mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-08-03 08:23:08 -04:00
some save editor cleanup
This commit is contained in:
@@ -829,8 +829,8 @@ namespace dusk {
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ImGuiBeginGroupPanel("Items", { 200, 100 });
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for (int slot = 0; slot < 24; slot++) {
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ImGui::Text("Slot %02d: ", slot);
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ImGui::SameLine();
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ImGui::Text("Slot %02d (%s): ", slot, itemMap.find(getSlotDefault(slot))->second.m_name.c_str());
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ImGui::SameLine(240.0f);
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if (ImGui::BeginCombo(fmt::format("##ItemComboBox{}", slot).c_str(), itemMap.find(item.mItems[slot])->second.m_name.c_str())) {
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if (ImGui::Selectable("None")) {
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dComIfGs_setItem(slot, dItemNo_NONE_e);
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@@ -902,27 +902,42 @@ namespace dusk {
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void ImGuiSaveEditor::drawCollectionTab() {
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if (ImGui::TreeNode("Equipment")) {
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if (ImGui::TreeNode("Swords")) {
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static u8 sword_list[] = {
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dItemNo_SWORD_e,
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dItemNo_MASTER_SWORD_e,
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dItemNo_WOOD_STICK_e,
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dItemNo_LIGHT_SWORD_e,
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};
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for (int i = 0; i < 4; i++) {
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bool got = dComIfGs_isCollectSword((u8)i) != 0;
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bool got = dComIfGs_isItemFirstBit(sword_list[i]) != 0;
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if (ImGui::Checkbox(fmt::format("{0}##sword_{1}", sSwordNames[i], i).c_str(), &got)) {
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if (got) dComIfGs_setCollectSword((u8)i);
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else dComIfGs_offCollectSword((u8)i);
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if (got) dComIfGs_onItemFirstBit(sword_list[i]);
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else dComIfGs_offItemFirstBit(sword_list[i]);
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}
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}
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ImGui::TreePop();
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}
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if (ImGui::TreeNode("Shields")) {
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static u8 shield_list[] = {
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dItemNo_SHIELD_e,
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dItemNo_WOOD_SHIELD_e,
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dItemNo_HYLIA_SHIELD_e,
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};
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for (int i = 0; i < 3; i++) {
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bool got = dComIfGs_isCollectShield((u8)i) != 0;
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bool got = dComIfGs_isItemFirstBit(shield_list[i]) != 0;
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if (ImGui::Checkbox(fmt::format("{0}##shield_{1}", sShieldNames[i], i).c_str(), &got)) {
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if (got) dComIfGs_setCollectShield((u8)i);
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else dComIfGs_offCollectShield((u8)i);
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if (got) dComIfGs_onItemFirstBit(shield_list[i]);
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else dComIfGs_offItemFirstBit(shield_list[i]);
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}
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}
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ImGui::TreePop();
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}
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// TODO: the game checks if you're in ranch clothes, and if so won't display any other tunics in the menu
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// find a way to deal with this later
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if (ImGui::TreeNode("Tunics")) {
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bool ordonClothes = dComIfGs_isItemFirstBit(dItemNo_WEAR_CASUAL_e) != 0;
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if (ImGui::Checkbox("Ordon Clothes##tunic_ordon", &ordonClothes)) {
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@@ -1235,7 +1250,7 @@ namespace dusk {
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}
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ImGuiEndGroupPanel();
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ImVec2 cursor = ImGui::GetCursorPos();
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ImVec2 start_cursor = ImGui::GetCursorPos();
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ImGui::SameLine();
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@@ -1245,13 +1260,17 @@ namespace dusk {
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}
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ImGuiEndGroupPanel();
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ImGui::SetCursorPos(cursor);
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ImVec2 cursor = ImGui::GetCursorPos();
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ImGui::SetCursorPos(start_cursor);
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ImGuiBeginGroupPanel("Item", { 100, 100 });
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for (int j = 0; j < 1; j++) {
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drawFlagList(fmt::format("##_item{}", j).c_str(), membit.mItem[j]);
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}
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ImGuiEndGroupPanel();
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ImGui::SetCursorPos({ start_cursor.x, cursor.y });
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}
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void ImGuiSaveEditor::drawFlagsTab() {
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@@ -1328,7 +1347,7 @@ namespace dusk {
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dSv_event_c& event = dComIfGs_getSaveData()->mEvent;
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for (int e = 0; e < 255; e++) {
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ImGui::Text("%03d ", e);
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ImGui::SameLine();
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ImGui::SameLine(80.0f);
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for (int i = 7; i >= 0; i--) {
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bool flag = event.mEvent[e] & (1 << i);
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if (ImGui::Checkbox(fmt::format("##event{0}{1}", e, i).c_str(), &flag)) {
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@@ -1348,7 +1367,15 @@ namespace dusk {
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void ImGuiSaveEditor::drawConfigTab() {
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dSv_player_config_c& config = dComIfGs_getSaveData()->getPlayer().getConfig();
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ImGui::Checkbox("Enable Vibration", (bool*)&config.mVibration);
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if (ImGui::BeginCombo("Target Type", "Hold")) {
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static const char* kTargetTypeNames[] = {"Hold", "Switch"};
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if (ImGui::BeginCombo("Target Type", kTargetTypeNames[config.mAttentionType])) {
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if (ImGui::Selectable("Hold")) {
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config.mAttentionType = 0;
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}
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if (ImGui::Selectable("Switch")) {
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config.mAttentionType = 1;
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}
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ImGui::EndCombo();
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}
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