Merge branch 'main' of https://github.com/TwilitRealm/dusk into randomizer

This commit is contained in:
gymnast86
2026-04-13 07:51:11 -07:00
12 changed files with 345 additions and 64 deletions
+2 -1
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@@ -22,7 +22,8 @@
build-essential curl git ninja-build clang lld zlib1g-dev libcurl4-openssl-dev \
libglu1-mesa-dev libdbus-1-dev libvulkan-dev libxi-dev libxrandr-dev libasound2-dev libpulse-dev \
libudev-dev libpng-dev libncurses5-dev cmake libx11-xcb-dev python3 python-is-python3 \
libclang-dev libfreetype-dev libxinerama-dev libxcursor-dev python3-markupsafe libgtk-3-dev
libclang-dev libfreetype-dev libxinerama-dev libxcursor-dev python3-markupsafe libgtk-3-dev \
libxss-dev libxtst-dev
```
* Arch Linux packages
```
+1 -2
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@@ -119,8 +119,7 @@ public:
public:
/* 0x56C */ dBgS_ObjAcch mAcch;
/* 0x744 */ char field_0x744;
/* 0x745 */ u8 field_0x745[0x74c - 0x745];
/* 0x744 */ char field_0x744[8];
/* 0x74C */ request_of_phase_process_class mPhase;
/* 0x754 */ mDoExt_McaMorfSO* mpModelMorf;
/* 0x758 */ Z2Creature mSound;
+24 -3
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@@ -12,6 +12,27 @@ public:
/* 0xf4 */ s16 angle;
};
class daObjCatDoor_Attr_c {
public:
/* 0x0 */ s16 speed;
/* 0x2 */ s16 decay_rate;
};
class daObjCatDoor_Hio_c : public mDoHIO_entry_c {
public:
daObjCatDoor_Hio_c();
~daObjCatDoor_Hio_c();
void genMessage(JORMContext*);
void ct();
void dt();
void default_set();
/* 0x8 */ int field_0x8;
/* 0xC */ daObjCatDoor_Attr_c m_attr;
};
/**
* @ingroup actors-objects
* @class daObjCatDoor_c
@@ -24,7 +45,7 @@ class daObjCatDoor_c : public fopAc_ac_c {
public:
inline ~daObjCatDoor_c();
const s16* attr() const;
const daObjCatDoor_Attr_c* attr() const;
void initBaseMtx();
void setBaseMtx();
void calcOpen();
@@ -45,7 +66,7 @@ public:
}
void setDoorOpen() {
mRotSpeed = attr()[1];
mRotSpeed = attr()->decay_rate;
dBgW* bgw1 = &mDoor1.bgw;
if (bgw1->ChkUsed()) {
dComIfG_Bgsp().Release(bgw1);
@@ -67,7 +88,7 @@ private:
/* 0x790 */ s16 mRotSpeed;
public:
static u32 const M_attr;
static const daObjCatDoor_Attr_c M_attr;
};
#endif /* D_A_OBJ_CATDOOR_H */
+2 -1
View File
@@ -64,7 +64,8 @@ struct UserSettings {
// Input
ConfigVar<bool> enableGyroAim;
ConfigVar<float> gyroAimSensitivity;
ConfigVar<float> gyroAimSensitivityX;
ConfigVar<float> gyroAimSensitivityY;
ConfigVar<bool> gyroAimInvertPitch;
ConfigVar<bool> gyroAimInvertYaw;
+3
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@@ -31,6 +31,9 @@ public:
void create();
void remove();
void draw();
#if TARGET_PC
void draw2();
#endif
u8 getEnable() { return mEnable; }
