Audio res documentation, API cleanup, bug fixes

This commit is contained in:
PJB3005
2026-08-30 20:50:59 +02:00
parent bd7e5cb77d
commit cd1d12eec6
14 changed files with 410 additions and 37 deletions
+58
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@@ -0,0 +1,58 @@
flowchart TD
Start[Start Sound Effect]
subgraph BST
params[Look up sound parameters]
end
Start-->|Sound ID|BST
subgraph BSC
bms_start[Look up BMS start]
end
Start-->|Sound ID|BSC
BSC-->|BMS data| bms[BMS interpreter]
subgraph IBNK
bnk[Look up instrument parameters]
end
bms-->|Plays notes| IBNK
subgraph WSYS
wsys[Look up wave sample]
end
IBNK-->|Wave ID|WSYS
flowchart TD
Start[Start Sound Effect]
subgraph BST
params[Look up sound parameters]
end
Start-->|Sound ID|BST
BST-->|File path| ast[Stream /AudioRes/Stream/xxx.ast from disc]
flowchart TD
Start[Start Sound Effect]
subgraph BST
params[Look up sound parameters]
end
Start-->|Sound ID|BST
BST-->|Resource ID| arc[Z2SoundSeqs.arc]
arc-->|BMS file| bms[BMS interpreter]
subgraph IBNK
bnk[Look up instrument parameters]
end
bms-->|Plays notes| IBNK
subgraph WSYS
wsys[Look up wave sample]
end
IBNK-->|Wave ID|WSYS
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+2 -2
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@@ -26,7 +26,7 @@ All audio data is stored in `/Audiores` on the disc. Files are as follows:
### `/Audiores/Seqs/Z2SoundSeqs.arc`
Contains the BMS instructions for all BMS-based music and sound effects. Not all data is kept in memory at once.
Contains the BMS instructions for all BMS-based music. Not all data is kept in memory at once.
### `/Audiores/Stream/*.ast`
@@ -230,7 +230,7 @@ on scene changes in TP's game code.
```
u8 mPriority;
u8 mVolume; // Converted to float: mVolume * (1.0/127.0)
u16 mStreamPanParameters; // Bitpacked, two bits per channel determining whether a channel is center (00), left (01), or right (10).
u16 mStreamPanParameters; // Bitpacked, two bits per channel determining whether a channel is center (01), left (10), or right (11).
char* mStreamFilePath[] : u32; // File path to the .ast on disc.
```
+2 -2
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@@ -13,14 +13,14 @@ MOD_EXPORT ModResult mod_initialize(ModError*) {
AudioWaveHandle handle;
svc_audio_res->replace_wave(
mod_ctx,
SoundEffects,
AUDIO_WAVE_BANK_SOUND_EFFECTS,
4238,
"res/go.opus",
nullptr,
&handle);
svc_audio_res->replace_wave(
mod_ctx,
SoundEffects,
AUDIO_WAVE_BANK_SOUND_EFFECTS,
4237,
"res/go.opus",
nullptr,
+285 -17
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@@ -6,43 +6,117 @@
#define AUDIO_RES_SERVICE_MAJOR 1u
#define AUDIO_RES_SERVICE_MINOR 0u
/*
* Defines APIs for replacing and adding audio resources.
*
* TP's audio engine (JAudioV2) is extremely complex. For more of an overview through its
* functionality, please see docs/jaudio.md in the repo.
*/
/*
* WSYS structs
*/
#define AUDIO_RES_DEFAULT_KEY 0x3C;
typedef enum AudioWaveBank : uint8_t {
SoundEffects = 0,
MusicSamples = 1,
} AudioWaveBank;
typedef enum AudioWaveFormat : uint8_t {
Adpcm4 = 0,
Adpcm2 = 1,
Pcm8 = 2,
Pcm16 = 3,
} AudioWaveFormat;
typedef uint64_t AudioWaveHandle;
typedef uint64_t AudioSoundTableHandle;
/**
* "Default" key for wave definitions. Key like musical key, not map keys or whatever.
