mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-07-09 04:30:49 -04:00
Merge remote-tracking branch 'upstream/main' into mods
This commit is contained in:
@@ -41,6 +41,10 @@ compile_commands.json
|
||||
# MacOS
|
||||
.DS_Store
|
||||
|
||||
# direnv / nix
|
||||
.direnv/
|
||||
.envrc
|
||||
|
||||
# ISOs
|
||||
*.iso
|
||||
|
||||
|
||||
+17
-7
@@ -5,8 +5,19 @@ if (NOT CMAKE_BUILD_TYPE)
|
||||
"Build type options: Debug Release RelWithDebInfo MinSizeRel" FORCE)
|
||||
endif ()
|
||||
|
||||
# obtain revision info from git
|
||||
find_package(Git)
|
||||
set(DUSK_VERSION_OVERRIDE "" CACHE STRING "Override version string (skips git detection and format validation)")
|
||||
|
||||
if (DUSK_VERSION_OVERRIDE)
|
||||
set(DUSK_WC_DESCRIBE "${DUSK_VERSION_OVERRIDE}")
|
||||
set(DUSK_VERSION_STRING "0.0.0.0")
|
||||
set(DUSK_SHORT_VERSION_STRING "0.0.0")
|
||||
set(DUSK_WC_REVISION "")
|
||||
set(DUSK_WC_BRANCH "")
|
||||
set(DUSK_WC_DATE "")
|
||||
message(STATUS "Dusklight version overridden to ${DUSK_WC_DESCRIBE}")
|
||||
else ()
|
||||
# obtain revision info from git
|
||||
find_package(Git)
|
||||
if (GIT_FOUND)
|
||||
# make sure version information gets re-run when the current Git HEAD changes
|
||||
execute_process(WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} COMMAND ${GIT_EXECUTABLE} rev-parse --git-path HEAD
|
||||
@@ -63,6 +74,8 @@ else ()
|
||||
set(DUSK_SHORT_VERSION_STRING "0.0.0")
|
||||
endif ()
|
||||
|
||||
endif ()
|
||||
|
||||
# Add version information to CI environment variables
|
||||
if(DEFINED ENV{GITHUB_ENV})
|
||||
file(APPEND "$ENV{GITHUB_ENV}" "DUSK_VERSION=${DUSK_WC_DESCRIBE}\n")
|
||||
@@ -119,11 +132,6 @@ option(DUSK_BUILD_WARNINGS "Enable compiler warnings (off by default)")
|
||||
option(DUSK_SELECTED_OPT "If on, selected parts of the project will be compiled with optimizations on Debug, intending to make the game run at 30 FPS. Note for MSVC: you will need to remove '/RTC1' from your debug flags in CMake.")
|
||||
option(DUSK_MOVIE_SUPPORT "If on, compile against libjpeg-turbo to enable THP file decoding" ON)
|
||||
option(DUSK_ENABLE_UPDATE_CHECKER "Enable update checking support" ON)
|
||||
|
||||
if(ANDROID)
|
||||
set(DUSK_MOVIE_SUPPORT OFF)
|
||||
endif ()
|
||||
|
||||
option(DUSK_ENABLE_SENTRY_NATIVE "Enable sentry-native crash reporting support" OFF)
|
||||
set(DUSK_SENTRY_DSN "" CACHE STRING "Sentry DSN")
|
||||
set(DUSK_SENTRY_ENVIRONMENT "development" CACHE STRING "Sentry environment")
|
||||
@@ -162,6 +170,8 @@ if (DUSK_MOVIE_SUPPORT)
|
||||
list(APPEND _jpeg_cmake_args -DCMAKE_TOOLCHAIN_FILE=${_jpeg_toolchain_file})
|
||||
endif ()
|
||||
set(_jpeg_passthrough_vars
|
||||
ANDROID_ABI
|
||||
ANDROID_PLATFORM
|
||||
CMAKE_BUILD_TYPE
|
||||
CMAKE_C_COMPILER
|
||||
CMAKE_C_COMPILER_LAUNCHER
|
||||
|
||||
+10
-25
@@ -249,22 +249,11 @@
|
||||
"type": "BOOL",
|
||||
"value": false
|
||||
},
|
||||
"CMAKE_DISABLE_FIND_PACKAGE_BZip2": {
|
||||
"CMAKE_DISABLE_FIND_PACKAGE_PkgConfig": {
|
||||
"type": "BOOL",
|
||||
"value": true
|
||||
},
|
||||
"CMAKE_DISABLE_FIND_PACKAGE_LibLZMA": {
|
||||
"type": "BOOL",
|
||||
"value": true
|
||||
},
|
||||
"CMAKE_DISABLE_FIND_PACKAGE_zstd": {
|
||||
"type": "BOOL",
|
||||
"value": true
|
||||
},
|
||||
"CMAKE_DISABLE_FIND_PACKAGE_Freetype": {
|
||||
"type": "BOOL",
|
||||
"value": true
|
||||
}
|
||||
"CMAKE_IGNORE_PREFIX_PATH": "/opt/homebrew"
|
||||
},
|
||||
"vendor": {
|
||||
"microsoft.com/VisualStudioSettings/CMake/1.0": {
|
||||
@@ -329,7 +318,11 @@
|
||||
"cacheVariables": {
|
||||
"CMAKE_INSTALL_PREFIX": "${sourceDir}/build/install",
|
||||
"CMAKE_TOOLCHAIN_FILE": "$env{ANDROID_HOME}/ndk/$env{ANDROID_NDK_VERSION}/build/cmake/android.toolchain.cmake",
|
||||
"ANDROID_PLATFORM": "android-28"
|
||||
"ANDROID_PLATFORM": "android-28",
|
||||
"BUILD_SHARED_LIBS": {
|
||||
"type": "BOOL",
|
||||
"value": false
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
@@ -416,7 +409,7 @@
|
||||
},
|
||||
"CMAKE_OSX_DEPLOYMENT_TARGET": "11.0",
|
||||
"CMAKE_IGNORE_PREFIX_PATH": "/opt/homebrew",
|
||||
"DUSK_MOVIE_SUPPORT": {
|
||||
"BUILD_SHARED_LIBS": {
|
||||
"type": "BOOL",
|
||||
"value": false
|
||||
}
|
||||
@@ -449,11 +442,7 @@
|
||||
],
|
||||
"cacheVariables": {
|
||||
"CMAKE_C_COMPILER_LAUNCHER": "sccache",
|
||||
"CMAKE_CXX_COMPILER_LAUNCHER": "sccache",
|
||||
"DUSK_MOVIE_SUPPORT": {
|
||||
"type": "BOOL",
|
||||
"value": false
|
||||
}
|
||||
"CMAKE_CXX_COMPILER_LAUNCHER": "sccache"
|
||||
}
|
||||
},
|
||||
{
|
||||
@@ -463,11 +452,7 @@
|
||||
],
|
||||
"cacheVariables": {
|
||||
"CMAKE_C_COMPILER_LAUNCHER": "sccache",
|
||||
"CMAKE_CXX_COMPILER_LAUNCHER": "sccache",
|
||||
"DUSK_MOVIE_SUPPORT": {
|
||||
"type": "BOOL",
|
||||
"value": false
|
||||
}
|
||||
"CMAKE_CXX_COMPILER_LAUNCHER": "sccache"
|
||||
}
|
||||
},
|
||||
{
|
||||
|
||||
Vendored
+1
-1
Submodule extern/aurora updated: ff9ca7170c...3643a369ad
+4
-1
@@ -1411,6 +1411,7 @@ set(DOLPHIN_FILES
|
||||
)
|
||||
|
||||
set(DUSK_FILES
|
||||
include/dusk/action_bindings.h
|
||||
include/dusk/endian_gx.hpp
|
||||
include/dusk/config.hpp
|
||||
include/dusk/dvd_asset.hpp
|
||||
@@ -1457,7 +1458,6 @@ set(DUSK_FILES
|
||||
src/dusk/imgui/ImGuiHeapOverlay.cpp
|
||||
src/dusk/imgui/ImGuiControllerOverlay.cpp
|
||||
src/dusk/imgui/ImGuiStubLog.cpp
|
||||
src/dusk/imgui/ImGuiMapLoader.cpp
|
||||
src/dusk/imgui/ImGuiSaveEditor.cpp
|
||||
src/dusk/imgui/ImGuiStateShare.hpp
|
||||
src/dusk/imgui/ImGuiStateShare.cpp
|
||||
@@ -1510,6 +1510,8 @@ set(DUSK_FILES
|
||||
src/dusk/ui/tab_bar.hpp
|
||||
src/dusk/ui/ui.cpp
|
||||
src/dusk/ui/ui.hpp
|
||||
src/dusk/ui/warp.cpp
|
||||
src/dusk/ui/warp.hpp
|
||||
src/dusk/ui/window.cpp
|
||||
src/dusk/ui/window.hpp
|
||||
src/dusk/achievements.cpp
|
||||
@@ -1527,6 +1529,7 @@ set(DUSK_FILES
|
||||
src/dusk/discord.hpp
|
||||
src/dusk/discord_presence.cpp
|
||||
src/dusk/version.cpp
|
||||
src/dusk/action_bindings.cpp
|
||||
)
|
||||
|
||||
set(DUSK_HTTP_BACKEND_FILES
|
||||
|
||||
@@ -4,101 +4,225 @@
|
||||
};
|
||||
outputs = { self, nixpkgs }:
|
||||
let
|
||||
pkgs = import nixpkgs { system = "x86_64-linux"; };
|
||||
|
||||
# Dependencies that are not packaged in nixpkgs:
|
||||
aurora-src = pkgs.fetchFromGitHub {
|
||||
owner = "encounter";
|
||||
repo = "aurora";
|
||||
rev = "63606a43265a3bc18dafd500ab4d7a2108f109e6";
|
||||
hash = "sha256-xBvnAwGwNzav67Ac6oUz7RqDUwqgL2bsME3OOMn8Tqw=";
|
||||
};
|
||||
dawn-src = pkgs.fetchzip {
|
||||
url = "https://github.com/encounter/dawn-build/releases/download/v20260423.175430/dawn-linux-x86_64.tar.gz";
|
||||
hash = "sha256-HXfKTLHtMPwupnFnaflCARtXVPuS/0PoCePXidjE5xs=";
|
||||
stripRoot = false;
|
||||
};
|
||||
nod-src = pkgs.fetchzip {
|
||||
url = "https://github.com/encounter/nod/releases/download/v2.0.0-alpha.8/libnod-linux-x86_64.tar.gz";
|
||||
hash = "sha256-mUqvLsbsqaZ+HAjMmHYPYO+MgtanGRTw7Gzn5uXR5rE=";
|
||||
stripRoot = false;
|
||||
};
|
||||
# The version of imgui on nixpkgs does not map cleanly.
|
||||
imgui-src = pkgs.fetchFromGitHub {
|
||||
owner = "ocornut";
|
||||
repo = "imgui";
|
||||
rev = "v1.91.9b-docking";
|
||||
hash = "sha256-mQOJ6jCN+7VopgZ61yzaCnt4R1QLrW7+47xxMhFRHLQ=";
|
||||
};
|
||||
sqlite-src = pkgs.fetchzip {
|
||||
url = "https://sqlite.org/2026/sqlite-amalgamation-3510300.zip";
|
||||
hash = "sha256-pNMR8zxaaqfAzQ0AQBOXMct4usdjey1Q0Gnitg06UhM=";
|
||||
};
|
||||
rmlui-src = pkgs.fetchzip {
|
||||
url = "https://github.com/mikke89/RmlUi/archive/f9b8c9e2935d5df2c7dff2c190d3968e99b0c3dc.tar.gz";
|
||||
hash = "sha256-g4O/JZUrrcseOz8o2QJRt+2CeuiLnVeuDJc906xvuIg=";
|
||||
};
|
||||
# Dusklight Actual
|
||||
dusklight = pkgs.stdenv.mkDerivation {
|
||||
name = "dusklight";
|
||||
src = ./.;
|
||||
postUnpack = ''
|
||||
mkdir -p $sourceRoot/extern/aurora
|
||||
cp -r ${aurora-src}/. $sourceRoot/extern/aurora/
|
||||
chmod -R u+w $sourceRoot/extern/aurora
|
||||
sed -i '/add_subdirectory(tests)/d' $sourceRoot/extern/aurora/CMakeLists.txt
|
||||
'';
|
||||
# Remove last line to re-enable tests
|
||||
cmakeFlags = [
|
||||
"-DFETCHCONTENT_FULLY_DISCONNECTED=ON"
|
||||
"-DFETCHCONTENT_SOURCE_DIR_CXXOPTS=${pkgs.cxxopts.src}"
|
||||
"-DFETCHCONTENT_SOURCE_DIR_JSON=${pkgs.nlohmann_json.src}"
|
||||
"-DFETCHCONTENT_SOURCE_DIR_DAWN_PREBUILT=${dawn-src}"
|
||||
"-DFETCHCONTENT_SOURCE_DIR_XXHASH=${pkgs.xxHash.src}"
|
||||
"-DFETCHCONTENT_SOURCE_DIR_FMT=${pkgs.fmt.src}"
|
||||
"-DFETCHCONTENT_SOURCE_DIR_TRACY=${pkgs.tracy.src}"
|
||||
"-DAURORA_SDL3_PROVIDER=system"
|
||||
"-DFETCHCONTENT_SOURCE_DIR_NOD_PREBUILT=${nod-src}"
|
||||
"-DAURORA_NOD_PROVIDER=package"
|
||||
"-DFETCHCONTENT_SOURCE_DIR_FREETYPE=${pkgs.freetype.src}"
|
||||
"-DFETCHCONTENT_SOURCE_DIR_ZSTD=${pkgs.zstd.src}"
|
||||
"-DFETCHCONTENT_SOURCE_DIR_SQLITE3=${sqlite-src}"
|
||||
"-DFETCHCONTENT_SOURCE_DIR_IMGUI=${imgui-src}"
|
||||
"-DFETCHCONTENT_SOURCE_DIR_RMLUI=${rmlui-src}"
|
||||
"-DCMAKE_CROSSCOMPILING=ON" # Tests are not working as I didn't want to work through getting google's test suite working as well. This is the only guard I could find to disable it.
|
||||
];
|
||||
installPhase = ''
|
||||
mkdir -p $out/bin
|
||||
cp dusklight $out/bin/dusklight
|
||||
cp -r ./res $out/bin/res
|
||||
'';
|
||||
nativeBuildInputs = [
|
||||
pkgs.cmake
|
||||
pkgs.pkg-config
|
||||
pkgs.wayland
|
||||
];
|
||||
buildInputs = [
|
||||
pkgs.libGL
|
||||
pkgs.libX11
|
||||
pkgs.libXcursor
|
||||
pkgs.libxi
|
||||
pkgs.libxcb
|
||||
pkgs.libxrandr
|
||||
pkgs.libxscrnsaver
|
||||
pkgs.libxtst
|
||||
pkgs.libjpeg8
|
||||
pkgs.libxkbcommon
|
||||
pkgs.libglvnd
|
||||
pkgs.cxxopts
|
||||
pkgs.abseil-cpp
|
||||
pkgs.sdl3
|
||||
pkgs.fmt
|
||||
pkgs.tracy
|
||||
pkgs.freetype
|
||||
pkgs.zstd
|
||||
];
|
||||
supportedSystems = [
|
||||
"x86_64-linux"
|
||||
"aarch64-linux"
|
||||
"x86_64-darwin"
|
||||
"aarch64-darwin"
|
||||
];
|
||||
forAllSystems = nixpkgs.lib.genAttrs supportedSystems;
|
||||
pkgsFor = system: import nixpkgs { inherit system; };
|
||||
|
||||
# Dependencies that are not packaged in nixpkgs (used by the Linux package build):
|
||||
buildSources = pkgs: {
|
||||
aurora-src = pkgs.fetchFromGitHub {
|
||||
owner = "encounter";
|
||||
repo = "aurora";
|
||||
rev = "63606a43265a3bc18dafd500ab4d7a2108f109e6";
|
||||
hash = "sha256-xBvnAwGwNzav67Ac6oUz7RqDUwqgL2bsME3OOMn8Tqw=";
|
||||
};
|
||||
dawn-src = pkgs.fetchzip {
|
||||
url = "https://github.com/encounter/dawn-build/releases/download/v20260423.175430/dawn-linux-x86_64.tar.gz";
|
||||
hash = "sha256-HXfKTLHtMPwupnFnaflCARtXVPuS/0PoCePXidjE5xs=";
|
||||
stripRoot = false;
|
||||
};
|
||||
nod-src = pkgs.fetchzip {
|
||||
url = "https://github.com/encounter/nod/releases/download/v2.0.0-alpha.8/libnod-linux-x86_64.tar.gz";
|
||||
hash = "sha256-mUqvLsbsqaZ+HAjMmHYPYO+MgtanGRTw7Gzn5uXR5rE=";
|
||||
stripRoot = false;
|
||||
};
|
||||
# The version of imgui on nixpkgs does not map cleanly.
|
||||
imgui-src = pkgs.fetchFromGitHub {
|
||||
owner = "ocornut";
|
||||
repo = "imgui";
|
||||
rev = "v1.91.9b-docking";
|
||||
hash = "sha256-mQOJ6jCN+7VopgZ61yzaCnt4R1QLrW7+47xxMhFRHLQ=";
|
||||
};
|
||||
sqlite-src = pkgs.fetchzip {
|
||||
url = "https://sqlite.org/2026/sqlite-amalgamation-3510300.zip";
|
||||
hash = "sha256-pNMR8zxaaqfAzQ0AQBOXMct4usdjey1Q0Gnitg06UhM=";
|
||||
};
|
||||
rmlui-src = pkgs.fetchzip {
|
||||
url = "https://github.com/mikke89/RmlUi/archive/f9b8c9e2935d5df2c7dff2c190d3968e99b0c3dc.tar.gz";
|
||||
hash = "sha256-g4O/JZUrrcseOz8o2QJRt+2CeuiLnVeuDJc906xvuIg=";
|
||||
};
|
||||
};
|
||||
|
||||
# Dusklight Actual (Linux x86_64 only — relies on prebuilt dawn/nod binaries)
|
||||
mkDusklight = pkgs:
|
||||
let srcs = buildSources pkgs;
|
||||
versionSuffix = if self ? shortRev && self.shortRev != null
|
||||
then "nix-${self.shortRev}"
|
||||
else "nix-dirty";
|
||||
in
|
||||
pkgs.stdenv.mkDerivation {
|
||||
name = "dusklight";
|
||||
src = ./.;
|
||||
postUnpack = ''
|
||||
mkdir -p $sourceRoot/extern/aurora
|
||||
cp -r ${srcs.aurora-src}/. $sourceRoot/extern/aurora/
|
||||
chmod -R u+w $sourceRoot/extern/aurora
|
||||
sed -i '/add_subdirectory(tests)/d' $sourceRoot/extern/aurora/CMakeLists.txt
|
||||
'';
|
||||
# Remove last line to re-enable tests
|
||||
cmakeFlags = [
|
||||
"-DDUSK_VERSION_OVERRIDE=${versionSuffix}"
|
||||
"-DFETCHCONTENT_FULLY_DISCONNECTED=ON"
|
||||
"-DFETCHCONTENT_SOURCE_DIR_CXXOPTS=${pkgs.cxxopts.src}"
|
||||
"-DFETCHCONTENT_SOURCE_DIR_JSON=${pkgs.nlohmann_json.src}"
|
||||
"-DFETCHCONTENT_SOURCE_DIR_DAWN_PREBUILT=${srcs.dawn-src}"
|
||||
"-DFETCHCONTENT_SOURCE_DIR_XXHASH=${pkgs.xxHash.src}"
|
||||
"-DFETCHCONTENT_SOURCE_DIR_FMT=${pkgs.fmt.src}"
|
||||
"-DFETCHCONTENT_SOURCE_DIR_TRACY=${pkgs.tracy.src}"
|
||||
"-DAURORA_SDL3_PROVIDER=system"
|
||||
"-DFETCHCONTENT_SOURCE_DIR_NOD_PREBUILT=${srcs.nod-src}"
|
||||
"-DAURORA_NOD_PROVIDER=package"
|
||||
"-DFETCHCONTENT_SOURCE_DIR_FREETYPE=${pkgs.freetype.src}"
|
||||
"-DFETCHCONTENT_SOURCE_DIR_ZSTD=${pkgs.zstd.src}"
|
||||
"-DFETCHCONTENT_SOURCE_DIR_SQLITE3=${srcs.sqlite-src}"
|
||||
"-DFETCHCONTENT_SOURCE_DIR_IMGUI=${srcs.imgui-src}"
|
||||
"-DFETCHCONTENT_SOURCE_DIR_RMLUI=${srcs.rmlui-src}"
|
||||
"-DCMAKE_CROSSCOMPILING=ON" # Tests are not working as I didn't want to work through getting google's test suite working as well. This is the only guard I could find to disable it.
