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https://github.com/TwilitRealm/dusklight
synced 2026-08-22 05:49:01 -04:00
Gyro: Revisions & Rollgoal Mirror Mode
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@@ -154,22 +154,32 @@ namespace dusk {
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"tilt the Rollgoal table in Hena's Cabin.");
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}
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if (getSettings().game.enableGyroAim) {
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config::ImGuiSliderFloat("Gyro Pitch Sensitivity", getSettings().game.gyroAimSensitivityY, 0.25f, 4.0f, "%.2f");
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config::ImGuiSliderFloat("Gyro Yaw Sensitivity", getSettings().game.gyroAimSensitivityX, 0.25f, 4.0f, "%.2f");
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}
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if (getSettings().game.enableGyroAim || getSettings().game.enableGyroRollgoal) {
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config::ImGuiSliderFloat("Gyro Pitch Sensitivity", getSettings().game.gyroSensitivityY, 0.25f, 4.0f, "%.2f");
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config::ImGuiSliderFloat("Gyro Yaw Sensitivity", getSettings().game.gyroSensitivityX, 0.25f, 4.0f, "%.2f");
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if (getSettings().game.enableGyroRollgoal) {
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config::ImGuiSliderFloat("Rollgoal Sensitivity", getSettings().game.gyroRollgoalSensitivity, 0.25f, 4.0f, "%.2f");
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("Additional multiplier for scaling how strongly\n"
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"the gyroscope affects the Rollgoal table.");
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if (getSettings().game.enableGyroRollgoal) {
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config::ImGuiSliderFloat("Rollgoal Sensitivity", getSettings().game.gyroSensitivityRollgoal, 0.25f, 4.0f, "%.2f");
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("Additional multiplier for scaling how strongly\n"
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"the gyroscope affects the Rollgoal table.");
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}
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}
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}
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if (getSettings().game.enableGyroAim) {
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config::ImGuiCheckbox("Invert Gyro Pitch", getSettings().game.gyroAimInvertPitch);
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config::ImGuiCheckbox("Invert Gyro Yaw", getSettings().game.gyroAimInvertYaw);
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config::ImGuiSliderFloat("Gyro Deadband", getSettings().game.gyroDeadband, 0.0f, 0.5f, "%.3f");
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("Angular rates below this magnitude are treated as zero,\n"
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"reducing drift and jitter when the controller is still.");
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}
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config::ImGuiSliderFloat("Gyro Smoothing", getSettings().game.gyroSmoothing, 0.0f, 1.0f, "%.2f");
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("Low values track raw gyro input more closely,\n"
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"while higher values smooth out input over time.");
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}
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config::ImGuiCheckbox("Invert Gyro Pitch", getSettings().game.gyroInvertPitch);
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config::ImGuiCheckbox("Invert Gyro Yaw", getSettings().game.gyroInvertYaw);
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}
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ImGui::SeparatorText("Tools");
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