mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-07-09 12:37:18 -04:00
Merge branch 'main' of github.com:TwilitRealm/dusk into mapmirror
This commit is contained in:
@@ -4551,7 +4551,7 @@ public:
|
||||
#if TARGET_PC
|
||||
void handleWolfHowl();
|
||||
void handleQuickTransform();
|
||||
bool checkGyroAimItemContext();
|
||||
bool checkGyroAimContext();
|
||||
#endif
|
||||
}; // Size: 0x385C
|
||||
|
||||
|
||||
@@ -188,6 +188,15 @@ public:
|
||||
/* 0x273C */ f32 mKankyoBlend;
|
||||
/* 0x2740 */ u8 field_0x2740;
|
||||
/* 0x2744 */ dMsgFlow_c mMsgFlow;
|
||||
#if TARGET_PC
|
||||
cXyz mReinsInterpPrev[2][16];
|
||||
cXyz mReinsInterpCurr[2][16];
|
||||
cXyz mReinsTexInterpPrev[2];
|
||||
cXyz mReinsTexInterpCurr[2];
|
||||
bool mReinsInterpPrevValid;
|
||||
bool mReinsInterpCurrValid;
|
||||
s8 mDemoCamSyncTicks;
|
||||
#endif
|
||||
};
|
||||
|
||||
STATIC_ASSERT(sizeof(b_gnd_class) == 0x2790);
|
||||
|
||||
@@ -44,6 +44,12 @@ public:
|
||||
/* 0x88C */ u8 field_0x88C[0x8C8 - 0x88C];
|
||||
/* 0x8C8 */ s8 field_0x8c8;
|
||||
/* 0x8C9 */ u8 mInitHIO;
|
||||
#if TARGET_PC
|
||||
cXyz mRopeInterpPrev[16];
|
||||
cXyz mRopeInterpCurr[16];
|
||||
bool mRopeInterpPrevValid;
|
||||
bool mRopeInterpCurrValid;
|
||||
#endif
|
||||
};
|
||||
|
||||
STATIC_ASSERT(sizeof(e_mb_class) == 0x8cc);
|
||||
|
||||
@@ -220,6 +220,15 @@ public:
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||||
/* 0x17E2 */ s16 wait_roll_angle; ///< @brief Roll angle during wait state.
|
||||
/* 0x17E4 */ u8 field_0x17e4[0x17e8 - 0x17e4];
|
||||
/* 0x17E8 */ f32 ride_speed_max; ///< @brief Speed rate for riding calculations.
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||||
#if TARGET_PC
|
||||
cXyz himo_mat_interp_prev[2][16];
|
||||
cXyz himo_mat_interp_curr[2][16];
|
||||
cXyz himo_tex_interp_prev[2];
|
||||
cXyz himo_tex_interp_curr[2];
|
||||
bool himo_interp_prev_valid;
|
||||
bool himo_interp_curr_valid;
|
||||
s8 demo_cam_sync_ticks;
|
||||
#endif
|
||||
};
|
||||
|
||||
STATIC_ASSERT(sizeof(e_wb_class) == 0x17EC);
|
||||
|
||||
@@ -25,6 +25,9 @@ public:
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||||
/* 0x164 */ cXyz mMinVal;
|
||||
/* 0x170 */ cXyz mMaxVal;
|
||||
/* 0x17C */ cXyz mViewScale;
|
||||
#if TARGET_PC
|
||||
bool mbReset = false;
|
||||
#endif
|
||||
};
|
||||
|
||||
/**
|
||||
|
||||
@@ -94,6 +94,12 @@ static void __THPAudioInitialize(THPAudioDecodeInfo* info, u8* ptr);
|
||||
#define THP_TEXTURE_SET_COUNT 3
|
||||
#endif
|
||||
|
||||
#if TARGET_PC
|
||||
namespace dusk {
|
||||
void MoviePlayerShutdown();
|
||||
}
|
||||
#endif
|
||||
|
||||
struct daMP_THPPlayer {
|
||||
/* 0x000 */ DVDFileInfo fileInfo;
|
||||
/* 0x03C */ THPHeader header;
|
||||
|
||||
@@ -68,10 +68,8 @@ public:
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||||
/* 0x904 */ cXyz field_0x904[2];
|
||||
/* 0x91C */ int field_0x91c;
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||||
/* 0x920 */ cXyz field_0x920[63];
|
||||
/* 0xC14 */ f32 field_0xc14[4];
|
||||
/* 0xC24 */ u8 field_0xc24[0xd10 - 0xc24];
|
||||
/* 0xD10 */ s8 field_0xd10[4];
|
||||
/* 0xD14 */ u8 field_0xd14[0xd50 - 0xd14];
|
||||
/* 0xC14 */ f32 field_0xc14[63];
|
||||
/* 0xD10 */ s8 field_0xd10[64];
|
||||
/* 0xD50 */ mDoExt_3DlineMat1_c field_0xd50;
|
||||
/* 0xD8C */ int field_0xd8c;
|
||||
};
|
||||
|
||||
@@ -143,6 +143,12 @@ public:
|
||||
/* 0x20 */ JORFile mFile;
|
||||
#endif
|
||||
|
||||
#if TARGET_PC
|
||||
/* 0x24 */ u8 mManualMode;
|
||||
/* 0x25 */ f32 freeXAngle;
|
||||
/* 0x29 */ f32 freeYAngle;
|
||||
#endif
|
||||
|
||||
u32 Id(s32 i_style) { return mCamStyleData[i_style].field_0x0; }
|
||||
int Algorythmn(s32 i_style) { return mCamStyleData[i_style].field_0x4; }
