Merge pull request #139 from TakaRikka/26-03-28-movie-player

Make the movie player work
This commit is contained in:
TakaRikka
2026-04-01 13:49:55 -07:00
committed by GitHub
10 changed files with 590 additions and 88 deletions
+16
View File
@@ -19,6 +19,14 @@ add_subdirectory(extern/aurora EXCLUDE_FROM_ALL)
option(DUSK_BUILD_WARNINGS "If off, compiler warnings will be suppressed")
option(DUSK_SELECTED_OPT "If on, selected parts of the project will be compiled with optimizations on Debug, intending to make the game run at 30 FPS. Note for MSVC: you will need to remove '/RTC1' from your debug flags in CMake.")
option(DUSK_MOVIE_SUPPORT "If on, compile against libjpeg-turbo to enable THP file decoding" ON)
find_package(libjpeg-turbo)
set(DUSK_MOVIE_SUPPORT_REAL ${DUSK_MOVIE_SUPPORT})
if (DUSK_MOVIE_SUPPORT AND NOT libjpeg-turbo_FOUND)
message(WARNING "libjpeg-turbo not found but DUSK_MOVIE_SUPPORT set, movie playback will not be available!")
set(DUSK_MOVIE_SUPPORT_REAL OFF)
endif ()
if (CMAKE_SYSTEM_NAME STREQUAL Linux)
# -Wno-multichar: Multi-character constants ('ABCD') are implementation-defined but all compilers
@@ -107,7 +115,15 @@ add_library(game SHARED ${DOLZEL_FILES} ${Z2AUDIOLIB_FILES} ${SSYSTEM_FILES} ${J
src/dusk/imgui/ImGuiStubLog.cpp
src/dusk/imgui/ImGuiAudio.cpp)
<<<<<<< 26-03-28-movie-player
target_link_libraries(game PRIVATE game_debug cxxopts::cxxopts)
if (DUSK_MOVIE_SUPPORT_REAL)
target_link_libraries(game PRIVATE libjpeg-turbo::turbojpeg-static)
target_compile_definitions(game PRIVATE MOVIE_SUPPORT=1)
endif ()
=======
target_link_libraries(game PRIVATE game_debug cxxopts::cxxopts absl::flat_hash_map)
>>>>>>> main
target_compile_definitions(game PRIVATE TARGET_PC AVOID_UB=1 VERSION=0 NDEBUG=1 NDEBUG_DEFINED=1 DEBUG_DEFINED=0
DUSK_TP_VERSION="${DUSK_TP_VERSION}" DUSK_GAME_NAME="${DUSK_GAME_NAME}" DUSK_GAME_VERSION="${DUSK_GAME_VERSION}")
target_precompile_headers(game PRIVATE "$<$<COMPILE_LANGUAGE:CXX>:${CMAKE_SOURCE_DIR}/include/dusk_pch.hpp>")
+1
View File
@@ -1334,6 +1334,7 @@ set(DUSK_FILES
include/dusk/endian_gx.hpp
src/dusk/asserts.cpp
src/dusk/logging.cpp
src/dusk/layout.cpp
src/dusk/stubs.cpp
src/dusk/endian.cpp
src/dusk/extras.c
+85
View File
@@ -1,7 +1,9 @@
#ifndef D_A_MOVIE_PLAYER_H
#define D_A_MOVIE_PLAYER_H
#if !TARGET_PC
#include <thp.h>
#endif
#include "f_op/f_op_actor.h"
#include "d/d_drawlist.h"
@@ -11,6 +13,85 @@ struct daMP_THPReadBuffer {
BOOL isValid;
};
#if TARGET_PC
// Copying here because thp.h is probably erroneous in the dolphin lib,
// and it's kind of a problem being there (Aurora owns the headers).
// TODO: Move this stuff in decomp?
typedef struct THPAudioRecordHeader {
BE(u32) offsetNextChannel;
BE(u32) sampleSize;
BE(s16) lCoef[8][2];
BE(s16) rCoef[8][2];
BE(s16) lYn1;
BE(s16) lYn2;
BE(s16) rYn1;
BE(s16) rYn2;
} THPAudioRecordHeader;
typedef struct THPAudioDecodeInfo {
u8* encodeData;
u32 offsetNibbles;
u8 predictor;
u8 scale;
s16 yn1;
s16 yn2;
} THPAudioDecodeInfo;
typedef struct THPTextureSet {
u8* ytexture;
u8* utexture;
u8* vtexture;
s32 frameNumber;
} THPTextureSet;
typedef struct THPAudioBuffer {
s16* buffer;
s16* curPtr;
u32 validSample;
} THPAudioBuffer;
typedef struct THPVideoInfo {
BE(u32) xSize;
BE(u32) ySize;
BE(u32) videoType;
} THPVideoInfo;
typedef struct THPAudioInfo {
BE(u32) sndChannels;
BE(u32) sndFrequency;
BE(u32) sndNumSamples;
BE(u32) sndNumTracks;
} THPAudioInfo;
typedef struct THPFrameCompInfo {
BE(u32) numComponents;
u8 frameComp[16];
} THPFrameCompInfo;
typedef struct THPHeader {
/* 0x00 */ char magic[4];
/* 0x04 */ BE(u32) version;
/* 0x08 */ BE(u32) bufsize;
/* 0x0C */ BE(u32) audioMaxSamples;
/* 0x10 */ BE(f32) frameRate;
/* 0x14 */ BE(u32) numFrames;
/* 0x18 */ BE(u32) firstFrameSize;
/* 0x1C */ BE(u32) movieDataSize;
/* 0x20 */ BE(u32) compInfoDataOffsets;
/* 0x24 */ BE(u32) offsetDataOffsets;
/* 0x28 */ BE(u32) movieDataOffsets;
/* 0x2C */ BE(u32) finalFrameDataOffsets;
} THPHeader;
static u32 THPAudioDecode(s16* audioBuffer, u8* audioFrame, s32 flag);
static s32 __THPAudioGetNewSample(THPAudioDecodeInfo* info);
static void __THPAudioInitialize(THPAudioDecodeInfo* info, u8* ptr);
#define THP_AUDIO_BUFFER_COUNT 3
#define THP_READ_BUFFER_COUNT 10
#define THP_TEXTURE_SET_COUNT 3
#endif
struct daMP_THPPlayer {
/* 0x000 */ DVDFileInfo fileInfo;
/* 0x03C */ THPHeader header;
@@ -34,7 +115,11 @@ struct daMP_THPPlayer {
/* 0x0C8 */ s64 retaceCount;
/* 0x0D0 */ s32 prevCount;
/* 0x0D4 */ s32 curCount;
#if TARGET_PC
/* 0x0D8 */ std::atomic<s32> videoDecodeCount;
#else
/* 0x0D8 */ s32 videoDecodeCount;
#endif
/* 0x0DC */ f32 curVolume;
/* 0x0E0 */ f32 targetVolume;
/* 0x0E4 */ f32 deltaVolume;
+37
View File
@@ -0,0 +1,37 @@
#ifndef DUSK_LAYOUT_H
#define DUSK_LAYOUT_H
#include "dolphin/types.h"
namespace dusk {
/**
* Helper struct for laying things out on the screen. Represents a rectangle via two corner
* positions.
