mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-06-11 04:37:55 -04:00
Merge branch 'main' of https://github.com/TakaRikka/dusk into better-tools
This commit is contained in:
+1
-1
@@ -344,7 +344,7 @@ set(GAME_LIBS aurora::core aurora::gx aurora::gd aurora::si aurora::vi aurora::p
|
||||
aurora::card freeverb cxxopts::cxxopts absl::flat_hash_map nlohmann_json::nlohmann_json TracyClient fmt::fmt
|
||||
Threads::Threads)
|
||||
|
||||
list(APPEND GAME_LIBS libzstd_static)
|
||||
list(APPEND GAME_LIBS zstd::libzstd)
|
||||
|
||||
if (DUSK_ENABLE_SENTRY_NATIVE)
|
||||
list(APPEND GAME_LIBS sentry)
|
||||
|
||||
@@ -335,6 +335,14 @@
|
||||
"type": "BOOL",
|
||||
"value": false
|
||||
},
|
||||
"CMAKE_DISABLE_FIND_PACKAGE_PkgConfig": {
|
||||
"type": "BOOL",
|
||||
"value": true
|
||||
},
|
||||
"CMAKE_DISABLE_FIND_PACKAGE_zstd": {
|
||||
"type": "BOOL",
|
||||
"value": true
|
||||
},
|
||||
"AURORA_SDL3_VERSION": "3.4.8",
|
||||
"AURORA_SDL3_REF": "refs/tags/release-3.4.8"
|
||||
}
|
||||
|
||||
Vendored
+1
-1
Submodule extern/aurora updated: 839af55c15...49e61d7dad
@@ -1435,6 +1435,7 @@ set(DUSK_FILES
|
||||
src/dusk/game_combos.cpp
|
||||
src/dusk/globals.cpp
|
||||
src/dusk/gyro.cpp
|
||||
src/dusk/mouse.cpp
|
||||
src/dusk/gamepad_color.cpp
|
||||
src/dusk/autosave.cpp
|
||||
src/dusk/http/http.hpp
|
||||
@@ -1449,6 +1450,7 @@ set(DUSK_FILES
|
||||
src/dusk/texture_replacements.cpp
|
||||
src/dusk/update_check.cpp
|
||||
src/dusk/update_check.hpp
|
||||
#src/dusk/m_Do_ext_dusk.cpp
|
||||
src/dusk/imgui/ImGuiConfig.hpp
|
||||
src/dusk/imgui/ImGuiConsole.hpp
|
||||
src/dusk/imgui/ImGuiConsole.cpp
|
||||
|
||||
@@ -57,12 +57,22 @@
|
||||
inherit (pkgs.stdenv.hostPlatform) isDarwin;
|
||||
hasNodPrebuilt = nodPrebuiltInfo ? ${system};
|
||||
|
||||
aurora = pkgs.fetchFromGitHub {
|
||||
owner = "encounter";
|
||||
repo = "aurora";
|
||||
rev = "10006618ee493f248b8597e4dfa1d2871d76a1d9";
|
||||
hash = "sha256-lY2xuVyB7aPJ9+2wwLRB3F5U/BuPSxdSpegdG+qNd9o=";
|
||||
};
|
||||
aurora = builtins.pathExists "${self}/extern/aurora/CMakeLists.txt";
|
||||
needSubmodules = ''
|
||||
dusklight: The aurora submodule is not vendored. Add submodules=1 to build.
|
||||
|
||||
As a flake input:
|
||||
|
||||
dusklight.url = "git+https://github.com/TwilitRealm/dusklight?ref=main&submodules=1";
|
||||
|
||||
nix command:
|
||||
|
||||
nix run 'git+https://github.com/TwilitRealm/dusklight?submodules=1'
|
||||
|
||||
Local checkout:
|
||||
|
||||
nix run '.?submodules=1#dusklight'
|
||||
'';
|
||||
|
||||
dawn = pkgs.fetchzip {
|
||||
url = "https://github.com/encounter/dawn-build/releases/download/${dawnVersion}/dawn-${dawnInfo.${system}.triple}.tar.gz";
|
||||
@@ -153,119 +163,120 @@
|
||||
};
|
||||
};
|
||||
|
||||
dusklight = pkgs.stdenv.mkDerivation {
|
||||
pname = "dusklight";
|
||||
version = versionSuffix;
|
||||
src = ./.;
|
||||
dusklight =
|
||||
if !aurora then
|
||||
throw needSubmodules
|
||||
else
|
||||
pkgs.stdenv.mkDerivation {
|
||||
pname = "dusklight";
|
||||
version = versionSuffix;
|
||||
src = ./.;
|
||||
|
||||
postUnpack = ''
|
||||
chmod -R u+w "$sourceRoot"
|
||||
rm -rf "$sourceRoot/extern/aurora"
|
||||
mkdir -p "$sourceRoot/extern"
|
||||
cp -r ${aurora} "$sourceRoot/extern/aurora"
|
||||
chmod -R u+w "$sourceRoot/extern/aurora"
|
||||
substituteInPlace "$sourceRoot/extern/aurora/CMakeLists.txt" \
|
||||
--replace-warn "add_subdirectory(tests)" ""
|
||||
'';
|
||||
|
||||
nativeBuildInputs = [
|
||||
pkgs.cmake
|
||||
pkgs.ninja
|
||||
pkgs.pkg-config
|
||||
pkgs.python3
|
||||
pkgs.python3Packages.markupsafe
|
||||
]
|
||||
++ lib.optionals (!isDarwin) [ pkgs.autoPatchelfHook ];
|
||||
|
||||
buildInputs = [
|
||||
pkgs.sdl3
|
||||
pkgs.freetype
|
||||
pkgs.zstd
|
||||
pkgs.cxxopts
|
||||
pkgs.nlohmann_json
|
||||
pkgs.xxHash
|
||||
pkgs.abseil-cpp
|
||||
pkgs.zlib
|
||||
pkgs.libpng
|
||||
pkgs.libjpeg_turbo
|
||||
pkgs.curl
|
||||
pkgs.openssl
|
||||
]
|
||||
++ lib.optionals isDarwin [
|
||||
pkgs.apple-sdk_15
|
||||
pkgs.libiconv
|
||||
]
|
||||
++ lib.optionals (!isDarwin) [
|
||||
pkgs.libGL
|
||||
pkgs.libGLU
|
||||
pkgs.libglvnd
|
||||
pkgs.vulkan-loader
|
||||
pkgs.libX11
|
||||
pkgs.libxcb
|
||||
pkgs.libXcursor
|
||||
pkgs.libxi
|
||||
pkgs.libxrandr
|
||||
pkgs.libxscrnsaver
|
||||
pkgs.libxtst
|
||||
pkgs.libxinerama
|
||||
pkgs.libxkbcommon
|
||||
pkgs.wayland
|
||||
pkgs.libdecor
|
||||
pkgs.alsa-lib
|
||||
pkgs.libpulseaudio
|
||||
pkgs.pipewire
|
||||
pkgs.dbus
|
||||
pkgs.udev
|
||||
pkgs.libusb1
|
||||
pkgs.libunwind
|
||||
pkgs.gtk3
|
||||
];
|
||||
|
||||
cmakeBuildType = "RelWithDebInfo";
|
||||
ninjaFlags = [ "dusklight" ];
|
||||
|
||||
cmakeFlags = [
|
||||
"-DDUSK_VERSION_OVERRIDE=${versionSuffix}"
|
||||
"-DFETCHCONTENT_FULLY_DISCONNECTED=ON"
|
||||
"-DAURORA_DAWN_PROVIDER=package"
|
||||
"-DAURORA_DAWN_LINKAGE=static"
|
||||
"-DAURORA_NOD_PROVIDER=package"
|
||||
"-DAURORA_NOD_LINKAGE=static"
|
||||
"-DAURORA_SDL3_PROVIDER=system"
|
||||
]
|
||||
++ lib.mapAttrsToList (key: src: "-DFETCHCONTENT_SOURCE_DIR_${key}=${src}") fetchContentDirs;
|
||||
|
||||
installPhase =
|
||||
if isDarwin then
|
||||
''
|
||||
runHook preInstall
|
||||
mkdir -p "$out/Applications"
|
||||
cp -r Dusklight.app "$out/Applications/Dusklight.app"
|
||||
runHook postInstall
|
||||
''
|
||||
else
|
||||
''
|
||||
runHook preInstall
|
||||
install -Dm755 dusklight "$out/bin/dusklight"
|
||||
cp -r "$src/res" "$out/bin/res"
|
||||
install -Dm644 "$src/platforms/freedesktop/dev.twilitrealm.dusk.desktop" \
|
||||
"$out/share/applications/dev.twilitrealm.dusk.desktop"
|
||||
for size in 16 32 48 64 128 256 512 1024; do
|
||||
install -Dm644 "$src/platforms/freedesktop/''${size}x''${size}/apps/dev.twilitrealm.dusk.png" \
|
||||
"$out/share/icons/hicolor/''${size}x''${size}/apps/dev.twilitrealm.dusk.png"
|
||||
done
|
||||
runHook postInstall
|
||||
postUnpack = ''
|
||||
chmod -R u+w "$sourceRoot"
|
||||
substituteInPlace "$sourceRoot/extern/aurora/CMakeLists.txt" \
|
||||
--replace-warn "add_subdirectory(tests)" ""
|
||||
'';
|
||||
|
||||
dontStrip = true;
|
||||