|
||||
];
|
||||
installPhase = ''
|
||||
mkdir -p $out/bin
|
||||
cp dusklight $out/bin/dusklight
|
||||
cp -r ./res $out/bin/res
|
||||
|
||||
mkdir -p $out/share/applications
|
||||
cp $src/platforms/freedesktop/dusklight.desktop $out/share/applications/dusklight.desktop
|
||||
|
||||
for size in 16 32 48 64 128 256 512 1024; do
|
||||
install -Dm644 $src/platforms/freedesktop/''${size}x''${size}/apps/dusklight.png \
|
||||
$out/share/icons/hicolor/''${size}x''${size}/apps/dusklight.png
|
||||
done
|
||||
'';
|
||||
nativeBuildInputs = [
|
||||
pkgs.cmake
|
||||
pkgs.pkg-config
|
||||
pkgs.wayland
|
||||
];
|
||||
buildInputs = [
|
||||
pkgs.libGL
|
||||
pkgs.libX11
|
||||
pkgs.libXcursor
|
||||
pkgs.libxi
|
||||
pkgs.libxcb
|
||||
pkgs.libxrandr
|
||||
pkgs.libxscrnsaver
|
||||
pkgs.libxtst
|
||||
pkgs.libjpeg8
|
||||
pkgs.libxkbcommon
|
||||
pkgs.libglvnd
|
||||
pkgs.cxxopts
|
||||
pkgs.abseil-cpp
|
||||
pkgs.sdl3
|
||||
pkgs.fmt
|
||||
pkgs.tracy
|
||||
pkgs.freetype
|
||||
pkgs.zstd
|
||||
];
|
||||
};
|
||||
|
||||
# Tooling common to every supported host (Linux and macOS).
|
||||
commonDevTools = pkgs: [
|
||||
pkgs.cmake
|
||||
pkgs.ninja
|
||||
pkgs.pkg-config
|
||||
pkgs.git
|
||||
pkgs.python3
|
||||
pkgs.python3Packages.markupsafe
|
||||
pkgs.rustc
|
||||
pkgs.cargo
|
||||
pkgs.sccache
|
||||
];
|
||||
|
||||
# Linux-only system libraries — mirrors the apt deps from .github/workflows/build.yml
|
||||
# so the cmake presets resolve the same set of headers as CI.
|
||||
linuxDevDeps = pkgs: [
|
||||
# Compilers / linkers
|
||||
pkgs.clang
|
||||
pkgs.lld
|
||||
# C/C++ utilities
|
||||
pkgs.curl
|
||||
pkgs.openssl
|
||||
pkgs.zlib
|
||||
pkgs.libpng
|
||||
pkgs.libjpeg_turbo
|
||||
pkgs.freetype
|
||||
pkgs.zstd
|
||||
pkgs.fmt
|
||||
pkgs.tracy
|
||||
pkgs.cxxopts
|
||||
pkgs.abseil-cpp
|
||||
pkgs.sdl3
|
||||
pkgs.ncurses
|
||||
pkgs.libunwind
|
||||
pkgs.libusb1
|
||||
pkgs.fuse
|
||||
# Wayland / display server
|
||||
pkgs.wayland
|
||||
pkgs.wayland-protocols
|
||||
pkgs.libxkbcommon
|
||||
pkgs.libdecor
|
||||
# OpenGL / Vulkan
|
||||
pkgs.libGL
|
||||
pkgs.libGLU
|
||||
pkgs.libglvnd
|
||||
pkgs.vulkan-headers
|
||||
pkgs.vulkan-loader
|
||||
# X11
|
||||
pkgs.libX11
|
||||
pkgs.libxcb
|
||||
pkgs.libXcursor
|
||||
pkgs.libxi
|
||||
pkgs.libxrandr
|
||||
pkgs.libxscrnsaver
|
||||
pkgs.libxtst
|
||||
pkgs.libxinerama
|
||||
# Audio
|
||||
pkgs.alsa-lib
|
||||
pkgs.libpulseaudio
|
||||
pkgs.pipewire
|
||||
# System integration
|
||||
pkgs.dbus
|
||||
pkgs.udev
|
||||
pkgs.gtk3
|
||||
];
|
||||
|
||||
# On macOS we deliberately avoid pulling Nix's cc-wrapper so CMake picks up
|
||||
# Apple Clang and the Xcode SDK directly, matching the macOS CI workflow.
|
||||
mkDarwinShell = pkgs:
|
||||
pkgs.mkShellNoCC {
|
||||
packages = commonDevTools pkgs;
|
||||
shellHook = ''
|
||||
echo "Dusklight dev shell (macOS)"
|
||||
echo "Requires Xcode Command Line Tools for Apple Clang and the macOS SDK."
|
||||
echo "Configure: cmake --preset macos-default-relwithdebinfo"
|
||||
echo "Build: cmake --build --preset macos-default-relwithdebinfo"
|
||||
'';
|
||||
};
|
||||
|
||||
mkLinuxShell = pkgs:
|
||||
pkgs.mkShell {
|
||||
packages = (commonDevTools pkgs) ++ (linuxDevDeps pkgs);
|
||||
shellHook = ''
|
||||
echo "Dusklight dev shell (Linux)"
|
||||
echo "Configure: cmake --preset linux-default-relwithdebinfo"
|
||||
echo " cmake --preset linux-clang-relwithdebinfo"
|
||||
echo "Build: cmake --build --preset <preset>"
|
||||
'';
|
||||
};
|
||||
|
||||
mkDevShell = pkgs:
|
||||
if pkgs.stdenv.isDarwin
|
||||
then mkDarwinShell pkgs
|
||||
else mkLinuxShell pkgs;
|
||||
in {
|
||||
packages.x86_64-linux.default = dusklight;
|
||||
packages.x86_64-linux.default = mkDusklight (pkgsFor "x86_64-linux");
|
||||
|
||||
devShells = forAllSystems (system: {
|
||||
default = mkDevShell (pkgsFor system);
|
||||
});
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,43 @@
|
||||
#pragma once
|
||||
|
||||
#include <unordered_map>
|
||||
|
||||
#include "dusk/config_var.hpp"
|
||||
|
||||
namespace dusk {
|
||||
|
||||
enum class ActionBinds {
|
||||
FIRST_PERSON_CAMERA,
|
||||
CALL_MIDNA,
|
||||
OPEN_DUSKLIGHT_MENU,
|
||||
TURBO_SPEED_BUTTON,
|
||||
COUNT,
|
||||
};
|
||||
|
||||
struct ActionBindData {
|
||||
std::array<config::ActionBindConfigVar, 4>* configVars{};
|
||||
std::string actionName{};
|
||||
};
|
||||
|
||||
struct ActionBindPressData {
|
||||
bool pressedCurFrame{false};
|
||||
bool pressedPrevFrame{false};
|
||||
};
|
||||
|
||||
using ActionBindsMap = std::unordered_map<ActionBinds, ActionBindData>;
|
||||
|
||||
ActionBindsMap& getActionBinds();
|
||||
|
||||
bool isActionBound(ActionBinds action, u32 port);
|
||||
|
||||
void updateActionBindings();
|
||||
|
||||
bool getActionBindTrig(ActionBinds action, u32 port);
|
||||
|
||||
bool getActionBindHold(ActionBinds action, u32 port);
|
||||
|
||||
bool getActionBindHoldAnyPort(ActionBinds action);
|
||||
|
||||
int getActionBindButton(ActionBinds action, u32 port);
|
||||
|
||||
}
|
||||
@@ -1,8 +1,19 @@
|
||||
#pragma once
|
||||
|
||||
#include <cmath>
|
||||
#include <dolphin/types.h>
|
||||
|
||||
namespace dusk::audio {
|
||||
|
||||
// Converts a 0-1 volume to a linear amplitude multiplier.
|
||||
// The curve is -4 dB per 10% step: 100% = 0 dB, 90% = -4 dB, ..., 0% = -inf dB
|
||||
inline f32 MasterVolumeToLinear(f32 v) {
|
||||
if (v <= 0.0f) {
|
||||
return 0.0f;
|
||||
}
|
||||
return std::pow(10.0f, (v - 1.0f) * 2.0f);
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialize the audio system and start playing audio.
|
||||
*/
|
||||
|
||||
@@ -13,5 +13,6 @@ void enterAutoSave();
|
||||
void autoSaving();
|
||||
void waitingForWrite();
|
||||
void endAutoSave();
|
||||
void toggleAutoSave(bool enabled);
|
||||
|
||||
#endif
|
||||
@@ -112,6 +112,13 @@ void Save();
|
||||
*/
|
||||
ConfigVarBase* GetConfigVar(std::string_view name);
|
||||
|
||||
/**
|
||||
* \brief Resets all custom action bindings for a specific port to nothing
|
||||
*
|
||||
* @param port The port to be cleared of action bindings
|
||||
*/
|
||||
void ClearAllActionBindings(int port);
|
||||
|
||||
/**
|
||||
* \brief Call a function on every registered CVar.
|
||||
*/
|
||||
|
||||
@@ -175,6 +175,7 @@ class ConfigVar : public ConfigVarBase {
|
||||
T defaultValue;
|
||||
T value;
|
||||
T overrideValue;
|
||||
ConfigVarLayer priorLayer = ConfigVarLayer::Default;
|
||||
|
||||
public:
|
||||
/**
|
||||
@@ -265,6 +266,7 @@ public:
|
||||
void setSpeedrunValue(T newValue) {
|
||||
checkRegistered();
|
||||
if (layer != ConfigVarLayer::Override) {
|
||||
priorLayer = layer;
|
||||
overrideValue = std::move(newValue);
|
||||
layer = ConfigVarLayer::Speedrun;
|
||||
}
|
||||
@@ -282,11 +284,24 @@ public:
|
||||
checkRegistered();
|
||||
if (layer == ConfigVarLayer::Speedrun) {
|
||||
overrideValue = {};
|
||||
layer = ConfigVarLayer::Value;
|
||||
layer = priorLayer;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* \brief Get the user-persisted value, ignoring any temporary overrides.
|
||||
*
|
||||
* Used by Save() to write the correct value even when a speedrun override is active.
|
||||
*/
|
||||
[[nodiscard]] constexpr const T& getValueForSave() const noexcept {
|
||||
checkRegistered();
|
||||
const ConfigVarLayer effectiveLayer = (layer == ConfigVarLayer::Speedrun) ? priorLayer : layer;
|
||||
return effectiveLayer == ConfigVarLayer::Default ? defaultValue : value;
|
||||
}
|
||||
};
|
||||
|
||||
using ActionBindConfigVar = ConfigVar<int>;
|
||||
|
||||
}
|
||||
|
||||
#endif // DUSK_CONFIG_VAR_HPP
|
||||
|
||||
@@ -14,7 +14,6 @@ constexpr const char* SHOW_DEBUG_OVERLAY = "F3";
|
||||
constexpr const char* SHOW_HEAP_VIEWER = "F4";
|
||||
constexpr const char* SHOW_PLAYER_INFO = "F5";
|
||||
constexpr const char* SHOW_SAVE_EDITOR = "F6";
|
||||
constexpr const char* SHOW_MAP_LOADER = "F7";
|
||||
constexpr const char* SHOW_STATE_SHARE = "F8";
|
||||
constexpr const char* SHOW_DEBUG_CAMERA = "F9";
|
||||
constexpr const char* SHOW_AUDIO_DEBUG = "F10";
|
||||
|
||||
@@ -10,6 +10,7 @@ extern bool IsShuttingDown;
|
||||
extern bool IsGameLaunched;
|
||||
extern bool RestartRequested;
|
||||
extern std::filesystem::path ConfigPath;
|
||||
extern std::filesystem::path CachePath;
|
||||
|
||||
#if defined(__ANDROID__) || (defined(TARGET_OS_IOS) && TARGET_OS_IOS) || \
|
||||
(defined(TARGET_OS_TV) && TARGET_OS_TV)
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
#ifndef DUSK_CONFIG_H
|
||||
#define DUSK_CONFIG_H
|
||||
|
||||
#include <array>
|
||||
|
||||
#include "dusk/config_var.hpp"
|
||||
|
||||
namespace dusk {
|
||||
@@ -115,6 +117,7 @@ struct UserSettings {
|
||||
ConfigVar<bool> enableLinkDollRotation;
|
||||
ConfigVar<bool> enableAchievementToasts;
|
||||
ConfigVar<bool> enableControllerToasts;
|
||||
ConfigVar<bool> enableDiscordPresence;
|
||||
|
||||
// Graphics
|
||||
ConfigVar<BloomMode> bloomMode;
|
||||
@@ -155,6 +158,7 @@ struct UserSettings {
|
||||
// Cheats
|
||||
ConfigVar<bool> infiniteHearts;
|
||||
ConfigVar<bool> infiniteArrows;
|
||||
ConfigVar<bool> infiniteSeeds;
|
||||
ConfigVar<bool> infiniteBombs;
|
||||
ConfigVar<bool> infiniteOil;
|
||||
ConfigVar<bool> infiniteOxygen;
|
||||
@@ -168,18 +172,22 @@ struct UserSettings {
|
||||
ConfigVar<bool> fastRoll;
|
||||
ConfigVar<bool> fastSpinner;
|
||||
ConfigVar<bool> freeMagicArmor;
|
||||
ConfigVar<bool> invincibleEnemies;
|
||||
|
||||
// Technical
|
||||
ConfigVar<bool> restoreWiiGlitches;
|
||||
|
||||
// Controls
|
||||
ConfigVar<bool> enableTurboKeybind;
|
||||
ConfigVar<bool> enableResetKeybind;
|
||||
|
||||
// Tools
|
||||
ConfigVar<bool> speedrunMode;
|
||||
ConfigVar<bool> liveSplitEnabled;
|
||||
ConfigVar<bool> showSpeedrunRTATimer;
|
||||
ConfigVar<bool> recordingMode;
|
||||
ConfigVar<bool> showInputViewer;
|
||||
ConfigVar<bool> showInputViewerGyro;
|
||||
} game;
|
||||
|
||||
struct {
|
||||
@@ -193,6 +201,14 @@ struct UserSettings {
|
||||
ConfigVar<int> cardFileType;
|
||||
ConfigVar<bool> enableAdvancedSettings;
|
||||
} backend;
|
||||
|
||||
// Arrays of size 4 for 4 ports
|
||||
struct {
|
||||
std::array<ActionBindConfigVar, 4> firstPersonCamera;
|
||||
std::array<ActionBindConfigVar, 4> callMidna;
|
||||
std::array<ActionBindConfigVar, 4> openDusklightMenu;
|
||||
std::array<ActionBindConfigVar, 4> turboSpeedButton;
|
||||
} actionBindings;
|
||||
};
|
||||
|
||||
UserSettings& getSettings();
|
||||
|
||||
@@ -4,6 +4,10 @@
|
||||
#include <cmath>
|
||||
#include "os_report.h"
|
||||
|
||||
#if TARGET_PC
|
||||
#include "dusk/action_bindings.h"
|
||||
#endif
|
||||
|
||||
u32 JUTGamePad::CRumble::sChannelMask[4] = {
|
||||
PAD_CHAN0_BIT,
|
||||
PAD_CHAN1_BIT,
|
||||
@@ -85,6 +89,9 @@ u32 JUTGamePad::sRumbleSupported;
|
||||
|
||||
u32 JUTGamePad::read() {
|
||||
sRumbleSupported = PADRead(mPadStatus);
|
||||
#if TARGET_PC
|
||||
dusk::updateActionBindings();
|
||||
#endif
|
||||
|
||||
switch (sClampMode) {
|
||||
case EClampStick:
|
||||
|
||||
@@ -51,10 +51,13 @@
|
||||
#include "d/actor/d_a_ni.h"
|
||||
#include "d/d_s_play.h"
|
||||
|
||||
#if TARGET_PC
|
||||
#include "dusk/action_bindings.h"
|
||||
#include "dusk/frame_interpolation.h"
|
||||
#include "dusk/settings.h"
|
||||
#include "res/Object/Alink.h"
|
||||
#include <cstring>
|
||||
#endif
|
||||
|
||||
static int daAlink_Create(fopAc_ac_c* i_this);
|
||||
static int daAlink_Delete(daAlink_c* i_this);
|
||||
@@ -9363,6 +9366,12 @@ BOOL daAlink_c::spActionTrigger() {
|
||||
}
|
||||
|
||||
BOOL daAlink_c::midnaTalkTrigger() const {
|
||||
#if TARGET_PC
|
||||
// If we have a custom bind for Midna, check that instead
|
||||
if (dusk::isActionBound(dusk::ActionBinds::CALL_MIDNA, 0)) {
|
||||
return dusk::getActionBindTrig(dusk::ActionBinds::CALL_MIDNA, 0);
|
||||
}
|
||||
#endif
|
||||
return mItemTrigger & BTN_Z;
|
||||
}
|
||||
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
|
||||
#if TARGET_PC
|
||||
#include "dusk/gyro.h"
|
||||
#include "dusk/action_bindings.h"
|
||||
#endif
|
||||
|
||||
bool daAlink_c::checkNoSubjectModeCamera() {
|
||||
@@ -144,8 +145,8 @@ BOOL daAlink_c::setBodyAngleToCamera() {
|
||||
f32 gy_pitch = 0.f;
|
||||
dusk::gyro::getAimDeltas(gy_yaw, gy_pitch);
|
||||
|
||||
shape_angle.y = shape_angle.y + cM_rad2s(gy_yaw * gyro_scale * (dusk::getSettings().game.invertFirstPersonXAxis ? -1.0f : 1.0f));
|
||||
sp8 = sp8 + cM_rad2s(gy_pitch * gyro_scale * (dusk::getSettings().game.invertFirstPersonYAxis ? -1.0f : 1.0f));
|
||||
shape_angle.y = shape_angle.y + cM_rad2s(gy_yaw * gyro_scale);
|
||||
sp8 = sp8 + cM_rad2s(gy_pitch * gyro_scale);
|
||||
|
||||
if (checkNotItemSinkLimit() && sp8 > 0 && sp8 > mBodyAngle.x) {
|
||||
sp8 = mBodyAngle.x;
|
||||
@@ -192,7 +193,9 @@ BOOL daAlink_c::subjectCancelTrigger() {
|
||||
BOOL daAlink_c::checkSubjectEnd(BOOL i_isPlaySe) {
|
||||
setDoStatus(BUTTON_STATUS_BACK);
|
||||
|
||||
if (checkEventRun() || checkEquipAnime() || doTrigger() || checkSetItemTrigger(dItemNo_HAWK_EYE_e) || subjectCancelTrigger() || checkEndResetFlg0(ERFLG0_FORCE_SUBJECT_CANCEL) || dComIfGp_checkCameraAttentionStatus(field_0x317c, 0x2000)) {
|
||||
// Allow pressing the first person binding to also leave first person
|
||||
if (IF_DUSK(dusk::getActionBindTrig(dusk::ActionBinds::FIRST_PERSON_CAMERA, 0)) ||
|
||||
checkEventRun() || checkEquipAnime() || doTrigger() || checkSetItemTrigger(dItemNo_HAWK_EYE_e) || subjectCancelTrigger() || checkEndResetFlg0(ERFLG0_FORCE_SUBJECT_CANCEL) || dComIfGp_checkCameraAttentionStatus(field_0x317c, 0x2000)) {
|
||||
if (i_isPlaySe) {
|
||||
seStartSystem(Z2SE_SUBJ_VIEW_OUT);
|
||||
}
|
||||
|
||||
@@ -77,7 +77,12 @@ int daAlink_c::loadModelDVD() {
|
||||
mpWlMidnaHairModel = NULL;
|
||||
|
||||
if (!checkNoResetFlg2(FLG2_UNK_280000)) {
|
||||
dComIfG_resDelete(&mPhaseReq, mArcName);
|
||||
if (!dComIfG_resDelete(&mPhaseReq, mArcName)) {
|
||||
#if TARGET_PC
|
||||
// resDelete no-ops if load was in-progress; force-unregister before freeAll
|
||||
dComIfG_deleteObjectResMain(mArcName);
|
||||
#endif
|
||||
}
|
||||
cPhs_Reset(&mPhaseReq);
|
||||
mpArcHeap->freeAll();
|
||||
|
||||
|
||||
@@ -8723,6 +8723,12 @@ int daAlink_c::procWolfCargoCarry() {
|
||||
return checkNextActionWolf(0);
|
||||
}
|
||||
|
||||
#if TARGET_PC
|
||||
if (field_0x280c.getActor() == NULL) {
|
||||
return checkNextActionWolf(0);
|
||||
}
|
||||
#endif
|
||||
|
||||
mDoMtx_stack_c::copy(((e_yc_class*)field_0x280c.getActor())->getLegR3Mtx());
|
||||
mDoMtx_stack_c::transM(-9.0f, -7.0f, -30.0f);
|
||||
mDoMtx_stack_c::multVecZero(¤t.pos);
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
#include "dusk/imgui/ImGuiConsole.hpp"
|
||||
#include "dusk/speedrun.h"
|
||||
#include "m_Do/m_Do_controller_pad.h"
|
||||
#include <dusk/autosave.h>
|
||||
|
||||
dBrightCheck_c::dBrightCheck_c(JKRArchive* i_archive) {
|
||||
mArchive = i_archive;
|
||||
@@ -151,6 +152,8 @@ void dBrightCheck_c::modeMove() {
|
||||
dusk::m_speedrunInfo.startRun();
|
||||
}
|
||||
}
|
||||
|
||||
toggleAutoSave(true);
|
||||
#endif
|
||||
mCompleteCheck = true;
|
||||
mMode = MODE_WAIT_e;
|
||||
|
||||
+15
-5
@@ -31,6 +31,7 @@
|
||||
#if TARGET_PC
|
||||
#include "dusk/frame_interpolation.h"
|
||||
#include "dusk/logging.h"
|
||||
#include "dusk/action_bindings.h"
|
||||
#include "imgui.h"
|
||||
#endif
|
||||
|
||||
@@ -838,6 +839,12 @@ void dCamera_c::updatePad() {
|
||||
mTrigB = mDoCPd_c::getTrigB(mPadID) ? true : false;
|
||||
|
||||
#if TARGET_PC
|
||||
// If our custom action binding is triggered, and we're not already in first person, go into first person
|
||||
if (dusk::getActionBindTrig(dusk::ActionBinds::FIRST_PERSON_CAMERA, mPadID) && mGear != -1) {
|
||||
setComStat(0x1000);
|
||||
mGear = 0;
|
||||
}
|
||||
|
||||
if (mCamParam.mManualMode) {
|
||||
return;
|
||||
}
|
||||
@@ -877,7 +884,8 @@ void dCamera_c::updatePad() {
|
||||
|
||||
if (mPadInfo.mCStick.mLastPosY < -mCamSetup.mCStick.SwTHH()) {
|
||||
if (mCStickYState != -1) {
|
||||
if (mGear == -1 && mCurMode == 4) {
|
||||
// Don't use regular first person trigger if custom mapping is set
|
||||
if (mGear == -1 && mCurMode == 4 IF_DUSK(&& !dusk::isActionBound(dusk::ActionBinds::FIRST_PERSON_CAMERA, mPadID))) {
|
||||
