Update controller bindings menu. (#1461)

* Add a button to reset to default controls, and hides the digital L and R binds except on advanced menu.

* Rename Controller mentions to Device + Extra menu sounds

* Shouldn't add a column here

* Changes mentions of controller to device in accordance with #1479

---------

Co-authored-by: MelonSpeedruns <melonspeedruns@stratobox.net>
This commit is contained in:
Olivia!!
2026-05-17 15:38:24 +02:00
committed by GitHub
parent 6faa4a3330
commit cd4b29f8a1
5 changed files with 83 additions and 58 deletions
+69 -48
View File
@@ -37,7 +37,7 @@ Rml::String current_controller_name(int port) {
Rml::String controller_index_name(u32 index) {
const char* name = PADGetNameForControllerIndex(index);
if (name == nullptr) {
return fmt::format("Controller {}", index + 1);
return fmt::format("Device {}", index + 1);
}
return name;
}
@@ -124,7 +124,7 @@ Rml::String native_axis_name(const PADAxisMapping& mapping, SDL_Gamepad* gamepad
return native_button_name(gamepad, static_cast<u32>(mapping.nativeButton));
}
return "Not bound";
return "Not Bound";
}
bool is_dpad_button(PADButton button) {
@@ -162,7 +162,7 @@ bool keyboard_escape_pressed() {
Rml::String keyboard_key_name(s32 scancode) {
if (scancode == PAD_KEY_INVALID) {
return "Not bound";
return "Not Bound";
}
switch (scancode) {
case PAD_KEY_MOUSE_LEFT:
@@ -303,7 +303,7 @@ void ControllerConfigWindow::build_port_tab(Rml::Element* content, int port) {
});
};
addPageButton(Page::Controller, "Controller", [port] { return current_controller_name(port); }, [] { return false; });
addPageButton(Page::Controller, "Device", [port] { return current_controller_name(port); }, [] { return false; });
addPageButton(Page::Buttons, "Buttons", [] { return Rml::String(">"); }, [] { return false; });
addPageButton(Page::Triggers, "Triggers", [] { return Rml::String(">"); }, [] { return false; });
addPageButton(Page::Sticks, "Sticks", [] { return Rml::String(">"); }, [] { return false; });
@@ -349,7 +349,14 @@ void ControllerConfigWindow::build_port_tab(Rml::Element* content, int port) {
rightPane, [](Pane& pane) {
pane.add_text("Treat analog trigger movement as digital L and R button input.");
});
leftPane.register_control(leftPane.add_button("Restore Default Controls").on_pressed([this, port] {
mDoAud_seStartMenu(kSoundClick);
PADRestoreDefaultMapping(port);
}),
rightPane, [](Pane& pane) {
pane.clear();
pane.add_text("Restores all binding configurations for the currently selected device to their defaults.");
});
render_page(rightPane, port, mPage);
}
@@ -365,7 +372,7 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
[port] { return PADGetIndexForPort(port) < 0 && !keyboard_active(port); },
})
.on_pressed([this, port] {
mDoAud_seStartMenu(kSoundItemChange);
mDoAud_seStartMenu(kSoundClick);
cancel_pending_binding();
PADClearPort(port);
PADSetKeyboardActive(static_cast<u32>(port), FALSE);
@@ -378,7 +385,7 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
.isSelected = [port] { return keyboard_active(port); },
})
.on_pressed([this, port] {
mDoAud_seStartMenu(kSoundItemChange);
mDoAud_seStartMenu(kSoundClick);
cancel_pending_binding();
PADClearPort(port);
PADSetKeyboardActive(static_cast<u32>(port), TRUE);
@@ -388,7 +395,7 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
const u32 controllerCount = PADCount();
if (controllerCount == 0) {
pane.add_text("No controllers detected");
pane.add_text("No Device Detected");
break;
}
@@ -400,7 +407,7 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
[port, i] { return PADGetIndexForPort(port) == static_cast<s32>(i); },
})
.on_pressed([this, port, i] {
mDoAud_seStartMenu(kSoundItemChange);
mDoAud_seStartMenu(kSoundClick);
cancel_pending_binding();