|
||||
int Algorythmn() { return mCurrentStyle->field_0x4; }
|
||||
|
||||
@@ -273,6 +273,8 @@ public:
|
||||
/* 0xA4 */ f32 field_0xa4;
|
||||
/* 0xA8 */ int field_0xa8;
|
||||
/* 0xAC */ f32 field_0xac;
|
||||
f32 xAngle;
|
||||
f32 yAngle;
|
||||
};
|
||||
|
||||
struct LockOnData {
|
||||
@@ -1024,6 +1026,9 @@ public:
|
||||
bool colosseumCamera(s32);
|
||||
bool test1Camera(s32);
|
||||
bool test2Camera(s32);
|
||||
#if TARGET_PC
|
||||
bool freeCamera();
|
||||
#endif
|
||||
bool towerCamera(s32);
|
||||
bool hookshotCamera(s32);
|
||||
bool railCamera(s32);
|
||||
|
||||
@@ -4834,8 +4834,7 @@ inline void dComIfGd_drawXluListDark() {
|
||||
inline void dComIfGd_drawXluListInvisible() {
|
||||
ZoneScoped;
|
||||
#ifdef TARGET_PC
|
||||
if (dusk::getSettings().game.enableWaterRefraction &&
|
||||
!dusk::getSettings().game.enableFrameInterpolation) {
|
||||
if (!dusk::getSettings().game.disableWaterRefraction) {
|
||||
#endif
|
||||
g_dComIfG_gameInfo.drawlist.drawXluListInvisible();
|
||||
#ifdef TARGET_PC
|
||||
@@ -4846,8 +4845,7 @@ inline void dComIfGd_drawXluListInvisible() {
|
||||
inline void dComIfGd_drawOpaListInvisible() {
|
||||
ZoneScoped;
|
||||
#ifdef TARGET_PC
|
||||
if (dusk::getSettings().game.enableWaterRefraction &&
|
||||
!dusk::getSettings().game.enableFrameInterpolation) {
|
||||
if (!dusk::getSettings().game.disableWaterRefraction) {
|
||||
#endif
|
||||
g_dComIfG_gameInfo.drawlist.drawOpaListInvisible();
|
||||
#ifdef TARGET_PC
|
||||
|
||||
@@ -209,6 +209,10 @@ public:
|
||||
/* 0x04 */ TGXTexObj* mpTexObj;
|
||||
/* 0x08 */ Mtx mVolumeMtx;
|
||||
/* 0x38 */ Mtx mMtx;
|
||||
#if TARGET_PC
|
||||
const void* mVolumeMtxKey;
|
||||
const void* mMtxKey;
|
||||
#endif
|
||||
}; // Size: 0x68
|
||||
|
||||
struct cBgD_Vtx_t;
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
#include "JSystem/J3DGraphLoader/J3DAnmLoader.h"
|
||||
|
||||
class dFile_info_c;
|
||||
class J2DPicture;
|
||||
|
||||
class dDlst_FileSel_c : public dDlst_base_c {
|
||||
public:
|
||||
@@ -113,6 +114,14 @@ public:
|
||||
/* 0x04 */ J2DScreen* Scr3m;
|
||||
};
|
||||
|
||||
class dDlst_FileSelFade_c : public dDlst_base_c {
|
||||
public:
|
||||
void draw();
|
||||
virtual ~dDlst_FileSelFade_c() {}
|
||||
|
||||
/* 0x04 */ J2DPicture* mpPict;
|
||||
};
|
||||
|
||||
class dFs_HIO_c : public JORReflexible {
|
||||
public:
|
||||
dFs_HIO_c();
|
||||
@@ -676,6 +685,9 @@ public:
|
||||
#if PLATFORM_GCN
|
||||
/* 0x2378 */ J2DPicture* mpFadePict;
|
||||
#endif
|
||||
#ifdef TARGET_PC
|
||||
dDlst_FileSelFade_c mFadeDlst;
|
||||
#endif
|
||||
|
||||
#if PLATFORM_WII || PLATFORM_SHIELD
|
||||
/* 0x2376 */ u8 field_0x2376[SAVEFILE_SIZE];
|
||||
@@ -684,6 +696,10 @@ public:
|
||||
#endif
|
||||
};
|
||||
|
||||
#ifdef TARGET_PC
|
||||
STATIC_ASSERT(sizeof(dFile_select_c) == 0x237C + sizeof(dDlst_FileSelFade_c));
|
||||
#else
|
||||
STATIC_ASSERT(sizeof(dFile_select_c) == 0x237C);
|
||||
#endif
|
||||
|
||||
#endif /* D_FILE_D_FILE_SELECT_H */
|
||||
|
||||
@@ -103,6 +103,10 @@ public:
|
||||
field_0xd98 = param_1;
|
||||
}
|
||||
|
||||
#if TARGET_PC
|
||||
void resetScrollArrowMask() { field_0xdda = 0; }
|
||||
#endif
|
||||
|
||||
/* 0xC98 */ JKRExpHeap* mpHeap;
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||||
/* 0xC9C */ JKRExpHeap* mpTalkHeap;
|
||||
/* 0xCA0 */ STControl* mpStick;
|
||||
|
||||
@@ -75,7 +75,9 @@ public:
|
||||
/* 0x8 */ BE(u16) mAreaName;
|
||||
/* 0xA */ u8 mCount;
|
||||
#ifdef _MSVC_LANG
|
||||
u8* __get_mRoomNos() const { return (u8*)(this + 1); }
|
||||
// Room numbers start at offset 0xB (right after mCount), NOT at sizeof(data)=12.
|
||||
// (u8*)(this+1) would give offset 12 because MSVC sizeof=12; use &mCount+1 instead.