mGear = 0;
|
||||
setComStat(0x2000);
|
||||
} else if (mGear == 0 && sp6C) {
|
||||
@@ -888,7 +896,8 @@ void dCamera_c::updatePad() {
|
||||
mCStickYState = -1;
|
||||
} else if (mPadInfo.mCStick.mLastPosY > mCamSetup.mCStick.SwTHH()) {
|
||||
if (mCStickYState != 1) {
|
||||
if (mGear == 0 && sp6B) {
|
||||
// Don't use regular first person trigger if custom mapping is set
|
||||
if (mGear == 0 && sp6B IF_DUSK(&& !dusk::isActionBound(dusk::ActionBinds::FIRST_PERSON_CAMERA, mPadID))) {
|
||||
setComStat(0x1000);
|
||||
} else if (mGear == 1) {
|
||||
mGear = 0;
|
||||
@@ -7649,9 +7658,10 @@ bool dCamera_c::freeCamera() {
|
||||
f32 magnitude = sqrt(mPadInfo.mCStick.mLastPosX * mPadInfo.mCStick.mLastPosX + mPadInfo.mCStick.mLastPosY * mPadInfo.mCStick.mLastPosY);
|
||||
|
||||
// If we aren't in manual cam mode, don't trigger it if the player tries to hit C-up
|
||||
// for first person
|
||||
if (mPadInfo.mCStick.mLastPosX != 0 || mPadInfo.mCStick.mLastPosY < 0 ||
|
||||
(mCamParam.mManualMode == 1 && mPadInfo.mCStick.mLastPosY != 0)) {
|
||||
// for first person unless they have first person bound to a custom binding
|
||||
if ((dusk::isActionBound(dusk::ActionBinds::FIRST_PERSON_CAMERA, mPadID) && mPadInfo.mCStick.mLastPosY != 0) ||
|
||||
mPadInfo.mCStick.mLastPosX != 0 || mPadInfo.mCStick.mLastPosY < 0 || (mCamParam.mManualMode == 1 && mPadInfo.mCStick.mLastPosY != 0))
|
||||
{
|
||||
mCamParam.mManualMode = 1;
|
||||
camMovement = camMovement.normalize();
|
||||
camMovement.y *= dusk::getSettings().game.invertCameraYAxis ? 1.0f : -1.0f;
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
#include "f_op/f_op_actor_mng.h"
|
||||
#if TARGET_PC
|
||||
#include "dusk/achievements.h"
|
||||
#include "dusk/settings.h"
|
||||
#endif
|
||||
|
||||
static int plCutLRC[58] = {
|
||||
@@ -429,6 +430,13 @@ fopAc_ac_c* cc_at_check(fopAc_ac_c* i_enemy, dCcU_AtInfo* i_AtInfo) {
|
||||
}
|
||||
}
|
||||
|
||||
#if TARGET_PC
|
||||
if (dusk::getSettings().game.invincibleEnemies &&
|
||||
fopAcM_GetGroup(i_enemy) == fopAc_ENEMY_e) {
|
||||
i_AtInfo->mAttackPower = 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (i_AtInfo->mAttackPower != 0) {
|
||||
i_enemy->health -= i_AtInfo->mAttackPower;
|
||||
}
|
||||
|
||||
@@ -3882,7 +3882,11 @@ bool dCamera_c::hintTalkEvCamera() {
|
||||
|
||||
cSAngle acStack_1fc(20.0f);
|
||||
for (i = 0; i < 2; i++) {
|
||||
#if AVOID_UB
|
||||
for (j = 0; j < 10; j++) {
|
||||
#else
|
||||
for (j = 0; j < 12; j++) {
|
||||
#endif
|
||||
cSAngle acStack_200(local_b0[j] * fVar22);
|
||||
hintTalk->mDirection.U(acStack_1f8 + acStack_200);
|
||||
hintTalk->mDirection.V(((hintTalk->field_0x28.V() * acStack_200.Cos()) * 0.2f) + acStack_1fc);
|
||||
|
||||
@@ -20,6 +20,7 @@
|
||||
#include "m_Do/m_Do_machine.h"
|
||||
#include "m_Do/m_Do_main.h"
|
||||
#include "m_Do/m_Do_mtx.h"
|
||||
#include <dusk/autosave.h>
|
||||
|
||||
#if TARGET_PC
|
||||
#define SHOW_TV_SETTINGS_SCREEN (this->mShowTvSettingsScreen)
|
||||
@@ -423,6 +424,8 @@ void dScnName_c::changeGameScene() {
|
||||
dusk::m_speedrunInfo.startRun();
|
||||
}
|
||||
}
|
||||
|
||||
toggleAutoSave(true);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1042,6 +1042,10 @@ static BOOL heapSizeCheck() {
|
||||
|
||||
bool dScnPly_c::resetGame() {
|
||||
if (fpcM_GetName(this) == fpcNm_OPENING_SCENE_e) {
|
||||
#if TARGET_PC
|
||||
toggleAutoSave(false);
|
||||
#endif
|
||||
|
||||
if (!dStage_roomControl_c::resetArchiveBank(0)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -53,6 +53,11 @@ static std::string FormatToString(const char* msg, va_list list) {
|
||||
size *= 2;
|
||||
}
|
||||
}
|
||||
|
||||
while (!str.empty() && str[str.size()-1] == '\n') {
|
||||
str.pop_back();
|
||||
}
|
||||
|
||||
return str;
|
||||
}
|
||||
|
||||
|
||||
@@ -692,6 +692,12 @@ std::vector<AchievementSystem::Entry> AchievementSystem::makeEntries() {
|
||||
return;
|
||||
}
|
||||
|
||||
// prevent stuff like https://github.com/TwilitRealm/dusklight/issues/949
|
||||
if (link->getDemoMode() != 0) {
|
||||
inJump = false;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!inJump) {
|
||||
if (link->mProcID == daAlink_c::PROC_CUT_JUMP) {
|
||||
inJump = true;
|
||||
|
||||
@@ -0,0 +1,96 @@
|
||||
#include "dusk/action_bindings.h"
|
||||
|
||||
#include "aurora/lib/input.hpp"
|
||||
#include "dusk/settings.h"
|
||||
#include "dusk/ui/ui.hpp"
|
||||
|
||||
namespace dusk {
|
||||
|
||||
static std::array<std::array<ActionBindPressData, static_cast<int>(ActionBinds::COUNT)>, PAD_CHANMAX> actionPressData{};
|
||||
|
||||
ActionBindsMap& getActionBinds() {
|
||||
static ActionBindsMap actionBinds = {
|
||||
{ActionBinds::FIRST_PERSON_CAMERA, {&getSettings().actionBindings.firstPersonCamera, "First Person Camera"}},
|
||||
{ActionBinds::CALL_MIDNA, {&getSettings().actionBindings.callMidna, "Call Midna"}},
|
||||
{ActionBinds::OPEN_DUSKLIGHT_MENU, {&getSettings().actionBindings.openDusklightMenu, "Open Dusklight Menu"}},
|
||||
{ActionBinds::TURBO_SPEED_BUTTON, {&getSettings().actionBindings.turboSpeedButton, "Turbo Speed Button"}},
|
||||
};
|
||||
return actionBinds;
|
||||
}
|
||||
|
||||
bool isActionBound(ActionBinds action, u32 port) {
|
||||
auto& actionBinds = getActionBinds();
|
||||
// Check to make sure action is properly bound
|
||||
if (!actionBinds.contains(action)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return getActionBindButton(action, port) != PAD_NATIVE_BUTTON_INVALID;
|
||||
}
|
||||
|
||||
void updateActionBindings() {
|
||||
for (u32 port = 0; port < PAD_CHANMAX; ++port) {
|
||||
// Move the current press to the previous frame
|
||||
for (auto& pressData : actionPressData[port]) {
|
||||
pressData.pressedPrevFrame = pressData.pressedCurFrame;
|
||||
pressData.pressedCurFrame = false;
|
||||
}
|
||||
|
||||
// Update current frame with whether action button is pressed
|
||||
for (auto& [action, boundAction] : getActionBinds()) {
|
||||
// If the action isn't bound, or if documents are visible and the action isn't
|
||||
// opening the dusklight menu, don't update. Otherwise, we may accidentally
|
||||
// perform actions while the dusklight menu is open.
|
||||
if (!isActionBound(action, port) ||
|
||||
(ui::any_document_visible() && action != ActionBinds::OPEN_DUSKLIGHT_MENU)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
int button = boundAction.configVars->at(port);
|
||||
|
||||
// If keyboard is active for this port
|
||||
u32 count = 0;
|
||||
if (PADGetKeyButtonBindings(port, &count) != nullptr) {
|
||||
int numKeys = 0;
|
||||
const bool* kbState = SDL_GetKeyboardState(&numKeys);
|
||||
if (kbState[button]) {
|
||||
actionPressData[port][static_cast<int>(action)].pressedCurFrame = true;
|
||||
}
|
||||
} else {
|
||||
// If controller is active
|
||||
auto controller = aurora::input::get_controller_for_player(port);
|
||||
if (controller) {
|
||||
if (SDL_GetGamepadButton(controller->m_controller, static_cast<SDL_GamepadButton>(button))) {
|
||||
actionPressData[port][static_cast<int>(action)].pressedCurFrame = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool getActionBindTrig(ActionBinds action, u32 port) {
|
||||
return isActionBound(action, port) &&
|
||||
actionPressData[port][static_cast<int>(action)].pressedCurFrame &&
|
||||
!actionPressData[port][static_cast<int>(action)].pressedPrevFrame;
|
||||
}
|
||||
|
||||
bool getActionBindHold(ActionBinds action, u32 port) {
|
||||
return isActionBound(action, port) &&
|
||||
actionPressData[port][static_cast<int>(action)].pressedCurFrame &&
|
||||
actionPressData[port][static_cast<int>(action)].pressedPrevFrame;
|
||||
}
|
||||
|
||||
bool getActionBindHoldAnyPort(ActionBinds action) {
|
||||
for (u32 port = 0; port < PAD_CHANMAX; ++port) {
|
||||
if (getActionBindHold(action, port)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
int getActionBindButton(ActionBinds action, u32 port) {
|
||||
return (*getActionBinds()[action].configVars)[port];
|
||||
}
|
||||
}
|
||||
+16
-5
@@ -2,6 +2,7 @@
|
||||
#include "dusk/ui/ui.hpp"
|
||||
#include "imgui/ImGuiConsole.hpp"
|
||||
|
||||
bool shouldAutoSave = false;
|
||||
u8 mSaveBuffer[QUEST_LOG_SIZE * 3];
|
||||
u8 mAutoSaveProc = 0;
|
||||
int autoSaveWriteState = 0;
|
||||
@@ -14,7 +15,7 @@ static AutoSaveFuncs AutoSaveFuncsProc[] = {
|
||||
void noAutoSave() {}
|
||||
|
||||
void triggerAutoSave() {
|
||||
if (dusk::getSettings().game.autoSave && mAutoSaveProc == 0 &&
|
||||
if (dusk::getSettings().game.autoSave && shouldAutoSave && mAutoSaveProc == 0 &&
|
||||
strcmp(dComIfGp_getStartStageName(), "F_SP102") != 0)
|
||||
{
|
||||
mAutoSaveProc = 1;
|
||||
@@ -25,8 +26,12 @@ void updateAutoSave() {
|
||||
(AutoSaveFuncsProc[mAutoSaveProc])();
|
||||
}
|
||||
|
||||
void writeAutoSave() {
|
||||
int stageNo = dStage_stagInfo_GetSaveTbl(dComIfGp_getStageStagInfo());
|
||||
bool writeAutoSave() {
|
||||
stage_stag_info_class* stagInfo = dComIfGp_getStageStagInfo();
|
||||
if (stagInfo == nullptr) {
|
||||
return false;
|
||||
}
|
||||
int stageNo = dStage_stagInfo_GetSaveTbl(stagInfo);
|
||||
|
||||
dComIfGs_putSave(stageNo);
|
||||
dComIfGs_setMemoryToCard(mSaveBuffer, dComIfGs_getDataNum());
|
||||
@@ -39,6 +44,7 @@ void writeAutoSave() {
|
||||
}
|
||||
|
||||
g_mDoMemCd_control.save(mSaveBuffer, sizeof(mSaveBuffer), 0);
|
||||
return true;
|
||||
}
|
||||
|
||||
void autoSaving() {
|
||||
@@ -47,8 +53,9 @@ void autoSaving() {
|
||||
if (cardState == 2) {
|
||||
mAutoSaveProc = 1;
|
||||
} else if (cardState == 1) {
|
||||
writeAutoSave();
|
||||
mAutoSaveProc = 3;
|
||||
if (writeAutoSave()) {
|
||||
mAutoSaveProc = 3;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -89,4 +96,8 @@ void endAutoSave() {
|
||||
.duration = std::chrono::milliseconds(1500),
|
||||
});
|
||||
mAutoSaveProc = 0;
|
||||
}
|
||||
|
||||
void toggleAutoSave(bool enabled) {
|
||||
shouldAutoSave = enabled;
|
||||
}
|
||||
+11
-2
@@ -11,6 +11,7 @@
|
||||
#include <string>
|
||||
|
||||
#include "dusk/main.h"
|
||||
#include "dusk/action_bindings.h"
|
||||
|
||||
using namespace dusk::config;
|
||||
|
||||
@@ -60,7 +61,7 @@ void ConfigImpl<T>::loadFromJson(ConfigVar<T>& cVar, const json& jsonValue) {
|
||||
|
||||
template<ConfigValue T>
|
||||
nlohmann::json ConfigImpl<T>::dumpToJson(const ConfigVar<T>& cVar) {
|
||||
return cVar.getValue();
|
||||
return cVar.getValueForSave();
|
||||
}
|
||||
|
||||
template<ConfigValue T> requires std::is_integral_v<T> && std::is_signed_v<T>
|
||||
@@ -248,7 +249,8 @@ void dusk::config::Save() {
|
||||
json j;
|
||||
|
||||
for (const auto& pair : RegisteredConfigVars) {
|
||||
if (pair.second->getLayer() == ConfigVarLayer::Value) {
|
||||
const auto layer = pair.second->getLayer();
|
||||
if (layer == ConfigVarLayer::Value || layer == ConfigVarLayer::Speedrun) {
|
||||
j[pair.first] = pair.second->getImpl()->dumpToJson(*pair.second);
|
||||
}
|
||||
}
|
||||
@@ -256,6 +258,13 @@ void dusk::config::Save() {
|
||||
io::FileStream::WriteAllText(reinterpret_cast<const char*>(configJsonPath.c_str()), j.dump(4));
|
||||
}
|
||||
|
||||
void dusk::config::ClearAllActionBindings(int port) {
|
||||
for (auto& actionBinding : getActionBinds() | std::views::values) {
|
||||
actionBinding.configVars->at(port).setValue(PAD_NATIVE_BUTTON_INVALID);
|
||||
}
|
||||
Save();
|
||||
}
|
||||
|
||||
ConfigVarBase* dusk::config::GetConfigVar(std::string_view name) {
|
||||
const auto configVar = RegisteredConfigVars.find(name);
|
||||
if (configVar != RegisteredConfigVars.end()) {
|
||||
|
||||
@@ -61,7 +61,7 @@ std::string release_name() {
|
||||
}
|
||||
|
||||
std::filesystem::path sentry_database_path() {
|
||||
return dusk::ConfigPath / "sentry";
|
||||
return dusk::CachePath / "sentry";
|
||||
}
|
||||
|
||||
std::filesystem::path log_attachment_path() {
|
||||
|
||||
+222
-93
@@ -6,6 +6,7 @@
|
||||
#include "dusk/main.h"
|
||||
|
||||
#include <array>
|
||||
#include <chrono>
|
||||
#include <filesystem>
|
||||
#include <optional>
|
||||
#include <ranges>
|
||||
@@ -30,6 +31,21 @@ constexpr auto kLocationDescriptorName = "data_location.json";
|
||||
constexpr auto kPipelineCacheName = "pipeline_cache.db";
|
||||
constexpr auto kInitialPipelineCacheName = "initial_pipeline_cache.db";
|
||||
|
||||
constexpr std::array<std::string_view, 4> kUserDataDirectories = {
|
||||
"texture_replacements",
|
||||
"USA",
|
||||
"EUR",
|
||||
"JAP",
|
||||
};
|
||||
constexpr std::array<std::string_view, 6> kUserDataFiles = {
|
||||
"achievements.json",
|
||||
"config.json",
|
||||
"controller_ports.dat",
|
||||
"imgui.ini",
|
||||
"keyboard_bindings.dat",
|
||||
"states.json",
|
||||
};
|
||||
|
||||
enum class LocationMode {
|
||||
Default,
|
||||
Portable,
|
||||
@@ -62,6 +78,7 @@ struct MigrationStats {
|
||||
|
||||
std::optional<std::filesystem::path> sConfiguredDataPath;
|
||||
std::optional<std::filesystem::path> sActiveDescriptorPath;
|
||||
std::optional<std::filesystem::path> sActivePrefPath;
|
||||
|
||||
std::filesystem::path path_from_utf8(std::string_view value) {
|
||||
return std::filesystem::path{
|
||||
@@ -70,19 +87,22 @@ std::filesystem::path path_from_utf8(std::string_view value) {
|
||||
};
|
||||
}
|
||||
|
||||
std::filesystem::path get_legacy_path() {
|
||||
if (std::string_view{LegacyAppName}.empty()) {
|
||||
std::filesystem::path legacy_path_for_pref_path(const std::filesystem::path& prefPath) {
|
||||
if (std::string_view{LegacyAppName}.empty() || prefPath.empty()) {
|
||||
return {};
|
||||
}
|
||||
|
||||
char* prefPath = SDL_GetPrefPath(OrgName, LegacyAppName);
|
||||
if (!prefPath) {
|
||||
Log.fatal("Unable to get PrefPath: {}", SDL_GetError());
|
||||
auto normalizedPrefPath = prefPath;
|
||||
if (normalizedPrefPath.filename().empty()) {
|
||||
normalizedPrefPath = normalizedPrefPath.parent_path();
|
||||
}
|
||||
|
||||
std::filesystem::path result{reinterpret_cast<const char8_t*>(prefPath)};
|
||||
SDL_free(prefPath);
|
||||
return result;
|
||||
const auto parentPath = normalizedPrefPath.parent_path();
|
||||
if (parentPath.empty()) {
|
||||
return {};
|
||||
}
|
||||
|
||||
return parentPath / LegacyAppName;
|
||||
}
|
||||
|
||||
std::filesystem::path get_pref_path() {
|
||||
@@ -96,6 +116,13 @@ std::filesystem::path get_pref_path() {
|
||||
return result;
|
||||
}
|
||||
|
||||
std::filesystem::path active_pref_path() {
|
||||
if (sActivePrefPath) {
|
||||
return *sActivePrefPath;
|
||||
}
|
||||
return get_pref_path();
|
||||
}
|
||||
|
||||
std::filesystem::path base_path_relative(const std::filesystem::path& path) {
|
||||
const auto* basePath = SDL_GetBasePath();
|
||||
if (!basePath) {
|
||||
@@ -249,6 +276,69 @@ std::filesystem::path absolute_path(const std::filesystem::path& path) {
|
||||
return absolute.lexically_normal();
|
||||
}
|
||||
|
||||
std::filesystem::path rename_legacy_pref_path(
|
||||
const std::filesystem::path& legacyPath, const std::filesystem::path& prefPath) {
|
||||
if (legacyPath.empty() || prefPath.empty() ||
|
||||
normalized_path(legacyPath) == normalized_path(prefPath))
|
||||
{
|
||||
return prefPath;
|
||||
}
|
||||
|
||||
std::error_code ec;
|
||||
if (!std::filesystem::exists(legacyPath, ec)) {
|
||||
if (ec) {
|
||||
Log.warn("Failed to inspect legacy data directory '{}': {}",
|
||||
io::fs_path_to_string(legacyPath), ec.message());
|
||||
}
|
||||
return prefPath;
|
||||
}
|
||||
|
||||
const bool prefExists = std::filesystem::exists(prefPath, ec);
|
||||
if (ec) {
|
||||
Log.warn("Failed to inspect data directory '{}': {}", io::fs_path_to_string(prefPath),
|
||||
ec.message());
|
||||
return prefPath;
|
||||
}
|
||||
if (prefExists) {
|
||||
if (!std::filesystem::is_directory(prefPath, ec) ||
|
||||
!std::filesystem::is_empty(prefPath, ec))
|
||||
{
|
||||
if (ec) {
|
||||
Log.warn("Failed to inspect data directory '{}': {}",
|
||||
io::fs_path_to_string(prefPath), ec.message());
|
||||
} else {
|
||||
Log.info("Skipping legacy data directory rename because '{}' is not empty",
|
||||
io::fs_path_to_string(prefPath));
|
||||
}
|
||||
return prefPath;
|
||||
}
|
||||
|
||||
std::filesystem::remove(prefPath, ec);
|
||||
if (ec) {
|
||||
Log.warn("Failed to remove empty data directory '{}' before legacy rename: {}",
|
||||