*/
struct LayoutRect {
f32 PosX;
f32 PosY;
f32 PosX2;
f32 PosY2;
[[nodiscard]] constexpr f32 Width() const {
return PosX2 - PosX;
}
[[nodiscard]] constexpr f32 Height() const {
return PosY2 - PosY;
}
/**
* Calculates the position to render one rectangle inside another, centered and maintaining aspect ratio.
*/
[[nodiscard]] static LayoutRect FitRectInRect(
f32 widthOuter,
f32 heightOuter,
f32 widthInner,
f32 heightInner);
};
}
#endif // DUSK_LAYOUT_H
+3
View File
@@ -617,5 +617,8 @@ static const auto gameRegions = std::to_array({
MapEntry("Cutscene: Hyrule Castle Throne Room", "R_SP301", {
{0, {0, 20, 100}},
}),
MapEntry("Title screen movie map", "S_MV000", {
{0, {0, 1}},
}),
})
});
+4
View File
@@ -260,6 +260,10 @@ void JASDriver::finishDSPFrame() {
}
void JASDriver::registerMixCallback(MixCallback param_0, JASMixMode param_1) {
#if TARGET_PC
JASCriticalSection section;
#endif
extMixCallback = param_0;
sMixMode = param_1;
}
+381 -24
View File
@@ -14,21 +14,41 @@
#pragma optimization_level 4
#pragma optimize_for_size off
#include "JSystem/JKernel/JKRExpHeap.h"
#include <cstring>
#include <span>
#include "JSystem/JAudio2/JASAiCtrl.h"
#include "JSystem/JAudio2/JASDriverIF.h"
#include "d/actor/d_a_movie_player.h"
#include "JSystem/JKernel/JKRExpHeap.h"
#include "Z2AudioLib/Z2Instances.h"
#include "d/actor/d_a_movie_player.h"
#include <cassert>
#include "f_op/f_op_overlap_mng.h"
#include <cstring>
#include "dusk/gx_helper.h"
#include "dusk/os.h"
#include "dusk/layout.hpp"
#include "JSystem/JAudio2/JASCriticalSection.h"
#if MOVIE_SUPPORT
#include "turbojpeg.h"
#endif
inline s32 daMP_NEXT_READ_SIZE(daMP_THPReadBuffer* readBuf) {
return *(s32*)readBuf->ptr;
return *(BE(s32)*)readBuf->ptr;
}
#ifdef __cplusplus
#if TARGET_PC
// idk what OS_THREAD_ATTR_DETACH does, and it stops OSThreadJoin()
// probably the difference doesn't matter since we are using OS threads anyways.
#define OS_THREAD_ATTR 0
#else
#define OS_THREAD_ATTR OS_THREAD_ATTR_DETACH
#endif
#if defined(__cplusplus) && !TARGET_PC
extern "C" {
#endif
@@ -196,6 +216,7 @@ static void __THPAudioInitialize(THPAudioDecodeInfo* info, u8* ptr) {
info->encodeData++;
}
#if !TARGET_PC
static u8 THPStatistics[1120] ATTRIBUTE_ALIGN(32);
static THPHuffmanTab* Ydchuff ATTRIBUTE_ALIGN(32);
@@ -2562,8 +2583,109 @@ static void __THPHuffDecodeDCTCompV(__REGISTER THPFileInfo* info, THPCoeff* bloc
}
}
}
#else // !TARGET_PC
static daMP_THPPlayer daMP_ActivePlayer;
#if MOVIE_SUPPORT
static std::vector<u8> FixedJpegData;
static tjhandle JpegDecompressHandle;
static const std::vector<u8>& FixJpeg(const std::span<u8> data) {
FixedJpegData.resize(0);
FixedJpegData.reserve(data.size());
size_t startOfScanLocation = 0;
for (; startOfScanLocation < data.size() - 1; startOfScanLocation++) {
if (data[startOfScanLocation] == 0xFF && data[startOfScanLocation + 1] == 0xDA) {
goto sosFound;
}
}
CRASH("Unable to find SOS marker!");
sosFound:
startOfScanLocation += 2; // TODO: Skip entire SOS header?
size_t endOfImage = data.size() - 1;
for (; endOfImage > startOfScanLocation; endOfImage--) {
if (data[endOfImage] == 0xFF && data[endOfImage + 1] == 0xD9) {
goto eoiFound;
}
}
CRASH("Unable to find EOI marker!");
eoiFound:
// Copy data before SOS
for (size_t i = 0; i < startOfScanLocation; i++) {
FixedJpegData.push_back(data[i]);
}
// Copy data inside SOS, fixing up lacking of "byte shuffling"
for (size_t i = startOfScanLocation; i < endOfImage; i++) {
u8 value = data[i];
FixedJpegData.push_back(value);
if (value == 0xFF) {
FixedJpegData.push_back(0x00);
}
}
// Copy data after SOS.
