ui: initial file select gate implementation

This commit is contained in:
TakaRikka
2026-08-06 18:00:16 -07:00
parent cd2ed2843c
commit cb564f7465
6 changed files with 223 additions and 3 deletions
+1
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@@ -85,6 +85,7 @@ set(RANDOMIZER_SOURCES
src/verify_item_functions.cpp
src/paths.cpp
src/session.cpp
src/hooks.cpp
src/ui/config_store.cpp
src/ui/rando_seed_generation.cpp
src/ui/rando_config.cpp
+111
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@@ -0,0 +1,111 @@
#include "hooks.hpp"
#include "session.hpp"
#include "randomizer_context.hpp"
#include "ui/rando_config.hpp"
#include <mods/svc/hook.hpp>
#include <mods/svc/log.hpp>
#include "d/d_file_select.h"
DEFINE_HOOK(&dFile_select_c::selectDataNameMove, dFile_select_c__selectDataNameMove);
DEFINE_HOOK(&dFile_select_c::dataSelect, dFile_select_c__dataSelect);
namespace randomizer::ui {
dialogSelectModeState g_dialogSelectModeState = SelectReady;
}
namespace randomizer::hooks {
namespace {
UiDialogHandle playModeDialog{0};
HookAction hookPreDataSelect(ModContext*, void* args, void* retval, void* userdata) {
ui::g_dialogSelectModeState = ui::SelectReady;
ui::g_file_select_window_ctx.is_proceed = false;
return HOOK_CONTINUE;
}
HookAction hookPreSelectDataNameMove(ModContext*, void* args, void* retval, void* userdata) {
dFile_select_c* i_this = mods::arg<dFile_select_c*>(args, 0);
// if coming from "start randomizer" button, let transition occur as normal
if (ui::g_file_select_window_ctx.is_proceed) {
return HOOK_CONTINUE;
}
bool isHeaderTxtChange = i_this->headerTxtChangeAnm();
bool isFileRecScale = i_this->fileRecScaleAnm2();
bool isModoruTxtDisp = i_this->modoruTxtDispAnm();
// if selected vanilla mode, let transition occur as normal
if (ui::g_dialogSelectModeState == ui::SelectVanilla) {
return HOOK_CONTINUE;
}
if (ui::g_dialogSelectModeState == ui::SelectReady && isHeaderTxtChange == true && isFileRecScale == true && isModoruTxtDisp == true) {
ui::g_dialogSelectModeState = ui::SelectWait;
auto buildDialog = [i_this]() {
UiDialogDesc desc = UI_DIALOG_DESC_INIT;
desc.title = "Play Type";
desc.body_rml = "What mode would you like to play?";
desc.icon = "question-mark";
desc.variant = UI_DIALOG_NORMAL;
UiDialogAction actions[2];
actions[0] = {
.label = "Vanilla",
.on_pressed = [](ModContext* ctx, UiDialogHandle dialogHandle, void*) {
mDoAud_seStartMenu(Z2SE_SY_CURSOR_OK);
randomizer_GetContext() = RandomizerContext();
ui::g_dialogSelectModeState = ui::SelectVanilla;
session::svc_mng.ui->dialog_close(ctx, dialogHandle);
},
.user_data = nullptr,
.keep_open = false,
};
actions[1] = {
.label = "Randomizer",
.on_pressed = [](ModContext* ctx, UiDialogHandle dialogHandle, void* userdata) {
mDoAud_seStartMenu(Z2SE_SY_CURSOR_OK);
ui::g_dialogSelectModeState = ui::SelectRandomizer;
ui::buildFileSelectGateMenu(static_cast<dFile_select_c*>(userdata));
session::svc_mng.ui->dialog_close(ctx, dialogHandle);
},
.user_data = i_this,
.keep_open = false,
};
desc.actions = actions;
desc.action_count = 2;
if (session::svc_mng.ui->dialog_push(session::svc_mng.mod_ctx, &desc, &playModeDialog) != MOD_OK) {
mods::log::error("Failed to push dialog");
return MOD_ERROR;
}
return MOD_OK;
};
if (buildDialog() != MOD_OK) {
mods::log::error("Failed to build dialog");
return HOOK_CONTINUE;
}
}
return HOOK_SKIP_ORIGINAL;
}
}
ModResult initialize() {
#define ADD_HOOK_PRE(originalFn, hookFn) \
if (mods::hook::add_pre<originalFn>(hookFn) != MOD_OK) { \
mods::log::error("Failed to add pre-hook for " #originalFn); \
return MOD_ERROR; \
}
ADD_HOOK_PRE(dFile_select_c__selectDataNameMove, hookPreSelectDataNameMove);
ADD_HOOK_PRE(dFile_select_c__dataSelect, hookPreDataSelect);
return MOD_OK;
}
}
+7
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@@ -0,0 +1,7 @@
#pragma once
#include <mods/api.h>
namespace randomizer::hooks {
ModResult initialize();
}
+6
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@@ -3,6 +3,7 @@
#include "session.hpp"
#include "ui/ui.hpp"
#include "hooks.hpp"
DEFINE_MOD();
IMPORT_SERVICE(HostService, svc_host);
@@ -32,6 +33,11 @@ MOD_EXPORT ModResult mod_initialize(ModError* error) {
return mods::set_error(error, result, "failed to initialize session");
}
result = randomizer::hooks::initialize();
if (result != MOD_OK) {
return mods::set_error(error, result, "failed to initialize hooks");
}
result = randomizer::ui::initialize();
if (result != MOD_OK) {
return mods::set_error(error, result, "failed to initialize ui");
