mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-06-01 09:17:15 -04:00
Merge branch 'main' into improvement/toggle_owl_statue_markers
This commit is contained in:
@@ -1,6 +1,7 @@
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#ifndef D_METER_D_METER_BUTTON_H
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#define D_METER_D_METER_BUTTON_H
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#include "global.h"
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#include "JSystem/J2DGraph/J2DScreen.h"
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#include "JSystem/J2DGraph/J2DTextBox.h"
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#include "d/d_drawlist.h"
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@@ -194,7 +195,7 @@ public:
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/* 0x0FC */ CPaneMgr* field_0x0fc[4];
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/* 0x10C */ JKRHeap* mpHeap;
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/* 0x110 */ void* mpFishingTex;
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/* 0x114 */ char mButtonText[2][15];
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/* 0x114 */ char mButtonText[2][DUSK_IF_ELSE(32, 15)];
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/* 0x132 */ u8 field_0x132[0x134 - 0x132];
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/* 0x134 */ f32 field_0x134;
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/* 0x138 */ f32 field_0x138;
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@@ -0,0 +1,43 @@
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#pragma once
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#include <unordered_map>
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#include "dusk/config_var.hpp"
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namespace dusk {
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enum class ActionBinds {
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FIRST_PERSON_CAMERA,
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CALL_MIDNA,
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OPEN_DUSKLIGHT_MENU,
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TURBO_SPEED_BUTTON,
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COUNT,
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};
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struct ActionBindData {
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std::array<config::ActionBindConfigVar, 4>* configVars{};
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std::string actionName{};
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};
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struct ActionBindPressData {
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bool pressedCurFrame{false};
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bool pressedPrevFrame{false};
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};
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using ActionBindsMap = std::unordered_map<ActionBinds, ActionBindData>;
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ActionBindsMap& getActionBinds();
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bool isActionBound(ActionBinds action, u32 port);
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void updateActionBindings();
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bool getActionBindTrig(ActionBinds action, u32 port);
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bool getActionBindHold(ActionBinds action, u32 port);
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bool getActionBindHoldAnyPort(ActionBinds action);
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int getActionBindButton(ActionBinds action, u32 port);
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}
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@@ -1,8 +1,19 @@
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#pragma once
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#include <cmath>
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#include <dolphin/types.h>
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namespace dusk::audio {
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// Converts a 0-1 volume to a linear amplitude multiplier.
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// The curve is -4 dB per 10% step: 100% = 0 dB, 90% = -4 dB, ..., 0% = -inf dB
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inline f32 MasterVolumeToLinear(f32 v) {
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if (v <= 0.0f) {
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return 0.0f;
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}
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return std::pow(10.0f, (v - 1.0f) * 2.0f);
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}
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/**
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* Initialize the audio system and start playing audio.
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*/
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@@ -5,6 +5,7 @@
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#include <m_Do/m_Do_MemCardRWmng.h>
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#include <m_Do/m_Do_MemCard.h>
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#include <d/actor/d_a_alink.h>
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void noAutoSave();
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void triggerAutoSave();
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@@ -13,5 +14,6 @@ void enterAutoSave();
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void autoSaving();
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void waitingForWrite();
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void endAutoSave();
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void toggleAutoSave(bool enabled);
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#endif
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@@ -112,6 +112,13 @@ void Save();
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*/
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ConfigVarBase* GetConfigVar(std::string_view name);
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/**
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* \brief Resets all custom action bindings for a specific port to nothing
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*
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* @param port The port to be cleared of action bindings
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*/
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void ClearAllActionBindings(int port);
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/**
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* \brief Call a function on every registered CVar.