nativeBuildInputs = [
|
||||
pkgs.cmake
|
||||
pkgs.ninja
|
||||
pkgs.pkg-config
|
||||
pkgs.python3
|
||||
pkgs.python3Packages.markupsafe
|
||||
]
|
||||
++ lib.optionals (!isDarwin) [ pkgs.autoPatchelfHook ];
|
||||
|
||||
meta = {
|
||||
description = "Dusklight — native PC port of the Twilight Princess decompilation";
|
||||
homepage = "https://github.com/zeldaret/tp";
|
||||
platforms = supportedSystems;
|
||||
mainProgram = "dusklight";
|
||||
};
|
||||
};
|
||||
buildInputs = [
|
||||
pkgs.sdl3
|
||||
pkgs.freetype
|
||||
pkgs.zstd
|
||||
pkgs.cxxopts
|
||||
pkgs.nlohmann_json
|
||||
pkgs.xxHash
|
||||
pkgs.abseil-cpp
|
||||
pkgs.zlib
|
||||
pkgs.libpng
|
||||
pkgs.libjpeg_turbo
|
||||
pkgs.curl
|
||||
pkgs.openssl
|
||||
]
|
||||
++ lib.optionals isDarwin [
|
||||
pkgs.apple-sdk_15
|
||||
pkgs.libiconv
|
||||
]
|
||||
++ lib.optionals (!isDarwin) [
|
||||
pkgs.libGL
|
||||
pkgs.libGLU
|
||||
pkgs.libglvnd
|
||||
pkgs.vulkan-loader
|
||||
pkgs.libX11
|
||||
pkgs.libxcb
|
||||
pkgs.libXcursor
|
||||
pkgs.libxi
|
||||
pkgs.libxrandr
|
||||
pkgs.libxscrnsaver
|
||||
pkgs.libxtst
|
||||
pkgs.libxinerama
|
||||
pkgs.libxkbcommon
|
||||
pkgs.wayland
|
||||
pkgs.libdecor
|
||||
pkgs.alsa-lib
|
||||
pkgs.libpulseaudio
|
||||
pkgs.pipewire
|
||||
pkgs.dbus
|
||||
pkgs.udev
|
||||
pkgs.libusb1
|
||||
pkgs.libunwind
|
||||
pkgs.gtk3
|
||||
];
|
||||
|
||||
cmakeBuildType = "RelWithDebInfo";
|
||||
ninjaFlags = [ "dusklight" ];
|
||||
|
||||
cmakeFlags = [
|
||||
"-DDUSK_VERSION_OVERRIDE=${versionSuffix}"
|
||||
"-DFETCHCONTENT_FULLY_DISCONNECTED=ON"
|
||||
"-DAURORA_DAWN_PROVIDER=package"
|
||||
"-DAURORA_DAWN_LINKAGE=static"
|
||||
"-DAURORA_NOD_PROVIDER=package"
|
||||
"-DAURORA_NOD_LINKAGE=static"
|
||||
"-DAURORA_SDL3_PROVIDER=system"
|
||||
"-DBUILD_SHARED_LIBS=OFF"
|
||||
]
|
||||
++ lib.mapAttrsToList (key: src: "-DFETCHCONTENT_SOURCE_DIR_${key}=${src}") fetchContentDirs;
|
||||
|
||||
installPhase =
|
||||
if isDarwin then
|
||||
''
|
||||
runHook preInstall
|
||||
mkdir -p "$out/Applications"
|
||||
cp -r Dusklight.app "$out/Applications/Dusklight.app"
|
||||
runHook postInstall
|
||||
''
|
||||
else
|
||||
''
|
||||
runHook preInstall
|
||||
install -Dm755 dusklight "$out/bin/dusklight"
|
||||
cp -r "$src/res" "$out/bin/res"
|
||||
install -Dm644 "$src/platforms/freedesktop/dev.twilitrealm.dusk.desktop" \
|
||||
"$out/share/applications/dev.twilitrealm.dusk.desktop"
|
||||
for size in 16 32 48 64 128 256 512 1024; do
|
||||
install -Dm644 "$src/platforms/freedesktop/''${size}x''${size}/apps/dev.twilitrealm.dusk.png" \
|
||||
"$out/share/icons/hicolor/''${size}x''${size}/apps/dev.twilitrealm.dusk.png"
|
||||
done
|
||||
runHook postInstall
|
||||
'';
|
||||
|
||||
dontStrip = true;
|
||||
|
||||
meta = {
|
||||
description = "Dusklight — native PC port of the Twilight Princess decompilation";
|
||||
homepage = "https://github.com/zeldaret/tp";
|
||||
platforms = supportedSystems;
|
||||
mainProgram = "dusklight";
|
||||
};
|
||||
};
|
||||
|
||||
# Tooling common to every supported host (Linux and macOS).
|
||||
commonDevTools = [
|
||||
|
||||
@@ -4551,7 +4551,7 @@ public:
|
||||
#if TARGET_PC
|
||||
void handleWolfHowl();
|
||||
void handleQuickTransform();
|
||||
bool checkGyroAimContext();
|
||||
bool checkAimContext();
|
||||
|
||||
void onIronBallChainInterpCallback();
|
||||
|
||||
|
||||
@@ -1037,6 +1037,7 @@ public:
|
||||
bool test1Camera(s32);
|
||||
bool test2Camera(s32);
|
||||
#if TARGET_PC
|
||||
static bool canUseFreeCam();
|
||||
bool freeCamera();
|
||||
bool executeDebugFlyCam();
|
||||
void deactivateDebugFlyCam();
|
||||
|
||||
+1
-4
@@ -1,5 +1,4 @@
|
||||
#ifndef DUSK_GYRO_H
|
||||
#define DUSK_GYRO_H
|
||||
#pragma once
|
||||
|
||||
namespace dusk::gyro {
|
||||
void read(float dt);
|
||||
@@ -14,5 +13,3 @@ bool get_sensor_keep_alive();
|
||||
void set_sensor_keep_alive(bool value);
|
||||
bool rollgoal_gyro_enabled();
|
||||
} // namespace dusk::gyro
|
||||
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
#pragma once
|
||||
|
||||
#include <SDL3/SDL_events.h>
|
||||
|
||||
namespace dusk::mouse {
|
||||
void read();
|
||||
void getAimDeltas(float& out_yaw, float& out_pitch);
|
||||
void getCameraDeltas(float& out_yaw, float& out_pitch);
|
||||
void handle_event(const SDL_Event& event) noexcept;
|
||||
void onFocusLost();
|
||||
void onFocusGained();
|
||||
} // namespace dusk::mouse
|
||||
@@ -187,7 +187,6 @@ struct UserSettings {
|
||||
ConfigVar<bool> midnasLamentNonStop;
|
||||
|
||||
// Input
|
||||
ConfigVar<GyroMode> gyroMode;
|
||||
ConfigVar<bool> enableGyroAim;
|
||||
ConfigVar<bool> enableGyroRollgoal;
|
||||
ConfigVar<float> gyroSensitivityX;
|
||||
@@ -197,6 +196,11 @@ struct UserSettings {
|
||||
ConfigVar<float> gyroDeadband;
|
||||
ConfigVar<bool> gyroInvertPitch;
|
||||
ConfigVar<bool> gyroInvertYaw;
|
||||
ConfigVar<bool> enableMouseCamera;
|
||||
ConfigVar<bool> enableMouseAim;
|
||||
ConfigVar<float> mouseAimSensitivity;
|
||||
ConfigVar<float> mouseCameraSensitivity;
|
||||
ConfigVar<bool> invertMouseY;
|
||||
ConfigVar<bool> freeCamera;
|
||||
ConfigVar<bool> invertCameraXAxis;
|
||||
ConfigVar<bool> invertCameraYAxis;
|
||||
|
||||
@@ -0,0 +1,38 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<component type="desktop-application">
|
||||
<id>dev.twilitrealm.dusk</id>
|
||||
<launchable type="desktop-id">dev.twilitrealm.dusk.desktop</launchable>
|
||||
<name>Dusklight</name>
|
||||
<summary>Native port of a classic adventure game</summary>
|
||||
<developer id="dev.twilitrealm">
|
||||
<name>Twilit Realm</name>
|
||||
</developer>
|
||||
<url type="homepage">https://twilitrealm.dev</url>
|
||||
<url type="bugtracker">https://github.com/TwilitRealm/dusklight/issues</url>
|
||||
<metadata_license>CC0-1.0</metadata_license>
|
||||
<project_license>CC0-1.0</project_license>
|
||||
<content_rating type="oars-1.0"/>
|
||||
<supports>
|
||||
<control>console</control>
|
||||
<control>gamepad</control>
|
||||
</supports>
|
||||
<description>
|
||||
<p>
|
||||
Dusklight is a reverse-engineered reimplementation of a classic adventure game.