*/
#define AUDIO_RES_DEFAULT_KEY 0x3C
/**
* Defines TP's raw wave banks, which can be modified.
*/
typedef enum AudioWaveBank : uint8_t {
AUDIO_WAVE_BANK_SOUND_EFFECTS = 0,
AUDIO_WAVE_BANK_MUSIC_SAMPLES = 1,
} AudioWaveBank;
/**
* Defines formats for raw sample data the DSP can play back.
*/
typedef enum AudioWaveFormat : uint8_t {
/**
* 16 samples per 9 bytes custom Nintendo ADPCM.
*/
AUDIO_WAVE_FORMAT_ADPCM4 = 0,
/**
* 16 samples per 5 bytes custom Nintendo ADPCM.
*/
AUDIO_WAVE_FORMAT_ADPCM2 = 1,
/**
* 1-byte-per-sample simple PCM.
*/
AUDIO_WAVE_FORMAT_PCM8 = 2,
/**
* 2-byte-per-sample simple PCM.
*/
AUDIO_WAVE_FORMAT_PCM16 = 3,
} AudioWaveFormat;
/**
* Handle to reference wave replacements/additions by mods.
*/
typedef uint64_t AudioWaveHandle;
/**
* Data needed to load a raw audio data file.
*
* @see AudioWaveInfo
*/
typedef struct AudioRawWave {
/**
* Format of the raw sample data.
*/
AudioWaveFormat format;
/**
* Sample rate, in Hertz.
*/
float sample_rate;
/**
* Last audio sample before ADPCM loop start point. (unused if not looping)
*/
int16_t sample_value_last;
/**
* Second-to-last audio sample before ADPCM loop start point. (unused if not looping)
*/
int16_t sample_value_penult;
} AudioRawWave;
/**
* Metadata needed to play a wave.
*/
typedef struct AudioWaveInfo {
/**
* Base key (musical key). Set to AUDIO_RES_DEFAULT_KEY if you don't care.
*/
uint8_t base_key;
/**
* If true, the sample loops.
*/
bool loop;
/**
* Sample number where loop resumes when end is reached.
* Does nothing if not looping.
*/
uint32_t loop_start_sample;
/**
* End of the wave. Stops playback if not looping.
* Automatically clamped to the sample count from the file, if greater.
*/
uint32_t loop_end_sample;
/**
* If provided, specifies that the passed file is "raw" and only contains sample data.
* This must be used if you want to ship ADPCM samples, as other containers do not support that.
*/
AudioRawWave const* raw_wave;
} AudioWaveInfo;
@@ -50,6 +124,9 @@ typedef struct AudioWaveInfo {
* BST structs
*/
/**
* Game defined categories (groups) for sound effects.
*/
typedef enum SoundEffectCategory : uint8_t {
SE_CATEGORY_SYSTEM_SE,
SE_CATEGORY_PLAYER_VOICE,
@@ -63,44 +140,131 @@ typedef enum SoundEffectCategory : uint8_t {
SE_CATEGORY_ENV_SE
} SoundEffectCategory;
/**
* Data that can be defined for a sound effect in the sound table.
*/
typedef struct AudioSoundTableEffectInfo {
/**
* Priority relative to other sound effects. Can affect culling and such if
* many effects are playing.
*/
uint8_t priority;
/**
* Volume multiplier for this sound effect. Clamped to range 0-2.
*/
float volume;
/**
* Pitch multiplier for this sound effect.
*/
float pitch;
/**
* If true, the effect is always treated as max priority, regardless of factors like distance.
*/
bool always_max_priority;
/**
* Don't calculate volume changes by distance.
*/
bool ignore_distance_volume;
/**
* Don't FX Mix (reverb) changes by distance.
*/
bool ignore_distance_fx_mix;
/**
* Don't calculate panning (left/right balance).
