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Merge pull request #2346 from baxlek/underwater-transform-fix
Prevent Quick Transform While Underwater
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@@ -113,6 +113,12 @@ void daAlink_c::handleQuickTransform() {
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return;
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}
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// Ensure Link is not underwater
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if (!checkNoResetFlg0(FLG0_SWIM_UP)) {
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Z2GetAudioMgr()->seStart(Z2SE_SYS_ERROR, NULL, 0, 0, 1.0f, 1.0f, -1.0f, -1.0f, 0);
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return;
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}
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// Use the game's default checks for if the player can currently transform
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if (!m_midnaActor->checkMetamorphoseEnableBase()) {
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Z2GetAudioMgr()->seStart(Z2SE_SYS_ERROR, NULL, 0, 0, 1.0f, 1.0f, -1.0f, -1.0f, 0);
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