io::fs_path_to_string(prefPath), ec.message());
|
||||
return prefPath;
|
||||
}
|
||||
}
|
||||
|
||||
std::filesystem::rename(legacyPath, prefPath, ec);
|
||||
if (ec) {
|
||||
Log.warn("Failed to rename legacy data directory '{}' to '{}': {}",
|
||||
io::fs_path_to_string(legacyPath), io::fs_path_to_string(prefPath), ec.message());
|
||||
ec.clear();
|
||||
if (!std::filesystem::exists(prefPath, ec) && !ec) {
|
||||
Log.info("Using legacy data directory '{}' because the new data directory is absent",
|
||||
io::fs_path_to_string(legacyPath));
|
||||
return legacyPath;
|
||||
}
|
||||
return prefPath;
|
||||
}
|
||||
|
||||
Log.info("Renamed legacy data directory '{}' to '{}'", io::fs_path_to_string(legacyPath),
|
||||
io::fs_path_to_string(prefPath));
|
||||
return prefPath;
|
||||
}
|
||||
|
||||
bool is_same_or_inside(const std::filesystem::path& root, const std::filesystem::path& path) {
|
||||
const auto normalizedRoot = normalized_path(root);
|
||||
const auto normalizedPath = normalized_path(path);
|
||||
@@ -283,85 +373,46 @@ bool should_skip_migration_path(const std::filesystem::path& path,
|
||||
return false;
|
||||
}
|
||||
|
||||
bool has_location_descriptor(const std::filesystem::path& path) {
|
||||
std::error_code ec;
|
||||
return std::filesystem::exists(path / kLocationDescriptorName, ec);
|
||||
bool matches_name(std::string_view name, const auto& names) {
|
||||
return std::ranges::find(names, name) != names.end();
|
||||
}
|
||||
|
||||
bool remove_empty_destination_for_rename(const std::filesystem::path& path) {
|
||||
std::error_code ec;
|
||||
const bool exists = std::filesystem::exists(path, ec);
|
||||
if (ec) {
|
||||
Log.debug("Could not inspect migration destination '{}': {}", io::fs_path_to_string(path),
|
||||
ec.message());
|
||||
bool should_migrate_user_data_path(
|
||||
const std::filesystem::path& sourcePath, const std::filesystem::path& from) {
|
||||
const auto relativePath = sourcePath.lexically_relative(from);
|
||||
if (relativePath.empty() || relativePath.is_absolute()) {
|
||||
return false;
|
||||
}
|
||||
if (!exists) {
|
||||
|
||||
auto it = relativePath.begin();
|
||||
if (it == relativePath.end() || *it == "..") {
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto first = io::fs_path_to_string(*it);
|
||||
if (matches_name(first, kUserDataDirectories)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
const bool canRemove = std::filesystem::is_directory(path, ec) &&
|
||||
std::filesystem::is_empty(path, ec) && !has_location_descriptor(path);
|
||||
if (ec || !canRemove) {
|
||||
if (ec) {
|
||||
Log.debug("Could not inspect migration destination '{}': {}",
|
||||
io::fs_path_to_string(path), ec.message());
|
||||
}
|
||||
++it;
|
||||
if (it != relativePath.end()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
std::filesystem::remove(path, ec);
|
||||
if (ec) {
|
||||
Log.debug("Could not remove empty migration destination '{}': {}",
|
||||
io::fs_path_to_string(path), ec.message());
|
||||
return false;
|
||||
const auto filename = io::fs_path_to_string(relativePath.filename());
|
||||
if (matches_name(filename, kUserDataFiles)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool try_rename_directory_migration(
|
||||
const std::filesystem::path& from, const std::filesystem::path& to) {
|
||||
std::error_code ec;
|
||||
if (!std::filesystem::is_directory(from, ec)) {
|
||||
return false;
|
||||
}
|
||||
if (ec) {
|
||||
Log.debug("Could not inspect migration source '{}': {}", io::fs_path_to_string(from),
|
||||
ec.message());
|
||||
return false;
|
||||
}
|
||||
if (has_location_descriptor(from)) {
|
||||
return false;
|
||||
}
|
||||
if (!remove_empty_destination_for_rename(to)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
std::filesystem::create_directories(to.parent_path(), ec);
|
||||
if (ec) {
|
||||
Log.debug("Could not create migration destination parent '{}': {}",
|
||||
io::fs_path_to_string(to.parent_path()), ec.message());
|
||||
return false;
|
||||
}
|
||||
|
||||
std::filesystem::rename(from, to, ec);
|
||||
if (ec) {
|
||||
Log.debug("Could not rename data directory '{}' to '{}': {}", io::fs_path_to_string(from),
|
||||
io::fs_path_to_string(to), ec.message());
|
||||
return false;
|
||||
}
|
||||
|
||||
Log.info("Renamed data directory '{}' to '{}'", io::fs_path_to_string(from),
|
||||
io::fs_path_to_string(to));
|
||||
return true;
|
||||
return relativePath.extension() == ".controller" || relativePath.extension() == ".gci" ||
|
||||
(filename.starts_with("MemoryCard") && filename.ends_with(".raw"));
|
||||
}
|
||||
|
||||
std::filesystem::path current_data_path() {
|
||||
if (!ConfigPath.empty()) {
|
||||
return ConfigPath;
|
||||
}
|
||||
const auto prefPath = get_pref_path();
|
||||
const auto prefPath = active_pref_path();
|
||||
const auto descriptor = read_location_descriptor(prefPath);
|
||||
if (descriptor) {
|
||||
sActiveDescriptorPath = descriptor->path;
|
||||
@@ -427,7 +478,7 @@ bool write_location_descriptor(LocationMode mode, const std::filesystem::path& t
|
||||
json["previousPath"] = io::fs_path_to_string(descriptor.previousPath);
|
||||
}
|
||||
|
||||
const auto prefPath = get_pref_path();
|
||||
const auto prefPath = active_pref_path();
|
||||
for (const auto& path : descriptor_write_paths(prefPath)) {
|
||||
if (write_descriptor_json(path, json)) {
|
||||
sActiveDescriptorPath = path;
|
||||
@@ -439,6 +490,61 @@ bool write_location_descriptor(LocationMode mode, const std::filesystem::path& t
|
||||
return false;
|
||||
}
|
||||
|
||||
void set_error(std::string* errorOut, std::string error) {
|
||||
if (errorOut != nullptr) {
|
||||
*errorOut = std::move(error);
|
||||
}
|
||||
}
|
||||
|
||||
bool validate_writable_data_path(const std::filesystem::path& path, std::string* errorOut) {
|
||||
if (path.empty()) {
|
||||
set_error(errorOut, "Choose a folder.");
|
||||
return false;
|
||||
}
|
||||
|
||||
std::error_code ec;
|
||||
std::filesystem::create_directories(path, ec);
|
||||
if (ec) {
|
||||
set_error(errorOut, fmt::format("{} could not create the selected folder.", AppName));
|
||||
Log.warn("Failed to create custom data folder '{}': {}", io::fs_path_to_string(path),
|
||||
ec.message());
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!std::filesystem::is_directory(path, ec)) {
|
||||
set_error(errorOut, "The selected path is not a folder.");
|
||||
if (ec) {
|
||||
Log.warn("Failed to inspect custom data folder '{}': {}", io::fs_path_to_string(path),
|
||||
ec.message());
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto probePath = path / fmt::format(".write-probe-{}.tmp",
|
||||
std::chrono::steady_clock::now().time_since_epoch().count());
|
||||
try {
|
||||
io::FileStream::WriteAllText(probePath, "dusk");
|
||||
} catch (const std::exception& e) {
|
||||
set_error(errorOut, fmt::format("{} could not write to the selected folder.", AppName));
|
||||
Log.warn("Failed write probe for custom data folder '{}': {}", io::fs_path_to_string(path),
|
||||
e.what());
|
||||
return false;
|
||||
}
|
||||
|
||||
std::filesystem::remove(probePath, ec);
|
||||
if (ec) {
|
||||
set_error(
|
||||
errorOut, fmt::format("{} could write to the selected folder, but could not remove "
|
||||
"the test file it created.",
|
||||
AppName));
|
||||
Log.warn("Failed to remove custom data folder write probe '{}': {}",
|
||||
io::fs_path_to_string(probePath), ec.message());
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
std::uintmax_t remove_empty_directories(const std::filesystem::path& root, bool includeRoot) {
|
||||
std::error_code ec;
|
||||
std::vector<std::filesystem::path> directories;
|
||||
@@ -647,14 +753,6 @@ void migrate_directory(const std::filesystem::path& from, const std::filesystem:
|
||||
return;
|
||||
}
|
||||
|
||||
if (try_rename_directory_migration(from, to)) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (try_rename_directory_migration(from, to)) {
|
||||
return;
|
||||
}
|
||||
|
||||
std::filesystem::create_directories(to, ec);
|
||||
if (ec) {
|
||||
++stats.failures;
|
||||
@@ -700,6 +798,16 @@ void migrate_directory(const std::filesystem::path& from, const std::filesystem:
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!should_migrate_user_data_path(sourcePath, from)) {
|
||||
++stats.skippedUnsupportedEntries;
|
||||
if (std::filesystem::is_directory(status)) {
|
||||
it.disable_recursion_pending();
|
||||
}
|
||||
ec.clear();
|
||||
it.increment(ec);
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto relativePath = sourcePath.lexically_relative(from);
|
||||
if (relativePath.empty() || relativePath.is_absolute()) {
|
||||
++stats.failures;
|
||||
@@ -761,8 +869,6 @@ void migrate_data(const std::filesystem::path& prefPath, const std::filesystem::
|
||||
const LocationDescriptor* descriptor) {
|
||||
if (descriptor && !descriptor->previousPath.empty()) {
|
||||
migrate_directory(descriptor->previousPath, dataPath, prefPath);
|
||||
} else if (const auto legacyPath = get_legacy_path(); !legacyPath.empty()) {
|
||||
migrate_directory(legacyPath, dataPath, prefPath);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -899,17 +1005,25 @@ bool open_data_path() {
|
||||
#endif
|
||||
}
|
||||
|
||||
bool set_custom_data_path(const std::filesystem::path& path) {
|
||||
if (path.empty()) {
|
||||
Log.warn("Ignoring empty custom data path");
|
||||
bool set_custom_data_path(const std::filesystem::path& path, std::string* errorOut) {
|
||||
if (!validate_writable_data_path(path, errorOut)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return write_location_descriptor(LocationMode::Custom, path);
|
||||
if (!write_location_descriptor(LocationMode::Custom, path)) {
|
||||
set_error(errorOut, fmt::format("{} could not save the data folder setting.", AppName));
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool set_custom_data_path(const char* path) {
|
||||
return set_custom_data_path(path_from_utf8(path));
|
||||
bool set_custom_data_path(const char* path, std::string* errorOut) {
|
||||
if (path == nullptr) {
|
||||
set_error(errorOut, "Choose a folder.");
|
||||
return false;
|
||||
}
|
||||
return set_custom_data_path(path_from_utf8(path), errorOut);
|
||||
}
|
||||
|
||||
bool set_portable_data_path() {
|
||||
@@ -917,12 +1031,12 @@ bool set_portable_data_path() {
|
||||
}
|
||||
|
||||
bool reset_data_path() {
|
||||
const auto prefPath = get_pref_path();
|
||||
const auto prefPath = active_pref_path();
|
||||
return write_location_descriptor(LocationMode::Default, default_data_path(prefPath));
|
||||
}
|
||||
|
||||
bool is_default_data_path() {
|
||||
const auto prefPath = get_pref_path();
|
||||
const auto prefPath = active_pref_path();
|
||||
return normalized_path(configured_data_path()) == normalized_path(default_data_path(prefPath));
|
||||
}
|
||||
|
||||
@@ -931,7 +1045,7 @@ std::filesystem::path configured_data_path() {
|
||||
return *sConfiguredDataPath;
|
||||
}
|
||||
|
||||
const auto prefPath = get_pref_path();
|
||||
const auto prefPath = active_pref_path();
|
||||
const auto descriptor = read_location_descriptor(prefPath);
|
||||
if (descriptor) {
|
||||
sActiveDescriptorPath = descriptor->path;
|
||||
@@ -941,6 +1055,13 @@ std::filesystem::path configured_data_path() {
|
||||
return *sConfiguredDataPath;
|
||||
}
|
||||
|
||||
std::filesystem::path cache_path() {
|
||||
if (!CachePath.empty()) {
|
||||
return CachePath;
|
||||
}
|
||||
return active_pref_path();
|
||||
}
|
||||
|
||||
bool is_data_path_restart_pending() {
|
||||
if (ConfigPath.empty()) {
|
||||
return false;
|
||||
@@ -949,8 +1070,12 @@ bool is_data_path_restart_pending() {
|
||||
return normalized_path(ConfigPath) != normalized_path(configured_data_path());
|
||||
}
|
||||
|
||||
std::filesystem::path initialize_data() {
|
||||
const auto prefPath = get_pref_path();
|
||||
Paths initialize_data() {
|
||||
const auto preferredPrefPath = get_pref_path();
|
||||
const auto prefPath =
|
||||
rename_legacy_pref_path(legacy_path_for_pref_path(preferredPrefPath), preferredPrefPath);
|
||||
sActivePrefPath = prefPath;
|
||||
|
||||
const auto descriptor = read_location_descriptor(prefPath);
|
||||
if (descriptor) {
|
||||
sActiveDescriptorPath = descriptor->path;
|
||||
@@ -963,9 +1088,13 @@ std::filesystem::path initialize_data() {
|
||||
|
||||
migrate_data(prefPath, dataPath, descriptor ? &descriptor->descriptor : nullptr);
|
||||
ensure_data_directory(dataPath);
|
||||
ensure_initial_pipeline_cache(dataPath);
|
||||
ensure_data_directory(prefPath);
|
||||
ensure_initial_pipeline_cache(prefPath);
|
||||
|
||||
return dataPath;
|
||||
return Paths{
|
||||
.userPath = dataPath,
|
||||
.cachePath = prefPath,
|
||||
};
|
||||
}
|
||||
|
||||
} // namespace dusk::data
|
||||
|
||||
+11
-4
@@ -1,6 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <filesystem>
|
||||
#include <string>
|
||||
|
||||
#if defined(__APPLE__)
|
||||
#include <TargetConditionals.h>
|
||||
@@ -14,7 +15,7 @@
|
||||
#define DUSK_CAN_OPEN_DATA_FOLDER 0
|
||||
#endif
|
||||
|
||||
#if defined(__APPLE__) && TARGET_OS_IOS && !TARGET_OS_MACCATALYST
|
||||
#if (defined(__APPLE__) && TARGET_OS_IOS && !TARGET_OS_MACCATALYST) || defined(__ANDROID__)
|
||||
#define DUSK_CAN_CHANGE_DATA_FOLDER 0
|
||||
#else
|
||||
#define DUSK_CAN_CHANGE_DATA_FOLDER 1
|
||||
@@ -22,11 +23,17 @@
|
||||
|
||||
namespace dusk::data {
|
||||
|
||||
std::filesystem::path initialize_data();
|
||||
struct Paths {
|
||||
std::filesystem::path userPath;
|
||||
std::filesystem::path cachePath;
|
||||
};
|
||||
|
||||
Paths initialize_data();
|
||||
std::filesystem::path configured_data_path();
|
||||
std::filesystem::path cache_path();
|
||||
bool open_data_path();
|
||||
bool set_custom_data_path(const char* path);
|
||||
bool set_custom_data_path(const std::filesystem::path& path);
|
||||
bool set_custom_data_path(const char* path, std::string* errorOut);
|
||||
bool set_custom_data_path(const std::filesystem::path& path, std::string* errorOut);
|
||||
bool set_portable_data_path();
|
||||
bool reset_data_path();
|
||||
bool is_default_data_path();
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
#include "ImGuiEngine.hpp"
|
||||
#include "JSystem/JUtility/JUTGamePad.h"
|
||||
#include "SDL3/SDL_mouse.h"
|
||||
#include "dusk/action_bindings.h"
|
||||
#include "dusk/audio/DuskAudioSystem.h"
|
||||
#include "dusk/config.hpp"
|
||||
#include "dusk/data.hpp"
|
||||
@@ -240,7 +241,7 @@ namespace dusk {
|
||||
|
||||
void ImGuiConsole::UpdateSettings() {
|
||||
getTransientSettings().skipFrameRateLimit = getSettings().game.enableTurboKeybind &&
|
||||
SDL_GetKeyboardState(nullptr)[SDL_SCANCODE_TAB];
|
||||
(ImGui::IsKeyDown(ImGuiKey_Tab) || getActionBindHoldAnyPort(ActionBinds::TURBO_SPEED_BUTTON));
|
||||
|
||||
if (dusk::frame_interp::get_ui_tick_pending() && mDoMain::developmentMode == 1 && (mDoCPd_c::getHold(PAD_1) & (PAD_TRIGGER_R | PAD_TRIGGER_L)) == (PAD_TRIGGER_R | PAD_TRIGGER_L) && mDoCPd_c::getTrigY(PAD_1)) {
|
||||
getTransientSettings().moveLinkActive = !getTransientSettings().moveLinkActive;
|
||||
@@ -261,6 +262,12 @@ namespace dusk {
|
||||
config::Save();
|
||||
}
|
||||
|
||||
if (getSettings().game.enableResetKeybind && ImGui::GetIO().KeyCtrl &&
|
||||
ImGui::IsKeyPressed(ImGuiKey_R) && !fpcM_SearchByName(fpcNm_LOGO_SCENE_e))
|
||||
{
|
||||
JUTGamePad::C3ButtonReset::sResetSwitchPushing = true;
|
||||
}
|
||||
|
||||
if (ImGui::GetIO().KeyShift && ImGui::IsKeyPressed(ImGuiKey_F1)) {
|
||||
if (getSettings().backend.enableAdvancedSettings) {
|
||||
m_isHidden = !m_isHidden;
|
||||
@@ -361,7 +368,6 @@ namespace dusk {
|
||||
m_menuTools.ShowProcessManager();
|
||||
m_menuTools.ShowHeapOverlay();
|
||||
m_menuTools.ShowStubLog();
|
||||
m_menuTools.ShowMapLoader();
|
||||
m_menuTools.ShowBloomWindow();
|
||||
m_menuTools.ShowPlayerInfo();
|
||||
m_menuTools.ShowAudioDebug();
|
||||
|
||||
@@ -3,12 +3,13 @@
|
||||
#include "imgui.h"
|
||||
#include <imgui_internal.h>
|
||||
#include "ImGuiConsole.hpp"
|
||||
#include "dusk/settings.h"
|
||||
|
||||
#include <dolphin/pad.h>
|
||||
|
||||
namespace dusk {
|
||||
void ImGuiMenuTools::ShowInputViewer() {
|
||||
if (!m_showInputViewer) {
|
||||