*/
bool ignore_pan;
/**
* Don't calculate dolby (front/back balance).
*/
bool ignore_dolby;
/**
* 0-15 value controlling volume randomization strength.
*/
uint8_t random_volume;
/**
* 0-15 value controlling pitch randomization strength.
*/
uint8_t random_pitch;
/**
* 0-15 value controlling Doppler effect strength.
*/
uint8_t doppler_power;
/**
* Value from 0-15 selecting "volume distance" class. This effectively selects a fixed curve for
* parameters like volume by distance.
*/
uint8_t volume_dist_class;
/**
* Limit minimum volume of sound (after distance drop-off) to 0.2.
*/
bool clamp_min_volume;
/**
* Treat this sound as "far away" or "culled" at "max distance."
* Affects things like automatic stopping.
*/
bool cull_at_max_distance;
} AudioSoundTableEffectInfo;
/**
* Stereo panning parameters for stream channels.
*/
typedef enum StreamPan : uint8_t {
STREAM_PAN_CENTER,
STREAM_PAN_LEFT,
STREAM_PAN_RIGHT,
} StreamPan;
/**
* Maximum amount of channels a streamed track can have.
*/
#define STREAM_MAX_CHILDREN 6
/**
* Data that can be defined for a stream in the sound table.
*/
typedef struct AudioSoundTableStreamInfo {
/**
* Unsure if used.
*/
uint8_t priority;
/**
* Volume multiplier for this stream. Clamped to range 0-2.
*/
float volume;
/**
* For each channel in the loaded .ast file, specifies the panning position for said channel.
*/
StreamPan pan_parameters[STREAM_MAX_CHILDREN];
char const* file_path;
/**
* Whether this stream automatically stops on scene change.
*/
bool stop_on_scene_change;
} AudioSoundTableStreamInfo;
/**
* Handle to reference sound table replacements/additions by mods.
*/
typedef uint64_t AudioSoundTableHandle;
/**
* Defines APIs for replacing and adding audio resources.
*/
typedef struct AudioResService {
ServiceHeader header;
@@ -108,6 +272,32 @@ typedef struct AudioResService {
* WSYS API
*/
/**
* Default wave info if none is provided: default key, no loop, not raw audio.
*/
AudioWaveInfo const* default_wave_info;
/**
* Replace an existing audio wave in the game. This replacement will follow mod order
* prioritization.
*
* The sound effect will remain permanently resident in memory.
*
* Sound effects can be provided as raw samples (if raw_wave data is provided in wave_info),
* WAVE (.wav) file, or OGG Opus (.opus, if Dusklight is compiled with support). Container
* formats are detected based on header, not based on file name.
*
* @param ctx Pointer to your mod's context.
* @param bank Which wave bank to replace a sound effect in.
* @param wave_id ID of the wave to replace. This does *not* directly correlate to sound table
* entries or JAISound values in any way!
* @param file_name Path of the audio file to load in the mod's data, e.g. res/foo.opus. This
* does *not* need to be an overlay file!
* @param wave_info Optional: metadata for the new wave. If not provided will use reasonable
* defaults (@ref default_wave_info).
* @param out_handle Optional: pointer receives the handle for the replacement. This can be used
* with @ref remove_wave.
*/
ModResult (*replace_wave)(
ModContext* ctx,
AudioWaveBank bank,
@@ -116,6 +306,22 @@ typedef struct AudioResService {
AudioWaveInfo const* wave_info,
AudioWaveHandle* out_handle);
/**
* Add a new audio wave to the game. The service allocates the placed ID for you.
*
* The sound effect will remain permanently resident in memory.
*
* Sound effects can be provided as raw samples (if raw_wave data is provided in wave_info),
* WAVE (.wav) file, or OGG Opus (.opus, if Dusklight is compiled with support). Container
* formats are detected based on header, not based on file name.
