move some of d_com_inf_game (#128)

* move most d_com_inf_game

* remove temp
This commit is contained in:
TakaRikka
2021-05-02 17:04:42 -07:00
committed by GitHub
parent 0b8db42226
commit becaa4699f
42 changed files with 1045 additions and 832 deletions
-30
View File
@@ -15,36 +15,6 @@ struct mDoCPd_c {
static u8 m_gamePad[16];
};
struct Vec {};
struct cXyz {
/* 80266AE4 */ void operator+(Vec const&) const;
/* 80266CE4 */ void norm() const;
};
struct dVibration_c {
/* 8006F268 */ void Run();
/* 8006FA24 */ void StartShock(int, int, cXyz);
/* 8006FC0C */ void StartQuake(u8 const*, int, int, cXyz);
/* 8006FB10 */ void StartQuake(int, int, cXyz);
/* 8006FD94 */ void StopQuake(int);
/* 8006FE00 */ void Kill();
/* 8006FE5C */ void CheckQuake();
/* 8006FE84 */ void setDefault();
/* 8006FF04 */ void Init();
/* 8006FF38 */ void Pause();
/* 8006FFF8 */ void Remove();
static u8 const MS_patt[88];
static u8 const CS_patt[88];
static u8 const MQ_patt[80];
static u8 const CQ_patt[80];
};
struct dSv_player_config_c {
/* 80034644 */ void checkVibration() const;
};
struct dCamera_c {
/* 80181000 */ void StartShake(s32, u8*, s32, cXyz);
/* 80181158 */ void StopShake();