384];
extern "C" u8 sincosTable___5JMath[65536];