Merge branch 'main' of https://github.com/TakaRikka/dusk into better-tools

This commit is contained in:
madeline
2026-06-01 23:05:09 -07:00
26 changed files with 526 additions and 357 deletions
+10 -2
View File
@@ -75,7 +75,6 @@ UserSettings g_userSettings = {
.midnasLamentNonStop {"game.midnasLamentNonStop", false},
// Input
.gyroMode {"game.gyroMode", GyroMode::Sensor},
.enableGyroAim {"game.enableGyroAim", false},
.enableGyroRollgoal {"game.enableGyroRollgoal", false},
.gyroSensitivityX {"game.gyroSensitivityX", 1.0f},
@@ -85,6 +84,11 @@ UserSettings g_userSettings = {
.gyroDeadband {"game.gyroDeadband", 0.04f},
.gyroInvertPitch {"game.gyroInvertPitch", false},
.gyroInvertYaw {"game.gyroInvertYaw", false},
.enableMouseCamera {"game.enableMouseCamera", false},
.enableMouseAim {"game.enableMouseAim", false},
.mouseAimSensitivity {"game.mouseAimSensitivity", 1.0f},
.mouseCameraSensitivity {"game.mouseCameraSensitivity", 1.0f},
.invertMouseY {"game.invertMouseY", false},
.freeCamera {"game.freeCamera", false},
.invertCameraXAxis {"game.invertCameraXAxis", false},
.invertCameraYAxis {"game.invertCameraYAxis", false},
@@ -285,7 +289,6 @@ void registerSettings() {
Register(g_userSettings.game.alwaysGreatspin);
Register(g_userSettings.game.invincibleEnemies);
Register(g_userSettings.game.enableFrameInterpolation);
Register(g_userSettings.game.gyroMode);
Register(g_userSettings.game.enableGyroAim);
Register(g_userSettings.game.enableGyroRollgoal);
Register(g_userSettings.game.gyroSensitivityX);
@@ -295,6 +298,11 @@ void registerSettings() {
Register(g_userSettings.game.gyroSmoothing);
Register(g_userSettings.game.gyroInvertPitch);
Register(g_userSettings.game.gyroInvertYaw);
Register(g_userSettings.game.enableMouseCamera);
Register(g_userSettings.game.enableMouseAim);
Register(g_userSettings.game.mouseAimSensitivity);
Register(g_userSettings.game.mouseCameraSensitivity);
Register(g_userSettings.game.invertMouseY);
Register(g_userSettings.game.freeCamera);
Register(g_userSettings.game.debugFlyCam);
Register(g_userSettings.game.debugFlyCamLockEvents);