Merge branch 'main' of github.com:TwilitRealm/dusk into mapmirror

This commit is contained in:
TakaRikka
2026-04-26 17:37:30 -07:00
247 changed files with 8662 additions and 2735 deletions
+29 -24
View File
@@ -67,6 +67,7 @@ jobs:
run: ci/build-appimage.sh
- name: Upload artifacts
if: startsWith(github.event.ref, 'refs/tags/v')
uses: actions/upload-artifact@v7
with:
name: dusk-${{env.DUSK_VERSION}}-linux-${{matrix.preset}}-${{matrix.artifact_arch}}
@@ -76,24 +77,27 @@ jobs:
build-apple:
name: Build Apple (${{matrix.name}})
if: 'false' # TODO enable when CI is free
runs-on: macos-latest
runs-on: [self-hosted, macOS]
strategy:
fail-fast: false
matrix:
include:
- name: AppleClang macOS universal
- name: AppleClang macOS arm64
platform: macos
preset: x-macos-ci
artifact_name: macos-appleclang-universal
- name: AppleClang iOS arm64
platform: ios
preset: x-ios-ci
artifact_name: ios-appleclang-arm64
- name: AppleClang tvOS arm64
platform: tvos
preset: x-tvos-ci
artifact_name: tvos-appleclang-arm64
preset: x-macos-ci-arm64
artifact_name: macos-appleclang-arm64
# - name: AppleClang macOS x86_64
# platform: macos
# preset: x-macos-ci-x86_64
# artifact_name: macos-appleclang-x86_64
# - name: AppleClang iOS arm64
# platform: ios
# preset: x-ios-ci
# artifact_name: ios-appleclang-arm64
# - name: AppleClang tvOS arm64
# platform: tvos
# preset: x-tvos-ci
# artifact_name: tvos-appleclang-arm64
steps:
- uses: actions/checkout@v6
@@ -101,22 +105,15 @@ jobs:
fetch-depth: 0
submodules: recursive
- name: Update Homebrew
if: matrix.platform == 'tvos'
run: |
brew update
brew upgrade --formula
- name: Install dependencies
if: 'false'
run: brew install cmake ninja
- name: Install markupsafe
if: matrix.platform == 'tvos'
run: pip3 install --break-system-packages markupsafe
- name: Install Rust iOS target
if: matrix.platform == 'ios'
run: rustup target add aarch64-apple-ios
run: |
rustup toolchain install stable
rustup target add aarch64-apple-ios
- name: Install Rust tvOS target
if: matrix.platform == 'tvos'
@@ -124,6 +121,12 @@ jobs:
rustup toolchain install nightly
rustup target add --toolchain nightly aarch64-apple-tvos
- name: Install Rust x86_64 macOS target
if: endsWith(matrix.preset, 'x86_64')
run: |
rustup toolchain install stable
rustup target add x86_64-apple-darwin
- name: Setup sccache
uses: mozilla-actions/sccache-action@v0.0.9
@@ -134,6 +137,7 @@ jobs:
run: cmake --build --preset ${{matrix.preset}}
- name: Upload artifacts
if: startsWith(github.event.ref, 'refs/tags/v')
uses: actions/upload-artifact@v7
with:
name: dusk-${{env.DUSK_VERSION}}-${{matrix.artifact_name}}
@@ -199,6 +203,7 @@ jobs:
run: cmake --build --preset x-windows-ci-${{matrix.preset}}
- name: Upload artifacts
if: startsWith(github.event.ref, 'refs/tags/v')
uses: actions/upload-artifact@v7
with:
name: dusk-${{env.DUSK_VERSION}}-win32-msvc-${{matrix.artifact_arch}}
+1 -1
View File
@@ -6,7 +6,7 @@
"type": "cppvsdbg",
"request": "launch",
"program": "${command:cmake.launchTargetPath}",
"args": ["-l", "1", "--dvd", "${workspaceRoot}/orig/GZ2E01/GZ2E01.iso"],
"args": ["-l", "1", "--dvd", "${workspaceRoot}/orig/GZ2E01/GZ2E01.iso", "--console"],
"MIMode": "gdb",
"miDebuggerPath": "gdb",
"symbolSearchPath": "${command:cmake.launchTargetPath}",
+204 -107
View File
@@ -68,6 +68,9 @@ endif()
message(STATUS "Dusk version set to ${DUSK_WC_DESCRIBE}")
message(STATUS "Build type: ${CMAKE_BUILD_TYPE}")
project(dusk LANGUAGES C CXX VERSION ${DUSK_VERSION_STRING})
if (APPLE)
enable_language(OBJC)
endif ()
if (APPLE AND NOT TVOS AND CMAKE_SYSTEM_NAME STREQUAL tvOS)
# ios.toolchain.cmake hack for SDL
set(TVOS ON)
@@ -87,6 +90,11 @@ set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON)
# Folder-based instead of target-based organization
# in Visual Studio and Xcode generators
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
set_property(GLOBAL PROPERTY PREDEFINED_TARGETS_FOLDER "_cmake")
if (CMAKE_SYSTEM_NAME STREQUAL Linux)
set(DAWN_USE_WAYLAND ON CACHE BOOL "Enable support for Wayland surface" FORCE)
endif ()
@@ -125,19 +133,37 @@ if (DUSK_MOVIE_SUPPORT)
else ()
set(_jpeg_lib ${_jpeg_install_dir}/lib/libturbojpeg.a)
endif ()
set(_jpeg_cmake_args
-DCMAKE_INSTALL_PREFIX=${_jpeg_install_dir}
-DENABLE_SHARED=OFF
-DWITH_TURBOJPEG=ON
-DWITH_JAVA=OFF
)
if (CMAKE_TOOLCHAIN_FILE)
get_filename_component(_jpeg_toolchain_file "${CMAKE_TOOLCHAIN_FILE}" ABSOLUTE BASE_DIR "${CMAKE_SOURCE_DIR}")
list(APPEND _jpeg_cmake_args -DCMAKE_TOOLCHAIN_FILE=${_jpeg_toolchain_file})
endif ()
set(_jpeg_passthrough_vars
CMAKE_BUILD_TYPE
CMAKE_C_COMPILER
CMAKE_C_COMPILER_LAUNCHER
CMAKE_MAKE_PROGRAM
CMAKE_MSVC_RUNTIME_LIBRARY
CMAKE_OSX_ARCHITECTURES
DEPLOYMENT_TARGET
ENABLE_ARC
ENABLE_BITCODE
PLATFORM
)
foreach(_var IN LISTS _jpeg_passthrough_vars)
if (DEFINED ${_var})
list(APPEND _jpeg_cmake_args -D${_var}=${${_var}})
endif ()
endforeach ()
ExternalProject_Add(libjpeg-turbo-ext
URL https://github.com/libjpeg-turbo/libjpeg-turbo/archive/refs/tags/3.1.0.tar.gz
URL_HASH SHA256=35fec2e1ddfb05ecf6d93e50bc57c1e54bc81c16d611ddf6eff73fff266d8285
CMAKE_ARGS
-DCMAKE_BUILD_TYPE=${CMAKE_BUILD_TYPE}
-DCMAKE_INSTALL_PREFIX=${_jpeg_install_dir}
-DCMAKE_TOOLCHAIN_FILE=${CMAKE_TOOLCHAIN_FILE}
-DCMAKE_C_COMPILER=${CMAKE_C_COMPILER}
-DCMAKE_C_COMPILER_LAUNCHER=${CMAKE_C_COMPILER_LAUNCHER}
-DCMAKE_MSVC_RUNTIME_LIBRARY=${CMAKE_MSVC_RUNTIME_LIBRARY}
-DENABLE_SHARED=OFF
-DWITH_TURBOJPEG=ON
-DWITH_JAVA=OFF
CMAKE_ARGS ${_jpeg_cmake_args}
BUILD_BYPRODUCTS ${_jpeg_lib}
)
file(MAKE_DIRECTORY ${_jpeg_install_dir}/include)
@@ -249,27 +275,21 @@ include(files.cmake)
# TODO: version handling for res includes
set(DUSK_BUNDLE_NAME Dusk)
set(DUSK_BUNDLE_IDENTIFIER dev.decomp.dusk)
set(DUSK_BUNDLE_IDENTIFIER dev.twilitrealm.dusk)
set(DUSK_COMPANY_NAME "Twilit Realm")
set(DUSK_FILE_DESCRIPTION "Dusk")
set(DUSK_PRODUCT_NAME "Dusk")
set(DUSK_COPYRIGHT "Copyright (C) Twilit Realm contributors")
set(DUSK_GAME_NAME "GZ2E")
set(DUSK_GAME_VERSION "01")
set(DUSK_TP_VERSION ${DUSK_GAME_NAME}${DUSK_GAME_VERSION})
message(STATUS "dusk: Game Version: ${DUSK_TP_VERSION}")
source_group("dolzel" FILES ${DOLZEL_FILES} ${Z2AUDIOLIB_FILES} ${JSYSTEM_FILES} ${JSYSTEM_DEBUG_FILES} ${REL_FILES})
source_group("dolzel" FILES ${DOLZEL_FILES} ${Z2AUDIOLIB_FILES} ${REL_FILES})
source_group("dusk" FILES ${DUSK_FILES})
set(GAME_COMPILE_DEFS TARGET_PC WIDESCREEN_SUPPORT=1 AVOID_UB=1 VERSION=0
DUSK_TP_VERSION="${DUSK_TP_VERSION}" DUSK_GAME_NAME="${DUSK_GAME_NAME}" DUSK_GAME_VERSION="${DUSK_GAME_VERSION}")
set(GAME_COMPILE_DEFS TARGET_PC WIDESCREEN_SUPPORT=1 AVOID_UB=1 VERSION=0)
set(GAME_INCLUDE_DIRS
include
src
assets/${DUSK_TP_VERSION}
assets/GZ2E01 # TODO: make this dynamic if needed?
libs/JSystem/include
libs
extern/aurora/include/dolphin
@@ -277,7 +297,7 @@ set(GAME_INCLUDE_DIRS
${CMAKE_BINARY_DIR})
set(GAME_LIBS aurora::core aurora::gx aurora::gd aurora::si aurora::vi aurora::pad aurora::mtx aurora::os aurora::dvd
aurora::card freeverb cxxopts::cxxopts absl::flat_hash_map nlohmann_json::nlohmann_json TracyClient)
aurora::card freeverb cxxopts::cxxopts absl::flat_hash_map nlohmann_json::nlohmann_json TracyClient fmt::fmt)
list(APPEND GAME_LIBS libzstd_static)
@@ -286,6 +306,10 @@ if (DUSK_ENABLE_SENTRY_NATIVE)
list(APPEND GAME_COMPILE_DEFS DUSK_ENABLE_SENTRY_NATIVE=1 SENTRY_BUILD_STATIC=1)
endif ()
if (WIN32)
list(APPEND GAME_LIBS Ws2_32)
endif ()
if (DUSK_MOVIE_SUPPORT)
if (TARGET libjpeg-turbo::turbojpeg-static)
list(APPEND GAME_LIBS libjpeg-turbo::turbojpeg-static)
@@ -295,6 +319,48 @@ if (DUSK_MOVIE_SUPPORT)
list(APPEND GAME_COMPILE_DEFS MOVIE_SUPPORT=1)
endif ()
option(DUSK_ENABLE_DISCORD_RPC "Enable Discord Rich Presence support" ON)
if (DUSK_ENABLE_DISCORD_RPC AND NOT ANDROID AND NOT IOS AND NOT TVOS)
FetchContent_Populate(discord_rpc
URL https://github.com/discord/discord-rpc/archive/refs/tags/v3.4.0.tar.gz
URL_HASH SHA256=e13427019027acd187352dacba6c65953af66fdf3c35fcf38fc40b454a9d7855
DOWNLOAD_EXTRACT_TIMESTAMP TRUE
)
# RapidJSON is a git submodule absent from the discord-rpc tarball; fetch separately.
FetchContent_Populate(rapidjson
URL https://github.com/Tencent/rapidjson/archive/refs/tags/v1.1.0.tar.gz
URL_HASH SHA256=bf7ced29704a1e696fbccf2a2b4ea068e7774fa37f6d7dd4039d0787f8bed98e
DOWNLOAD_EXTRACT_TIMESTAMP TRUE
)
if (NOT TARGET discord-rpc)
set(_drpc ${discord_rpc_SOURCE_DIR}/src)
set(_drpc_src
${_drpc}/discord_rpc.cpp
${_drpc}/rpc_connection.cpp
${_drpc}/serialization.cpp
)
if (WIN32)
list(APPEND _drpc_src ${_drpc}/connection_win.cpp ${_drpc}/discord_register_win.cpp)
elseif (APPLE)
list(APPEND _drpc_src ${_drpc}/connection_unix.cpp ${_drpc}/discord_register_osx.m)
else ()
list(APPEND _drpc_src ${_drpc}/connection_unix.cpp ${_drpc}/discord_register_linux.cpp)
endif ()
add_library(discord-rpc STATIC ${_drpc_src})
target_include_directories(discord-rpc PUBLIC
${discord_rpc_SOURCE_DIR}/include
${rapidjson_SOURCE_DIR}/include
)
if (UNIX)
target_link_libraries(discord-rpc PUBLIC pthread)
endif ()
endif ()
list(APPEND GAME_LIBS discord-rpc)
list(APPEND GAME_COMPILE_DEFS DUSK_DISCORD_RPC=1)
endif ()
# Edit & Continue
if (MSVC)
if ("${CMAKE_MSVC_DEBUG_INFORMATION_FORMAT}" STREQUAL "" AND CMAKE_BUILD_TYPE STREQUAL "Debug")
@@ -311,47 +377,65 @@ endif ()
# game_debug is for game code files that we know work when compiled with DEBUG=1
# Of course, if building a release build, this distinction is irrelevant
add_library(game_debug OBJECT ${JSYSTEM_DEBUG_FILES} ${SSYSTEM_FILES}
set(GAME_DEBUG_FILES
${SSYSTEM_FILES}
src/dusk/audio/DuskAudioSystem.cpp
src/dusk/audio/JASCriticalSection.cpp
src/dusk/audio/DuskDsp.cpp
src/dusk/audio/Adpcm.cpp
src/dusk/audio/DspStub.cpp
src/dusk/imgui/ImGuiAudio.cpp)
src/dusk/imgui/ImGuiAudio.cpp
)
set_source_files_properties(
${GAME_DEBUG_FILES}
PROPERTIES
COMPILE_DEFINITIONS "$<$<CONFIG:Debug>:DEBUG=1>;$<$<CONFIG:Debug>:PARTIAL_DEBUG=1>"
)
# game_base is for all other game code files
add_library(game_base OBJECT ${DOLZEL_FILES} ${Z2AUDIOLIB_FILES} ${JSYSTEM_FILES} ${REL_FILES} ${DUSK_FILES} ${DOLPHIN_FILES})
set(GAME_BASE_FILES
${DOLZEL_FILES}
${Z2AUDIOLIB_FILES}
${REL_FILES}
${DUSK_FILES}
${DOLPHIN_FILES}
)
set_source_files_properties(
${GAME_BASE_FILES}
PROPERTIES
COMPILE_DEFINITIONS "NDEBUG=1;NDEBUG_DEFINED=1;DEBUG_DEFINED=0;$<$<CONFIG:Debug>:PARTIAL_DEBUG=1>"
)
target_compile_definitions(game_debug PRIVATE ${GAME_COMPILE_DEFS} $<$<CONFIG:Debug>:DEBUG=1> $<$<CONFIG:Debug>:PARTIAL_DEBUG=1>)
target_compile_definitions(game_base PRIVATE ${GAME_COMPILE_DEFS} NDEBUG=1 NDEBUG_DEFINED=1 DEBUG_DEFINED=0 $<$<CONFIG:Debug>:PARTIAL_DEBUG=1>)
foreach(jsystem_lib IN LISTS JSYSTEM_LIBRARIES)
target_compile_definitions(${jsystem_lib} PRIVATE
${GAME_COMPILE_DEFS}
$<$<CONFIG:Debug>:DEBUG=1>
$<$<CONFIG:Debug>:PARTIAL_DEBUG=1>
)
target_include_directories(${jsystem_lib} PRIVATE ${GAME_INCLUDE_DIRS})
target_link_libraries(${jsystem_lib} PRIVATE ${GAME_LIBS})
set_target_properties(${jsystem_lib} PROPERTIES FOLDER "JSystem")
endforeach()
# only apply PCH to game_base since not all headers are necessarily validated with DEBUG=1
target_precompile_headers(game_base PRIVATE "$<$<COMPILE_LANGUAGE:CXX>:${CMAKE_SOURCE_DIR}/include/dusk_pch.hpp>")
target_include_directories(game_debug PRIVATE ${GAME_INCLUDE_DIRS})
target_include_directories(game_base PRIVATE ${GAME_INCLUDE_DIRS})
# This implicitly pulls in the library include directories even though no
# linking actually takes place for object libraries
target_link_libraries(game_debug PRIVATE ${GAME_LIBS})
target_link_libraries(game_base PRIVATE ${GAME_LIBS})
# Combined game library
add_library(game STATIC
$<TARGET_OBJECTS:game_base>
$<TARGET_OBJECTS:game_debug>)
target_link_libraries(game PUBLIC ${GAME_LIBS})
if(ANDROID)
add_library(dusk SHARED src/dusk/main.cpp)
set_target_properties(dusk PROPERTIES OUTPUT_NAME main)
else ()
add_executable(dusk src/dusk/main.cpp)
set(JSYSTEM_LINK_LIBRARIES ${JSYSTEM_LIBRARIES})
if (CMAKE_CXX_LINK_GROUP_USING_RESCAN_SUPPORTED OR CMAKE_LINK_GROUP_USING_RESCAN_SUPPORTED)
