mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-07-10 21:00:55 -04:00
Add Autosave to RmlUi, remove ImGui gameplay menu, formatting consistency
This commit is contained in:
@@ -3,17 +3,10 @@
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#include "ImGuiEngine.hpp"
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#include "ImGuiConsole.hpp"
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#include "ImGuiMenuGame.hpp"
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#include "ImGuiConfig.hpp"
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#include "JSystem/JUtility/JUTGamePad.h"
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#include "dusk/audio/DuskAudioSystem.h"
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#include "dusk/audio/DuskDsp.hpp"
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#include "dusk/main.h"
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#include "dusk/hotkeys.h"
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#include "dusk/settings.h"
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#include "dusk/livesplit.h"
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#include "m_Do/m_Do_controller_pad.h"
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#include "m_Do/m_Do_main.h"
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#include <SDL3/SDL_gamepad.h>
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@@ -29,7 +22,6 @@ namespace dusk {
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void ImGuiMenuGame::draw() {
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if (ImGui::BeginMenu("Settings")) {
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drawGameplayMenu();
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drawInputMenu();
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drawInterfaceMenu();
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@@ -47,162 +39,6 @@ namespace dusk {
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}
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}
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void ImGuiMenuGame::drawGameplayMenu() {
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if (ImGui::BeginMenu("Gameplay")) {
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ImGui::SeparatorText("General");
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config::ImGuiCheckbox("Mirror Mode", getSettings().game.enableMirrorMode);
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("Mirrors the world horizontally, matching the Wii version of the game.");
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}
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config::ImGuiCheckbox("Disable Main HUD", getSettings().game.disableMainHUD);
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("Disables the main HUD of the game.\n"
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"Useful for recording or a more immersive experience!");
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}
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config::ImGuiCheckbox("Restore Wii 1.0 Glitches", getSettings().game.restoreWiiGlitches);
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("Restores patched glitches from Wii USA 1.0,\n"
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"the first released version.");
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}
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config::ImGuiCheckbox("Enable Rotating Link Doll", getSettings().game.enableLinkDollRotation);
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("Enables rotating Link in the collection menu with the C-Stick");
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}
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ImGui::SeparatorText("Difficulty");
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ImGui::BeginDisabled(getSettings().game.speedrunMode);
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config::ImGuiSliderInt("Damage Multiplier", getSettings().game.damageMultiplier, 1, 8, "x%d");
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config::ImGuiCheckbox("Instant Death", getSettings().game.instantDeath);
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("Any hit will instantly kill you.");
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}
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config::ImGuiCheckbox("No Heart Drops", getSettings().game.noHeartDrops);
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("Hearts will never drop from enemies,\n"
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"pots and various other places.");
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}
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ImGui::EndDisabled();
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ImGui::SeparatorText("Quality of Life");
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config::ImGuiCheckbox("Bigger Wallets", getSettings().game.biggerWallets);
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("Wallet sizes are like in the HD version. (500, 1000, 2000)");
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}
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config::ImGuiCheckbox("Disable Rupee Cutscenes", getSettings().game.disableRupeeCutscenes);
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("Rupees won't play cutscenes after you've collected them the first time.");
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}
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config::ImGuiCheckbox("Faster Climbing", getSettings().game.fastClimbing);
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("Quicker climbing on ladders and vines like the HD version.");
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}
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config::ImGuiCheckbox("Faster Tears of Light", getSettings().game.fastTears);
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("Tears of Light dropped by Shadow Insects pop out faster like the HD version.");
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}
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config::ImGuiCheckbox("Autosave", getSettings().game.autoSave);
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const bool autoSaveHovered = ImGui::IsItemHovered();
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ImGui::SameLine();
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ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.0f, 0.72f, 0.2f, 1.0f));
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ImGui::TextUnformatted("[EXPERIMENTAL]");
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ImGui::PopStyleColor();
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if (autoSaveHovered || ImGui::IsItemHovered()) {
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ImGui::SetTooltip("Autosaves the game when going to a new area,\n"
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"opening a dungeon door, or getting a new item.");
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}
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config::ImGuiCheckbox("Instant Saves", getSettings().game.instantSaves);
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("Skip the delay when writing to the Memory Card.");
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}
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config::ImGuiCheckbox("Hold B for Instant Text", getSettings().game.instantText);
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("Make text scroll immediately by holding B.");
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}
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config::ImGuiCheckbox("No Climbing Miss Animation", getSettings().game.noMissClimbing);
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("Prevents Link from playing a struggle animation\n"
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"when grabbing ledges or climbing on vines.");
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}
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config::ImGuiCheckbox("No Rupee Returns", getSettings().game.noReturnRupees);
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("Always collect Rupees even if your Wallet is too full.");
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}
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config::ImGuiCheckbox("No Sword Recoil", getSettings().game.noSwordRecoil);
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("Link won't recoil when his sword hits walls.");
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}
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config::ImGuiCheckbox("No 2nd Fish for Cat", getSettings().game.no2ndFishForCat);
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("Only need to fish once for Sera's cat to return.");
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}
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config::ImGuiCheckbox("Skip TV Settings Screen", getSettings().game.hideTvSettingsScreen);
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("Skip the TV calibration screen shown when loading a save.");
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}
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config::ImGuiCheckbox("Skip Warning Screen", getSettings().game.skipWarningScreen);
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("Skip the warning screen shown when starting the game.");
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}
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config::ImGuiCheckbox("Sun's Song (R+X)", getSettings().game.sunsSong);
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("Allows Wolf Link to howl and change the time of day.");
