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https://github.com/TwilitRealm/dusklight
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move some of d_com_inf_game (#128)
* move most d_com_inf_game * remove temp
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@@ -15,36 +15,6 @@ struct mDoCPd_c {
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static u8 m_gamePad[16];
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};
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struct Vec {};
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struct cXyz {
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/* 80266AE4 */ void operator+(Vec const&) const;
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/* 80266CE4 */ void norm() const;
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};
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struct dVibration_c {
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/* 8006F268 */ void Run();
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/* 8006FA24 */ void StartShock(int, int, cXyz);
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/* 8006FC0C */ void StartQuake(u8 const*, int, int, cXyz);
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/* 8006FB10 */ void StartQuake(int, int, cXyz);
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/* 8006FD94 */ void StopQuake(int);
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/* 8006FE00 */ void Kill();
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/* 8006FE5C */ void CheckQuake();
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/* 8006FE84 */ void setDefault();
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/* 8006FF04 */ void Init();
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/* 8006FF38 */ void Pause();
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/* 8006FFF8 */ void Remove();
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static u8 const MS_patt[88];
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static u8 const CS_patt[88];
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static u8 const MQ_patt[80];
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static u8 const CQ_patt[80];
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};
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struct dSv_player_config_c {
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/* 80034644 */ void checkVibration() const;
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};
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struct dCamera_c {
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/* 80181000 */ void StartShake(s32, u8*, s32, cXyz);
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/* 80181158 */ void StopShake();
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