dsp oscillator channels fixes #471 fixes #131

This commit is contained in:
madeline
2026-04-21 18:59:11 -07:00
parent 6267b79da3
commit cf080523cb
2 changed files with 136 additions and 10 deletions
+133 -10
View File
@@ -5,14 +5,16 @@
#include <algorithm>
#include <cassert>
#include <cmath>
#include <cstdio>
#include <cstring>
#include <span>
#include "Adpcm.hpp"
#include "freeverb/revmodel.hpp"
#include "JSystem/JAudio2/JASDriverIF.h"
#include "dusk/audio/DuskAudioSystem.h"
#include "dusk/endian.h"
#include "dusk/logging.h"
#include "global.h"
#include "tracy/Tracy.hpp"
@@ -95,6 +97,13 @@ static void RenderChannel(
ChannelAuxData& channelAux,
OutputSubframe& subframe);
static void RenderOutputChannel(
const JASDsp::TChannel& sourceChannel,
ChannelAuxData& aux,
OutputChannel outputChannel,
const std::span<f32> inputSamples,
OutputSubframe& fullOutputSubframe);
/**
* Converts a pitch value on a DSP channel to a sample rate.
*/
@@ -117,6 +126,8 @@ static void ResetChannel(JASDsp::TChannel& channel, ChannelAuxData& aux) {
aux.resamplePos = 0.0;
aux.resamplePrev = 0;
aux.oscPhase = 0;
aux.prev_lp_out = 0.0f;
aux.prev_lp_in = 0.0f;
@@ -141,6 +152,119 @@ static void MixSubframe(DspSubframe& dst, const DspSubframe& src) {
}
}
enum class OscType : u16 {
SQUARE_WAVE_PW_50 = 0,
SAW_WAVE = 1,
SQUARE_WAVE_PW_25 = 3,
TRIANGLE_WAVE = 4,
// idk what 5 and 6 are
SINE_WAVE = 7,
// idk what 8 and 9 are
SINE_WAVE_VAR_STEP = 10,
EVOLVING_HARMONIC = 11,
EVOLVING_RAMP = 12,
};
static s16 gEvolvingHarmonic[64];
static void GenerateEvolvingHarmonic() {
static bool initialized = false;
if (!initialized) {
gEvolvingHarmonic[62] = 8191;
gEvolvingHarmonic[63] = 16383;
initialized = true;
}
u32 prev2 = (u32)gEvolvingHarmonic[62];
u32 prev1 = (u32)gEvolvingHarmonic[63];
for (int i = 0; i < 64; i += 2) {
u32 cur = (u32)gEvolvingHarmonic[i];
gEvolvingHarmonic[i] = (s16)((s32)(prev2 * prev1 - (cur << 16)) >> 16);
prev2 = prev1;
prev1 = cur;
cur = (u32)gEvolvingHarmonic[i + 1];
gEvolvingHarmonic[i + 1] = (s16)((s32)(2u * (prev2 * prev1 + (cur << 16))) >> 16);
prev2 = prev1;
prev1 = cur;
}
}
static void RenderOscChannel(
JASDsp::TChannel& channel,
ChannelAuxData& channelAux,
OutputSubframe& subframe) {
if (channel.mResetFlag)
ResetChannel(channel, channelAux);
const u32 pitch = channel.mPitch;
DspSubframe buf = {};
const auto oscType = static_cast<OscType>(channel.mBytesPerBlock);
switch (oscType) {
case OscType::SQUARE_WAVE_PW_50: {
std::generate(buf.begin(), buf.end(), [&] {
f32 s = channelAux.oscPhase < 0x8000u ? 0.5f : -0.5f;
channelAux.oscPhase += pitch >> 1;
return s;
});
break;
}
case OscType::SQUARE_WAVE_PW_25: {
std::generate(buf.begin(), buf.end(), [&] {
f32 s = channelAux.oscPhase < 0x4000u ? 0.5f : -0.5f;
channelAux.oscPhase += pitch >> 1;
return s;
});
break;
}
case OscType::SAW_WAVE:
case OscType::EVOLVING_RAMP: {
std::generate(buf.begin(), buf.end(), [&] {
f32 s = (f32)(s16)channelAux.oscPhase / 32768.0f;
channelAux.oscPhase += pitch >> 1;
return s;
});
break;
}
case OscType::SINE_WAVE:
case OscType::SINE_WAVE_VAR_STEP: {
std::generate(buf.begin(), buf.end(), [&] {
f32 s = sinf((f32)channelAux.oscPhase * (2.0f * M_PI / 65536.0f)) * 0.5f;
channelAux.oscPhase += pitch >> 1;
return s;
});
break;
}
case OscType::TRIANGLE_WAVE: {
std::generate(buf.begin(), buf.end(), [&] {
f32 s = 0.5f - fabsf((f32)(s16)channelAux.oscPhase / 32768.0f);
channelAux.oscPhase += pitch >> 1;
return s;
});
break;
}
case OscType::EVOLVING_HARMONIC: {
std::generate(buf.begin(), buf.end(), [&] {
f32 s = gEvolvingHarmonic[channelAux.oscPhase >> 10] / 32768.0f;
channelAux.oscPhase += pitch >> 1;
return s;
});
break;
}
default:
DuskLog.error("RenderOscChannel: unimplemented oscillator type {}", channel.mBytesPerBlock);
break;
}
auto samples = std::span(buf).subspan(0, DSP_SUBFRAME_SIZE);
RenderOutputChannel(channel, channelAux, OutputChannel::LEFT, samples, subframe);
RenderOutputChannel(channel, channelAux, OutputChannel::RIGHT, samples, subframe);
}
void dusk::audio::DspRender(OutputSubframe& subframe) {
ZoneScoped;
if (DumpAudio != sDumpWasActive) {
@@ -152,6 +276,8 @@ void dusk::audio::DspRender(OutputSubframe& subframe) {
}
}
GenerateEvolvingHarmonic();
std::span channels(JASDsp::CH_BUF, DSP_CHANNELS);
DspSubframe reverbInputL = {};
@@ -174,17 +300,14 @@ void dusk::audio::DspRender(OutputSubframe& subframe) {
channel.mIsFinished = true;
continue;
}
else if (channel.mWaveAramAddress == 0) {
// I think these are oscillator channels? Not backed by audio.
// No idea how to implement these yet, so skip them.
channel.mIsFinished = true;
continue;
}
ValidateChannel(channel);
OutputSubframe channelSubframe = {};
RenderChannel(channel, channelAux, channelSubframe);
if (channel.mWaveAramAddress == 0) {
RenderOscChannel(channel, channelAux, channelSubframe);
} else {
ValidateChannel(channel);
RenderChannel(channel, channelAux, channelSubframe);
}
if (EnableReverb) {
// scale the input to the reverb rather than using wet/dry on the output.
+3
View File
@@ -53,6 +53,9 @@ namespace dusk::audio {
// last consumed sample from decodeBuf
s16 resamplePrev;
// phase of oscillator channels
u16 oscPhase;
// low pass previous state
f32 prev_lp_out; // out[n-1]
f32 prev_lp_in; // in[n-1]