Mod API: Camera service

This commit is contained in:
Luke Street
2026-07-09 18:54:44 -06:00
parent 6849baac06
commit 7df07c6904
6 changed files with 220 additions and 0 deletions
+19
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@@ -409,6 +409,25 @@ existing documents restyle immediately, and future ones pick it up when created.
host styles and may override them. Scope selectors tightly (use `[mod-id="..."]`!), especially for `UI_SCOPE_WINDOW`,
unless changing host UI is intentional.
### CameraService (`mods/svc/camera.h`)
Converts a game view provided by a render callback into WebGPU-convention camera data. Matrix fields are column-major
`float[16]` values using the matrix * column-vector convention (transpose of the game's row-major `Mtx`/`Mtx44` layout),
ready to copy into WGSL `mat4x4f` uniforms.
```cpp
IMPORT_SERVICE(CameraService, svc_camera);
CameraInfo camera = CAMERA_INFO_INIT;
if (svc_camera->get_camera(mod_ctx, game_view, &camera) == MOD_OK) {
// camera.view_from_world, camera.proj_from_view, camera.eye, ...
}
```
`get_camera` returns `MOD_UNAVAILABLE` while the view is not a valid perspective camera, such as before the
first in-game frame. Projection matrices match the renderer's WebGPU clip convention and renderer depth convention
(reversed-Z by default).
---
## Hooking Game Functions
+1
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@@ -1562,6 +1562,7 @@ set(DUSK_FILES
src/dusk/mods/loader/loader.hpp
src/dusk/mods/loader/native_module.cpp
src/dusk/mods/loader/native_module.hpp
src/dusk/mods/svc/camera.cpp
src/dusk/mods/svc/config.cpp
src/dusk/mods/svc/config.hpp
src/dusk/mods/svc/game.cpp
+64
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@@ -0,0 +1,64 @@
#pragma once
#include "mods/api.h"
#define CAMERA_SERVICE_ID "dev.twilitrealm.dusklight.camera"
#define CAMERA_SERVICE_MAJOR 1u
#define CAMERA_SERVICE_MINOR 0u
/*
* Snapshot of a game camera for the frame currently being recorded.
*
* Matrix conventions: every matrix is a column-major float[16] using the matrix * column-vector
* convention, ready to memcpy into a WGSL mat4x4f uniform. NOTE: this is the TRANSPOSE of the
* game's row-major Mtx/Mtx44 layout; mods that want the raw game matrices should read the
* view_class directly instead.
*
* View space is right-handed with -Z forward. Projection matrices are in WebGPU clip convention
* and follow the renderer's depth mode: reversed-Z by default (depth 1.0 at the near plane,
* 0.0 at far).
*
* Unprojecting a depth-buffer texel at uv with sampled depth d:
* let ndc = vec3f(uv.x * 2.0 - 1.0, 1.0 - uv.y * 2.0, d); // WebGPU framebuffer y is down
* let world4 = world_from_proj * vec4f(ndc, 1.0);
* let world = world4.xyz / world4.w;
*/
typedef struct CameraInfo {
uint32_t struct_size;
float view_from_world[16]; /* the view matrix */
float world_from_view[16]; /* its inverse; column 3 is the camera position */
float proj_from_view[16]; /* WebGPU-convention projection (+ Aurora reversed-Z) */
float view_from_proj[16]; /* its inverse */
float proj_from_world[16]; /* proj_from_view * view_from_world */
float world_from_proj[16]; /* one-step depth-buffer -> world unproject */
float eye[3]; /* camera position in world space */
float fovy; /* vertical field of view, degrees */
float aspect;
float near_plane;
float far_plane;
} CameraInfo;
#define CAMERA_INFO_INIT {sizeof(CameraInfo)}
typedef struct CameraService {
ServiceHeader header;
/*
* Snapshots a camera. game_view must be a view_class pointer, such as from a render stage
* callback's game view. Game thread only. Returns MOD_UNAVAILABLE when the view is not a valid
* perspective camera.
