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move some of d_com_inf_game (#128)
* move most d_com_inf_game * remove temp
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@@ -41,6 +41,7 @@ private:
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class dEvDtBase_c {
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public:
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dEvDtBase_c();
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~dEvDtBase_c();
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/* 80046138 */ void init();
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/* 8004616C */ void init(char*, int);
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/* 8004628C */ void advanceCut(dEvDtEvent_c*);
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