if (!getSettings().game.showInputViewer) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -259,10 +260,10 @@ namespace dusk {
|
||||
size.y = 130 * scale;
|
||||
ImGui::Dummy(size);
|
||||
|
||||
if (PADHasSensor(PAD_1, PAD_SENSOR_GYRO) == TRUE) {
|
||||
if (getSettings().game.showInputViewerGyro)
|
||||
{
|
||||
ImGui::Separator();
|
||||
ImGui::Checkbox("Gyro Values", &m_showInputViewerGyro);
|
||||
if (m_showInputViewerGyro) {
|
||||
{
|
||||
ImGui::TextUnformatted("Gyro");
|
||||
|
||||
constexpr float kBarScale = 4.0f;
|
||||
|
||||
@@ -1,149 +0,0 @@
|
||||
#include "d/d_com_inf_game.h"
|
||||
|
||||
#include "imgui.h"
|
||||
#include <imgui_internal.h>
|
||||
#include "ImGuiConsole.hpp"
|
||||
#include "ImGuiMenuTools.hpp"
|
||||
#include "dusk/map_loader_definitions.h"
|
||||
#include "fmt/format.h"
|
||||
|
||||
namespace dusk {
|
||||
void ImGuiMenuTools::ShowMapLoader() {
|
||||
if (!getSettings().backend.enableAdvancedSettings ||
|
||||
!ImGuiConsole::CheckMenuViewToggle(ImGuiKey_F7, m_showMapLoader))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
ImGuiWindowFlags windowFlags = ImGuiWindowFlags_AlwaysAutoResize |
|
||||
ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoNav;
|
||||
|
||||
// ImGui::SetNextWindowBgAlpha(0.65f);
|
||||
|
||||
if (!ImGui::Begin("Map Loader", &m_showMapLoader, windowFlags)) {
|
||||
ImGui::End();
|
||||
return;
|
||||
}
|
||||
|
||||
ImGui::Checkbox("Show Internal Names", &m_mapLoaderInfo.showInternalNames);
|
||||
|
||||
const char* previewRegion = "None";
|
||||
if (m_mapLoaderInfo.regionIdx != -1) {
|
||||
previewRegion = gameRegions[m_mapLoaderInfo.regionIdx].regionName;
|
||||
}
|
||||
|
||||
if (ImGui::BeginCombo("Select Region", previewRegion)) {
|
||||
int idx = 0;
|
||||
for (const auto& region : gameRegions) {
|
||||
if (ImGui::Selectable(region.regionName)) {
|
||||
if (m_mapLoaderInfo.regionIdx != idx) {
|
||||
m_mapLoaderInfo.mapIdx = 0;
|
||||
m_mapLoaderInfo.roomNoIdx = 0;
|
||||
m_mapLoaderInfo.pointNoIdx = 0;
|
||||
}
|
||||
m_mapLoaderInfo.regionIdx = idx;
|
||||
}
|
||||
idx++;
|
||||
}
|
||||
ImGui::EndCombo();
|
||||
}
|
||||
|
||||
if (m_mapLoaderInfo.regionIdx != -1) {
|
||||
const auto& region = gameRegions[m_mapLoaderInfo.regionIdx];
|
||||
|
||||
std::string previewMap = "None";
|
||||
if (m_mapLoaderInfo.mapIdx != -1) {
|
||||
const auto& map = region.maps[m_mapLoaderInfo.mapIdx];
|
||||
previewMap = m_mapLoaderInfo.showInternalNames ? fmt::format("{} ({})", map.mapName, map.mapFile) : map.mapName;
|
||||
}
|
||||
|
||||
if (ImGui::BeginCombo("Select Map", previewMap.data())) {
|
||||
int prevMapIdx = m_mapLoaderInfo.mapIdx;
|
||||
for (int i = 0; i < region.maps.size(); ++i) {
|
||||
const auto& map = region.maps[i];
|
||||
std::string label = m_mapLoaderInfo.showInternalNames ? fmt::format("{} ({})", map.mapName, map.mapFile) : map.mapName;
|
||||
if (ImGui::Selectable(label.data())) {
|
||||
m_mapLoaderInfo.mapIdx = i;
|
||||
}
|
||||
}
|
||||
ImGui::EndCombo();
|
||||
if (m_mapLoaderInfo.mapIdx != prevMapIdx) {
|
||||
m_mapLoaderInfo.roomNoIdx = 0;
|
||||
m_mapLoaderInfo.pointNoIdx = 0;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
ImGui::Text("No region selected.");
|
||||
}
|
||||
|
||||
if (m_mapLoaderInfo.regionIdx != -1 && m_mapLoaderInfo.mapIdx != -1) {
|
||||
const auto& region = gameRegions[m_mapLoaderInfo.regionIdx];
|
||||
const auto& map = region.maps[m_mapLoaderInfo.mapIdx];
|
||||
const auto& room = map.mapRooms[m_mapLoaderInfo.roomNoIdx];
|
||||
|
||||
if (map.mapRooms.size() > 1) {
|
||||
ImGui::Text("Selected Room: %2d", room.roomNo);
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("-###RoomNoIdxDec")) {
|
||||
m_mapLoaderInfo.roomNoIdx--;
|
||||
if (m_mapLoaderInfo.roomNoIdx < 0) {
|
||||
m_mapLoaderInfo.roomNoIdx = map.mapRooms.size() - 1;
|
||||
}
|
||||
m_mapLoaderInfo.pointNoIdx = 0;
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("+###RoomNoIdxInc")) {
|
||||
m_mapLoaderInfo.roomNoIdx++;
|
||||
if (m_mapLoaderInfo.roomNoIdx >= map.mapRooms.size()) {
|
||||
m_mapLoaderInfo.roomNoIdx = 0;
|
||||
}
|
||||
m_mapLoaderInfo.pointNoIdx = 0;
|
||||
}
|
||||
}
|
||||
|
||||
constexpr int MAX_LAYER = 14;
|
||||
|
||||
ImGui::Text("Selected Layer: %3d", m_mapLoaderInfo.layer);
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("-###layerDec")) {
|
||||
m_mapLoaderInfo.layer--;
|
||||
if (m_mapLoaderInfo.layer < -1) {
|
||||
m_mapLoaderInfo.layer = MAX_LAYER;
|
||||
}
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("+###layerInc")) {
|
||||
m_mapLoaderInfo.layer++;
|
||||
if (m_mapLoaderInfo.layer > MAX_LAYER) {
|
||||
m_mapLoaderInfo.layer = -1;
|
||||
}
|
||||
}
|
||||
|
||||
if (room.roomPoints.size() > 1) {
|
||||
ImGui::Text("Selected Point: %3d", room.roomPoints[m_mapLoaderInfo.pointNoIdx]);
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("-###PointNoIdxDec")) {
|
||||
m_mapLoaderInfo.pointNoIdx--;
|
||||
if (m_mapLoaderInfo.pointNoIdx < 0) {
|
||||
m_mapLoaderInfo.pointNoIdx = room.roomPoints.size() - 1;
|
||||
}
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("+###PointNoIdxInc")) {
|
||||
m_mapLoaderInfo.pointNoIdx++;
|
||||
if (m_mapLoaderInfo.pointNoIdx >= room.roomPoints.size()) {
|
||||
m_mapLoaderInfo.pointNoIdx = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (ImGui::Button("Warp")) {
|
||||
dComIfGp_setNextStage(map.mapFile, room.roomPoints[m_mapLoaderInfo.pointNoIdx], room.roomNo, m_mapLoaderInfo.layer);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
} // namespace dusk
|
||||
@@ -40,7 +40,6 @@ namespace dusk {
|
||||
ImGui::BeginDisabled(getSettings().game.speedrunMode);
|
||||
|
||||
ImGui::MenuItem("Save Editor", hotkeys::SHOW_SAVE_EDITOR, &m_showSaveEditor);
|
||||
ImGui::MenuItem("Map Loader", hotkeys::SHOW_MAP_LOADER, &m_showMapLoader);
|
||||
ImGui::MenuItem("State Share", hotkeys::SHOW_STATE_SHARE, &m_showStateShare);
|
||||
|
||||
ImGui::EndDisabled();
|
||||
@@ -49,9 +48,6 @@ namespace dusk {
|
||||
ImGui::EndDisabled();
|
||||
}
|
||||
|
||||
ImGui::Separator();
|
||||
ImGui::Checkbox("Show Input Viewer", &m_showInputViewer);
|
||||
|
||||
#if DUSK_CAN_OPEN_DATA_FOLDER
|
||||
ImGui::Separator();
|
||||
if (ImGui::MenuItem("Open Data Folder")) {
|
||||
|
||||
@@ -21,7 +21,6 @@ namespace dusk {
|
||||
void ShowProcessManager();
|
||||
void ShowHeapOverlay();
|
||||
void ShowStubLog();
|
||||
void ShowMapLoader();
|
||||
void ShowBloomWindow();
|
||||
void ShowPlayerInfo();
|
||||
void ShowAudioDebug();
|
||||
@@ -43,22 +42,9 @@ namespace dusk {
|
||||
|
||||
bool m_showStubLog = false;
|
||||
|
||||
bool m_showMapLoader = false;
|
||||
|
||||
bool m_showBloomWindow = false;
|
||||
|
||||
bool m_showAudioDebug = false;
|
||||
struct {
|
||||
int mapIdx = -1;
|
||||
int regionIdx = -1;
|
||||
int roomNoIdx = 0;
|
||||
int pointNoIdx = 0;
|
||||
int roomNo = -1;
|
||||
int pointNo = -1;
|
||||
int spawnId = 0;
|
||||
int layer = -1;
|
||||
bool showInternalNames = false;
|
||||
} m_mapLoaderInfo;
|
||||
|
||||
bool m_showPlayerInfo = false;
|
||||
int m_playerInfoOverlayCorner = 1; // top-right
|
||||
@@ -69,8 +55,6 @@ namespace dusk {
|
||||
bool m_showStateShare = false;
|
||||
ImGuiStateShare m_stateShare;
|
||||
|
||||
bool m_showInputViewer = false;
|
||||
bool m_showInputViewerGyro = false;
|
||||
bool m_showActorSpawner = false;
|
||||
int m_inputOverlayCorner = 3;
|
||||
std::string m_controllerName;
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
|
||||
#include <unordered_set>
|
||||
#include <zstd.h>
|
||||
#include <dusk/autosave.h>
|
||||
|
||||
namespace dusk {
|
||||
|
||||
@@ -135,6 +136,8 @@ bool ImGuiStateShare::applyEncodedState(const std::string& encoded, const std::s
|
||||
return false;
|
||||
}
|
||||
|
||||
toggleAutoSave(false);
|
||||
|
||||
StateSharePacket pkt;
|
||||
memcpy(&pkt, raw.data(), sizeof(pkt));
|
||||
pkt.stageName[7] = '\0';
|
||||
|
||||
+12
-10
@@ -17,6 +17,8 @@ using namespace dusk::io;
|
||||
#else
|
||||
#define MODE(val) val
|
||||
#endif
|
||||
#define _SH_DENYNO 0
|
||||
#define _SH_DENYWR 0
|
||||
#endif
|
||||
|
||||
static FILE* ThrowIfNotOpen(const FileStream& file) {
|
||||
@@ -31,19 +33,19 @@ static FILE* ThrowIfNotOpen(const FileStream& file) {
|
||||
throw std::system_error(std::make_error_code(static_cast<std::errc>(code)));
|
||||
}
|
||||
|
||||
static FILE* OpenCore(const std::filesystem::path& path, const MODE_TYPE* mode) {
|
||||
static FILE* OpenCore(const std::filesystem::path& path, const MODE_TYPE* mode, int shareFlag) {
|
||||
FILE* file;
|
||||
|
||||
int err;
|
||||
errno = 0;
|
||||
#if _WIN32
|
||||
static_assert(std::is_same_v<std::filesystem::path::value_type, wchar_t>);
|
||||
err = _wfopen_s(&file, path.c_str(), mode);
|
||||
file = _wfsopen(path.c_str(), mode, shareFlag);
|
||||
#else
|
||||
errno = 0;
|
||||
static_assert(std::is_same_v<std::filesystem::path::value_type, char>);
|
||||
file = fopen(path.c_str(), mode);
|
||||
err = errno;
|
||||
#endif
|
||||
err = errno;
|
||||
|
||||
if (!file) {
|
||||
ThrowForError(err);
|
||||
@@ -52,8 +54,8 @@ static FILE* OpenCore(const std::filesystem::path& path, const MODE_TYPE* mode)
|
||||
return file;
|
||||
}
|
||||
|
||||
static FILE* OpenCore(const char* path, const MODE_TYPE* mode) {
|
||||
return OpenCore(reinterpret_cast<const char8_t*>(path), mode);
|
||||
static FILE* OpenCore(const char* path, const MODE_TYPE* mode, int shareFlag) {
|
||||
return OpenCore(reinterpret_cast<const char8_t*>(path), mode, shareFlag);
|
||||
}
|
||||
|
||||
FileStream::FileStream() noexcept : file(nullptr) {
|
||||
@@ -76,19 +78,19 @@ FileStream::~FileStream() {
|
||||
}
|
||||
|
||||
FileStream FileStream::OpenRead(const char* utf8Path) {
|
||||
return FileStream(OpenCore(utf8Path, MODE("rb")));
|
||||
return FileStream(OpenCore(utf8Path, MODE("rb"), _SH_DENYWR));
|
||||
}
|
||||
|
||||
FileStream FileStream::OpenRead(const std::filesystem::path& path) {
|
||||
return FileStream(OpenCore(path, MODE("rb")));
|
||||
return FileStream(OpenCore(path, MODE("rb"), _SH_DENYWR));
|
||||
}
|
||||
|
||||
FileStream FileStream::Create(const char* utf8Path) {
|
||||
return FileStream(OpenCore(utf8Path, MODE("wb")));
|
||||
return FileStream(OpenCore(utf8Path, MODE("wb"), _SH_DENYWR));
|
||||
}
|
||||
|
||||
FileStream FileStream::Create(const std::filesystem::path& path) {
|
||||
return FileStream(OpenCore(path, MODE("wb")));
|
||||
return FileStream(OpenCore(path, MODE("wb"), _SH_DENYWR));
|
||||
}
|
||||
|
||||
std::vector<u8> FileStream::ReadFull() {
|
||||
|
||||
+59
-2
@@ -13,7 +13,7 @@ UserSettings g_userSettings = {
|
||||
},
|
||||
|
||||
.audio = {
|
||||
.masterVolume {"audio.masterVolume", 80},
|
||||
.masterVolume {"audio.masterVolume", 60},
|
||||
.mainMusicVolume {"audio.mainMusicVolume", 100},
|
||||
.subMusicVolume {"audio.subMusicVolume", 100},
|
||||
.soundEffectsVolume {"audio.soundEffectsVolume", 100},
|
||||
@@ -52,6 +52,7 @@ UserSettings g_userSettings = {
|
||||
.enableLinkDollRotation {"game.enableLinkDollRotation", false},
|
||||
.enableAchievementToasts {"game.enableAchievementToasts", true},
|
||||
.enableControllerToasts {"game.enableControllerToasts", true},
|
||||
.enableDiscordPresence {"game.enableDiscordPresence", true},
|
||||
|
||||
// Graphics
|
||||
.bloomMode {"game.bloomMode", BloomMode::Dusk},
|
||||
@@ -92,6 +93,7 @@ UserSettings g_userSettings = {
|
||||
// Cheats
|
||||
.infiniteHearts {"game.infiniteHearts", false},
|
||||
.infiniteArrows {"game.infiniteArrows", false},
|
||||
.infiniteSeeds {"game.infiniteSeeds", false},
|
||||
.infiniteBombs {"game.infiniteBombs", false},
|
||||
.infiniteOil {"game.infiniteOil", false},
|
||||
.infiniteOxygen {"game.infiniteOxygen", false},
|
||||
@@ -105,18 +107,22 @@ UserSettings g_userSettings = {
|
||||
.fastRoll {"game.fastRoll", false},
|
||||
.fastSpinner {"game.fastSpinner", false},
|
||||
.freeMagicArmor {"game.freeMagicArmor", false},
|
||||
.invincibleEnemies {"game.invincibleEnemies", false},
|
||||
|
||||
// Technical
|
||||
.restoreWiiGlitches {"game.restoreWiiGlitches", false},
|
||||
|
||||
// Controls
|
||||
.enableTurboKeybind {"game.enableTurboKeybind", false},
|
||||
.enableResetKeybind {"game.enableResetKeybind", false},
|
||||
|
||||
// Tools
|
||||
.speedrunMode {"game.speedrunMode", false},
|
||||
.liveSplitEnabled {"game.liveSplitEnabled", false},
|
||||
.showSpeedrunRTATimer {"game.showSpeedrunRTATimer", true},
|
||||
.recordingMode {"game.recordingMode", false}
|
||||
.recordingMode {"game.recordingMode", false},
|
||||
.showInputViewer {"game.showInputViewer", false},
|
||||
.showInputViewerGyro {"game.showInputViewerGyro", false}
|
||||
},
|
||||
|
||||
.backend = {
|
||||
@@ -129,6 +135,34 @@ UserSettings g_userSettings = {
|
||||
.checkForUpdates {"backend.checkForUpdates", true},
|
||||
.cardFileType {"backend.cardFileType", static_cast<int>(CARD_GCIFOLDER)},
|
||||
.enableAdvancedSettings {"backend.enableAdvancedSettings", false},
|
||||
},
|
||||
|
||||
// Not sure if there's a better way to declare this
|
||||
.actionBindings = {
|
||||
.firstPersonCamera {
|
||||
ActionBindConfigVar{"actionBindings.firstPersonCamera_port0", PAD_NATIVE_BUTTON_INVALID},
|
||||
ActionBindConfigVar{"actionBindings.firstPersonCamera_port1", PAD_NATIVE_BUTTON_INVALID},
|
||||
ActionBindConfigVar{"actionBindings.firstPersonCamera_port2", PAD_NATIVE_BUTTON_INVALID},
|
||||
ActionBindConfigVar{"actionBindings.firstPersonCamera_port3", PAD_NATIVE_BUTTON_INVALID},
|
||||
},
|
||||
.callMidna {
|
||||
ActionBindConfigVar{"actionBindings.callMidna_port0", PAD_NATIVE_BUTTON_INVALID},
|
||||
ActionBindConfigVar{"actionBindings.callMidna_port1", PAD_NATIVE_BUTTON_INVALID},
|
||||
ActionBindConfigVar{"actionBindings.callMidna_port2", PAD_NATIVE_BUTTON_INVALID},
|
||||
ActionBindConfigVar{"actionBindings.callMidna_port3", PAD_NATIVE_BUTTON_INVALID},
|
||||
},
|
||||
.openDusklightMenu {
|
||||
ActionBindConfigVar{"actionBindings.openDusklightMenu_port0", PAD_NATIVE_BUTTON_INVALID},
|
||||
ActionBindConfigVar{"actionBindings.openDusklightMenu_port1", PAD_NATIVE_BUTTON_INVALID},
|
||||
ActionBindConfigVar{"actionBindings.openDusklightMenu_port2", PAD_NATIVE_BUTTON_INVALID},
|
||||
ActionBindConfigVar{"actionBindings.openDusklightMenu_port3", PAD_NATIVE_BUTTON_INVALID},
|
||||
},
|
||||
.turboSpeedButton {
|
||||
ActionBindConfigVar{"actionBindings.turboButton_port0", PAD_NATIVE_BUTTON_INVALID},
|
||||
ActionBindConfigVar{"actionBindings.turboButton_port1", PAD_NATIVE_BUTTON_INVALID},
|
||||
ActionBindConfigVar{"actionBindings.turboButton_port2", PAD_NATIVE_BUTTON_INVALID},
|
||||
ActionBindConfigVar{"actionBindings.turboButton_port3", PAD_NATIVE_BUTTON_INVALID},
|
||||
},
|
||||
}
|
||||
};
|
||||
|
||||
@@ -180,6 +214,7 @@ void registerSettings() {
|
||||
Register(g_userSettings.game.freeCameraSensitivity);
|
||||
Register(g_userSettings.game.minimalHUD);
|
||||
Register(g_userSettings.game.pauseOnFocusLost);
|
||||
Register(g_userSettings.game.enableDiscordPresence);
|
||||
Register(g_userSettings.game.bloomMode);
|
||||
Register(g_userSettings.game.bloomMultiplier);
|
||||
Register(g_userSettings.game.disableWaterRefraction);
|
||||
@@ -200,13 +235,17 @@ void registerSettings() {
|
||||
Register(g_userSettings.game.noLowHpSound);
|
||||
Register(g_userSettings.game.midnasLamentNonStop);
|
||||
Register(g_userSettings.game.enableTurboKeybind);
|
||||
Register(g_userSettings.game.enableResetKeybind);
|
||||
Register(g_userSettings.game.speedrunMode);
|
||||
Register(g_userSettings.game.liveSplitEnabled);
|
||||
Register(g_userSettings.game.showSpeedrunRTATimer);
|
||||
Register(g_userSettings.game.recordingMode);
|
||||
Register(g_userSettings.game.showInputViewer);
|
||||
Register(g_userSettings.game.showInputViewerGyro);
|
||||
Register(g_userSettings.game.fastSpinner);
|
||||
Register(g_userSettings.game.infiniteHearts);
|
||||
Register(g_userSettings.game.infiniteArrows);
|
||||
Register(g_userSettings.game.infiniteSeeds);
|
||||
Register(g_userSettings.game.infiniteBombs);
|
||||
Register(g_userSettings.game.infiniteOil);
|
||||
Register(g_userSettings.game.infiniteOxygen);
|
||||
@@ -215,6 +254,7 @@ void registerSettings() {
|
||||
Register(g_userSettings.game.moonJump);
|
||||
Register(g_userSettings.game.superClawshot);
