Gyro: Revisions & Rollgoal Mirror Mode

This commit is contained in:
Irastris
2026-04-16 15:31:58 -04:00
parent 88bdea1fd3
commit c7d9a8733f
6 changed files with 74 additions and 68 deletions
+2 -2
View File
@@ -3,11 +3,11 @@
namespace dusk::gyro {
void read(float dt);
void consumeAimDeltas(float& out_yaw_rad, float& out_pitch_rad);
void getAimDeltas(float& out_yaw, float& out_pitch);
bool queryGyroAimItemContext();
void rollgoalTick(bool play_active, s16 camera_yaw);
void rollgoalTableOffset(s16& out_add_x, s16& out_add_z);
void rollgoalTableOffset(s16& out_ax, s16& out_az);
extern bool s_sensor_keep_alive;
bool get_sensor_keep_alive();
+7 -5
View File
@@ -82,11 +82,13 @@ struct UserSettings {
// Input
ConfigVar<bool> enableGyroAim;
ConfigVar<bool> enableGyroRollgoal;
ConfigVar<float> gyroAimSensitivityX;
ConfigVar<float> gyroAimSensitivityY;
ConfigVar<float> gyroRollgoalSensitivity;
ConfigVar<bool> gyroAimInvertPitch;
ConfigVar<bool> gyroAimInvertYaw;
ConfigVar<float> gyroSensitivityX;
ConfigVar<float> gyroSensitivityY;
ConfigVar<float> gyroSensitivityRollgoal;
ConfigVar<float> gyroSmoothing;
ConfigVar<float> gyroDeadband;
ConfigVar<bool> gyroInvertPitch;
ConfigVar<bool> gyroInvertYaw;
// Cheats
ConfigVar<bool> enableFastIronBoots;
+1 -11
View File
@@ -142,17 +142,7 @@ BOOL daAlink_c::setBodyAngleToCamera() {
f32 gy_yaw = 0.f;
f32 gy_pitch = 0.f;
dusk::gyro::consumeAimDeltas(gy_yaw, gy_pitch);
if (dusk::getSettings().game.gyroAimInvertPitch) {
gy_pitch = -gy_pitch;
}
if (dusk::getSettings().game.gyroAimInvertYaw) {
gy_yaw = -gy_yaw;
}
if (dusk::getSettings().game.enableMirrorMode) {
gy_yaw = -gy_yaw;
}
dusk::gyro::getAimDeltas(gy_yaw, gy_pitch);
shape_angle.y = shape_angle.y + cM_rad2s(gy_yaw * gyro_scale);
sp8 = sp8 + cM_rad2s(gy_pitch * gyro_scale);
+27 -27
View File
@@ -3,31 +3,28 @@
namespace dusk::gyro {
namespace {
// TODO: Make deadband and smoothing configurable
constexpr float kDeadbandRadS = 0.04f;
constexpr float kSmoothAlpha = 0.35f;
constexpr s32 kRollgoalTableMaxOffset = 12000;
constexpr float kGyroEmaAlphaMin = 0.05f;
constexpr float kGyroEmaAlphaMax = 1.0f;
bool s_sensor_enabled = false;
float s_smooth_gx = 0.0f;
float s_smooth_gy = 0.0f;
float s_smooth_gz = 0.0f;
float s_yaw_rad = 0.0f;
float s_yaw_rad_pending = 0.0f;
float s_pitch_rad = 0.0f;
float s_pitch_rad_pending = 0.0f;
float s_roll_rad = 0.0f;
s32 s_rollgoal_ax = 0;
s32 s_rollgoal_az = 0;
void reset_filter_state() {
s_smooth_gx = s_smooth_gy = s_smooth_gz = 0.0f;
s_yaw_rad_pending = s_pitch_rad_pending = s_roll_rad = 0.0f;
s_yaw_rad = s_pitch_rad = s_roll_rad = 0.0f;
s_rollgoal_ax = s_rollgoal_az = 0;
}
float apply_deadband(float v) {
if (v > -kDeadbandRadS && v < kDeadbandRadS) {
float apply_deadband(float v, float deadband_rad_s) {
if (v > -deadband_rad_s && v < deadband_rad_s) {
return 0.0f;
}
return v;
@@ -35,7 +32,6 @@ float apply_deadband(float v) {
} // namespace
bool s_sensor_keep_alive = false;
bool get_sensor_keep_alive() { return s_sensor_keep_alive; }
void set_sensor_keep_alive(bool value) { s_sensor_keep_alive = value; }
@@ -77,22 +73,25 @@ void read(float dt) {
return;
}
s_smooth_gx += kSmoothAlpha * (gyro[0] - s_smooth_gx);
s_smooth_gy += kSmoothAlpha * (gyro[1] - s_smooth_gy);
s_smooth_gz += kSmoothAlpha * (gyro[2] - s_smooth_gz);
const float smooth_alpha = kGyroEmaAlphaMax + dusk::getSettings().game.gyroSmoothing * (kGyroEmaAlphaMin - kGyroEmaAlphaMax);