void setEnable(u8 i_enable) { mEnable = i_enable; }
+41 -34
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@@ -10,35 +10,38 @@
static const char* l_arcName = "CatDoor";
u32 const daObjCatDoor_c::M_attr = 0x001E0578;
const daObjCatDoor_Attr_c daObjCatDoor_c::M_attr = {
30,
1400,
};
daObjCatDoor_c::~daObjCatDoor_c() {
if (mDoor1.bgw.ChkUsed()) {
dComIfG_Bgsp().Release(&mDoor1.bgw);
}
if (mDoor2.bgw.ChkUsed()) {
dComIfG_Bgsp().Release(&mDoor2.bgw);
}
dComIfG_resDelete(&mPhaseReq, l_arcName);
}
int daObjCatDoor_c::createHeap() {
J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes(l_arcName, 4);
JUT_ASSERT(174, modelData != NULL);
ASSERT(modelData != NULL);
mDoor1.pmodel = mDoExt_J3DModel__create(modelData, 0x80000, 0x11000084);
mDoor2.pmodel = mDoExt_J3DModel__create(modelData, 0x80000, 0x11000084);
if (mDoor1.pmodel == NULL || mDoor2.pmodel == NULL) {
return 0;
}
cBgD_t* cbgd = (cBgD_t*)dComIfG_getObjectRes(l_arcName, 7);
if (mDoor1.bgw.Set(cbgd, 1, &mDoor1.mtx)) {
if (mDoor1.bgw.Set((cBgD_t*)dComIfG_getObjectRes(l_arcName, 7), 1, &mDoor1.mtx)) {
return 0;
}
cBgD_t* cbgd2 = (cBgD_t*)dComIfG_getObjectRes(l_arcName, 7);
if (mDoor2.bgw.Set(cbgd2, 1, &mDoor2.mtx)) {
if (mDoor2.bgw.Set((cBgD_t*)dComIfG_getObjectRes(l_arcName, 7), 1, &mDoor2.mtx)) {
return 0;
}
@@ -48,9 +51,9 @@ int daObjCatDoor_c::createHeap() {
int daObjCatDoor_c::draw() {
g_env_light.settingTevStruct(0x10, &current.pos, &tevStr);
fopAc_ac_c* p1 = static_cast<fopAc_ac_c*>(this);
g_env_light.setLightTevColorType_MAJI(mDoor1.pmodel, &p1->tevStr);
g_env_light.setLightTevColorType_MAJI(mDoor2.pmodel, &p1->tevStr);
fopAc_ac_c* actor = (fopAc_ac_c*)this;
g_env_light.setLightTevColorType_MAJI(mDoor1.pmodel, &actor->tevStr);
g_env_light.setLightTevColorType_MAJI(mDoor2.pmodel, &actor->tevStr);
dComIfGd_setListBG();
mDoExt_modelUpdateDL(mDoor1.pmodel);
@@ -60,22 +63,22 @@ int daObjCatDoor_c::draw() {
}
int daObjCatDoor_c::execute() {
if (dComIfGs_isSwitch(fopAcM_GetParam(this) & 0xFF, fopAcM_GetHomeRoomNo(this)) ||
mRotSpeed == 0)
{
if (fopAcM_isSwitch(this, getSwitchNo()) || mRotSpeed == 0) {
return 1;
}
calcOpen();
setBaseMtx();
return 1;
}
const s16* daObjCatDoor_c::attr() const {
return (const s16*)&daObjCatDoor_c::M_attr;
const daObjCatDoor_Attr_c* daObjCatDoor_c::attr() const {
return &daObjCatDoor_c::M_attr;
}
static int createSolidHeap(fopAc_ac_c* i_this) {
return static_cast<daObjCatDoor_c*>(i_this)->createHeap();
static int createSolidHeap(fopAc_ac_c* actor) {
daObjCatDoor_c* i_this = (daObjCatDoor_c*)actor;
return i_this->createHeap();
}
int daObjCatDoor_c::create() {
@@ -84,7 +87,7 @@ int daObjCatDoor_c::create() {
int phase_state = dComIfG_resLoad(&mPhaseReq, l_arcName);