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*/
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@@ -175,6 +175,7 @@ class ConfigVar : public ConfigVarBase {
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T defaultValue;
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T value;
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T overrideValue;
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ConfigVarLayer priorLayer = ConfigVarLayer::Default;
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public:
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/**
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@@ -265,6 +266,7 @@ public:
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void setSpeedrunValue(T newValue) {
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checkRegistered();
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if (layer != ConfigVarLayer::Override) {
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priorLayer = layer;
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overrideValue = std::move(newValue);
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layer = ConfigVarLayer::Speedrun;
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}
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@@ -282,11 +284,24 @@ public:
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checkRegistered();
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if (layer == ConfigVarLayer::Speedrun) {
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overrideValue = {};
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layer = ConfigVarLayer::Value;
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layer = priorLayer;
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}
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}
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/**
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* \brief Get the user-persisted value, ignoring any temporary overrides.
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*
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* Used by Save() to write the correct value even when a speedrun override is active.
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*/
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[[nodiscard]] constexpr const T& getValueForSave() const noexcept {
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checkRegistered();
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const ConfigVarLayer effectiveLayer = (layer == ConfigVarLayer::Speedrun) ? priorLayer : layer;
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return effectiveLayer == ConfigVarLayer::Default ? defaultValue : value;
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}
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};
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using ActionBindConfigVar = ConfigVar<int>;
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}
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#endif // DUSK_CONFIG_VAR_HPP
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@@ -227,6 +227,28 @@ struct BE<Mtx> {
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}
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};
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typedef f32 Mtx23[2][3];
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template <>
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struct BE<Mtx23> {
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BE<f32> contents[2][3];
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auto& operator[](int x) {
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return contents[x];
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}
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auto& operator[](int x) const {
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return contents[x];
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}
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void to_host(Mtx23& mtx) const {
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for (int i = 0; i < 2; i++) {
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for (int j = 0; j < 3; j++) {
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mtx[i][j] = contents[i][j];
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}
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}
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}
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};
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template<typename T>
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void be_swap(T& val) {
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val = BE<T>::swap(val);
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@@ -4,6 +4,7 @@
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#include <stdbool.h>
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#include <stddef.h>
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#include <stdint.h>
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#include "settings.h"
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class camera_process_class;
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class view_class;
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@@ -17,7 +18,8 @@ void ensure_initialized();
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void begin_record();
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void end_record();
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void begin_sim_tick();
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void begin_frame(bool enabled, bool is_sim_frame, float step);
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uint64_t sim_tick_seq();
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void begin_frame(FrameInterpMode mode, bool is_sim_frame, float step);
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void interpolate();
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float get_interpolation_step();
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@@ -14,7 +14,6 @@ constexpr const char* SHOW_DEBUG_OVERLAY = "F3";
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constexpr const char* SHOW_HEAP_VIEWER = "F4";
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constexpr const char* SHOW_PLAYER_INFO = "F5";
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constexpr const char* SHOW_SAVE_EDITOR = "F6";
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constexpr const char* SHOW_MAP_LOADER = "F7";
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constexpr const char* SHOW_STATE_SHARE = "F8";
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constexpr const char* SHOW_DEBUG_CAMERA = "F9";
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constexpr const char* SHOW_AUDIO_DEBUG = "F10";
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@@ -10,6 +10,7 @@ extern bool IsShuttingDown;
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extern bool IsGameLaunched;
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extern bool RestartRequested;
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extern std::filesystem::path ConfigPath;
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extern std::filesystem::path CachePath;
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#if defined(__ANDROID__) || (defined(TARGET_OS_IOS) && TARGET_OS_IOS) || \
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(defined(TARGET_OS_TV) && TARGET_OS_TV)
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+44
-2
@@ -1,6 +1,8 @@
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#ifndef DUSK_CONFIG_H
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#define DUSK_CONFIG_H
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#include <array>