const float deadband = dusk::getSettings().game.gyroDeadband;
s_pitch_rad = apply_deadband(s_smooth_gx) * dt * dusk::getSettings().game.gyroAimSensitivityX;
s_yaw_rad = apply_deadband(s_smooth_gy) * dt * dusk::getSettings().game.gyroAimSensitivityY;
s_roll_rad = apply_deadband(s_smooth_gz) * dt * dusk::getSettings().game.gyroAimSensitivityX; // GYRO NOTE: Exposing Z sensitivity seems unusual, so I'm just using X
s_smooth_gx += smooth_alpha * (gyro[0] - s_smooth_gx);
s_smooth_gy += smooth_alpha * (gyro[1] - s_smooth_gy);
s_smooth_gz += smooth_alpha * (gyro[2] - s_smooth_gz);
s_pitch_rad_pending += s_pitch_rad;
s_yaw_rad_pending += s_yaw_rad;
s_pitch_rad = -apply_deadband(s_smooth_gx, deadband) * dt * dusk::getSettings().game.gyroSensitivityX;
s_yaw_rad = apply_deadband(s_smooth_gy, deadband) * dt * dusk::getSettings().game.gyroSensitivityY;
s_roll_rad = apply_deadband(s_smooth_gz, deadband) * dt * dusk::getSettings().game.gyroSensitivityX; // GYRO NOTE: Exposing Z sensitivity seems unusual, so I'm just using X
s_pitch_rad = dusk::getSettings().game.gyroInvertPitch ? -s_pitch_rad : s_pitch_rad;
s_yaw_rad = dusk::getSettings().game.gyroInvertYaw ? -s_yaw_rad : s_yaw_rad;
s_yaw_rad = dusk::getSettings().game.enableMirrorMode ? -s_yaw_rad : s_yaw_rad;
}
void consumeAimDeltas(float& out_yaw_rad, float& out_pitch_rad) {
out_yaw_rad = s_yaw_rad_pending;
out_pitch_rad = s_pitch_rad_pending;
s_yaw_rad_pending = s_pitch_rad_pending = 0.0f;
void getAimDeltas(float& out_yaw, float& out_pitch) {
out_yaw = s_yaw_rad;
out_pitch = s_pitch_rad;
}
void rollgoalTick(bool play_active, s16 camera_yaw) {
@@ -101,13 +100,14 @@ void rollgoalTick(bool play_active, s16 camera_yaw) {
return;
}
const float pitch_rad = s_pitch_rad * dusk::getSettings().game.gyroRollgoalSensitivity;
const float roll_rad = s_roll_rad * dusk::getSettings().game.gyroRollgoalSensitivity;
float pitch_rad = -s_pitch_rad * dusk::getSettings().game.gyroSensitivityRollgoal;
float roll_rad = s_roll_rad * dusk::getSettings().game.gyroSensitivityRollgoal;
roll_rad = dusk::getSettings().game.enableMirrorMode ? -roll_rad : roll_rad;
s_rollgoal_az += cM_rad2s(roll_rad);
cXyz in(roll_rad, 0.0f, pitch_rad);
cXyz out;
cMtx_YrotS(*calc_mtx, static_cast<s16>(-camera_yaw));
cMtx_YrotS(*calc_mtx, -camera_yaw);
MtxPosition(&in, &out);
s_rollgoal_ax += cM_rad2s(out.z);
@@ -116,8 +116,8 @@ void rollgoalTick(bool play_active, s16 camera_yaw) {
s_rollgoal_az = std::clamp(s_rollgoal_az, -kRollgoalTableMaxOffset, kRollgoalTableMaxOffset);
}
void rollgoalTableOffset(s16& out_add_x, s16& out_add_z) {
out_add_x = static_cast<s16>(s_rollgoal_ax);
out_add_z = static_cast<s16>(s_rollgoal_az);
void rollgoalTableOffset(s16& out_ax, s16& out_az) {
out_ax = static_cast<s16>(s_rollgoal_ax);
out_az = static_cast<s16>(s_rollgoal_az);
}
} // namespace dusk::gyro
+23 -13
View File
@@ -154,22 +154,32 @@ namespace dusk {
"tilt the Rollgoal table in Hena's Cabin.");
}
if (getSettings().game.enableGyroAim) {
config::ImGuiSliderFloat("Gyro Pitch Sensitivity", getSettings().game.gyroAimSensitivityY, 0.25f, 4.0f, "%.2f");
config::ImGuiSliderFloat("Gyro Yaw Sensitivity", getSettings().game.gyroAimSensitivityX, 0.25f, 4.0f, "%.2f");
}
if (getSettings().game.enableGyroAim || getSettings().game.enableGyroRollgoal) {
config::ImGuiSliderFloat("Gyro Pitch Sensitivity", getSettings().game.gyroSensitivityY, 0.25f, 4.0f, "%.2f");