*/
ModResult (*get_camera)(ModContext* ctx, const void* game_view, CameraInfo* out_info);
} CameraService;
#ifdef __cplusplus
#include "mods/service.hpp"
template <>
struct dusk::mods::ServiceTraits<CameraService> {
static constexpr const char* id = CAMERA_SERVICE_ID;
static constexpr uint16_t major_version = CAMERA_SERVICE_MAJOR;
};
#endif
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@@ -0,0 +1,134 @@
#include "registry.hpp"
#include "dusk/mods/loader/loader.hpp"
#include "mods/svc/camera.h"
#include "f_op/f_op_view.h"
#include "m_Do/m_Do_mtx.h"
#include <aurora/gfx.hpp>
#include <cstring>
namespace dusk::mods::svc {
namespace {
void to_column_major(const Mtx44 in, float out[16]) {
for (int c = 0; c < 4; ++c) {
for (int r = 0; r < 4; ++r) {
out[c * 4 + r] = in[r][c];
}
}
}
void store_affine(const Mtx in, float out[16]) {
for (int c = 0; c < 4; ++c) {
for (int r = 0; r < 3; ++r) {
out[c * 4 + r] = in[r][c];
}
out[c * 4 + 3] = 0.0f;
}
out[15] = 1.0f;
}
/* affine * 4x4; operand-order mirror of cMtx_concatProjView */
void concat_affine_proj(const Mtx a, const Mtx44 b, Mtx44 out) {
for (int r = 0; r < 3; ++r) {
for (int c = 0; c < 4; ++c) {
out[r][c] =
a[r][0] * b[0][c] + a[r][1] * b[1][c] + a[r][2] * b[2][c] + a[r][3] * b[3][c];
}
}
std::memcpy(out[3], b[3], sizeof(f32) * 4);
}
ModResult snapshot_view(const view_class* view, CameraInfo* outInfo) {
if (view == nullptr || !(view->near_ > 0.0f) || !(view->far_ > view->near_) ||
!(view->fovy > 0.0f) || view->fovy >= 180.0f || !(view->aspect > 0.0f))
{
return MOD_UNAVAILABLE;
}
// Build from the GXSetProjection values
const f32 p00 = view->projMtx[0][0];
const f32 p02 = view->projMtx[0][2];
const f32 p11 = view->projMtx[1][1];
const f32 p12 = view->projMtx[1][2];
const f32 p22 = view->projMtx[2][2];
const f32 p23 = view->projMtx[2][3];
if (view->projMtx[3][2] != -1.0f || p00 == 0.0f || p11 == 0.0f || p23 == 0.0f) {
return MOD_UNAVAILABLE;
}
// WebGPU-convention projection + Aurora reversed Z
const bool reversedZ = aurora::gfx::uses_reversed_z();
const f32 e = reversedZ ? -p22 : p22 - 1.0f;
const f32 f = reversedZ ? -p23 : p23;
Mtx44 proj{};
proj[0][0] = p00;
proj[0][2] = p02;
proj[1][1] = p11;
proj[1][2] = p12;
proj[2][2] = e;
proj[2][3] = f;
proj[3][2] = -1.0f;
// Analytic inverse of the sparse perspective form
Mtx44 invProj{};
invProj[0][0] = 1.0f / p00;
invProj[0][3] = p02 / p00;
invProj[1][1] = 1.0f / p11;
invProj[1][3] = p12 / p11;
invProj[2][3] = -1.0f;
invProj[3][2] = 1.0f / f;
invProj[3][3] = e / f;
Mtx44 projWorld;
cMtx_concatProjView(proj, view->viewMtx, projWorld);
Mtx44 worldProj;
concat_affine_proj(view->invViewMtx, invProj, worldProj);
store_affine(view->viewMtx, outInfo->view_from_world);
store_affine(view->invViewMtx, outInfo->world_from_view);
to_column_major(proj, outInfo->proj_from_view);
to_column_major(invProj, outInfo->view_from_proj);
to_column_major(projWorld, outInfo->proj_from_world);
to_column_major(worldProj, outInfo->world_from_proj);
outInfo->eye[0] = view->lookat.eye.x;
outInfo->eye[1] = view->lookat.eye.y;
outInfo->eye[2] = view->lookat.eye.z;
outInfo->fovy = view->fovy;
outInfo->aspect = view->aspect;
outInfo->near_plane = view->near_;
outInfo->far_plane = view->far_;
return MOD_OK;
}
ModResult camera_get_camera_from_view(
ModContext* context, const void* gameView, CameraInfo* outInfo) {
if (outInfo == nullptr || outInfo->struct_size < sizeof(CameraInfo) ||
mod_from_context(context) == nullptr || gameView == nullptr)
{
return MOD_INVALID_ARGUMENT;
}
const uint32_t structSize = outInfo->struct_size;
std::memset(outInfo, 0, sizeof(CameraInfo));
outInfo->struct_size = structSize;
return snapshot_view(static_cast<const view_class*>(gameView), outInfo);
}
constexpr CameraService s_cameraService{
.header = SERVICE_HEADER(CameraService, CAMERA_SERVICE_MAJOR, CAMERA_SERVICE_MINOR),
.get_camera = camera_get_camera_from_view,
};
} // namespace
constinit const ServiceModule g_cameraModule{
.id = CAMERA_SERVICE_ID,
.majorVersion = CAMERA_SERVICE_MAJOR,
.minorVersion = CAMERA_SERVICE_MINOR,
.service = &s_cameraService,
};
} // namespace dusk::mods::svc
+1
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@@ -208,6 +208,7 @@ void ModLoader::init_services() {
&svc::g_configModule,
&svc::g_uiModule,
&svc::g_gameModule,
&svc::g_cameraModule,
})
{
svc::register_module(*module);
+1
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@@ -70,5 +70,6 @@ extern const ServiceModule g_textureModule;
extern const ServiceModule g_configModule;
extern const ServiceModule g_uiModule;
extern const ServiceModule g_gameModule;
extern const ServiceModule g_cameraModule;
} // namespace dusk::mods::svc