*
* @param ctx Pointer to your mod's context.
* @param bank Which wave bank to replace a sound effect in.
* @param file_name Path of the audio file to load in the mod's data, e.g. res/foo.opus. This does *not* need to be an overlay file!
* @param wave_info Optional: metadata for the new wave. If not provided will use reasonable defaults (@ref default_wave_info).
* @param out_handle Optional: pointer receives the handle for the addition. This can be used with @ref remove_wave.
* @param out_wave_id Receives the allocated ID in the wave bank.
*/
ModResult (*add_wave)(
ModContext* ctx,
AudioWaveBank bank,
@@ -124,12 +330,33 @@ typedef struct AudioResService {
AudioWaveHandle* out_handle,
uint16_t* out_wave_id);
/**
* Remove a wave addition/replacement previously created by this mod.
*
* @param ctx Pointer to your mod's context.
* @param handle The handle identifying which wave to remove.
*/
ModResult (*remove_wave)(ModContext* ctx, AudioWaveHandle handle);
/*
* BST API
*/
/**
* Default sound effect info if none is provided: default volume, pitch, medium priority.
*/
AudioSoundTableEffectInfo const* default_effect_info;
/**
* Replace a sound effect's parameters in the sound table. This replacement will follow mod order
* prioritization.
*
* @param ctx Pointer to your mod's context.
* @param category_id Category of the sound effect.
* @param effect_id ID of the effect.
* @param info Optional: new parameters for the sound. Falls back to @ref default_effect_info if not provided.
* @param out_handle Optional: pointer receives the handle for the replacement. This can be used with @ref remove_sound_table.
*/
ModResult (*replace_sound_table_effect)(
ModContext* ctx,
SoundEffectCategory category_id,
@@ -137,6 +364,15 @@ typedef struct AudioResService {
AudioSoundTableEffectInfo const* info,
AudioSoundTableHandle* out_handle);
/**
* Add a sound effect to the sound table. The service allocates the placed ID for you.
*
* @param ctx Pointer to your mod's context.
* @param category_id Category of the sound effect.
* @param info Optional: new parameters for the sound. Falls back to @ref default_effect_info if not provided.
* @param out_handle Optional: pointer receives the handle for the replacement. This can be used with @ref remove_sound_table.
* @param out_effect_id Receives the allocated ID of the sound effect.
*/
ModResult (*add_sound_table_effect)(
ModContext* ctx,
SoundEffectCategory category_id,
@@ -144,18 +380,50 @@ typedef struct AudioResService {
AudioSoundTableHandle* out_handle,
uint16_t* out_effect_id);
/**
* Default sound effect info if none is provided: default volume, medium priority, stereo channels, *no* stop on scene change.
*/
AudioSoundTableStreamInfo const* default_stream_info;
/**
* Replace a sound effect's parameters in the sound table. This replacement will follow mod order
* prioritization.
*
* @param ctx Pointer to your mod's context.
* @param stream_id ID of the stream.
* @param file_path Path of the .ast on disc. If you're providing one yourself, use an overlay!
* @param info Optional: new parameters for the stream. Falls back to @ref default_stream_info if not provided.
* @param out_handle Optional: pointer receives the handle for the replacement. This can be used with @ref remove_sound_table.
*/
ModResult (*replace_sound_table_stream)(
ModContext* ctx,
uint16_t stream_id,
char const* file_path,
AudioSoundTableStreamInfo const* info,
AudioSoundTableHandle* out_handle);
/**
* Add a sound effect to the sound table. The service allocates the placed ID for you.
*
* @param ctx Pointer to your mod's context.
* @param file_path Path of the .ast on disc. If you're providing one yourself, use an overlay!
* @param info Optional: new parameters for the stream. Falls back to @ref default_stream_info if not provided.
* @param out_handle Optional: pointer receives the handle for the replacement. This can be used with @ref remove_sound_table.
* @param out_stream_id Receives the allocated ID of the stream.