|
||||
u8* __get_mRoomNos() const { return (u8*)&mCount + 1; }
|
||||
__declspec(property(get = __get_mRoomNos)) u8* mRoomNos;
|
||||
#else
|
||||
/* 0xB */ u8 mRoomNos[0];
|
||||
|
||||
@@ -204,6 +204,18 @@ private:
|
||||
/* 0x6D1 */ u8 field_0x6d1;
|
||||
/* 0x6D2 */ u8 field_0x6d2;
|
||||
/* 0x6D3 */ u8 field_0x6d3;
|
||||
#if TARGET_PC
|
||||
f32 mSelectItemSlideElapsed[4];
|
||||
f32 mCursorInterpPrevX;
|
||||
f32 mCursorInterpPrevY;
|
||||
f32 mCursorInterpCurrX;
|
||||
f32 mCursorInterpCurrY;
|
||||
s16 mCursorInterpPrevAngle;
|
||||
s16 mCursorInterpCurrAngle;
|
||||
bool mCursorInterpPrevAngular;
|
||||
bool mCursorInterpCurrAngular;
|
||||
bool mCursorInterpInit;
|
||||
#endif
|
||||
};
|
||||
|
||||
#endif /* D_MENU_D_MENU_RING_H */
|
||||
|
||||
@@ -343,6 +343,11 @@ public:
|
||||
/* 0x624 */ f32 mMidonaPosX;
|
||||
/* 0x628 */ f32 mMidonaPosY;
|
||||
/* 0x62C */ f32 mMidonaScale;
|
||||
|
||||
#ifdef TARGET_PC
|
||||
bool mWasListen[2];
|
||||
bool mWasRepeat[2];
|
||||
#endif
|
||||
};
|
||||
|
||||
#endif /* D_METER_D_METER_BUTTON_H */
|
||||
|
||||
+1
-1
@@ -89,7 +89,7 @@ public:
|
||||
void MojiSelectAnm3();
|
||||
int mojiChange(u8);
|
||||
void selectMojiSet();
|
||||
#if REGION_JPN
|
||||
#if TARGET_PC || REGION_JPN
|
||||
int checkDakuon(int, u8);
|
||||
int setDakuon(int, u8);
|
||||
#endif
|
||||
|
||||
@@ -79,7 +79,7 @@ public:
|
||||
bool isProgressiveMode();
|
||||
void setRenderMode();
|
||||
|
||||
#if VERSION == VERSION_GCN_PAL || PLATFORM_WII || PLATFORM_SHIELD
|
||||
#if TARGET_PC || VERSION == VERSION_GCN_PAL || PLATFORM_WII || PLATFORM_SHIELD
|
||||
u8 getPalLanguage();
|
||||
#endif
|
||||
|
||||
@@ -149,7 +149,7 @@ public:
|
||||
/* 0x200 */ dDlst_2D_c* mNvLogo;
|
||||
/* 0x204 */ dDlst_2D_c* mMocImg;
|
||||
#endif
|
||||
#if VERSION == VERSION_GCN_PAL
|
||||
#if TARGET_PC || VERSION == VERSION_GCN_PAL
|
||||
/* 0x1FC */ mDoDvdThd_mountArchive_c* mpPalLogoResCommand;
|
||||
#endif
|
||||
/* 0x1FC */ request_of_phase_process_class* m_preLoad_dylPhase;
|
||||
|
||||
@@ -47,6 +47,13 @@ public:
|
||||
mPositionY = y;
|
||||
}
|
||||
|
||||
#ifdef TARGET_PC
|
||||
f32 getPositionX() const { return mPositionX; }
|
||||
f32 getPositionY() const { return mPositionY; }
|
||||
|
||||
void refreshAspectScale();
|
||||
#endif
|
||||
|
||||
void onUpdateFlag() { mUpdateFlag = true; }
|
||||
|
||||
void resetUpdateFlag() { mUpdateFlag = false; }
|
||||
@@ -79,6 +86,9 @@ private:
|
||||
/* 0x58 */ f32 mPositionX;
|
||||
/* 0x5C */ f32 mPositionY;
|
||||
/* 0x60 */ f32 mParam1;
|
||||
#ifdef TARGET_PC
|
||||
f32 mBaseParam1;
|
||||
#endif
|
||||
/* 0x64 */ f32 mParam2;
|
||||
/* 0x68 */ f32 mParam3;
|
||||
/* 0x6C */ f32 mParam4;
|
||||
|
||||
@@ -0,0 +1,65 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include <functional>
|
||||
#include <queue>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include "nlohmann/json.hpp"
|
||||
|
||||
namespace dusk {
|
||||
|
||||
enum class AchievementCategory : uint8_t {
|
||||
Story,
|
||||
Collection,
|
||||
Challenge,
|
||||
Minigame,
|
||||
Glitched
|
||||
};
|
||||
|
||||
struct Achievement {
|
||||
const char* key;
|
||||
const char* name;
|
||||
const char* description;
|
||||
AchievementCategory category;
|
||||
bool isCounter;
|
||||
int32_t goal;
|
||||
int32_t progress;
|
||||
bool unlocked;
|
||||
};
|
||||
|
||||
// Responsible for updating a.progress.
|
||||
// Use extra for any per-achievement state that must survive across frames or sessions, extra is saved
|
||||
using AchievementCheckFn = std::function<void(Achievement& a, nlohmann::json& extra)>;
|
||||
|
||||
class AchievementSystem {
|
||||
public:
|
||||
static AchievementSystem& get();
|
||||
|
||||
void load();
|
||||
void save();
|
||||
void tick();
|
||||
void clearAll();
|
||||
|
||||
std::vector<Achievement> getAchievements() const;
|
||||
bool hasPendingUnlock() const { return !m_pendingUnlocks.empty(); }
|
||||
std::string consumePendingUnlock();
|
||||
|
||||
private:
|
||||
struct Entry {
|
||||
Achievement achievement;
|
||||
AchievementCheckFn check;
|
||||
nlohmann::json extra;
|
||||
};
|
||||
|
||||
AchievementSystem();
|
||||
static std::vector<Entry> makeEntries();
|
||||
void processEntry(Entry& e);
|
||||
|
||||
std::vector<Entry> m_entries;
|
||||
bool m_loaded = false;
|
||||
bool m_dirty = false;
|
||||
std::queue<std::string> m_pendingUnlocks;
|
||||
};
|
||||
|
||||
} // namespace dusk
|
||||
@@ -12,6 +12,8 @@ namespace dusk::audio {
|
||||
|
||||
void SetMasterVolume(f32 value);
|
||||
|