|
||||
It aims to be as accurate as possible to the original while also providing new options, enhancements, and tools to customize your experience.
|
||||
</p>
|
||||
</description>
|
||||
|
||||
<provides>
|
||||
<binary>dusklight</binary>
|
||||
<id>dev.twilitrealm.dusk.desktop</id>
|
||||
</provides>
|
||||
|
||||
<releases>
|
||||
<release version="UNRELEASED" date="2026-12-31">
|
||||
<description>
|
||||
<p>Initial Flatpak release.</p>
|
||||
</description>
|
||||
</release>
|
||||
</releases>
|
||||
</component>
|
||||
@@ -144,7 +144,7 @@ void daAlink_c::handleQuickTransform() {
|
||||
procCoMetamorphoseInit();
|
||||
}
|
||||
|
||||
bool daAlink_c::checkGyroAimContext() {
|
||||
bool daAlink_c::checkAimContext() {
|
||||
switch (mProcID) {
|
||||
case PROC_SUBJECTIVITY:
|
||||
case PROC_SWIM_SUBJECTIVITY:
|
||||
|
||||
@@ -11,8 +11,9 @@
|
||||
#include "d/actor/d_a_tag_mhint.h"
|
||||
|
||||
#if TARGET_PC
|
||||
#include "dusk/gyro.h"
|
||||
#include "dusk/action_bindings.h"
|
||||
#include "dusk/gyro.h"
|
||||
#include "dusk/mouse.h"
|
||||
#endif
|
||||
|
||||
bool daAlink_c::checkNoSubjectModeCamera() {
|
||||
@@ -120,18 +121,28 @@ BOOL daAlink_c::setBodyAngleToCamera() {
|
||||
var_f31 /= dComIfGp_getCameraZoomScale(field_0x317c);
|
||||
}
|
||||
|
||||
shape_angle.y = shape_angle.y + (var_f31 * cM_ssin(mStickAngle) IF_DUSK(* (dusk::getSettings().game.invertFirstPersonXAxis ? -1.0f : 1.0f)));
|
||||
sp8 = mBodyAngle.x + (var_f31 * cM_scos(mStickAngle) IF_DUSK(* (dusk::getSettings().game.invertFirstPersonYAxis ? -1.0f : 1.0f)));
|
||||
|
||||
if (checkNotItemSinkLimit() && sp8 > 0 && sp8 > mBodyAngle.x) {
|
||||
#if TARGET_PC
|
||||
if (dusk::getSettings().game.enableMouseAim && checkAimContext()) {
|
||||
sp8 = mBodyAngle.x;
|
||||
} else
|
||||
#endif
|
||||
{
|
||||
shape_angle.y = shape_angle.y + (var_f31 * cM_ssin(mStickAngle) IF_DUSK(* (dusk::getSettings().game.invertFirstPersonXAxis ? -1.0f : 1.0f)));
|
||||
sp8 = mBodyAngle.x + (var_f31 * cM_scos(mStickAngle) IF_DUSK(* (dusk::getSettings().game.invertFirstPersonYAxis ? -1.0f : 1.0f)));
|
||||
|
||||
if (checkNotItemSinkLimit() && sp8 > 0 && sp8 > mBodyAngle.x) {
|
||||
sp8 = mBodyAngle.x;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
sp8 = mBodyAngle.x;
|
||||
}
|
||||
|
||||
#if TARGET_PC
|
||||
if (dusk::getSettings().game.enableGyroAim && checkGyroAimContext()) {
|
||||
if ((dusk::getSettings().game.enableGyroAim ||
|
||||
dusk::getSettings().game.enableMouseAim) &&
|
||||
checkAimContext())
|
||||
{
|
||||
f32 gyro_scale = 1.0f;
|
||||
if (checkWolfEyeUp()) {
|
||||
gyro_scale *= 0.6f;
|
||||
@@ -141,12 +152,21 @@ BOOL daAlink_c::setBodyAngleToCamera() {
|
||||
gyro_scale /= dComIfGp_getCameraZoomScale(field_0x317c);
|
||||
}
|
||||
|
||||
f32 gy_yaw = 0.f;
|
||||
f32 gy_pitch = 0.f;
|
||||
dusk::gyro::getAimDeltas(gy_yaw, gy_pitch);
|
||||
f32 final_yaw = 0.f;
|
||||
f32 final_pitch = 0.f;
|
||||
if (dusk::getSettings().game.enableMouseAim) {
|
||||
dusk::mouse::getAimDeltas(final_yaw, final_pitch);
|
||||
}
|
||||
if (dusk::getSettings().game.enableGyroAim) {
|
||||
f32 gyro_yaw = 0.f;
|
||||
f32 gyro_pitch = 0.f;
|
||||
dusk::gyro::getAimDeltas(gyro_yaw, gyro_pitch);
|
||||
final_yaw += gyro_yaw;
|
||||
final_pitch += gyro_pitch;
|
||||
}
|
||||
|
||||
shape_angle.y = shape_angle.y + cM_rad2s(gy_yaw * gyro_scale);
|
||||
sp8 = sp8 + cM_rad2s(gy_pitch * gyro_scale);
|
||||
shape_angle.y = shape_angle.y + cM_rad2s(final_yaw * gyro_scale);
|
||||
sp8 = sp8 + cM_rad2s(final_pitch * gyro_scale);
|
||||
|
||||
if (checkNotItemSinkLimit() && sp8 > 0 && sp8 > mBodyAngle.x) {
|
||||
sp8 = mBodyAngle.x;
|
||||
|
||||
+27
-2
@@ -32,6 +32,8 @@
|
||||
#include "dusk/frame_interpolation.h"
|
||||
#include "dusk/logging.h"
|
||||
#include "dusk/action_bindings.h"
|
||||
#include "dusk/mouse.h"
|
||||
#include "dusk/settings.h"
|
||||
#include "imgui.h"
|
||||
#endif
|
||||
|
||||
@@ -7638,12 +7640,16 @@ void dCamera_c::deactivateDebugFlyCam() {
|
||||
mDebugFlyCam.initialized = false;
|
||||
}
|
||||
|
||||
bool dCamera_c::canUseFreeCam() {
|
||||
return dusk::getSettings().game.freeCamera || dusk::getSettings().game.enableMouseCamera;
|
||||
}
|
||||
|
||||
bool dCamera_c::freeCamera() {
|
||||
if (dusk::getSettings().game.freeCamera && mGear == 1) {
|
||||
if (canUseFreeCam() && mGear == 1) {
|
||||
mGear = 0;
|
||||
}
|
||||
|
||||
if (!dusk::getSettings().game.freeCamera || mCamStyle == 70)
|
||||
if (!canUseFreeCam() || mCamStyle == 70)
|
||||
{
|
||||
mCamParam.mManualMode = 0;
|
||||
return false;
|
||||
@@ -7669,6 +7675,17 @@ bool dCamera_c::freeCamera() {
|
||||
mCamParam.freeYAngle += camMovement.y * magnitude * dusk::getSettings().game.freeCameraYSensitivity * 5.0f;
|
||||
}
|
||||
|
||||
f32 yaw_rad = 0.0f;
|
||||
f32 pitch_rad = 0.0f;
|
||||
dusk::mouse::getCameraDeltas(yaw_rad, pitch_rad);
|
||||
if (dusk::getSettings().game.enableMouseCamera && (yaw_rad != 0.0f || pitch_rad != 0.0f) &&
|
||||
!dComIfGp_checkCameraAttentionStatus(dComIfGp_getPlayerCameraID(0), 0x8))
|
||||
{
|
||||
mCamParam.mManualMode = 1;
|
||||
mCamParam.freeXAngle += MTXRadToDeg(yaw_rad);
|
||||
mCamParam.freeYAngle += -MTXRadToDeg(pitch_rad);
|
||||
}
|
||||
|
||||
fopAc_ac_c* player = dComIfGp_getPlayer(0);
|
||||
if (!mCamParam.mManualMode || player == nullptr) {
|
||||
return false;
|
||||
@@ -9350,6 +9367,10 @@ bool dCamera_c::rideCamera(s32 param_0) {
|
||||
mStyleSettle.mFinished = true;
|
||||
}
|
||||
|
||||
#if TARGET_PC
|
||||
freeCamera();
|
||||
#endif
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -9479,6 +9500,10 @@ bool dCamera_c::rideCamera(s32 param_0) {
|
||||
setFlag(0x400);
|
||||
}
|
||||
|
||||
#if TARGET_PC
|
||||
freeCamera();
|
||||
#endif
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
+2
-2
@@ -111,7 +111,7 @@ std::filesystem::path get_pref_path() {