*/
ModResult (*add_sound_table_stream)(
ModContext* ctx,
char const* file_path,
AudioSoundTableStreamInfo const* info,
AudioSoundTableHandle* out_handle,
uint16_t* out_stream_id);
/**
* Remove a sound table addition/replacement previously created by this mod.
*
* @param ctx Pointer to your mod's context.
* @param handle The handle identifying which wave to remove.
*/
ModResult (*remove_sound_table)(ModContext* ctx, AudioSoundTableHandle handle);
} AudioResService;
@@ -16,11 +16,14 @@ using namespace dusk::helpers::cast;
constexpr AudioResService s_audioResService{
.header = SERVICE_HEADER(AudioResService, AUDIO_RES_SERVICE_MAJOR, AUDIO_RES_SERVICE_MINOR),
.default_wave_info = &wsys::default_wave_info,
.replace_wave = &wsys::insert_replace_wave,
.add_wave = &wsys::insert_add_wave,
.remove_wave = &wsys::remove_wave,
.default_effect_info = &bst::default_effect_info,
.replace_sound_table_effect = &bst::replace_sound_table_effect,
.add_sound_table_effect = &bst::add_sound_table_effect,
.default_stream_info = &bst::default_stream_info,
.replace_sound_table_stream = &bst::replace_sound_table_stream,
.add_sound_table_stream = &bst::add_sound_table_stream,
.remove_sound_table = &bst::remove_sound_table,
+30 -8
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@@ -35,6 +35,7 @@ bool validate_category(SoundEffectCategory const category) {
}
uint8_t volume_to_item(float volume) {
volume = std::clamp(volume, 0.0f, 2.0f);
return static_cast<uint8_t>(volume * 127);
}
@@ -90,8 +91,8 @@ u8 SoundEffectReplacementSlot::get_type_id() const {
}
StreamReplacementSlot::StreamReplacementSlot(
bool mod_defined, u16 id, const AudioSoundTableStreamInfo& info)
: SoundTableReplacementSlot(mod_defined, id), file_path(info.file_path) {
bool mod_defined, u16 id, char const* file_path, const AudioSoundTableStreamInfo& info)
: SoundTableReplacementSlot(mod_defined, id), file_path(file_path) {
stop_on_scene_change = info.stop_on_scene_change;
item.mPriority = info.priority;
item.mVolume = volume_to_item(info.volume);
@@ -216,10 +217,14 @@ static ModResult insert_sound_table_effect_core(ModContext* ctx, SoundEffectCate
}
auto mod = mod_from_context(ctx);
if (mod == nullptr || info == nullptr || !validate_category(category_id)) {
if (mod == nullptr || !validate_category(category_id)) {
return MOD_INVALID_ARGUMENT;
}
if (info == nullptr) {
info = &default_effect_info;
}
auto slot = std::make_shared<SoundEffectReplacementSlot>(mod_defined, effect_id, category_id, *info);
sound_replacements_dirty = true;
@@ -236,6 +241,8 @@ ModResult replace_sound_table_effect(ModContext* ctx, SoundEffectCategory catego
return insert_sound_table_effect_core(ctx, category_id, effect_id, false, info, out_handle);
}
AudioSoundTableEffectInfo const default_effect_info(128, 1, 1);
ModResult add_sound_table_effect(ModContext* ctx, SoundEffectCategory category_id,
AudioSoundTableEffectInfo const* info, AudioSoundTableHandle* out_handle,
uint16_t* out_effect_id) {
@@ -263,6 +270,7 @@ static ModResult insert_sound_table_stream_core(
ModContext* ctx,
uint16_t stream_id,
bool mod_defined,
char const* file_path,
AudioSoundTableStreamInfo const* info,
AudioSoundTableHandle* out_handle) {
if (out_handle != nullptr) {
@@ -270,11 +278,15 @@ static ModResult insert_sound_table_stream_core(
