mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-08-26 14:56:52 -04:00
Merge remote-tracking branch 'origin/main' into rando/new-item
This commit is contained in:
@@ -27,6 +27,7 @@ public:
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/* 0x17C */ cXyz mViewScale;
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#if TARGET_PC
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bool mbReset = false;
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bool mbHadEntry = false;
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#endif
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};
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@@ -25,6 +25,10 @@ public:
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int Draw();
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int Delete();
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#if TARGET_PC
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void onInterpCallback();
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#endif
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enum Param_e {
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LOCK_e = (1 << 6), NO_BASE_DISP = (1 << 7)
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};
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@@ -50,6 +54,13 @@ private:
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/* 0x1020 */ dCcD_Cyl mCylinderCollider;
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/* 0x115C */ s32 mStopSwingingFrames;
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#if TARGET_PC
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cXyz mChainInterpPrev[64];
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cXyz mChainInterpCurr[64];
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bool mChainInterpPrevValid;
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bool mChainInterpCurrValid;
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#endif
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// Number of chain models
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u32 getArg0() {
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return fopAcM_GetParamBit(this, 0, 6);
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@@ -58,6 +58,9 @@ public:
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void setNextPoint();
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int Draw();
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int Delete();
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#if TARGET_PC
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friend void daL8Lift_interp_callback(bool isSimFrame, void* pUserWork);
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#endif
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u8 getPthID() { return fopAcM_GetParamBit(this, 0, 8); }
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u8 getMoveSpeed() { return fopAcM_GetParamBit(this, 8, 4); }
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@@ -118,6 +118,18 @@ class camera_class;
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class dCamera_c;
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typedef bool (dCamera_c::*engine_fn)(s32);
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#if TARGET_PC
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struct DebugFlyCam {
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bool initialized;
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f32 pitch;
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f32 yaw;
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cXyz savedCenter;
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cXyz savedEye;
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f32 savedFovy;
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cSAngle savedBank;
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};
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#endif
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class dCamera_c {
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public:
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class dCamInfo_c {
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@@ -1028,6 +1040,8 @@ public:
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bool test2Camera(s32);
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#if TARGET_PC
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bool freeCamera();
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bool executeDebugFlyCam();
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void deactivateDebugFlyCam();
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#endif
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bool towerCamera(s32);
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bool hookshotCamera(s32);
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@@ -1376,6 +1390,10 @@ public:
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/* 0x970 */ dCamSetup_c mCamSetup;
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/* 0xAEC */ dCamParam_c mCamParam;
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/* 0xB0C */ u8 field_0xb0c;
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#if TARGET_PC
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DebugFlyCam mDebugFlyCam;
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#endif
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}; // Size: 0xB10
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dCamera_c* dCam_getBody();
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@@ -91,6 +91,10 @@ public:
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void calcCursor();
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void drawCursor();
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#if TARGET_PC
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void dMapBgWide();
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#endif
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void setDPDFloorSelCurPos(s8 i_pos) { field_0xdd6 = i_pos; }
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f32 getMapWidth() { return mMapWidth; }
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@@ -81,6 +81,10 @@ public:
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void calcDrawPriority();
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void setArrowPosAxis(f32, f32);
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#if TARGET_PC
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void fMapBackWide();
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#endif
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virtual void draw();
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virtual ~dMenu_Fmap2DBack_c();
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@@ -330,6 +334,10 @@ public:
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void setHIO(bool);
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bool isWarpAccept();
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#if TARGET_PC
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void fMapTopWide();
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#endif
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virtual void draw();
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virtual ~dMenu_Fmap2DTop_c();
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@@ -67,6 +67,9 @@ public:
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bool isStaffMessage();
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bool isSaveMessage();
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bool isTalkMessage();
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#if TARGET_PC
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bool isShopItemMessage();
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#endif
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const char* getSmellName();
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const char* getPortalName();
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const char* getBombName();
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@@ -4,6 +4,8 @@
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#include <functional>
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#include <queue>
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#include <string>
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#include <string_view>
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#include <unordered_set>
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#include <vector>
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#include "nlohmann/json.hpp"
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@@ -14,6 +16,7 @@ enum class AchievementCategory : uint8_t {
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Collection,
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Challenge,
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Minigame,
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Misc,
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Glitched
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};
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@@ -40,6 +43,11 @@ public:
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void save();
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void tick();
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void clearAll();
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void clearOne(const char* key);
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// Signals are visible to all achievement checks within the same tick, then cleared.