|
||||
Log.fatal("Unable to get PrefPath: {}", SDL_GetError());
|
||||
}
|
||||
|
||||
std::filesystem::path result{reinterpret_cast<const char8_t*>(prefPath)};
|
||||
std::filesystem::path result = path_from_utf8(prefPath);
|
||||
SDL_free(prefPath);
|
||||
return result;
|
||||
}
|
||||
@@ -128,7 +128,7 @@ std::filesystem::path base_path_relative(const std::filesystem::path& path) {
|
||||
if (!basePath) {
|
||||
return path;
|
||||
}
|
||||
return std::filesystem::path{basePath} / path;
|
||||
return path_from_utf8(basePath) / path;
|
||||
}
|
||||
|
||||
std::filesystem::path default_data_path(const std::filesystem::path& prefPath) {
|
||||
|
||||
+2
-53
@@ -2,8 +2,6 @@
|
||||
#include "dusk/ui/ui.hpp"
|
||||
#include "d/actor/d_a_alink.h"
|
||||
|
||||
#include <aurora/lib/window.hpp>
|
||||
#include <SDL3/SDL_mouse.h>
|
||||
#include <cmath>
|
||||
|
||||
namespace dusk::gyro {
|
||||
@@ -16,14 +14,11 @@ constexpr float kGravityEmaAlpha = 0.1f;
|
||||
constexpr float kMinGravityProjection = 0.2f;
|
||||
// Let roll contribute more strongly as the pad approaches an upright posture.
|
||||
constexpr float kRollAimBoostMax = 2.0f;
|
||||
constexpr float kMousePixelToRad = 0.0025f;
|
||||
|
||||
bool s_sensor_enabled = false;
|
||||
bool s_accel_enabled = false;
|
||||
bool s_was_aiming = false;
|
||||
bool s_have_gravity_baseline = false;
|
||||
bool s_mouse_enabled = false;
|
||||
bool s_mouse_relative = false;
|
||||
float s_smooth_gx = 0.0f;
|
||||
float s_smooth_gy = 0.0f;
|
||||
float s_smooth_gz = 0.0f;
|
||||
@@ -43,7 +38,6 @@ void reset_filter_state() {
|
||||
s_baseline_gravity_y = s_baseline_gravity_z = 0.0f;
|
||||
s_was_aiming = false;
|
||||
s_have_gravity_baseline = false;
|
||||
s_mouse_enabled = false;
|
||||
s_yaw_rad = s_pitch_rad = s_roll_rad = 0.0f;
|
||||
s_rollgoal_ax = s_rollgoal_az = 0;
|
||||
}
|
||||
@@ -72,7 +66,7 @@ bool get_sensor_keep_alive() { return s_sensor_keep_alive; }
|
||||
void set_sensor_keep_alive(bool value) { s_sensor_keep_alive = value; }
|
||||
|
||||
bool rollgoal_gyro_enabled() {
|
||||
return getSettings().game.enableGyroRollgoal && getSettings().game.gyroMode.getValue() != GyroMode::Mouse;
|
||||
return getSettings().game.enableGyroRollgoal;
|
||||
}
|
||||
|
||||
bool queryGyroAimContext() {
|
||||
@@ -85,7 +79,7 @@ bool queryGyroAimContext() {
|
||||
return false;
|
||||
}
|
||||
|
||||
return link->checkGyroAimContext() && dComIfGp_checkCameraAttentionStatus(link->field_0x317c, 0x10);
|
||||
return link->checkAimContext() && dComIfGp_checkCameraAttentionStatus(link->field_0x317c, 0x10);
|
||||
}
|
||||
|
||||
void read(float dt) {
|
||||
@@ -94,26 +88,6 @@ void read(float dt) {
|
||||
const bool aim_just_ended = !aim_active && s_was_aiming;
|
||||
s_was_aiming = aim_active;
|
||||
|
||||
const bool mouse_mode = getSettings().game.gyroMode.getValue() == GyroMode::Mouse;
|
||||
const bool mouse_gyro_active = !ui::any_document_visible() && mouse_mode && (aim_active || s_sensor_keep_alive);
|
||||
SDL_Window* window = aurora::window::get_sdl_window();
|
||||
if (window != nullptr && mouse_gyro_active != s_mouse_relative &&
|
||||
SDL_SetWindowRelativeMouseMode(window, mouse_gyro_active))
|
||||
{
|
||||
s_mouse_relative = mouse_gyro_active;
|
||||
}
|
||||
|
||||
if (mouse_gyro_active && !s_mouse_enabled && window != nullptr) {
|
||||
const AuroraWindowSize sz = aurora::window::get_window_size();
|
||||
const float cx = static_cast<float>(sz.width) * 0.5f;
|
||||
const float cy = static_cast<float>(sz.height) * 0.5f;
|
||||
SDL_WarpMouseInWindow(window, cx, cy);
|
||||
float discard_x = 0.0f;
|
||||
float discard_y = 0.0f;
|
||||
SDL_GetRelativeMouseState(&discard_x, &discard_y);
|
||||
}
|
||||
s_mouse_enabled = mouse_gyro_active;
|
||||
|
||||
if (!s_sensor_keep_alive && !aim_active) {
|
||||
disable_pad_sensors();
|
||||
reset_filter_state();
|
||||
@@ -126,31 +100,6 @@ void read(float dt) {
|
||||
s_have_gravity_baseline = false;
|
||||
}
|
||||
|
||||
if (mouse_mode && !mouse_gyro_active) {
|
||||
s_pitch_rad = 0.0f;
|
||||
s_yaw_rad = 0.0f;
|
||||
s_roll_rad = 0.0f;
|
||||
return;
|
||||
}
|
||||
|
||||
if (mouse_mode) {
|
||||
disable_pad_sensors();
|
||||
|
||||
float mx_rel = 0.0f;
|
||||
float my_rel = 0.0f;
|
||||
SDL_GetRelativeMouseState(&mx_rel, &my_rel);
|
||||
// Convert pixels to radians
|
||||
s_pitch_rad = my_rel * kMousePixelToRad * getSettings().game.gyroSensitivityY;
|
||||
s_yaw_rad = -mx_rel * kMousePixelToRad * getSettings().game.gyroSensitivityX;
|
||||
s_roll_rad = 0.0f;
|
||||
|
||||
s_pitch_rad = getSettings().game.gyroInvertPitch ? -s_pitch_rad : s_pitch_rad;
|
||||
s_yaw_rad = getSettings().game.gyroInvertYaw ? -s_yaw_rad : s_yaw_rad;
|
||||
s_yaw_rad = getSettings().game.enableMirrorMode ? -s_yaw_rad : s_yaw_rad;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (!s_sensor_enabled) {
|
||||
if (!PADHasSensor(PAD_CHAN0, PAD_SENSOR_GYRO)) {
|
||||
return;
|
||||
|
||||
@@ -12,7 +12,6 @@
|
||||
#include "ImGuiConsole.hpp"
|
||||
#include "ImGuiEngine.hpp"
|
||||
#include "JSystem/JUtility/JUTGamePad.h"
|
||||
#include "SDL3/SDL_mouse.h"
|
||||
#include "dusk/action_bindings.h"
|
||||
#include "dusk/audio/DuskAudioSystem.h"
|
||||
#include "dusk/config.hpp"
|
||||
@@ -61,10 +60,6 @@ namespace dusk {
|
||||
ImGui::TextUnformatted(text.data(), text.data() + text.size());
|
||||
}
|
||||
|
||||
void DuskToast(std::string_view message, float duration) {
|
||||
g_imguiConsole.AddToast(message, duration);
|
||||
}
|
||||
|
||||
void ImGuiTextCenter(std::string_view text) {
|
||||
ImGui::NewLine();
|
||||
float fontSize = ImGui::CalcTextSize(
|
||||
@@ -370,22 +365,6 @@ namespace dusk {
|
||||
m_menuTools.ShowActorSpawner();
|
||||
}
|
||||
|
||||
// Hide mouse cursor if the F1 menu is not open and the cursor is idle for 3 seconds.