}
auto mod = mod_from_context(ctx);
if (mod == nullptr || info == nullptr) {
if (mod == nullptr || file_path == nullptr) {
return MOD_INVALID_ARGUMENT;
}
auto slot = std::make_shared<StreamReplacementSlot>(mod_defined, stream_id, *info);
if (info == nullptr) {
info = &default_stream_info;
}
auto slot = std::make_shared<StreamReplacementSlot>(mod_defined, stream_id, file_path, *info);
sound_replacements_dirty = true;
auto const handle = sound_replacements.emplace(*mod, std::move(slot));
@@ -285,12 +297,22 @@ static ModResult insert_sound_table_stream_core(
return MOD_OK;
}
AudioSoundTableStreamInfo const default_stream_info(
128,
1,
{
STREAM_PAN_LEFT,
STREAM_PAN_RIGHT
});
ModResult replace_sound_table_stream(ModContext* ctx, uint16_t stream_id,
char const* file_path,
AudioSoundTableStreamInfo const* info, AudioSoundTableHandle* out_handle) {
return insert_sound_table_stream_core(ctx, stream_id, false, info, out_handle);
return insert_sound_table_stream_core(ctx, stream_id, false, file_path, info, out_handle);
}
ModResult add_sound_table_stream(ModContext* ctx, AudioSoundTableStreamInfo const* info,
ModResult add_sound_table_stream(ModContext* ctx,
char const* file_path, AudioSoundTableStreamInfo const* info,
AudioSoundTableHandle* out_handle, uint16_t* out_stream_id) {
if (out_stream_id == nullptr) {
return MOD_INVALID_ARGUMENT;
@@ -298,7 +320,7 @@ ModResult add_sound_table_stream(ModContext* ctx, AudioSoundTableStreamInfo cons
auto const stream_id = stream_id_allocator.alloc();
auto const result = insert_sound_table_stream_core(ctx, stream_id, true, info, out_handle);
auto const result = insert_sound_table_stream_core(ctx, stream_id, true, file_path, info, out_handle);
if (result != MOD_OK) {
stream_id_allocator.free(stream_id);
}
+7 -1
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@@ -39,7 +39,7 @@ struct StreamReplacementSlot final : SoundTableReplacementSlot {
std::string file_path;
bool stop_on_scene_change;
StreamReplacementSlot(bool mod_defined, u16 id, const AudioSoundTableStreamInfo& info);
StreamReplacementSlot(bool mod_defined, u16 id, char const* file_path, const AudioSoundTableStreamInfo& info);
~StreamReplacementSlot() override = default;
@@ -68,6 +68,8 @@ void frame_end();
void remove_mod(LoadedMod const& mod);
void sync_audio_replacements();
extern AudioSoundTableEffectInfo const default_effect_info;
ModResult replace_sound_table_effect(
ModContext* ctx,
SoundEffectCategory category_id,
@@ -82,14 +84,18 @@ ModResult add_sound_table_effect(
AudioSoundTableHandle* out_handle,
uint16_t* out_effect_id);
extern AudioSoundTableStreamInfo const default_stream_info;
ModResult replace_sound_table_stream(
ModContext* ctx,
uint16_t stream_id,
char const* file_path,
AudioSoundTableStreamInfo const* info,
AudioSoundTableHandle* out_handle);
ModResult add_sound_table_stream(
ModContext* ctx,
char const* file_path,
AudioSoundTableStreamInfo const* info,
AudioSoundTableHandle* out_handle,
uint16_t* out_stream_id);
+1 -1
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@@ -84,7 +84,7 @@ ModResult load_opus(LoadedMod const& mod, RuntimeWaveReplacementSlot& slot, std:
slot.data = std::make_shared<SampleDataPcm16>(std::move(pcm_buffer));
slot.sample_rate = 48000; // Opus always decodes at 48 kHz.