# GNU ld resolves static archives in a single left-to-right pass. The split
# JSystem libraries reference each other, so they need a RESCAN group there.
set(JSYSTEM_LINK_LIBRARIES "$<LINK_GROUP:RESCAN,${JSYSTEM_LIBRARIES}>")
endif ()
target_compile_definitions(dusk PRIVATE TARGET_PC AVOID_UB=1 VERSION=0)
target_include_directories(dusk PRIVATE include)
target_link_libraries(dusk PRIVATE game aurora::main)
set(DUSK_FILES src/dusk/main.cpp ${GAME_BASE_FILES} ${GAME_DEBUG_FILES})
if(ANDROID)
add_library(dusk SHARED ${DUSK_FILES})
set_target_properties(dusk PROPERTIES OUTPUT_NAME main)
else ()
add_executable(dusk ${DUSK_FILES})
endif ()
target_compile_definitions(dusk PRIVATE ${GAME_COMPILE_DEFS})
target_include_directories(dusk PRIVATE ${GAME_INCLUDE_DIRS})
target_link_libraries(dusk PRIVATE aurora::main ${GAME_LIBS} ${JSYSTEM_LINK_LIBRARIES})
target_precompile_headers(dusk PRIVATE "$<$<COMPILE_LANGUAGE:CXX>:${CMAKE_SOURCE_DIR}/include/dusk_pch.hpp>")
if (TARGET crashpad_handler)
add_dependencies(dusk crashpad_handler)
endif ()
@@ -362,12 +446,14 @@ if (ANDROID)
target_link_options(dusk PRIVATE "-Wl,-u,SDL_main")
endif ()
add_custom_command(TARGET dusk POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${CMAKE_SOURCE_DIR}/res"
"$<TARGET_FILE_DIR:dusk>/res"
COMMENT "Copying resources"
)
if (NOT APPLE)
add_custom_command(TARGET dusk POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${CMAKE_SOURCE_DIR}/res"
"$<TARGET_FILE_DIR:dusk>/res"
COMMENT "Copying resources"
)
endif ()
if (WIN32)
set(DUSK_WINDOWS_RESOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/platforms/windows)
@@ -401,44 +487,49 @@ endif ()
if (APPLE)
if (IOS)
set(DUSK_RESOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/platforms/ios)
set(DUSK_INFO_PLIST ${DUSK_RESOURCE_DIR}/Info.plist.in)
file(GLOB_RECURSE DUSK_RESOURCE_FILES "${DUSK_RESOURCE_DIR}/Base.lproj/*")
endif ()
if (IOS OR TVOS)
target_sources(dusk PRIVATE ${DUSK_RESOURCE_FILES})
foreach (FILE ${DUSK_RESOURCE_FILES})
file(RELATIVE_PATH NEW_FILE "${DUSK_RESOURCE_DIR}" ${FILE})
get_filename_component(NEW_FILE_PATH ${NEW_FILE} DIRECTORY)
set_property(SOURCE ${FILE} PROPERTY MACOSX_PACKAGE_LOCATION "Resources/${NEW_FILE_PATH}")
endforeach ()
set_target_properties(
dusk PROPERTIES
MACOSX_BUNDLE TRUE
MACOSX_BUNDLE_BUNDLE_NAME ${DUSK_BUNDLE_NAME}
MACOSX_BUNDLE_GUI_IDENTIFIER ${DUSK_BUNDLE_IDENTIFIER}
MACOSX_BUNDLE_BUNDLE_VERSION ${DUSK_VERSION_STRING}
MACOSX_BUNDLE_SHORT_VERSION_STRING ${DUSK_SHORT_VERSION_STRING}
OUTPUT_NAME dusk
XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED "YES"
XCODE_ATTRIBUTE_CODE_SIGNING_REQUIRED "YES"
)
if (CMAKE_GENERATOR STREQUAL "Xcode")
set_target_properties(dusk PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${DUSK_INFO_PLIST})
elseif (DEFINED DUSK_INFO_PLIST)
set(MACOSX_BUNDLE_EXECUTABLE_NAME dusk)
set(MACOSX_BUNDLE_GUI_IDENTIFIER ${DUSK_BUNDLE_IDENTIFIER})
set(MACOSX_BUNDLE_BUNDLE_NAME ${DUSK_BUNDLE_NAME})
set(MACOSX_BUNDLE_BUNDLE_VERSION ${DUSK_VERSION_STRING})
set(MACOSX_BUNDLE_SHORT_VERSION_STRING ${DUSK_SHORT_VERSION_STRING})
set(DUSK_GENERATED_INFO_PLIST ${CMAKE_CURRENT_BINARY_DIR}/dusk.Info.plist)
configure_file(${DUSK_INFO_PLIST} ${DUSK_GENERATED_INFO_PLIST})
add_custom_command(
TARGET dusk POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different ${DUSK_GENERATED_INFO_PLIST} $<TARGET_FILE_DIR:dusk>/Info.plist
VERBATIM
)
endif ()
elseif (TVOS)
set(DUSK_RESOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/platforms/tvos)
else ()
set(DUSK_RESOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/platforms/macos)
endif ()
set(DUSK_INFO_PLIST ${DUSK_RESOURCE_DIR}/Info.plist.in)
file(GLOB_RECURSE DUSK_RESOURCE_FILES
"${DUSK_RESOURCE_DIR}/Assets.car"
"${DUSK_RESOURCE_DIR}/Base.lproj/*"
"${DUSK_RESOURCE_DIR}/Dusk.icns")
file(GLOB_RECURSE DUSK_APP_RESOURCE_FILES "${CMAKE_CURRENT_SOURCE_DIR}/res/*")
target_sources(dusk PRIVATE ${DUSK_RESOURCE_FILES})
target_sources(dusk PRIVATE ${DUSK_APP_RESOURCE_FILES})
foreach (FILE ${DUSK_RESOURCE_FILES})
file(RELATIVE_PATH NEW_FILE "${DUSK_RESOURCE_DIR}" ${FILE})
get_filename_component(NEW_FILE_PATH ${NEW_FILE} DIRECTORY)
set_property(SOURCE ${FILE} PROPERTY MACOSX_PACKAGE_LOCATION "Resources/${NEW_FILE_PATH}")
endforeach ()
foreach (FILE ${DUSK_APP_RESOURCE_FILES})
file(RELATIVE_PATH NEW_FILE "${CMAKE_CURRENT_SOURCE_DIR}" ${FILE})
get_filename_component(NEW_FILE_PATH ${NEW_FILE} DIRECTORY)
set_property(SOURCE ${FILE} PROPERTY MACOSX_PACKAGE_LOCATION "Resources/${NEW_FILE_PATH}")
endforeach ()
set_target_properties(
dusk PROPERTIES
MACOSX_BUNDLE TRUE
MACOSX_BUNDLE_BUNDLE_NAME ${DUSK_BUNDLE_NAME}
MACOSX_BUNDLE_GUI_IDENTIFIER ${DUSK_BUNDLE_IDENTIFIER}
MACOSX_BUNDLE_BUNDLE_VERSION ${DUSK_VERSION_STRING}
MACOSX_BUNDLE_SHORT_VERSION_STRING ${DUSK_SHORT_VERSION_STRING}
MACOSX_BUNDLE_INFO_PLIST ${DUSK_INFO_PLIST}
OUTPUT_NAME Dusk
XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED "YES"
XCODE_ATTRIBUTE_CODE_SIGNING_REQUIRED "YES"
)
endif ()
if (IOS)
find_library(UIKIT_FRAMEWORK UIKit REQUIRED)
find_library(UNIFORM_TYPE_IDENTIFIERS_FRAMEWORK UniformTypeIdentifiers REQUIRED)
target_sources(dusk PRIVATE src/dusk/ios/FileSelectDialog.m)
set_source_files_properties(src/dusk/ios/FileSelectDialog.m PROPERTIES COMPILE_FLAGS -fobjc-arc)
target_link_libraries(dusk PRIVATE ${UIKIT_FRAMEWORK} ${UNIFORM_TYPE_IDENTIFIERS_FRAMEWORK})
endif ()
include(extern/aurora/cmake/AuroraCopyRuntimeDLLs.cmake)
@@ -487,7 +578,9 @@ if (TARGET crashpad_handler)
endif ()
install(TARGETS ${BINARY_TARGETS} ${EXTRA_TARGETS} DESTINATION ${CMAKE_INSTALL_PREFIX})
aurora_install_runtime_dlls(dusk ${CMAKE_INSTALL_PREFIX})
install(DIRECTORY ${CMAKE_SOURCE_DIR}/res DESTINATION ${CMAKE_INSTALL_PREFIX})
if (NOT APPLE)
install(DIRECTORY ${CMAKE_SOURCE_DIR}/res DESTINATION ${CMAKE_INSTALL_PREFIX})
endif ()
if (CMAKE_BUILD_TYPE STREQUAL Debug OR CMAKE_BUILD_TYPE STREQUAL RelWithDebInfo)
set(DEBUG_FILES_LIST "")
foreach (target IN LISTS BINARY_TARGETS EXTRA_TARGETS)
@@ -509,18 +602,22 @@ if (CMAKE_BUILD_TYPE STREQUAL Debug OR CMAKE_BUILD_TYPE STREQUAL RelWithDebInfo)
endif ()
list(APPEND DEBUG_FILES_LIST "${output_name}")
endforeach ()
if (WIN32)
list(TRANSFORM DEBUG_FILES_LIST APPEND ".pdb")
list(JOIN DEBUG_FILES_LIST " " DEBUG_FILES)
install(CODE "execute_process(WORKING_DIRECTORY \"${CMAKE_INSTALL_PREFIX}\" COMMAND 7z a -t7z \"${CMAKE_INSTALL_PREFIX}/debug.7z\" ${DEBUG_FILES})")
elseif (APPLE)
list(TRANSFORM DEBUG_FILES_LIST APPEND ".dSYM")
list(JOIN DEBUG_FILES_LIST " " DEBUG_FILES)
install(CODE "execute_process(WORKING_DIRECTORY \"${CMAKE_INSTALL_PREFIX}\" COMMAND tar acfv \"${CMAKE_INSTALL_PREFIX}/debug.tar.xz\" ${DEBUG_FILES})")
elseif (UNIX)
list(TRANSFORM DEBUG_FILES_LIST APPEND ".dbg")
list(JOIN DEBUG_FILES_LIST " " DEBUG_FILES)
install(CODE "execute_process(WORKING_DIRECTORY \"${CMAKE_INSTALL_PREFIX}\" COMMAND tar -I \"xz -9 -T0\" -cvf \"${CMAKE_INSTALL_PREFIX}/debug.tar.xz\" ${DEBUG_FILES})")
# This is a terrible hack to only run this on CI
# until I turn this into a script or something
if(DEFINED ENV{GITHUB_ENV})
if (WIN32)
list(TRANSFORM DEBUG_FILES_LIST APPEND ".pdb")
list(JOIN DEBUG_FILES_LIST " " DEBUG_FILES)
install(CODE "execute_process(WORKING_DIRECTORY \"${CMAKE_INSTALL_PREFIX}\" COMMAND 7z a -t7z \"${CMAKE_INSTALL_PREFIX}/debug.7z\" ${DEBUG_FILES})")
elseif (APPLE)
list(TRANSFORM DEBUG_FILES_LIST APPEND ".dSYM")
list(JOIN DEBUG_FILES_LIST " " DEBUG_FILES)
install(CODE "execute_process(WORKING_DIRECTORY \"${CMAKE_INSTALL_PREFIX}\" COMMAND tar acfv \"${CMAKE_INSTALL_PREFIX}/debug.tar.xz\" ${DEBUG_FILES})")
elseif (UNIX)
list(TRANSFORM DEBUG_FILES_LIST APPEND ".dbg")
list(JOIN DEBUG_FILES_LIST " " DEBUG_FILES)
install(CODE "execute_process(WORKING_DIRECTORY \"${CMAKE_INSTALL_PREFIX}\" COMMAND tar -I \"xz -9 -T0\" -cvf \"${CMAKE_INSTALL_PREFIX}/debug.tar.xz\" ${DEBUG_FILES})")
endif ()
endif ()
endif ()
foreach (target IN LISTS BINARY_TARGETS)
+65 -14
View File
@@ -148,8 +148,7 @@
"cacheVariables": {
"CMAKE_C_COMPILER": "cl",
"CMAKE_CXX_COMPILER": "cl",
"CMAKE_INSTALL_PREFIX": "${sourceDir}/build/install",
"AURORA_DAWN_PROVIDER": "vendor"
"CMAKE_INSTALL_PREFIX": "${sourceDir}/build/install"
},
"vendor": {
"microsoft.com/VisualStudioSettings/CMake/1.0": {
@@ -359,7 +358,10 @@
"inherits": [
"relwithdebinfo",
"ci"
]
],
"cacheVariables": {
"AURORA_SDL3_PROVIDER": "vendor"
}
},
{
"name": "x-linux-ci-gcc",
@@ -380,7 +382,39 @@
"inherits": [
"macos-default-relwithdebinfo",
"ci"
]
],
"cacheVariables": {
"AURORA_NOD_PROVIDER": "vendor",
"CMAKE_DISABLE_FIND_PACKAGE_PkgConfig": {
"type": "BOOL",
"value": true
},
"CMAKE_OSX_DEPLOYMENT_TARGET": "11.0",
"CMAKE_IGNORE_PREFIX_PATH": "/opt/homebrew",
"DUSK_MOVIE_SUPPORT": {
"type": "BOOL",
"value": false
}
}
},
{
"name": "x-macos-ci-arm64",
"inherits": [
"x-macos-ci"
],
"cacheVariables": {
"CMAKE_OSX_ARCHITECTURES": "arm64"
}
},
{
"name": "x-macos-ci-x86_64",
"inherits": [
"x-macos-ci"
],
"cacheVariables": {
"CMAKE_OSX_ARCHITECTURES": "x86_64",
"Rust_CARGO_TARGET": "x86_64-apple-darwin"
}
},
{
"name": "x-ios-ci",
@@ -389,7 +423,11 @@
],
"cacheVariables": {
"CMAKE_C_COMPILER_LAUNCHER": "sccache",
"CMAKE_CXX_COMPILER_LAUNCHER": "sccache"
"CMAKE_CXX_COMPILER_LAUNCHER": "sccache",
"DUSK_MOVIE_SUPPORT": {
"type": "BOOL",
"value": false
}
}
},
{
@@ -399,7 +437,11 @@
],
"cacheVariables": {
"CMAKE_C_COMPILER_LAUNCHER": "sccache",
"CMAKE_CXX_COMPILER_LAUNCHER": "sccache"
"CMAKE_CXX_COMPILER_LAUNCHER": "sccache",
"DUSK_MOVIE_SUPPORT": {
"type": "BOOL",
"value": false
}
}
},
{
@@ -556,10 +598,19 @@
]
},
{
"name": "x-macos-ci",
"configurePreset": "x-macos-ci",
"description": "(Internal) macOS CI",
"displayName": "(Internal) macOS CI",
"name": "x-macos-ci-arm64",
"configurePreset": "x-macos-ci-arm64",
"description": "(Internal) macOS CI arm64",
"displayName": "(Internal) macOS CI arm64",
"targets": [
"install"
]
},
{
"name": "x-macos-ci-x86_64",
"configurePreset": "x-macos-ci-x86_64",
"description": "(Internal) macOS CI x86_64",
"displayName": "(Internal) macOS CI x86_64",
"targets": [
"install"
]
@@ -567,8 +618,8 @@
{
"name": "x-ios-ci",
"configurePreset": "x-ios-ci",
"description": "(Internal) iOS CI",
"displayName": "(Internal) iOS CI",
"description": "(Internal) iOS CI arm64",
"displayName": "(Internal) iOS CI arm64",
"targets": [
"install"
]
@@ -576,8 +627,8 @@
{
"name": "x-tvos-ci",
"configurePreset": "x-tvos-ci",
"description": "(Internal) tvOS CI",
"displayName": "(Internal) tvOS CI",
"description": "(Internal) tvOS CI arm64",
"displayName": "(Internal) tvOS CI arm64",
"targets": [
"install"
]
+22 -94
View File
@@ -1,103 +1,31 @@
## Dusk
![DuskLogo](res/logo-mascot.webp)
### Building
#### Prerequisites
* [CMake 3.25+](https://cmake.org)
* Windows: Install `CMake Tools` in Visual Studio
* macOS: `brew install cmake`
* [Python 3+](https://python.org)
* Windows: [Microsoft Store](https://go.microsoft.com/fwlink?linkID=2082640)
* Verify it's added to `%PATH%` by typing `python` in `cmd`.
* macOS: `brew install python@3`
* **[Windows]** [Visual Studio 2026 Community](https://www.visualstudio.com/en-us/products/visual-studio-community-vs.aspx)
* Select `C++ Development` and verify the following packages are included:
* `Windows 11 SDK`
* `CMake Tools`
* `C++ Clang Compiler`
* `C++ Clang-cl`
* **[macOS]** [Xcode 16.4+](https://developer.apple.com/xcode/download/)
* **[Linux]** Actively tested on Ubuntu 24.04, Arch Linux & derivatives.
* Ubuntu 24.04+ packages
```
build-essential curl git ninja-build clang lld zlib1g-dev libcurl4-openssl-dev \
libglu1-mesa-dev libdbus-1-dev libvulkan-dev libxi-dev libxrandr-dev libasound2-dev libpulse-dev \
libudev-dev libpng-dev libncurses5-dev cmake libx11-xcb-dev python3 python-is-python3 \
libclang-dev libfreetype-dev libxinerama-dev libxcursor-dev python3-markupsafe libgtk-3-dev \
libxss-dev libxtst-dev
```
* Arch Linux packages
```
base-devel cmake ninja llvm vulkan-headers python python-markupsafe clang lld alsa-lib libpulse libxrandr freetype2
```
* Fedora packages
```
cmake vulkan-headers ninja-build clang-devel llvm-devel libpng-devel
```
* It's also important that you install the developer tools and libraries
```
sudo dnf groupinstall "Development Tools" "Development Libraries"
```
#### Setup
Clone and initialize the Dusk repository
```sh
git clone --recursive https://github.com/TwilitRealm/dusk.git
cd dusk
git pull
git submodule update --init --recursive
```
- ### **[Official Website](https://twilitrealm.dev)**
- ### **[Discord](https://discord.gg/QACynxeyna)**
#### Building
# Setup
**⚠️ Dusk does NOT provide any copyrighted assets. You must provide your own copy of the game.**
**CLion (Windows / macOS / Linux)**
### 1. Verify your ROM dump
First make sure your dump of the game is clean and supported by Dusk. You can do this by checking the sha1 hash of your dump against this list of supported versions.
Open the project directory in CLion. Enable the appropriate presets for your platform:
| Version | sha1 hash |
|--------------| ---------------------------------------- |
| GameCube USA | 75edd3ddff41f125d1b4ce1a40378f1b565519e7 |
| GameCube PAL | 2601822a488eeb86fb89db16ca8f29c2c953e1ca |
![CLion](assets/clion.png)
### 2. Download [Dusk](https://github.com/TwilitRealm/dusk/releases)
**Visual Studio (Windows)**
### 3. Setup the game
- Extract the zip folder
- Launch Dusk
- Select Options, then set the ISO Path to your supported game dump
- Press Start Game to play!