config::ImGuiSliderFloat("Gyro Yaw Sensitivity", getSettings().game.gyroSensitivityX, 0.25f, 4.0f, "%.2f");
if (getSettings().game.enableGyroRollgoal) {
config::ImGuiSliderFloat("Rollgoal Sensitivity", getSettings().game.gyroRollgoalSensitivity, 0.25f, 4.0f, "%.2f");
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Additional multiplier for scaling how strongly\n"
"the gyroscope affects the Rollgoal table.");
if (getSettings().game.enableGyroRollgoal) {
config::ImGuiSliderFloat("Rollgoal Sensitivity", getSettings().game.gyroSensitivityRollgoal, 0.25f, 4.0f, "%.2f");
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Additional multiplier for scaling how strongly\n"
"the gyroscope affects the Rollgoal table.");
}
}
}
if (getSettings().game.enableGyroAim) {
config::ImGuiCheckbox("Invert Gyro Pitch", getSettings().game.gyroAimInvertPitch);
config::ImGuiCheckbox("Invert Gyro Yaw", getSettings().game.gyroAimInvertYaw);
config::ImGuiSliderFloat("Gyro Deadband", getSettings().game.gyroDeadband, 0.0f, 0.5f, "%.3f");
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Angular rates below this magnitude are treated as zero,\n"
"reducing drift and jitter when the controller is still.");
}
config::ImGuiSliderFloat("Gyro Smoothing", getSettings().game.gyroSmoothing, 0.0f, 1.0f, "%.2f");
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Low values track raw gyro input more closely,\n"
"while higher values smooth out input over time.");
}
config::ImGuiCheckbox("Invert Gyro Pitch", getSettings().game.gyroInvertPitch);
config::ImGuiCheckbox("Invert Gyro Yaw", getSettings().game.gyroInvertYaw);
}
ImGui::SeparatorText("Tools");
+14 -10
View File
@@ -56,11 +56,13 @@ UserSettings g_userSettings = {
// Input
.enableGyroAim {"game.enableGyroAim", false},
.enableGyroRollgoal {"game.enableGyroRollgoal", false},
.gyroAimSensitivityX {"game.gyroAimSensitivityX", 1.0f},
.gyroAimSensitivityY {"game.gyroAimSensitivityY", 1.0f},
.gyroRollgoalSensitivity {"game.gyroRollgoalSensitivity", 1.0f},
.gyroAimInvertPitch {"game.gyroAimInvertPitch", false},
.gyroAimInvertYaw {"game.gyroAimInvertYaw", false},
.gyroSensitivityX {"game.gyroSensitivityX", 1.0f},
.gyroSensitivityY {"game.gyroSensitivityY", 1.0f},
.gyroSensitivityRollgoal {"game.gyroSensitivityRollgoal", 1.0f},
.gyroSmoothing {"game.gyroSmoothing", 0.65f},
.gyroDeadband {"game.gyroDeadband", 0.04f},
.gyroInvertPitch {"game.gyroInvertPitch", false},
.gyroInvertYaw {"game.gyroInvertYaw", false},
// Cheats
.enableFastIronBoots {"game.enableFastIronBoots", false},
@@ -137,11 +139,13 @@ void registerSettings() {
Register(g_userSettings.game.enableFrameInterpolation);
Register(g_userSettings.game.enableGyroAim);
Register(g_userSettings.game.enableGyroRollgoal);
Register(g_userSettings.game.gyroAimSensitivityX);
Register(g_userSettings.game.gyroAimSensitivityY);
Register(g_userSettings.game.gyroRollgoalSensitivity);
Register(g_userSettings.game.gyroAimInvertPitch);
Register(g_userSettings.game.gyroAimInvertYaw);
Register(g_userSettings.game.gyroSensitivityX);
Register(g_userSettings.game.gyroSensitivityY);
Register(g_userSettings.game.gyroSensitivityRollgoal);
Register(g_userSettings.game.gyroDeadband);
Register(g_userSettings.game.gyroSmoothing);
Register(g_userSettings.game.gyroInvertPitch);
Register(g_userSettings.game.gyroInvertYaw);
Register(g_userSettings.backend.isoPath);
Register(g_userSettings.backend.graphicsBackend);