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Frame Interp: Fix flickering refraction in cutscenes
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@@ -408,10 +408,8 @@ void begin_presentation_camera() {
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}
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mDoLib_clipper::setup(view->fovy, view->aspect, view->near_, far_);
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#if WIDESCREEN_SUPPORT
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mDoGph_gInf_c::offWideZoom();
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#endif
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// FRAME INTERP NOTE: Removed the call to offWideZoom that was here, it causes problems with presentation during cutscenes.
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s_presentation_depth = 1;
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