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https://github.com/TwilitRealm/dusklight
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Mod API: gfx service
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@@ -53,6 +53,7 @@
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#include "dusk/dusk.h"
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#include "dusk/endian.h"
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#include "dusk/frame_interpolation.h"
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#include "dusk/gfx.hpp"
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#include "dusk/gx_helper.h"
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#include "dusk/imgui/ImGuiConsole.hpp"
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#include "dusk/logging.h"
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@@ -2356,6 +2357,10 @@ int mDoGph_Painter() {
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GXSetClipMode(GX_CLIP_ENABLE);
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#if TARGET_PC
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dusk::mods::gfx_run_stage(GFX_STAGE_SCENE_BEGIN, &camera_p->view, view_port);
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#endif
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#if DEBUG
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// "drawing up to Background (Translucent) (Rendering)"
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fapGm_HIO_c::stopCpuTimer("背景(半透明)描画まで(レンダリング)");
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@@ -2384,6 +2389,10 @@ int mDoGph_Painter() {
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GX_DEBUG_GROUP(dComIfGd_drawShadow, camera_p->view.viewMtx);
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#if TARGET_PC
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dusk::mods::gfx_run_stage(GFX_STAGE_SCENE_AFTER_TERRAIN, &camera_p->view, view_port);
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#endif
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#if DEBUG
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// "shadow drawing (Rendering)"
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fapGm_HIO_c::stopCpuTimer("影描画(レンダリング)");
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@@ -2413,6 +2422,10 @@ int mDoGph_Painter() {
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GX_DEBUG_GROUP(dComIfGd_drawOpaListPacket);
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#if TARGET_PC
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dusk::mods::gfx_run_stage(GFX_STAGE_SCENE_AFTER_OPAQUE, &camera_p->view, view_port);
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#endif
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#if DEBUG
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// "drawing up to special-use drawing (Opaque) except J3D (Rendering)"
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fapGm_HIO_c::stopCpuTimer("J3D以外などの特殊用(不透明)描画まで(レンダリング)");
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@@ -2778,6 +2791,10 @@ int mDoGph_Painter() {
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captureScreenSetPort();
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#endif
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#if TARGET_PC
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dusk::mods::gfx_run_stage(GFX_STAGE_FRAME_BEFORE_HUD);
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#endif
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if (fapGmHIO_get2Ddraw()) {
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Mtx m4;
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cMtx_copy(j3dSys.getViewMtx(), m4);
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@@ -2835,6 +2852,10 @@ int mDoGph_Painter() {
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dComIfGd_draw2DXlu();
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}
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#if TARGET_PC
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dusk::mods::gfx_run_stage(GFX_STAGE_FRAME_AFTER_HUD);
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#endif
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#if DEBUG
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if (dJcame_c::get()) {
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dJcame_c::get()->show2D();
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