if (phase_state == cPhs_COMPLEATE_e) {
if (!fopAcM_entrySolidHeap(this, createSolidHeap, 0x2520)) {
phase_state = cPhs_ERROR_e;
return cPhs_ERROR_e;
} else {
create_init();
}
@@ -93,7 +96,8 @@ int daObjCatDoor_c::create() {
}
void daObjCatDoor_c::create_init() {
ASSERT(getSwitchNo() != 0xff);
JUT_ASSERT(295, getSwitchNo() != 0xff);
fopAcM_setCullSizeBox(this, -200.0f, 0.0f, -20.0f, 200.0f, 260.0f, 100.0f);
if (fopAcM_isSwitch(this, getSwitchNo())) {
mDoor1.angle = 0x8800;
@@ -106,37 +110,40 @@ void daObjCatDoor_c::create_init() {
mDoor2.bgw.SetRoomId(fopAcM_GetRoomNo(this));
dComIfG_Bgsp().Regist(&mDoor2.bgw, this);
}
initBaseMtx();
}
void daObjCatDoor_c::initBaseMtx() {
cullMtx = mMtx;
fopAcM_SetMtx(this, mMtx);
mDoMtx_stack_c::transS(current.pos);
mDoMtx_YrotM(mDoMtx_stack_c::get(), shape_angle.y);
mDoMtx_copy(mDoMtx_stack_c::get(), mMtx);
mDoMtx_stack_c::YrotM(shape_angle.y);
cMtx_copy(mDoMtx_stack_c::get(), mMtx);
setBaseMtx();
}
void daObjCatDoor_c::setBaseMtx() {
mDoMtx_stack_c::transS(current.pos);
mDoMtx_YrotM(mDoMtx_stack_c::get(), shape_angle.y);
mDoMtx_stack_c::YrotM(shape_angle.y);
for (int i = 0; i < 2; i++) {
daObjCatDoor_Door_c* door = i == 0 ? &mDoor1 : &mDoor2;
f32 xOff = i == 0 ? -97.0f : 97.0f;
s16 rot = i == 0 ? door->angle : s16(door->angle + 0x8000);
mDoMtx_stack_c::push();
mDoMtx_stack_c::transM(xOff, 0.0, 0.0);
mDoMtx_YrotM(mDoMtx_stack_c::get(), (s16)rot);
mDoMtx_copy(mDoMtx_stack_c::get(), door->pmodel->mBaseTransformMtx);
mDoMtx_copy(mDoMtx_stack_c::get(), door->mtx);
mDoMtx_stack_c::YrotM((s16)rot);
door->pmodel->setBaseTRMtx(mDoMtx_stack_c::get());
cMtx_copy(mDoMtx_stack_c::get(), door->mtx);
door->bgw.Move();
mDoMtx_stack_c::pop();
}
}
void daObjCatDoor_c::calcOpen() {
s16 prev = mRotSpeed;
int res = cLib_chaseS(&mRotSpeed, 0, *attr());
s16 prev = (s16)mRotSpeed;
int res = cLib_chaseS(&mRotSpeed, 0, attr()->speed);
for (int i = 0; i < 2; i++) {
daObjCatDoor_Door_c* door = i == 0 ? &mDoor1 : &mDoor2;
if (i == 0) {
@@ -159,20 +166,20 @@ static int daObjCatDoor_Execute(daObjCatDoor_c* i_this) {
return static_cast<daObjCatDoor_c*>(i_this)->execute();
}
static BOOL daObjCatDoor_IsDelete(daObjCatDoor_c* i_this) {
return TRUE;
static int daObjCatDoor_IsDelete(daObjCatDoor_c* i_this) {
return 1;
}
static int daObjCatDoor_Delete(daObjCatDoor_c* i_this) {
fopAcM_GetID(i_this);
fpc_ProcID id = fopAcM_GetID(i_this);
i_this->~daObjCatDoor_c();
return 1;
}
static int daObjCatDoor_Create(fopAc_ac_c* i_this) {
fopAcM_GetID(i_this);
daObjCatDoor_c* a_this = static_cast<daObjCatDoor_c*>(i_this);
return a_this->create();
static int daObjCatDoor_Create(fopAc_ac_c* actor) {
daObjCatDoor_c* i_this = (daObjCatDoor_c*)actor;