+82 -3
View File
@@ -15,6 +15,8 @@
#include <thread>
#include <map>
#include "d/d_file_select.h"
namespace randomizer::ui {
seedgen::settings::Setting* FindSetting(const std::string& key) {
@@ -95,16 +97,21 @@ const std::vector<std::pair<std::string, std::string>>& GetStartingInventoryLayo
return layoutOrder;
}
UiMenuTabHandle g_menu_tab{};
FileSelectGateWindowCtx g_file_select_window_ctx{};
namespace {
// Control Helpers
void add_button(UiElementHandle pane, const char* label, const char* help_rml,
UiPressedFn on_pressed, UiElementHandle* out_handle = nullptr)
UiPressedFn on_pressed, void* userdata = nullptr, UiElementHandle* out_handle = nullptr)
{
UiControlDesc desc = UI_CONTROL_DESC_INIT;
desc.kind = UI_CONTROL_BUTTON;
desc.label = label;
desc.help_rml = help_rml;
desc.on_pressed = on_pressed;
desc.user_data = userdata;
session::svc_mng.ui->pane_add_control(session::svc_mng.mod_ctx, pane, &desc, out_handle);
}
@@ -452,9 +459,31 @@ void OnMenuTabSelected(ModContext* ctx, void*) {
UiWindowHandle window{};
session::svc_mng.ui->window_push(ctx, &desc, &window);
}
}
UiMenuTabHandle g_menu_tab{};
// Play Tab
ModResult buildPlayTab(ModContext* ctx, UiWindowHandle, UiElementHandle leftPane,
UiElementHandle rightPane, void*, ModError*)
{
add_button(leftPane,
"Selected Seed",
"",
[](ModContext*, void*) {
// TODO
});
add_button(leftPane,
"Start Randomizer",
"",
[](ModContext*, void* userdata) {
// set flag to move to name screen after window close
g_file_select_window_ctx.is_proceed = true;
session::svc_mng.ui->window_close(session::svc_mng.mod_ctx, *static_cast<UiWindowHandle*>(userdata));
},
&g_file_select_window_ctx.window_handle);
return MOD_OK;
}
}
ModResult buildMenuTab() {
UiMenuTabDesc desc = UI_MENU_TAB_DESC_INIT;
@@ -464,6 +493,56 @@ ModResult buildMenuTab() {
return session::svc_mng.ui->register_menu_tab(session::svc_mng.mod_ctx, &desc, &g_menu_tab);
}
ModResult buildFileSelectGateMenu(dFile_select_c* fileSelect) {
UiTabDesc tabs[6]{};
tabs[0].struct_size = sizeof(UiTabDesc);
tabs[0].title = "Play";
tabs[0].build = buildPlayTab;
tabs[1].struct_size = sizeof(UiTabDesc);
tabs[1].title = "Seed Management";
tabs[1].build = buildSeedManagementTab;
tabs[1].update = updateSeedManagementTab;
tabs[2].struct_size = sizeof(UiTabDesc);
tabs[2].title = "Seed Options";
tabs[2].build = buildSeedOptionsTab;
tabs[3].struct_size = sizeof(UiTabDesc);
tabs[3].title = "Hints";
tabs[3].build = buildHintsTab;
tabs[4].struct_size = sizeof(UiTabDesc);
tabs[4].title = "Starting Inventory";
tabs[4].build = buildStartingInventoryTab;
tabs[5].struct_size = sizeof(UiTabDesc);
tabs[5].title = "Excluded Locations";
tabs[5].build = buildExcludedLocationsTab;
UiWindowDesc desc = UI_WINDOW_DESC_INIT;
desc.tabs = tabs;
desc.tab_count = 6;
desc.user_data = fileSelect;
desc.on_closed = [](ModContext*, UiWindowHandle, void* userdata) {
dFile_select_c* i_this = static_cast<dFile_select_c*>(userdata);
// if closing the window through backing out, return to file select
if (!g_file_select_window_ctx.is_proceed) {
i_this->headerTxtSet(0x43, 1, 0);
i_this->fileRecScaleAnmInitSet2(0.0f, 1.0f);
i_this->nameMoveAnmInitSet(0xd29, 0xd1f);
i_this->modoruTxtDispAnmInit(0);
i_this->mDataSelProc = dFile_select_c::DATASELPROC_NAME_TO_DATA_SELECT_MOVE;
}
g_dialogSelectModeState = SelectReady;
};
session::svc_mng.ui->window_push(session::svc_mng.mod_ctx, &desc, &g_file_select_window_ctx.window_handle);
}
std::filesystem::path GetRandomizerPath() {
return paths::GetRandomizerPath() / "randomizer";
}
+16
View File
@@ -3,6 +3,7 @@
#include <filesystem>
#include <vector>
#include <mods/api.h>
#include "mods/svc/ui.h"
// Forward declaration
namespace randomizer::seedgen::config {
@@ -12,12 +13,27 @@ class dFile_select_c;
namespace randomizer::ui {
enum dialogSelectModeState : uint8_t {
SelectReady,
SelectWait,
SelectVanilla,
SelectRandomizer
};
extern dialogSelectModeState g_dialogSelectModeState;
struct FileSelectGateWindowCtx {
UiWindowHandle window_handle{};
bool is_proceed{false};
};
extern FileSelectGateWindowCtx g_file_select_window_ctx;
void SaveNewRandomizerPreset(const std::string& presetName, bool overwriteExisting = false);
void ApplyExistingRandomizerPreset(const std::filesystem::path& presetFilePath);
void CopyPermalinkToClipboard();
void PastePermalinkFromClipboard();
ModResult buildMenuTab();
ModResult buildFileSelectGateMenu(dFile_select_c*);
std::filesystem::path GetRandomizerPath();
std::filesystem::path GetRandomizerSettingsPath();