for (size_t i = endOfImage; i < data.size(); i++) {
FixedJpegData.push_back(data[i]);
}
return FixedJpegData;
}
static s32 THPVideoDecode(void* file, size_t fileSize, void* tileY, void* tileU, void* tileV, void*) {
assert(JpegDecompressHandle);
const auto handle = JpegDecompressHandle;
const auto fixedData = FixJpeg(std::span(static_cast<u8*>(file), fileSize));
auto ret = tj3DecompressHeader(handle, fixedData.data(), fixedData.size());
if (ret == -1) {
OSReport_Error("Parsing JPEG header failed: %s", tj3GetErrorStr(handle));
return 1;
}
if (tj3Get(handle, TJPARAM_JPEGWIDTH) != daMP_ActivePlayer.videoInfo.xSize) {
OSReport_Error("Invalid width in video frame!");
return 1;
}
if (tj3Get(handle, TJPARAM_JPEGHEIGHT) != daMP_ActivePlayer.videoInfo.ySize) {
OSReport_Error("Invalid height in video frame!");
return 1;
}
ret = tj3Set(handle, TJPARAM_SUBSAMP, TJSAMP_420);
if (ret != 0) {
OSReport_Error("Failed to set subsampling mode: %s", tj3GetErrorStr(handle));
return 1;
}
u8* planes[3] = {static_cast<u8*>(tileY), static_cast<u8*>(tileU), static_cast<u8*>(tileV)};
ret = tj3DecompressToYUVPlanes8(handle, fixedData.data(), fixedData.size(), planes, nullptr);
if (ret != 0) {
OSReport_Error("Image decompression failed: %s", tj3GetErrorStr(handle));
return 1;
}
return 0;
}
#else // MOVIE_SUPPORT
static s32 THPVideoDecode(void*, size_t, void*, void*, void*, void*) {
return 1; // Immediate error.
}
#endif
#endif
static BOOL THPInit() {
#if !TARGET_PC
u8* base;
base = (u8*)(0xE000 << 16);
@@ -2585,15 +2707,21 @@ static BOOL THPInit() {
OSInitFastCast();
__THPInitFlag = TRUE;
#endif
return TRUE;
}
#ifdef __cplusplus
#if defined(__cplusplus) && !TARGET_PC
}
#endif
#if !TARGET_PC // Defined earlier in file.
static daMP_THPPlayer daMP_ActivePlayer;
#endif
#if TARGET_PC
static BOOL ReadThreadCancelled;
#endif
static BOOL daMP_ReadThreadCreated;
static OSMessageQueue daMP_FreeReadBufferQueue;
@@ -2648,12 +2776,23 @@ void daMP_ReadThreadStart() {
void daMP_ReadThreadCancel() {
if (daMP_ReadThreadCreated) {
#if TARGET_PC
ReadThreadCancelled = TRUE;
OSReceiveMessage(&daMP_ReadedBufferQueue, nullptr, OS_MESSAGE_NOBLOCK);
OSSendMessage(&daMP_FreeReadBufferQueue, nullptr, OS_MESSAGE_NOBLOCK);
OSJoinThread(&daMP_ReadThread, nullptr);
#else
OSCancelThread(&daMP_ReadThread);
#endif
daMP_ReadThreadCreated = FALSE;
}
}
void* daMP_Reader(void*) {
#if TARGET_PC
OSSetCurrentThreadName("movie player reader");
#endif
daMP_THPReadBuffer* buf;
s32 curFrame;
s32 status;
@@ -2664,8 +2803,17 @@ void* daMP_Reader(void*) {
offset = daMP_ActivePlayer.initOffset;
initReadSize = daMP_ActivePlayer.initReadSize;
#if TARGET_PC
while (!ReadThreadCancelled) {
#else
while (TRUE) {
#endif
buf = (daMP_THPReadBuffer*)daMP_PopFreeReadBuffer();
#if TARGET_PC
if (!buf) {
return nullptr;
}
#endif
status = DVDReadPrio(&daMP_ActivePlayer.fileInfo, buf->ptr, initReadSize, offset, 2);
if (status != initReadSize) {
if (status == -1)
@@ -2673,7 +2821,11 @@ void* daMP_Reader(void*) {
if (frame == 0)
daMP_PrepareReady(FALSE);
#if TARGET_PC
return nullptr;
#else
OSSuspendThread(&daMP_ReadThread);
#endif
}
buf->frameNumber = frame;
@@ -2686,20 +2838,35 @@ void* daMP_Reader(void*) {
if (curFrame == daMP_ActivePlayer.header.numFrames - 1) {
if (daMP_ActivePlayer.playFlag & 1)
offset = daMP_ActivePlayer.header.movieDataOffsets;
else
OSSuspendThread(&daMP_ReadThread);
else {
#if TARGET_PC
return nullptr;
#else
OSSuspendThread(&daMP_ReadThread);
#endif
}
}
frame++;
}
#if TARGET_PC
return nullptr;
#endif
}
static u8 daMP_ReadThreadStack[0x2000];
#if TARGET_PC
static BOOL VideoThreadCancelled;
#endif
static BOOL daMP_VideoDecodeThreadCreated;
static BOOL daMP_CreateReadThread(s32 param_0) {
if (!OSCreateThread(&daMP_ReadThread, daMP_Reader, 0, daMP_ReadThreadStack + sizeof(daMP_ReadThreadStack), sizeof(daMP_ReadThreadStack), param_0, 1)) {