fpc_ProcID id = fopAcM_GetID(actor);
return i_this->create();
}
static actor_method_class l_daObjCatDoor_Method = {
+1 -1
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@@ -539,7 +539,7 @@ const char* daObj_GrA_c::getResName() {
u8 daObj_GrA_c::getMode() {
u32 uVar1 = fopAcM_GetParam(this) >> 28 & 3;
strcpy(&field_0x744, "Obj_grA");
strcpy(field_0x744, "Obj_grA");
switch (uVar1) {
case 1:
+2 -3
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@@ -61,9 +61,8 @@ void read(float dt, bool context_active) {
float yaw_rate = apply_deadband(s_smooth_gy);
float pitch_rate = apply_deadband(s_smooth_gx);
const float sens = dusk::getSettings().game.gyroAimSensitivity;
s_pending_yaw_rad += yaw_rate * dt * sens;
s_pending_pitch_rad += pitch_rate * dt * sens;
s_pending_yaw_rad += yaw_rate * dt * dusk::getSettings().game.gyroAimSensitivityX;
s_pending_pitch_rad += pitch_rate * dt * dusk::getSettings().game.gyroAimSensitivityY;
}
void consumeAimDeltas(float& out_yaw_rad, float& out_pitch_rad) {
+1 -1
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@@ -60,7 +60,7 @@ inline ImFont* CreateFont(float size, const std::string& fontPath, std::string_v
void ImGuiEngine_Initialize(float scale) {
// Round font scale to nearest integer
scale = std::ceilf(scale);
scale = std::ceil(scale);
ImGui::GetCurrentContext();
ImGuiIO& io = ImGui::GetIO();
+2 -1
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@@ -119,7 +119,8 @@ namespace dusk {
"Slingshot, Gale Boomerang, Hero's Bow, Clawshot(s), Ball and Chain, and Dominion Rod.");
}
config::ImGuiSliderFloat("Gyro Sensitivity", getSettings().game.gyroAimSensitivity, 0.25f, 4.0f, "%.2f");
config::ImGuiSliderFloat("Gyro Pitch Sensitivity", getSettings().game.gyroAimSensitivityY, 0.25f, 4.0f, "%.2f");
config::ImGuiSliderFloat("Gyro Yaw Sensitivity", getSettings().game.gyroAimSensitivityX, 0.25f, 4.0f, "%.2f");
config::ImGuiCheckbox("Invert Gyro Pitch", getSettings().game.gyroAimInvertPitch);
config::ImGuiCheckbox("Invert Gyro Yaw", getSettings().game.gyroAimInvertYaw);
+4 -2
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@@ -52,7 +52,8 @@ UserSettings g_userSettings = {
// Input
.enableGyroAim {"game.enableGyroAim", false},
.gyroAimSensitivity {"game.gyroAimSensitivity", 1.0f},
.gyroAimSensitivityX {"game.gyroAimSensitivityX", 1.0f},
.gyroAimSensitivityY {"game.gyroAimSensitivityY", 1.0f},
.gyroAimInvertPitch {"game.gyroAimInvertPitch", false},
.gyroAimInvertYaw {"game.gyroAimInvertYaw", false},
@@ -126,7 +127,8 @@ void registerSettings() {
Register(g_userSettings.game.fastSpinner);
Register(g_userSettings.game.enableFrameInterpolation);
Register(g_userSettings.game.enableGyroAim);
Register(g_userSettings.game.gyroAimSensitivity);