PADSetKeyboardActive(static_cast<u32>(port), FALSE);
PADSetPortForIndex(i, port);
@@ -425,17 +432,18 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
PADKeyButtonBinding* bindings =
PADGetKeyButtonBindings(static_cast<u32>(port), &count);
if (bindings == nullptr) {
return Rml::String("Not bound");
return Rml::String("Not Bound");
}
for (u32 i = 0; i < PAD_BUTTON_COUNT; ++i) {
if (bindings[i].padButton == button) {
return keyboard_key_name(bindings[i].scancode);
}
}
return Rml::String("Not bound");
return Rml::String("Not Bound");
},
})
.on_pressed([this, port, button] {
mDoAud_seStartMenu(kSoundClick);
cancel_pending_binding();
mPendingPort = port;
mPendingBindingArmed = false;
@@ -462,7 +470,7 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
u32 buttonCount = 0;
PADButtonMapping* mappings = PADGetButtonMappings(port, &buttonCount);
if (mappings == nullptr) {
pane.add_text("No controller selected");
pane.add_text("No Device Selected");
break;
}
@@ -486,6 +494,7 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
},
})
.on_pressed([this, port, &mapping] {
mDoAud_seStartMenu(kSoundClick);
cancel_pending_binding();
mPendingPort = port;
mPendingBindingArmed = false;
@@ -512,6 +521,7 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
},
})
.on_pressed([this, port, &mapping] {
mDoAud_seStartMenu(kSoundClick);
cancel_pending_binding();
mPendingPort = port;
mPendingBindingArmed = false;
@@ -535,17 +545,18 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
PADKeyButtonBinding* bindings =
PADGetKeyButtonBindings(static_cast<u32>(port), &count);
if (bindings == nullptr) {
return Rml::String("Not bound");
return Rml::String("Not Bound");
}
for (u32 i = 0; i < PAD_BUTTON_COUNT; ++i) {
if (bindings[i].padButton == button) {
return keyboard_key_name(bindings[i].scancode);
}
}
return Rml::String("Not bound");
return Rml::String("Not Bound");
},
})
.on_pressed([this, port, button] {
mDoAud_seStartMenu(kSoundClick);
cancel_pending_binding();
mPendingPort = port;
mPendingBindingArmed = false;
@@ -566,17 +577,18 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
PADKeyAxisBinding* bindings =
PADGetKeyAxisBindings(static_cast<u32>(port), &count);
if (bindings == nullptr) {
return Rml::String("Not bound");
return Rml::String("Not Bound");
}
for (u32 i = 0; i < PAD_AXIS_COUNT; ++i) {
if (bindings[i].padAxis == axis) {
return keyboard_key_name(bindings[i].scancode);
}
}
return Rml::String("Not bound");
return Rml::String("Not Bound");
},
})
.on_pressed([this, port, axis] {
mDoAud_seStartMenu(kSoundClick);
cancel_pending_binding();
mPendingPort = port;
mPendingBindingArmed = false;
@@ -599,7 +611,7 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
u32 buttonCount = 0;
PADButtonMapping* buttons = PADGetButtonMappings(port, &buttonCount);
if (axes == nullptr && buttons == nullptr) {
pane.add_text("No controller selected");
pane.add_text("No Device Selected");
break;
}
@@ -623,6 +635,7 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
},
})
.on_pressed([this, port, &mapping] {
mDoAud_seStartMenu(kSoundClick);
cancel_pending_binding();
mPendingPort = port;
mPendingBindingArmed = false;
@@ -631,30 +644,33 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
}
}
pane.add_section("Digital");
if (buttons != nullptr) {
for (u32 i = 0; i < buttonCount; ++i) {
PADButtonMapping& mapping = buttons[i];
if (mapping.padButton != PAD_TRIGGER_L && mapping.padButton != PAD_TRIGGER_R) {
continue;
if (getSettings().backend.enableAdvancedSettings) {
pane.add_section("Digital");
if (buttons != nullptr) {
for (u32 i = 0; i < buttonCount; ++i) {
PADButtonMapping& mapping = buttons[i];
if (mapping.padButton != PAD_TRIGGER_L && mapping.padButton != PAD_TRIGGER_R) {
continue;
}
pane.add_select_button({