#if TARGET_PC
ReadThreadCancelled = FALSE;
#endif
if (!OSCreateThread(&daMP_ReadThread, daMP_Reader, 0, daMP_ReadThreadStack + sizeof(daMP_ReadThreadStack), sizeof(daMP_ReadThreadStack), param_0, OS_THREAD_ATTR)) {
OSReport("Can't create read thread\n");
return FALSE;
}
@@ -2751,19 +2918,30 @@ static BOOL daMP_First;
static void daMP_VideoDecode(daMP_THPReadBuffer* readBuffer) {
THPTextureSet* textureSet;
s32 i;
u32* tileOffsets;
BE(u32)* tileOffsets;
u8* tile;
tileOffsets = (u32*)(readBuffer->ptr + 8);
tileOffsets = (BE(u32)*)(readBuffer->ptr + 8);
tile = &readBuffer->ptr[daMP_ActivePlayer.compInfo.numComponents * 4] + 8;
textureSet = (THPTextureSet*)daMP_PopFreeTextureSet();
#if TARGET_PC
if (textureSet == nullptr) {
return;
}
#endif
for (i = 0; i < daMP_ActivePlayer.compInfo.numComponents; i++) {
switch (daMP_ActivePlayer.compInfo.frameComp[i]) {
case 0: {
if ((daMP_ActivePlayer.videoError = THPVideoDecode(
tile, textureSet->ytexture, textureSet->utexture,
textureSet->vtexture, daMP_ActivePlayer.thpWork))) {
tile,
#if TARGET_PC
*tileOffsets,
#endif
textureSet->ytexture, textureSet->utexture,
textureSet->vtexture,
daMP_ActivePlayer.thpWork))) {
if (daMP_First) {
daMP_PrepareReady(FALSE);
daMP_First = FALSE;
@@ -2789,12 +2967,24 @@ static void daMP_VideoDecode(daMP_THPReadBuffer* readBuffer) {
}
static void* daMP_VideoDecoder(void* param_0) {
daMP_THPReadBuffer* thpBuffer;
#if TARGET_PC
OSSetCurrentThreadName("movie video decoder");
#endif
daMP_THPReadBuffer* thpBuffer;
#if TARGET_PC
while (!VideoThreadCancelled) {
#else
while (TRUE) {
#endif
if (daMP_ActivePlayer.audioExist) {
for (; daMP_ActivePlayer.videoDecodeCount < 0;) {
thpBuffer = (daMP_THPReadBuffer*)daMP_PopReadedBuffer2();
#if TARGET_PC
if (thpBuffer == nullptr) {
goto exit;
}
#endif
s32 remaining
= ((thpBuffer->frameNumber + daMP_ActivePlayer.initReadFrame)
% daMP_ActivePlayer.header.numFrames);
@@ -2814,12 +3004,26 @@ static void* daMP_VideoDecoder(void* param_0) {
else
thpBuffer = (daMP_THPReadBuffer*)daMP_PopReadedBuffer();
#if TARGET_PC
if (thpBuffer == nullptr) {
goto exit;
}
#endif
daMP_VideoDecode(thpBuffer);
daMP_PushFreeReadBuffer(thpBuffer);
}
#if TARGET_PC
exit:;
return nullptr;
#endif
}
static void* daMP_VideoDecoderForOnMemory(void* param_0) {
#if TARGET_PC
OSSetCurrentThreadName("movie video decoder");
#endif
daMP_THPReadBuffer readBuffer;
s32 readSize;
s32 frame;
@@ -2876,13 +3080,17 @@ static void* daMP_VideoDecoderForOnMemory(void* param_0) {
}
static BOOL daMP_CreateVideoDecodeThread(OSPriority prio, u8* param_1) {
#if TARGET_PC
VideoThreadCancelled = FALSE;
#endif
if (param_1 != NULL) {
if (!OSCreateThread(&daMP_VideoDecodeThread, daMP_VideoDecoderForOnMemory, param_1, daMP_VideoDecodeThreadStack + sizeof(daMP_VideoDecodeThreadStack), sizeof(daMP_VideoDecodeThreadStack), prio, 1)) {
if (!OSCreateThread(&daMP_VideoDecodeThread, daMP_VideoDecoderForOnMemory, param_1, daMP_VideoDecodeThreadStack + sizeof(daMP_VideoDecodeThreadStack), sizeof(daMP_VideoDecodeThreadStack), prio, OS_THREAD_ATTR)) {
OSReport("Can't create video decode thread\n");
return FALSE;
}
} else {
if (!OSCreateThread(&daMP_VideoDecodeThread, daMP_VideoDecoder, NULL, daMP_VideoDecodeThreadStack + sizeof(daMP_VideoDecodeThreadStack), sizeof(daMP_VideoDecodeThreadStack), prio, 1)) {
if (!OSCreateThread(&daMP_VideoDecodeThread, daMP_VideoDecoder, NULL, daMP_VideoDecodeThreadStack + sizeof(daMP_VideoDecodeThreadStack), sizeof(daMP_VideoDecodeThreadStack), prio, OS_THREAD_ATTR)) {
OSReport("Can't create video decode thread\n");
return FALSE;
}
@@ -2903,12 +3111,24 @@ static void daMP_VideoDecodeThreadStart() {
void daMP_VideoDecodeThreadCancel() {
if (daMP_VideoDecodeThreadCreated) {
#if TARGET_PC
VideoThreadCancelled = TRUE;
// Push junk into the queues so the thread unblocks and can exit cleanly.