Register(g_userSettings.game.gyroAimSensitivityX);
Register(g_userSettings.game.gyroAimSensitivityY);
Register(g_userSettings.game.gyroAimInvertPitch);
Register(g_userSettings.game.gyroAimInvertYaw);
+262 -15
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@@ -1232,12 +1232,12 @@ void mDoGph_drawFilterQuad(s8 param_0, s8 param_1) {
void mDoGph_gInf_c::bloom_c::create() {
if (m_buffer == NULL) {
#ifdef TARGET_PC
u32 size = 0x20; // No need to allocate memory for texture
m_buffer = (void*)1;
#else
u32 size = GXGetTexBufferSize(FB_WIDTH / 2, FB_HEIGHT / 2, GX_TF_RGBA8, GX_FALSE, 0);
#endif
m_buffer = mDoExt_getArchiveHeap()->alloc(size, -32);
JUT_ASSERT(1621, m_buffer != NULL);
#endif
mEnable = false;
mMode = 0;
@@ -1249,20 +1249,267 @@ void mDoGph_gInf_c::bloom_c::create() {
}
void mDoGph_gInf_c::bloom_c::remove() {
#if !TARGET_PC
if (m_buffer != NULL) {
mDoExt_getArchiveHeap()->free(m_buffer);
m_buffer = NULL;
}
#endif
mMonoColor.a = 0;
}
void mDoGph_gInf_c::bloom_c::draw() {
#if TARGET_PC
static void CopyToTexObj(GXTexObj* pDst, uintptr_t texID, int dstWidth, int dstHeight, GXTexFmt dstFmt = GX_TF_RGBA8) {
GXSetTexCopyDst(dstWidth, dstHeight, dstFmt, FALSE);
GXCopyTex((void*)texID, false);
GXInitTexObj(pDst, (void*)texID, dstWidth, dstHeight, dstFmt, GX_CLAMP, GX_CLAMP, GX_FALSE);
GXInitTexObjLOD(pDst, GX_LINEAR, GX_LINEAR, 0.0f, 0.0f, 0.0f, GX_FALSE, GX_FALSE, GX_ANISO_1);
}
void mDoGph_gInf_c::bloom_c::draw2() {
ZoneScoped;
// if (!dusk::getSettings().game.enableBloom) {
// return;
// }
bool enabled = mEnable;
if (mMonoColor.a == 0 && !enabled)
return;
f32 width = mDoGph_gInf_c::getWidth();
f32 height = mDoGph_gInf_c::getHeight();
GXLoadTexObj(getFrameBufferTexObj(), GX_TEXMAP0);
GXSetNumChans(0);
GXSetNumTexGens(1);
GXSetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
GXSetTevSwapModeTable(GX_TEV_SWAP1, GX_CH_RED, GX_CH_RED, GX_CH_RED, GX_CH_GREEN);
GXSetTevSwapModeTable(GX_TEV_SWAP3, GX_CH_BLUE, GX_CH_BLUE, GX_CH_BLUE, GX_CH_ALPHA);
GXSetZCompLoc(1);
GXSetZMode(0, GX_ALWAYS, 0);
GXSetAlphaCompare(GX_ALWAYS, 0, GX_AOP_OR, GX_ALWAYS, 0);
GXSetFog(GX_FOG_NONE, 0.0f, 0.0f, 0.0f, 0.0f, g_clearColor);
GXSetFogRangeAdj(0, 0, 0);
GXSetCullMode(GX_CULL_NONE);
GXSetDither(1);
Mtx44 ortho;
C_MTXOrtho(ortho, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 10.0f);
GXLoadPosMtxImm(cMtx_getIdentity(), 0);
GXSetProjection(ortho, GX_ORTHOGRAPHIC);
GXSetCurrentMtx(0);
GXClearVtxDesc();
GXSetVtxDesc(GX_VA_POS, GX_DIRECT);
GXSetVtxDesc(GX_VA_TEX0, GX_DIRECT);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
GXSetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_S8, 0);
// Set up viewports for our pyramid.