||||
void SetPaused(bool paused);
|
||||
|
||||
u32 GetResetCount(int channelIdx);
|
||||
|
||||
f32 VolumeFromU16(u16 value);
|
||||
|
||||
@@ -0,0 +1,18 @@
|
||||
#pragma once
|
||||
|
||||
#ifdef DUSK_DISCORD_RPC
|
||||
|
||||
namespace dusk {
|
||||
namespace discord {
|
||||
|
||||
void Initialize();
|
||||
|
||||
void RunCallbacks();
|
||||
|
||||
void UpdatePresence();
|
||||
|
||||
void Shutdown();
|
||||
}
|
||||
}
|
||||
|
||||
#endif // DUSK_DISCORD_RPC
|
||||
@@ -6,7 +6,6 @@
|
||||
#include "aurora/gfx.h"
|
||||
|
||||
extern AuroraInfo auroraInfo;
|
||||
extern const char* configPath;
|
||||
|
||||
namespace dusk {
|
||||
extern AuroraStats lastFrameAuroraStats;
|
||||
|
||||
@@ -1,22 +1,31 @@
|
||||
#pragma once
|
||||
|
||||
#include "dolphin/types.h"
|
||||
#include "version.hpp"
|
||||
|
||||
namespace dusk {
|
||||
|
||||
struct OffsetVersion {
|
||||
version::GameVersion mGameVersion;
|
||||
u32 mOffset;
|
||||
|
||||
constexpr OffsetVersion(const version::GameVersion gameVersion, const u32 offset)
|
||||
: mGameVersion(gameVersion), mOffset(offset) {}
|
||||
};
|
||||
|
||||
/**
|
||||
* Load bytes from the main DOL by GameCube virtual address
|
||||
*/
|
||||
bool LoadDolAsset(void* dst, u32 virtualAddress, s32 size);
|
||||
bool LoadDolAsset(void* dst, std::initializer_list<OffsetVersion> virtualAddress, s32 size);
|
||||
|
||||
/**
|
||||
* Load bytes from a REL file in the ISO filesystem, dst must be 32-byte aligned
|
||||
*/
|
||||
bool LoadRelAsset(void* dst, const char* dvdPath, s32 offset, s32 size);
|
||||
bool LoadRelAsset(void* dst, const char* dvdPath, std::initializer_list<OffsetVersion> offset, s32 size);
|
||||
|
||||
/**
|
||||
* Load bytes from a REL inside RELS.arc
|
||||
*/
|
||||
bool LoadArchivedRelAsset(void* dst, u32 memType, const char* relFileName, s32 offset, s32 size);
|
||||
bool LoadArchivedRelAsset(void* dst, u32 memType, const char* relFileName, std::initializer_list<OffsetVersion> offset, s32 size);
|
||||
|
||||
} // namespace dusk
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
#ifndef DUSK_FRAME_INTERP_H
|
||||
#define DUSK_FRAME_INTERP_H
|
||||
#pragma once
|
||||
|
||||
#include <dolphin/mtx.h>
|
||||
#include <stdbool.h>
|
||||
@@ -7,6 +6,7 @@
|
||||
#include <stdint.h>
|
||||
|
||||
class camera_process_class;
|
||||
class view_class;
|
||||
|
||||
#ifdef __cplusplus
|
||||
namespace dusk {
|
||||
@@ -16,42 +16,37 @@ void ensure_initialized();
|
||||
|
||||
void begin_record();
|
||||
void end_record();
|
||||
void interpolate(float step);
|
||||
void begin_sim_tick();
|
||||
void begin_frame(bool enabled, bool is_sim_frame, float step);
|
||||
void interpolate();
|
||||
float get_interpolation_step();
|
||||
|
||||
void notify_presentation_frame();
|
||||
void request_presentation_sync();
|
||||
bool presentation_sync_active();
|
||||
|
||||
void notify_sim_tick_complete();
|
||||
uint32_t begin_presentation_ui_pass();
|
||||
uint32_t get_presentation_ui_advance_ticks();
|
||||
void end_presentation_ui_pass();
|
||||
bool is_enabled();
|
||||
|
||||
// TODO: These should be phased out as UI is progressively updated to use game_clock
|
||||
void set_ui_tick_pending(bool value);
|
||||
bool get_ui_tick_pending();
|
||||
|
||||
bool is_sim_frame();
|
||||
|
||||
void open_child(const void* key, int32_t id);
|
||||
void close_child();
|
||||
void record_camera(::camera_process_class* cam, int camera_id);
|
||||
void record_final_mtx_raw(const Mtx* dest, const Mtx src);
|
||||
void record_final_mtx_raw_tagged(const Mtx* dest, const Mtx src, uint64_t stable_tag);
|
||||
void interp_view(::view_class* view);
|
||||
void record_final_mtx(Mtx m, const void *key);
|
||||
void record_final_mtx(Mtx m);
|
||||
|
||||
bool lookup_replacement(const void* source, Mtx out);
|
||||
bool lookup_replacement(const void* key, Mtx out);
|
||||
bool lookup_concat_replacement(const void* lhs, const void* rhs, Mtx out);
|
||||
|
||||
typedef void (*InterpolationCallBack)(bool isSimFrame, void* pUserWork);
|
||||
// call on a sim tick, will get called during presentation
|
||||
void add_interpolation_callback(InterpolationCallBack pCallBack, void* pUserWork);
|
||||
|
||||
void begin_presentation_camera();
|
||||
void end_presentation_camera();
|
||||
|
||||
struct PresentationCameraScope {
|
||||
PresentationCameraScope() { begin_presentation_camera(); }
|
||||
~PresentationCameraScope() { end_presentation_camera(); }
|
||||
PresentationCameraScope(const PresentationCameraScope&) = delete;
|
||||