Open the project directory in Visual Studio. The CMake configuration will be loaded automatically.
![Dusk options](assets/dusk_options.png)
**ninja (macOS)**
# Building
If you'd like to build Dusk from source, please read the [build instructions](docs/building.md).
```sh
cmake --preset macos-default-relwithdebinfo
cmake --build --preset macos-default-relwithdebinfo
```
Alternate presets available:
- `macos-default-debug`: Clang, Debug
**ninja (Linux)**
```sh
cmake --preset linux-default-relwithdebinfo
cmake --build --preset linux-default-relwithdebinfo
```
Alternate presets available:
- `linux-default-debug`: GCC, Debug
- `linux-clang-relwithdebinfo`: Clang, RelWithDebInfo
- `linux-clang-debug`: Clang, Debug
**ninja (Windows)**
```sh
cmake --preset windows-msvc-relwithdebinfo
cmake --build --preset windows-msvc-relwithdebinfo
```
Alternate presets available:
- `windows-msvc-debug`: MSVC, Debug
- `windows-clang-relwithdebinfo`: Clang-cl, RelWithDebInfo
- `windows-clang-debug`: Clang-cl, Debug
#### Running
Pass the disc image as a positional argument. Supported formats: ISO (GCM), RVZ, WIA, WBFS, CISO, GCZ
```sh
build/{preset}/dusk /path/to/game.rvz
```
If no path is specified, Dusk defaults to `game.iso` in the current working directory.
#### 30 FPS on Debug
When compiled fully in a Debug the game runs too slowly to hit playable 30 FPS. To avoid this, you can set a CMake cache variable to optimize specific critical files without hampering debuggability in the rest of the program: `-DDUSK_SELECTED_OPT=ON`. When building for MSVC (Windows) you must also modify `CMAKE_CXX_FLAGS_DEBUG` and `CMAKE_C_FLAGS_DEBUG` to remove `/RTC1` from the flags, like so: `-DCMAKE_CXX_FLAGS_DEBUG="/MDd /Zi /Ob0 /Od" -DCMAKE_C_FLAGS_DEBUG="/MDd /Zi /Ob0 /Od"`
# Credits
Special thanks to the [TP decompilation](https://github.com/zeldaret/tp) team, the GC/Wii decompilation community, the [Aurora](https://github.com/encounter/aurora) developers, the [TP speedrunning community](https://zsrtp.link), and all [contributors](https://github.com/TwilitRealm/dusk/graphs/contributors).
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After

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-10
View File
@@ -13,13 +13,3 @@ buildType:
short: RelWithDebInfo
long: Optimized, with debug symbols
buildType: RelWithDebInfo
tp_version:
default: GZ2E01
description: TP Version
choices:
GZ2E01:
short: GZ2E01
long: GZ2E01
settings:
DUSK_TP_VERSION: GZ2E01
+98
View File
@@ -0,0 +1,98 @@
### Building
#### Prerequisites
* [CMake 3.25+](https://cmake.org)
* Windows: Install `CMake Tools` in Visual Studio
* macOS: `brew install cmake`
* [Python 3+](https://python.org)
* Windows: [Microsoft Store](https://go.microsoft.com/fwlink?linkID=2082640)
* Verify it's added to `%PATH%` by typing `python` in `cmd`.
* macOS: `brew install python@3`
* **[Windows]** [Visual Studio 2026 Community](https://www.visualstudio.com/en-us/products/visual-studio-community-vs.aspx)
* Select `C++ Development` and verify the following packages are included:
* `Windows 11 SDK`
* `CMake Tools`
* `C++ Clang Compiler`
* `C++ Clang-cl`
* **[macOS]** [Xcode 16.4+](https://developer.apple.com/xcode/download/)
* **[Linux]** Actively tested on Ubuntu 24.04, Arch Linux & derivatives.
* Ubuntu 24.04+ packages
```
build-essential curl git ninja-build clang lld zlib1g-dev libcurl4-openssl-dev \
libglu1-mesa-dev libdbus-1-dev libvulkan-dev libxi-dev libxrandr-dev libasound2-dev libpulse-dev \
libudev-dev libpng-dev libncurses5-dev cmake libx11-xcb-dev python3 python-is-python3 \
libclang-dev libfreetype-dev libxinerama-dev libxcursor-dev python3-markupsafe libgtk-3-dev \
libxss-dev libxtst-dev
```
* Arch Linux packages
```
base-devel cmake ninja llvm vulkan-headers python python-markupsafe clang lld alsa-lib libpulse libxrandr freetype2
```
* Fedora packages
```
cmake vulkan-headers ninja-build clang-devel llvm-devel libpng-devel
```
* It's also important that you install the developer tools and libraries
```
sudo dnf groupinstall "Development Tools" "Development Libraries"
```
#### Setup
Clone and initialize the Dusk repository
```sh
git clone --recursive https://github.com/TwilitRealm/dusk.git
cd dusk
git pull
git submodule update --init --recursive
```
#### Building
**CLion (Windows / macOS / Linux)**
Open the project directory in CLion. Enable the appropriate presets for your platform:
![CLion](../assets/clion.png)
**Visual Studio (Windows)**
Open the project directory in Visual Studio. The CMake configuration will be loaded automatically.
**ninja (macOS)**
```sh
cmake --preset macos-default-relwithdebinfo
cmake --build --preset macos-default-relwithdebinfo
```
Alternate presets available:
- `macos-default-debug`: Clang, Debug
**ninja (Linux)**
```sh
cmake --preset linux-default-relwithdebinfo
cmake --build --preset linux-default-relwithdebinfo
```
Alternate presets available:
- `linux-default-debug`: GCC, Debug
- `linux-clang-relwithdebinfo`: Clang, RelWithDebInfo
- `linux-clang-debug`: Clang, Debug
**ninja (Windows)**
```sh
cmake --preset windows-msvc-relwithdebinfo
cmake --build --preset windows-msvc-relwithdebinfo
```
Alternate presets available:
- `windows-msvc-debug`: MSVC, Debug
- `windows-clang-relwithdebinfo`: Clang-cl, RelWithDebInfo
- `windows-clang-debug`: Clang-cl, Debug
#### Running
Pass the disc image as a positional argument. Supported formats: ISO (GCM), RVZ, WIA, WBFS, CISO, GCZ
```sh
build/{preset}/dusk /path/to/game.rvz
```
If no path is specified, Dusk defaults to `game.iso` in the current working directory.
+1 -1
+94 -6
View File
@@ -15,7 +15,6 @@ set(DOLZEL_FILES
src/m_Do/m_Do_DVDError.cpp
src/m_Do/m_Do_MemCard.cpp
src/m_Do/m_Do_MemCardRWmng.cpp
src/m_Do/m_Do_machine_exception.cpp
src/m_Do/m_Do_hostIO.cpp
src/c/c_damagereaction.cpp
src/c/c_dylink.cpp
@@ -315,7 +314,7 @@ set(SSYSTEM_FILES
src/SSystem/SStandard/s_basic.cpp
)
set(JSYSTEM_DEBUG_FILES
add_library(JSystem_JParticle STATIC
libs/JSystem/src/JParticle/JPAResourceManager.cpp
libs/JSystem/src/JParticle/JPAResource.cpp
libs/JSystem/src/JParticle/JPABaseShape.cpp
@@ -331,10 +330,19 @@ set(JSYSTEM_DEBUG_FILES
libs/JSystem/src/JParticle/JPAEmitter.cpp
libs/JSystem/src/JParticle/JPAParticle.cpp
libs/JSystem/src/JParticle/JPAMath.cpp
)
add_library(JSystem_JFramework STATIC
libs/JSystem/src/JFramework/JFWSystem.cpp
libs/JSystem/src/JFramework/JFWDisplay.cpp
)
add_library(JSystem_J3DU STATIC
libs/JSystem/src/J3DU/J3DUClipper.cpp
libs/JSystem/src/J3DU/J3DUDL.cpp
)
add_library(JSystem_JKernel STATIC
libs/JSystem/src/JKernel/JKRHeap.cpp
libs/JSystem/src/JKernel/JKRExpHeap.cpp
libs/JSystem/src/JKernel/JKRSolidHeap.cpp
@@ -360,14 +368,23 @@ set(JSYSTEM_DEBUG_FILES
libs/JSystem/src/JKernel/JKRDvdRipper.cpp
libs/JSystem/src/JKernel/JKRDvdAramRipper.cpp
libs/JSystem/src/JKernel/JKRDecomp.cpp
)
add_library(JSystem_JMath STATIC
libs/JSystem/src/JMath/JMath.cpp
libs/JSystem/src/JMath/random.cpp
libs/JSystem/src/JMath/JMATrigonometric.cpp
)
add_library(JSystem_JSupport STATIC
libs/JSystem/src/JSupport/JSUList.cpp
libs/JSystem/src/JSupport/JSUInputStream.cpp
libs/JSystem/src/JSupport/JSUOutputStream.cpp
libs/JSystem/src/JSupport/JSUMemoryStream.cpp
libs/JSystem/src/JSupport/JSUFileStream.cpp
)
add_library(JSystem_JUtility STATIC
libs/JSystem/src/JUtility/JUTCacheFont.cpp
libs/JSystem/src/JUtility/JUTResource.cpp
libs/JSystem/src/JUtility/JUTTexture.cpp
@@ -388,6 +405,9 @@ set(JSYSTEM_DEBUG_FILES
libs/JSystem/src/JUtility/JUTConsole.cpp
libs/JSystem/src/JUtility/JUTDirectFile.cpp
libs/JSystem/src/JUtility/JUTFontData_Ascfont_fix12.cpp
)
add_library(JSystem_JStage STATIC
libs/JSystem/src/JStage/JSGActor.cpp
libs/JSystem/src/JStage/JSGAmbientLight.cpp
libs/JSystem/src/JStage/JSGCamera.cpp
@@ -395,6 +415,9 @@ set(JSYSTEM_DEBUG_FILES
libs/JSystem/src/JStage/JSGLight.cpp
libs/JSystem/src/JStage/JSGObject.cpp
libs/JSystem/src/JStage/JSGSystem.cpp
)
add_library(JSystem_J2DGraph STATIC
libs/JSystem/src/J2DGraph/J2DGrafContext.cpp
libs/JSystem/src/J2DGraph/J2DOrthoGraph.cpp
libs/JSystem/src/J2DGraph/J2DTevs.cpp
@@ -413,6 +436,9 @@ set(JSYSTEM_DEBUG_FILES
libs/JSystem/src/J2DGraph/J2DAnmLoader.cpp
libs/JSystem/src/J2DGraph/J2DAnimation.cpp
libs/JSystem/src/J2DGraph/J2DManage.cpp
)
add_library(JSystem_J3DGraphBase STATIC
libs/JSystem/src/J3DGraphBase/J3DGD.cpp
libs/JSystem/src/J3DGraphBase/J3DSys.cpp
libs/JSystem/src/J3DGraphBase/J3DVertex.cpp
@@ -427,6 +453,9 @@ set(JSYSTEM_DEBUG_FILES
libs/JSystem/src/J3DGraphBase/J3DTevs.cpp
libs/JSystem/src/J3DGraphBase/J3DDrawBuffer.cpp
libs/JSystem/src/J3DGraphBase/J3DStruct.cpp
)
add_library(JSystem_J3DGraphAnimator STATIC
libs/JSystem/src/J3DGraphAnimator/J3DShapeTable.cpp
libs/JSystem/src/J3DGraphAnimator/J3DJointTree.cpp
libs/JSystem/src/J3DGraphAnimator/J3DModelData.cpp
@@ -438,6 +467,9 @@ set(JSYSTEM_DEBUG_FILES
libs/JSystem/src/J3DGraphAnimator/J3DCluster.cpp
libs/JSystem/src/J3DGraphAnimator/J3DJoint.cpp
libs/JSystem/src/J3DGraphAnimator/J3DMaterialAttach.cpp
)
add_library(JSystem_J3DGraphLoader STATIC
libs/JSystem/src/J3DGraphLoader/J3DMaterialFactory.cpp
libs/JSystem/src/J3DGraphLoader/J3DMaterialFactory_v21.cpp
libs/JSystem/src/J3DGraphLoader/J3DClusterLoader.cpp
@@ -446,6 +478,9 @@ set(JSYSTEM_DEBUG_FILES
libs/JSystem/src/J3DGraphLoader/J3DJointFactory.cpp
libs/JSystem/src/J3DGraphLoader/J3DShapeFactory.cpp
libs/JSystem/src/J3DGraphLoader/J3DAnmLoader.cpp
)
add_library(JSystem_JStudio STATIC
libs/JSystem/src/JStudio/JStudio/ctb.cpp
libs/JSystem/src/JStudio/JStudio/ctb-data.cpp
libs/JSystem/src/JStudio/JStudio/functionvalue.cpp
@@ -460,6 +495,9 @@ set(JSYSTEM_DEBUG_FILES
libs/JSystem/src/JStudio/JStudio/stb.cpp
libs/JSystem/src/JStudio/JStudio/stb-data-parse.cpp
libs/JSystem/src/JStudio/JStudio/stb-data.cpp
)
add_library(JSystem_JStudio_JStage STATIC
libs/JSystem/src/JStudio/JStudio_JStage/control.cpp
libs/JSystem/src/JStudio/JStudio_JStage/object.cpp
libs/JSystem/src/JStudio/JStudio_JStage/object-actor.cpp
@@ -467,10 +505,19 @@ set(JSYSTEM_DEBUG_FILES
libs/JSystem/src/JStudio/JStudio_JStage/object-camera.cpp
libs/JSystem/src/JStudio/JStudio_JStage/object-fog.cpp
libs/JSystem/src/JStudio/JStudio_JStage/object-light.cpp
)
add_library(JSystem_JStudio_JAudio2 STATIC
libs/JSystem/src/JStudio/JStudio_JAudio2/control.cpp
libs/JSystem/src/JStudio/JStudio_JAudio2/object-sound.cpp
)
add_library(JSystem_JStudio_JParticle STATIC
libs/JSystem/src/JStudio/JStudio_JParticle/control.cpp
libs/JSystem/src/JStudio/JStudio_JParticle/object-particle.cpp
)
add_library(JSystem_JAudio2 STATIC
libs/JSystem/src/JAudio2/JASCalc.cpp
libs/JSystem/src/JAudio2/JASTaskThread.cpp
libs/JSystem/src/JAudio2/JASDvdThread.cpp
@@ -535,22 +582,34 @@ set(JSYSTEM_DEBUG_FILES
libs/JSystem/src/JAudio2/JAUSoundAnimator.cpp
libs/JSystem/src/JAudio2/JAUSoundTable.cpp
libs/JSystem/src/JAudio2/JAUStreamFileTable.cpp
)
add_library(JSystem_JMessage STATIC
libs/JSystem/src/JMessage/control.cpp
libs/JSystem/src/JMessage/data.cpp
libs/JSystem/src/JMessage/processor.cpp
libs/JSystem/src/JMessage/resource.cpp
libs/JSystem/src/JMessage/locale.cpp
)
add_library(JSystem_JGadget STATIC
libs/JSystem/src/JGadget/binary.cpp
libs/JSystem/src/JGadget/define.cpp
libs/JSystem/src/JGadget/linklist.cpp
libs/JSystem/src/JGadget/search.cpp
libs/JSystem/src/JGadget/std-vector.cpp
)
add_library(JSystem_JAHostIO STATIC
libs/JSystem/src/JAHostIO/JAHFrameNode.cpp
libs/JSystem/src/JAHostIO/JAHioMessage.cpp
libs/JSystem/src/JAHostIO/JAHioMgr.cpp
libs/JSystem/src/JAHostIO/JAHioNode.cpp
libs/JSystem/src/JAHostIO/JAHioUtil.cpp
libs/JSystem/src/JAHostIO/JAHVirtualNode.cpp
)
add_library(JSystem_JHostIO STATIC
libs/JSystem/src/JHostIO/JORFile.cpp
libs/JSystem/src/JHostIO/JORHostInfo.cpp
libs/JSystem/src/JHostIO/JORMessageBox.cpp
@@ -560,7 +619,28 @@ set(JSYSTEM_DEBUG_FILES
libs/JSystem/src/JHostIO/JHIMccBuf.cpp
)
set(JSYSTEM_FILES
set(JSYSTEM_LIBRARIES
JSystem_JParticle
JSystem_JFramework
JSystem_J3DU
JSystem_JKernel
JSystem_JMath
JSystem_JSupport
JSystem_JUtility
JSystem_JStage
JSystem_J2DGraph
JSystem_J3DGraphBase
JSystem_J3DGraphAnimator
JSystem_J3DGraphLoader
JSystem_JStudio
JSystem_JStudio_JStage
JSystem_JStudio_JAudio2
JSystem_JStudio_JParticle
JSystem_JAudio2
JSystem_JMessage
JSystem_JGadget
JSystem_JAHostIO
JSystem_JHostIO
)
set(REL_FILES
@@ -1334,6 +1414,7 @@ set(DUSK_FILES
include/dusk/endian_gx.hpp
include/dusk/config.hpp
include/dusk/dvd_asset.hpp
include/dusk/scope_guard.hpp
src/dusk/dvd_asset.cpp
src/d/actor/d_a_alink_dusk.cpp
src/dusk/asserts.cpp
@@ -1341,10 +1422,13 @@ set(DUSK_FILES
src/dusk/crash_reporting.cpp
src/dusk/endian.cpp
src/dusk/extras.c
src/dusk/extras.cpp
src/dusk/file_select.cpp
src/dusk/file_select.hpp
src/dusk/frame_interpolation.cpp
src/dusk/game_clock.cpp
src/dusk/globals.cpp
src/dusk/gyro.cpp
src/dusk/gamepad_color.cpp
src/dusk/io.cpp
src/dusk/layout.cpp
src/dusk/logging.cpp
@@ -1362,8 +1446,6 @@ set(DUSK_FILES
src/dusk/imgui/ImGuiBloomWindow.hpp
src/dusk/imgui/ImGuiMenuTools.cpp
src/dusk/imgui/ImGuiMenuTools.hpp
src/dusk/imgui/ImGuiMenuEnhancements.cpp
src/dusk/imgui/ImGuiMenuEnhancements.hpp
src/dusk/imgui/ImGuiPreLaunchWindow.cpp
src/dusk/imgui/ImGuiPreLaunchWindow.hpp
src/dusk/imgui/ImGuiFirstRunPreset.hpp
@@ -1378,9 +1460,15 @@ set(DUSK_FILES
src/dusk/imgui/ImGuiSaveEditor.cpp
src/dusk/imgui/ImGuiStateShare.hpp
src/dusk/imgui/ImGuiStateShare.cpp
src/dusk/imgui/ImGuiAchievements.hpp
src/dusk/imgui/ImGuiAchievements.cpp
src/dusk/achievements.cpp
src/dusk/iso_validate.cpp
src/dusk/livesplit.cpp
src/dusk/offset_ptr.cpp
src/dusk/OSContext.cpp
src/dusk/OSThread.cpp
src/dusk/OSMutex.cpp
src/dusk/discord_presence.cpp
src/dusk/version.cpp
)
+1 -1
View File
@@ -4551,7 +4551,7 @@ public:
#if TARGET_PC
void handleWolfHowl();
void handleQuickTransform();
bool checkGyroAimItemContext();
bool checkGyroAimContext();
#endif
}; // Size: 0x385C
+9
View File
@@ -188,6 +188,15 @@ public:
/* 0x273C */ f32 mKankyoBlend;
/* 0x2740 */ u8 field_0x2740;
/* 0x2744 */ dMsgFlow_c mMsgFlow;
#if TARGET_PC
cXyz mReinsInterpPrev[2][16];
cXyz mReinsInterpCurr[2][16];
cXyz mReinsTexInterpPrev[2];
cXyz mReinsTexInterpCurr[2];
bool mReinsInterpPrevValid;
bool mReinsInterpCurrValid;
s8 mDemoCamSyncTicks;
#endif
};
STATIC_ASSERT(sizeof(b_gnd_class) == 0x2790);
+6
View File
@@ -44,6 +44,12 @@ public:
/* 0x88C */ u8 field_0x88C[0x8C8 - 0x88C];
/* 0x8C8 */ s8 field_0x8c8;
/* 0x8C9 */ u8 mInitHIO;
#if TARGET_PC
cXyz mRopeInterpPrev[16];
cXyz mRopeInterpCurr[16];
bool mRopeInterpPrevValid;
bool mRopeInterpCurrValid;
#endif
};
STATIC_ASSERT(sizeof(e_mb_class) == 0x8cc);
+9
View File
@@ -220,6 +220,15 @@ public:
/* 0x17E2 */ s16 wait_roll_angle; ///< @brief Roll angle during wait state.