daMP_PushFreeTextureSet(nullptr);
daMP_PushReadedBuffer(nullptr);
daMP_PushReadedBuffer2(nullptr);
OSJoinThread(&daMP_VideoDecodeThread, nullptr);
#else
OSCancelThread(&daMP_VideoDecodeThread);
#endif
daMP_VideoDecodeThreadCreated = FALSE;
}
}
static BOOL daMP_AudioDecodeThreadCreated;
#if TARGET_PC
static BOOL AudioThreadCancelled;
#endif
static OSThread daMP_AudioDecodeThread;
@@ -2944,12 +3164,17 @@ static void daMP_PushDecodedAudioBuffer(void* buffer) {
static void daMP_AudioDecode(daMP_THPReadBuffer* readBuffer) {
THPAudioBuffer* audioBuf;
s32 i;
u32* offsets;
BE(u32)* offsets;
u8* audioData;
offsets = (u32*)(readBuffer->ptr + 8);
offsets = (BE(u32)*)(readBuffer->ptr + 8);
audioData = &readBuffer->ptr[daMP_ActivePlayer.compInfo.numComponents * 4] + 8;
audioBuf = (THPAudioBuffer*)daMP_PopFreeAudioBuffer();
#if TARGET_PC
if (!audioBuf) {
return;
}
#endif
for (i = 0; i < daMP_ActivePlayer.compInfo.numComponents; i++) {
switch (daMP_ActivePlayer.compInfo.frameComp[i]) {
@@ -2969,16 +3194,34 @@ static void daMP_AudioDecode(daMP_THPReadBuffer* readBuffer) {
}
static void* daMP_AudioDecoder(void* param_0) {
#if TARGET_PC
OSSetCurrentThreadName("movie audio decoder");
#endif
daMP_THPReadBuffer* buf;
#if TARGET_PC
while (!AudioThreadCancelled) {
#else
while (TRUE) {
#endif
buf = (daMP_THPReadBuffer*)daMP_PopReadedBuffer();
#if TARGET_PC
if (!buf) {
return nullptr;
}
#endif
daMP_AudioDecode(buf);
daMP_PushReadedBuffer2(buf);
}
return nullptr;
}
static void* daMP_AudioDecoderForOnMemory(void* param_0) {
#if TARGET_PC
OSSetCurrentThreadName("movie audio decoder");
#endif
s32 size;
s32 readSize;
daMP_THPReadBuffer readBuffer;
@@ -2989,7 +3232,11 @@ static void* daMP_AudioDecoderForOnMemory(void* param_0) {
readBuffer.ptr = (u8*)param_0;
frame = 0;
#if TARGET_PC
while (!AudioThreadCancelled) {
#else
while (TRUE) {
#endif
readBuffer.frameNumber = frame;
daMP_AudioDecode(&readBuffer);
@@ -2999,7 +3246,11 @@ static void* daMP_AudioDecoderForOnMemory(void* param_0) {
readSize = *(s32*)readBuffer.ptr;
readBuffer.ptr = daMP_ActivePlayer.movieData;
} else {
#if TARGET_PC
return nullptr;
#else
OSSuspendThread(&daMP_AudioDecodeThread);
#endif
}
} else {
size = *(s32*)readBuffer.ptr;
@@ -3008,6 +3259,7 @@ static void* daMP_AudioDecoderForOnMemory(void* param_0) {
}
frame++;
}
return nullptr;
}
static OSMessage daMP_FreeAudioBufferMessage[3];
@@ -3015,13 +3267,16 @@ static OSMessage daMP_FreeAudioBufferMessage[3];
static OSMessage daMP_DecodedAudioBufferMessage[3];
static BOOL daMP_CreateAudioDecodeThread(OSPriority prio, u8* param_1) {
#if TARGET_PC
AudioThreadCancelled = FALSE;
#endif
if (param_1 != NULL) {
if (!OSCreateThread(&daMP_AudioDecodeThread, daMP_AudioDecoderForOnMemory, param_1, daMP_AudioDecodeThreadStack + sizeof(daMP_AudioDecodeThreadStack), sizeof(daMP_AudioDecodeThreadStack), prio, 1)) {
if (!OSCreateThread(&daMP_AudioDecodeThread, daMP_AudioDecoderForOnMemory, param_1, daMP_AudioDecodeThreadStack + sizeof(daMP_AudioDecodeThreadStack), sizeof(daMP_AudioDecodeThreadStack), prio, OS_THREAD_ATTR)) {
OS_REPORT("Can't create audio decode thread\n");
return FALSE;
}
} else {
if (!OSCreateThread(&daMP_AudioDecodeThread, daMP_AudioDecoder, NULL, daMP_AudioDecodeThreadStack + sizeof(daMP_AudioDecodeThreadStack), sizeof(daMP_AudioDecodeThreadStack), prio, 1)) {
if (!OSCreateThread(&daMP_AudioDecodeThread, daMP_AudioDecoder, NULL, daMP_AudioDecodeThreadStack + sizeof(daMP_AudioDecodeThreadStack), sizeof(daMP_AudioDecodeThreadStack), prio, OS_THREAD_ATTR)) {
OSReport("Can't create audio decode thread\n");
return FALSE;
}
@@ -3042,7 +3297,17 @@ void daMP_AudioDecodeThreadStart() {
void daMP_AudioDecodeThreadCancel() {
if (daMP_AudioDecodeThreadCreated) {
#if TARGET_PC
AudioThreadCancelled = TRUE;
// Push junk into the queues so the thread unblocks and can exit cleanly.