|
||||
if (dusk::getSettings().game.gyroMode.getValue() != GyroMode::Mouse)
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
if (io.MouseDelta.x != 0.0f || io.MouseDelta.y != 0.0f) {
|
||||
mouseHideTimer = 0.0f;
|
||||
ImGui::GetIO().ConfigFlags &= ~ImGuiConfigFlags_NoMouseCursorChange; // Imgui will re-show cursor.
|
||||
} else if (mouseHideTimer <= 3.0f) {
|
||||
mouseHideTimer += ImGui::GetIO().DeltaTime;
|
||||
} else {
|
||||
ImGui::GetIO().ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange;
|
||||
SDL_HideCursor();
|
||||
}
|
||||
}
|
||||
|
||||
ShowToasts();
|
||||
}
|
||||
|
||||
void ImGuiConsole::PostDraw() {
|
||||
@@ -539,50 +518,6 @@ namespace dusk {
|
||||
return false;
|
||||
}
|
||||
|
||||
void ImGuiConsole::AddToast(std::string_view message, float duration) {
|
||||
m_toasts.emplace_back(std::string(message), duration);
|
||||
}
|
||||
|
||||
void ImGuiConsole::ShowToasts() {
|
||||
if (m_toasts.empty()) {
|
||||
return;
|
||||
}
|
||||
auto& toast = m_toasts.front();
|
||||
const float dt = ImGui::GetIO().DeltaTime;
|
||||
toast.remain -= dt;
|
||||
toast.current += dt;
|
||||
|
||||
const ImGuiViewport* viewport = ImGui::GetMainViewport();
|
||||
const ImVec2 workPos = viewport->WorkPos;
|
||||
const ImVec2 workSize = viewport->WorkSize;
|
||||
constexpr float padding = 10.0f;
|
||||
const ImVec2 windowPos{workPos.x + workSize.x / 2, workPos.y + workSize.y - padding};
|
||||
ImGui::SetNextWindowPos(windowPos, ImGuiCond_Always, ImVec2{0.5f, 1.f});
|
||||
|
||||
const float alpha = std::min({toast.remain, toast.current, 1.f});
|
||||
ImGui::SetNextWindowBgAlpha(alpha * 0.65f);
|
||||
ImVec4 textColor = ImGui::GetStyleColorVec4(ImGuiCol_Text);
|
||||
textColor.w *= alpha;
|
||||
ImVec4 borderColor = ImGui::GetStyleColorVec4(ImGuiCol_Border);
|
||||
borderColor.w *= alpha;
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, textColor);
|
||||
ImGui::PushStyleColor(ImGuiCol_Border, borderColor);
|
||||
if (ImGui::Begin("Toast", nullptr,
|
||||
ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_AlwaysAutoResize |
|
||||
ImGuiWindowFlags_NoSavedSettings |
|
||||
ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoNav |
|
||||
ImGuiWindowFlags_NoMove))
|
||||
{
|
||||
ImGuiStringViewText(toast.message);
|
||||
}
|
||||
ImGui::End();
|
||||
ImGui::PopStyleColor(2);
|
||||
|
||||
if (toast.remain <= 0.f) {
|
||||
m_toasts.pop_front();
|
||||
}
|
||||
}
|
||||
|
||||
void ImGuiConsole::ShowPipelineProgress() {
|
||||
const auto* stats = aurora_get_stats();
|
||||
const u32 queuedPipelines = stats->queuedPipelines;
|
||||
|
||||
@@ -24,29 +24,17 @@ public:
|
||||
void PostDraw();
|
||||
|
||||
static bool CheckMenuViewToggle(ImGuiKey key, bool& active);
|
||||
void AddToast(std::string_view message, float duration = 3.f);
|
||||
|
||||
private:
|
||||
struct Toast {
|
||||
std::string message;
|
||||
float remain;
|
||||
float current = 0.f;
|
||||
Toast(std::string message, float duration) noexcept : message(std::move(message)),
|
||||
remain(duration) {}
|
||||
};
|
||||
|
||||
float mouseHideTimer = 0.0f;
|
||||
|
||||
bool m_isHidden = true;
|
||||
bool m_isLaunchInitialized = false;
|
||||
ImGuiWindow* m_dragScrollWindow = nullptr;
|
||||
ImVec2 m_dragScrollLastMousePos = {};
|
||||
std::deque<Toast> m_toasts;
|
||||
|
||||
// Keep always last
|
||||
ImGuiMenuTools m_menuTools;
|
||||
|
||||
void ShowToasts();
|
||||
void ShowPipelineProgress();
|
||||
void UpdateDragScroll();
|
||||
};
|
||||
@@ -60,7 +48,6 @@ std::string BytesToString(size_t bytes);
|
||||
void SetOverlayWindowLocation(int corner);
|
||||
bool ShowCornerContextMenu(int& corner, int avoidCorner);
|
||||
void ImGuiStringViewText(std::string_view text);
|
||||
void DuskToast(std::string_view message, float duration = 3.f);
|
||||
void ImGuiBeginGroupPanel(const char* name, const ImVec2& size);
|
||||
void ImGuiEndGroupPanel();
|
||||
void ImGuiTextCenter(std::string_view text);
|
||||
|
||||
@@ -0,0 +1,211 @@
|
||||
#include "dusk/mouse.h"
|
||||
#include "dusk/settings.h"
|
||||
#include "dusk/ui/ui.hpp"
|
||||
#include "d/actor/d_a_alink.h"
|
||||
#include "d/d_com_inf_game.h"
|
||||
|
||||
#include <aurora/lib/window.hpp>
|
||||
#include <imgui.h>
|
||||
#include <SDL3/SDL_mouse.h>
|
||||
#include <SDL3/SDL_video.h>
|
||||
|
||||
namespace dusk::mouse {
|
||||
namespace {
|
||||
constexpr float kMousePixelToRad = 0.0025f;
|
||||
constexpr int kIdleHideFrames = 99; // Approx. 3 seconds with 33ms ticks
|
||||
|
||||
float s_aim_yaw_rad = 0.0f;
|
||||
float s_aim_pitch_rad = 0.0f;
|
||||
float s_camera_yaw_rad = 0.0f;
|
||||
float s_camera_pitch_rad = 0.0f;
|
||||
int s_idle_frames = 0;
|
||||
|
||||
void reset_deltas() {
|
||||
s_aim_yaw_rad = s_aim_pitch_rad = 0.0f;
|
||||
s_camera_yaw_rad = s_camera_pitch_rad = 0.0f;
|
||||
}
|
||||
|
||||
bool queryMouseAimContext() {
|
||||
if (!getSettings().game.enableMouseAim) {
|
||||
return false;
|
||||
}
|
||||
|
||||
daAlink_c* link = daAlink_getAlinkActorClass();
|
||||
if (link == nullptr) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return link->checkAimContext() && dComIfGp_checkCameraAttentionStatus(link->field_0x317c, 0x10);
|
||||
}
|
||||
|
||||
bool wantMouseCapture() {
|
||||
return getSettings().game.enableMouseCamera.getValue() || queryMouseAimContext();
|
||||
}
|
||||
|
||||
bool isWindowFocused(SDL_Window* window) {
|
||||
if (window == nullptr) {
|
||||
return false;
|
||||
}
|
||||
return (SDL_GetWindowFlags(window) & SDL_WINDOW_INPUT_FOCUS) != 0;
|
||||
}
|
||||
|
||||
bool shouldCaptureMouse(SDL_Window* window) {
|
||||
if (window == nullptr || ui::any_document_visible()) {
|
||||
return false;
|
||||
}
|
||||
return wantMouseCapture() && isWindowFocused(window);
|
||||
}
|
||||
|
||||
bool syncCaptureState(SDL_Window* window, bool should_capture) {
|
||||
if (window == nullptr) {
|
||||
reset_deltas();
|
||||
return false;
|
||||
}
|
||||
|
||||
const bool was_captured = SDL_GetWindowRelativeMouseMode(window);
|
||||
if (was_captured != should_capture) {
|
||||
SDL_SetWindowMouseGrab(window, should_capture);
|
||||
SDL_SetWindowRelativeMouseMode(window, should_capture);
|
||||
}
|
||||
|
||||
const bool is_captured = SDL_GetWindowRelativeMouseMode(window);
|
||||
if (is_captured && !was_captured) {
|
||||
const AuroraWindowSize sz = aurora::window::get_window_size();
|
||||
const float cx = static_cast<float>(sz.width) * 0.5f;
|
||||
const float cy = static_cast<float>(sz.height) * 0.5f;