/* 0x17E4 */ u8 field_0x17e4[0x17e8 - 0x17e4];
/* 0x17E8 */ f32 ride_speed_max; ///< @brief Speed rate for riding calculations.
#if TARGET_PC
cXyz himo_mat_interp_prev[2][16];
cXyz himo_mat_interp_curr[2][16];
cXyz himo_tex_interp_prev[2];
cXyz himo_tex_interp_curr[2];
bool himo_interp_prev_valid;
bool himo_interp_curr_valid;
s8 demo_cam_sync_ticks;
#endif
};
STATIC_ASSERT(sizeof(e_wb_class) == 0x17EC);
+3
View File
@@ -25,6 +25,9 @@ public:
/* 0x164 */ cXyz mMinVal;
/* 0x170 */ cXyz mMaxVal;
/* 0x17C */ cXyz mViewScale;
#if TARGET_PC
bool mbReset = false;
#endif
};
/**
+6
View File
@@ -94,6 +94,12 @@ static void __THPAudioInitialize(THPAudioDecodeInfo* info, u8* ptr);
#define THP_TEXTURE_SET_COUNT 3
#endif
#if TARGET_PC
namespace dusk {
void MoviePlayerShutdown();
}
#endif
struct daMP_THPPlayer {
/* 0x000 */ DVDFileInfo fileInfo;
/* 0x03C */ THPHeader header;
+2 -4
View File
@@ -68,10 +68,8 @@ public:
/* 0x904 */ cXyz field_0x904[2];
/* 0x91C */ int field_0x91c;
/* 0x920 */ cXyz field_0x920[63];
/* 0xC14 */ f32 field_0xc14[4];
/* 0xC24 */ u8 field_0xc24[0xd10 - 0xc24];
/* 0xD10 */ s8 field_0xd10[4];
/* 0xD14 */ u8 field_0xd14[0xd50 - 0xd14];
/* 0xC14 */ f32 field_0xc14[63];
/* 0xD10 */ s8 field_0xd10[64];
/* 0xD50 */ mDoExt_3DlineMat1_c field_0xd50;
/* 0xD8C */ int field_0xd8c;
};
+6
View File
@@ -143,6 +143,12 @@ public:
/* 0x20 */ JORFile mFile;
#endif
#if TARGET_PC
/* 0x24 */ u8 mManualMode;
/* 0x25 */ f32 freeXAngle;
/* 0x29 */ f32 freeYAngle;
#endif
u32 Id(s32 i_style) { return mCamStyleData[i_style].field_0x0; }
int Algorythmn(s32 i_style) { return mCamStyleData[i_style].field_0x4; }
int Algorythmn() { return mCurrentStyle->field_0x4; }
+5
View File
@@ -273,6 +273,8 @@ public:
/* 0xA4 */ f32 field_0xa4;
/* 0xA8 */ int field_0xa8;
/* 0xAC */ f32 field_0xac;
f32 xAngle;
f32 yAngle;
};
struct LockOnData {
@@ -1024,6 +1026,9 @@ public:
bool colosseumCamera(s32);
bool test1Camera(s32);
bool test2Camera(s32);
#if TARGET_PC
bool freeCamera();
#endif
bool towerCamera(s32);
bool hookshotCamera(s32);
bool railCamera(s32);
+2 -4
View File
@@ -4834,8 +4834,7 @@ inline void dComIfGd_drawXluListDark() {
inline void dComIfGd_drawXluListInvisible() {
ZoneScoped;
#ifdef TARGET_PC
if (dusk::getSettings().game.enableWaterRefraction &&
!dusk::getSettings().game.enableFrameInterpolation) {
if (!dusk::getSettings().game.disableWaterRefraction) {
#endif
g_dComIfG_gameInfo.drawlist.drawXluListInvisible();
#ifdef TARGET_PC
@@ -4846,8 +4845,7 @@ inline void dComIfGd_drawXluListInvisible() {
inline void dComIfGd_drawOpaListInvisible() {
ZoneScoped;
#ifdef TARGET_PC
if (dusk::getSettings().game.enableWaterRefraction &&
!dusk::getSettings().game.enableFrameInterpolation) {
if (!dusk::getSettings().game.disableWaterRefraction) {
#endif
g_dComIfG_gameInfo.drawlist.drawOpaListInvisible();
#ifdef TARGET_PC
+4
View File
@@ -209,6 +209,10 @@ public:
/* 0x04 */ TGXTexObj* mpTexObj;
/* 0x08 */ Mtx mVolumeMtx;
/* 0x38 */ Mtx mMtx;
#if TARGET_PC
const void* mVolumeMtxKey;
const void* mMtxKey;
#endif
}; // Size: 0x68
struct cBgD_Vtx_t;
+16
View File
@@ -10,6 +10,7 @@
#include "JSystem/J3DGraphLoader/J3DAnmLoader.h"
class dFile_info_c;
class J2DPicture;
class dDlst_FileSel_c : public dDlst_base_c {
public:
@@ -113,6 +114,14 @@ public:
/* 0x04 */ J2DScreen* Scr3m;
};
class dDlst_FileSelFade_c : public dDlst_base_c {
public:
void draw();
virtual ~dDlst_FileSelFade_c() {}
/* 0x04 */ J2DPicture* mpPict;
};
class dFs_HIO_c : public JORReflexible {
public:
dFs_HIO_c();
@@ -676,6 +685,9 @@ public:
#if PLATFORM_GCN
/* 0x2378 */ J2DPicture* mpFadePict;
#endif
#ifdef TARGET_PC
dDlst_FileSelFade_c mFadeDlst;
#endif
#if PLATFORM_WII || PLATFORM_SHIELD
/* 0x2376 */ u8 field_0x2376[SAVEFILE_SIZE];
@@ -684,6 +696,10 @@ public:
#endif
};
#ifdef TARGET_PC
STATIC_ASSERT(sizeof(dFile_select_c) == 0x237C + sizeof(dDlst_FileSelFade_c));
#else
STATIC_ASSERT(sizeof(dFile_select_c) == 0x237C);
#endif
#endif /* D_FILE_D_FILE_SELECT_H */
+4
View File
@@ -103,6 +103,10 @@ public:
field_0xd98 = param_1;
}
#if TARGET_PC
void resetScrollArrowMask() { field_0xdda = 0; }
#endif
/* 0xC98 */ JKRExpHeap* mpHeap;
/* 0xC9C */ JKRExpHeap* mpTalkHeap;
/* 0xCA0 */ STControl* mpStick;
+3 -1
View File
@@ -75,7 +75,9 @@ public:
/* 0x8 */ BE(u16) mAreaName;
/* 0xA */ u8 mCount;
#ifdef _MSVC_LANG
u8* __get_mRoomNos() const { return (u8*)(this + 1); }
// Room numbers start at offset 0xB (right after mCount), NOT at sizeof(data)=12.
// (u8*)(this+1) would give offset 12 because MSVC sizeof=12; use &mCount+1 instead.
u8* __get_mRoomNos() const { return (u8*)&mCount + 1; }
__declspec(property(get = __get_mRoomNos)) u8* mRoomNos;
#else
/* 0xB */ u8 mRoomNos[0];
+12
View File
@@ -204,6 +204,18 @@ private:
/* 0x6D1 */ u8 field_0x6d1;
/* 0x6D2 */ u8 field_0x6d2;
/* 0x6D3 */ u8 field_0x6d3;
#if TARGET_PC
f32 mSelectItemSlideElapsed[4];
f32 mCursorInterpPrevX;
f32 mCursorInterpPrevY;
f32 mCursorInterpCurrX;
f32 mCursorInterpCurrY;
s16 mCursorInterpPrevAngle;
s16 mCursorInterpCurrAngle;
bool mCursorInterpPrevAngular;
bool mCursorInterpCurrAngular;
bool mCursorInterpInit;
#endif
};
#endif /* D_MENU_D_MENU_RING_H */
+5
View File
@@ -343,6 +343,11 @@ public:
/* 0x624 */ f32 mMidonaPosX;
/* 0x628 */ f32 mMidonaPosY;
/* 0x62C */ f32 mMidonaScale;
#ifdef TARGET_PC
bool mWasListen[2];
bool mWasRepeat[2];
#endif
};
#endif /* D_METER_D_METER_BUTTON_H */
+1 -1
View File
@@ -89,7 +89,7 @@ public:
void MojiSelectAnm3();
int mojiChange(u8);
void selectMojiSet();
#if REGION_JPN
#if TARGET_PC || REGION_JPN
int checkDakuon(int, u8);
int setDakuon(int, u8);
#endif
+2 -2
View File
@@ -79,7 +79,7 @@ public:
bool isProgressiveMode();
void setRenderMode();
#if VERSION == VERSION_GCN_PAL || PLATFORM_WII || PLATFORM_SHIELD
#if TARGET_PC || VERSION == VERSION_GCN_PAL || PLATFORM_WII || PLATFORM_SHIELD
u8 getPalLanguage();
#endif
@@ -149,7 +149,7 @@ public:
/* 0x200 */ dDlst_2D_c* mNvLogo;
/* 0x204 */ dDlst_2D_c* mMocImg;
#endif
#if VERSION == VERSION_GCN_PAL
#if TARGET_PC || VERSION == VERSION_GCN_PAL
/* 0x1FC */ mDoDvdThd_mountArchive_c* mpPalLogoResCommand;
#endif
/* 0x1FC */ request_of_phase_process_class* m_preLoad_dylPhase;
+10
View File
@@ -47,6 +47,13 @@ public:
mPositionY = y;
}
#ifdef TARGET_PC
f32 getPositionX() const { return mPositionX; }
f32 getPositionY() const { return mPositionY; }
void refreshAspectScale();
#endif
void onUpdateFlag() { mUpdateFlag = true; }
void resetUpdateFlag() { mUpdateFlag = false; }
@@ -79,6 +86,9 @@ private:
/* 0x58 */ f32 mPositionX;
/* 0x5C */ f32 mPositionY;
/* 0x60 */ f32 mParam1;
#ifdef TARGET_PC
f32 mBaseParam1;
#endif
/* 0x64 */ f32 mParam2;
/* 0x68 */ f32 mParam3;
/* 0x6C */ f32 mParam4;
+65
View File
@@ -0,0 +1,65 @@
#pragma once
#include <cstdint>
#include <functional>
#include <queue>
#include <string>
#include <vector>
#include "nlohmann/json.hpp"
namespace dusk {
enum class AchievementCategory : uint8_t {
Story,
Collection,
Challenge,
Minigame,
Glitched
};
struct Achievement {
const char* key;
const char* name;
const char* description;
AchievementCategory category;
bool isCounter;
int32_t goal;
int32_t progress;
bool unlocked;
};
// Responsible for updating a.progress.
// Use extra for any per-achievement state that must survive across frames or sessions, extra is saved
using AchievementCheckFn = std::function<void(Achievement& a, nlohmann::json& extra)>;
class AchievementSystem {
public:
static AchievementSystem& get();
void load();
void save();
void tick();
void clearAll();
std::vector<Achievement> getAchievements() const;
bool hasPendingUnlock() const { return !m_pendingUnlocks.empty(); }
std::string consumePendingUnlock();
private:
struct Entry {
Achievement achievement;
AchievementCheckFn check;
nlohmann::json extra;
};
AchievementSystem();
static std::vector<Entry> makeEntries();
void processEntry(Entry& e);
std::vector<Entry> m_entries;
bool m_loaded = false;
bool m_dirty = false;
std::queue<std::string> m_pendingUnlocks;
};
} // namespace dusk
+2
View File
@@ -12,6 +12,8 @@ namespace dusk::audio {
void SetMasterVolume(f32 value);
void SetPaused(bool paused);
u32 GetResetCount(int channelIdx);
f32 VolumeFromU16(u16 value);
+18
View File
@@ -0,0 +1,18 @@
#pragma once
#ifdef DUSK_DISCORD_RPC
namespace dusk {
namespace discord {
void Initialize();
void RunCallbacks();
void UpdatePresence();
void Shutdown();
}
}
#endif // DUSK_DISCORD_RPC
-1
View File
@@ -6,7 +6,6 @@
#include "aurora/gfx.h"
extern AuroraInfo auroraInfo;
extern const char* configPath;
namespace dusk {
extern AuroraStats lastFrameAuroraStats;
+12 -3
View File
@@ -1,22 +1,31 @@
#pragma once
#include "dolphin/types.h"
#include "version.hpp"
namespace dusk {
struct OffsetVersion {
version::GameVersion mGameVersion;
u32 mOffset;
constexpr OffsetVersion(const version::GameVersion gameVersion, const u32 offset)
: mGameVersion(gameVersion), mOffset(offset) {}
};
/**
* Load bytes from the main DOL by GameCube virtual address
*/
bool LoadDolAsset(void* dst, u32 virtualAddress, s32 size);
bool LoadDolAsset(void* dst, std::initializer_list<OffsetVersion> virtualAddress, s32 size);
/**
* Load bytes from a REL file in the ISO filesystem, dst must be 32-byte aligned
*/
bool LoadRelAsset(void* dst, const char* dvdPath, s32 offset, s32 size);
bool LoadRelAsset(void* dst, const char* dvdPath, std::initializer_list<OffsetVersion> offset, s32 size);
/**
* Load bytes from a REL inside RELS.arc
*/
bool LoadArchivedRelAsset(void* dst, u32 memType, const char* relFileName, s32 offset, s32 size);
bool LoadArchivedRelAsset(void* dst, u32 memType, const char* relFileName, std::initializer_list<OffsetVersion> offset, s32 size);
} // namespace dusk
+20 -25
View File
@@ -1,5 +1,4 @@
#ifndef DUSK_FRAME_INTERP_H
#define DUSK_FRAME_INTERP_H
#pragma once
#include <dolphin/mtx.h>
#include <stdbool.h>
@@ -7,6 +6,7 @@
#include <stdint.h>
class camera_process_class;
class view_class;
#ifdef __cplusplus
namespace dusk {
@@ -16,42 +16,37 @@ void ensure_initialized();
void begin_record();
void end_record();
void interpolate(float step);
void begin_sim_tick();
void begin_frame(bool enabled, bool is_sim_frame, float step);
void interpolate();
float get_interpolation_step();
void notify_presentation_frame();
void request_presentation_sync();
bool presentation_sync_active();
void notify_sim_tick_complete();
uint32_t begin_presentation_ui_pass();
uint32_t get_presentation_ui_advance_ticks();
void end_presentation_ui_pass();
bool is_enabled();
// TODO: These should be phased out as UI is progressively updated to use game_clock
void set_ui_tick_pending(bool value);
bool get_ui_tick_pending();
bool is_sim_frame();
void open_child(const void* key, int32_t id);
void close_child();
void record_camera(::camera_process_class* cam, int camera_id);
void record_final_mtx_raw(const Mtx* dest, const Mtx src);
void record_final_mtx_raw_tagged(const Mtx* dest, const Mtx src, uint64_t stable_tag);
void interp_view(::view_class* view);
void record_final_mtx(Mtx m, const void *key);
void record_final_mtx(Mtx m);
bool lookup_replacement(const void* source, Mtx out);
bool lookup_replacement(const void* key, Mtx out);
bool lookup_concat_replacement(const void* lhs, const void* rhs, Mtx out);
typedef void (*InterpolationCallBack)(bool isSimFrame, void* pUserWork);
// call on a sim tick, will get called during presentation
void add_interpolation_callback(InterpolationCallBack pCallBack, void* pUserWork);
void begin_presentation_camera();
void end_presentation_camera();
struct PresentationCameraScope {
PresentationCameraScope() { begin_presentation_camera(); }
~PresentationCameraScope() { end_presentation_camera(); }
PresentationCameraScope(const PresentationCameraScope&) = delete;
PresentationCameraScope& operator=(const PresentationCameraScope&) = delete;
PresentationCameraScope(PresentationCameraScope&&) = delete;
PresentationCameraScope& operator=(PresentationCameraScope&&) = delete;
};
uint64_t alloc_simple_shadow_pair_base();
} // namespace frame_interp
} // namespace dusk
#endif
#endif
+26
View File
@@ -0,0 +1,26 @@
#pragma once
namespace dusk::game_clock {
void ensure_initialized();