|
||||
Register(g_userSettings.game.alwaysGreatspin);
|
||||
Register(g_userSettings.game.invincibleEnemies);
|
||||
Register(g_userSettings.game.enableFrameInterpolation);
|
||||
Register(g_userSettings.game.gyroMode);
|
||||
Register(g_userSettings.game.enableGyroAim);
|
||||
@@ -240,6 +280,23 @@ void registerSettings() {
|
||||
Register(g_userSettings.backend.checkForUpdates);
|
||||
Register(g_userSettings.backend.cardFileType);
|
||||
Register(g_userSettings.backend.enableAdvancedSettings);
|
||||
|
||||
Register(g_userSettings.actionBindings.firstPersonCamera[0]);
|
||||
Register(g_userSettings.actionBindings.firstPersonCamera[1]);
|
||||
Register(g_userSettings.actionBindings.firstPersonCamera[2]);
|
||||
Register(g_userSettings.actionBindings.firstPersonCamera[3]);
|
||||
Register(g_userSettings.actionBindings.callMidna[0]);
|
||||
Register(g_userSettings.actionBindings.callMidna[1]);
|
||||
Register(g_userSettings.actionBindings.callMidna[2]);
|
||||
Register(g_userSettings.actionBindings.callMidna[3]);
|
||||
Register(g_userSettings.actionBindings.openDusklightMenu[0]);
|
||||
Register(g_userSettings.actionBindings.openDusklightMenu[1]);
|
||||
Register(g_userSettings.actionBindings.openDusklightMenu[2]);
|
||||
Register(g_userSettings.actionBindings.openDusklightMenu[3]);
|
||||
Register(g_userSettings.actionBindings.turboSpeedButton[0]);
|
||||
Register(g_userSettings.actionBindings.turboSpeedButton[1]);
|
||||
Register(g_userSettings.actionBindings.turboSpeedButton[2]);
|
||||
Register(g_userSettings.actionBindings.turboSpeedButton[3]);
|
||||
}
|
||||
|
||||
// Transient settings
|
||||
|
||||
@@ -20,6 +20,7 @@ void resetForSpeedrunMode() {
|
||||
|
||||
getSettings().game.infiniteHearts.setSpeedrunValue(false);
|
||||
getSettings().game.infiniteArrows.setSpeedrunValue(false);
|
||||
getSettings().game.infiniteSeeds.setSpeedrunValue(false);
|
||||
getSettings().game.infiniteBombs.setSpeedrunValue(false);
|
||||
getSettings().game.infiniteOil.setSpeedrunValue(false);
|
||||
getSettings().game.infiniteOxygen.setSpeedrunValue(false);
|
||||
|
||||
@@ -15,6 +15,9 @@
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
#include "dusk/action_bindings.h"
|
||||
#include "dusk/config.hpp"
|
||||
|
||||
namespace dusk::ui {
|
||||
namespace {
|
||||
|
||||
@@ -108,68 +111,6 @@ const std::vector<ButtonNames> kGamepadButtonNames = {
|
||||
};
|
||||
// clang-format on
|
||||
|
||||
Rml::String native_button_name(SDL_Gamepad* gamepad, u32 buttonUntyped) {
|
||||
if (buttonUntyped == PAD_NATIVE_BUTTON_INVALID) {
|
||||
return "Not bound";
|
||||
}
|
||||
|
||||
auto button = static_cast<SDL_GamepadButton>(buttonUntyped);
|
||||
if (gamepad != nullptr) {
|
||||
switch (SDL_GetGamepadButtonLabel(gamepad, button)) {
|
||||
case SDL_GAMEPAD_BUTTON_LABEL_A:
|
||||
return "A";
|
||||
case SDL_GAMEPAD_BUTTON_LABEL_B:
|
||||
return "B";
|
||||
case SDL_GAMEPAD_BUTTON_LABEL_X:
|
||||
return "X";
|
||||
case SDL_GAMEPAD_BUTTON_LABEL_Y:
|
||||
return "Y";
|
||||
case SDL_GAMEPAD_BUTTON_LABEL_CROSS:
|
||||
return "Cross";
|
||||
case SDL_GAMEPAD_BUTTON_LABEL_CIRCLE:
|
||||
return "Circle";
|
||||
case SDL_GAMEPAD_BUTTON_LABEL_TRIANGLE:
|
||||
return "Triangle";
|
||||
case SDL_GAMEPAD_BUTTON_LABEL_SQUARE:
|
||||
return "Square";
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
const SDL_GamepadType type =
|
||||
gamepad != nullptr ? SDL_GetGamepadType(gamepad) : SDL_GAMEPAD_TYPE_UNKNOWN;
|
||||
for (const auto& buttonNames : kGamepadButtonNames) {
|
||||
if (buttonNames.button != button) {
|
||||
continue;
|
||||
}
|
||||
|
||||
for (const auto& name : buttonNames.names) {
|
||||
if (name.type == type) {
|
||||
return name.name;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
switch (button) {
|
||||
case SDL_GAMEPAD_BUTTON_DPAD_LEFT:
|
||||
return "D-pad left";
|
||||
case SDL_GAMEPAD_BUTTON_DPAD_RIGHT:
|
||||
return "D-pad right";
|
||||
case SDL_GAMEPAD_BUTTON_DPAD_UP:
|
||||
return "D-pad up";
|
||||
case SDL_GAMEPAD_BUTTON_DPAD_DOWN:
|
||||
return "D-pad down";
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (const char* name = PADGetNativeButtonName(buttonUntyped)) {
|
||||
return name;
|
||||
}
|
||||
return "Unknown";
|
||||
}
|
||||
|
||||
Rml::String native_axis_name(const PADAxisMapping& mapping, SDL_Gamepad* gamepad) {
|
||||
if (mapping.nativeAxis.nativeAxis != -1) {
|
||||
Rml::String value = PADGetNativeAxisName(mapping.nativeAxis);
|
||||
@@ -367,6 +308,7 @@ void ControllerConfigWindow::build_port_tab(Rml::Element* content, int port) {
|
||||
addPageButton(Page::Triggers, "Triggers", [] { return Rml::String(">"); }, [] { return false; });
|
||||
addPageButton(Page::Sticks, "Sticks", [] { return Rml::String(">"); }, [] { return false; });
|
||||
addPageButton(Page::Rumble, "Rumble", [] { return Rml::String(">"); }, [port] { return !PADSupportsRumbleIntensity(static_cast<u32>(port)); });
|
||||
addPageButton(Page::Actions, "Custom Action Bindings", [] {return Rml::String(">"); }, [] { return false; });
|
||||
|
||||
leftPane.add_section("Options");
|
||||
leftPane.register_control(leftPane.add_child<BoolButton>(BoolButton::Props{
|
||||
@@ -428,6 +370,7 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
PADClearPort(port);
|
||||
PADSetKeyboardActive(static_cast<u32>(port), FALSE);
|
||||
PADSerializeMappings();
|
||||
ClearAllActionBindings(port);
|
||||
});
|
||||
|
||||
pane.add_button({
|
||||
@@ -440,6 +383,7 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
PADClearPort(port);
|
||||
PADSetKeyboardActive(static_cast<u32>(port), TRUE);
|
||||
PADSerializeMappings();
|
||||
ClearAllActionBindings(port);
|
||||
});
|
||||
|
||||
const u32 controllerCount = PADCount();
|
||||
@@ -461,6 +405,7 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
PADSetKeyboardActive(static_cast<u32>(port), FALSE);
|
||||
PADSetPortForIndex(i, port);
|
||||
PADSerializeMappings();
|
||||
ClearAllActionBindings(port);
|
||||
});
|
||||
}
|
||||
break;
|
||||
@@ -946,6 +891,77 @@ void ControllerConfigWindow::render_page(Pane& pane, int port, Page page) {
|
||||
pane.add_text("Configure your desired rumble intensities, then run a test to check how they feel.");
|
||||
break;
|
||||
}
|
||||
case Page::Actions: {
|
||||
if (keyboard_active(port)) {
|
||||
auto addActionBinding = [&](auto actionBind, const std::string& key) {
|
||||
pane.add_select_button(
|
||||
{
|
||||
.key = key,
|
||||
.getValue =
|
||||
[this, actionBind] {
|
||||
if (mPendingActionBinding == actionBind) {
|
||||
return pending_key_label();
|
||||
}
|
||||
|
||||
return keyboard_key_name(actionBind->getValue());
|
||||
},
|
||||
})
|
||||
.on_pressed([this, port, actionBind] {
|
||||
cancel_pending_binding();
|
||||
mPendingPort = port;
|
||||
mPendingBindingArmed = false;
|
||||
mPendingActionBinding = actionBind;
|
||||
});
|
||||
};
|
||||
|
||||
pane.add_section("Custom Action Bindings");
|
||||
pane.add_text("A key bound to any action here will REPLACE the default control for"
|
||||
" that action. Only bind buttons here that aren't used anywhere else.");
|
||||
for (auto& [configVars, actionName] : getActionBinds() | std::views::values) {
|
||||
addActionBinding(&configVars->at(port), actionName);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
u32 buttonCount = 0;
|
||||
PADButtonMapping* mappings = PADGetButtonMappings(port, &buttonCount);
|
||||
if (mappings == nullptr) {
|
||||
pane.add_text("No controller selected");
|
||||
break;
|
||||
}
|
||||
|
||||
SDL_Gamepad* gamepad = gamepad_for_port(port);
|
||||
pane.add_section("Custom Action Bindings");
|
||||
pane.add_text("A button bound to any action here will REPLACE the default control for"
|
||||
" that action. Only bind buttons here that aren't used anywhere else. The glyphs"
|
||||
" shown for in game actions will not change. This is not recommended for "
|
||||
" regular Gamecube controllers.");
|
||||
auto addActionBinding = [&](auto actionBind, const std::string& key) {
|
||||
pane.add_select_button({
|
||||
.key = key,
|
||||
.getValue =
|
||||
[this, gamepad, actionBind] {
|
||||
if (mPendingActionBinding == actionBind) {
|
||||
return pending_button_label();
|
||||
}
|
||||
|
||||
return native_button_name(
|
||||
gamepad, actionBind->getValue());
|
||||
},
|
||||
})
|
||||
.on_pressed([this, port, actionBind] {
|
||||
cancel_pending_binding();
|
||||
mPendingPort = port;
|
||||
mPendingBindingArmed = false;
|
||||
mPendingActionBinding = actionBind;
|
||||
});
|
||||
};
|
||||
|
||||
for (auto& [configVars, actionName] : getActionBinds() | std::views::values) {
|
||||
addActionBinding(&configVars->at(port), actionName);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1020,12 +1036,31 @@ void ControllerConfigWindow::poll_pending_binding() {
|
||||
mPendingAxisMapping->nativeButton = nativeButton;
|
||||
finish_pending_binding(completedPort);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (mPendingActionBinding != nullptr) {
|
||||
int button{};
|
||||
if (keyboard_active(mPendingPort)) {
|
||||
button = keyboard_key_pressed();
|
||||
} else {
|
||||
button = PADGetNativeButtonPressed(mPendingPort);
|
||||
}
|
||||
|
||||
if (button != -1) {
|
||||
const int completedPort = mPendingPort;
|
||||
mPendingActionBinding->setValue(button);
|
||||
config::Save();
|
||||
finish_pending_binding(completedPort);
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void ControllerConfigWindow::finish_pending_binding(int completedPort) {
|
||||
mPendingButtonMapping = nullptr;
|
||||
mPendingAxisMapping = nullptr;
|
||||
mPendingActionBinding = nullptr;
|
||||
mPendingPort = -1;
|
||||
mPendingBindingArmed = false;
|
||||
mSuppressNavigationUntilNeutral = true;
|
||||
@@ -1035,7 +1070,7 @@ void ControllerConfigWindow::finish_pending_binding(int completedPort) {
|
||||
|
||||
void ControllerConfigWindow::unmap_pending_binding() {
|
||||
if (mPendingButtonMapping == nullptr && mPendingAxisMapping == nullptr &&
|
||||
mPendingKeyButton < 0 && mPendingKeyAxis < 0)
|
||||
mPendingActionBinding == nullptr && mPendingKeyButton < 0 && mPendingKeyAxis < 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -1048,6 +1083,9 @@ void ControllerConfigWindow::unmap_pending_binding() {
|
||||
mPendingAxisMapping->nativeAxis = {-1, AXIS_SIGN_POSITIVE};
|
||||
mPendingAxisMapping->nativeButton = -1;
|
||||
finish_pending_binding(completedPort);
|
||||
} else if (mPendingActionBinding != nullptr) {
|
||||
mPendingActionBinding->setValue(PAD_NATIVE_BUTTON_INVALID);
|
||||
finish_pending_binding(completedPort);
|
||||
} else if (mPendingKeyButton >= 0) {
|
||||
PADSetKeyButtonBinding(static_cast<u32>(completedPort),
|
||||
{PAD_KEY_INVALID, static_cast<PADButton>(mPendingKeyButton)});
|
||||
@@ -1061,7 +1099,7 @@ void ControllerConfigWindow::unmap_pending_binding() {
|
||||
|
||||
bool ControllerConfigWindow::capture_active() const {
|
||||
return mPendingButtonMapping != nullptr || mPendingAxisMapping != nullptr ||
|
||||
mPendingKeyButton >= 0 || mPendingKeyAxis >= 0;
|
||||
mPendingActionBinding != nullptr || mPendingKeyButton >= 0 || mPendingKeyAxis >= 0;
|
||||
}
|
||||
|
||||
bool ControllerConfigWindow::pending_input_neutral() const {
|
||||
@@ -1080,13 +1118,14 @@ Rml::String ControllerConfigWindow::pending_axis_label() const {
|
||||
}
|
||||
|
||||
void ControllerConfigWindow::cancel_pending_binding() {
|
||||
if (mPendingButtonMapping == nullptr && mPendingAxisMapping == nullptr &&
|
||||
if (mPendingButtonMapping == nullptr && mPendingAxisMapping == nullptr && mPendingActionBinding == nullptr &&
|
||||
!mSuppressNavigationUntilNeutral && mPendingKeyButton < 0 && mPendingKeyAxis < 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
mPendingButtonMapping = nullptr;
|
||||
mPendingAxisMapping = nullptr;
|
||||
mPendingActionBinding = nullptr;
|
||||
mPendingKeyButton = -1;
|
||||
mPendingKeyAxis = -1;
|
||||
mPendingPort = -1;
|
||||
@@ -1118,4 +1157,66 @@ void ControllerConfigWindow::stop_rumble_test() {
|
||||
mRumbleTestPort = -1;
|
||||
}
|
||||
|
||||
Rml::String native_button_name(SDL_Gamepad* gamepad, u32 buttonUntyped) {
|
||||
if (buttonUntyped == PAD_NATIVE_BUTTON_INVALID) {
|
||||
return "Not bound";
|
||||
}
|
||||
|
||||
auto button = static_cast<SDL_GamepadButton>(buttonUntyped);
|
||||
if (gamepad != nullptr) {
|
||||
switch (SDL_GetGamepadButtonLabel(gamepad, button)) {
|
||||
case SDL_GAMEPAD_BUTTON_LABEL_A:
|
||||
return "A";
|
||||
case SDL_GAMEPAD_BUTTON_LABEL_B:
|
||||
return "B";
|
||||
case SDL_GAMEPAD_BUTTON_LABEL_X:
|
||||
return "X";
|
||||
case SDL_GAMEPAD_BUTTON_LABEL_Y:
|
||||
return "Y";
|
||||
case SDL_GAMEPAD_BUTTON_LABEL_CROSS:
|
||||
return "Cross";
|
||||
case SDL_GAMEPAD_BUTTON_LABEL_CIRCLE:
|
||||
return "Circle";
|
||||
case SDL_GAMEPAD_BUTTON_LABEL_TRIANGLE:
|
||||
return "Triangle";
|
||||
case SDL_GAMEPAD_BUTTON_LABEL_SQUARE:
|
||||
return "Square";
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
const SDL_GamepadType type =
|
||||
gamepad != nullptr ? SDL_GetGamepadType(gamepad) : SDL_GAMEPAD_TYPE_UNKNOWN;
|
||||
for (const auto& buttonNames : kGamepadButtonNames) {
|
||||
if (buttonNames.button != button) {
|
||||
continue;
|
||||
}
|
||||
|
||||
for (const auto& name : buttonNames.names) {
|
||||
if (name.type == type) {
|
||||
return name.name;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
switch (button) {
|
||||
case SDL_GAMEPAD_BUTTON_DPAD_LEFT:
|
||||
return "D-pad left";
|
||||
case SDL_GAMEPAD_BUTTON_DPAD_RIGHT:
|
||||
return "D-pad right";
|
||||
case SDL_GAMEPAD_BUTTON_DPAD_UP:
|
||||
return "D-pad up";
|
||||
case SDL_GAMEPAD_BUTTON_DPAD_DOWN:
|
||||
return "D-pad down";
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (const char* name = PADGetNativeButtonName(buttonUntyped)) {
|
||||
return name;
|
||||
}
|
||||
return "Unknown";
|
||||
}
|
||||
|
||||
} // namespace dusk::ui
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "window.hpp"
|
||||
#include "dusk/config_var.hpp"
|
||||
|
||||
#include <pad.h>
|
||||
|
||||
@@ -20,6 +21,7 @@ private:
|
||||
Triggers,
|
||||
Sticks,
|
||||
Rumble,
|
||||
Actions,
|
||||
};
|
||||
|
||||
void build_port_tab(Rml::Element* content, int port);
|
||||
@@ -50,6 +52,9 @@ private:
|
||||
int mPendingKeyAxis = -1;
|
||||
bool mRumbleTestActive = false;
|
||||
int mRumbleTestPort = -1;
|
||||
ActionBindConfigVar* mPendingActionBinding = nullptr;
|
||||
};
|
||||
|
||||
Rml::String native_button_name(SDL_Gamepad* gamepad, u32 buttonUntyped);
|
||||
|
||||
} // namespace dusk::ui
|
||||
|
||||
+37
-38
@@ -26,6 +26,43 @@
|
||||
#include <vector>
|
||||
|
||||
namespace dusk::ui {
|
||||
|
||||
Rml::String stage_option_label(const MapEntry& map, bool showInternalNames) {
|
||||
return showInternalNames ? fmt::format("{} ({})", map.mapName, map.mapFile) : map.mapName;
|
||||
}
|
||||
|
||||
Rml::String stage_label_for_file(const Rml::String& stageFile, bool showInternalNames) {
|
||||
for (const auto& region : gameRegions) {
|
||||
for (const auto& map : region.maps) {
|
||||
if (stageFile == map.mapFile) {
|
||||
return stage_option_label(map, showInternalNames);
|
||||
}
|
||||
}
|
||||
}
|
||||
return stageFile;
|
||||
}
|
||||
|
||||
void populate_stage_picker(Pane& pane, std::function<Rml::String()> getStageFile,
|
||||
std::function<void(const char*)> setStageFile, bool showInternalNames) {
|
||||
pane.clear();
|
||||
for (const auto& region : gameRegions) {
|
||||
pane.add_section(region.regionName);
|
||||
for (const auto& map : region.maps) {
|
||||
pane.add_button({
|
||||
.text = stage_option_label(map, showInternalNames),
|
||||
.isSelected =
|
||||
[getStageFile, stageFile = map.mapFile] {
|
||||
return getStageFile() == stageFile;
|
||||
},
|
||||
})
|
||||
.on_pressed([setStageFile, stageFile = map.mapFile] {
|
||||
mDoAud_seStartMenu(kSoundItemChange);
|
||||
setStageFile(stageFile);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
namespace {
|
||||
|
||||
bool has_save_data() {
|
||||
@@ -155,44 +192,6 @@ bool parse_vec3(const Rml::String& value, float& x, float& y, float& z) {
|
||||
return *cursor == '\0';
|
||||
}
|
||||
|
||||
Rml::String stage_option_label(const MapEntry& map) {
|
||||
// TODO: option to show internal name?