|
||||
SDL_WarpMouseInWindow(window, cx, cy);
|
||||
float discard_x = 0.0f;
|
||||
float discard_y = 0.0f;
|
||||
SDL_GetRelativeMouseState(&discard_x, &discard_y);
|
||||
}
|
||||
|
||||
if (!is_captured) {
|
||||
reset_deltas();
|
||||
}
|
||||
|
||||
return is_captured;
|
||||
}
|
||||
|
||||
void accumulateDeltas(float mx_rel, float my_rel, bool camera_active, bool aim_active) {
|
||||
const auto& game = getSettings().game;
|
||||
const bool mirror_mode = game.enableMirrorMode.getValue();
|
||||
const bool invert_y = game.invertMouseY.getValue();
|
||||
|
||||
if (aim_active) {
|
||||
const float aimSens = game.mouseAimSensitivity.getValue();
|
||||
s_aim_yaw_rad = -mx_rel * kMousePixelToRad * aimSens;
|
||||
s_aim_pitch_rad = my_rel * kMousePixelToRad * aimSens;
|
||||
s_aim_yaw_rad = mirror_mode ? -s_aim_yaw_rad : s_aim_yaw_rad;
|
||||
s_aim_pitch_rad = invert_y ? -s_aim_pitch_rad : s_aim_pitch_rad;
|
||||
} else {
|
||||
s_aim_yaw_rad = s_aim_pitch_rad = 0.0f;
|
||||
}
|
||||
|
||||
if (camera_active) {
|
||||
const float camSens = game.mouseCameraSensitivity.getValue();
|
||||
s_camera_yaw_rad = -mx_rel * kMousePixelToRad * camSens;
|
||||
s_camera_pitch_rad = -my_rel * kMousePixelToRad * camSens;
|
||||
s_camera_yaw_rad = mirror_mode ? -s_camera_yaw_rad : s_camera_yaw_rad;
|
||||
s_camera_pitch_rad = invert_y ? -s_camera_pitch_rad : s_camera_pitch_rad;
|
||||
} else {
|
||||
s_camera_yaw_rad = s_camera_pitch_rad = 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
void set_cursor_visible(bool visible) {
|
||||
if (visible) {
|
||||
ImGui::GetIO().ConfigFlags &= ~ImGuiConfigFlags_NoMouseCursorChange;
|
||||
SDL_ShowCursor();
|
||||
} else {
|
||||
ImGui::GetIO().ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange;
|
||||
SDL_HideCursor();
|
||||
}
|
||||
}
|
||||
|
||||
void update_cursor_visibility(SDL_Window* window, bool captured) {
|
||||
if (window == nullptr || !isWindowFocused(window)) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (captured) {
|
||||
s_idle_frames = 0;
|
||||
set_cursor_visible(false);
|
||||
return;
|
||||
}
|
||||
|
||||
const ImGuiIO& io = ImGui::GetIO();
|
||||
if (io.MouseDelta.x != 0.0f || io.MouseDelta.y != 0.0f) {
|
||||
s_idle_frames = 0;
|
||||
set_cursor_visible(true);
|
||||
return;
|
||||
}
|
||||
|
||||
if (s_idle_frames < kIdleHideFrames) {
|
||||
++s_idle_frames;
|
||||
set_cursor_visible(true);
|
||||
} else {
|
||||
set_cursor_visible(false);
|
||||
}
|
||||
}
|
||||
} // namespace
|
||||
|
||||
void read() {
|
||||
SDL_Window* window = aurora::window::get_sdl_window();
|
||||
const bool capture_active = syncCaptureState(window, shouldCaptureMouse(window));
|
||||
update_cursor_visibility(window, capture_active);
|
||||
|
||||
if (!capture_active) {
|
||||
return;
|
||||
}
|
||||
|
||||
const bool aim_active = capture_active && queryMouseAimContext();
|
||||
const bool camera_active = capture_active && getSettings().game.enableMouseCamera;
|
||||
|
||||
float mx_rel = 0.0f;
|
||||
float my_rel = 0.0f;
|
||||
SDL_GetRelativeMouseState(&mx_rel, &my_rel);
|
||||
accumulateDeltas(mx_rel, my_rel, camera_active, aim_active);
|
||||
}
|
||||
|
||||
void getAimDeltas(float& out_yaw, float& out_pitch) {
|
||||
out_yaw = s_aim_yaw_rad;
|
||||
out_pitch = s_aim_pitch_rad;
|
||||
}
|
||||
|
||||
void getCameraDeltas(float& out_yaw, float& out_pitch) {
|
||||
out_yaw = 0.0f;
|
||||
out_pitch = 0.0f;
|
||||
|
||||
if (!getSettings().game.enableMouseCamera) {
|
||||
return;
|
||||
}
|
||||
|
||||
out_yaw = s_camera_yaw_rad;
|
||||
out_pitch = s_camera_pitch_rad;
|
||||
}
|
||||
|
||||
void handle_event(const SDL_Event& event) noexcept {
|
||||
switch (event.type) {
|
||||
case SDL_EVENT_WINDOW_FOCUS_LOST:
|
||||
onFocusLost();
|
||||
break;
|
||||
case SDL_EVENT_WINDOW_FOCUS_GAINED:
|
||||
onFocusGained();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void onFocusLost() {
|
||||
SDL_Window* window = aurora::window::get_sdl_window();
|
||||
if (window != nullptr) {
|
||||
syncCaptureState(window, false);
|
||||
}
|
||||
s_idle_frames = 0;
|
||||
set_cursor_visible(true);
|
||||
}
|
||||
|
||||
void onFocusGained() {
|
||||
SDL_Window* window = aurora::window::get_sdl_window();
|
||||
syncCaptureState(window, shouldCaptureMouse(window));
|
||||
}
|
||||
} // namespace dusk::mouse
|
||||
+10
-2
@@ -75,7 +75,6 @@ UserSettings g_userSettings = {
|
||||
.midnasLamentNonStop {"game.midnasLamentNonStop", false},
|
||||
|
||||
// Input
|
||||
.gyroMode {"game.gyroMode", GyroMode::Sensor},
|
||||
.enableGyroAim {"game.enableGyroAim", false},
|
||||
.enableGyroRollgoal {"game.enableGyroRollgoal", false},
|
||||
.gyroSensitivityX {"game.gyroSensitivityX", 1.0f},
|
||||
@@ -85,6 +84,11 @@ UserSettings g_userSettings = {
|
||||
.gyroDeadband {"game.gyroDeadband", 0.04f},
|
||||
.gyroInvertPitch {"game.gyroInvertPitch", false},
|
||||
.gyroInvertYaw {"game.gyroInvertYaw", false},
|
||||
.enableMouseCamera {"game.enableMouseCamera", false},
|
||||
.enableMouseAim {"game.enableMouseAim", false},
|
||||
.mouseAimSensitivity {"game.mouseAimSensitivity", 1.0f},
|
||||
.mouseCameraSensitivity {"game.mouseCameraSensitivity", 1.0f},
|
||||
.invertMouseY {"game.invertMouseY", false},
|
||||
.freeCamera {"game.freeCamera", false},
|
||||
.invertCameraXAxis {"game.invertCameraXAxis", false},
|
||||
.invertCameraYAxis {"game.invertCameraYAxis", false},
|
||||
@@ -285,7 +289,6 @@ void registerSettings() {
|
||||
Register(g_userSettings.game.alwaysGreatspin);
|
||||
Register(g_userSettings.game.invincibleEnemies);
|
||||
Register(g_userSettings.game.enableFrameInterpolation);
|
||||
Register(g_userSettings.game.gyroMode);
|
||||
Register(g_userSettings.game.enableGyroAim);
|
||||
Register(g_userSettings.game.enableGyroRollgoal);
|
||||
Register(g_userSettings.game.gyroSensitivityX);
|
||||
@@ -295,6 +298,11 @@ void registerSettings() {
|
||||
Register(g_userSettings.game.gyroSmoothing);
|
||||
Register(g_userSettings.game.gyroInvertPitch);
|
||||
Register(g_userSettings.game.gyroInvertYaw);
|
||||
Register(g_userSettings.game.enableMouseCamera);
|
||||
Register(g_userSettings.game.enableMouseAim);
|
||||
Register(g_userSettings.game.mouseAimSensitivity);
|
||||
Register(g_userSettings.game.mouseCameraSensitivity);
|
||||
Register(g_userSettings.game.invertMouseY);
|
||||
Register(g_userSettings.game.freeCamera);
|
||||
Register(g_userSettings.game.debugFlyCam);
|
||||