void reset_frame_timer();
constexpr float sim_pace() { return 1.0f / 30.0f; }
constexpr float period_for_original_frames(float frame_count) { return frame_count * sim_pace(); }
constexpr float ui_maximum_dt() { return 0.05f; }
constexpr float ui_initial_dt() { return 1.0f / 60.0f; }
struct MainLoopPacer {
float presentation_dt_seconds;
bool is_interpolating;
int sim_ticks_to_run;
float sim_pace;
};
MainLoopPacer advance_main_loop();
void commit_sim_tick();
float sample_interpolation_step();
float consume_interval(const void* consumer);
} // namespace dusk::game_clock
+8
View File
@@ -0,0 +1,8 @@
#pragma once
#ifndef GAMEPAD_COLOR_H
#define GAMEPAD_COLOR_H
void handleGamepadColor();
#endif
+3 -3
View File
@@ -3,11 +3,11 @@
namespace dusk::gyro {
void read(float dt);
void consumeAimDeltas(float& out_yaw_rad, float& out_pitch_rad);
bool queryGyroAimItemContext();
void getAimDeltas(float& out_yaw, float& out_pitch);
bool queryGyroAimContext();
void rollgoalTick(bool play_active, s16 camera_yaw);
void rollgoalTableOffset(s16& out_add_x, s16& out_add_z);
void rollgoalTableOffset(s16& out_ax, s16& out_az);
extern bool s_sensor_keep_alive;
bool get_sensor_keep_alive();
+16
View File
@@ -0,0 +1,16 @@
#pragma once
#include <cstdint>
namespace dusk::speedrun {
void onGameFrame();
uint64_t getFrameCount();
void start();
void reset();
void connectLiveSplit(const char* host = "127.0.0.1", int port = 16834);
void disconnectLiveSplit();
bool consumeConnectedEvent();
bool consumeDisconnectedEvent();
void updateLiveSplit();
void shutdown();
}
+3 -1
View File
@@ -4,10 +4,12 @@
#include <aurora/aurora.h>
#include <aurora/lib/logging.hpp>
#include <filesystem>
void aurora_log_callback(AuroraLogLevel level, const char* module, const char* message, unsigned int len);
namespace dusk {
void InitializeFileLogging(const char* configDir, AuroraLogLevel logLevel);
void InitializeFileLogging(const std::filesystem::path& configDir, AuroraLogLevel logLevel);
void ShutdownFileLogging();
const char* GetLogFilePath();
void SendToStubLog(AuroraLogLevel level, const char* module, const char* message);
+4
View File
@@ -1,10 +1,14 @@
#ifndef DUSK_MAIN_H
#define DUSK_MAIN_H
#include <filesystem>
namespace dusk {
extern bool IsRunning;
extern bool IsShuttingDown;
extern bool IsGameLaunched;
extern bool IsFocusPaused;
extern std::filesystem::path ConfigPath;
}
#endif // DUSK_MAIN_H
+20
View File
@@ -0,0 +1,20 @@
#ifndef DUSK_SCOPE_GUARD_HPP
#define DUSK_SCOPE_GUARD_HPP
#include <functional>
class SimpleScopeGuard {
public:
// Store the function in the constructor
explicit SimpleScopeGuard(const std::function<void()>& func) : m_func(func) {}
// Run the function when the object goes out of scope
~SimpleScopeGuard() {
if (m_func) m_func();
}
private:
std::function<void()> m_func;
};
#endif //DUSK_SCOPE_GUARD_HPP
+53 -7
View File
@@ -13,12 +13,26 @@ enum class BloomMode : int {
Dusk = 2,
};
enum class GameLanguage : u8 {
English = OS_LANGUAGE_ENGLISH,
German = OS_LANGUAGE_GERMAN,
French = OS_LANGUAGE_FRENCH,
Spanish = OS_LANGUAGE_SPANISH,
Italian = OS_LANGUAGE_ITALIAN,
};
namespace config {
template <>
struct ConfigEnumRange<BloomMode> {
static constexpr auto min = BloomMode::Off;
static constexpr auto max = BloomMode::Dusk;
};
template <>
struct ConfigEnumRange<GameLanguage> {
static constexpr auto min = GameLanguage::English;
static constexpr auto max = GameLanguage::Italian;
};
}
// Persistent user settings
@@ -46,6 +60,8 @@ struct UserSettings {
// Game settings
struct {
ConfigVar<GameLanguage> language;
// QoL
ConfigVar<bool> enableQuickTransform;
ConfigVar<bool> hideTvSettingsScreen;
@@ -61,19 +77,26 @@ struct UserSettings {
ConfigVar<bool> noMissClimbing;
ConfigVar<bool> fastTears;
ConfigVar<bool> instantSaves;
ConfigVar<bool> instantText;
ConfigVar<bool> sunsSong;
// Preferences
ConfigVar<bool> enableMirrorMode;
ConfigVar<bool> invertCameraXAxis;
ConfigVar<bool> disableMainHUD;
ConfigVar<bool> pauseOnFocusLost;
ConfigVar<bool> enableLinkDollRotation;
ConfigVar<bool> enableAchievementNotifications;
// Graphics
ConfigVar<BloomMode> bloomMode;
ConfigVar<float> bloomMultiplier;
ConfigVar<bool> enableWaterRefraction;
ConfigVar<bool> disableWaterRefraction;
ConfigVar<bool> enableFrameInterpolation;
ConfigVar<int> internalResolutionScale;
ConfigVar<int> shadowResolutionMultiplier;
ConfigVar<bool> enableDepthOfField;
ConfigVar<bool> enableMapBackground;
// Audio
ConfigVar<bool> noLowHpSound;
@@ -82,13 +105,29 @@ struct UserSettings {
// Input
ConfigVar<bool> enableGyroAim;
ConfigVar<bool> enableGyroRollgoal;
ConfigVar<float> gyroAimSensitivityX;
ConfigVar<float> gyroAimSensitivityY;
ConfigVar<float> gyroRollgoalSensitivity;
ConfigVar<bool> gyroAimInvertPitch;
ConfigVar<bool> gyroAimInvertYaw;
ConfigVar<float> gyroSensitivityX;
ConfigVar<float> gyroSensitivityY;
ConfigVar<float> gyroSensitivityRollgoal;
ConfigVar<float> gyroSmoothing;
ConfigVar<float> gyroDeadband;
ConfigVar<bool> gyroInvertPitch;
ConfigVar<bool> gyroInvertYaw;
ConfigVar<bool> freeCamera;
ConfigVar<bool> invertCameraXAxis;
ConfigVar<bool> invertCameraYAxis;
ConfigVar<float> freeCameraSensitivity;
// Cheats
ConfigVar<bool> infiniteHearts;
ConfigVar<bool> infiniteArrows;
ConfigVar<bool> infiniteBombs;
ConfigVar<bool> infiniteOil;
ConfigVar<bool> infiniteOxygen;
ConfigVar<bool> infiniteRupees;
ConfigVar<bool> enableIndefiniteItemDrops;
ConfigVar<bool> moonJump;
ConfigVar<bool> superClawshot;
ConfigVar<bool> alwaysGreatspin;
ConfigVar<bool> enableFastIronBoots;
ConfigVar<bool> canTransformAnywhere;
ConfigVar<bool> fastSpinner;
@@ -99,6 +138,10 @@ struct UserSettings {
// Controls
ConfigVar<bool> enableTurboKeybind;
// Tools
ConfigVar<bool> speedrunMode;
ConfigVar<bool> liveSplitEnabled;
} game;
struct {
@@ -108,6 +151,8 @@ struct UserSettings {
ConfigVar<bool> showPipelineCompilation;
ConfigVar<bool> wasPresetChosen;
ConfigVar<bool> enableCrashReporting;
ConfigVar<bool> duskMenuOpen;
ConfigVar<int> cardFileType;
} backend;
};
@@ -132,6 +177,7 @@ struct TransientSettings {
CollisionViewSettings collisionView;
bool skipFrameRateLimit;
bool moveLinkActive;
bool stateShareLoadActive;
};
TransientSettings& getTransientSettings();
+25 -25
View File
@@ -1,9 +1,10 @@
#ifndef DUSK_TIME_H
#define DUSK_TIME_H
#include <chrono>
#include <numeric>
#include <array>
#include <numeric>
#include "SDL3/SDL_timer.h"
#ifdef _WIN32
#ifndef WIN32_LEAN_AND_MEAN
@@ -15,28 +16,26 @@
#include <Windows.h>
#include <shellapi.h>
#include <intrin.h>
#else
#include "SDL3/SDL_timer.h"
#endif
class Limiter {
using delta_clock = std::chrono::high_resolution_clock;
using duration_t = std::chrono::nanoseconds;
public:
void Reset() { m_oldTime = delta_clock::now(); }
using duration_t = Uint64;
void Reset() { m_oldTime = SDL_GetTicksNS(); }
void Sleep(duration_t targetFrameTime) {
if (targetFrameTime.count() == 0) {
if (targetFrameTime == 0) {
return;
}
auto start = delta_clock::now();
const Uint64 start = SDL_GetTicksNS();
duration_t adjustedSleepTime = SleepTime(targetFrameTime);
if (adjustedSleepTime.count() > 0) {
if (adjustedSleepTime > 0) {
NanoSleep(adjustedSleepTime);
duration_t overslept = TimeSince(start) - adjustedSleepTime;
if (overslept < duration_t{targetFrameTime}) {
const duration_t elapsed = TimeSince(start);
const duration_t overslept = elapsed > adjustedSleepTime ? elapsed - adjustedSleepTime : 0;
if (overslept < targetFrameTime) {
m_overheadTimes[m_overheadTimeIdx] = overslept;
m_overheadTimeIdx = (m_overheadTimeIdx + 1) % m_overheadTimes.size();
}
@@ -45,23 +44,23 @@ public:
}
duration_t SleepTime(duration_t targetFrameTime) {
const auto sleepTime = duration_t{targetFrameTime} - TimeSince(m_oldTime);
m_overhead = std::accumulate(m_overheadTimes.begin(), m_overheadTimes.end(), duration_t{}) / m_overheadTimes.size();
const duration_t elapsed = TimeSince(m_oldTime);
const duration_t sleepTime = elapsed < targetFrameTime ? targetFrameTime - elapsed : 0;
m_overhead = std::accumulate(m_overheadTimes.begin(), m_overheadTimes.end(), duration_t{0}) /
m_overheadTimes.size();
if (sleepTime > m_overhead) {
return sleepTime - m_overhead;
}
return duration_t{0};
return 0;
}
private:
delta_clock::time_point m_oldTime;
Uint64 m_oldTime = 0;
std::array<duration_t, 4> m_overheadTimes{};
size_t m_overheadTimeIdx = 0;
duration_t m_overhead = duration_t{0};
duration_t m_overhead = 0;
duration_t TimeSince(delta_clock::time_point start) {
return std::chrono::duration_cast<duration_t>(delta_clock::now() - start);
}
duration_t TimeSince(Uint64 start) const { return SDL_GetTicksNS() - start; }
#if _WIN32
void NanoSleep(const duration_t duration) {
@@ -85,9 +84,10 @@ private:
LARGE_INTEGER start, current;
QueryPerformanceCounter(&start);
LONGLONG ticksToWait = static_cast<LONGLONG>(duration.count() * countPerNs);
if (DWORD ms = std::chrono::duration_cast<std::chrono::milliseconds>(duration).count(); ms > 1) {
::Sleep(ms - 1);
const LONGLONG ticksToWait = static_cast<LONGLONG>(duration * countPerNs);
const Uint64 ms = duration / 1'000'000ULL;
if (ms > 1) {
::Sleep(static_cast<DWORD>(ms - 1));
}
do {
QueryPerformanceCounter(&current);
@@ -99,7 +99,7 @@ private:
} while (current.QuadPart - start.QuadPart < ticksToWait);
}
#else
void NanoSleep(const duration_t duration) { SDL_DelayPrecise(duration.count()); }
void NanoSleep(const duration_t duration) { SDL_DelayPrecise(duration); }
#endif
};
+67
View File
@@ -0,0 +1,67 @@
#ifndef DUSK_VERSION_HPP
#define DUSK_VERSION_HPP
/**
* Functionality for switching game behavior based on the loaded game version (e.g. PAL/JPN, GC/Wii)
*/
namespace dusk::version {
enum class GameVersion : u8 {
GcnUsa = VERSION_GCN_USA,
GcnPal = VERSION_GCN_PAL,
GcnJpn = VERSION_GCN_JPN,
WiiUsaRev0 = VERSION_WII_USA_R0,
WiiUsa = VERSION_WII_USA_R2,
WiiPal = VERSION_WII_PAL,
WiiJpn = VERSION_WII_JPN,
WiiKor = VERSION_WII_KOR,
};
bool isGcn();
bool isWii();
bool isPalOrAtLeastWiiR2();
bool isRegionPal();
bool isRegionJpn();
bool isRegionUsa();
GameVersion getGameVersion();
const DVDDiskID& getDiskID();
void init();
template<typename T>
struct VersionOption {
GameVersion mVersion;
T mValue;
constexpr VersionOption(GameVersion version, T value) : mVersion(version), mValue(value) {}
};
template<typename T>
const T& versionSelect(const std::initializer_list<VersionOption<T>> options) {
const auto version = getGameVersion();
for (const auto& opt : options) {
if (opt.mVersion == version) {
return opt.mValue;
}
}
// Unable to find value.
abort();
}
template<typename T>
const T& versionSelect(const std::initializer_list<VersionOption<T>> options, const T& defaultValue) {
const auto version = getGameVersion();
for (const auto& opt : options) {
if (opt.mVersion == version) {
return opt.mValue;
}
}
return defaultValue;
}
} // namespace dusk::version
#endif // DUSK_VERSION_HPP
+1 -1
View File
@@ -25,7 +25,7 @@ typedef struct leafdraw_class : base_process_class {
#endif
/* 0xB8 */ leafdraw_method_class* leaf_methods;
/* 0xBC */ s8 unk_0xBC;
/* 0xBD */ u8 unk_0xBD;
/* 0xBD */ u8 draw_interp_frame;
/* 0xBE */ draw_priority_class draw_priority;
} leafdraw_class;
+1
View File
@@ -18,6 +18,7 @@ typedef struct process_node_class {
/* 0x0BC */ layer_class layer;
/* 0x0E8 */ node_list_class layer_nodelist[16];
/* 0x1A8 */ s8 unk_0x1A8;
/* 0x1A9 */ s8 draw_interp_frame;
} process_node_class;
typedef struct node_process_profile_definition {
+15 -1
View File
@@ -73,6 +73,9 @@
#endif
#ifndef __MWERKS__
#ifdef __cplusplus
extern "C" {
#endif
// Silence clangd errors about MWCC PPC intrinsics by declaring them here.
extern int __cntlzw(unsigned int);
extern int __rlwimi(int, int, int, int, int);
@@ -80,7 +83,14 @@ extern void __dcbf(void*, int);
extern void __dcbz(void*, int);
extern void __sync();
extern int __abs(int);
void* __memcpy(void*, const void*, int);
#if defined(__has_builtin) && __has_builtin(__builtin_memcpy)
#define __memcpy __builtin_memcpy
#else
#define __memcpy memcpy
#endif
#ifdef __cplusplus
}
#endif
#endif
#ifndef M_PI
@@ -220,12 +230,16 @@ using std::isnan;
// Some basic macros that are more convenient than putting down #if blocks for one-line changes.