.key = PADGetButtonName(mapping.padButton),
.getValue =
[this, &mapping, gamepad] {
if (mPendingButtonMapping == &mapping) {
return pending_button_label();
}
return native_button_name(
gamepad, mapping.nativeButton);
},
})
.on_pressed([this, port, &mapping] {
mDoAud_seStartMenu(kSoundClick);
cancel_pending_binding();
mPendingPort = port;
mPendingBindingArmed = false;
mPendingButtonMapping = &mapping;
});
}
pane.add_select_button({
.key = PADGetButtonName(mapping.padButton),
.getValue =
[this, &mapping, gamepad] {
if (mPendingButtonMapping == &mapping) {
return pending_button_label();
}
return native_button_name(
gamepad, mapping.nativeButton);
},
})
.on_pressed([this, port, &mapping] {
cancel_pending_binding();
mPendingPort = port;
mPendingBindingArmed = false;
mPendingButtonMapping = &mapping;
});
}
}
@@ -706,17 +722,18 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
PADKeyAxisBinding* bindings =
PADGetKeyAxisBindings(static_cast<u32>(port), &count);
if (bindings == nullptr) {
return Rml::String("Not bound");
return Rml::String("Not Bound");
}
for (u32 i = 0; i < PAD_AXIS_COUNT; ++i) {
if (bindings[i].padAxis == axis) {
return keyboard_key_name(bindings[i].scancode);
}
}
return Rml::String("Not bound");
return Rml::String("Not Bound");
},
})
.on_pressed([this, port, axis] {
mDoAud_seStartMenu(kSoundClick);
cancel_pending_binding();
mPendingPort = port;
mPendingBindingArmed = false;
@@ -741,7 +758,7 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
u32 axisCount = 0;
PADAxisMapping* axes = PADGetAxisMappings(port, &axisCount);
if (axes == nullptr) {
pane.add_text("No controller selected");
pane.add_text("No Device Selected");
break;
}
@@ -762,6 +779,7 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
},
})
.on_pressed([this, port, &mapping] {
mDoAud_seStartMenu(kSoundClick);
cancel_pending_binding();
mPendingPort = port;
mPendingBindingArmed = false;
@@ -907,6 +925,7 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
},
})
.on_pressed([this, port, actionBind] {
mDoAud_seStartMenu(kSoundClick);
cancel_pending_binding();
mPendingPort = port;
mPendingBindingArmed = false;
@@ -926,7 +945,7 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
u32 buttonCount = 0;
PADButtonMapping* mappings = PADGetButtonMappings(port, &buttonCount);
if (mappings == nullptr) {
pane.add_text("No controller selected");
pane.add_text("No Device Selected");
break;
}
@@ -950,6 +969,7 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
},
})
.on_pressed([this, port, actionBind] {
mDoAud_seStartMenu(kSoundClick);
cancel_pending_binding();
mPendingPort = port;
mPendingBindingArmed = false;
@@ -1058,6 +1078,7 @@ void ControllerConfigWindow::poll_pending_binding() {
}
void ControllerConfigWindow::finish_pending_binding(int completedPort) {
mDoAud_seStartMenu(kSoundBindingChanged);
mPendingButtonMapping = nullptr;
mPendingAxisMapping = nullptr;
mPendingActionBinding = nullptr;
@@ -1110,11 +1131,11 @@ bool ControllerConfigWindow::pending_input_neutral() const {
}
Rml::String ControllerConfigWindow::pending_button_label() const {
return mPendingBindingArmed ? "Press a button..." : "Waiting...";
return mPendingBindingArmed ? "Press a Key or Button..." : "Waiting...";
}
Rml::String ControllerConfigWindow::pending_axis_label() const {
return mPendingBindingArmed ? "Move axis or press a button..." : "Waiting...";
return mPendingBindingArmed ? "Move Axis or press a Key or Button..." : "Waiting...";
}
void ControllerConfigWindow::cancel_pending_binding() {
@@ -1143,7 +1164,7 @@ void ControllerConfigWindow::finish_pending_key_binding() {
}
Rml::String ControllerConfigWindow::pending_key_label() const {
return mPendingBindingArmed ? "Press a key or mouse button..." : "Waiting...";