OSSendMessage(&daMP_ReadedBufferQueue, nullptr, OS_MESSAGE_NOBLOCK);
daMP_PushFreeAudioBuffer(nullptr);
OSReceiveMessage(&daMP_ReadedBufferQueue2, nullptr, OS_MESSAGE_NOBLOCK);
OSReceiveMessage(&daMP_DecodedAudioBufferQueue, nullptr, OS_MESSAGE_NOBLOCK);
OSJoinThread(&daMP_AudioDecodeThread, nullptr);
#else
OSCancelThread(&daMP_AudioDecodeThread);
#endif
daMP_AudioDecodeThreadCreated = FALSE;
}
}
@@ -3077,8 +3342,13 @@ static void daMP_THPGXYuv2RgbSetup(const GXRenderModeObj* rmode) {
Mtx44 m;
Mtx e_m;
#if TARGET_PC
w = JUTVideo::getManager()->getFbWidth();
h = JUTVideo::getManager()->getEfbHeight();
#else
w = rmode->fbWidth;
h = rmode->efbHeight;
#endif
var_f31 = 0.0f;
#if WIDESCREEN_SUPPORT
@@ -3168,19 +3438,26 @@ static void daMP_THPGXYuv2RgbDraw(u8* y_data, u8* u_data, u8* v_data, s16 x,
TGXTexObj tobj0;
TGXTexObj tobj1;
TGXTexObj tobj2;
#if TARGET_PC
#define FMT (GXTexFmt)GX_TF_R8_PC
#else
#define FMT GX_TF_I8
#endif
GXInitTexObj(&tobj0, y_data, textureWidth, textureHeight, GX_TF_I8, GX_CLAMP, GX_CLAMP, GX_FALSE);
GXInitTexObj(&tobj0, y_data, textureWidth, textureHeight, FMT, GX_CLAMP, GX_CLAMP, GX_FALSE);
GXInitTexObjLOD(&tobj0, GX_NEAR, GX_NEAR, 0.0f, 0.0f, 0.0f, 0, 0, GX_ANISO_1);
GXLoadTexObj(&tobj0, GX_TEXMAP0);
GXInitTexObj(&tobj1, u_data, textureWidth >> 1, textureHeight >> 1, GX_TF_I8, GX_CLAMP, GX_CLAMP, GX_FALSE);
GXInitTexObj(&tobj1, u_data, textureWidth >> 1, textureHeight >> 1, FMT, GX_CLAMP, GX_CLAMP, GX_FALSE);
GXInitTexObjLOD(&tobj1, GX_NEAR, GX_NEAR, 0.0f, 0.0f, 0.0f, 0, 0, GX_ANISO_1);
GXLoadTexObj(&tobj1, GX_TEXMAP1);
GXInitTexObj(&tobj2, v_data, textureWidth >> 1, textureHeight >> 1, GX_TF_I8, GX_CLAMP, GX_CLAMP, GX_FALSE);
GXInitTexObj(&tobj2, v_data, textureWidth >> 1, textureHeight >> 1, FMT, GX_CLAMP, GX_CLAMP, GX_FALSE);
GXInitTexObjLOD(&tobj2, GX_NEAR, GX_NEAR, 0.0f, 0.0f, 0.0f, 0, 0, GX_ANISO_1);
GXLoadTexObj(&tobj2, GX_TEXMAP2);
#undef FMT
GXBegin(GX_QUADS, GX_VTXFMT7, 4);
GXPosition3s16(x, y, 0);
GXTexCoord2u16(0, 0);
@@ -3191,6 +3468,12 @@ static void daMP_THPGXYuv2RgbDraw(u8* y_data, u8* u_data, u8* v_data, s16 x,
GXPosition3s16(x, y + polygonHeight, 0);
GXTexCoord2u16(0, 1);
GXEnd();
#if TARGET_PC
GXDestroyTexObj(&tobj0);
GXDestroyTexObj(&tobj1);
GXDestroyTexObj(&tobj2);
#endif
}
static u16 daMP_VolumeTable[] = {
@@ -3495,6 +3778,13 @@ static BOOL daMP_THPPlayerOpen(char const* filename, BOOL onMemory) {
}
static BOOL daMP_THPPlayerClose() {
#if TARGET_PC && MOVIE_SUPPORT
tj3Destroy(JpegDecompressHandle);
JpegDecompressHandle = nullptr;
FixedJpegData.clear();
#endif
if (daMP_ActivePlayer.open && daMP_ActivePlayer.state == 0) {
daMP_ActivePlayer.open = 0;
DVDClose(&daMP_ActivePlayer.fileInfo);
@@ -3546,6 +3836,11 @@ static BOOL daMP_THPPlayerSetBuffer(u8* buffer) {
ysize = ALIGN_NEXT(daMP_ActivePlayer.videoInfo.xSize * daMP_ActivePlayer.videoInfo.ySize, 32);
uvsize = ALIGN_NEXT(daMP_ActivePlayer.videoInfo.xSize * daMP_ActivePlayer.videoInfo.ySize / 4, 32);
#if TARGET_PC
assert(ysize >= tj3YUVPlaneSize(0, daMP_ActivePlayer.videoInfo.xSize, 0, daMP_ActivePlayer.videoInfo.ySize, TJSAMP_420));
assert(uvsize >= tj3YUVPlaneSize(1, daMP_ActivePlayer.videoInfo.xSize, 0, daMP_ActivePlayer.videoInfo.ySize, TJSAMP_420));
assert(uvsize >= tj3YUVPlaneSize(2, daMP_ActivePlayer.videoInfo.xSize, 0, daMP_ActivePlayer.videoInfo.ySize, TJSAMP_420));
#endif
for (i = 0; i < ARRAY_SIZE(daMP_ActivePlayer.textureSet); i++) {
daMP_ActivePlayer.textureSet[i].ytexture = ptr;
@@ -3623,6 +3918,12 @@ static BOOL daMP_ProperTimingForGettingNextFrame() {
}
} else {
s32 frameRate = daMP_ActivePlayer.header.frameRate * 100.0f;
#if TARGET_PC
// DUSK HACK: We only fire retrace callbacks *half* as often as the game expects,
// because we only run them once per frame, and normally there should be two scans
// per game frame.
frameRate *= 2;
#endif
if (VIGetTvFormat() == VI_PAL) {
daMP_ActivePlayer.curCount = daMP_ActivePlayer.retaceCount * frameRate / 5000;
} else {
@@ -3951,6 +4252,9 @@ static BOOL daMP_THPPlayerSetVolume(s32 vol, s32 duration) {
if (duration < 0)
duration = 0;
#if TARGET_PC
JASCriticalSection section;
#endif
interrupt = OSDisableInterrupts();
daMP_ActivePlayer.targetVolume = vol;
@@ -3994,11 +4298,14 @@ static BOOL daMP_ActivePlayer_Init(char const* moviePath) {
daMP_THPPlayerGetVideoInfo(&daMP_videoInfo);
daMP_THPPlayerGetAudioInfo(&daMP_audioInfo);
#if !TARGET_PC
// Window can be resized during playback, update this during draw.