#if TARGET_PC
#define IF_DUSK(statement) statement
#define IF_DUSK_BLOCK(cond) if (cond) {
#define IF_DUSK_BLOCK_END }
#define IF_DUSK_ARG(expr) , expr
#define IF_NOT_DUSK(statement)
#define DUSK_IF_ELSE(dusk, orig) dusk
#else
#define IF_DUSK(statement)
#define IF_DUSK_ARG(expr)
#define IF_DUSK_BLOCK(cond)
#define IF_DUSK_BLOCK_END
#define IF_NOT_DUSK(statement) statement
#define DUSK_IF_ELSE(dusk, orig) orig
#endif
+19 -8
View File
@@ -125,8 +125,15 @@ public:
#if TARGET_PC
static f32 hudAspectScaleDown;
static f32 hudAspectScaleUp;
static f32 ScaleHUDXLeft(f32 baseX) { return getMinXF() + baseX; }
static f32 ScaleHUDXRight(f32 baseX) { return -getMinXF() + baseX; }
static void updateSafeAreaBounds();
static f32 getSafeMinXF() { return m_safeMinXF; }
static f32 getSafeMinYF() { return m_safeMinYF; }
static f32 getSafeWidthF() { return m_safeWidthF; }
static f32 getSafeHeightF() { return m_safeHeightF; }
static f32 getSafeMaxXF() { return m_safeMaxXF; }
static f32 getSafeMaxYF() { return m_safeMaxYF; }
static f32 ScaleHUDXLeft(f32 baseX) { return getSafeMinXF() + baseX; }
static f32 ScaleHUDXRight(f32 baseX) { return getSafeMaxXF() - FB_WIDTH_BASE + baseX; }
#endif
static void setBlureMtx(const Mtx m) {
@@ -279,12 +286,7 @@ public:
#if WIDESCREEN_SUPPORT
static void setTvSize();
#if TARGET_PC
static void onWide(f32 width, f32 height);
#else
static void onWide();
#endif
static void offWide();
static u8 isWide();
@@ -297,7 +299,7 @@ public:
#endif
#if TARGET_PC
static void setWindowSize(AuroraWindowSize const& size);
static void updateRenderSize();
#endif
static TGXTexObj mFrameBufferTexObj;
@@ -369,6 +371,15 @@ public:
static int m_height;
static f32 m_heightF;
static f32 m_widthF;
#if TARGET_PC
static f32 m_safeMinXF;
static f32 m_safeMinYF;
static f32 m_safeMaxXF;
static f32 m_safeMaxYF;
static f32 m_safeWidthF;
static f32 m_safeHeightF;
#endif
#endif
};
-4
View File
@@ -43,10 +43,6 @@ struct mDoLib_clipper {
};
void mDoLib_project(Vec* src, Vec* dst);
#if TARGET_PC
void mDoLib_project(Vec* src, Vec* dst, JGeometry::TBox2<f32> viewport);
#endif
u32 mDoLib_setResTimgObj(ResTIMG const* res, TGXTexObj* o_texObj, u32 tlut_name,
GXTlutObj* o_tlutObj);
void mDoLib_pos2camera(Vec* src, Vec* dst);
@@ -79,6 +79,10 @@ public:
virtual void viewCalc();
virtual ~J3DModel() {}
#if TARGET_PC
static void interp_callback(bool isSimFrame, void* pUserWork);
#endif
J3DModelData* getModelData() { return mModelData; }
void onFlag(u32 flag) { mFlags |= flag; }
@@ -105,9 +109,7 @@ public:
void setAnmMtx(int jointNo, Mtx m) {
mMtxBuffer->setAnmMtx(jointNo, m);
#ifdef TARGET_PC
dusk::frame_interp::record_final_mtx_raw(
reinterpret_cast<const Mtx*>(mMtxBuffer->getAnmMtx(jointNo)),
mMtxBuffer->getAnmMtx(jointNo));
dusk::frame_interp::record_final_mtx(mMtxBuffer->getAnmMtx(jointNo));
#endif
}
MtxP getAnmMtx(int jointNo) { return mMtxBuffer->getAnmMtx(jointNo); }
@@ -23,6 +23,10 @@ public:
void syncJ3DSysPointers() const;
void syncJ3DSysFlags() const;
#if TARGET_PC
bool needsInterpCallBack() const;
#endif
virtual ~J3DModelData() {}
void simpleCalcMaterial(Mtx mtx) { simpleCalcMaterial(0, mtx); }
@@ -33,6 +33,9 @@ public:
void copy(J3DMaterial*);
s32 newSharedDisplayList(u32);
s32 newSingleSharedDisplayList(u32);
#if TARGET_PC
bool needsInterpCallBack() const;
#endif
virtual void calc(f32 const (*)[4]);
virtual void calcDiffTexMtx(f32 const (*)[4]);
@@ -46,7 +49,6 @@ public:
virtual void change();
J3DMaterial() { initialize(); }
~J3DMaterial() {}
J3DMaterial* getNext() { return mNext; }
J3DShape* getShape() { return mShape; }
J3DTevBlock* getTevBlock() { return mTevBlock; }
@@ -101,10 +101,6 @@ public:
void setDrawDoneMethod(EDrawDone drawDone) { mDrawDoneMethod = drawDone; }
void setFader(JUTFader* fader) { mFader = fader; }
#ifdef TARGET_PC
// For frame interpolation
void setFaderSimSteps(u32 steps);
#endif
void resetFader() { setFader(NULL); }
JUTFader* getFader() const { return mFader; }
void setClearColor(JUtility::TColor color) { mClearColor = color; }
@@ -11,8 +11,10 @@
class JUTFader {
public:
enum EStatus {
UNKSTATUS_M1 = -1,
UNKSTATUS_0 = 0,
None,
Wait,
FadeIn,
FadeOut,
};
JUTFader(int, int, int, int, JUtility::TColor);
@@ -29,12 +31,12 @@ public:
void setColor(JUtility::TColor color) { mColor.set(color); }
/* 0x04 */ s32 mStatus;
/* 0x08 */ u16 field_0x8;
/* 0x0A */ u16 field_0xa;
/* 0x08 */ u16 mDuration;
/* 0x0A */ u16 mTimer;
/* 0x0C */ JUtility::TColor mColor;
/* 0x10 */ JGeometry::TBox2<f32> mBox;
/* 0x20 */ int mEStatus;
/* 0x24 */ u32 field_0x24;
/* 0x20 */ int mStatusTimer;
/* 0x24 */ u32 mNextStatus;
};
#endif /* JUTFADER_H */
@@ -263,6 +263,9 @@ public:
/* 0x9C */ u8 field_0x9c[4];
/* 0xA0 */ OSTime mResetHoldStartTime;
/* 0xA8 */ u8 field_0xa8;
#if TARGET_PC
u32 mResetHoldFrameCount;
#endif
};
/**
@@ -33,24 +33,16 @@ public:
static void postRetraceProc(u32);
static void drawDoneCallback();
u16 getFbWidth() const {
#if TARGET_PC
return m_WindowSize.fb_width;
#else
return mRenderObj->fbWidth;
#endif
}
u16 getEfbHeight() const {
#if TARGET_PC
return m_WindowSize.fb_height;
#else
return mRenderObj->efbHeight;
#endif
}
u16 getFbWidth() const { return mRenderObj->fbWidth; }
u16 getEfbHeight() const { return mRenderObj->efbHeight; }
void getBounds(u16& width, u16& height) const {
width = (u16)getFbWidth();
height = (u16)getEfbHeight();
}
#ifdef TARGET_PC
u32 getRenderWidth() const { return mRenderWidth; }
u32 getRenderHeight() const { return mRenderHeight; }
#endif
u16 getXfbHeight() const { return u16(mRenderObj->xfbHeight); }
u8 isAntiAliasing() const { return u8(mRenderObj->aa); }
Pattern getSamplePattern() const { return mRenderObj->sample_pattern; }
@@ -63,7 +55,7 @@ public:
GXRenderModeObj* getRenderMode() const { return mRenderObj; }
#if TARGET_PC
void setWindowSize(AuroraWindowSize const& size);
void setRenderSize(u32 width, u32 height);
#endif
private:
@@ -89,7 +81,8 @@ private:
#if TARGET_PC
public:
AuroraWindowSize m_WindowSize;
u32 mRenderWidth;
u32 mRenderHeight;
#endif
};
@@ -64,10 +64,6 @@ void J2DGrafContext::setup2D() {
}
void J2DGrafContext::setScissor() {
#if TARGET_PC
GXSetScissor(mScissorBounds.i.x, mScissorBounds.i.y, mScissorBounds.getWidth(),
mScissorBounds.getHeight());
#else
JGeometry::TBox2<f32> bounds(0, 0, 1024, 1024);
JGeometry::TBox2<f32> curBounds(mScissorBounds);
mScissorBounds.intersect(bounds);
@@ -81,7 +77,6 @@ void J2DGrafContext::setScissor() {
} else {
GXSetScissor(0, 0, 0, 0);
}
#endif
}
void J2DGrafContext::scissor(JGeometry::TBox2<f32> const& bounds) {
+20 -5
View File
@@ -97,6 +97,16 @@ s32 J3DModel::entryModelData(J3DModelData* pModelData, u32 mdlFlags, u32 mtxNum)
return kJ3DError_Success;
}
#if TARGET_PC
void J3DModel::interp_callback(bool isSimFrame, void* pUserWork) {
J3DModel* i_this = static_cast<J3DModel*>(pUserWork);
if (!isSimFrame) {
i_this->calcMaterial();
i_this->diff();
}
}
#endif
s32 J3DModel::createShapePacket(J3DModelData* pModelData) {
J3D_ASSERTMSG(173, pModelData != NULL, "Error : null pointer.");
@@ -452,11 +462,11 @@ void J3DModel::calc() {
#ifdef TARGET_PC
for (u16 i = 0; i < mModelData->getJointNum(); ++i) {
dusk::frame_interp::record_final_mtx_raw(reinterpret_cast<const Mtx*>(getAnmMtx(i)), getAnmMtx(i));
dusk::frame_interp::record_final_mtx(getAnmMtx(i));
}
for (u16 i = 0; i < mModelData->getWEvlpMtxNum(); ++i) {
dusk::frame_interp::record_final_mtx_raw(reinterpret_cast<const Mtx*>(getWeightAnmMtx(i)), getWeightAnmMtx(i));
dusk::frame_interp::record_final_mtx(getWeightAnmMtx(i));
}
#endif
}
@@ -485,6 +495,11 @@ void J3DModel::entry() {
joint->entryIn();
}
}
#if TARGET_PC
if (mModelData->needsInterpCallBack())
dusk::frame_interp::add_interpolation_callback(&J3DModel::interp_callback, this);
#endif
}
void J3DModel::viewCalc() {
@@ -496,7 +511,7 @@ void J3DModel::viewCalc() {
J3DCalcViewBaseMtx(j3dSys.getViewMtx(), mBaseScale, mBaseTransformMtx,
(MtxP)&mInternalView);
#ifdef TARGET_PC
dusk::frame_interp::record_final_mtx_raw(&mInternalView, mInternalView);
dusk::frame_interp::record_final_mtx(mInternalView);
#endif
}
} else if (isCpuSkinningOn()) {
@@ -504,7 +519,7 @@ void J3DModel::viewCalc() {
J3DCalcViewBaseMtx(j3dSys.getViewMtx(), mBaseScale, mBaseTransformMtx,
(MtxP)&mInternalView);
#ifdef TARGET_PC
dusk::frame_interp::record_final_mtx_raw(&mInternalView, mInternalView);
dusk::frame_interp::record_final_mtx(mInternalView);
#endif
}
} else if (checkFlag(J3DMdlFlag_SkinPosCpu)) {
@@ -528,7 +543,7 @@ void J3DModel::viewCalc() {
#ifdef TARGET_PC
for (u16 i = 0; i < mModelData->getDrawMtxNum(); ++i) {
dusk::frame_interp::record_final_mtx_raw(&getDrawMtxPtr()[i], getDrawMtxPtr()[i]);
dusk::frame_interp::record_final_mtx(getDrawMtxPtr()[i]);
}
#endif
@@ -84,6 +84,15 @@ void J3DModelData::simpleCalcMaterial(u16 idx, Mtx param_1) {
}
}
#if TARGET_PC
bool J3DModelData::needsInterpCallBack() const {
for (u16 i = 0, n = getMaterialNum(); i < n; i++)
if (getMaterialNodePointer(i)->needsInterpCallBack())
return true;
return false;
}
#endif
void J3DModelData::syncJ3DSysPointers() const {
j3dSys.setTexture(getTexture());
j3dSys.setVtxPos(getVtxPosArray(), getVtxNum());
+27 -3
View File
@@ -265,7 +265,7 @@ void J3DMaterial::diff(u32 diffFlags) {
}
void J3DMaterial::calc(f32 const (*param_0)[4]) {
if (j3dSys.checkFlag(0x40000000)) {
if (j3dSys.checkFlag(J3DSysFlag_PostTexMtx)) {
mTexGenBlock->calcPostTexMtx(param_0);
} else {
mTexGenBlock->calc(param_0);
@@ -276,7 +276,7 @@ void J3DMaterial::calc(f32 const (*param_0)[4]) {
}
void J3DMaterial::calcDiffTexMtx(f32 const (*param_0)[4]) {
if (j3dSys.checkFlag(0x40000000)) {
if (j3dSys.checkFlag(J3DSysFlag_PostTexMtx)) {
mTexGenBlock->calcPostTexMtxWithoutViewMtx(param_0);
} else {
mTexGenBlock->calcWithoutViewMtx(param_0);
@@ -288,7 +288,7 @@ void J3DMaterial::setCurrentMtx() {
}
void J3DMaterial::calcCurrentMtx() {
if (!j3dSys.checkFlag(0x40000000)) {
if (!j3dSys.checkFlag(J3DSysFlag_PostTexMtx)) {
mCurrentMtx.setCurrentTexMtx(
getTexCoord(0)->getTexGenMtx(),
getTexCoord(1)->getTexGenMtx(),
@@ -371,6 +371,30 @@ s32 J3DMaterial::newSingleSharedDisplayList(u32 dlSize) {
return kJ3DError_Success;
}
#if TARGET_PC
bool J3DMaterial::needsInterpCallBack() const {
for (int i = 0, n = getTexGenNum(); i < n; i++) {
J3DTexMtx* pTexMtx = mTexGenBlock->getTexMtx(i);
if (pTexMtx != NULL) {
u32 texMtxMode = pTexMtx->getTexMtxInfo().mInfo & 0x3f;
// uses j3dSys.getViewMtx()
switch (texMtxMode) {
case J3DTexMtxMode_EnvmapBasic:
case J3DTexMtxMode_EnvmapOld:
case J3DTexMtxMode_Envmap:
case J3DTexMtxMode_ProjmapBasic:
case J3DTexMtxMode_Projmap:
case J3DTexMtxMode_ViewProjmap:
case J3DTexMtxMode_ViewProjmapBasic:
return true;
}
}
}
return false;
}
#endif
void J3DPatchedMaterial::initialize() {
J3DMaterial::initialize();
}
+2 -2
View File
@@ -37,9 +37,9 @@ void loadTexCoordGens(u32 texGenNum, J3DTexCoord* texCoords) {
var_r28 = 61;
J3DGDWriteXFCmdHdr(GX_XF_REG_DUALTEX0, texGenNum);
if (j3dSys.checkFlag(0x40000000)) {
if (j3dSys.checkFlag(J3DSysFlag_PostTexMtx)) {
for (int i = 0; i < texGenNum; i++) {
if (texCoords[i].getTexGenMtx() != 60) {
if (texCoords[i].getTexGenMtx() != GX_IDENTITY) {
var_r28 = i * 3;
} else {
var_r28 = 61;
+9 -1
View File
@@ -120,11 +120,19 @@ void JAISeqMgr::mixOut() {
}
JAISeq* JAISeqMgr::beginStartSeq_() {
JAISeq* seq = JKR_NEW JAISeq(this, field_0x10);
#ifdef TARGET_PC
if (JAISeq::getFreeMemCount() == 0) {
JUT_WARN(273, "%s", "JASPoolAllocObject::<JAISeq>::operator new failed .\n");
return NULL;
}
return JKR_NEW JAISeq(this, field_0x10);
#else
JAISeq* seq = new JAISeq(this, field_0x10);
if (seq == NULL) {
JUT_WARN(273, "%s", "JASPoolAllocObject::<JAISeq>::operator new failed .\n");
}
return seq;
#endif
}
bool JAISeqMgr::endStartSeq_(JAISeq* seq, JAISoundHandle* handle) {
+15 -21
View File
@@ -18,6 +18,7 @@
#include "dusk/logging.h"
#include "dusk/settings.h"
#include "dusk/time.h"
#include "f_op/f_op_overlap_mng.h"
#include "SDL3/SDL_timer.h"
#include "tracy/Tracy.hpp"
@@ -205,14 +206,6 @@ void JFWDisplay::preGX() {
}
}
#ifdef TARGET_PC
static s32 s_faderSimSteps = -1;
void JFWDisplay::setFaderSimSteps(u32 steps) {
s_faderSimSteps = static_cast<s32>(steps);
}
#endif
void JFWDisplay::endGX() {
s32 bufferNum = JUTXfb::getManager()->getBufferNum();
u16 width = JUTVideo::getManager()->getFbWidth();
@@ -224,17 +217,10 @@ void JFWDisplay::endGX() {
if (mFader != NULL) {
ortho.setPort();
#ifdef TARGET_PC
u32 advance_count = 1;
if (dusk::getSettings().game.enableFrameInterpolation && s_faderSimSteps >= 0) {
advance_count = static_cast<u32>(s_faderSimSteps);
s_faderSimSteps = -1;
} else {
s_faderSimSteps = -1;
}
for (u32 i = 0; i < advance_count; i++) {
if (dusk::frame_interp::get_ui_tick_pending()) {
mFader->advance();
}
if (mFader->getStatus() != 1) {
if (mFader->getStatus() != JUTFader::Wait) {
mFader->draw();
}
#else
@@ -383,22 +369,30 @@ constexpr auto FRAME_PERIOD = std::chrono::duration_cast<std::chrono::nanosecond
std::chrono::duration<double>(1001.0 / 30000.0));
constexpr auto RETRACE_PERIOD = FRAME_PERIOD / 2;
static void waitPrecise(Limiter& limiter, Uint64 targetNs) {
const auto sleepTime = limiter.SleepTime(std::chrono::nanoseconds(targetNs));
static void waitPrecise(Limiter& limiter, Limiter::duration_t targetNs) {
const auto sleepTime = limiter.SleepTime(targetNs);
dusk::frameUsagePct =
100.0f * (1.0f - static_cast<float>(sleepTime.count()) / static_cast<float>(targetNs));
limiter.Sleep(std::chrono::nanoseconds(targetNs));
100.0f * (1.0f - static_cast<float>(sleepTime) / static_cast<float>(targetNs));
limiter.Sleep(targetNs);
}
#endif
static void waitForTick(u32 p1, u16 p2) {
#if TARGET_PC
if (dusk::getSettings().game.enableFrameInterpolation && !dusk::getTransientSettings().skipFrameRateLimit) {
dusk::frameUsagePct = 0.f;
return;
}
if (dusk::getTransientSettings().skipFrameRateLimit) {
p1 = OS_TIMER_CLOCK / 120;
}
#if TARGET_PC
if (fopOvlpM_IsPeek() && dusk::getTransientSettings().stateShareLoadActive) {
return;
}
#endif
ZoneScopedC(tracy::Color::DimGray);
#endif
@@ -314,10 +314,17 @@ void JStudio_JStage::TAdaptor_actor::getJSG_SRT_(JStudio::TControl const* pContr
}
void JStudio_JStage::TAdaptor_actor::TVVOutput_ANIMATION_FRAME_::operator()(
f32 param_1, JStudio::TAdaptor* adaptor) const {
f32 param_1, JStudio::TAdaptor* adaptor) const {
#if TARGET_PC
TAdaptor_actor* actor_adaptor = static_cast<TAdaptor_actor*>(adaptor);
JStage::TActor* actor = actor_adaptor->get_pJSG_();
// field_0x8 is always hardcoded to either 305 or 309
u32 idx = (field_0x8 == 305) ? actor_adaptor->field_0x130 : actor_adaptor->field_0x134;
#else
JStage::TActor* actor = static_cast<TAdaptor_actor*>(adaptor)->get_pJSG_();
// not sure what this bit is
u32 idx = *(u32*)(((uintptr_t)adaptor - 1) + field_0x8);
#endif
u8 idx_lowBytes = idx;
u8 idx_highBytes = idx >> 8;
+44 -44
View File
@@ -10,51 +10,51 @@
JUTFader::JUTFader(int x, int y, int width, int height, JUtility::TColor pColor)
: mColor(pColor), mBox(x, y, x + width, y + height) {
mStatus = 0;
field_0x8 = 0;
field_0xa = 0;
field_0x24 = 0;
mEStatus = UNKSTATUS_M1;
mStatus = None;
mDuration = 0;
mTimer = 0;
mNextStatus = 0;
mStatusTimer = -1;
}
void JUTFader::advance() {
if (0 <= mEStatus && mEStatus-- == 0) {
mStatus = field_0x24;
if (0 <= mStatusTimer && mStatusTimer-- == 0) {
mStatus = mNextStatus;
}
if (mStatus == 1) {
if (mStatus == Wait) {
return;
}
switch (mStatus) {
case 0:
case None:
mColor.a = 0xFF;
break;
case 2:
case FadeIn:
#if AVOID_UB
if (field_0x8 == 0) {
mStatus = 1;
if (mDuration == 0) {
mStatus = Wait;
break;
}
#endif
mColor.a = 0xFF - ((++field_0xa * 0xFF) / field_0x8);
mColor.a = 0xFF - ((++mTimer * 0xFF) / mDuration);
if (field_0xa >= field_0x8) {
mStatus = 1;
if (mTimer >= mDuration) {
mStatus = Wait;
}
break;
case 3:
case FadeOut:
#if AVOID_UB
if (field_0x8 == 0) {
mStatus = 0;
if (mDuration == 0) {
mStatus = None;
break;
}
#endif
mColor.a = ((++field_0xa * 0xFF) / field_0x8);
mColor.a = ((++mTimer * 0xFF) / mDuration);
if (field_0xa >= field_0x8) {
mStatus = 0;
if (mTimer >= mDuration) {
mStatus = None;
}
break;
@@ -77,53 +77,53 @@ void JUTFader::draw() {
}
}
bool JUTFader::startFadeIn(int param_0) {
bool JUTFader::startFadeIn(int duration) {
bool statusCheck = mStatus == 0;
if (statusCheck) {
mStatus = 2;
field_0xa = 0;
field_0x8 = param_0;
mStatus = FadeIn;
mTimer = 0;
mDuration = duration;
}
return statusCheck;
}
bool JUTFader::startFadeOut(int param_0) {
bool JUTFader::startFadeOut(int duration) {
bool statusCheck = mStatus == 1;
if (statusCheck) {
mStatus = 3;
field_0xa = 0;
field_0x8 = param_0;
mStatus = FadeOut;
mTimer = 0;
mDuration = duration;
}
return statusCheck;
}
void JUTFader::setStatus(JUTFader::EStatus i_status, int param_1) {
void JUTFader::setStatus(JUTFader::EStatus i_status, int timer) {
switch (i_status) {
case 0:
if (param_1 != 0) {
field_0x24 = 0;
mEStatus = param_1;
case None:
if (timer != 0) {
mNextStatus = None;
mStatusTimer = timer;
break;
}
mStatus = 0;
field_0x24 = 0;
mEStatus = 0;
mStatus = None;
mNextStatus = None;
mStatusTimer = 0;
break;
case 1:
if (param_1 != 0) {
field_0x24 = 1;
mEStatus = param_1;
case Wait:
if (timer != 0) {
mNextStatus = Wait;
mStatusTimer = timer;
break;
}
mStatus = 1;
field_0x24 = 1;
mEStatus = 0;
mStatus = Wait;
mNextStatus = Wait;
mStatusTimer = 0;
break;
}
}
+11
View File
@@ -64,6 +64,9 @@ BOOL JUTGamePad::init() {
void JUTGamePad::clear() {
mButtonReset.mReset = false;
field_0xa8 = 1;
#if TARGET_PC
mResetHoldFrameCount = 0;
#endif
}
PADStatus JUTGamePad::mPadStatus[4];
@@ -219,11 +222,19 @@ void JUTGamePad::update() {
mButtonReset.mReset = false;
} else if (!JUTGamePad::C3ButtonReset::sResetOccurred) {
if (mButtonReset.mReset == true) {
#if TARGET_PC
checkResetCallback(++mResetHoldFrameCount * (OS_TIMER_CLOCK / 30));
#else
OSTime hold_time = OSGetTime() - mResetHoldStartTime;
checkResetCallback(hold_time);
#endif
} else {
mButtonReset.mReset = true;
#if TARGET_PC
mResetHoldFrameCount = 0;
#else
mResetHoldStartTime = OSGetTime();
#endif
}
}
+3 -2
View File
@@ -205,7 +205,8 @@ void JUTVideo::setRenderMode(GXRenderModeObj const* pObj) {
void JUTVideo::waitRetraceIfNeed() {}
#if TARGET_PC
void JUTVideo::setWindowSize(AuroraWindowSize const& size) {
m_WindowSize = size;
void JUTVideo::setRenderSize(u32 width, u32 height) {
mRenderWidth = width;
mRenderHeight = height;
}
#endif
@@ -15,7 +15,7 @@
android:allowBackup="true"
android:hardwareAccelerated="true"
android:appCategory="game"
android:icon="@android:drawable/sym_def_app_icon"
android:icon="@mipmap/icon"
android:label="@string/app_name"
android:theme="@android:style/Theme.NoTitleBar"
android:enableOnBackInvokedCallback="false">
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+3 -1
View File
@@ -13,7 +13,9 @@
<key>CFBundleExecutable</key>
<string>${MACOSX_BUNDLE_EXECUTABLE_NAME}</string>
<key>CFBundleIconFile</key>
<string>mainicon.icns</string>
<string>Dusk</string>
<key>CFBundleIconName</key>
<string>Dusk</string>
<key>CFBundleIdentifier</key>
<string>${MACOSX_BUNDLE_GUI_IDENTIFIER}</string>
<key>CFBundleName</key>
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+11
View File
@@ -468,9 +468,20 @@ s16 cLib_targetAngleX(cXyz const* lhs, cXyz const* rhs) {
void cLib_offsetPos(cXyz* pdest, cXyz const* psrc, s16 angle, cXyz const* vec) {
f32 cos = cM_scos(angle);
f32 sin = cM_ssin(angle);
// MWCC loads vec members into registers before writing to pdest; other compilers may not,
// which corrupts results when pdest and vec alias the same memory.