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void signal(const char* key);
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bool hasSignal(const char* key) const;
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std::vector<Achievement> getAchievements() const;
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bool hasPendingUnlock() const { return !m_pendingUnlocks.empty(); }
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@@ -57,6 +65,7 @@ private:
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void processEntry(Entry& e);
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std::vector<Entry> m_entries;
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std::unordered_set<std::string_view> m_signals;
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bool m_loaded = false;
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bool m_dirty = false;
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std::queue<std::string> m_pendingUnlocks;
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@@ -0,0 +1,17 @@
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#pragma once
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#ifndef AUTOSAVE_H
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#define AUTOSAVE_H
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#include <m_Do/m_Do_MemCardRWmng.h>
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#include <m_Do/m_Do_MemCard.h>
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void noAutoSave();
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void triggerAutoSave();
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void updateAutoSave();
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void enterAutoSave();
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void autoSaving();
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void waitingForWrite();
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void endAutoSave();
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#endif
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@@ -1,18 +1,14 @@
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#pragma once
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#ifdef DUSK_DISCORD_RPC
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#ifdef DUSK_DISCORD
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namespace dusk {
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namespace discord {
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namespace dusk::discord {
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void Initialize();
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void initialize();
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void run_callbacks();
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void update_presence();
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void shutdown();
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void RunCallbacks();
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} // namespace dusk::discord
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void UpdatePresence();
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void Shutdown();
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}
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}
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#endif // DUSK_DISCORD_RPC
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#endif // DUSK_DISCORD
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@@ -0,0 +1,16 @@
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#pragma once
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#include <cstdint>
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namespace dusk::speedrun {
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void onGameFrame();
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uint64_t getFrameCount();
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void start();
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void reset();
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void connectLiveSplit(const char* host = "127.0.0.1", int port = 16834);
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void disconnectLiveSplit();
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bool consumeConnectedEvent();
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bool consumeDisconnectedEvent();
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void updateLiveSplit();
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void shutdown();
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}
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+10
-1
@@ -55,6 +55,8 @@ struct UserSettings {
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ConfigVar<int> soundEffectsVolume;
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ConfigVar<int> fanfareVolume;
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ConfigVar<bool> enableReverb;
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ConfigVar<bool> enableHrtf;
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ConfigVar<bool> menuSounds;
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} audio;
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// Game settings
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@@ -76,9 +78,11 @@ struct UserSettings {
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ConfigVar<bool> fastClimbing;
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ConfigVar<bool> noMissClimbing;
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ConfigVar<bool> fastTears;
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ConfigVar<bool> no2ndFishForCat;
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ConfigVar<bool> instantSaves;
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ConfigVar<bool> instantText;
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ConfigVar<bool> sunsSong;
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ConfigVar<bool> autoSave;
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// Preferences
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ConfigVar<bool> enableMirrorMode;
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@@ -96,6 +100,7 @@ struct UserSettings {
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ConfigVar<int> internalResolutionScale;
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ConfigVar<int> shadowResolutionMultiplier;
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ConfigVar<bool> enableDepthOfField;
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ConfigVar<bool> enableMapBackground;
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// Audio
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ConfigVar<bool> noLowHpSound;
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@@ -115,6 +120,7 @@ struct UserSettings {
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ConfigVar<bool> invertCameraXAxis;
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ConfigVar<bool> invertCameraYAxis;
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ConfigVar<float> freeCameraSensitivity;
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ConfigVar<bool> debugFlyCam;
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// Cheats
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ConfigVar<bool> infiniteHearts;
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@@ -137,6 +143,10 @@ struct UserSettings {
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// Controls
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ConfigVar<bool> enableTurboKeybind;
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// Tools
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ConfigVar<bool> speedrunMode;
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ConfigVar<bool> liveSplitEnabled;
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} game;
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struct {
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@@ -146,7 +156,6 @@ struct UserSettings {
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ConfigVar<bool> showPipelineCompilation;
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ConfigVar<bool> wasPresetChosen;
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ConfigVar<bool> enableCrashReporting;
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ConfigVar<bool> duskMenuOpen;
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ConfigVar<int> cardFileType;
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} backend;
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};
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@@ -5,6 +5,7 @@
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#include "Z2AudioLib/Z2EnvSeMgr.h"
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#include "Z2AudioLib/Z2LinkMgr.h"
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#include "dusk/audio.h"
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#include "dusk/settings.h"
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class mDoAud_zelAudio_c : public Z2AudioMgr {
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public:
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@@ -132,6 +133,18 @@ inline void mDoAud_seStart(u32 i_sfxID, const Vec* i_sePos, u32 param_2, s8 i_re
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-1.0f, -1.0f, 0);
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}
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#if TARGET_PC
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inline void mDoAud_seStartMenu(u32 i_sfxID) {
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if (!mDoAud_zelAudio_c::isInitFlag()) {
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return;
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}
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if (!dusk::getSettings().audio.menuSounds.getValue()) {
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return;
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}
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mDoAud_seStart(i_sfxID, nullptr, 0, 0);
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}
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#endif
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inline void mDoAud_seStartLevel(u32 i_sfxID, const Vec* i_sePos, u32 param_2, s8 i_reverb) {
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DUSK_AUDIO_SKIP()
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Z2AudioMgr::getInterface()->seStartLevel(i_sfxID, i_sePos, param_2, i_reverb, 1.0f, 1.0f,
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