PresentationCameraScope& operator=(const PresentationCameraScope&) = delete;
|
||||
PresentationCameraScope(PresentationCameraScope&&) = delete;
|
||||
PresentationCameraScope& operator=(PresentationCameraScope&&) = delete;
|
||||
};
|
||||
|
||||
uint64_t alloc_simple_shadow_pair_base();
|
||||
} // namespace frame_interp
|
||||
} // namespace dusk
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
#pragma once
|
||||
|
||||
namespace dusk::game_clock {
|
||||
|
||||
void ensure_initialized();
|
||||
void reset_frame_timer();
|
||||
|
||||
constexpr float sim_pace() { return 1.0f / 30.0f; }
|
||||
constexpr float period_for_original_frames(float frame_count) { return frame_count * sim_pace(); }
|
||||
constexpr float ui_maximum_dt() { return 0.05f; }
|
||||
constexpr float ui_initial_dt() { return 1.0f / 60.0f; }
|
||||
|
||||
struct MainLoopPacer {
|
||||
float presentation_dt_seconds;
|
||||
bool is_interpolating;
|
||||
int sim_ticks_to_run;
|
||||
float sim_pace;
|
||||
};
|
||||
|
||||
MainLoopPacer advance_main_loop();
|
||||
void commit_sim_tick();
|
||||
float sample_interpolation_step();
|
||||
|
||||
float consume_interval(const void* consumer);
|
||||
|
||||
} // namespace dusk::game_clock
|
||||
@@ -0,0 +1,8 @@
|
||||
#pragma once
|
||||
|
||||
#ifndef GAMEPAD_COLOR_H
|
||||
#define GAMEPAD_COLOR_H
|
||||
|
||||
void handleGamepadColor();
|
||||
|
||||
#endif
|
||||
+3
-3
@@ -3,11 +3,11 @@
|
||||
|
||||
namespace dusk::gyro {
|
||||
void read(float dt);
|
||||
void consumeAimDeltas(float& out_yaw_rad, float& out_pitch_rad);
|
||||
bool queryGyroAimItemContext();
|
||||
void getAimDeltas(float& out_yaw, float& out_pitch);
|
||||
bool queryGyroAimContext();
|
||||
|
||||
void rollgoalTick(bool play_active, s16 camera_yaw);
|
||||
void rollgoalTableOffset(s16& out_add_x, s16& out_add_z);
|
||||
void rollgoalTableOffset(s16& out_ax, s16& out_az);
|
||||
|
||||
extern bool s_sensor_keep_alive;
|
||||
bool get_sensor_keep_alive();
|
||||
|
||||
@@ -0,0 +1,16 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
namespace dusk::speedrun {
|
||||
void onGameFrame();
|
||||
uint64_t getFrameCount();
|
||||
void start();
|
||||
void reset();
|
||||
void connectLiveSplit(const char* host = "127.0.0.1", int port = 16834);
|
||||
void disconnectLiveSplit();
|
||||
bool consumeConnectedEvent();
|
||||
bool consumeDisconnectedEvent();
|
||||
void updateLiveSplit();
|
||||
void shutdown();
|
||||
}
|
||||
@@ -4,10 +4,12 @@
|
||||
#include <aurora/aurora.h>
|
||||
#include <aurora/lib/logging.hpp>
|
||||
|
||||
#include <filesystem>
|
||||
|
||||
void aurora_log_callback(AuroraLogLevel level, const char* module, const char* message, unsigned int len);
|
||||
|
||||
namespace dusk {
|
||||
void InitializeFileLogging(const char* configDir, AuroraLogLevel logLevel);
|
||||
void InitializeFileLogging(const std::filesystem::path& configDir, AuroraLogLevel logLevel);
|
||||
void ShutdownFileLogging();
|
||||
const char* GetLogFilePath();
|
||||
void SendToStubLog(AuroraLogLevel level, const char* module, const char* message);
|
||||
|
||||
@@ -1,10 +1,14 @@
|
||||
#ifndef DUSK_MAIN_H
|
||||
#define DUSK_MAIN_H
|
||||
|
||||
#include <filesystem>
|
||||
|
||||
namespace dusk {
|
||||
extern bool IsRunning;
|
||||
extern bool IsShuttingDown;
|
||||
extern bool IsGameLaunched;
|
||||
extern bool IsFocusPaused;
|
||||
extern std::filesystem::path ConfigPath;
|
||||
}
|
||||
|
||||
#endif // DUSK_MAIN_H
|
||||
|
||||
@@ -0,0 +1,20 @@
|
||||
#ifndef DUSK_SCOPE_GUARD_HPP
|
||||
#define DUSK_SCOPE_GUARD_HPP
|
||||
|
||||
#include <functional>
|
||||
|
||||
class SimpleScopeGuard {
|
||||
public:
|
||||
// Store the function in the constructor
|
||||
explicit SimpleScopeGuard(const std::function<void()>& func) : m_func(func) {}
|
||||
|
||||
// Run the function when the object goes out of scope
|
||||
~SimpleScopeGuard() {
|
||||
if (m_func) m_func();
|
||||
}
|
||||
|
||||
private:
|
||||
std::function<void()> m_func;
|
||||
};
|
||||
|
||||
#endif //DUSK_SCOPE_GUARD_HPP
|
||||
+53
-7
@@ -13,12 +13,26 @@ enum class BloomMode : int {
|
||||
Dusk = 2,
|
||||
};
|
||||
|
||||
enum class GameLanguage : u8 {
|
||||
English = OS_LANGUAGE_ENGLISH,
|
||||
German = OS_LANGUAGE_GERMAN,
|
||||
French = OS_LANGUAGE_FRENCH,
|
||||
Spanish = OS_LANGUAGE_SPANISH,
|
||||
Italian = OS_LANGUAGE_ITALIAN,
|
||||
};
|
||||
|
||||
namespace config {
|
||||
template <>
|
||||
struct ConfigEnumRange<BloomMode> {
|
||||
static constexpr auto min = BloomMode::Off;
|
||||
static constexpr auto max = BloomMode::Dusk;