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}
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config::ImGuiCheckbox("Quick Transform (R+Y)", getSettings().game.enableQuickTransform);
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("Transform instantly by pressing R and Y simultaneously.");
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}
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ImGui::SeparatorText("Speedrunning");
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if (config::ImGuiCheckbox("Speedrun Mode", getSettings().game.speedrunMode)) {
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resetForSpeedrunMode();
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}
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("Enables Speedrunning options, while restricting certain gameplay modifiers.");
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}
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ImGui::BeginDisabled(!getSettings().game.speedrunMode);
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bool prevLiveSplit = getSettings().game.liveSplitEnabled;
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config::ImGuiCheckbox("LiveSplit Connection", getSettings().game.liveSplitEnabled);
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("Connect to LiveSplit server on localhost:16834.");
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}
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ImGui::EndDisabled();
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if ((bool)getSettings().game.liveSplitEnabled != prevLiveSplit) {
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if (getSettings().game.liveSplitEnabled) {
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dusk::speedrun::connectLiveSplit();
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} else {
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dusk::speedrun::disconnectLiveSplit();
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DuskToast("LiveSplit disconnected", 3.f);
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}
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}
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ImGui::EndMenu();
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}
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}
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void ImGuiMenuGame::drawInputMenu() {
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if (ImGui::BeginMenu("Input")) {
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ImGui::SeparatorText("Controller");
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@@ -56,7 +56,6 @@ namespace dusk {
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private:
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void drawInputMenu();
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void drawGameplayMenu();
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void drawInterfaceMenu();
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struct {
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+19
-13
@@ -207,21 +207,24 @@ SettingsWindow::SettingsWindow() {
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};
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leftPane.add_section("Resources");
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addCheat("Infinite Hearts", getSettings().game.infiniteHearts, "Keeps your health full.");
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addCheat(
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"Infinite Arrows", getSettings().game.infiniteArrows, "Keeps your arrow count full.");
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addCheat("Infinite Bombs", getSettings().game.infiniteBombs, "Keeps all bomb bags full.");
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addCheat("Infinite Oil", getSettings().game.infiniteOil, "Keeps your lantern oil full.");
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addCheat("Infinite Hearts", getSettings().game.infiniteHearts,
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"Keeps your health full.");
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addCheat("Infinite Arrows", getSettings().game.infiniteArrows,
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"Keeps your arrow count full.");
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addCheat("Infinite Bombs", getSettings().game.infiniteBombs,
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"Keeps all bomb bags full.");
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addCheat("Infinite Oil", getSettings().game.infiniteOil,
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"Keeps your lantern oil full.");
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addCheat("Infinite Oxygen", getSettings().game.infiniteOxygen,
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"Keeps your underwater oxygen meter full.");
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addCheat(
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"Infinite Rupees", getSettings().game.infiniteRupees, "Keeps your rupee count full.");
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addCheat("Infinite Rupees", getSettings().game.infiniteRupees,
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"Keeps your rupee count full.");
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addCheat("No Item Timer", getSettings().game.enableIndefiniteItemDrops,
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"Item drops such as rupees and hearts will never disappear after they drop.");
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leftPane.add_section("Abilities");
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addCheat(
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"Moon Jump (R+A)", getSettings().game.moonJump, "Hold R and A to rise into the air.");
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addCheat("Moon Jump (R+A)", getSettings().game.moonJump,
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"Hold R and A to rise into the air.");
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addCheat("Super Clawshot", getSettings().game.superClawshot,
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"Extends clawshot behavior beyond the normal game rules.");
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addCheat("Always Greatspin", getSettings().game.alwaysGreatspin,
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@@ -288,8 +291,8 @@ SettingsWindow::SettingsWindow() {
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rightPane.clear();
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rightPane.add_text("Multiplies incoming damage.");
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});
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addSpeedrunDisabledOption(
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"Instant Death", getSettings().game.instantDeath, "Any hit will instantly kill you.");
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addSpeedrunDisabledOption("Instant Death", getSettings().game.instantDeath,
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"Any hit will instantly kill you.");
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addSpeedrunDisabledOption("No Heart Drops", getSettings().game.noHeartDrops,
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"Hearts will never drop from enemies, pots, and various other places.");
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@@ -302,13 +305,16 @@ SettingsWindow::SettingsWindow() {
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"Quicker climbing on ladders and vines like the HD version.");
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addOption("Faster Tears of Light", getSettings().game.fastTears,
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"Tears of Light dropped by Shadow Insects pop out faster like the HD version.");
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addOption("Autosave", getSettings().game.autoSave,
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"Autosaves the game when going to a new area, opening a dungeon door, or getting "
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"a new item.<br/><br/>This feature is currently experimental, use at your own risk.");
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addOption("Instant Saves", getSettings().game.instantSaves,
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"Skips the delay when writing to the Memory Card.");
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addOption("Hold B for Instant Text", getSettings().game.instantText,
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"Makes text scroll immediately by holding B.");
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addOption("No Climbing Miss Animation", getSettings().game.noMissClimbing,
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"Prevents Link from playing a struggle animation when grabbing ledges or climbing on "
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"vines.");
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"Prevents Link from playing a struggle animation when grabbing ledges or "
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"climbing on vines.");
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addOption("No Rupee Returns", getSettings().game.noReturnRupees,
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"Always collect Rupees even if your Wallet is too full.");
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addOption("No Sword Recoil", getSettings().game.noSwordRecoil,
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