Register(g_userSettings.game.debugFlyCamLockEvents);
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
|
||||
#include "Z2AudioLib/Z2SeMgr.h"
|
||||
#include "m_Do/m_Do_audio.h"
|
||||
#include <imgui.h>
|
||||
|
||||
namespace dusk::ui {
|
||||
namespace {
|
||||
@@ -107,7 +106,6 @@ bool Document::visible() const {
|
||||
|
||||
bool Document::handle_nav_command(Rml::Event& event, NavCommand cmd) {
|
||||
if (cmd == NavCommand::Menu) {
|
||||
toggle_cursor_if_gyro(!visible());
|
||||
mDoAud_seStartMenu(visible() ? kSoundMenuClose : kSoundMenuOpen);
|
||||
toggle();
|
||||
return true;
|
||||
@@ -115,17 +113,4 @@ bool Document::handle_nav_command(Rml::Event& event, NavCommand cmd) {
|
||||
return false;
|
||||
}
|
||||
|
||||
void Document::toggle_cursor_if_gyro(bool cursor_enabled) {
|
||||
if (dusk::getSettings().game.gyroMode.getValue() == GyroMode::Mouse)
|
||||
{
|
||||
if (cursor_enabled) {
|
||||
ImGui::GetIO().ConfigFlags &= ~ImGuiConfigFlags_NoMouseCursorChange;
|
||||
SDL_ShowCursor();
|
||||
} else {
|
||||
ImGui::GetIO().ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange;
|
||||
SDL_HideCursor();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace dusk::ui
|
||||
|
||||
@@ -43,8 +43,6 @@ public:
|
||||
bool pending_close() const { return mPendingClose; }
|
||||
bool closed() const { return mClosed; }
|
||||
|
||||
void toggle_cursor_if_gyro(bool);
|
||||
|
||||
protected:
|
||||
virtual bool handle_nav_command(Rml::Event& event, NavCommand cmd);
|
||||
|
||||
|
||||
@@ -45,7 +45,6 @@ MenuBar::MenuBar() : Document(kDocumentSource), mRoot(mDocument->GetElementById(
|
||||
mTabBar = std::make_unique<TabBar>(mRoot, TabBar::Props{
|
||||
.onClose =
|
||||
[this] {
|
||||
toggle_cursor_if_gyro(false);
|
||||
mDoAud_seStartMenu(kSoundMenuClose);
|
||||
hide(false);
|
||||
},
|
||||
@@ -219,7 +218,6 @@ bool MenuBar::handle_nav_command(Rml::Event& event, NavCommand cmd) {
|
||||
return true;
|
||||
}
|
||||
if (cmd == NavCommand::Cancel && visible()) {
|
||||
toggle_cursor_if_gyro(false);
|
||||
mDoAud_seStartMenu(kSoundMenuClose);
|
||||
hide(false);
|
||||
return true;
|
||||
|
||||
@@ -699,8 +699,6 @@ Prelaunch::Prelaunch() : Document(kDocumentSource), mRoot(mDocument->GetElementB
|
||||
return;
|
||||
}
|
||||
|
||||
toggle_cursor_if_gyro(false);
|
||||
|
||||
mDoAud_seStartMenu(kSoundPlay);
|
||||
show_menu_notification();
|
||||
|
||||
|
||||
+39
-64
@@ -383,9 +383,7 @@ int float_setting_percent(ConfigVar<float>& var) {
|
||||
}
|
||||
|
||||
bool gyro_enabled() {
|
||||
return getSettings().game.enableGyroAim ||
|
||||
(getSettings().game.enableGyroRollgoal &&
|
||||
getSettings().game.gyroMode.getValue() != GyroMode::Mouse);
|
||||
return getSettings().game.enableGyroAim || getSettings().game.enableGyroRollgoal;
|
||||
}
|
||||
|
||||
struct ConfigBoolProps {
|
||||
@@ -453,7 +451,7 @@ SelectButton& config_percent_select(Pane& leftPane, Pane& rightPane, ConfigVar<f
|
||||
});
|
||||
leftPane.register_control(button, rightPane, [helpText = std::move(helpText)](Pane& pane) {
|
||||
pane.clear();
|
||||
pane.add_text(helpText);
|
||||
pane.add_rml(helpText);
|
||||
});
|
||||
return button;
|
||||
}
|
||||
@@ -949,73 +947,32 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
|
||||
|
||||
leftPane.add_section("Camera");
|
||||
addOption("Free Camera", getSettings().game.freeCamera,
|
||||
"Enables twin-stick camera control, letting the C-Stick move the camera vertically as "
|
||||
"well as horizontally.");
|
||||
addOption("Invert Camera X Axis", getSettings().game.invertCameraXAxis,
|
||||
"Invert horizontal camera movement.");
|
||||
addOption("Invert Camera Y Axis", getSettings().game.invertCameraYAxis,
|
||||
"Invert vertical camera movement when Free Camera is enabled.",
|
||||
[] { return !getSettings().game.freeCamera; });
|
||||
"Enables free camera control, letting you control the camera fully with the C-Stick.");
|
||||
config_percent_select(leftPane, rightPane, getSettings().game.freeCameraXSensitivity,
|
||||
"Free Camera X Sensitivity", "Adjusts twin-stick camera X axis sensitivity.", 50, 200, 5,
|
||||
[] { return !getSettings().game.freeCamera; });
|
||||
"Free Camera X Sensitivity",
|
||||
"Adjusts horizontal free camera sensitivity.<br/><br/>Applies to the control stick only.",
|
||||
50, 200, 5, [] { return !getSettings().game.freeCamera; });
|
||||
config_percent_select(leftPane, rightPane, getSettings().game.freeCameraYSensitivity,
|
||||
"Free Camera Y Sensitivity", "Adjusts twin-stick camera Y axis sensitivity.", 50, 200, 5,
|
||||
"Free Camera Y Sensitivity",
|
||||
"Adjusts vertical free camera sensitivity.<br/><br/>Applies to the control stick only.",
|
||||
50, 200, 5, [] { return !getSettings().game.freeCamera; });
|
||||
addOption("Invert Camera X Axis", getSettings().game.invertCameraXAxis,
|
||||
"Invert horizontal camera movement.<br/><br/>Applies to the control stick only.");
|
||||
addOption("Invert Camera Y Axis", getSettings().game.invertCameraYAxis,
|
||||
"Invert vertical camera movement.<br/><br/>Applies to the control stick only.",
|
||||
[] { return !getSettings().game.freeCamera; });
|
||||
addOption("Invert First Person X Axis", getSettings().game.invertFirstPersonXAxis,
|
||||
"Invert horizontal movement while aiming with items or first person camera. Applies only to the control stick (the gyroscope can be inverted in Input settings).");
|
||||
"Invert horizontal movement while aiming with items or first person camera.<br/><br/>Applies to the control stick only.");
|
||||
addOption("Invert First Person Y Axis", getSettings().game.invertFirstPersonYAxis,
|
||||
"Invert vertical movement while aiming with items or first person camera. Applies only to the control stick (the gyroscope can be inverted in Input settings).");
|
||||
addOption("Invert Air/Swim X Axis", getSettings().game.invertAirSwimX,
|
||||
"Invert horizontal movement while flying or swimming.");
|
||||
addOption("Invert Air/Swim Y Axis", getSettings().game.invertAirSwimY,
|
||||
"Invert vertical movement while flying or swimming.");
|
||||
"Invert vertical movement while aiming with items or first person camera.<br/><br/>Applies to the control stick only.");
|
||||
|
||||
leftPane.add_section("Gyro");
|
||||
leftPane.register_control(
|
||||
leftPane.add_select_button({
|
||||
.key = "Gyro Input Method",
|
||||
.getValue =
|
||||
[] {
|
||||
const auto mode = getSettings().game.gyroMode.getValue();
|
||||