|
||||
};
|
||||
|
||||
template <>
|
||||
struct ConfigEnumRange<GameLanguage> {
|
||||
static constexpr auto min = GameLanguage::English;
|
||||
static constexpr auto max = GameLanguage::Italian;
|
||||
};
|
||||
}
|
||||
|
||||
// Persistent user settings
|
||||
@@ -46,6 +60,8 @@ struct UserSettings {
|
||||
// Game settings
|
||||
|
||||
struct {
|
||||
ConfigVar<GameLanguage> language;
|
||||
|
||||
// QoL
|
||||
ConfigVar<bool> enableQuickTransform;
|
||||
ConfigVar<bool> hideTvSettingsScreen;
|
||||
@@ -61,19 +77,26 @@ struct UserSettings {
|
||||
ConfigVar<bool> noMissClimbing;
|
||||
ConfigVar<bool> fastTears;
|
||||
ConfigVar<bool> instantSaves;
|
||||
ConfigVar<bool> instantText;
|
||||
ConfigVar<bool> sunsSong;
|
||||
|
||||
// Preferences
|
||||
ConfigVar<bool> enableMirrorMode;
|
||||
ConfigVar<bool> invertCameraXAxis;
|
||||
ConfigVar<bool> disableMainHUD;
|
||||
ConfigVar<bool> pauseOnFocusLost;
|
||||
ConfigVar<bool> enableLinkDollRotation;
|
||||
ConfigVar<bool> enableAchievementNotifications;
|
||||
|
||||
|
||||
// Graphics
|
||||
ConfigVar<BloomMode> bloomMode;
|
||||
ConfigVar<float> bloomMultiplier;
|
||||
ConfigVar<bool> enableWaterRefraction;
|
||||
ConfigVar<bool> disableWaterRefraction;
|
||||
ConfigVar<bool> enableFrameInterpolation;
|
||||
ConfigVar<int> internalResolutionScale;
|
||||
ConfigVar<int> shadowResolutionMultiplier;
|
||||
ConfigVar<bool> enableDepthOfField;
|
||||
ConfigVar<bool> enableMapBackground;
|
||||
|
||||
// Audio
|
||||
ConfigVar<bool> noLowHpSound;
|
||||
@@ -82,13 +105,29 @@ struct UserSettings {
|
||||
// Input
|
||||
ConfigVar<bool> enableGyroAim;
|
||||
ConfigVar<bool> enableGyroRollgoal;
|
||||
ConfigVar<float> gyroAimSensitivityX;
|
||||
ConfigVar<float> gyroAimSensitivityY;
|
||||
ConfigVar<float> gyroRollgoalSensitivity;
|
||||
ConfigVar<bool> gyroAimInvertPitch;
|
||||
ConfigVar<bool> gyroAimInvertYaw;
|
||||
ConfigVar<float> gyroSensitivityX;
|
||||
ConfigVar<float> gyroSensitivityY;
|
||||
ConfigVar<float> gyroSensitivityRollgoal;
|
||||
ConfigVar<float> gyroSmoothing;
|
||||
ConfigVar<float> gyroDeadband;
|
||||
ConfigVar<bool> gyroInvertPitch;
|
||||
ConfigVar<bool> gyroInvertYaw;
|
||||
ConfigVar<bool> freeCamera;
|
||||
ConfigVar<bool> invertCameraXAxis;
|
||||
ConfigVar<bool> invertCameraYAxis;
|
||||
ConfigVar<float> freeCameraSensitivity;
|
||||
|
||||
// Cheats
|
||||
ConfigVar<bool> infiniteHearts;
|
||||
ConfigVar<bool> infiniteArrows;
|
||||
ConfigVar<bool> infiniteBombs;
|
||||
ConfigVar<bool> infiniteOil;
|
||||
ConfigVar<bool> infiniteOxygen;
|
||||
ConfigVar<bool> infiniteRupees;
|
||||
ConfigVar<bool> enableIndefiniteItemDrops;
|
||||
ConfigVar<bool> moonJump;
|
||||
ConfigVar<bool> superClawshot;
|
||||
ConfigVar<bool> alwaysGreatspin;
|
||||
ConfigVar<bool> enableFastIronBoots;
|
||||
ConfigVar<bool> canTransformAnywhere;
|
||||
ConfigVar<bool> fastSpinner;
|
||||
@@ -99,6 +138,10 @@ struct UserSettings {
|
||||
|
||||
// Controls
|
||||
ConfigVar<bool> enableTurboKeybind;
|
||||
|
||||
// Tools
|
||||
ConfigVar<bool> speedrunMode;
|
||||
ConfigVar<bool> liveSplitEnabled;
|
||||
} game;
|
||||
|
||||
struct {
|
||||
@@ -108,6 +151,8 @@ struct UserSettings {
|
||||
ConfigVar<bool> showPipelineCompilation;
|
||||
ConfigVar<bool> wasPresetChosen;
|
||||
ConfigVar<bool> enableCrashReporting;
|
||||
ConfigVar<bool> duskMenuOpen;
|
||||
ConfigVar<int> cardFileType;
|
||||
} backend;
|
||||
};
|
||||
|
||||
@@ -132,6 +177,7 @@ struct TransientSettings {
|
||||
CollisionViewSettings collisionView;
|
||||
bool skipFrameRateLimit;
|
||||
bool moveLinkActive;
|
||||
bool stateShareLoadActive;
|
||||
};
|
||||
|
||||
TransientSettings& getTransientSettings();
|
||||
|
||||
+25
-25
@@ -1,9 +1,10 @@
|
||||
#ifndef DUSK_TIME_H
|
||||
#define DUSK_TIME_H
|
||||
|
||||
#include <chrono>
|
||||
#include <numeric>
|
||||
#include <array>
|
||||
#include <numeric>
|
||||
|
||||
#include "SDL3/SDL_timer.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
#ifndef WIN32_LEAN_AND_MEAN
|
||||
@@ -15,28 +16,26 @@
|
||||
#include <Windows.h>
|
||||
#include <shellapi.h>
|
||||
#include <intrin.h>
|
||||
#else
|
||||
#include "SDL3/SDL_timer.h"
|
||||
#endif
|
||||
|
||||
class Limiter {
|
||||
using delta_clock = std::chrono::high_resolution_clock;
|
||||
using duration_t = std::chrono::nanoseconds;
|
||||
|
||||
public:
|
||||
void Reset() { m_oldTime = delta_clock::now(); }
|
||||
using duration_t = Uint64;
|
||||
|
||||
void Reset() { m_oldTime = SDL_GetTicksNS(); }
|
||||
|
||||