#if !__MWERKS__
f32 vx = vec->x;
f32 vy = vec->y;
f32 vz = vec->z;
pdest->x = psrc->x + (vx * cos + vz * sin);
pdest->y = psrc->y + vy;
pdest->z = psrc->z + (vz * cos - vx * sin);
#else
pdest->x = psrc->x + (vec->x * cos + vec->z * sin);
pdest->y = psrc->y + vec->y;
pdest->z = psrc->z + (vec->z * cos - vec->x * sin);
#endif
}
/**
+5 -5
View File
@@ -117,8 +117,8 @@ static Z2WolfHowlLine sNewSong3[9] = {
#if TARGET_PC
static Z2WolfHowlLine sHowlTimeSong[6] = {
{HOWL_LINE_MID, 20}, {HOWL_LINE_LOW, 20}, {HOWL_LINE_HIGH, 40},
{HOWL_LINE_MID, 20}, {HOWL_LINE_LOW, 20}, {HOWL_LINE_HIGH, 40},
{HOWL_LINE_MID, 15}, {HOWL_LINE_LOW, 15}, {HOWL_LINE_HIGH, 30},
{HOWL_LINE_MID, 15}, {HOWL_LINE_LOW, 15}, {HOWL_LINE_HIGH, 30},
};
#endif
@@ -368,9 +368,9 @@ void Z2WolfHowlMgr::setCorrectData(s8 curveID, Z2WolfHowlData* data) {
break;
#if TARGET_PC
case Z2WOLFHOWL_TIMESONG:
cPitchUp = 1.259906f;
cPitchCenter = 0.94387f;
cPitchDown = 0.840885f;
cPitchUp = 1.3348f;
cPitchCenter = 0.8909f;
cPitchDown = 0.7937f;
break;
#endif
default:
+22
View File
@@ -4258,6 +4258,12 @@ int daAlink_c::createHeap() {
return 0;
}
#if TARGET_PC
// lets try to zero-initialize the arrays instead of having garbage values
std::memset(sp1C, 0, sizeof(J3DTransformInfo) * sp38);
std::memset(sp30, 0, sizeof(Quaternion) * sp38);
#endif
field_0x2060 = JKR_NEW mDoExt_MtxCalcOldFrame(sp1C, sp30);
if (field_0x2060 == NULL) {
return 0;
@@ -5871,6 +5877,11 @@ void daAlink_c::setItemMatrix(int param_0) {
modelCalc(mSheathModel);
int var_r26;
#if AVOID_UB
var_r26 = 0;
#endif
if (!checkNoResetFlg3(FLG3_UNK_4000000)) {
if (mEquipItem == 0x103 || param_0 != 0) {
mSwordModel->setBaseTRMtx(mpLinkModel->getAnmMtx(mLeftItemJntNo));
@@ -18930,11 +18941,20 @@ void daAlink_c::setDrawHand() {
mpLinkHandModel->setBaseTRMtx(mpLinkModel->getBaseTRMtx());
mpLinkHandModel->calc();
#if TARGET_PC
// FRAME INTERP NOTE: Always set these, otherwise the hands occasionally zip to origin.
// Doing it regardless of interpolation being active seems harmless.
mpLinkHandModel->setAnmMtx(1, mpLinkModel->getAnmMtx(9));
mpLinkHandModel->setAnmMtx(2, mpLinkModel->getAnmMtx(0xE));
#endif
if (var_r30 == 0xFE || var_r30 == 0xFB) {
field_0x06d0 = field_0x06d8;
} else {
field_0x06d0 = mpLinkHandModel->getModelData()->getMaterialNodePointer(var_r30)->getShape();
#if !TARGET_PC
mpLinkHandModel->setAnmMtx(1, mpLinkModel->getAnmMtx(9));
#endif
}
if (var_r30 == 0xFB) {
@@ -18953,7 +18973,9 @@ void daAlink_c::setDrawHand() {
field_0x06d4 = field_0x06dc;
} else {
field_0x06d4 = mpLinkHandModel->getModelData()->getMaterialNodePointer(var_r29)->getShape();
#if !TARGET_PC
mpLinkHandModel->setAnmMtx(2, mpLinkModel->getAnmMtx(0xE));
#endif
}
if (var_r29 == 0xFB) {
+30 -8
View File
@@ -37,18 +37,40 @@ void daAlink_c::setCrawlMoveDirectionArrow() {
}
if (field_0x3198 & 4) {
if (!bvar) {
direction |= data_80452F38;
} else {
direction |= data_80452F39;
#if TARGET_PC
if (dusk::getSettings().game.enableMirrorMode) {
if (!bvar) {
direction |= data_80452F39;
} else {
direction |= data_80452F38;
}
} else
#endif
{
if (!bvar) {
direction |= data_80452F38;
} else {
direction |= data_80452F39;
}
}
}
if (field_0x3198 & 8) {
if (!bvar) {
direction |= data_80452F39;
} else {
direction |= data_80452F38;
#if TARGET_PC
if (dusk::getSettings().game.enableMirrorMode) {
if (!bvar) {
direction |= data_80452F38;
} else {
direction |= data_80452F39;
}
} else
#endif
{
if (!bvar) {
direction |= data_80452F39;
} else {
direction |= data_80452F38;
}
}
}
+6
View File
@@ -817,6 +817,12 @@ BOOL daAlink_c::checkDownAttackState() {
}
BOOL daAlink_c::checkCutLargeTurnState() const {
#if TARGET_PC
if (dusk::getSettings().game.alwaysGreatspin) {
return TRUE;
}
#endif
return ((dComIfGs_isEventBit(dSv_event_flag_c::F_0344) || checkNoResetFlg3(FLG3_TRANING_CUT_LARGE_TURN))
&& dComIfGs_getLife() == dComIfGs_getMaxLifeGauge()
)
+10
View File
@@ -23,6 +23,7 @@
#include "d/actor/d_a_npc_tkc.h"
#include <cstring>
#include "dusk/imgui/ImGuiConsole.hpp"
#include "dusk/settings.h"
BOOL daAlink_c::checkEventRun() const {
@@ -4005,6 +4006,15 @@ int daAlink_c::procGanonFinishInit() {
field_0x37c8 = current.pos;
onEndResetFlg1(ERFLG1_SHIELD_BACKBONE);
#if TARGET_PC
if (dusk::getSettings().game.speedrunMode) {
if (dusk::m_speedrunInfo.m_isRunStarted) {
dusk::m_speedrunInfo.stopRun();
}
}
#endif
return 1;
}
+15 -7
View File
@@ -41,7 +41,7 @@ void daAlink_c::handleWolfHowl() {
return;
}
bool canTransform = false;
bool canHowl = false;
if (mLinkAcch.ChkGroundHit() && !checkModeFlg(MODE_PLAYER_FLY) && !checkMagneBootsOn()) {
if (!checkForestOldCentury()) {
@@ -52,12 +52,17 @@ void daAlink_c::handleWolfHowl() {
(checkEventRun() || getMidnaActor()->checkMetamorphoseEnable()) &&
(checkModeFlg(4) || dComIfGp_checkPlayerStatus0(0, 0x10))))
{
canTransform = true;
canHowl = true;
}
}
}
}
if (!canHowl) {
Z2GetAudioMgr()->seStart(Z2SE_SYS_ERROR, NULL, 0, 0, 1.0f, 1.0f, -1.0f, -1.0f, 0);
return;
}
getWolfHowlMgrP()->setCorrectCurve(9);
procWolfHowlDemoInit();
}
@@ -143,15 +148,18 @@ void daAlink_c::handleQuickTransform() {
procCoMetamorphoseInit();
}
bool daAlink_c::checkGyroAimItemContext() {
if (checkWolf()) {
return false;
}
bool daAlink_c::checkGyroAimContext() {
switch (mProcID) {
case PROC_SUBJECTIVITY:
case PROC_SWIM_SUBJECTIVITY:
case PROC_HORSE_SUBJECTIVITY:
case PROC_CANOE_SUBJECTIVITY:
case PROC_BOARD_SUBJECTIVITY:
case PROC_WOLF_ROPE_SUBJECTIVITY:
case PROC_BOW_SUBJECT:
case PROC_BOOMERANG_SUBJECT:
case PROC_COPY_ROD_SUBJECT:
case PROC_HAWK_SUBJECT:
case PROC_HOOKSHOT_SUBJECT:
case PROC_SWIM_HOOKSHOT_SUBJECT:
case PROC_HORSE_BOW_SUBJECT:
+32
View File
@@ -290,6 +290,12 @@ BOOL daAlink_c::checkHookshotStickBG(cBgS_PolyInfo& i_polyinfo) {
}
#endif
#if TARGET_PC
if (dusk::getSettings().game.superClawshot) {
return TRUE;
}
#endif
if (dComIfG_Bgsp().ChkPolyHSStick(i_polyinfo)) {
dBgW_Base* bgw_p = dComIfG_Bgsp().GetBgWBasePointer(i_polyinfo);
if (bgw_p != NULL && bgw_p->ChkPushPullOk()) {
@@ -448,6 +454,12 @@ void daAlink_c::setHookshotSight() {
max_length = mpHIO->mItem.mHookshot.m.mMaxLength;
}
#if TARGET_PC
if (dusk::getSettings().game.superClawshot) {
max_length = 69420.0f;
}
#endif
BOOL line_cross = checkSightLine(max_length, &sight_pos);
if (mHookTargetAcKeep.getActor() != NULL) {
@@ -890,6 +902,14 @@ void daAlink_c::setHookshotPos() {
max_length = mpHIO->mItem.mHookshot.m.mMaxLength;
}
#if TARGET_PC
if (dusk::getSettings().game.superClawshot) {
return_speed = 2870.0f;
shoot_speed = 2870.0f;
max_length = 69420.0f;
}
#endif
if (mItemMode == HS_MODE_RETURN_e) {
if (targetAc_p != NULL) {
if (checkLv7BossRoom()) {
@@ -899,6 +919,12 @@ void daAlink_c::setHookshotPos() {
}
}
#if TARGET_PC
if (dusk::getSettings().game.superClawshot) {
return_speed = 500.0f;
}
#endif
if (checkModeFlg(0x400)) {
return_speed += current.pos.abs(field_0x3798);
}
@@ -1548,6 +1574,12 @@ int daAlink_c::procHookshotFly() {
f32 temp_f31 = field_0x37d4.abs();
f32 temp_f30 = mpHIO->mItem.mHookshot.m.mStickReturnSpeed + spAC.abs(mHookshotTopPos);
#if TARGET_PC
if (dusk::getSettings().game.superClawshot) {
temp_f30 = 500.0f + spAC.abs(mHookshotTopPos);
}
#endif
if (temp_f31 < temp_f30 || mProcVar1.field_0x300a == 0) {
setHookshotReturnEnd();
} else {
-5
View File
@@ -180,12 +180,7 @@ void daAlink_c::preKandelaarDraw() {
mat_p->setTevColor(2, &color);
cXyz proj;
#if TARGET_PC
mDoLib_project(&mKandelaarFlamePos, &proj, {0, 0, FB_WIDTH, FB_HEIGHT});
#else
mDoLib_project(&mKandelaarFlamePos, &proj);
#endif
camera_process_class* camera_p = dComIfGp_getCamera(0);
f32 trimHeight;
+2 -12
View File
@@ -130,7 +130,7 @@ BOOL daAlink_c::setBodyAngleToCamera() {
}
#if TARGET_PC
if (dusk::getSettings().game.enableGyroAim && checkGyroAimItemContext()) {
if (dusk::getSettings().game.enableGyroAim && checkGyroAimContext()) {
f32 gyro_scale = 1.0f;
if (checkWolfEyeUp()) {
gyro_scale *= 0.6f;
@@ -142,17 +142,7 @@ BOOL daAlink_c::setBodyAngleToCamera() {
f32 gy_yaw = 0.f;
f32 gy_pitch = 0.f;
dusk::gyro::consumeAimDeltas(gy_yaw, gy_pitch);
if (dusk::getSettings().game.gyroAimInvertPitch) {
gy_pitch = -gy_pitch;
}
if (dusk::getSettings().game.gyroAimInvertYaw) {
gy_yaw = -gy_yaw;
}
if (dusk::getSettings().game.enableMirrorMode) {
gy_yaw = -gy_yaw;
}
dusk::gyro::getAimDeltas(gy_yaw, gy_pitch);
shape_angle.y = shape_angle.y + cM_rad2s(gy_yaw * gyro_scale);
sp8 = sp8 + cM_rad2s(gy_pitch * gyro_scale);
+54
View File
@@ -149,6 +149,23 @@ void daAlink_c::changeWolf() {
mpLinkModel = initModel(static_cast<J3DModelData*>(dComIfG_getObjectRes(l_wArcName, 14)), 0x20200);
#ifdef TARGET_PC
// Update Wolf Link's eye maxLOD to prevent the eyes from disappearing
{
J3DTexture* tex = mpLinkModel->getModelData()->getTexture();
JUTNameTab* nametable = mpLinkModel->getModelData()->getTextureName();
if (tex != nullptr && nametable != nullptr) {
for (u16 i = 0; i < tex->getNum(); i++) {
const char* tex_name = nametable->getName(i);
if (tex_name != NULL && strcmp(tex_name, "wl_eyeball") == 0) {
ResTIMG* timg = tex->getResTIMG(i);
timg->maxLOD = 0;
}
}
}
}
#endif
J3DModelData* chainModelData = static_cast<J3DModelData*>(dComIfG_getObjectRes(l_wArcName, 15));
for (u16 i = 0; i < 4; i++) {
mpWlChainModels[i] = initModel(chainModelData, 0);
@@ -162,6 +179,23 @@ void daAlink_c::changeWolf() {
mpWlMidnaHairModel =
initModelEnv(static_cast<J3DModelData*>(dComIfG_getObjectRes(l_wArcName, 11)), 0x1000000);
#ifdef TARGET_PC
// Update Midna's eye maxLOD to prevent the eyes from disappearing
{
J3DTexture* tex = mpWlMidnaModel->getModelData()->getTexture();
JUTNameTab* nametable = mpWlMidnaModel->getModelData()->getTextureName();
if (tex != nullptr && nametable != nullptr) {
for (u16 i = 0; i < tex->getNum(); i++) {
const char* tex_name = nametable->getName(i);
if (tex_name != NULL && strcmp(tex_name, "midona_eyeball") == 0) {
ResTIMG* timg = tex->getResTIMG(i);
timg->maxLOD = 0;
}
}
}
}
#endif
mpDMidnaBrk = static_cast<J3DAnmTevRegKey*>(dComIfG_getObjectRes(l_wArcName, 18));
mpDMidnaBrk->searchUpdateMaterialID(mpWlMidnaModel->getModelData());
mpWlMidnaModel->getModelData()->entryTevRegAnimator(mpDMidnaBrk);
@@ -342,6 +376,26 @@ void daAlink_c::changeLink(int param_0) {
initModel(static_cast<J3DModelData*>(dComIfG_getObjectRes(mArcName, "zl_face.bmd")), 0x20200);
}
#ifdef TARGET_PC
// Update Adult Link's eye maxLOD to prevent the eyes from disappearing
{
J3DTexture* tex = mpLinkFaceModel->getModelData()->getTexture();
JUTNameTab* nametable = mpLinkFaceModel->getModelData()->getTextureName();
if (tex != nullptr && nametable != nullptr) {
for (u16 i = 0; i < tex->getNum(); i++) {
const char* tex_name = nametable->getName(i);
if (tex_name != nullptr &&
(strcmp(tex_name, "al_eyeball") == 0 || strcmp(tex_name, "highlight02") == 0 ||
strcmp(tex_name, "eye_kage01") == 0))
{
ResTIMG* timg = tex->getResTIMG(i);
timg->maxLOD = 0;
}
}
}
}
#endif
modelData = static_cast<J3DModelData*>(dComIfG_getObjectRes(mArcName, "al_bootsH.bmd"));
u16 i;
for (i = 0; i < 2; i++) {
+9 -1
View File
@@ -2059,7 +2059,15 @@ static void demo_camera(b_bq_class* i_this) {
for (int i = 0; i < 5; i++) {
static u16 g_e_i[] = {0x83EB, 0x83EC, 0x83ED, 0x83EE, 0x83EF};