slot.sample_count = length;
slot.format = Pcm16;
slot.format = AUDIO_WAVE_FORMAT_PCM16;
return MOD_OK;
}
+1 -1
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@@ -135,7 +135,7 @@ ModResult load_wav(LoadedMod const& mod, RuntimeWaveReplacementSlot& slot, std::
pcmData.be_swap();
slot.format = Pcm16;
slot.format = AUDIO_WAVE_FORMAT_PCM16;
slot.sample_count = pcmData.size() / sizeof(u16);
slot.data = std::make_unique<SampleDataPcm16>(std::move(pcmData));
+16 -5
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@@ -29,18 +29,18 @@ PlainIdAllocator<u16> sound_effect_id_allocator(5'000);
PlainIdAllocator<u16> music_sample_id_allocator(1'000);
PlainIdAllocator<u16>& id_allocator_for_bank(AudioWaveBank const bank) {
return bank == SoundEffects ? sound_effect_id_allocator : music_sample_id_allocator;
return bank == AUDIO_WAVE_BANK_SOUND_EFFECTS ? sound_effect_id_allocator : music_sample_id_allocator;
}
bool validate_raw_size(LoadedMod const& mod, std::string const& path, uintptr_t actual_size, AudioRawWave const& raw, u32& sample_count) {
u32 samples_per_block;
u32 bytes_per_block;
switch (raw.format) {
case Adpcm4:
case AUDIO_WAVE_FORMAT_ADPCM4:
samples_per_block = 16;
bytes_per_block = 9;
break;
case Pcm16:
case AUDIO_WAVE_FORMAT_PCM16:
samples_per_block = 1;
bytes_per_block = 2;
break;
@@ -71,7 +71,7 @@ ModResult load_raw(
return MOD_INVALID_ARGUMENT;
}
if (slot.format == Pcm16) {
if (slot.format == AUDIO_WAVE_FORMAT_PCM16) {
SampleDataPcm16 pcm16;
pcm16.data.resize(sample_count);
memcpy(pcm16.data.data(), file_contents.data(), file_contents.size());
@@ -179,6 +179,15 @@ ModResult insert_replace_wave_core(
slot.loop = wave_info->loop;
slot.loop_start_sample = wave_info->loop_start_sample;
slot.loop_end_sample = wave_info->loop_end_sample;
if (slot.loop_end_sample > slot.sample_count) {
slot.loop_end_sample = slot.sample_count;
}
if (slot.loop_start_sample >= slot.loop_end_sample) {
Log.error("[{}] wave has start >= end", mod->metadata.id);
return MOD_INVALID_ARGUMENT;
}
} else {
slot.base_key = AUDIO_RES_DEFAULT_KEY;
slot.loop = false;
@@ -202,6 +211,8 @@ ModResult insert_replace_wave_core(
absl::flat_hash_map<AudioWaveKey, AudioWaveReplacementValue> s_replacements;
std::mutex s_replacements_mutex;
AudioWaveInfo const default_wave_info(AUDIO_RES_DEFAULT_KEY, false, 0, std::numeric_limits<u32>::max(), nullptr);
ModResult remove_wave(ModContext* ctx, AudioWaveHandle handle) {
auto* mod = mod_from_context(ctx);
if (mod == nullptr || handle == 0) {
@@ -239,7 +250,7 @@ ModResult insert_add_wave(
*out_wave_id = 0;
if (bank != SoundEffects && bank != MusicSamples) {
if (bank != AUDIO_WAVE_BANK_SOUND_EFFECTS && bank != AUDIO_WAVE_BANK_MUSIC_SAMPLES) {
return MOD_INVALID_ARGUMENT;
}
+2
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@@ -108,6 +108,8 @@ void frame_end();
void remove_mod(LoadedMod& mod);
void sync_audio_replacements();
extern AudioWaveInfo const default_wave_info;
ModResult insert_replace_wave(
ModContext* ctx,
AudioWaveBank bank,