void Sleep(duration_t targetFrameTime) {
|
||||
if (targetFrameTime.count() == 0) {
|
||||
if (targetFrameTime == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto start = delta_clock::now();
|
||||
const Uint64 start = SDL_GetTicksNS();
|
||||
duration_t adjustedSleepTime = SleepTime(targetFrameTime);
|
||||
if (adjustedSleepTime.count() > 0) {
|
||||
if (adjustedSleepTime > 0) {
|
||||
NanoSleep(adjustedSleepTime);
|
||||
duration_t overslept = TimeSince(start) - adjustedSleepTime;
|
||||
if (overslept < duration_t{targetFrameTime}) {
|
||||
const duration_t elapsed = TimeSince(start);
|
||||
const duration_t overslept = elapsed > adjustedSleepTime ? elapsed - adjustedSleepTime : 0;
|
||||
if (overslept < targetFrameTime) {
|
||||
m_overheadTimes[m_overheadTimeIdx] = overslept;
|
||||
m_overheadTimeIdx = (m_overheadTimeIdx + 1) % m_overheadTimes.size();
|
||||
}
|
||||
@@ -45,23 +44,23 @@ public:
|
||||
}
|
||||
|
||||
duration_t SleepTime(duration_t targetFrameTime) {
|
||||
const auto sleepTime = duration_t{targetFrameTime} - TimeSince(m_oldTime);
|
||||
m_overhead = std::accumulate(m_overheadTimes.begin(), m_overheadTimes.end(), duration_t{}) / m_overheadTimes.size();
|
||||
const duration_t elapsed = TimeSince(m_oldTime);
|
||||
const duration_t sleepTime = elapsed < targetFrameTime ? targetFrameTime - elapsed : 0;
|
||||
m_overhead = std::accumulate(m_overheadTimes.begin(), m_overheadTimes.end(), duration_t{0}) /
|
||||
m_overheadTimes.size();
|
||||
if (sleepTime > m_overhead) {
|
||||
return sleepTime - m_overhead;
|
||||
}
|
||||
return duration_t{0};
|
||||
return 0;
|
||||
}
|
||||
|
||||
private:
|
||||
delta_clock::time_point m_oldTime;
|
||||
Uint64 m_oldTime = 0;
|
||||
std::array<duration_t, 4> m_overheadTimes{};
|
||||
size_t m_overheadTimeIdx = 0;
|
||||
duration_t m_overhead = duration_t{0};
|
||||
duration_t m_overhead = 0;
|
||||
|
||||
duration_t TimeSince(delta_clock::time_point start) {
|
||||
return std::chrono::duration_cast<duration_t>(delta_clock::now() - start);
|
||||
}
|
||||
duration_t TimeSince(Uint64 start) const { return SDL_GetTicksNS() - start; }
|
||||
|
||||
#if _WIN32
|
||||
void NanoSleep(const duration_t duration) {
|
||||
@@ -85,9 +84,10 @@ private:
|
||||
|
||||
LARGE_INTEGER start, current;
|
||||
QueryPerformanceCounter(&start);
|
||||
LONGLONG ticksToWait = static_cast<LONGLONG>(duration.count() * countPerNs);
|
||||
if (DWORD ms = std::chrono::duration_cast<std::chrono::milliseconds>(duration).count(); ms > 1) {
|
||||
::Sleep(ms - 1);
|
||||
const LONGLONG ticksToWait = static_cast<LONGLONG>(duration * countPerNs);
|
||||
const Uint64 ms = duration / 1'000'000ULL;
|
||||
if (ms > 1) {
|
||||
::Sleep(static_cast<DWORD>(ms - 1));
|
||||
}
|
||||
do {
|
||||
QueryPerformanceCounter(¤t);
|
||||
@@ -99,7 +99,7 @@ private:
|
||||
} while (current.QuadPart - start.QuadPart < ticksToWait);
|
||||
}
|
||||
#else
|
||||
void NanoSleep(const duration_t duration) { SDL_DelayPrecise(duration.count()); }
|
||||
void NanoSleep(const duration_t duration) { SDL_DelayPrecise(duration); }
|
||||
#endif
|
||||
};
|
||||
|
||||
|
||||
@@ -0,0 +1,67 @@
|
||||
#ifndef DUSK_VERSION_HPP
|
||||
#define DUSK_VERSION_HPP
|
||||
|
||||
/**
|
||||
* Functionality for switching game behavior based on the loaded game version (e.g. PAL/JPN, GC/Wii)
|
||||
*/
|
||||
namespace dusk::version {
|
||||
enum class GameVersion : u8 {
|
||||
GcnUsa = VERSION_GCN_USA,
|
||||
GcnPal = VERSION_GCN_PAL,
|
||||
GcnJpn = VERSION_GCN_JPN,
|
||||
WiiUsaRev0 = VERSION_WII_USA_R0,
|
||||
WiiUsa = VERSION_WII_USA_R2,
|
||||
WiiPal = VERSION_WII_PAL,
|
||||
WiiJpn = VERSION_WII_JPN,
|
||||
WiiKor = VERSION_WII_KOR,
|
||||
};
|
||||
|
||||
bool isGcn();
|
||||
bool isWii();
|
||||
bool isPalOrAtLeastWiiR2();
|
||||
|
||||
bool isRegionPal();
|
||||
bool isRegionJpn();
|
||||
bool isRegionUsa();
|
||||
|
||||
GameVersion getGameVersion();
|
||||
|
||||
const DVDDiskID& getDiskID();
|
||||
|
||||
void init();
|
||||
|
||||
template<typename T>
|
||||
struct VersionOption {
|
||||
GameVersion mVersion;
|
||||
T mValue;
|
||||
|
||||
constexpr VersionOption(GameVersion version, T value) : mVersion(version), mValue(value) {}
|
||||
};
|
||||
|
||||
template<typename T>
|
||||
const T& versionSelect(const std::initializer_list<VersionOption<T>> options) {
|
||||
const auto version = getGameVersion();
|
||||
for (const auto& opt : options) {
|
||||
if (opt.mVersion == version) {
|
||||
return opt.mValue;
|
||||
}
|
||||
}
|
||||
|
||||
// Unable to find value.