enum { MaxDivNum = 10 };
enum {
Pass0,
FinalPass,
BlurPass0, BlurPassN = BlurPass0 + MaxDivNum,
MaxTexNum,
};
scissor_class divPorts[MaxDivNum];
divPorts[0] = {0.0f, 0.0f, 1.0f, 1.0f}; // full-size texture
divPorts[1] = {0.0f, 0.0f, 0.5f, 0.5f}; // bloom texture (wide enough, half-tall)
divPorts[2] = {0.5f, 0.0f, 0.25f, 0.25f};
for (int i = 3; i < ARRAY_SIZE(divPorts); i++) {
auto& port = divPorts[i];
auto const& prev = divPorts[i - 1];
port.x_orig = prev.x_orig;
port.y_orig = prev.y_orig + prev.height;
port.width = prev.width * 0.5f;
port.height = prev.height * 0.5f;
}
auto divCopySrc = [&](int divNo) {
auto const& port = divPorts[divNo];
GXSetTexCopySrc(port.x_orig * width, port.y_orig * height, port.width * width, port.height * height);
};
TGXTexObj tmpTex[MaxTexNum];
auto divCopyTex = [&](uintptr_t texNo, int divNo) -> GXTexObj * {
auto const& port = divPorts[divNo];
CopyToTexObj(&tmpTex[texNo], texNo, port.width * width, port.height * height);
return &tmpTex[texNo];
};
auto divQuad = [&](int divNo) {
auto const& port = divPorts[divNo];
f32 x0 = port.x_orig, y0 = port.y_orig;
f32 x1 = x0 + port.width, y1 = y0 + port.height;
GXBegin(GX_QUADS, GX_VTXFMT0, 4);
GXPosition3f32(x0, y0, -5);
GXTexCoord2s8(0, 0);
GXPosition3f32(x1, y0, -5);
GXTexCoord2s8(1, 0);
GXPosition3f32(x1, y1, -5);
GXTexCoord2s8(1, 1);
GXPosition3f32(x0, y1, -5);
GXTexCoord2s8(0, 1);
GXEnd();
};
if (mMonoColor.a != 0) {
GXSetNumTevStages(1);
GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR_NULL);
GXSetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_TEXC, GX_CC_C2, GX_CC_ZERO);
GXSetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GXSetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_A2);
GXSetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GXSetTevSwapMode(GX_TEVSTAGE0, GX_TEV_SWAP1, GX_TEV_SWAP1);
GXSetTevColor(GX_TEVREG2, mMonoColor);
GXSetBlendMode(GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_OR);
divQuad(0);
}
if (enabled) {
GXCreateFrameBuffer(width * 0.75f, height * 0.5f);
GXSetViewport(0.0f, 0.0f, width, height, 0.1f, 1.0f); // use oversized viewport to make the math easier
GXSetNumTevStages(3);
GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR_NULL);
GXSetTevColorIn(GX_TEVSTAGE0, GX_CC_TEXC, GX_CC_TEXA, GX_CC_HALF, GX_CC_ZERO);
GXSetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GXSetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO);
GXSetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GXSetTevSwapMode(GX_TEVSTAGE0, GX_TEV_SWAP1, GX_TEV_SWAP1);
GXSetTevOrder(GX_TEVSTAGE1, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR_NULL);
GXSetTevColorIn(GX_TEVSTAGE1, GX_CC_TEXC, GX_CC_CPREV, GX_CC_HALF, GX_CC_C0);
GXSetTevColorOp(GX_TEVSTAGE1, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GXSetTevAlphaIn(GX_TEVSTAGE1, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO);
GXSetTevAlphaOp(GX_TEVSTAGE1, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GXSetTevSwapMode(GX_TEVSTAGE1, GX_TEV_SWAP3, GX_TEV_SWAP3);
GXSetTevOrder(GX_TEVSTAGE2, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR_NULL);
GXSetTevColorIn(GX_TEVSTAGE2, GX_CC_ZERO, GX_CC_TEXC, GX_CC_CPREV, GX_CC_ZERO);
GXSetTevColorOp(GX_TEVSTAGE2, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GXSetTevAlphaIn(GX_TEVSTAGE2, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO);
GXSetTevAlphaOp(GX_TEVSTAGE2, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GXSetBlendMode(GX_BM_NONE, GX_BL_ZERO, GX_BL_ZERO, GX_LO_OR);
GXColorS10 tevColor0 = {(s16)-mPoint, (s16)-mPoint, (s16)-mPoint, 0x40};
GXSetTevColorS10(GX_TEVREG0, tevColor0);
GXPixModeSync();
// Create thresholded 1/2 image.