const auto idx = static_cast<size_t>(mode);
|
||||
return Rml::String{kGyroInputModeLabels[idx]};
|
||||
},
|
||||
.isModified =
|
||||
[] {
|
||||
return getSettings().game.gyroMode.getValue() !=
|
||||
getSettings().game.gyroMode.getDefaultValue();
|
||||
},
|
||||
}),
|
||||
rightPane, [](Pane& pane) {
|
||||
for (size_t i = 0; i < kGyroInputModeLabels.size(); i++) {
|
||||
pane
|
||||
.add_button({
|
||||
.text = Rml::String{kGyroInputModeLabels[i]},
|
||||
.isSelected =
|
||||
[i] {
|
||||
return getSettings().game.gyroMode.getValue() == static_cast<GyroMode>(i);
|
||||
},
|
||||
})
|
||||
.on_pressed([i] {
|
||||
mDoAud_seStartMenu(kSoundItemChange);
|
||||
const GyroMode mode = static_cast<GyroMode>(i);
|
||||
getSettings().game.gyroMode.setValue(mode);
|
||||
config::Save();
|
||||
});
|
||||
}
|
||||
pane.add_rml(
|
||||
"<br/><b>Sensor</b> reads motion directly from a supported controller's gyro via SDL.<br/>"
|
||||
"<br/><b>Mouse</b> treats mouse input as gyro, intended for use with the Steam Deck.<br/>"
|
||||
"<br/>Mouse input cannot currently be used with Gyro Rollgoal.");
|
||||
});
|
||||
addOption("Gyro Aim", getSettings().game.enableGyroAim,
|
||||
"Enables gyro controls while in look mode, aiming a hawk, and aiming "
|
||||
"supported items.<br/><br/>Supported items include the Slingshot, Gale Boomerang, "
|
||||
"Hero's Bow, Clawshot(s), Ball and Chain, and Dominion Rod.");
|
||||
addOption("Gyro Rollgoal", getSettings().game.enableGyroRollgoal,
|
||||
"Enables gyro controls for Rollgoal in Hena's Cabin.",
|
||||
[] { return getSettings().game.gyroMode.getValue() == GyroMode::Mouse; });
|
||||
"Enables gyro controls for Rollgoal in Hena's Cabin.");
|
||||
config_percent_select(leftPane, rightPane, getSettings().game.gyroSensitivityY,
|
||||
"Gyro Pitch Sensitivity", "Controls vertical gyro aiming sensitivity.", 25, 400, 5,
|
||||
[] { return !gyro_enabled(); });
|
||||
@@ -1025,10 +982,7 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
|
||||
config_percent_select(leftPane, rightPane, getSettings().game.gyroSensitivityRollgoal,
|
||||
"Rollgoal Sensitivity", "Controls how strongly gyro input tilts the Rollgoal table.",
|
||||
25, 400, 5,
|
||||
[] {
|
||||
return !getSettings().game.enableGyroRollgoal ||
|
||||
getSettings().game.gyroMode.getValue() == GyroMode::Mouse;
|
||||
});
|
||||
[] { return !getSettings().game.enableGyroRollgoal; });
|
||||
config_percent_select(leftPane, rightPane, getSettings().game.gyroDeadband, "Gyro Deadband",
|
||||
"Ignores small gyro movement to reduce drift and jitter.", 0, 50, 1,
|
||||
[] { return !gyro_enabled(); });
|
||||
@@ -1039,8 +993,29 @@ SettingsWindow::SettingsWindow(bool prelaunch) : mPrelaunch(prelaunch) {
|
||||
"Invert vertical gyro aiming.", [] { return !gyro_enabled(); });
|
||||
addOption("Invert Gyro Yaw", getSettings().game.gyroInvertYaw,
|
||||
"Invert horizontal gyro aiming.", [] { return !gyro_enabled(); });
|
||||
|
||||
|
||||
leftPane.add_section("Mouse");
|
||||
addOption("Mouse Aim", getSettings().game.enableMouseAim,
|
||||
"Enables mouse input while in look mode, aiming a hawk, and aiming "
|
||||
"supported items.<br/><br/>Supported items include the Slingshot, Gale Boomerang, "
|
||||
"Hero's Bow, Clawshot(s), Ball and Chain, and Dominion Rod.");
|
||||
addOption("Mouse Camera", getSettings().game.enableMouseCamera,
|
||||
"Enables mouse input for controlling the third-person camera.");
|
||||
config_percent_select(leftPane, rightPane, getSettings().game.mouseAimSensitivity,
|
||||
"Mouse Aim Sensitivity", "Controls mouse aim sensitivity.", 25, 400, 5,
|
||||
[] { return !getSettings().game.enableMouseAim; });
|
||||
config_percent_select(leftPane, rightPane, getSettings().game.mouseCameraSensitivity,
|
||||
"Mouse Camera Sensitivity", "Controls mouse camera sensitivity.", 25, 400, 5,
|
||||
[] { return !getSettings().game.enableMouseCamera; });
|
||||
addOption("Invert Mouse Y", getSettings().game.invertMouseY,
|
||||
"Invert vertical mouse control for both aiming and camera.",
|
||||
[] { return !getSettings().game.enableMouseAim || !getSettings().game.enableMouseCamera; });
|
||||
|
||||
leftPane.add_section("Gameplay");
|
||||
addOption("Invert Air/Swim X Axis", getSettings().game.invertAirSwimX,
|
||||
"Invert horizontal movement while flying or swimming.");
|
||||
addOption("Invert Air/Swim Y Axis", getSettings().game.invertAirSwimY,
|
||||
"Invert vertical movement while flying or swimming.");
|
||||
addOption("Swap Direct Select Input", getSettings().game.swapDirectSelect,
|
||||
"Swap the controls for using Direct Select on the item wheel, making Direct Select the default and holding L to scroll the wheel.");
|
||||
|
||||
|
||||
@@ -56,6 +56,7 @@
|
||||
#include "dusk/game_clock.h"
|
||||
#include "dusk/gyro.h"
|
||||
#include "dusk/game_combos.h"
|
||||
#include "dusk/mouse.h"
|
||||
#include "dusk/imgui/ImGuiConsole.hpp"
|
||||
#include "dusk/imgui/ImGuiEngine.hpp"
|
||||
#include "dusk/iso_validate.hpp"
|
||||
@@ -170,6 +171,7 @@ bool launchUILoop() {
|
||||
while (event != nullptr && event->type != AURORA_NONE) {
|
||||
switch (event->type) {
|
||||
case AURORA_SDL_EVENT:
|
||||
dusk::mouse::handle_event(event->sdl);
|
||||
dusk::ui::handle_event(event->sdl);
|
||||
dusk::g_imguiConsole.HandleSDLEvent(event->sdl);
|
||||
break;
|
||||
@@ -248,12 +250,15 @@ void main01(void) {
|
||||
goto eventsDone;
|
||||
case AURORA_PAUSED:
|
||||
dusk::audio::SetPaused(true);
|
||||
dusk::mouse::onFocusLost();
|
||||
break;
|
||||
case AURORA_UNPAUSED:
|
||||
dusk::audio::SetPaused(false);
|
||||
dusk::game_clock::reset_frame_timer();
|
||||
dusk::mouse::onFocusGained();
|
||||
break;
|
||||
case AURORA_SDL_EVENT:
|
||||
dusk::mouse::handle_event(event->sdl);
|
||||
dusk::ui::handle_event(event->sdl);
|
||||
dusk::g_imguiConsole.HandleSDLEvent(event->sdl);
|
||||
break;
|
||||
@@ -290,6 +295,7 @@ void main01(void) {
|
||||
for (int sim_tick = 0; sim_tick < pacing.sim_ticks_to_run; ++sim_tick) {
|
||||
dusk::frame_interp::begin_sim_tick();
|
||||
mDoCPd_c::read();
|
||||
dusk::mouse::read();
|
||||
dusk::gyro::read(pacing.sim_pace);
|
||||
dusk::processGameCombos();
|
||||
fapGm_Execute();
|
||||
@@ -310,6 +316,7 @@ void main01(void) {
|
||||
} else {
|
||||
// Game Inputs
|
||||
mDoCPd_c::read();
|
||||
dusk::mouse::read();
|
||||
dusk::gyro::read(pacing.presentation_dt_seconds);
|
||||
dusk::processGameCombos();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user