|
||||
abort();
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
const T& versionSelect(const std::initializer_list<VersionOption<T>> options, const T& defaultValue) {
|
||||
const auto version = getGameVersion();
|
||||
for (const auto& opt : options) {
|
||||
if (opt.mVersion == version) {
|
||||
return opt.mValue;
|
||||
}
|
||||
}
|
||||
|
||||
return defaultValue;
|
||||
}
|
||||
} // namespace dusk::version
|
||||
|
||||
#endif // DUSK_VERSION_HPP
|
||||
@@ -25,7 +25,7 @@ typedef struct leafdraw_class : base_process_class {
|
||||
#endif
|
||||
/* 0xB8 */ leafdraw_method_class* leaf_methods;
|
||||
/* 0xBC */ s8 unk_0xBC;
|
||||
/* 0xBD */ u8 unk_0xBD;
|
||||
/* 0xBD */ u8 draw_interp_frame;
|
||||
/* 0xBE */ draw_priority_class draw_priority;
|
||||
} leafdraw_class;
|
||||
|
||||
|
||||
@@ -18,6 +18,7 @@ typedef struct process_node_class {
|
||||
/* 0x0BC */ layer_class layer;
|
||||
/* 0x0E8 */ node_list_class layer_nodelist[16];
|
||||
/* 0x1A8 */ s8 unk_0x1A8;
|
||||
/* 0x1A9 */ s8 draw_interp_frame;
|
||||
} process_node_class;
|
||||
|
||||
typedef struct node_process_profile_definition {
|
||||
|
||||
+15
-1
@@ -73,6 +73,9 @@
|
||||
#endif
|
||||
|
||||
#ifndef __MWERKS__
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
// Silence clangd errors about MWCC PPC intrinsics by declaring them here.
|
||||
extern int __cntlzw(unsigned int);
|
||||
extern int __rlwimi(int, int, int, int, int);
|
||||
@@ -80,7 +83,14 @@ extern void __dcbf(void*, int);
|
||||
extern void __dcbz(void*, int);
|
||||
extern void __sync();
|
||||
extern int __abs(int);
|
||||
void* __memcpy(void*, const void*, int);
|
||||
#if defined(__has_builtin) && __has_builtin(__builtin_memcpy)
|
||||
#define __memcpy __builtin_memcpy
|
||||
#else
|
||||
#define __memcpy memcpy
|
||||
#endif
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef M_PI
|
||||
@@ -220,12 +230,16 @@ using std::isnan;
|
||||
// Some basic macros that are more convenient than putting down #if blocks for one-line changes.
|
||||
#if TARGET_PC
|
||||
#define IF_DUSK(statement) statement
|
||||
#define IF_DUSK_BLOCK(cond) if (cond) {
|
||||
#define IF_DUSK_BLOCK_END }
|
||||
#define IF_DUSK_ARG(expr) , expr
|
||||
#define IF_NOT_DUSK(statement)
|
||||
#define DUSK_IF_ELSE(dusk, orig) dusk
|
||||
#else
|
||||
#define IF_DUSK(statement)
|
||||
#define IF_DUSK_ARG(expr)
|
||||
#define IF_DUSK_BLOCK(cond)
|
||||
#define IF_DUSK_BLOCK_END
|
||||
#define IF_NOT_DUSK(statement) statement
|
||||
#define DUSK_IF_ELSE(dusk, orig) orig
|
||||
#endif
|
||||
|
||||
@@ -125,8 +125,15 @@ public:
|
||||
#if TARGET_PC
|
||||
static f32 hudAspectScaleDown;
|
||||
static f32 hudAspectScaleUp;
|
||||
static f32 ScaleHUDXLeft(f32 baseX) { return getMinXF() + baseX; }
|
||||
static f32 ScaleHUDXRight(f32 baseX) { return -getMinXF() + baseX; }
|
||||
static void updateSafeAreaBounds();
|
||||
static f32 getSafeMinXF() { return m_safeMinXF; }
|
||||
static f32 getSafeMinYF() { return m_safeMinYF; }
|
||||
static f32 getSafeWidthF() { return m_safeWidthF; }
|
||||
static f32 getSafeHeightF() { return m_safeHeightF; }
|
||||
static f32 getSafeMaxXF() { return m_safeMaxXF; }
|
||||
static f32 getSafeMaxYF() { return m_safeMaxYF; }
|
||||
static f32 ScaleHUDXLeft(f32 baseX) { return getSafeMinXF() + baseX; }
|
||||
static f32 ScaleHUDXRight(f32 baseX) { return getSafeMaxXF() - FB_WIDTH_BASE + baseX; }
|
||||
#endif
|
||||
|
||||
static void setBlureMtx(const Mtx m) {
|
||||
@@ -279,12 +286,7 @@ public:
|
||||
#if WIDESCREEN_SUPPORT
|
||||
static void setTvSize();
|
||||
|
||||
#if TARGET_PC
|
||||
static void onWide(f32 width, f32 height);
|
||||
#else
|
||||
static void onWide();
|
||||
#endif
|
||||
|
||||
static void offWide();
|
||||
static u8 isWide();
|
||||
|
||||
@@ -297,7 +299,7 @@ public:
|
||||
#endif
|
||||
|
||||
#if TARGET_PC
|
||||
static void setWindowSize(AuroraWindowSize const& size);
|
||||
static void updateRenderSize();
|
||||
#endif
|
||||
|
||||
static TGXTexObj mFrameBufferTexObj;
|
||||
@@ -369,6 +371,15 @@ public:
|
||||
static int m_height;
|
||||
static f32 m_heightF;
|
||||
static f32 m_widthF;
|
||||
|
||||
#if TARGET_PC
|
||||
static f32 m_safeMinXF;
|
||||
static f32 m_safeMinYF;
|
||||
static f32 m_safeMaxXF;
|
||||
static f32 m_safeMaxYF;
|
||||
static f32 m_safeWidthF;
|
||||
static f32 m_safeHeightF;
|
||||
#endif
|
||||
#endif
|
||||
};
|
||||
|
||||
|
||||
@@ -43,10 +43,6 @@ struct mDoLib_clipper {
|
||||
};
|
||||
|
||||
void mDoLib_project(Vec* src, Vec* dst);
|
||||
#if TARGET_PC
|
||||
void mDoLib_project(Vec* src, Vec* dst, JGeometry::TBox2<f32> viewport);
|
||||
#endif
|
||||
|
||||
u32 mDoLib_setResTimgObj(ResTIMG const* res, TGXTexObj* o_texObj, u32 tlut_name,
|
||||
GXTlutObj* o_tlutObj);
|
||||
void mDoLib_pos2camera(Vec* src, Vec* dst);
|
||||
|
||||
Reference in New Issue
Block a user