divQuad(1);
GXSetTevSwapModeTable(GX_TEV_SWAP1, GX_CH_RED, GX_CH_RED, GX_CH_RED, GX_CH_ALPHA);
GXSetTevSwapMode(GX_TEVSTAGE0, GX_TEV_SWAP0, GX_TEV_SWAP0);
GXSetTevSwapMode(GX_TEVSTAGE1, GX_TEV_SWAP0, GX_TEV_SWAP0);
// Downsample and filter from 1/2 EFB into 1/4.
divCopySrc(1);
GXTexObj* texPass0 = divCopyTex(Pass0, 2);
GXLoadTexObj(texPass0, GX_TEXMAP0);
f32 blurScale = mBlureSize * ((448.0f / getHeight()) / 6400.0f);
// Setup blur filter TEV.
GXSetNumTexGens(8);
auto SetupBlurMtx = [](float scale) {
u32 texMtxID = GX_TEXMTX0;
int angle = 0;
for (int texCoord = (int)GX_TEXCOORD0; texCoord < (int)GX_MAX_TEXCOORD; texCoord++) {
GXSetTexCoordGen((GXTexCoordID)texCoord, GX_TG_MTX2x4, GX_TG_TEX0, texMtxID);
mDoMtx_stack_c::transS((scale * cM_scos(angle)) * getInvScale(),
scale * cM_ssin(angle), 0.0f);
GXLoadTexMtxImm(mDoMtx_stack_c::get(), texMtxID, GX_MTX2x4);
texMtxID += 3;
angle += 0x2000;
}
};
GXSetNumTevStages(8);
for (int stage = 0; stage < 8; stage++) {
GXTevStageID tevStage = (GXTevStageID)stage;
GXSetTevOrder(tevStage, (GXTexCoordID)stage, GX_TEXMAP0, GX_COLOR_NULL);
GXSetTevColorIn(tevStage, GX_CC_ZERO, GX_CC_TEXC, GX_CC_A1, stage == 0 ? GX_CC_ZERO : GX_CC_CPREV);
GXSetTevColorOp(tevStage, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GXSetTevAlphaIn(tevStage, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_A0);
GXSetTevAlphaOp(tevStage, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
}
// Successively downsample and apply blurs.
int divStart = 2;
int divNum = 6;
// Distribute the brightness through each pass.
int totalNumPasses = (divNum - divStart) * 2; // down, up
float brightnessF32 = (mBlureRatio / 255.0f);
float brightnessPerPass = 255.0f * powf(brightnessF32, 1.0f / totalNumPasses);
GXSetTevColorS10(GX_TEVREG1, {0, 0, 0, s16(brightnessPerPass / 8)});
for (int i = divStart; i < divNum; i++) {
float blurStrength = 1.0f + (i - divStart) * 5.0f;
SetupBlurMtx(blurScale * blurStrength);
// Apply blur filter.
divQuad(i);
// Copy to next layer.
divCopySrc(i);
// Set up for the next pass down.
GXTexObj * blurTex = divCopyTex(BlurPass0 + i, i + 1);
GXLoadTexObj(blurTex, GX_TEXMAP0);
}
// All the way down at the bottom. Instead of blurring the bottom layer by itself, we blur when going up to the next layer.
// The remaining upscales are all just normal alpha blending.
divQuad(divNum);
// Now successively alpha blend back up, don't blur anymore.