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#include "dusk/config_var.hpp"
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namespace dusk {
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@@ -13,6 +15,11 @@ enum class BloomMode : int {
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Dusk = 2,
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};
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enum class Resampler : int {
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Bilinear = 0,
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Area = 1,
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};
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enum class GameLanguage : u8 {
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English = OS_LANGUAGE_ENGLISH,
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German = OS_LANGUAGE_GERMAN,
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@@ -32,6 +39,12 @@ enum class GyroMode : u8 {
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Mouse = 1,
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};
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enum class FrameInterpMode : u8 {
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Off = 0,
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Capped = 1,
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Unlimited = 2,
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};
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namespace config {
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template <>
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struct ConfigEnumRange<BloomMode> {
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@@ -39,6 +52,12 @@ struct ConfigEnumRange<BloomMode> {
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static constexpr auto max = BloomMode::Dusk;
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};
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template <>
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struct ConfigEnumRange<Resampler> {
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static constexpr auto min = Resampler::Bilinear;
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static constexpr auto max = Resampler::Area;
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};
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template <>
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struct ConfigEnumRange<GameLanguage> {
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static constexpr auto min = GameLanguage::English;
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@@ -56,7 +75,13 @@ struct ConfigEnumRange<GyroMode> {
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static constexpr auto min = GyroMode::Sensor;
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static constexpr auto max = GyroMode::Mouse;
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};
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}
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template <>
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struct ConfigEnumRange<FrameInterpMode> {
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static constexpr auto min = FrameInterpMode::Off;
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static constexpr auto max = FrameInterpMode::Unlimited;
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};
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} // namespace config
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// Persistent user settings
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@@ -70,6 +95,7 @@ struct UserSettings {
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ConfigVar<bool> lockAspectRatio;
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ConfigVar<bool> enableFpsOverlay;
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ConfigVar<int> fpsOverlayCorner;
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ConfigVar<int> maxFrameRate;
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} video;
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struct {
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@@ -115,14 +141,17 @@ struct UserSettings {
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ConfigVar<bool> enableLinkDollRotation;
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ConfigVar<bool> enableAchievementToasts;
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ConfigVar<bool> enableControllerToasts;
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ConfigVar<bool> enableDiscordPresence;
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// Graphics
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ConfigVar<BloomMode> bloomMode;
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ConfigVar<float> bloomMultiplier;
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ConfigVar<bool> disableWaterRefraction;
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ConfigVar<bool> enableFrameInterpolation;
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ConfigVar<bool> enableTextureReplacements;
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ConfigVar<FrameInterpMode> enableFrameInterpolation;
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ConfigVar<int> internalResolutionScale;
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ConfigVar<int> shadowResolutionMultiplier;
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ConfigVar<Resampler> resampler;
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ConfigVar<bool> enableDepthOfField;
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ConfigVar<bool> enableMapBackground;
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ConfigVar<bool> disableCutscenePillarboxing;
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@@ -155,6 +184,7 @@ struct UserSettings {
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// Cheats
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ConfigVar<bool> infiniteHearts;
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ConfigVar<bool> infiniteArrows;
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ConfigVar<bool> infiniteSeeds;
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ConfigVar<bool> infiniteBombs;
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ConfigVar<bool> infiniteOil;
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ConfigVar<bool> infiniteOxygen;
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@@ -168,12 +198,14 @@ struct UserSettings {
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ConfigVar<bool> fastRoll;
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ConfigVar<bool> fastSpinner;
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ConfigVar<bool> freeMagicArmor;
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ConfigVar<bool> invincibleEnemies;
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// Technical
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ConfigVar<bool> restoreWiiGlitches;
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// Controls
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ConfigVar<bool> enableTurboKeybind;
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ConfigVar<bool> enableResetKeybind;
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// Tools
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ConfigVar<bool> speedrunMode;
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@@ -181,6 +213,8 @@ struct UserSettings {
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ConfigVar<bool> showSpeedrunRTATimer;
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ConfigVar<bool> recordingMode;
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ConfigVar<bool> removeQuestMapMarkers;