return mPendingBindingArmed ? "Press a Key or Mouse Button..." : "Waiting...";
}
void ControllerConfigWindow::stop_rumble_test() {
@@ -1159,7 +1180,7 @@ void ControllerConfigWindow::stop_rumble_test() {
Rml::String native_button_name(SDL_Gamepad* gamepad, u32 buttonUntyped) {
if (buttonUntyped == PAD_NATIVE_BUTTON_INVALID) {
return "Not bound";
return "Not Bound";
}
auto button = static_cast<SDL_GamepadButton>(buttonUntyped);
+2 -2
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@@ -103,13 +103,13 @@ Rml::Element* create_controller_warning(Rml::Element* parent) {
auto* heading = append(elem, "heading");
auto* title = append(heading, "span");
title->SetInnerRML("No controller assigned");
title->SetInnerRML("No Device Assigned");
auto* icon = append(heading, "icon");
icon->SetClass("warning", true);
auto* message = append(elem, "message");
auto* content = append(message, "span");
content->SetInnerRML("Configure controller port 1 in Settings.");
content->SetInnerRML("Configure <b>Port 1</b> in Settings.");
return elem;
}
+6 -6
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@@ -829,18 +829,18 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
});
};
leftPane.add_section("Controller");
leftPane.register_control(leftPane.add_button("Configure Controller").on_pressed([this] {
leftPane.add_section("Inputs");
leftPane.register_control(leftPane.add_button("Configure Inputs").on_pressed([this] {
push(std::make_unique<ControllerConfigWindow>(mPrelaunch));
}),
rightPane, [](Pane& pane) {
pane.clear();
pane.add_text("Open controller binding configuration.");
pane.add_text("Open input binding configuration.");
});
config_bool_select(leftPane, rightPane, getSettings().game.allowBackgroundInput,
{
.key = "Allow Background Input",
.helpText = "Allow controller input even when the game window is not focused.",
.key = "Allow Background Inputs",
.helpText = "Allow inputs even when the game window is not focused.",
.onChange = [](bool value) { aurora_set_background_input(value); },
});
@@ -1247,7 +1247,7 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
});
pane.add_button(
{
.text = "Controller",
.text = "Missing Device",
.isSelected =
[] { return getSettings().game.enableControllerToasts.getValue(); },
})
+2 -2
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@@ -132,7 +132,7 @@ void handle_event(const SDL_Event& event) noexcept {
if (getSettings().game.enableControllerToasts) {
const char* name = SDL_GetGamepadName(gamepad);
Rml::String content = fmt::format("<span>{}</span>", name ? name : "[Unknown]");
Rml::String title = "Controller connected";
Rml::String title = "Device Connected";
if (const char* icon = connection_state_icon(SDL_GetGamepadConnectionState(gamepad))) {
title = fmt::format(
"<row><span>{}</span> <icon class=\"connection\">&#x{};</icon></row>", title,
@@ -165,7 +165,7 @@ void handle_event(const SDL_Event& event) noexcept {
const char* name = SDL_GetGamepadNameForID(event.gdevice.which);
push_toast({
.type = "controller",
.title = "Controller disconnected",
.title = "Device Disconnected",
.content = name ? name : "[Unknown]",
.duration = std::chrono::seconds(4),
});
+4
View File
@@ -26,6 +26,8 @@ struct Toast {
constexpr u32 kSoundClick = Z2SE_SY_CURSOR_OK;
// "Play" button clicked/pressed
constexpr u32 kSoundPlay = Z2SE_SY_ITEM_COMBINE_ON;
// Input binding changed
constexpr u32 kSoundBindingChanged = Z2SE_SY_ITEM_SET_X;
// Menu button pressed (open/close menu bar or hide/show the active window)
constexpr u32 kSoundMenuOpen = Z2SE_SY_MENU_SUB_IN;
@@ -49,6 +51,8 @@ constexpr u32 kSoundItemDisable = Z2SE_SUBJ_VIEW_OUT;
// Achievement unlocked
constexpr u32 kSoundAchievementUnlock = Z2SE_NAVI_FLY;
// Warning prompt
constexpr u32 kSoundWarning = Z2SE_SY_COW_GET_IN;
struct Insets {
float top = 0.0f;