GXSetNumTevStages(1);
GXSetTevColorS10(GX_TEVREG1, {0, 0, 0, s16(brightnessPerPass)});
GXSetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
GXSetBlendMode(GX_BM_BLEND, GX_BL_ONE, GX_BL_ONE, GX_LO_OR);
for (int i = divNum; i > divStart; i--) {
divCopySrc(i);
GXTexObj* upTex = divCopyTex(BlurPass0 + i, i);
GXLoadTexObj(upTex, GX_TEXMAP0);
divQuad(i - 1);
}
// Now that we've upsampled and filtered our final bloom, copy 1/4 buffer.
divCopySrc(2);
GXTexObj* texFinal = divCopyTex(FinalPass, 2);
GXLoadTexObj(texFinal, GX_TEXMAP0);
GXRestoreFrameBuffer();
GXSetViewport(0.0f, 0.0f, width, height, 0.0f, 1.0f);
// Now blend our bloom into the real FB.
GXSetTevColor(GX_TEVREG0, mBlendColor);
GXSetNumTevStages(1);
GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR_NULL);
GXSetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_TEXC, GX_CC_C0, GX_CC_ZERO);
GXSetTevColorOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GXSetTevAlphaIn(GX_TEVSTAGE0, GX_CA_ZERO, GX_CA_ZERO, GX_CA_ZERO, GX_CA_A0);
GXSetTevAlphaOp(GX_TEVSTAGE0, GX_TEV_ADD, GX_TB_ZERO, GX_CS_SCALE_1, GX_TRUE, GX_TEVPREV);
GXSetBlendMode(GX_BM_BLEND, mMode == 1 ? GX_BL_INVDSTCLR : GX_BL_ONE, GX_BL_SRCALPHA,
GX_LO_OR);
GXPixModeSync();
GXInvalidateTexAll();
divQuad(0);
}
}
#endif
void mDoGph_gInf_c::bloom_c::draw() {
ZoneScoped;
if (!dusk::getSettings().game.enableBloom) {
return;
}
#endif
static bool s_bloom2 = false;
if (s_bloom2) {
draw2();
return;
}
bool enabled = mEnable && m_buffer != NULL;
if (mMonoColor.a != 0 || enabled) {
#if TARGET_PC
@@ -1376,24 +1623,24 @@ void mDoGph_gInf_c::bloom_c::draw() {
GXLoadTexObj(&tmp_tex1, GX_TEXMAP0);
GXSetNumTexGens(8);
u32 iVar11 = 0x1e;
int sVar10 = 0;
GXSetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, 0x3c);
u32 texMtxID = GX_TEXMTX0;
int angle = 0;
GXSetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
for (int texCoord = (int)GX_TEXCOORD1; texCoord < (int)GX_MAX_TEXCOORD; texCoord++) {
GXSetTexCoordGen((GXTexCoordID)texCoord, GX_TG_MTX2x4, GX_TG_TEX0, iVar11);
GXSetTexCoordGen((GXTexCoordID)texCoord, GX_TG_MTX2x4, GX_TG_TEX0, texMtxID);
#if TARGET_PC
f32 dVar15 = mBlureSize * ((448.0f / getHeight()) / 6400.0f);
f32 dVar15 = mBlureSize * ((448.0f / height) / 6400.0f);
#else
f32 dVar15 = mBlureSize * (1.0f / 6400.0f);
#endif
mDoMtx_stack_c::transS((dVar15 * cM_scos(sVar10)) * getInvScale(),
dVar15 * cM_ssin(sVar10), 0.0f);
GXLoadTexMtxImm(mDoMtx_stack_c::get(), iVar11, GX_MTX2x4);
mDoMtx_stack_c::transS((dVar15 * cM_scos(angle)) * getInvScale(),
dVar15 * cM_ssin(angle), 0.0f);
GXLoadTexMtxImm(mDoMtx_stack_c::get(), texMtxID, GX_MTX2x4);
iVar11 += 3;
sVar10 += 0x2492;
texMtxID += 3;
angle += 0x2492;
}
GXSetNumTevStages(8);
GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR_NULL);