don't run hyper enemies while an event is running

This commit is contained in:
MelonSpeedruns
2026-04-30 10:55:28 -04:00
parent 36092f1fdb
commit ce0d89058a
+2 -1
View File
@@ -336,7 +336,8 @@ static int fopAc_Execute(void* i_this) {
#endif
#if TARGET_PC
if (actor->group == fopAc_ENEMY_e && dusk::getSettings().game.hyperEnemies) {
if (dusk::getSettings().game.hyperEnemies && actor->group == fopAc_ENEMY_e && !dComIfGp_event_runCheck())
{
fpcMtd_Execute((process_method_class*)actor->sub_method, actor);
}
#endif