dComIfGp_particle_set(g_e_i[i], &pos, NULL, NULL);
#if TARGET_PC
if (i == 0) {
static const cXyz effWideScale = {mDoGph_gInf_c::getAspect(), 1.0f, 1.0f};
dComIfGp_particle_set(g_e_i[i], &pos, NULL, &effWideScale);
} else
#endif
{
dComIfGp_particle_set(g_e_i[i], &pos, NULL, NULL);
}
}
i_this->mSound.startCreatureSound(Z2SE_EN_BOSS_CONVERGE, 0, 0);
+60
View File
@@ -17,6 +17,9 @@
#include "Z2AudioLib/Z2Instances.h"
#include "dusk/frame_interpolation.h"
#include "dusk/settings.h"
class daB_GND_HIO_c : public JORReflexible {
public:
daB_GND_HIO_c();
@@ -279,6 +282,30 @@ static int h_nodeCallBack(J3DJoint* i_joint, int param_2) {
return 1;
}
#if TARGET_PC
static void b_gnd_rein_interp_callback(bool isSimFrame, void* pUserWork) {
b_gnd_class* i_this = (b_gnd_class*)pUserWork;
if (!i_this->mReinsInterpPrevValid || !i_this->mReinsInterpCurrValid) {
return;
}
const f32 alpha = dusk::frame_interp::get_interpolation_step();
for (int r = 0; r < 2; r++) {
cXyz* dst = i_this->mHorseReins[r].getPos(0);
for (int i = 0; i < 16; i++) {
const cXyz& p0 = i_this->mReinsInterpPrev[r][i];
const cXyz& p1 = i_this->mReinsInterpCurr[r][i];
dst[i] = p0 + (p1 - p0) * alpha;
}
}
cXyz* dst = i_this->field_0x21e8.getPos(0);
for (int i = 0; i < 2; i++) {
const cXyz& p0 = i_this->mReinsTexInterpPrev[i];
const cXyz& p1 = i_this->mReinsTexInterpCurr[i];
dst[i] = p0 + (p1 - p0) * alpha;
}
}
#endif
static int daB_GND_Draw(b_gnd_class* i_this) {
fopAc_ac_c* a_this = (fopAc_ac_c*)i_this;
@@ -366,6 +393,21 @@ static int daB_GND_Draw(b_gnd_class* i_this) {
i_this->field_0x21e8.update(2, l_color, &a_this->tevStr);
dComIfGd_set3DlineMat(&i_this->field_0x21e8);
#if TARGET_PC
if (dusk::getSettings().game.enableFrameInterpolation) {
if (i_this->mReinsInterpCurrValid) {
memcpy(i_this->mReinsInterpPrev, i_this->mReinsInterpCurr, sizeof(i_this->mReinsInterpCurr));
memcpy(i_this->mReinsTexInterpPrev, i_this->mReinsTexInterpCurr, sizeof(i_this->mReinsTexInterpCurr));
i_this->mReinsInterpPrevValid = true;
}
for (int r = 0; r < 2; r++) {
memcpy(i_this->mReinsInterpCurr[r], i_this->mHorseReins[r].getPos(0), 16 * sizeof(cXyz));
}
memcpy(i_this->mReinsTexInterpCurr, i_this->field_0x21e8.getPos(0), 2 * sizeof(cXyz));
i_this->mReinsInterpCurrValid = true;
dusk::frame_interp::add_interpolation_callback(&b_gnd_rein_interp_callback, i_this);
}
#endif
}
return 1;
@@ -1189,10 +1231,16 @@ static void b_gnd_h_end(b_gnd_class* i_this) {
if (i_this->mDemoCamMode < 32) {
i_this->mDemoCamMode = 32;
#if TARGET_PC
i_this->mDemoCamSyncTicks = 2;
#endif
} else {
i_this->mDemoCamMode = 34;
i_this->mDemoCamTimer = 0;
i_this->mMoveMode = 2;
#if TARGET_PC
i_this->mDemoCamSyncTicks = 2;
#endif
}
}
break;
@@ -2887,6 +2935,9 @@ static void demo_camera(b_gnd_class* i_this) {
cXyz spF0;
s8 sp8 = false;
#if TARGET_PC
const s16 entry_demo_cam_mode = i_this->mDemoCamMode;
#endif
switch (i_this->mDemoCamMode) {
case 0:
break;
@@ -3725,6 +3776,15 @@ static void demo_camera(b_gnd_class* i_this) {
i_this->mDemoCamTimer = 10000;
}
}
#if TARGET_PC
if (entry_demo_cam_mode != i_this->mDemoCamMode) {
i_this->mDemoCamSyncTicks = 2;
}
if (i_this->mDemoCamSyncTicks > 0) {
dusk::frame_interp::request_presentation_sync();
i_this->mDemoCamSyncTicks--;
}
#endif
}
static void anm_se_set(b_gnd_class* i_this) {
+10 -1
View File
@@ -2725,7 +2725,16 @@ static void demo_camera(b_ob_class* i_this) {
for (int i = 0; i < 5; i++) {
static u16 ex_eff[] = {dPa_RM(ID_ZI_S_OI_CONVERGE_FILTER), dPa_RM(ID_ZI_S_OI_CONVERGE_FILTEROUT), dPa_RM(ID_ZI_S_OI_CONVERGE_HIDE), dPa_RM(ID_ZI_S_OI_CONVERGE_POLYGON_A), dPa_RM(ID_ZI_S_OI_CONVERGE_POLYGON_B)};
dComIfGp_particle_set(ex_eff[i], &room_pos, NULL, &sc);
#if TARGET_PC
if (i == 0) {
static const cXyz effWideScale = {mDoGph_gInf_c::getAspect() * 10.0f, 10.0f, 10.0f};
dComIfGp_particle_set(ex_eff[i], &room_pos, NULL, &effWideScale);
} else
#endif
{
dComIfGp_particle_set(ex_eff[i], &room_pos, NULL, &sc);
}
}
i_this->mDemoCamEye.set(-4820.0f, -18600.0f, -510.0f);
+14 -7
View File
@@ -6,6 +6,7 @@
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_balloon_2D.h"
#include "dusk/frame_interpolation.h"
#include "JSystem/J2DGraph/J2DGrafContext.h"
#include "JSystem/J2DGraph/J2DScreen.h"
#include "JSystem/J2DGraph/J2DTextBox.h"
@@ -318,11 +319,7 @@ void daBalloon2D_c::addScoreCount(cXyz* param_1, u32 param_2, u8 param_3) {
field_0x5f8[current].field_0xf = field_0x5f8[prev].field_0xf;
}
cXyz acStack_2c;
#if TARGET_PC
mDoLib_project(param_1, &acStack_2c, { 0, 0, FB_WIDTH, FB_HEIGHT });
#else
mDoLib_project(param_1, &acStack_2c);
#endif
field_0x5f8[0].field_0x0.set(acStack_2c);
field_0x5f8[0].field_0xc = param_2;
field_0x5f8[0].field_0xe = 60;
@@ -442,7 +439,12 @@ void daBalloon2D_c::setComboAlpha() {
void daBalloon2D_c::drawAddScore() {
for (s32 i = 19; i >= 0; i--) {
if (field_0x5f8[i].field_0xe != 0) {
field_0x5f8[i].field_0xe--;
#ifdef TARGET_PC
if (dusk::frame_interp::get_ui_tick_pending())
#endif
{
field_0x5f8[i].field_0xe--;
}
s32 score3;
s32 score2;
s32 score = field_0x5f8[i].field_0xc;
@@ -450,8 +452,13 @@ void daBalloon2D_c::drawAddScore() {
u8 local_88 = 0xff;
f32 dVar11 = 30.0f;
f32 dVar9 = 30.0f;
field_0x5f8[i].field_0x0.x += cM_ssin(temp0) * 0.3f;
field_0x5f8[i].field_0x0.y -= 1.0f;
#ifdef TARGET_PC
if (dusk::frame_interp::get_ui_tick_pending())
#endif
{
field_0x5f8[i].field_0x0.x += cM_ssin(temp0) * 0.3f;
field_0x5f8[i].field_0x0.y -= 1.0f;
}
if (field_0x5f8[i].field_0xe < 10) {
f32 fVar5 = field_0x5f8[i].field_0xe / 10.0f;
local_88 = fVar5 * 255.0f;
+5
View File
@@ -623,6 +623,11 @@ int daBg_c::create() {
dComIfGp_roomControl_onStatusFlag(roomNo, 0x10);
OS_REPORT("<BG> room%d\n", roomNo);
#if TARGET_PC
draw_interp_frame = true;
#endif
return cPhs_COMPLEATE_e;
}
-6
View File
@@ -337,13 +337,7 @@ void daBoomerang_sight_c::setSight(const cXyz* i_pos, int i_no) {
}
Vec proj;
#if TARGET_PC
mDoLib_project(&m_pos[i_no], &proj, {0, 0, FB_WIDTH, FB_HEIGHT});
#else
mDoLib_project(&m_pos[i_no], &proj);
#endif
m_proj_posX[i_no] = proj.x;
m_proj_posY[i_no] = proj.y;
}
-5
View File
@@ -1658,12 +1658,7 @@ int daDemo00_c::draw() {
MTXCopy(mModel.field_0x5d4->getAnmMtx(0), mDoMtx_stack_c::get());
spb0.set(0.0f, 0.0f, 0.0f);
mDoMtx_stack_c::multVec(&spb0, &sp98);
#if TARGET_PC
mDoLib_project(&sp98, &spa4, {0, 0, FB_WIDTH, FB_HEIGHT});
#else
mDoLib_project(&sp98, &spa4);
#endif
if (spa4.x >= -700.0f && spa4.x < 1600.0f && spa4.y >= -200.0f && spa4.y < 600.0f) {
if (mModel.mID.field_0x18 == 0 || mModel.mID.field_0x18 == 1) {
+7 -8
View File
@@ -215,15 +215,14 @@ int daDsh_c::create() {
mType = getType();
#ifdef TARGET_PC
const char* l_resName[] = {l_arcName[mType], ""};
#else
// !@bug By making this static, it is only initialized the first time it runs
// If gate types that use other arcs are loaded later (without reloading the code)
// this array never gets updated and will load the incorrect arc
// On GC/Wii, REL loading causes this to reset/reinitialize so the bug is avoided
// but TPHD is all statically linked so daDsh_c::CreateHeap fails to get model data and the gate unloads
// !@bug Static-init only runs once, so slot 0 keeps the first mType's arc name forever.
// GC/Wii dodges this via REL reload; TPHD is statically linked so later gates of a
// different type load the wrong arc and CreateHeap fails. The storage must stay static
// because mResLoader.load holds the pointer past create(), so we just overwrite slot 0
// each call instead.
static const char* l_resName[] = {l_arcName[mType], ""};
#ifdef TARGET_PC
l_resName[0] = l_arcName[mType];
#endif
int phase = mResLoader.load(l_resName, NULL);
-6
View File
@@ -429,13 +429,7 @@ void daE_FK_c::DamageAction() {
bool daE_FK_c::checkViewArea() {
Vec proj;
#if TARGET_PC
mDoLib_project(&current.pos, &proj, {0, 0, FB_WIDTH, FB_HEIGHT});
#else
mDoLib_project(&current.pos, &proj);
#endif
return (proj.x >= 0.0f && proj.x <= FB_WIDTH) && (proj.y >= 0.0f && proj.y <= FB_HEIGHT);
}
+10 -1
View File
@@ -1677,7 +1677,16 @@ static void demo_camera(e_fm_class* i_this) {
cXyz spBC(0.0f, 0.0f, 0.0f);
for (int i = 0; i < 4; i++) {
static u16 g_e_i[] = {0x847B, 0x847C, 0x847D, 0x847E};
dComIfGp_particle_set(g_e_i[i], &spBC, NULL, NULL);
#if TARGET_PC
if (i == 0) {
static const cXyz effWideScale = {mDoGph_gInf_c::getAspect(), 1.0f, 1.0f};
dComIfGp_particle_set(g_e_i[i], &spBC, NULL, &effWideScale);
} else
#endif
{
dComIfGp_particle_set(g_e_i[i], &spBC, NULL, NULL);
}
}
i_this->mDemoCamFovy = 55.0f + NREG_F(10);
-6
View File
@@ -463,13 +463,7 @@ static void damage_check(e_fs_class* i_this) {
static bool checkViewArea(cXyz* i_pos) {
Vec proj;
#if TARGET_PC
mDoLib_project(i_pos, &proj, {0, 0, FB_WIDTH, FB_HEIGHT});
#else
mDoLib_project(i_pos, &proj);
#endif
bool ret = false;
if (proj.x >= 0.0f && proj.x <= FB_WIDTH && proj.y >= 0.0f && proj.y <= FB_HEIGHT) {
ret = true;
+29
View File
@@ -12,6 +12,8 @@
#include "d/d_bomb.h"
#include "c/c_damagereaction.h"
#include "Z2AudioLib/Z2Instances.h"
#include "dusk/frame_interpolation.h"
#include "dusk/settings.h"
#define ACTION_STANDBY 0
#define ACTION_WALK1 1
@@ -63,6 +65,22 @@ static void anm_init(e_mb_class* i_this, int i_anmID, f32 i_morf, u8 i_attr, f32
i_this->mAnm = i_anmID;
}
#if TARGET_PC
static void e_mb_rope_interp_callback(bool isSimFrame, void* pUserWork) {
e_mb_class* i_this = (e_mb_class*)pUserWork;
if (!i_this->mRopeInterpPrevValid || !i_this->mRopeInterpCurrValid) {
return;
}
const f32 alpha = dusk::frame_interp::get_interpolation_step();
cXyz* dst = i_this->mRopeMat.getPos(0);
for (int i = 0; i < 16; i++) {
const cXyz& p0 = i_this->mRopeInterpPrev[i];
const cXyz& p1 = i_this->mRopeInterpCurr[i];
dst[i] = p0 + (p1 - p0) * alpha;
}
}
#endif
static int daE_MB_Draw(e_mb_class* i_this) {
fopAc_ac_c* a_this = (fopAc_ac_c*)i_this;
@@ -86,6 +104,17 @@ static int daE_MB_Draw(e_mb_class* i_this) {
static GXColor l_color = {0x14, 0x0F, 0x00, 0xFF};
i_this->mRopeMat.update(16, l_color, &a_this->tevStr);
dComIfGd_set3DlineMat(&i_this->mRopeMat);
#if TARGET_PC
if (dusk::getSettings().game.enableFrameInterpolation) {
if (i_this->mRopeInterpCurrValid) {
memcpy(i_this->mRopeInterpPrev, i_this->mRopeInterpCurr, sizeof(i_this->mRopeInterpCurr));
i_this->mRopeInterpPrevValid = true;
}
memcpy(i_this->mRopeInterpCurr, i_this->mRopeMat.getPos(0), 16 * sizeof(cXyz));
i_this->mRopeInterpCurrValid = true;
dusk::frame_interp::add_interpolation_callback(&e_mb_rope_interp_callback, i_this);
}
#endif
return 1;
}
+5 -4
View File
@@ -6601,13 +6601,14 @@ static int daE_RD_Execute(e_rd_class* i_this) {
1.2f,
};
#if AVOID_UB
s16 x = 0;
s16 y = 0;
#endif
for (int i = 0; i < 2; i++) {
MtxPush();
#if !AVOID_UB
s16 x, y;
#if AVOID_UB
x = 0;
y = 0;
#endif
if (i == 0) {
-6
View File
@@ -1362,13 +1362,7 @@ void daE_SM_c::E_SM_C_Hook() {
bool daE_SM_c::CheckViewArea() {
Vec vec;
#if TARGET_PC
mDoLib_project(&current.pos, &vec, {0, 0, FB_WIDTH, FB_HEIGHT});
#else
mDoLib_project(&current.pos, &vec);
#endif
bool rv = false;
if (vec.x >= 0.0f && vec.x <= FB_WIDTH && vec.y >= 0.0f && vec.y <= FB_HEIGHT) {

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