|
||||
// return fmt::format("{} ({})", map.mapName, map.mapFile);
|
||||
return map.mapName;
|
||||
}
|
||||
|
||||
Rml::String stage_label_for_file(const Rml::String& stageFile) {
|
||||
for (const auto& region : gameRegions) {
|
||||
for (const auto& map : region.maps) {
|
||||
if (stageFile == map.mapFile) {
|
||||
return stage_option_label(map);
|
||||
}
|
||||
}
|
||||
}
|
||||
return stageFile;
|
||||
}
|
||||
|
||||
void populate_stage_picker(Pane& pane, std::function<Rml::String()> getStageFile,
|
||||
std::function<void(const char*)> setStageFile) {
|
||||
pane.clear();
|
||||
for (const auto& region : gameRegions) {
|
||||
pane.add_section(region.regionName);
|
||||
for (const auto& map : region.maps) {
|
||||
pane.add_button({
|
||||
.text = stage_option_label(map),
|
||||
.isSelected =
|
||||
[getStageFile, stageFile = map.mapFile] {
|
||||
return getStageFile() == stageFile;
|
||||
},
|
||||
})
|
||||
.on_pressed([setStageFile, stageFile = map.mapFile] {
|
||||
mDoAud_seStartMenu(kSoundItemChange);
|
||||
setStageFile(stageFile);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Rml::String get_player_name() {
|
||||
if (!has_save_data()) {
|
||||
return "";
|
||||
|
||||
@@ -1,8 +1,19 @@
|
||||
#pragma once
|
||||
|
||||
#include "window.hpp"
|
||||
|
||||
struct MapEntry;
|
||||
|
||||
namespace dusk::ui {
|
||||
|
||||
class Pane;
|
||||
|
||||
Rml::String stage_option_label(const MapEntry& map, bool showInternalNames = false);
|
||||
Rml::String stage_label_for_file(const Rml::String& stageFile, bool showInternalNames = false);
|
||||
void populate_stage_picker(Pane& pane, std::function<Rml::String()> getStageFile,
|
||||
std::function<void(const char*)> setStageFile,
|
||||
bool showInternalNames = false);
|
||||
|
||||
class EditorWindow : public Window {
|
||||
public:
|
||||
EditorWindow();
|
||||
|
||||
+21
-5
@@ -12,6 +12,8 @@
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
|
||||
#include "dusk/action_bindings.h"
|
||||
|
||||
namespace dusk::ui::input {
|
||||
namespace {
|
||||
|
||||
@@ -203,6 +205,9 @@ Rml::Input::KeyIdentifier map_raw_gamepad_button(SDL_GamepadButton button) noexc
|
||||
case SDL_GAMEPAD_BUTTON_SOUTH:
|
||||
return Rml::Input::KI_RETURN;
|
||||
case SDL_GAMEPAD_BUTTON_BACK:
|
||||
if (isActionBound(ActionBinds::OPEN_DUSKLIGHT_MENU, PAD_CHAN0)) {
|
||||
return Rml::Input::KI_UNKNOWN;
|
||||
}
|
||||
return Rml::Input::KI_F1;
|
||||
case SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER:
|
||||
return Rml::Input::KI_NEXT;
|
||||
@@ -216,6 +221,9 @@ Rml::Input::KeyIdentifier map_raw_gamepad_button(SDL_GamepadButton button) noexc
|
||||
Rml::Input::KeyIdentifier map_raw_button_alias(SDL_GamepadButton button) noexcept {
|
||||
switch (button) {
|
||||
case SDL_GAMEPAD_BUTTON_BACK:
|
||||
if (isActionBound(ActionBinds::OPEN_DUSKLIGHT_MENU, PAD_CHAN0)) {
|
||||
return Rml::Input::KI_UNKNOWN;
|
||||
}
|
||||
return Rml::Input::KI_F1;
|
||||
case SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER:
|
||||
return Rml::Input::KI_NEXT;
|
||||
@@ -318,12 +326,20 @@ bool find_event_pad_button(
|
||||
|
||||
Rml::Input::KeyIdentifier map_gamepad_button(const SDL_GamepadButtonEvent& event) noexcept {
|
||||
const auto nativeButton = static_cast<SDL_GamepadButton>(event.button);
|
||||
if (nativeButton == SDL_GAMEPAD_BUTTON_BACK) {
|
||||
u32 port = 0;
|
||||
bool foundEventPort = find_event_port(event.which, port);
|
||||
if (foundEventPort) {
|
||||
int openMenuButton = getActionBindButton(ActionBinds::OPEN_DUSKLIGHT_MENU, port);
|
||||
if (openMenuButton != PAD_NATIVE_BUTTON_INVALID && openMenuButton == nativeButton) {
|
||||
return Rml::Input::KI_F1;
|
||||
}
|
||||
}
|
||||
|
||||
if (nativeButton == SDL_GAMEPAD_BUTTON_BACK && !isActionBound(ActionBinds::OPEN_DUSKLIGHT_MENU, port)) {
|
||||
return Rml::Input::KI_F1;
|
||||
}
|
||||
|
||||
u32 port = 0;
|
||||
if (!find_event_port(event.which, port)) {
|
||||
if (!foundEventPort) {
|
||||
return map_raw_gamepad_button(nativeButton);
|
||||
}
|
||||
|
||||
@@ -631,7 +647,7 @@ void process_axis_direction(
|
||||
if (chorded) {
|
||||
consume_menu_chord(port, context);
|
||||
}
|
||||
const auto key = chorded ? Rml::Input::KI_F1 : map_gamepad_axis(event, sign);
|
||||
const auto key = chorded && !isActionBound(ActionBinds::OPEN_DUSKLIGHT_MENU, port) ? Rml::Input::KI_F1 : map_gamepad_axis(event, sign);
|
||||
if (key == Rml::Input::KI_UNKNOWN) {
|
||||
return;
|
||||
}
|
||||
@@ -719,7 +735,7 @@ void handle_event(const SDL_Event& event) noexcept {
|
||||
if (chorded) {
|
||||
consume_menu_chord(port, *context);
|
||||
}
|
||||
const auto key = chorded ? Rml::Input::KI_F1 : map_gamepad_button(event.gbutton);
|
||||
const auto key = chorded && !isActionBound(ActionBinds::OPEN_DUSKLIGHT_MENU, port) ? Rml::Input::KI_F1 : map_gamepad_button(event.gbutton);
|
||||
if (key != Rml::Input::KI_UNKNOWN) {
|
||||
bool deferred = false;
|
||||
if (repeat != nullptr) {
|
||||
|
||||
@@ -19,6 +19,7 @@
|
||||
#include "mods_window.hpp"
|
||||
#include "settings.hpp"
|
||||
#include "ui.hpp"
|
||||
#include "warp.hpp"
|
||||
#include "window.hpp"
|
||||
|
||||
#include <chrono>
|
||||
@@ -52,11 +53,9 @@ MenuBar::MenuBar() : Document(kDocumentSource), mRoot(mDocument->GetElementById(
|
||||
.autoSelect = false,
|
||||
});
|
||||
mTabBar->add_tab("Settings", [this] { push(std::make_unique<SettingsWindow>()); });
|
||||
// mTabBar->add_tab("Warp", [] {
|
||||
// // TODO
|
||||
// });
|
||||
|
||||
if (getSettings().backend.enableAdvancedSettings) {
|
||||
mTabBar->add_tab("Warp", [this] { push(std::make_unique<WarpWindow>()); });
|
||||
mTabBar->add_tab("Editor", [this] { push(std::make_unique<EditorWindow>()); });
|
||||
}
|
||||
|
||||
|
||||
+15
-2
@@ -2,6 +2,8 @@
|
||||
|
||||
#include "aurora/lib/logging.hpp"
|
||||
#include "dusk/achievements.h"
|
||||
#include "dusk/action_bindings.h"
|
||||
#include "controller_config.hpp"
|
||||
#include "dusk/livesplit.h"
|
||||
#include "dusk/speedrun.h"
|
||||
#include "fmt/format.h"
|
||||
@@ -152,12 +154,22 @@ Rml::Element* create_menu_notification(Rml::Element* parent) {
|
||||
auto* elem = append(parent, "toast");
|
||||
elem->SetClass("menu-notification", true);
|
||||
|
||||
// Get name of button for action binding if the action is bound
|
||||
Rml::String padButton{};
|
||||
SDL_Gamepad* gamepad = gamepad_for_port(PAD_CHAN0);
|
||||
if (isActionBound(ActionBinds::OPEN_DUSKLIGHT_MENU, PAD_CHAN0) && gamepad != nullptr) {
|
||||
padButton = native_button_name(gamepad,
|
||||
getActionBindButton(ActionBinds::OPEN_DUSKLIGHT_MENU, PAD_CHAN0));
|
||||
} else {
|
||||
padButton = back_button_name();
|
||||
}
|
||||
|
||||
auto* message = append(elem, "message");
|
||||
auto* row = append(message, "row");
|
||||
append(row, "span")->SetInnerRML(kMenuNotificationPrefix);
|
||||
auto* icon = append(row, "icon");
|
||||
icon->SetClass("controller", true);
|
||||
append(row, "span")->SetInnerRML(escape(back_button_name()));
|
||||
append(row, "span")->SetInnerRML(escape(padButton));
|
||||
append(row, "span")->SetInnerRML("to open menu");
|
||||
|
||||
return elem;
|
||||
@@ -342,8 +354,9 @@ void Overlay::update() {
|
||||
}
|
||||
}
|
||||
|
||||
u32 count = 0;
|
||||
const bool showControllerWarning = PADGetIndexForPort(PAD_CHAN0) < 0 &&
|
||||
PADGetKeyButtonBindings(PAD_CHAN0, nullptr) == nullptr &&
|
||||
PADGetKeyButtonBindings(PAD_CHAN0, &count) == nullptr &&
|
||||
dynamic_cast<Window*>(top_document()) == nullptr &&
|
||||
dynamic_cast<WindowSmall*>(top_document()) == nullptr;
|
||||
if (showControllerWarning && mControllerWarning == nullptr) {
|
||||
|
||||
@@ -3,18 +3,22 @@
|
||||
#include "aurora/gfx.h"
|
||||
#include "bool_button.hpp"
|
||||
#include "controller_config.hpp"
|
||||
#include "dusk/app_info.hpp"
|
||||
#include "dusk/audio/DuskAudioSystem.h"
|
||||
#include "dusk/audio/DuskDsp.hpp"
|
||||
#include "dusk/config.hpp"
|
||||
#include "dusk/hotkeys.h"
|
||||
#include "dusk/data.hpp"
|
||||
#include "dusk/file_select.hpp"
|
||||
#include "dusk/imgui/ImGuiEngine.hpp"
|
||||
#include "dusk/io.hpp"
|
||||
#include "dusk/livesplit.h"
|
||||
#include "dusk/main.h"
|
||||
#include "dusk/discord_presence.hpp"
|
||||
#include "graphics_tuner.hpp"
|
||||
#include "m_Do/m_Do_main.h"
|
||||
#include "menu_bar.hpp"
|
||||
#include "modal.hpp"
|
||||
#include "number_button.hpp"
|
||||
#include "menu_bar.hpp"
|
||||
#include "pane.hpp"
|
||||
@@ -23,6 +27,7 @@
|
||||
|
||||
#include <aurora/lib/window.hpp>
|
||||
#include <SDL3/SDL_filesystem.h>
|
||||
#include <fmt/format.h>
|
||||
|
||||
#if DUSK_ENABLE_SENTRY_NATIVE
|
||||
#include "dusk/crash_reporting.h"
|
||||
@@ -182,6 +187,7 @@ void reset_for_speedrun_mode() {
|
||||
|
||||
getSettings().game.infiniteHearts.setSpeedrunValue(false);
|
||||
getSettings().game.infiniteArrows.setSpeedrunValue(false);
|
||||
getSettings().game.infiniteSeeds.setSpeedrunValue(false);
|
||||
getSettings().game.infiniteBombs.setSpeedrunValue(false);
|
||||
getSettings().game.infiniteOil.setSpeedrunValue(false);
|
||||
getSettings().game.infiniteOxygen.setSpeedrunValue(false);
|
||||
@@ -195,6 +201,7 @@ void reset_for_speedrun_mode() {
|
||||
getSettings().game.fastRoll.setSpeedrunValue(false);
|
||||
getSettings().game.fastSpinner.setSpeedrunValue(false);
|
||||
getSettings().game.freeMagicArmor.setSpeedrunValue(false);
|
||||
getSettings().game.invincibleEnemies.setSpeedrunValue(false);
|
||||
|
||||
getSettings().game.pauseOnFocusLost.setSpeedrunValue(false);
|
||||
aurora_set_pause_on_focus_lost(false);
|
||||
@@ -293,13 +300,49 @@ private:
|
||||
Rml::String mCurrentRml;
|
||||
};
|
||||
|
||||
void show_data_folder_error_modal(std::string_view message) {
|
||||
auto dismiss = [](Modal& modal) {
|
||||
mDoAud_seStartMenu(kSoundWindowClose);
|
||||
modal.pop();
|
||||
};
|
||||
push_document(std::make_unique<Modal>(Modal::Props{
|
||||
.title = "Data Folder Not Changed",
|
||||
.bodyRml = escape(message),
|
||||
.actions =
|
||||
{
|
||||
ModalAction{
|
||||
.label = "OK",
|
||||
.onPressed = dismiss,
|
||||
},
|
||||
},
|
||||
.onDismiss = dismiss,
|
||||
.icon = "warning",
|
||||
}));
|
||||
if (auto* doc = top_document()) {
|
||||
doc->focus();
|
||||
}
|
||||
}
|
||||
|
||||
void data_folder_dialog_callback(void*, const char* path, const char* error) {
|
||||
if (error != nullptr || path == nullptr) {
|
||||
if (error != nullptr) {
|
||||
show_data_folder_error_modal(error);
|
||||
return;
|
||||
}
|
||||
if (data::set_custom_data_path(path)) {
|
||||
mDoAud_seStartMenu(kSoundItemChange);
|
||||
if (path == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
std::string dataPathError;
|
||||
if (data::set_custom_data_path(path, &dataPathError)) {
|
||||
mDoAud_seStartMenu(kSoundItemChange);
|
||||
return;
|
||||
}
|
||||
|
||||
if (dataPathError.empty()) {
|
||||
dataPathError =
|
||||
fmt::format("{} could not use the selected folder as its data folder.", AppName);
|
||||
}
|
||||
show_data_folder_error_modal(dataPathError);
|
||||
}
|
||||
|
||||
const Rml::String kInternalResolutionHelpText =
|
||||
@@ -710,7 +753,6 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
|
||||
pane.add_rml(
|
||||
"<br/>Display the current framerate in a corner of the screen while playing.");
|
||||
});
|
||||
|
||||
leftPane.add_section("Resolution");
|
||||
graphics_tuner_control(*this, leftPane, rightPane,
|
||||
getSettings().game.internalResolutionScale,
|
||||
@@ -815,9 +857,9 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
|
||||
"Free Camera Sensitivity", "Adjusts twin-stick camera sensitivity.", 50, 200, 5,
|
||||
[] { return !getSettings().game.freeCamera; });
|
||||
addOption("Invert First Person X Axis", getSettings().game.invertFirstPersonXAxis,
|
||||
"Invert horizontal movement while aiming with items or first person camera. Applies to both stick and gyro aiming.");
|
||||
"Invert horizontal movement while aiming with items or first person camera. Applies only to the control stick (the gyroscope can be inverted in Input settings).");
|
||||
addOption("Invert First Person Y Axis", getSettings().game.invertFirstPersonYAxis,
|
||||
"Invert vertical movement while aiming with items or first person camera. Applies to both stick and gyro aiming.");
|
||||
"Invert vertical movement while aiming with items or first person camera. Applies only to the control stick (the gyroscope can be inverted in Input settings).");
|
||||
|
||||
leftPane.add_section("Gyro");
|
||||
leftPane.register_control(
|
||||
@@ -892,6 +934,9 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
|
||||
addOption("Turbo Key", getSettings().game.enableTurboKeybind,
|
||||
"Hold Tab to increase game speed by up to 4x.",
|
||||
[] { return getSettings().game.speedrunMode; });
|
||||
addOption("Reset Key (" + Rml::String{hotkeys::DO_RESET} + ")",
|
||||
getSettings().game.enableResetKeybind,
|
||||
"Press " + Rml::String{hotkeys::DO_RESET} + " to reset the game.");
|
||||
});
|
||||
|
||||
add_tab("Audio", [this](Rml::Element* content) {
|
||||
@@ -908,7 +953,7 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
|
||||
[](int value) {
|
||||
getSettings().audio.masterVolume.setValue(value);
|
||||
config::Save();
|
||||
audio::SetMasterVolume(value / 100.f);
|
||||
audio::SetMasterVolume(audio::MasterVolumeToLinear(value / 100.0f));
|
||||
},
|
||||
.isModified =
|
||||
[] {
|
||||
@@ -1103,6 +1148,7 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
|
||||
addCheat("Infinite Hearts", getSettings().game.infiniteHearts, "Keeps your health full.");
|
||||
addCheat(
|
||||
"Infinite Arrows", getSettings().game.infiniteArrows, "Keeps your arrow count full.");
|
||||
addCheat("Infinite Seeds", getSettings().game.infiniteSeeds, "Keeps your slingshot pellets (seeds) full.");
|
||||
addCheat("Infinite Bombs", getSettings().game.infiniteBombs, "Keeps all bomb bags full.");
|
||||
addCheat("Infinite Oil", getSettings().game.infiniteOil, "Keeps your lantern oil full.");
|
||||
addCheat("Infinite Oxygen", getSettings().game.infiniteOxygen,
|
||||
@@ -1129,6 +1175,8 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
|
||||
"Speeds up Spinner movement while holding R.");
|
||||
addCheat("Free Magic Armor", getSettings().game.freeMagicArmor,
|
||||
"Lets the magic armor work without consuming rupees.");
|
||||
addCheat("Invincible Enemies", getSettings().game.invincibleEnemies,
|
||||
"Prevents enemies from taking damage.");
|
||||
});
|
||||
|
||||
add_tab("Interface", [this](Rml::Element* content) {
|
||||
@@ -1249,6 +1297,20 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
|
||||
.helpText = "Checks GitHub releases for a new Dusklight version on startup.<br/><br/>"
|
||||
"No personal information is transmitted or collected.",
|
||||
});
|
||||
#ifdef DUSK_DISCORD
|
||||
config_bool_select(leftPane, rightPane, getSettings().game.enableDiscordPresence,
|
||||
{
|
||||
.key = "Enable Discord Rich Presence",
|
||||
.helpText = "Enable Dusk to integrate with Discord Rich Presence. This allows Discord to show your status in-game.",
|
||||
.onChange = [](bool enabled) {
|
||||
if (enabled) {
|
||||
dusk::discord::initialize();
|
||||
} else {
|
||||
dusk::discord::shutdown();
|
||||
}
|
||||
},
|
||||
});
|
||||
#endif
|
||||
config_bool_select(leftPane, rightPane, getSettings().backend.enableAdvancedSettings,
|
||||
{
|
||||
.key = "Enable Advanced Settings",
|
||||
@@ -1267,6 +1329,17 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
|
||||
},
|
||||
.isDisabled = [] { return getSettings().game.speedrunMode; },
|
||||
});
|
||||
config_bool_select(leftPane, rightPane, getSettings().game.showInputViewer,
|
||||
{
|
||||
.key = "Show Input Viewer",
|
||||
.helpText = "Display a controller input overlay while playing.",
|
||||
});
|
||||
config_bool_select(leftPane, rightPane, getSettings().game.showInputViewerGyro,
|
||||
{
|
||||
.key = "Show Gyro Input Viewer",
|
||||
.helpText = "Show gyro sensor values in the input viewer.",
|
||||
.isDisabled = [] { return !getSettings().game.showInputViewer; },
|
||||
});
|
||||
|
||||
leftPane.add_section("Game");
|
||||
config_bool_select(leftPane, rightPane, getSettings().game.hideTvSettingsScreen,
|
||||
|
||||
@@ -0,0 +1,334 @@
|
||||
#include "warp.hpp"
|
||||
|
||||
#include "editor.hpp"
|
||||
#include "pane.hpp"
|
||||
|
||||
#include "dusk/map_loader_definitions.h"
|
||||