u16 width = JUTVideo::getManager()->getRenderMode()->fbWidth;
u16 height = JUTVideo::getManager()->getRenderMode()->efbHeight;
daMP_DrawPosX = (width - daMP_videoInfo.xSize) >> 1;
daMP_DrawPosY = (height - daMP_videoInfo.ySize) >> 1;
#endif
// "The memory needed for this THP movie is %d bytes\n"
OS_REPORT("このTHPムービーが必要なメモリは%dバイトです\n", daMP_THPPlayerCalcNeedMemory());
@@ -4015,6 +4322,15 @@ static BOOL daMP_ActivePlayer_Init(char const* moviePath) {
daMP_THPPlayerSetBuffer((u8*)daMP_buffer);
#if TARGET_PC && MOVIE_SUPPORT
assert(JpegDecompressHandle == nullptr);
JpegDecompressHandle = tj3Init(TJINIT_DECOMPRESS);
if (JpegDecompressHandle == nullptr) {
OSReport_Error("Failed to create turbojpeg handle: %s", tj3GetErrorStr(nullptr));
return 0;
}
#endif
if (!daMP_THPPlayerPrepare(0, 0, daMP_audioInfo.sndNumTracks != 1 ? OSGetTick() % daMP_audioInfo.sndNumTracks : 0)) {
OSReport("Fail to prepare\n");
#if DEBUG
@@ -4050,14 +4366,55 @@ static void daMP_ActivePlayer_Main() {
}
}
#if TARGET_PC && 0
#include "imgui.h"
#endif
static void daMP_ActivePlayer_Draw() {
int frame = daMP_THPPlayerDrawCurrentFrame(JUTVideo::getManager()->getRenderMode(), daMP_DrawPosX, daMP_DrawPosY, daMP_videoInfo.xSize, daMP_videoInfo.ySize);
#if TARGET_PC
u16 width = JUTVideo::getManager()->getFbWidth();
u16 height = JUTVideo::getManager()->getEfbHeight();
const auto rect = dusk::LayoutRect::FitRectInRect(
width,
height,
static_cast<f32>(daMP_videoInfo.xSize),
static_cast<f32>(daMP_videoInfo.ySize));
daMP_DrawPosX = static_cast<u32>(rect.PosX);
daMP_DrawPosY = static_cast<u32>(rect.PosY);
#endif
int frame = daMP_THPPlayerDrawCurrentFrame(
JUTVideo::getManager()->getRenderMode(),
daMP_DrawPosX, daMP_DrawPosY,
#if TARGET_PC
static_cast<u32>(rect.Width()),
static_cast<u32>(rect.Height()));
#else
daMP_videoInfo.xSize,
daMP_videoInfo.ySize);
#endif
daMP_THPPlayerDrawDone();
if (!fopOvlpM_IsPeek() && frame > 0 && (cAPICPad_ANY_BUTTON(0) || !daMP_c::daMP_c_Get_MovieRestFrame())) {
dComIfGp_event_reset();
daMP_c::daMP_c_Set_PercentMovieVolume(0.0f);
}
#if TARGET_PC && 0
if (ImGui::Begin("Movie player")) {
ImGui::Text("daMP_ReadedBufferQueue: %d", daMP_ReadedBufferQueue.usedCount);
ImGui::Text("daMP_ReadedBufferQueue2: %d", daMP_ReadedBufferQueue2.usedCount);
ImGui::Text("daMP_FreeReadBufferQueue: %d", daMP_FreeReadBufferQueue.usedCount);
ImGui::Text("daMP_DecodedTextureSetQueue: %d", daMP_DecodedTextureSetQueue.usedCount);
ImGui::Text("daMP_FreeTextureSetQueue: %d", daMP_FreeTextureSetQueue.usedCount);
ImGui::Text("daMP_DecodedAudioBufferQueue: %d", daMP_DecodedAudioBufferQueue.usedCount);
ImGui::Text("daMP_FreeAudioBufferQueue: %d", daMP_FreeAudioBufferQueue.usedCount);
}
ImGui::End();
#endif
}
static BOOL daMP_Fail_alloc;
+24 -64
View File
@@ -17,6 +17,7 @@
#include <memory>
#include "JSystem/JKernel/JKRHeap.h"
#include "dusk/main.h"
#include "dusk/os.h"
#if _WIN32
@@ -38,6 +39,13 @@ struct PCThreadData {
void* param;
bool started = false;
bool suspended = false;
~PCThreadData() {
if (dusk::IsShuttingDown) {
// Don't care about threads if we're shutting down.
nativeThread.detach();
}
}
};
// Lazy-initialized to avoid DLL static init crashes (used before DllMain completes)
@@ -50,6 +58,16 @@ static std::unordered_map<OSThread*, std::unique_ptr<PCThreadData>>& GetThreadDa
return map;
}
static PCThreadData* GetThreadData(OSThread* thread) {
std::lock_guard mapLock(GetThreadDataMutex());
auto it = GetThreadDataMap().find(thread);
if (it != GetThreadDataMap().end()) {
return it->second.get();
}
return nullptr;
}
// Side-table for OSThreadQueue -> condition_variable (for OSSleepThread/OSWakeupThread)
static std::mutex& GetQueueCvMutex() {
static std::mutex mtx;
@@ -85,8 +103,6 @@ static OSThread sDefaultThread;
static u8 sDefaultStack[64 * 1024];
static u32 sDefaultStackEnd = OS_THREAD_STACK_MAGIC;
OSThreadQueue __OSActiveThreadQueue;
// Global interrupt mutex (coarse-grained lock replacing interrupt disable)
// Lazy-initialized to avoid DLL static init crashes
static std::recursive_mutex& GetInterruptMutex() {
@@ -108,36 +124,6 @@ static OSSwitchThreadCallback sSwitchThreadCallback = nullptr;
// Internal helpers
// ============================================================================
// Linked list macros for the active thread queue
static void EnqueueActive(OSThread* thread) {
OSThread* prev = __OSActiveThreadQueue.tail;
if (prev == nullptr) {
__OSActiveThreadQueue.head = thread;
} else {
prev->linkActive.next = thread;
}
thread->linkActive.prev = prev;
thread->linkActive.next = nullptr;
__OSActiveThreadQueue.tail = thread;
}
static void DequeueActive(OSThread* thread) {
OSThread* next = thread->linkActive.next;
OSThread* prev = thread->linkActive.prev;
if (next == nullptr) {
__OSActiveThreadQueue.tail = prev;
} else {
next->linkActive.prev = prev;
}
if (prev == nullptr) {
__OSActiveThreadQueue.head = next;
} else {
prev->linkActive.next = next;
}
thread->linkActive.next = nullptr;
thread->linkActive.prev = nullptr;
}