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ConfigVar<bool> showInputViewer;
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ConfigVar<bool> showInputViewerGyro;
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} game;
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struct {
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@@ -194,6 +228,14 @@ struct UserSettings {
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ConfigVar<int> cardFileType;
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ConfigVar<bool> enableAdvancedSettings;
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} backend;
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// Arrays of size 4 for 4 ports
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struct {
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std::array<ActionBindConfigVar, 4> firstPersonCamera;
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std::array<ActionBindConfigVar, 4> callMidna;
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std::array<ActionBindConfigVar, 4> openDusklightMenu;
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std::array<ActionBindConfigVar, 4> turboSpeedButton;
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} actionBindings;
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};
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UserSettings& getSettings();
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+40
-4
@@ -17,16 +17,24 @@
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#include <shellapi.h>
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#include <intrin.h>
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#endif
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#ifdef __APPLE__
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#include <mach/mach_time.h>
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#if defined(__x86_64__) || defined(__i386__)
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#include <immintrin.h>
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#endif
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#endif
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class Limiter {
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public:
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using duration_t = Uint64;
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void Reset() { m_oldTime = SDL_GetTicksNS(); }
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void Reset() {
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m_oldTime = SDL_GetTicksNS();
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}
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void Sleep(duration_t targetFrameTime) {
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duration_t Sleep(duration_t targetFrameTime) {
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if (targetFrameTime == 0) {
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return;
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return 0;
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}
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const Uint64 start = SDL_GetTicksNS();
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@@ -41,6 +49,8 @@ public:
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}
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}
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Reset();
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return adjustedSleepTime;
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}
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duration_t SleepTime(duration_t targetFrameTime) {
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@@ -74,7 +84,6 @@ private:
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if (!initialized || numSleeps++ % 1000 == 0) {
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LARGE_INTEGER freq;
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if (QueryPerformanceFrequency(&freq) == 0) {
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DuskLog.warn("QueryPerformanceFrequency failed: {}", GetLastError());
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return;
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}
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countPerNs = static_cast<double>(freq.QuadPart) / 1e9;
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@@ -98,6 +107,33 @@ private:
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#endif
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} while (current.QuadPart - start.QuadPart < ticksToWait);
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}
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#elif defined (__APPLE__)
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void NanoSleep(const duration_t duration) {
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// Hybrid approach using Apple Mach
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uint64_t start_mach = mach_absolute_time();
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mach_timebase_info_data_t timebase_info;
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mach_timebase_info(&timebase_info);
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uint64_t total_mach_ticks = (duration * timebase_info.denom) / timebase_info.numer;
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uint64_t target_mach = start_mach + total_mach_ticks;
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uint64_t buffer_ns = 2'000'000ULL;
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uint64_t buffer_mach_ticks = (buffer_ns * timebase_info.denom) / timebase_info.numer;
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if (total_mach_ticks > buffer_mach_ticks) {
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uint64_t sleep_until_mach = target_mach - buffer_mach_ticks;
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mach_wait_until(sleep_until_mach);
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}
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while (mach_absolute_time() < target_mach) {
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#if defined(__aarch64__) || defined(__arm__)
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asm volatile("yield" ::: "memory"); // Hardware hint, not a scheduler hint.
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#else
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_mm_pause();
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#endif
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}
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}
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#else
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void NanoSleep(const duration_t duration) { SDL_DelayPrecise(duration); }
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#endif
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@@ -108,7 +108,7 @@ struct fopAcM_search_prm {
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struct fOpAcm_HIO_entry_c : public mDoHIO_entry_c {
|
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virtual ~fOpAcm_HIO_entry_c() {}
|
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|
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#if DEBUG
|
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#if DEBUG && !TARGET_PC
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void removeHIO(const fopAc_ac_c* i_this) { removeHIO(*i_this); }
|
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void removeHIO(const fopAc_ac_c& i_this) { removeHIO(i_this.base); }
|
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void removeHIO(const fopEn_enemy_c& i_this) { removeHIO(i_this.base); }
|
||||
|
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