mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-07-27 14:39:20 -04:00
Add DUSK_PACKAGE_INSTALL (#1966)
Signed-off-by: Reilly Brogan <reilly@reillybrogan.com>
This commit is contained in:
+17
-4
@@ -148,6 +148,7 @@ option(DUSK_SELECTED_OPT "If on, selected parts of the project will be compiled
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option(DUSK_MOVIE_SUPPORT "If on, compile against libjpeg-turbo to enable THP file decoding" ON)
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option(DUSK_ENABLE_UPDATE_CHECKER "Enable update checking support" ON)
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option(DUSK_ENABLE_SENTRY_NATIVE "Enable sentry-native crash reporting support" OFF)
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option(DUSK_PACKAGE_INSTALL "Install Dusklight with a Linux-native file structure" OFF)
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option(DUSK_GFX_DEBUG_GROUPS "Report debug groups to the native graphics API" ${DUSK_GFX_DEBUG_GROUPS_DEFAULT})
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set(DUSK_SENTRY_DSN "" CACHE STRING "Sentry DSN")
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set(DUSK_SENTRY_ENVIRONMENT "development" CACHE STRING "Sentry environment")
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@@ -256,7 +257,6 @@ elseif (MSVC)
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add_compile_options($<$<COMPILE_LANGUAGE:C,CXX>:/utf-8>)
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endif ()
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include(FetchContent)
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# Declare all dependencies first so CMake can download them in parallel
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@@ -425,6 +425,11 @@ if(ANDROID)
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list(APPEND GAME_COMPILE_DEFS TARGET_ANDROID=1)
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endif ()
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if (DUSK_PACKAGE_INSTALL)
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include(GNUInstallDirs)
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list(APPEND GAME_COMPILE_DEFS DUSK_ASSET_DIR="${CMAKE_INSTALL_FULL_DATADIR}/dusklight/")
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endif ()
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if (DUSK_GFX_DEBUG_GROUPS)
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list(APPEND GAME_COMPILE_DEFS DUSK_GFX_DEBUG_GROUPS=1)
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target_compile_definitions(aurora_gx PRIVATE AURORA_GFX_DEBUG_GROUPS)
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@@ -648,12 +653,20 @@ set(EXTRA_TARGETS "")
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if (TARGET crashpad_handler)
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list(APPEND EXTRA_TARGETS crashpad_handler)
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endif ()
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install(TARGETS ${BINARY_TARGETS} ${EXTRA_TARGETS} DESTINATION ${CMAKE_INSTALL_PREFIX})
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if (DUSK_PACKAGE_INSTALL)
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install(TARGETS ${BINARY_TARGETS} ${EXTRA_TARGETS} DESTINATION ${CMAKE_INSTALL_BINDIR})
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else()
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install(TARGETS ${BINARY_TARGETS} ${EXTRA_TARGETS} DESTINATION ${CMAKE_INSTALL_PREFIX})
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endif()
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aurora_install_runtime_dlls(dusklight ${CMAKE_INSTALL_PREFIX})
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if (NOT APPLE)
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install(DIRECTORY ${CMAKE_SOURCE_DIR}/res DESTINATION ${CMAKE_INSTALL_PREFIX})
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if (DUSK_PACKAGE_INSTALL)
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install(DIRECTORY ${CMAKE_SOURCE_DIR}/res DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/dusklight)
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else()
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install(DIRECTORY ${CMAKE_SOURCE_DIR}/res DESTINATION ${CMAKE_INSTALL_PREFIX})
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endif()
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endif ()
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if (CMAKE_BUILD_TYPE STREQUAL Debug OR CMAKE_BUILD_TYPE STREQUAL RelWithDebInfo)
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if (CMAKE_BUILD_TYPE STREQUAL Debug OR CMAKE_BUILD_TYPE STREQUAL RelWithDebInfo AND NOT DUSK_PACKAGE_INSTALL)
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set(DEBUG_FILES_LIST "")
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foreach (target IN LISTS BINARY_TARGETS EXTRA_TARGETS)
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get_target_output_name(${target} output_name)
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@@ -20,7 +20,11 @@
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namespace dusk {
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namespace {
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std::string GetAssetPath(const char* assetName) {
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#ifdef DUSK_ASSET_DIR
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const char* basePath = DUSK_ASSET_DIR;
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#else
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const char* basePath = SDL_GetBasePath();
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#endif
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if (basePath != nullptr && basePath[0] != '\0') {
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return std::string(basePath) + "res/" + assetName;
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}
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@@ -577,6 +577,9 @@ int game_main(int argc, char* argv[]) {
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config.appName = dusk::AppName;
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config.userPath = reinterpret_cast<const char*>(userPathString.c_str());
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config.cachePath = reinterpret_cast<const char*>(cachePathString.c_str());
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#ifdef DUSK_ASSET_DIR
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config.resourcesPath = DUSK_ASSET_DIR;
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#endif
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config.vsync = dusk::getSettings().video.enableVsync;
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config.startFullscreen = dusk::getSettings().video.enableFullscreen;
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config.windowPosX = -1;
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