// Thread entry wrapper - runs on the new std::thread
static void ThreadEntryWrapper(OSThread* thread, PCThreadData* data) {
// Set thread-local pointer
@@ -195,8 +181,6 @@ void __OSThreadInit(void) {
tls_currentThread = &sDefaultThread;
// Active queue
OSInitThreadQueue(&__OSActiveThreadQueue);
EnqueueActive(&sDefaultThread);
sActiveThreadCount = 1;
OSReport("[PC-OSThread] Thread system initialized (multi-threaded mode)\n");
@@ -273,7 +257,6 @@ int OSCreateThread(OSThread* thread, void* (*func)(void*), void* param,
}
// Add to active queue
EnqueueActive(thread);
sActiveThreadCount++;
OSReport("[PC-OSThread] Created thread %p (priority=%d, stackSize=%u)\n",
@@ -353,16 +336,7 @@ s32 OSResumeThread(OSThread* thread) {
// Only wake up if suspend count drops to 0
if (thread->suspend == 0) {
PCThreadData* data = nullptr;
// Lock the global map to safely retrieve our thread data pointer
{
std::lock_guard<std::mutex> mapLock(GetThreadDataMutex());
auto it = GetThreadDataMap().find(thread);
if (it != GetThreadDataMap().end()) {
data = it->second.get();
}
}
PCThreadData* data = GetThreadData(thread);
if (data) {
// Lock the specific thread mutex to safely modify state and notify
@@ -377,7 +351,6 @@ s32 OSResumeThread(OSThread* thread) {
threadLock.unlock();
data->nativeThread = std::thread(ThreadEntryWrapper, thread, data);
data->nativeThread.detach();
OSReport("[PC-OSThread] Started thread %p\n", thread);
} else {
// Resume from suspension: signal the condition variable
@@ -400,16 +373,7 @@ s32 OSSuspendThread(OSThread* thread) {
// If transitioning from running (0) to suspended (1)
if (prevSuspend == 0) {
PCThreadData* data = nullptr;
// Lock the global map to find our thread data
{
std::lock_guard<std::mutex> mapLock(GetThreadDataMutex());
auto it = GetThreadDataMap().find(thread);
if (it != GetThreadDataMap().end()) {
data = it->second.get();
}
}
PCThreadData* data = GetThreadData(thread);
if (data && data->started) {
std::unique_lock<std::mutex> threadLock(data->mtx);
@@ -497,7 +461,6 @@ void OSExitThread(void* val) {
currentThread->val = val;
if (currentThread->attr & OS_THREAD_ATTR_DETACH) {
DequeueActive(currentThread);
currentThread->state = 0;
} else {
currentThread->state = OS_THREAD_STATE_MORIBUND;
@@ -509,10 +472,10 @@ void OSExitThread(void* val) {
}
void OSCancelThread(OSThread* thread) {
CRASH("OSCancelThread not implemented");
if (!thread) return;
if (thread->attr & OS_THREAD_ATTR_DETACH) {
DequeueActive(thread);
thread->state = 0;
} else {
thread->state = OS_THREAD_STATE_MORIBUND;
@@ -523,11 +486,11 @@ void OSCancelThread(OSThread* thread) {
}
void OSDetachThread(OSThread* thread) {
CRASH("OSDetachThread not implemented");
if (!thread) return;
thread->attr |= OS_THREAD_ATTR_DETACH;
if (thread->state == OS_THREAD_STATE_MORIBUND) {
DequeueActive(thread);
thread->state = 0;
}
OSWakeupThread(&thread->queueJoin);
@@ -536,17 +499,14 @@ void OSDetachThread(OSThread* thread) {
int OSJoinThread(OSThread* thread, void* val) {
if (!thread) return 0;
if (!(thread->attr & OS_THREAD_ATTR_DETACH) &&
thread->state != OS_THREAD_STATE_MORIBUND &&
thread->queueJoin.head == nullptr) {
OSSleepThread(&thread->queueJoin);
if (!(thread->attr & OS_THREAD_ATTR_DETACH)) {
GetThreadData(thread)->nativeThread.join();
}
if (thread->state == OS_THREAD_STATE_MORIBUND) {
if (val) {
*(s32*)val = (s32)(intptr_t)thread->val;
}
DequeueActive(thread);
thread->state = 0;
return 1;
}
+14
View File
@@ -133,6 +133,20 @@ void RenderAudioSubframe() {
InterleaveOutputData(OutBuffer, OutInterleaveBuffer);
if (JASDriver::extMixCallback != nullptr && JASDriver::sMixMode == MIX_MODE_INTERLEAVE) {
static_assert(OutputSubframe::NUM_CHANNELS == 2); // This code only works with Stereo so far.
// NOTE: In the real game, this gets called on the entire audio frame, rather than the subframe.
// That's probably more efficient, but I didn't wanna change the code to calculate the
// entire audio buffers at once.
// This is only used for the movie player, and it seems to work fine with the smaller calls.
const auto mixData = JASDriver::extMixCallback(DSP_SUBFRAME_SIZE);
if (mixData) {
for (int i = 0; i < OutInterleaveBuffer.size(); i++) {
OutInterleaveBuffer[i] += static_cast<f32>(mixData[i]) / static_cast<f32>(0x7FFF);
}
}
}
#if defined(DUSK_DUMP_AUDIO)
outRaw.write((const char*)OutInterleaveBuffer.data(), sizeof(OutInterleaveBuffer));
#endif
+25
View File
@@ -0,0 +1,25 @@
#include "dusk/layout.hpp"
using namespace dusk;
LayoutRect LayoutRect::FitRectInRect(
const f32 widthOuter,
const f32 heightOuter,
const f32 widthInner,
const f32 heightInner) {
// Try as if constrained vertically first.
auto width = widthInner * (heightOuter / heightInner);
auto height = heightOuter;
if (width > widthOuter) {
// Otherwise, constrained horizontally.
width = widthOuter;
height = heightOuter * (widthOuter / widthInner);
}
// Center it
const auto posX = (widthOuter - width) / 2;
const auto posY = (heightOuter - height) / 2;
return {posX, posY, posX + width, posY + height};
}