#include "fmt/format.h"
|
||||
|
||||
namespace dusk::ui {
|
||||
namespace {
|
||||
|
||||
constexpr int kMinLayer = -1;
|
||||
constexpr int kMaxLayer = 14;
|
||||
|
||||
struct WarpSelectionState {
|
||||
int regionIdx = 0;
|
||||
int mapIdx = 0;
|
||||
int roomIdx = 0;
|
||||
int pointIdx = 0;
|
||||
int layer = -1;
|
||||
bool showInternalNames = false;
|
||||
};
|
||||
|
||||
WarpSelectionState& selection_state() {
|
||||
static WarpSelectionState state;
|
||||
return state;
|
||||
}
|
||||
|
||||
const RegionEntry* selected_region(const WarpSelectionState& state) {
|
||||
if (state.regionIdx < 0 || state.regionIdx >= static_cast<int>(gameRegions.size())) {
|
||||
return nullptr;
|
||||
}
|
||||
return &gameRegions[state.regionIdx];
|
||||
}
|
||||
|
||||
const MapEntry* selected_map(const WarpSelectionState& state) {
|
||||
const auto* region = selected_region(state);
|
||||
if (region == nullptr || state.mapIdx < 0 || state.mapIdx >= static_cast<int>(region->maps.size())) {
|
||||
return nullptr;
|
||||
}
|
||||
return ®ion->maps[state.mapIdx];
|
||||
}
|
||||
|
||||
const RoomEntry* selected_room(const WarpSelectionState& state) {
|
||||
const auto* map = selected_map(state);
|
||||
if (map == nullptr || state.roomIdx < 0 || state.roomIdx >= static_cast<int>(map->mapRooms.size())) {
|
||||
return nullptr;
|
||||
}
|
||||
return &map->mapRooms[state.roomIdx];
|
||||
}
|
||||
|
||||
const s16* selected_point(const WarpSelectionState& state) {
|
||||
const auto* room = selected_room(state);
|
||||
if (room == nullptr || state.pointIdx < 0 ||
|
||||
state.pointIdx >= static_cast<int>(room->roomPoints.size()))
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
return &room->roomPoints[state.pointIdx];
|
||||
}
|
||||
|
||||
void clamp_indices(WarpSelectionState& state) {
|
||||
if (gameRegions.empty()) {
|
||||
state.regionIdx = -1;
|
||||
state.mapIdx = -1;
|
||||
state.roomIdx = -1;
|
||||
state.pointIdx = -1;
|
||||
state.layer = std::clamp(state.layer, kMinLayer, kMaxLayer);
|
||||
return;
|
||||
}
|
||||
|
||||
state.regionIdx = std::clamp(state.regionIdx, 0, static_cast<int>(gameRegions.size()) - 1);
|
||||
const auto& region = gameRegions[state.regionIdx];
|
||||
if (region.maps.empty()) {
|
||||
state.mapIdx = -1;
|
||||
state.roomIdx = -1;
|
||||
state.pointIdx = -1;
|
||||
state.layer = std::clamp(state.layer, kMinLayer, kMaxLayer);
|
||||
return;
|
||||
}
|
||||
|
||||
state.mapIdx = std::clamp(state.mapIdx, 0, static_cast<int>(region.maps.size()) - 1);
|
||||
const auto& map = region.maps[state.mapIdx];
|
||||
if (map.mapRooms.empty()) {
|
||||
state.roomIdx = -1;
|
||||
state.pointIdx = -1;
|
||||
state.layer = std::clamp(state.layer, kMinLayer, kMaxLayer);
|
||||
return;
|
||||
}
|
||||
|
||||
state.roomIdx = std::clamp(state.roomIdx, 0, static_cast<int>(map.mapRooms.size()) - 1);
|
||||
const auto& room = map.mapRooms[state.roomIdx];
|
||||
if (room.roomPoints.empty()) {
|
||||
state.pointIdx = -1;
|
||||
} else {
|
||||
state.pointIdx = std::clamp(state.pointIdx, 0, static_cast<int>(room.roomPoints.size()) - 1);
|
||||
}
|
||||
|
||||
state.layer = std::clamp(state.layer, kMinLayer, kMaxLayer);
|
||||
}
|
||||
|
||||
bool can_warp(const WarpSelectionState& state) {
|
||||
return selected_point(state) != nullptr;
|
||||
}
|
||||
|
||||
void reset_selection(WarpSelectionState& state) {
|
||||
state.roomIdx = 0;
|
||||
state.pointIdx = 0;
|
||||
state.layer = kMinLayer;
|
||||
clamp_indices(state);
|
||||
}
|
||||
|
||||
void populate_map_picker(Pane& pane, WarpSelectionState& state) {
|
||||
pane.clear();
|
||||
clamp_indices(state);
|
||||
if (state.regionIdx < 0 || state.regionIdx >= static_cast<int>(gameRegions.size())) {
|
||||
return;
|
||||
}
|
||||
|
||||
pane.add_button({
|
||||
.text = "Show Internal Names",
|
||||
.isSelected = [&state] { return state.showInternalNames; },
|
||||
})
|
||||
.on_pressed([&pane, &state] {
|
||||
mDoAud_seStartMenu(kSoundItemChange);
|
||||
state.showInternalNames = !state.showInternalNames;
|
||||
populate_map_picker(pane, state);
|
||||
});
|
||||
|
||||
pane.add_section("Maps");
|
||||
const auto& region = gameRegions[state.regionIdx];
|
||||
for (int i = 0; i < static_cast<int>(region.maps.size()); ++i) {
|
||||
pane.add_button({
|
||||
.text = stage_option_label(region.maps[i], state.showInternalNames),
|
||||
.isSelected = [i, &state] { return state.mapIdx == i; },
|
||||
})
|
||||
.on_pressed([i, &state] {
|
||||
mDoAud_seStartMenu(kSoundItemChange);
|
||||
if (state.mapIdx != i) {
|
||||
state.mapIdx = i;
|
||||
reset_selection(state);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
WarpWindow::WarpWindow() {
|
||||
add_tab("Warp", [this](Rml::Element* content) {
|
||||
auto& leftPane = add_child<Pane>(content, Pane::Type::Controlled);
|
||||
auto& rightPane = add_child<Pane>(content, Pane::Type::Uncontrolled);
|
||||
auto& state = selection_state();
|
||||
clamp_indices(state);
|
||||
|
||||
leftPane.add_section("Destination");
|
||||
leftPane.register_control(
|
||||
leftPane.add_select_button({
|
||||
.key = "Region",
|
||||
.getValue =
|
||||
[&state] {
|
||||
clamp_indices(state);
|
||||
const auto* region = selected_region(state);
|
||||
return region == nullptr ? Rml::String{"None"} :
|
||||
Rml::String{region->regionName};
|
||||
},
|
||||
}),
|
||||
rightPane, [&state](Pane& pane) {
|
||||
pane.clear();
|
||||
for (int i = 0; i < static_cast<int>(gameRegions.size()); ++i) {
|
||||
pane.add_button({
|
||||
.text = gameRegions[i].regionName,
|
||||
.isSelected = [i, &state] { return state.regionIdx == i; },
|
||||
})
|
||||
.on_pressed([i, &state] {
|
||||
mDoAud_seStartMenu(kSoundItemChange);
|
||||
if (state.regionIdx != i) {
|
||||
state.regionIdx = i;
|
||||
state.mapIdx = 0;
|
||||
reset_selection(state);
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
leftPane.register_control(
|
||||
leftPane.add_select_button({
|
||||
.key = "Map",
|
||||
.getValue =
|
||||
[&state] {
|
||||
clamp_indices(state);
|
||||
const auto* map = selected_map(state);
|
||||
return map == nullptr ? Rml::String{"None"} :
|
||||
stage_option_label(*map, state.showInternalNames);
|
||||
},
|
||||
}),
|
||||
rightPane, [&state](Pane& pane) { populate_map_picker(pane, state); });
|
||||
|
||||
leftPane.register_control(
|
||||
leftPane.add_select_button({
|
||||
.key = "Room",
|
||||
.getValue = [&state] {
|
||||
clamp_indices(state);
|
||||
const auto* room = selected_room(state);
|
||||
return room == nullptr ? Rml::String{"None"} :
|
||||
fmt::format("{}", room->roomNo);
|
||||
},
|
||||
.isDisabled = [&state] {
|
||||
clamp_indices(state);
|
||||
const auto* map = selected_map(state);
|
||||
return map == nullptr || map->mapRooms.size() <= 1;
|
||||
},
|
||||
}),
|
||||
rightPane, [&state](Pane& pane) {
|
||||
pane.clear();
|
||||
clamp_indices(state);
|
||||
if (state.regionIdx < 0 || state.regionIdx >= static_cast<int>(gameRegions.size())) {
|
||||
return;
|
||||
}
|
||||
const auto& region = gameRegions[state.regionIdx];
|
||||
if (state.mapIdx < 0 || state.mapIdx >= static_cast<int>(region.maps.size())) {
|
||||
return;
|
||||
}
|
||||
const auto& map = region.maps[state.mapIdx];
|
||||
for (int i = 0; i < static_cast<int>(map.mapRooms.size()); ++i) {
|
||||
pane.add_button({
|
||||
.text = fmt::format("{}", map.mapRooms[i].roomNo),
|
||||
.isSelected = [i, &state] { return state.roomIdx == i; },
|
||||
})
|
||||
.on_pressed([i, &state] {
|
||||
mDoAud_seStartMenu(kSoundItemChange);
|
||||
if (state.roomIdx != i) {
|
||||
state.roomIdx = i;
|
||||
state.pointIdx = 0;
|
||||
clamp_indices(state);
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
leftPane.register_control(
|
||||
leftPane.add_select_button({
|
||||
.key = "Point",
|
||||
.getValue = [&state] {
|
||||
clamp_indices(state);
|
||||
const auto* point = selected_point(state);
|
||||
return point == nullptr ? Rml::String{"None"} : fmt::format("{}", *point);
|
||||
},
|
||||
.isDisabled = [&state] {
|
||||
clamp_indices(state);
|
||||
const auto* room = selected_room(state);
|
||||
return room == nullptr || room->roomPoints.size() <= 1;
|
||||
},
|
||||
}),
|
||||
rightPane, [&state](Pane& pane) {
|
||||
pane.clear();
|
||||
clamp_indices(state);
|
||||
if (state.regionIdx < 0 || state.regionIdx >= static_cast<int>(gameRegions.size())) {
|
||||
return;
|
||||
}
|
||||
const auto& region = gameRegions[state.regionIdx];
|
||||
if (state.mapIdx < 0 || state.mapIdx >= static_cast<int>(region.maps.size())) {
|
||||
return;
|
||||
}
|
||||
const auto& map = region.maps[state.mapIdx];
|
||||
if (state.roomIdx < 0 || state.roomIdx >= static_cast<int>(map.mapRooms.size())) {
|
||||
return;
|
||||
}
|
||||
const auto& room = map.mapRooms[state.roomIdx];
|
||||
for (int i = 0; i < static_cast<int>(room.roomPoints.size()); ++i) {
|
||||
pane.add_button({
|
||||
.text = fmt::format("{}", room.roomPoints[i]),
|
||||
.isSelected = [i, &state] { return state.pointIdx == i; },
|
||||
})
|
||||
.on_pressed([i, &state] {
|
||||
if (state.pointIdx != i) {
|
||||
mDoAud_seStartMenu(kSoundItemChange);
|
||||
state.pointIdx = i;
|
||||
clamp_indices(state);
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
leftPane.register_control(
|
||||
leftPane.add_select_button({
|
||||
.key = "Layer",
|
||||
.getValue = [&state] { return fmt::format("{}", state.layer); },
|
||||
}),
|
||||
rightPane, [&state](Pane& pane) {
|
||||
pane.clear();
|
||||
for (int layer = kMinLayer; layer <= kMaxLayer; ++layer) {
|
||||
pane.add_button({
|
||||
.text = fmt::format("{}", layer),
|
||||
.isSelected = [layer, &state] { return state.layer == layer; },
|
||||
})
|
||||
.on_pressed([layer, &state] {
|
||||
if (state.layer != layer) {
|
||||
mDoAud_seStartMenu(kSoundItemChange);
|
||||
state.layer = layer;
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
leftPane.add_section("Action");
|
||||
leftPane.register_control(
|
||||
leftPane.add_button({
|
||||
.text = "Warp",
|
||||
.isDisabled = [&state] {
|
||||
clamp_indices(state);
|
||||
return !can_warp(state);
|
||||
},
|
||||
})
|
||||
.on_pressed([&state] {
|
||||
clamp_indices(state);
|
||||
if (!can_warp(state)) {
|
||||
return;
|
||||
}
|
||||
|
||||
mDoAud_seStartMenu(kSoundClick);
|
||||
const auto& region = gameRegions[state.regionIdx];
|
||||
const auto& map = region.maps[state.mapIdx];
|
||||
const auto& room = map.mapRooms[state.roomIdx];
|
||||
dComIfGp_setNextStage( map.mapFile, room.roomPoints[state.pointIdx], room.roomNo, state.layer);
|
||||
}),
|
||||
rightPane, [](Pane& pane) {
|
||||
pane.clear();
|
||||
pane.add_text("Warp to the selected destination.");
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
} // namespace dusk::ui
|
||||
@@ -0,0 +1,12 @@
|
||||
#pragma once
|
||||
|
||||
#include "window.hpp"
|
||||
|
||||
namespace dusk::ui {
|
||||
|
||||
class WarpWindow : public Window {
|
||||
public:
|
||||
WarpWindow();
|
||||
};
|
||||
|
||||
} // namespace dusk::ui
|
||||
@@ -793,6 +793,10 @@ static void duskExecute() {
|
||||
dComIfGs_setArrowNum(dComIfGs_getArrowMax());
|
||||
}
|
||||
|
||||
if (dusk::getSettings().game.infiniteSeeds) {
|
||||
dComIfGs_setPachinkoNum(dComIfGs_getPachinkoMax());
|
||||
}
|
||||
|
||||
if (dusk::getSettings().game.infiniteBombs) {
|
||||
dComIfGs_setBombNum(0, 99);
|
||||
dComIfGs_setBombNum(1, 99);
|
||||
|
||||
+10
-1
@@ -136,8 +136,17 @@ base_process_class* fpcBs_Create(s16 i_profname, fpc_ProcID i_procID, void* i_ap
|
||||
u32 size;
|
||||
|
||||
pprofile = (process_profile_definition*)fpcPf_Get(i_profname);
|
||||
if (pprofile == NULL) {
|
||||
#if TARGET_PC
|
||||
DuskLog.debug("fpcBs_Create: profile not found for profname={}", i_profname);
|
||||
#endif
|
||||
return NULL;
|
||||
}
|
||||
#if TARGET_PC
|
||||
const char* procName = getProcName(i_profname);
|
||||
DuskLog.debug("fpcBs_Create: pid={} profname={} ({}) profile={} procSize={} unkSize={}",
|
||||
i_procID, getProcName(i_profname), i_profname, (void*)pprofile, pprofile->process_size, pprofile->unk_size);
|
||||
i_procID, procName ? procName : "(unknown)", i_profname, (void*)pprofile, pprofile->process_size, pprofile->unk_size);
|
||||
#endif
|
||||
size = pprofile->process_size + pprofile->unk_size;
|
||||
|
||||
pprocess = (base_process_class*)cMl::memalignB(-4, size);
|
||||
|
||||
+28
-6
@@ -72,6 +72,7 @@
|
||||
#include <aurora/dvd.h>
|
||||
#include <dolphin/dvd.h>
|
||||
|
||||
#include "SDL3/SDL_init.h"
|
||||
#include "SDL3/SDL_filesystem.h"
|
||||
#include "SDL3/SDL_iostream.h"
|
||||
#include "SDL3/SDL_misc.h"
|
||||
@@ -80,6 +81,7 @@
|
||||
#include "dusk/audio/DuskAudioSystem.h"
|
||||
#include "dusk/audio/DuskDsp.hpp"
|
||||
#include "dusk/config.hpp"
|
||||
#include "dusk/speedrun.h"
|
||||
#include "dusk/settings.h"
|
||||
#include "dusk/io.hpp"
|
||||
#include "dusk/version.hpp"
|
||||
@@ -119,6 +121,7 @@ bool dusk::IsShuttingDown = false;
|
||||
bool dusk::IsGameLaunched = false;
|
||||
bool dusk::RestartRequested = false;
|
||||
std::filesystem::path dusk::ConfigPath;
|
||||
std::filesystem::path dusk::CachePath;
|
||||
#endif
|
||||
|
||||
void dusk::RequestRestart() noexcept {
|
||||
@@ -465,6 +468,11 @@ static std::string asset_path(const char* assetName) {
|
||||
return std::string("res/") + assetName;
|
||||
}
|
||||
|
||||
static void log_build_info() {
|
||||
DuskLog.info("Build: {} (rev {}, built {}, type {})", DUSK_WC_DESCRIBE, DUSK_WC_REVISION, DUSK_WC_DATE, DUSK_BUILD_TYPE);
|
||||
DuskLog.info("Platform: {}", DUSK_PLATFORM_NAME);
|
||||
}
|
||||
|
||||
// =========================================================================
|
||||
// PC ENTRY POINT
|
||||
// =========================================================================
|
||||
@@ -512,10 +520,17 @@ int game_main(int argc, char* argv[]) {
|
||||
|
||||
const auto startupLogLevel =
|
||||
static_cast<AuroraLogLevel>(parsed_arg_options["log-level"].as<uint8_t>());
|
||||
dusk::ConfigPath = dusk::data::initialize_data();
|
||||
dusk::InitializeFileLogging(dusk::ConfigPath, startupLogLevel);
|
||||
const auto dataPaths = dusk::data::initialize_data();
|
||||
dusk::ConfigPath = dataPaths.userPath;
|
||||
dusk::CachePath = dataPaths.cachePath;
|
||||
dusk::InitializeFileLogging(dusk::CachePath, startupLogLevel);
|
||||
|
||||
log_build_info();
|
||||
|
||||
dusk::config::LoadFromUserPreferences();
|
||||
if (dusk::getSettings().game.speedrunMode) {
|
||||
dusk::resetForSpeedrunMode();
|
||||
}
|
||||
ApplyCVarOverrides(parsed_arg_options["cvar"]);
|
||||
dusk::crash_reporting::initialize();
|
||||
// TODO: How to handle this?
|
||||
@@ -529,11 +544,16 @@ int game_main(int argc, char* argv[]) {
|
||||
}
|
||||
}
|
||||
|
||||
// Set SDL metadata for audio mixers and macOS "About" menu
|
||||
SDL_SetAppMetadata("Dusklight", DUSK_VERSION_STRING, "dev.twilitrealm.dusk");
|
||||
|
||||
{
|
||||
const auto configPathString = dusk::ConfigPath.u8string();
|
||||
const auto userPathString = dusk::ConfigPath.u8string();
|
||||
const auto cachePathString = dusk::CachePath.u8string();
|
||||
AuroraConfig config{};
|
||||
config.appName = dusk::AppName;
|
||||
config.configPath = reinterpret_cast<const char*>(configPathString.c_str());
|
||||
config.userPath = reinterpret_cast<const char*>(userPathString.c_str());
|
||||
config.cachePath = reinterpret_cast<const char*>(cachePathString.c_str());
|
||||
config.vsync = dusk::getSettings().video.enableVsync;
|
||||
config.startFullscreen = dusk::getSettings().video.enableFullscreen;
|
||||
config.windowPosX = -1;
|
||||
@@ -554,7 +574,9 @@ int game_main(int argc, char* argv[]) {
|
||||
}
|
||||
|
||||
#ifdef DUSK_DISCORD
|
||||
dusk::discord::initialize();
|
||||
if (dusk::getSettings().game.enableDiscordPresence) {
|
||||
dusk::discord::initialize();
|
||||
}
|
||||
#endif
|
||||
|
||||
VISetWindowTitle(
|
||||
@@ -568,7 +590,7 @@ int game_main(int argc, char* argv[]) {
|
||||
}
|
||||
VISetFrameBufferScale(dusk::getSettings().game.internalResolutionScale.getValue());
|
||||
|
||||
dusk::audio::SetMasterVolume(dusk::getSettings().audio.masterVolume / 100.0f);
|
||||
dusk::audio::SetMasterVolume(dusk::audio::MasterVolumeToLinear(dusk::getSettings().audio.masterVolume / 100.0f));
|
||||
dusk::audio::SetEnableReverb(dusk::getSettings().audio.enableReverb);
|
||||
dusk::audio::EnableHrtf = dusk::getSettings().audio.enableHrtf;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user